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The fundamental difference between SWG and SWTOR

Syno23Syno23 Member UncommonPosts: 1,360

I have been doing a little studying about this game and I know what to expect. Remember in SWG when it was rare to see either a jedi or sith. Wasn't the Star Wars universe all about wanting to become a Jedi? Then SoE screwed it up and make it so easy for everyone to become a Jedi. I wanna become a Jedi!!!

Ok SWG was in the Darth Vader era were people couldn't become Jedi's because they were extinct. However, SWTOR is different. This is set during a time where there are an exhillerating amount of Jedi and Sith floating about. There are probably so many, it woudn't be rare to see millions of jedi and sith gathering and PvPing and playing and questing.

That is the difference.

Also, with bounty hunter and trooper reveiled. Good lord, I hope my starting class can be Jedi. Plz oh plz plz plz!!!!

«13

Comments

  • MoiraeMoirae Member RarePosts: 3,318

    They already said that the starting class is a Jedi, dear. Go to the official site and read about it.

     

    And no, the fundamental difference is that its one of the best gaming companies in the world that are known for how fantastic their emotionally involving stories really are that sets this game apart. They are going to do something no other game has done before. They are going to make it so that every single choice you make effects your story. You start out neutral just like you did in the original KOTOR,its your choices that you light or dark side. From the sounds of it, every single choice you make is going to effect your future options.

     

    This means that, while you will always have a choice between good, neutral, and evil, it will probably mean that each npc will have several different possible story lines depending on your former choices.

     

    This is NOT a sandbox MMO, but it IS an MMO where you finally have a choice and really do effect the story.

     

    They are even talking about having several different beginnings. Not every single beginning will be the same like in every other MMO.

     

    Choice, its what we all have wanted.

  • OzmodanOzmodan Member EpicPosts: 9,726

    First off if you have any clue to the Star Wars lore, there were never many Jedi, even during the era that this game will take place in.  So this game will not follow Star Wars lore in that sense. 

    It will be a good game since Bioware is doing it, but it also won't be any of a challenge to Wow.  Because Bioware can't get past the rigid class and level system which stagnates any MMO.

  • Daffid011Daffid011 Member UncommonPosts: 7,945
    Originally posted by Moirae 
    Choice, its what we all have wanted.

     

    Why do you always speak as if you are the voice for the masses?

    I think the game sounds interesting, but it also sounds like a massive online single player game so far.   They way they keep referring to the storyline makes me think it is going to be a game completely on rails.  Follow the bread crumbs to each npc portion of the story to get the next page of information.

    Maybe my eperience with tortage in conan has soured me on this concept, but it all sounds so constricting.  If you don't want to do the next step in the quest chain I fear that there will be little options of any free form gameplay.  Maybe I'm wrong though, but I'm not looking forward to more singleplayeronlineroleplaying games with a subscription fee.

     

     

  • FibsdkFibsdk Member Posts: 1,112
    Originally posted by Ozmodan


    First off if you have any clue to the Star Wars lore, there were never many Jedi, even during the era that this game will take place in.  So this game will not follow Star Wars lore in that sense. 
    It will be a good game since Bioware is doing it, but it also won't be any of a challenge to Wow.  Because Bioware can't get past the rigid class and level system which stagnates any MMO.

     

    The only ones who think the rigid class and level systems is stagnating MMOs are the sandbox forum crusaders on this site which i have a feeling is a minority.

  • StellosStellos Member UncommonPosts: 1,491
    Originally posted by Daffid011


    They way they keep referring to the storyline makes me think it is going to be a game completely on rails.  
     Maybe I'm wrong though, but I'm not looking forward to more singleplayeronlineroleplaying games with a subscription fee.
     
     



     

    I agree 100%.  I'd like to believe that they can somehow involve a great story driven MMO that does not have guided paths and feels like AoC or something.  Of course it won't be sandbox as they have already stated, unfortunately.  I have a lot of faith in BioWare though due to their success in console gaming and hope to see them bring their talent to the MMO genere.  But please don't give me a single player MMO.

