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Warning: This Game is NOT Meant for the Casual Player

13

Comments

  • CzechmateCzechmate Member Posts: 16

     
    "This game won't be for everyone."
    I know the above phrase is often uttered by fans who are self-selecting themselves as elite gamers, free thinkers, and "gamers with discerning tastes", all stemming from the games they choose to play.
    To me, "this game won't be for everyone" has become a huge red flag, signifying that these players actually recognize that it will cater to the worst of the worst - the most immature, the most sociopathic, and the most "WTFPWNZORZ" types found in gaming today.
    The attitude above denotes someone most people wouldn't want to share a bus ride with, let alone share a gaming experience with.
    Honestly, I am hoping for far more from Mortal Online, because it seems to offer more (as long as the developers can deliver what they claim they will).  At least I hope it will be a departure from the DF mentality, and resulting failure.
    More and more, the phrase "this game won't be for everyone" seems to signify not something that is for the elite or the hardcore, but something for the aberrant - in the same way a necrophiliac might say that necrophiliac porn "isn't for everyone".

     

    You sir, have taken stupid to a higher level. I'm not implying I'm better than anyone else because I want to play a FFA PvP Full Loot game. Anyone who tries to say this is a worthless piece of trash. I am going to state that I'm better than you though just because you have to bring your butt hurt little feelings to a niche game market's forums.

    Why are you even posting in a thread if you don't like the features a game is advertising?

     

    And again, since the retarded Mod took out the important part of my post:

    IF YOU DON'T LIKE THE FEATURES THIS GAME IS ADVERTISING, GO AWAY. PROBLEM SOLVED!

  • KatillaKatilla Member UncommonPosts: 829
    Originally posted by Czechmate


     
    "This game won't be for everyone."
    I know the above phrase is often uttered by fans who are self-selecting themselves as elite gamers, free thinkers, and "gamers with discerning tastes", all stemming from the games they choose to play.
    To me, "this game won't be for everyone" has become a huge red flag, signifying that these players actually recognize that it will cater to the worst of the worst - the most immature, the most sociopathic, and the most "WTFPWNZORZ" types found in gaming today.
    The attitude above denotes someone most people wouldn't want to share a bus ride with, let alone share a gaming experience with.
    Honestly, I am hoping for far more from Mortal Online, because it seems to offer more (as long as the developers can deliver what they claim they will).  At least I hope it will be a departure from the DF mentality, and resulting failure.
    More and more, the phrase "this game won't be for everyone" seems to signify not something that is for the elite or the hardcore, but something for the aberrant - in the same way a necrophiliac might say that necrophiliac porn "isn't for everyone".

     

    You sir, have taken stupid to a higher level. I'm not implying I'm better than anyone else because I want to play a FFA PvP Full Loot game. Anyone who tries to say this is a worthless piece of trash. I am going to state that I'm better than you though just because you have to bring your butt hurt little feelings to a niche game market's forums.

    Why are you even posting in a thread if you don't like the features a game is advertising?

     

    And again, since the retarded Mod took out the important part of my post:

    IF YOU DON'T LIKE THE FEATURES THIS GAME IS ADVERTISING, GO AWAY. PROBLEM SOLVED!

     

    wow,  talk about defensive....  Personally i love the fact that you can kill anyone, at any time, .... doesn't mean  i will tho..... not like i am going to go to the store and kill everyone i see and take thier wallets for the hell of it....  I just hope that the community can police itself, without turning the servers into chaos and destroying the fun this game will be to play.  I'm not saying i am a carebear,  i will be killing people in this game, but im not going on a killing spree to ruin everyones gameplay, which it seems you will be doing out of frustration if you played.  If you do not like the features that the game has tho, please do not post this crap and flame others who do.  I will be playing this game, i will be killing the occasional person, given the situation, but that does NOT make me a sociopath, nor does it make me a "WTFPWNZORZS" type of person.  Go read the MO forums and take a look at the community before jumping the gun and posting things like this, and you will see that the community is not made up of the people you think it is. 

