Sadly this "preview" reminds me of talking to the Cryptic team at GenCon...
It's a pretty game....so was CoX
It's fun to play...so was CoX...for a few months...maybe
What is there to make anyone want to play past the 3month mark or whatever time frame it takes to reasonably level?....Insert sounds of crickets chirping.
Cryptic is a solid team, I am sure the game will be stable, visually appealling and fun to play when it launches....but if it doesn't get a whole lot more content work and endgame direction than CoH had...it is rapidly going to be another "why am I playing this again?" game.
I couldn't agree more, Eric. I hope they focused on an endgame for this one. It would be nice to see it expanded upon with updates too.
To the poster above you, I don't think this game has auto attacks (I noticed that in the article too). Everything I've read sounded like the attacking in this game is a very hands-on proposition. I think the author mistakenly used the phrase while referring to lower tier energy building attacks.
You know what this reminds me of? Age of Conan. How so? Well, the awesome first impression, great ideas, new and engaging combat and so on.... Sadly though, all this article tells me is that the game doesnt have a crappy initial impression. But in todays genre, that doesnt count for much. When I read "fast and comfortable travel", and "action combat", "public questions with no need to group up, just jump in and play" and so forth, I think "I sure hope they thought of something to get players to interact, have a good chat interface, and a huge amount of content or a great repeatable gameplay, otherwise this is yet another pretty hollow shell". Because as other games in the last year have shown, these things all contribute to the phenomena of silent, unengaging, interaction-free solo MMOs which get boring for a lot of people really fast, and usually lack content, having blown most of their development time on the pretty candy, not on the meat. I look forward to Champions Online, but reviews like this just remind me how little these pretty cool features count against the juggernaut that is content hunger.
Yeah I hate to say it but you pretty much just hit the nail on the head. My buddy beta tested this MMO for like 2 weeks and just dropped it. His first impression was "this game is so awesome" and in 2 weeks it was "This game fucking blows" for reasons i obviously cant go into. All i can tell people is...dont expect City of Heroes on speed because if you liked CoX as an MMO and not just because it was a superhero MMO then chances are you will fucking burn this game on an alter and sacrafice it to the MMO gods, in hopes they bless you with something thats worth a shit next year.
The review sounded very biased towards Champions Online. Oddly enough, you can also pick and choose your targets in CoX. Th e article seemed to imply you can't and that it doesn't make any difference which target you target first in CoX. Neither is the case. Comparing Champions Online to a Graphic Novel and CoX to a Comic book was very revealing as to how much hyping someone is doing. Not that I think that the art in Champions Online is very impressive, but, apparently, the person making the reference doesn't understand that most graphics novels these days were comics before they were ever graphic novels - most notably the most popular/exposed/hyped/rated graphic novel of all times - the Watchmen. I guess it was written by someone that doesn't know what they are talking about. It seems that most of the hype for Champions Online has been in this manner. Of course, as far as I'm concerned, any game that is called Champions should be using the Champoins the RPG rules. Champions Online doesn't. The rules of Champions were so well balanced that there is really no excuse not to use the rules other than being lazy. This game definatly doesn't live up to the legacy of Champions the RPG even from the start. I can't say how the WOW mission structure would be considered innovated at all. I was highly suprised to hear that they were going to release this for the computer market first - espeically how the hype is saying that is is a console game. They would have been much wiser to release it on the console market first and get a loyal following there before taking on the City of Heroes/Villains. It is a shame that the company that helped bring us City of Heroes has to resort to bad-mouthing it in order to try to get subscribers. I was really psyched to hear that Champions the RPG was finally coming to computer/console gaming. Man, is this a big let down. Signature characters do not a great game make. MMORPGs become great destipe the signature characters.
Seeing as your so intent on using CoX as your yardstick I should point out your glaring mistake, Cryptic did not just "Help" bring CoX to the market, they "Developed" the whole thing and then sold it to NCSoft so they could then go and develop another hero MMO.
You know what this reminds me of? Age of Conan. How so? Well, the awesome first impression, great ideas, new and engaging combat and so on.... Sadly though, all this article tells me is that the game doesnt have a crappy initial impression. But in todays genre, that doesnt count for much. When I read "fast and comfortable travel", and "action combat", "public questions with no need to group up, just jump in and play" and so forth, I think "I sure hope they thought of something to get players to interact, have a good chat interface, and a huge amount of content or a great repeatable gameplay, otherwise this is yet another pretty hollow shell". Because as other games in the last year have shown, these things all contribute to the phenomena of silent, unengaging, interaction-free solo MMOs which get boring for a lot of people really fast, and usually lack content, having blown most of their development time on the pretty candy, not on the meat. I look forward to Champions Online, but reviews like this just remind me how little these pretty cool features count against the juggernaut that is content hunger.