  • StellosStellos Member UncommonPosts: 1,491
    Originally posted by Fibsdk


    The only ones who think the rigid class and level systems is stagnating MMOs are the sandbox forum crusaders on this site which i have a feeling is a minority.



     

    I think you'd be surprised at how many of us do actually crave a new age quality sandbox style game. 

  • AntariousAntarious Member UncommonPosts: 2,846
    Originally posted by Stellos

    Originally posted by Fibsdk


    The only ones who think the rigid class and level systems is stagnating MMOs are the sandbox forum crusaders on this site which i have a feeling is a minority.



     

    I think you'd be surprised at how many of us do actually crave a new age quality sandbox style game. 



     

     

    Well to me is not really one thing or the other.  The issue with the level system is the effect it has on game design long term.  It works very well for a single player RPG....  I'd honestly say anyone who has played level based MMO's and can't see the inherent flaws in that design.. isn't looking very hard.

     

    On the other hand that doesn't mean any game that breaks away from that mold has to be "SWG Pre-CU" either...

     

    As to the title of this post....  My take on the way its worded would be this...

     

    There is one very blatant difference here that I will expect.  If this game fails on an epic level of only having more subscribers than most any other Western based MMO....

     

    That BioWare/EA will concentrate on fixing/finishing any outstanding issues... rather than doing a radical re-design of the game.

  • demalusdemalus Member Posts: 401

     IMO

    The difference between the two is that one is player-centric, while the other is developer-centric.

     

    ( also, one is an MMO and one isn't :P )

    ______________________
    Give a man some fun and you entertain him for a day. Teach a man to make fun and you entertain him for a lifetime.

  • DeeweDeewe Member UncommonPosts: 1,980

     



    Originally posted by Syno23

     

    The fundamental difference between SWG and SWTOR



     

    If it has to be only one difference it would be only SWTOR will be a true SW game.

    Apart glowing sticks in the first one, nobody can say they truly feel like going through a SW experience.



    Now a few more differences:

    - One shall be well polished as it is a post WoW era publish.

    - One shall be more instanced.

    - One shall have mandatory pet classes (companions).

    - One shall be for combatant (only?), although the other went this way too.

    - One shall have well written quests

    - One shall have 3D movement

    - One shall have working combat game play

    - One shall have much more playable species

    - One shall not have ghost cities nor players structures in the middle of nowhere

    - One shall have a working UI and maybe even mods

     

    And finally if I had to choose one statement only:

    - One shall be FUN

  • CazNeergCazNeerg Member Posts: 2,198
    Originally posted by Daffid011

    Originally posted by Moirae 
    Choice, its what we all have wanted.

     

    Why do you always speak as if you are the voice for the masses?

    I think the game sounds interesting, but it also sounds like a massive online single player game so far.   They way they keep referring to the storyline makes me think it is going to be a game completely on rails.  Follow the bread crumbs to each npc portion of the story to get the next page of information.

    Maybe my eperience with tortage in conan has soured me on this concept, but it all sounds so constricting.  If you don't want to do the next step in the quest chain I fear that there will be little options of any free form gameplay.  Maybe I'm wrong though, but I'm not looking forward to more singleplayeronlineroleplaying games with a subscription fee.

     



     

    Unless you know who the "we" was meant to refer to,  it really isn't fair to take exception to that line.  If the "we" being referred to is the (very substantial) story-based RPG craving population, which has been almost completely abandoned by virtually every company other than BioWare, then yes, choice is what "we" all have wanted.  If "we" meant the total population of online gamers (including all of WoW) then no, choice probably isn't desired.  For the majority of that population, choices really make their brains hurt, they get confused and angry, and start bashing on their keyboards and making noises like a monkey getting ready to fling poo.

    Choice is also what sandbox players crave, though it is a different kind of choice than is being referred to here.  Clearly you are more in favor of sandbox style choice than choose your own adventure choice.  Neither desire is wrong, and both are underserved in the current market.  As for Tortage, personally, as one of those craving story based games, the Tortage portion of AoC was the most immersive and pleasurable experiences I've had in an online game in years.