  • RohnRohn Member UncommonPosts: 3,730
    Originally posted by Kainis


    No mmo is for everyone, no matter what Activision's marketing team tries to tell you. That said, MO will offer (over time it seems) specific features that many different types of players can enjoy. Will there be the option of going out and killing 10 boars? Absolutely! But no one will be asking for that specifically (ok, maybe a crafter might). The only magic line will be the notes scribbled on your maps, or in the notebook at your desk. That way, if you need that kind of assistance, it is there and at the same time- not, to appeal to various types. Full Looting? Sure, isn't that what we all do to npc mobs anyway?
    Point is, there is no such thing as MO catering to a specific set of gamers. It is all what you, yourself, make of it. Therein lies the fun.



     

    I understand the sentiment - players should enjoy a game for what it provides - but disagree with the thought that developers don't design games with specific audiences in mind.

    From the conceptual beginnings, I believe that MMO designers have a real goal of catering to a specific audience to garner initial interest and maintain a certain level of long term subscribers.  The decisions they make throughout the development cycle - the systems they choose to incorporate into the game, as well as the systems they choose NOT to add to the game - determine how the game will play overall, and therefore the type of player that will be interested in it.  Not exactly rocket science.  "Full Loot FFA PvP" seems to consistently receive top billing regarding MO, from the developers and fans alike, but I hope there is a lot more to the game than just that.

    In that regard, I think their is an enormous difference between a deep, multifaceted game in which FFA PvP with full loot is possible, and a game where FFA PvP with full loot is the primary focus or purpose of the game, almost to the exclusion of all else.  It is my hope that Mortal Online proves to be the former, whereas Darkfall unfortunately has proven to be the latter thus far.

    To Czechmate:  Sorry to have caused you emotional pain with a simple discussion over some concerns about The Preciousss.  You seem to freak out pretty easily - I hope you develop a thicker skin prior to embarking into the world of Mortal Online.

    To Katilla:  I do appreciate the fact that you, and many other MO players, are not going to be of the "WTFPWNZORZ" type.  There were quite a few reasonable, honorable players that I experienced in Darkfall as well.  Still, these are social games, and the overall climate of the game isn't determined by just your personal playstyle and integrity.  The type of playstyles that MO caters to, or allows, is going to determine the number of such sociopaths you will personally get to play with and around.  A horrendous in-game culture of anarchy and griefing certainly can adversely impact your gaming experience, no matter how honorable you are personally.

    Not to be misunderstood, I have read the official MO forums, and they are indeed many degrees better than the DF forums ever were.  They are not only well policed, but also seem to be populated with more rational, mature posters.  I'd also like to state that I'm quite interested in trying Mortal Online in the hopes that it provides an enjoyable, deep, immersive sandbox MMO experience.  That doesn't mean I'm going to go with the party line of "MO all good, no bad", or not voice concerns with the game on a discussion forum, which is for, strangely enough.... discussion.  No one has played the game yet, so it's impossible to say exactly how it will be.  I'll be excited to find out, though.

    Hell hath no fury like an MMORPG player scorned.

  • joshejoshe Member Posts: 379


    Originally posted by Rohn

    I understand the sentiment - players should enjoy a game for what it provides - but disagree with the thought that developers don't design games with specific audiences in mind.

    Of course usual game development studio design games, having specific audience in mind. This audience is called "masses" ;)

    now srsly, a niche product is called niche, because it's designed for a small/certain/specific group of recipients.

    --
    /thread

    Remember, your advantage lies in your opponent's weakness (J)

  • RohnRohn Member UncommonPosts: 3,730
    Originally posted by joshe


     

    Originally posted by Rohn



    I understand the sentiment - players should enjoy a game for what it provides - but disagree with the thought that developers don't design games with specific audiences in mind.

     

    Of course usual game development studio design games, having specific audience in mind. This audience is called "masses" ;)

    now srsly, a niche product is called niche, because it's designed for a small/certain/specific group of recipients.



     

    And it is quite possible to miss the mark partially or completely when trying to appeal to that niche audience, depending on how the game actually plays versus how it was supposed to play.