Yeah I hate to say it but you pretty much just hit the nail on the head. My buddy beta tested this MMO for like 2 weeks and just dropped it. His first impression was "this game is so awesome" and in 2 weeks it was "This game fucking blows" for reasons i obviously cant go into. All i can tell people is...dont expect City of Heroes on speed because if you liked CoX as an MMO and not just because it was a superhero MMO then chances are you will fucking burn this game on an alter and sacrafice it to the MMO gods, in hopes they bless you with something thats worth a shit next year.
Well thats a relief to read, I was really hoping that CO would be different from CoX and your "Friend" seems to confirm that.
As for the 2 weeks feeling I had the same feeling when playing WoW, yet it's got millions of subs, don't figure as I still think the game blows.
Why do so many MMORPG previews/reviews fail to even mention if there is any PvP? It is one of the biggest aspect of MMORPGs to please, get on the program!
The review sounded very biased towards Champions Online. Oddly enough, you can also pick and choose your targets in CoX. Th e article seemed to imply you can't and that it doesn't make any difference which target you target first in CoX. Neither is the case...
I agree with this statement. I'm really at a loss as to why the reviewer thinks you can't pick and choose your targets in other games. How does that make this game more like a console game? More things to point out that struck me as odd:
Selective targetting and movement - That is not new and not console like to me either. Have you ever played any older MMOs like EQ or DAOC? I played DoT casters in both games and using the terrain to kite mobs was essential. This is nothing new. You don't want to pull an entire pack of mobs, just the one on the outskirts. Perhaps to some of the newer generation guys this might seem more console like, but not to me. Chain aggro, trains, and positioning is something very old and known to mmo players.
Movement and position attacks - The review states that if a caster pulls a mob away from a meleer that the meleer must move to the mob's new location. I'm not sure how this is new or more like a console game? In the various MMOs that I played that has been the same case. Melee classes have to move....unless you are playing a game with a "stick" command. Not many games these days offer that command. Also, as far as powering up an attack and having it is miss because the mob moved.....the same thing happens if you're a melee in a current game and use an area based attack(pbae, shout, or whatever you want to call it.)
Don't get me wrong, I'm not trying to bash the review. I'm just having a hard time understanding how the things mentioned make this game different, especially if you are used to do them in older mmos. On the positive side, the information about the costumes was nice. I always like to hear more about customization.
The review sounded very biased towards Champions Online. Oddly enough, you can also pick and choose your targets in CoX. Th e article seemed to imply you can't and that it doesn't make any difference which target you target first in CoX. Neither is the case. Comparing Champions Online to a Graphic Novel and CoX to a Comic book was very revealing as to how much hyping someone is doing. Not that I think that the art in Champions Online is very impressive, but, apparently, the person making the reference doesn't understand that most graphics novels these days were comics before they were ever graphic novels - most notably the most popular/exposed/hyped/rated graphic novel of all times - the Watchmen. I guess it was written by someone that doesn't know what they are talking about. It seems that most of the hype for Champions Online has been in this manner. Of course, as far as I'm concerned, any game that is called Champions should be using the Champoins the RPG rules. Champions Online doesn't. The rules of Champions were so well balanced that there is really no excuse not to use the rules other than being lazy. This game definatly doesn't live up to the legacy of Champions the RPG even from the start. I can't say how the WOW mission structure would be considered innovated at all. I was highly suprised to hear that they were going to release this for the computer market first - espeically how the hype is saying that is is a console game. They would have been much wiser to release it on the console market first and get a loyal following there before taking on the City of Heroes/Villains. It is a shame that the company that helped bring us City of Heroes has to resort to bad-mouthing it in order to try to get subscribers. I was really psyched to hear that Champions the RPG was finally coming to computer/console gaming. Man, is this a big let down. Signature characters do not a great game make. MMORPGs become great destipe the signature characters.
I am a preview tester and I found nothing biased about this review. He pretty much summed up my experience playing so far. Thats all I will say so as not to break the NDA.