    Sandbox and story-driven players need to stop treating each other like the enemy, given that the industry seems to want to ignore both.  Why fight each other when the real enemy is WoW-based games that don't have *either* kind of choice?

    Peace is a lie, there is only passion.
    Through passion, I gain strength.
    Through strength, I gain power.
    Through power, I gain victory.
    Through victory, my chains are broken.
    The Force shall free me.

  • Daffid011Daffid011 Member UncommonPosts: 7,945

    Some people talk as if they are the elected representatives of some unverifiable mass of people as if it gives weight to their opinions.  See them enough and you know exactly what they mean by "we".   Contrast it to how you make points.  You don't speak on behalf of people, but instead replace stimulating thought with baseless insults to those who you don't consider your peers.  You talk as if people will have some difficult time clicking choice A) B) C) in a game and discard the option that it may just not be entertaining for people.  *shrug*  6 of one half dozen of another.

     

    While you may be right that there are many people who crave a game like this.  At the same time it could be equally argued that the lack of product support for this type of game is a result of said market just not existing.  Something tells me that this game will fall somewhere in between, but closer to the story on rails sort of gameplay.  Combined with the star wars name it is most certainly going to be successful.  At least to the point that EA wagered somewhere around $900 million to purchase bioware.

     

    For the record, don't assume to know what I am clearly more in favor of.  I'm willing to try anything and simply prefer a good game.  You talk about not being enemies, but your rash example of people beating their heads like monkeys and wow somehow being the real enemy?  You make little sense.

  • ktanner3ktanner3 Member UncommonPosts: 4,063

    The differences:

    One was made by a company with a horrible reputation, the other is being made by a company with a great reputation

    One was broken and never fixed, the other will most likely be more stable and playable

    One had a skill based system that allowed for alpha templates and confusion, the other is more rigid where we know a bounty hunter when we see one and gives atttention to ALL classes.

    One didn't stay true to the IP, the other will

    One penalized you for wearing armour the other won't

    One made every action in the game tedious the other won't make you stand in lines just to play the game.

    One game catered more towards people who like to chat while the other caters towards people who want to actually play

    One tried to creat a virtual world with a Star Wars Sim while the other is trying to make a game that is actually fun to play

    etc.

    etc.

    Currently Playing: World of Warcraft

  • CazNeergCazNeerg Member Posts: 2,198
    Originally posted by Daffid011


    For the record, don't assume to know what I am clearly more in favor of.  I'm willing to try anything and simply prefer a good game.  You talk about not being enemies, but your rash example of people beating their heads like monkeys and wow somehow being the real enemy?  You make little sense.



     

    Apologies.  I should have said "seem to be" rather than "clearly." My mistake.  And I did not say WoW was the enemy, I said WoW-based games.  I probably should have been a little less concise.  The view that led me to type that is that the "enemy" is the perception in the industry that it is a better idea to imitate WoW in an attempt to seduce it's players than to create different products and broaden the overall MMO market.  Don't have to fight over the last piece of the pie on the table when you can just bake more pie.

    Peace is a lie, there is only passion.
    Through passion, I gain strength.
    Through strength, I gain power.
    Through power, I gain victory.
    Through victory, my chains are broken.
    The Force shall free me.

  • MoiraeMoirae Member RarePosts: 3,318
    Originally posted by CazNeerg

    Originally posted by Daffid011

    Originally posted by Moirae 
    Choice, its what we all have wanted.

     

    Why do you always speak as if you are the voice for the masses?

    I think the game sounds interesting, but it also sounds like a massive online single player game so far.   They way they keep referring to the storyline makes me think it is going to be a game completely on rails.  Follow the bread crumbs to each npc portion of the story to get the next page of information.

    Maybe my eperience with tortage in conan has soured me on this concept, but it all sounds so constricting.  If you don't want to do the next step in the quest chain I fear that there will be little options of any free form gameplay.  Maybe I'm wrong though, but I'm not looking forward to more singleplayeronlineroleplaying games with a subscription fee.