    Hell hath no fury like an MMORPG player scorned.

  • S1GNALS1GNAL Member Posts: 366

    To the OP. So you are the typical WoW multiboxer nub? Sounds like it *giggles*

  • TdogSkalTdogSkal Member UncommonPosts: 1,244
    Originally posted by Daedalus732


    So I saw a thread similar to this one and decided to make the post the OP should have made: A warning for casual, carebear gamers to leave right now, rather than a whiny complaint that a new MMO will require more than a few mouse and keyboard clicks.
    This game will not hold your hand. It won't give you a map even, requiring you to make your own. I can't wait to make them and either sell them or give them to friends. You won't be able to /tell anyone right away, nor send out global chat. Love that too. If I don't know you, I don't want to talk to you or hear the latest Chuck Norris joke or how great it feels when you receive fellatio from your sister's hot friend. And if I CAN see that type of thing in my chat box, I'll be close enough to throw my sword into your gut. And believe me, I'll do it without hesitation.
    There will be Open PVP with few restrictions, though your actions will have consequences. Yes, you can be killed potentially anytime, anywhere. Combine this with chat restrictions and I'd wager few if any bots, gold farmers, kiddie jokes, or the other crap that makes most mainstream MMOs unbearable enters the game. I can't wait to full item loot some WoW kid who thought he could make the transition and be uber l33t right away.
    Building/attacking cities, homes, mounted combat, siege weapons, and a seamless game world shouldn't be a playground for the carebears anyway. Frankly, carebears don't deserve features like this, particularly after the last six years in MMO gaming has done nothing but appeal to the lowest common denominator.
    Here's the thing. Mortal Online is slated to be a true MMORPG. In short a
    Massively MULTIPLAYER Online ROLEPLAYING Game
    I emphasize "multiplayer" and "roleplaying" to stress that this genre has been twisted and contorted by the MSOGs (Massively Singleplayer Online Games) such as WoW and many others. Whatever multiplayer features they offer absolutely pales in comparison to what this genre originally demanded of people.
    In short, the carebears have thier MMOs. They can go play them right now. Mortal Online is for those of us who take our gaming seriously and who want a real challenge in our games, rather than a virtual morphine injection every time we slay a boar near Brill.
    Don't come here complaining that the game is too hard, or that it doesn't cater to the "casual" players. It was never designed or supposed to do that. If you do, we will laugh at your stupidty and make fun of your weak gaming abilities. And yes, I'm an arrogant bastard when it comes to MMOs whose tolerance for the cookie-cutter WoW-esque crap has run dry.

     

     

    Just to let you know this is what people said about Darkfall and the game sucks.   This whole Hardcore casual shit is old.  Casual players can be hardcore players and Hardcore players can be Casual players.  

    Hardcore means they play alot, it has nothing to do with PvP or PvE.  

    Casual means they play less hours, it has nothing to do with PvP or PvE.

    Why do PvP players think they are better then PvE players?  Because you fight people?  So what, I play Shooters online but that does not make me better then those that do not play shooters online.

    Rarely in PvP games do you ever have a fair fight, so really none of you PvP players know if your any good.  Gank fest and Zerg fest are what most PvP games are all about.

    Sooner or Later

  • S1GNALS1GNAL Member Posts: 366

    Badly unfinished games are for the hardcore.. sure.. make a pixel and make it move and lets pvp with other pixels. no map! YAHOO, no carebears. yessss! I love nubs and will always admire how many years they lost playing sucker games instead of enjoying life.

  • MindTriggerMindTrigger Member Posts: 2,596
    Originally posted by JoeShmo2


    All of this by no means makes the game not for the casual gamer.  It makes it harder (although I can't imagine it's going to make it that much harder), but the words "easy"  and "casual gamer" certainly are not exclusively synonomous.
     
    Case in point:
     
    I am an extremely casual gamer
     
    All of this makes the game more interesting to me
     
     
    Point proven

     

    I'm with you here.  I am a casual player because I have other interests going on in my life such as Mt Biking and Kung Fu along with work and family.  Most weekdays I won't even touch the game, although I will probably have at least 1 night during the week, and then 1 marathon night (6-8 hours if I so desire) to play on the weekends.