You know what this reminds me of? Age of Conan. How so? Well, the awesome first impression, great ideas, new and engaging combat and so on.... Sadly though, all this article tells me is that the game doesnt have a crappy initial impression. But in todays genre, that doesnt count for much. When I read "fast and comfortable travel", and "action combat", "public questions with no need to group up, just jump in and play" and so forth, I think "I sure hope they thought of something to get players to interact, have a good chat interface, and a huge amount of content or a great repeatable gameplay, otherwise this is yet another pretty hollow shell". Because as other games in the last year have shown, these things all contribute to the phenomena of silent, unengaging, interaction-free solo MMOs which get boring for a lot of people really fast, and usually lack content, having blown most of their development time on the pretty candy, not on the meat. I look forward to Champions Online, but reviews like this just remind me how little these pretty cool features count against the juggernaut that is content hunger.
Yeah I hate to say it but you pretty much just hit the nail on the head. My buddy beta tested this MMO for like 2 weeks and just dropped it. His first impression was "this game is so awesome" and in 2 weeks it was "This game fucking blows" for reasons i obviously cant go into. All i can tell people is...dont expect City of Heroes on speed because if you liked CoX as an MMO and not just because it was a superhero MMO then chances are you will fucking burn this game on an alter and sacrafice it to the MMO gods, in hopes they bless you with something thats worth a shit next year.
Wow I really don't get that. I would say its just the opposite for me. Every time I log in and test I enjoy the game more. New things are being added constantly. I played CoH/CoV and so far I think this will be more the game for me. This is all subjective and my opinion though. Some people will not like the more action based combat, while some will absolutely love it.
Why do so many MMORPG previews/reviews fail to even mention if there is any PvP? It is one of the biggest aspect of MMORPGs to please, get on the program!
Because it's easy to please pvpers, add decent combat and give players a reason to fight like intanced pvp or some world pvp objective and they bash eachothers faces in for months.
It's much harder to please the pve guys that rush through all content right to the buggy untested endgame and bitch about it lacking content and stuff like that.
People that care about shit like quests and pve progression far outwieght those that enjoy pvp (which sucks for someone like me).
because of this most quick first looks focus on pve stuff.
I have played CoX for 5 years solid and I have played other games with targeting that the article mentions. There is a gulf of difference between the two and I really can't wait to try it.
There is NO miracle patch.
95% of what you see in beta won't change by launch.
Hope is not a stategy. ______________________________ "This kind of topic is like one of those little cartoon boxes held up by a stick on a string, with a piece of meat under it. In other words, bait."
Comparing Champions Online to a Graphic Novel and CoX to a Comic book was very revealing as to how much hyping someone is doing. Not that I think that the art in Champions Online is very impressive, but, apparently, the person making the reference doesn't understand that most graphics novels these days were comics before they were ever graphic novels - most notably the most popular/exposed/hyped/rated graphic novel of all times - the Watchmen. I guess it was written by someone that doesn't know what they are talking about.
I completely agree about the "graphic novel/comic book" comparison. That is, quite frankly, astonishingly ignorant of an entire medium.
It's like saying driving a new BMW reminds you more of driving an automobile rather than a car. Or the new Terminator movie reminds you more of a film than a movie.
Perhaps the writer should do a wee bit of research, and maybe look up the word "synonym."
1) How will the game deal with lag? Since this is a "twitch" game that requires split-second timing, what happens if your internet connection suddenly gets a glitch and you start rubber banding or your get screen stagger?
2) If anyone can help or hinder you on a mission, does that mean that grievers can just fly around ruining other people's missions just for laughs?
Sorry. I want to play an superhero MMO not a quasihero online fighting game.
You know what this reminds me of? Age of Conan. How so? Well, the awesome first impression, great ideas, new and engaging combat and so on.... Sadly though, all this article tells me is that the game doesnt have a crappy initial impression. But in todays genre, that doesnt count for much. When I read "fast and comfortable travel", and "action combat", "public questions with no need to group up, just jump in and play" and so forth, I think "I sure hope they thought of something to get players to interact, have a good chat interface, and a huge amount of content or a great repeatable gameplay, otherwise this is yet another pretty hollow shell". Because as other games in the last year have shown, these things all contribute to the phenomena of silent, unengaging, interaction-free solo MMOs which get boring for a lot of people really fast, and usually lack content, having blown most of their development time on the pretty candy, not on the meat. I look forward to Champions Online, but reviews like this just remind me how little these pretty cool features count against the juggernaut that is content hunger.
Yeah I hate to say it but you pretty much just hit the nail on the head. My buddy beta tested this MMO for like 2 weeks and just dropped it. His first impression was "this game is so awesome" and in 2 weeks it was "This game fucking blows" for reasons i obviously cant go into. All i can tell people is...dont expect City of Heroes on speed because if you liked CoX as an MMO and not just because it was a superhero MMO then chances are you will fucking burn this game on an alter and sacrafice it to the MMO gods, in hopes they bless you with something thats worth a shit next year.