     



     

    Unless you know who the "we" was meant to refer to,  it really isn't fair to take exception to that line.  If the "we" being referred to is the (very substantial) story-based RPG craving population, which has been almost completely abandoned by virtually every company other than BioWare, then yes, choice is what "we" all have wanted.  If "we" meant the total population of online gamers (including all of WoW) then no, choice probably isn't desired.  For the majority of that population, choices really make their brains hurt, they get confused and angry, and start bashing on their keyboards and making noises like a monkey getting ready to fling poo.

    Choice is also what sandbox players crave, though it is a different kind of choice than is being referred to here.  Clearly you are more in favor of sandbox style choice than choose your own adventure choice.  Neither desire is wrong, and both are underserved in the current market.  As for Tortage, personally, as one of those craving story based games, the Tortage portion of AoC was the most immersive and pleasurable experiences I've had in an online game in years.

    Sandbox and story-driven players need to stop treating each other like the enemy, given that the industry seems to want to ignore both.  Why fight each other when the real enemy is WoW-based games that don't have *either* kind of choice?

    Exactly. Most MMO's have forgotten what RPG stands for. I'm tired of being ignored. If the PvP'rs want a game where they can just go beat stuff up, then there are plenty of other games out there where they can do exactly that.

     

    lol, the monkey getting ready to fling poo thing totally made me laugh in real life. Very good.

     

    I'm tired of the games catering to the completely mindless masses. Do you know what happened when SOE did that? You got the nge in SWG. Enough is enough.

  • UniveUnive Member Posts: 133
    Originally posted by Moirae


    They already said that the starting class is a Jedi, dear. Go to the official site and read about it.
     
    And no, the fundamental difference is that its one of the best gaming companies in the world that are known for how fantastic their emotionally involving stories really are that sets this game apart. They are going to do something no other game has done before. They are going to make it so that every single choice you make effects your story. You start out neutral just like you did in the original KOTOR,its your choices that you light or dark side. From the sounds of it, every single choice you make is going to effect your future options.
     
    This means that, while you will always have a choice between good, neutral, and evil, it will probably mean that each npc will have several different possible story lines depending on your former choices.
     
    This is NOT a sandbox MMO, but it IS an MMO where you finally have a choice and really do effect the story.
     
    They are even talking about having several different beginnings. Not every single beginning will be the same like in every other MMO.
     
    Choice, its what we all have wanted.

     

    Firstly, yeah I agree bioware is a freaking amazing company for producing story. But reading quest text only takes a game to far. If I even for a moment feel like I am playing a space age WoW I will be gone quicker than shit. I do not want my hand held, I want to allocate my stats, I want the choice to make a difference in the GAME not to my personal character.



    Actually screw all that, I just want some FREEDOM in a game.  Play housing, player cities, Give us things to do that very few or zero people have done. NO INVISIBLE WALLS, no mountains that can be climbed on one planet but magically on the other planet a magical barrier prevents you from doing such a task. I WANT FREEDOM to do what I want and no the same old cookie cutter linear path that everyone else takes to get to the ultimate end.



    With all that said, no I am not implying this game will be a cookie cutter linear game, I am simply saying I hope the game play combat system and world is as AMAZING as Bioware's storytelling ability.

  • FibsdkFibsdk Member Posts: 1,112
    Originally posted by Unive


    Actually screw all that, I just want some FREEDOM in a game.  Play housing, player cities, Give us things to do that very few or zero people have done. NO INVISIBLE WALLS, no mountains that can be climbed on one planet but magically on the other planet a magical barrier prevents you from doing such a task. I WANT FREEDOM to do what I want and no the same old cookie cutter linear path that everyone else takes to get to the ultimate end.



    With all that said, no I am not implying this game will be a cookie cutter linear game, I am simply saying I hope the game play combat system and world is as AMAZING as Bioware's storytelling ability.

     

    Since i don't think a single 3D game like that exist, it would be wrong to expect that of SW:TOR. Lets keep expectations to a realistic level shall we?

  • Syno23Syno23 Member UncommonPosts: 1,360
    Originally posted by Ozmodan


    First off if you have any clue to the Star Wars lore, there were never many Jedi, even during the era that this game will take place in.  So this game will not follow Star Wars lore in that sense. 
    It will be a good game since Bioware is doing it, but it also won't be any of a challenge to Wow.  Because Bioware can't get past the rigid class and level system which stagnates any MMO.