    I have NEVER asked for MMO's to be dumbed down for me just because I am casual.  I realize it will take me a lot longer to achieve things in the game, but that is ok because I want my MMO to be a journey, not a race to level cap and end game content. I will take a rich game like this that will take me a year to reach level cap over a theme-park game any day. I don't know if I will be playing this game or Fallen Earth, but that is how I feel about MMO's in general as a casual player. 

    A sure sign that you are in an old, dying paradigm/mindset, is when you are scared of new ideas and new technology. Don't feel bad. The world is moving on without you, and you are welcome to yell "Get Off My Lawn!" all you want while it happens. You cannot, however, stop an idea whose time has come.

  • CzechmateCzechmate Member Posts: 16
    Originally posted by Rohn

    BOOHOO SOMEONE POINTED OUT I'M AN IDIOT! I'D BETTER ACT SUPERIOR AND SPEAK IN A CONDESCENDING MANNER AND HOPE PEOPLE DON'T REALIZE I'M A COMPLETE DOUCHE!

     

    Why are you still here?

  • kenobkenob Member Posts: 3

    This game is going to be a big failure not because the game itself but for the ppl that today attract this kind of games like the OP, a kiddo mixing concepts, talking out of his ass, showing epeen and calling carebear to all the ppl that are not so kool as him...

    Darkfail anyone?

  • DarkPonyDarkPony Member Posts: 5,566
    Originally posted by kenob


    This game is going to be a big failure not because the game itself but for the ppl that today attract this kind of games like the OP, a kiddo mixing concepts, talking out of his ass, showing epeen and calling carebear to all the ppl that are not so kool as him...
    Darkfail anyone?

     

    Let me quote myself here:

    "Oh, one guy made a thread with an elitist attitude so let's give up on the entire game and community?

    Nah, not here ..."

    It seems you are in a rush to condemn communities and I think that is very shortsighted. Within every group there are people which aren't as friendly or open minded as others. In that regard you yourself don't seem to be the pinnacle of tolerance either.

    'He who is innocent, cast the first stone', and stuff ...

  • KatillaKatilla Member UncommonPosts: 829
    Originally posted by jaspr180

    Originally posted by Rohn

    Originally posted by gotha


    People seem to always want to make a connections between this game and darkfall.  really they are too different games.  For some reason people think this game is all about siege warfare and hardcore pvp.  But if you look harder at this game and a lot of the realism elements of this game i think it is really trying to be a more casual roma victor.



     

    Just a guess, but the attitude displayed by the OP in this ridiculous, self-aggrandizing thread are EXACTLY the same as seen in that cesspool known as the Darkfall community.

    These types of games seem to cater to the lowest forms of human life, and the OP serves to confirm this.  I'd like to know exactly how this game will become something other than DF.  What will make MO a better, more rewarding place to play than the cyber-trash filled world of Agon?

    Internet tough guys FTL....

     

    The community is a LOT better on the official MO forums than the DF community.   They are somewhat self mediating.   Mods also quickly swoop in to get rid of troublemakers.    My experience in forumfall was that it was like being in 4chan.     Just total teen angst, chaos and everyone trying their best to impress peers.    Hopefully when the DF community gets bored and comes over the current community can break their spirits a bit ,  maybe get a few of them to act like adults.

    Anyway,  murderer's in Mortal Online will have a stat loss penalty they incur when killed.    This should stop the world from being an 'ENTIRE' gankfest

     

    /agree,  the community seems WAAAYYY better then a bunch of DF whiners.  As a "casual"  gamer, or whatever you want to call me cause my play time is limited cause i have a job and what not,  i am really looking forward to this game.  I remember playing MxO  on a hostile server....full PvP can actually work if the community can police themselves....  i used to hang out all the time at a booth in MxO around a bunch of reds who didnt attack me...