Wow I really don't get that. I would say its just the opposite for me. Every time I log in and test I enjoy the game more. New things are being added constantly. I played CoH/CoV and so far I think this will be more the game for me. This is all subjective and my opinion though. Some people will not like the more action based combat, while some will absolutely love it.
As with anything in life, different people will react according to their taste. You can't please all of the people all of the time.
I would counsel anyone to try any game before you buy it, and also not to get your hopes up. No game is ever going to do things exactly as you might hope, and your imagination is always going to outpace the abilities of any game engine.
Whether you love or hate CO will depend entirely on whether it appeals to the things you like. CO does things differently from CoH, but that doesn't mean it's empirically better or worse; it's just different. If you like those things or not is entirely up to the player.
As a beta tester on this one I am both looking forward to release and happy to see that it was pushed back to give them more time to polish and get the performance up. And the new super jump is just too damn cool
CoX is my go-to game between MMO releases and though the same developer and theme the two games are very different from combat to quest systems to loot... not CoX 2.0.
As a beta tester on this one I am both looking forward to release and happy to see that it was pushed back to give them more time to polish and get the performance up. And the new super jump is just too damn cool CoX is my go-to game between MMO releases and though the same developer and theme the two games are very different from combat to quest systems to loot... not CoX 2.0.
I am not currently testing the game, however, I've been actively following it and I found quite a bit of information since my first initial look in the game. In no way is this CoX 2.0. To answer some of the questions in this thread:
ivan50265
"I was hoping to hear a little about creating my personal Nemisis in the game. Has it been implemrnted yet?"
Supposedly it has been implemented, HOWEVER, you are not able to create your nemesis until Lvl 30. This might also answer the question on what End Game will be like. Max lvl is 40, so that should tell you that alot of high level content will be based on that.
masterbbb26
"So sad to hear the word "auto attack" "
Again, as I haven't played it I can't say for certain, but from what I've seen of gameplay, the autoattack will not be a common staple as it is in other games. The combat is supposedly much faster paced, you won't have a lot of downtime trying to build momentum using the autoattack.
Yamota
"pvp? PvP? PVP??
Why do so many MMORPG previews/reviews fail to even mention if there is any PvP? It is one of the biggest aspect of MMORPGs to please, get on the program!"
That is a very valid question Yamota, but as this was the writers first preview I don't think they just jumped into PvP, especially as most people probably view PvP as a closer to end-game thing. I will tell you this about the PvP, there will be arenas, and special places and instances where you will be able to PvP (speaking on speculation from developer blogs and dev posts, etc.)
It might also make you happy to know that you will be able to level up while PvP'ing. You gain experience and other items via PvP as this game, unlike CoH will have actual "loot" that your character can use, such as weapons.
Cernan
"Movement and position attacks - The review states that if a caster pulls a mob away from a meleer that the meleer must move to the mob's new location. I'm not sure how this is new or more like a console game? In the various MMOs that I played that has been the same case. Melee classes have to move....unless you are playing a game with a "stick" command. Not many games these days offer that command. Also, as far as powering up an attack and having it is miss because the mob moved.....the same thing happens if you're a melee in a current game and use an area based attack(pbae, shout, or whatever you want to call it.)"
I think what they meant is, you actually have to move to position your character as maybe it doesn't auto position you. For example, you have a guy thats 20 ft away, and you try and use a "smash" ability.. they may be saying, when you use "smash" it doesn't walk you up to them and position you close enough to make the attack. Again this is just speculation on what she may have meant.
Alverant
"After reading this review, I have two questions.
1) How will the game deal with lag? Since this is a "twitch" game that requires split-second timing, what happens if your internet connection suddenly gets a glitch and you start rubber banding or your get screen stagger?
2) If anyone can help or hinder you on a mission, does that mean that grievers can just fly around ruining other people's missions just for laughs?
Sorry. I want to play an superhero MMO not a quasihero online fighting game."
Well, of course, I can't say for certain, especially since CO will supposedly be housing all characters on a single server. I will tell you though, that any twitch based game online will pretty much mean instant death to those with a shaky connection. On the one hand they could make you invincible when you lose connection and then people will exploit that, or they could leave you vulnerable which is more then likely what they'll do. Rubber banding aside I would imagine it would just let you know when your connection from the server has been lost.