    At the end of Star Wars: Knights of the Old Republic II it is true that the Jedi were nearly extinct. But someone had to have rebuilt the New Jedi Order. Let's say 500 years, I'm sure someone could gather thousands of force sensitive beings. And, the Sith emerged out of no where so, that makes sense too.

    "ok" let me give you an example. Luke Skywalker at the end of the Young Jedi Knights series and Legacy of the Force which was about 40 years after the original movies VI th movie.

    "OK" now 500 years...plenty of time to rebuild the Jedi order. Therefore, it would make sense for there to be a massive amount of Jedi and Sith floating about.

  • hanshotfirsthanshotfirst Member UncommonPosts: 712

    In other late-breaking news: the sky is blue. Tune in for more at 11.

  • MoiraeMoirae Member RarePosts: 3,318
    Originally posted by Unive

    Originally posted by Moirae


    They already said that the starting class is a Jedi, dear. Go to the official site and read about it.
     
    And no, the fundamental difference is that its one of the best gaming companies in the world that are known for how fantastic their emotionally involving stories really are that sets this game apart. They are going to do something no other game has done before. They are going to make it so that every single choice you make effects your story. You start out neutral just like you did in the original KOTOR,its your choices that you light or dark side. From the sounds of it, every single choice you make is going to effect your future options.
     
    This means that, while you will always have a choice between good, neutral, and evil, it will probably mean that each npc will have several different possible story lines depending on your former choices.
     
    This is NOT a sandbox MMO, but it IS an MMO where you finally have a choice and really do effect the story.
     
    They are even talking about having several different beginnings. Not every single beginning will be the same like in every other MMO.
     
    Choice, its what we all have wanted.

     

    Firstly, yeah I agree bioware is a freaking amazing company for producing story. But reading quest text only takes a game to far. If I even for a moment feel like I am playing a space age WoW I will be gone quicker than shit. I do not want my hand held, I want to allocate my stats, I want the choice to make a difference in the GAME not to my personal character.



    Actually screw all that, I just want some FREEDOM in a game.  Play housing, player cities, Give us things to do that very few or zero people have done. NO INVISIBLE WALLS, no mountains that can be climbed on one planet but magically on the other planet a magical barrier prevents you from doing such a task. I WANT FREEDOM to do what I want and no the same old cookie cutter linear path that everyone else takes to get to the ultimate end.



    With all that said, no I am not implying this game will be a cookie cutter linear game, I am simply saying I hope the game play combat system and world is as AMAZING as Bioware's storytelling ability.

    Then why are you interested in this game? Just because it has the title of star wars? Have you never played KOTOR? Its a fantastic game. One of the absolute best. And yet, thats exactly what you are in, a cage. You are led around by the nose. And yet it doesn't feel like it.

     

    Take a chill pill. You will not get player cities and good riddance. Those things destroyed the SWG landscape. Tatooine is NOT supposed to be nothing but urban sprawl, sorry.

     

    I have no objection to them creating a zoning apartment building in order to keep the landscape clean.

     

    If you want SWG, then go play SWG. This isn't the game you are looking for.

  • hubertgrovehubertgrove Member Posts: 1,141
    Originally posted by Stellos

    Originally posted by Fibsdk


    The only ones who think the rigid class and level systems is stagnating MMOs are the sandbox forum crusaders on this site which i have a feeling is a minority.



     

    I think you'd be surprised at how many of us do actually crave a new age quality sandbox style game. 



     

    Agreed.

    The company that made a Dune sandbox MMORPG with space and atmospheric flight would make a billion bucks.

  • FibsdkFibsdk Member Posts: 1,112
    Originally posted by Antarious





    Well to me is not really one thing or the other.  The issue with the level system is the effect it has on game design long term.  It works very well for a single player RPG....  I'd honestly say anyone who has played level based MMO's and can't see the inherent flaws in that design.. isn't looking very hard.

     

    I must be one of those that doesn't look very hard. What would some of those flaws be?