  • astrob0yastrob0y Member Posts: 702

    I guess that most of us would like the game, if it can pull off everything it promise. And we all know that game devs will never ever beable to do that and we will get a game that dosent look like the fluffy thing that they said it would be. And that is why we dislike this kind of game. It promise us so much and will (probably) deliever so little. Give all this "hardcore" feature in a solid game that runs smooth and Im with you.

    I7@4ghz, 5970@ 1 ghz/5ghz, water cooled||Former setups Byggblogg||Byggblogg 2|| Msi Wind u100

  • TdogSkalTdogSkal Member UncommonPosts: 1,244
    Originally posted by astrob0y


    I guess that most of us would like the game, if it can pull off everything it promise. And we all know that game devs will never ever beable to do that and we will get a game that dosent look like the fluffy thing that they said it would be. And that is why we dislike this kind of game. It promise us so much and will (probably) deliever so little. Give all this "hardcore" feature in a solid game that runs smooth and Im with you.

     

    This the key,  Will they release a feature complete game or will they release the typical not finished feature list.  Like many other games on the market that told us about these great features and didn't have them

    Sooner or Later

  • DarkPonyDarkPony Member Posts: 5,566
    Originally posted by TdogSkal

    Originally posted by astrob0y


    I guess that most of us would like the game, if it can pull off everything it promise. And we all know that game devs will never ever beable to do that and we will get a game that dosent look like the fluffy thing that they said it would be. And that is why we dislike this kind of game. It promise us so much and will (probably) deliever so little. Give all this "hardcore" feature in a solid game that runs smooth and Im with you.

     

    This the key,  Will they release a feature complete game or will they release the typical not finished feature list.  Like many other games on the market that told us about these great features and didn't have them

     

    They have put all their cards on the table in the power point presentation they made available. It shows all the features they hope to implement in the game but they also made very clear that at launch the game will be a functional core and they will expand on it after launch.

    In that regard they are no different than most other developers, only they have been very honest and clear about it so far which is not the case with some of the competition.

  • DameonkDameonk Member UncommonPosts: 1,914

    What I would say about the OP has already been stated.

    What I would like to address is some of the posts I read about people staying away from MO because of the forum community.  More specifically, the MMORPG DF forum community.

    I just wanted to point out that gaming forums represent less than 1% of most game's total populations.  You should never judge any game by its forum community.  The only way you can tell how a game's community is going to be is to actually play the game.  I don't care for Darkfall because of the game, not the forum community.  I can tell you first hand that the forum community is in no way indicative of the majority of players you will actually come across in-game.

    MO will be no different.  So if you are interested in what MO (or Darkfall for that matter) has to offer then my suggestion is to try the game for yourself.  Do not stay away from a game simply because you do not like a few poster's attitude on the forums here; because I guarantee their personality type is the minority.

    "There is as yet insufficient data for a meaningful answer."

  • Erowid420Erowid420 Member Posts: 93
    Originally posted by Daedalus732


    So I saw a thread similar to this one and decided to make the post the OP should have made: A warning for casual, carebear gamers to leave right now, rather than a whiny complaint that a new MMO will require more than a few mouse and keyboard clicks.
    This game will not hold your hand. It won't give you a map even, requiring you to make your own. I can't wait to make them and either sell them or give them to friends. You won't be able to /tell anyone right away, nor send out global chat. Love that too. If I don't know you, I don't want to talk to you or hear the latest Chuck Norris joke or how great it feels when you receive fellatio from your sister's hot friend. And if I CAN see that type of thing in my chat box, I'll be close enough to throw my sword into your gut. And believe me, I'll do it without hesitation.
    There will be Open PVP with few restrictions, though your actions will have consequences. Yes, you can be killed potentially anytime, anywhere. Combine this with chat restrictions and I'd wager few if any bots, gold farmers, kiddie jokes, or the other crap that makes most mainstream MMOs unbearable enters the game. I can't wait to full item loot some WoW kid who thought he could make the transition and be uber l33t right away.
    Building/attacking cities, homes, mounted combat, siege weapons, and a seamless game world shouldn't be a playground for the carebears anyway. Frankly, carebears don't deserve features like this, particularly after the last six years in MMO gaming has done nothing but appeal to the lowest common denominator.
    Here's the thing. Mortal Online is slated to be a true MMORPG. In short a
    Massively MULTIPLAYER Online ROLEPLAYING Game
    I emphasize "multiplayer" and "roleplaying" to stress that this genre has been twisted and contorted by the MSOGs (Massively Singleplayer Online Games) such as WoW and many others. Whatever multiplayer features they offer absolutely pales in comparison to what this genre originally demanded of people.
    In short, the carebears have thier MMOs. They can go play them right now. Mortal Online is for those of us who take our gaming seriously and who want a real challenge in our games, rather than a virtual morphine injection every time we slay a boar near Brill.
    Don't come here complaining that the game is too hard, or that it doesn't cater to the "casual" players. It was never designed or supposed to do that. If you do, we will laugh at your stupidty and make fun of your weak gaming abilities. And yes, I'm an arrogant bastard when it comes to MMOs whose tolerance for the cookie-cutter WoW-esque crap has run dry.