  • ktanner3ktanner3 Member UncommonPosts: 4,063
    Originally posted by Moirae

    Originally posted by Unive

    Originally posted by Moirae


    They already said that the starting class is a Jedi, dear. Go to the official site and read about it.
     
    And no, the fundamental difference is that its one of the best gaming companies in the world that are known for how fantastic their emotionally involving stories really are that sets this game apart. They are going to do something no other game has done before. They are going to make it so that every single choice you make effects your story. You start out neutral just like you did in the original KOTOR,its your choices that you light or dark side. From the sounds of it, every single choice you make is going to effect your future options.
     
    This means that, while you will always have a choice between good, neutral, and evil, it will probably mean that each npc will have several different possible story lines depending on your former choices.
     
    This is NOT a sandbox MMO, but it IS an MMO where you finally have a choice and really do effect the story.
     
    They are even talking about having several different beginnings. Not every single beginning will be the same like in every other MMO.
     
    Choice, its what we all have wanted.

     

    Firstly, yeah I agree bioware is a freaking amazing company for producing story. But reading quest text only takes a game to far. If I even for a moment feel like I am playing a space age WoW I will be gone quicker than shit. I do not want my hand held, I want to allocate my stats, I want the choice to make a difference in the GAME not to my personal character.



    Actually screw all that, I just want some FREEDOM in a game.  Play housing, player cities, Give us things to do that very few or zero people have done. NO INVISIBLE WALLS, no mountains that can be climbed on one planet but magically on the other planet a magical barrier prevents you from doing such a task. I WANT FREEDOM to do what I want and no the same old cookie cutter linear path that everyone else takes to get to the ultimate end.



    With all that said, no I am not implying this game will be a cookie cutter linear game, I am simply saying I hope the game play combat system and world is as AMAZING as Bioware's storytelling ability.

    Then why are you interested in this game? Just because it has the title of star wars? Have you never played KOTOR? Its a fantastic game. One of the absolute best. And yet, thats exactly what you are in, a cage. You are led around by the nose. And yet it doesn't feel like it.

     

    Take a chill pill. You will not get player cities and good riddance. Those things destroyed the SWG landscape. Tatooine is NOT supposed to be nothing but urban sprawl, sorry.

     

    I have no objection to them creating a zoning apartment building in order to keep the landscape clean.

     

    If you want SWG, then go play SWG. This isn't the game you are looking for.

    Well said. If they want player housing then they can go play SWG. It's still there and has most of what they are bitching about.

     

    Currently Playing: World of Warcraft

  • hubertgrovehubertgrove Member Posts: 1,141
    Originally posted by ktanner3

    Originally posted by Moirae


    Then why are you interested in this game? Just because it has the title of star wars? Have you never played KOTOR? Its a fantastic game. One of the absolute best. And yet, thats exactly what you are in, a cage. You are led around by the nose. And yet it doesn't feel like it.
     
    Take a chill pill. You will not get player cities and good riddance. Those things destroyed the SWG landscape. Tatooine is NOT supposed to be nothing but urban sprawl, sorry.
     
    I have no objection to them creating a zoning apartment building in order to keep the landscape clean.
     
    If you want SWG, then go play SWG. This isn't the game you are looking for.

    Well said. If they want player housing then they can go play SWG. It's still there and has most of what they are bitching about.

     

    Please learn some manners. Just because you are super-duper-excited about a new Starsy--warsy game is no excuse for acting like a pissy little runt, really.

    Simply because people are asking for a feature with which you disagree does not mean they are 'bitching'.

    And I will remind you that unless you work for Bioware, which from your attitude and expressions I would suggest is laughably unlikely, you know only what Bioware has told you about this game. Therefore, I recommend you stop pontificating about this game and what is or isn't in it because you don't have one more clue than the rest of us. Thanks.

  • jamizzle89jamizzle89 Member Posts: 30
    Originally posted by hubertgrove

    Originally posted by ktanner3

    Originally posted by Moirae


    Then why are you interested in this game? Just because it has the title of star wars? Have you never played KOTOR? Its a fantastic game. One of the absolute best. And yet, thats exactly what you are in, a cage. You are led around by the nose. And yet it doesn't feel like it.
     