     



     

    /dissagree

    Most casual gamer I know don't care about any of that, They log in and start their day, not angered or letting anything deter them from having fun.

    In many cases, it is the so-called newer hardcore pups that require all the training wheels found in modern MMORPG's.  How hard gameplay is has never thwarted a casual player, they strive in that, because they are at peace with their fate and everything else. They want to play an in-depth game.

    Hardcore people typically want to log on and be fighting with 10 minutes...  they want an arcade game with a score.  I know many casual players that have full use of their faculties and with exceptional skills..  they just don't choose to roam with 20 teenagers, so other people dismiss them or don't consider them l33t!

     

    <Carebears> on the otherhand is a completly different story and whom I think you meant to direct your thread at ...!

     

     

    ___________________________

    - Knowledge is power, ive been in school for 28 years!

  • COORSCOORS Member UncommonPosts: 353
    Originally posted by Rohn

    Originally posted by gotha


    People seem to always want to make a connections between this game and darkfall.  really they are too different games.  For some reason people think this game is all about siege warfare and hardcore pvp.  But if you look harder at this game and a lot of the realism elements of this game i think it is really trying to be a more casual roma victor.



     

    Just a guess, but the attitude displayed by the OP in this ridiculous, self-aggrandizing thread are EXACTLY the same as seen in that cesspool known as the Darkfall community.

    These types of games seem to cater to the lowest forms of human life, and the OP serves to confirm this.  I'd like to know exactly how this game will become something other than DF.  What will make MO a better, more rewarding place to play than the cyber-trash filled world of Agon?

    Internet tough guys FTL....



     

    Couldn't agree more Rohn.

    The sole reason why pvp games generally don't work, is the immature morons who are drawn to them. Darkfall is a classic example to prove this point. In real life, most of these children couldn't whip there e-peens.

  • busdriverbusdriver Member Posts: 859

    I've seen that same post (OP) about 4 billion times in the past, the only difference is that the game was called Darkfall...

    Déjà vu. Hope it wont turn out like DF did...

  • HorkathaneHorkathane Member Posts: 380

    I've played most of all the mmos and the only real storyline that I can remember are not from mmos but from games like Diablo and Quake 2. lol

  • joshejoshe Member Posts: 379


    Originally posted by Horkathane
    I've played most of all the mmos and the only real storyline that I can remember are not from mmos but from games like Diablo and Quake 2. lol
    well, Elvira on amiga was t3h shit.
    Basically fpv rpgs on amiga & atari ST were one of the most fascinating I've ever played.

    --
    /thread

    Remember, your advantage lies in your opponent's weakness (J)

  • sassoonsssassoonss Member UncommonPosts: 1,132
    Originally posted by Daedalus732


    So I saw a thread similar to this one and decided to make the post the OP should have made: A warning for casual, carebear gamers to leave right now, rather than a whiny complaint that a new MMO will require more than a few mouse and keyboard clicks.
    This game will not hold your hand. It won't give you a map even, requiring you to make your own. I can't wait to make them and either sell them or give them to friends. You won't be able to /tell anyone right away, nor send out global chat. Love that too. If I don't know you, I don't want to talk to you or hear the latest Chuck Norris joke or how great it feels when you receive fellatio from your sister's hot friend. And if I CAN see that type of thing in my chat box, I'll be close enough to throw my sword into your gut. And believe me, I'll do it without hesitation.
    There will be Open PVP with few restrictions, though your actions will have consequences. Yes, you can be killed potentially anytime, anywhere. Combine this with chat restrictions and I'd wager few if any bots, gold farmers, kiddie jokes, or the other crap that makes most mainstream MMOs unbearable enters the game. I can't wait to full item loot some WoW kid who thought he could make the transition and be uber l33t right away.
    Building/attacking cities, homes, mounted combat, siege weapons, and a seamless game world shouldn't be a playground for the carebears anyway. Frankly, carebears don't deserve features like this, particularly after the last six years in MMO gaming has done nothing but appeal to the lowest common denominator.
    Here's the thing. Mortal Online is slated to be a true MMORPG. In short a
    Massively MULTIPLAYER Online ROLEPLAYING Game
    I emphasize "multiplayer" and "roleplaying" to stress that this genre has been twisted and contorted by the MSOGs (Massively Singleplayer Online Games) such as WoW and many others. Whatever multiplayer features they offer absolutely pales in comparison to what this genre originally demanded of people.
    In short, the carebears have thier MMOs. They can go play them right now. Mortal Online is for those of us who take our gaming seriously and who want a real challenge in our games, rather than a virtual morphine injection every time we slay a boar near Brill.
    Don't come here complaining that the game is too hard, or that it doesn't cater to the "casual" players. It was never designed or supposed to do that. If you do, we will laugh at your stupidty and make fun of your weak gaming abilities. And yes, I'm an arrogant bastard when it comes to MMOs whose tolerance for the cookie-cutter WoW-esque crap has run dry.

     



     

    dear friend

     

    all game start out with a vision , leave it a few months and the dwindling pop and all the care bear attributes will be added in

    look at darkfall

    1) Universal banks

    2) Towers in starter townd and at wilderness banks

    3) Constant nerf result from care bear whining

  • joshejoshe Member Posts: 379


    Originally posted by sassoonss
     
    dear friend
     
    all game start out with a vision , leave it a few months and the dwindling pop and all the care bear attributes will be added in
    look at darkfall
    1) Universal banks
    2) Towers in starter townd and at wilderness banks
    3) Constant nerf result from care bear whining

    If 90% of game's community is represented by carebears, then what else devs may do than changing mechanics ?
    They may of course give a shit about that, and start looking for other job.

    Hopefully SV won't make any changes to core mechanics. Plenty whines about FPV only, and they still say hard: no tpv ever.

    --
    /thread

    Remember, your advantage lies in your opponent's weakness (J)

  • FindarielFindariel Member UncommonPosts: 222

    After posting and reading a lot in the official MO forum I think I can say that "hardcore" isn't meant in the sense of "dedicating a lot of time and grind in order to be stronger than the average player".



    What then is meant by "hardcore"?



    - There's no instant travelling. When you have to travel to an outpost 20 miles away you have to manually travel there on foot or mount. No teleportation, summoning or click-and-go map travel;

    - No maps. You have to find out yourself and make your own maps;

    - No Auctiuon Houses but player made shops and stalls in villages;

    - Full looting when killed. Although I expect it not as bad as it seems, you can kill and rob your fellow players, whcih I guess can be quite painful.



    MO won't have levels or über gear. Replacing your gear won't be very hard or expensive although there will be slightly (1-5%) better gear available. Grinding hasn't got that much use if you do it for levels or gear. PLAYER SKILL will be more important as you probably can get 90% best gear for not a lot.

    So in a way MO isn't hardcore at all, but it will have more realism than an average mmorpg that has a lot of comfortable extras.

    But no lvl150 that pks your lvl2 starter character. You will have 20 hours of invulnerability before other players will be able to kill you.

    The only thing you have to do is pick your build and practice the corresponing skills a bit so they get maxed out, after that it's up to your player skill.

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