    Take a chill pill. You will not get player cities and good riddance. Those things destroyed the SWG landscape. Tatooine is NOT supposed to be nothing but urban sprawl, sorry.
     
    I have no objection to them creating a zoning apartment building in order to keep the landscape clean.
     
    If you want SWG, then go play SWG. This isn't the game you are looking for.

    Well said. If they want player housing then they can go play SWG. It's still there and has most of what they are bitching about.

     

    Please learn some manners. Just because you are super-duper-excited about a new Starsy--warsy game is no excuse for acting like a pissy little runt, really.

    Simply because people are asking for a feature with which you disagree does not mean they are 'bitching'.

    And I will remind you that unless you work for Bioware, which from your attitude and expressions I would suggest is laughably unlikely, you know only what Bioware has told you about this game. Therefore, I recommend you stop pontificating about this game and what is or isn't in it because you don't have one more clue than the rest of us. Thanks.

     

    QFE.

    Played: SWG, Tibia, WoW, Vanguard, AoC, WAR, LotRO, Guild Wars.

    Currently playing: Law Degree, American Football.

  • MoiraeMoirae Member RarePosts: 3,318
    Originally posted by ktanner3

    Originally posted by Moirae

    Originally posted by Unive

    Originally posted by Moirae


    They already said that the starting class is a Jedi, dear. Go to the official site and read about it.
     
    And no, the fundamental difference is that its one of the best gaming companies in the world that are known for how fantastic their emotionally involving stories really are that sets this game apart. They are going to do something no other game has done before. They are going to make it so that every single choice you make effects your story. You start out neutral just like you did in the original KOTOR,its your choices that you light or dark side. From the sounds of it, every single choice you make is going to effect your future options.
     
    This means that, while you will always have a choice between good, neutral, and evil, it will probably mean that each npc will have several different possible story lines depending on your former choices.
     
    This is NOT a sandbox MMO, but it IS an MMO where you finally have a choice and really do effect the story.
     
    They are even talking about having several different beginnings. Not every single beginning will be the same like in every other MMO.
     
    Choice, its what we all have wanted.

     

    Firstly, yeah I agree bioware is a freaking amazing company for producing story. But reading quest text only takes a game to far. If I even for a moment feel like I am playing a space age WoW I will be gone quicker than shit. I do not want my hand held, I want to allocate my stats, I want the choice to make a difference in the GAME not to my personal character.



    Actually screw all that, I just want some FREEDOM in a game.  Play housing, player cities, Give us things to do that very few or zero people have done. NO INVISIBLE WALLS, no mountains that can be climbed on one planet but magically on the other planet a magical barrier prevents you from doing such a task. I WANT FREEDOM to do what I want and no the same old cookie cutter linear path that everyone else takes to get to the ultimate end.



    With all that said, no I am not implying this game will be a cookie cutter linear game, I am simply saying I hope the game play combat system and world is as AMAZING as Bioware's storytelling ability.

    Then why are you interested in this game? Just because it has the title of star wars? Have you never played KOTOR? Its a fantastic game. One of the absolute best. And yet, thats exactly what you are in, a cage. You are led around by the nose. And yet it doesn't feel like it.

     

    Take a chill pill. You will not get player cities and good riddance. Those things destroyed the SWG landscape. Tatooine is NOT supposed to be nothing but urban sprawl, sorry.

     

    I have no objection to them creating a zoning apartment building in order to keep the landscape clean.

     

    If you want SWG, then go play SWG. This isn't the game you are looking for.

    Well said. If they want player housing then they can go play SWG. It's still there and has most of what they are bitching about.

     

    I never said player housing, I said housing where they can create player cities and so destroy the landscape. EQ2 has zoning housing so it doesn't ruin the landscape. LOTRO has housing zones that you zone into where a play can place their house and so have their own yard as well as their own house that you get to by zoning into the AREA and so you have neighbors.

     

    Players should not be able to create player cities. There is no reason that we can do something like zone into different instances of an apartment building or just plain different rooms.

     

    Its better that way.

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