As for anyone that can help or hinder a mission, take heart to know that grievers will not be able to ruing all missions for you just for laughs. Sure you may have the odd griever who jumps into the Public Quest and aggros everyone on you.. but there will also be a lot of instanced missions for you to take on that not everyone will be able to access.
1) How will the game deal with lag? Since this is a "twitch" game that requires split-second timing, what happens if your internet connection suddenly gets a glitch and you start rubber banding or your get screen stagger? 2) If anyone can help or hinder you on a mission, does that mean that grievers can just fly around ruining other people's missions just for laughs? Sorry. I want to play an superhero MMO not a quasihero online fighting game."
Well, of course, I can't say for certain, especially since CO will supposedly be housing all characters on a single server. I will tell you though, that any twitch based game online will pretty much mean instant death to those with a shaky connection. On the one hand they could make you invincible when you lose connection and then people will exploit that, or they could leave you vulnerable which is more then likely what they'll do. Rubber banding aside I would imagine it would just let you know when your connection from the server has been lost. As for anyone that can help or hinder a mission, take heart to know that grievers will not be able to ruing all missions for you just for laughs. Sure you may have the odd griever who jumps into the Public Quest and aggros everyone on you.. but there will also be a lot of instanced missions for you to take on that not everyone will be able to access.
Originally posted by Solude
As a beta tester on this one I am both looking forward to release and happy to see that it was pushed back to give them more time to polish and get the performance up. And the new super jump is just too damn cool CoX is my go-to game between MMO releases and though the same developer and theme the two games are very different from combat to quest systems to loot... not CoX 2.0.
I am not currently testing the game, however, I've been actively following it and I found quite a bit of information since my first initial look in the game. In no way is this CoX 2.0. To answer some of the questions in this thread:
ivan50265
"I was hoping to hear a little about creating my personal Nemisis in the game. Has it been implemrnted yet?"
Supposedly it has been implemented, HOWEVER, you are not able to create your nemesis until Lvl 30. This might also answer the question on what End Game will be like. Max lvl is 40, so that should tell you that alot of high level content will be based on that.
masterbbb26
"So sad to hear the word "auto attack" "
Again, as I haven't played it I can't say for certain, but from what I've seen of gameplay, the autoattack will not be a common staple as it is in other games. The combat is supposedly much faster paced, you won't have a lot of downtime trying to build momentum using the autoattack.
Yamota
"pvp? PvP? PVP??
Why do so many MMORPG previews/reviews fail to even mention if there is any PvP? It is one of the biggest aspect of MMORPGs to please, get on the program!"
That is a very valid question Yamota, but as this was the writers first preview I don't think they just jumped into PvP, especially as most people probably view PvP as a closer to end-game thing. I will tell you this about the PvP, there will be arenas, and special places and instances where you will be able to PvP (speaking on speculation from developer blogs and dev posts, etc.)
It might also make you happy to know that you will be able to level up while PvP'ing. You gain experience and other items via PvP as this game, unlike CoH will have actual "loot" that your character can use, such as weapons.
Cernan
"Movement and position attacks - The review states that if a caster pulls a mob away from a meleer that the meleer must move to the mob's new location. I'm not sure how this is new or more like a console game? In the various MMOs that I played that has been the same case. Melee classes have to move....unless you are playing a game with a "stick" command. Not many games these days offer that command. Also, as far as powering up an attack and having it is miss because the mob moved.....the same thing happens if you're a melee in a current game and use an area based attack(pbae, shout, or whatever you want to call it.)"
I think what they meant is, you actually have to move to position your character as maybe it doesn't auto position you. For example, you have a guy thats 20 ft away, and you try and use a "smash" ability.. they may be saying, when you use "smash" it doesn't walk you up to them and position you close enough to make the attack. Again this is just speculation on what she may have meant.
Alverant
"After reading this review, I have two questions.
All very well said and quite accurate............... Im guessing *cough* *cough*
Why do so many MMORPG previews/reviews fail to even mention if there is any PvP? It is one of the biggest aspect of MMORPGs to please, get on the program!
Because it's easy to please pvpers, add decent combat and give players a reason to fight like intanced pvp or some world pvp objective and they bash eachothers faces in for months.
It's much harder to please the pve guys that rush through all content right to the buggy untested endgame and bitch about it lacking content and stuff like that.
People that care about shit like quests and pve progression far outwieght those that enjoy pvp (which sucks for someone like me).
because of this most quick first looks focus on pve stuff.
Well they don't have to write elaborate descriptions about PvP but like maybe mention that it exists or not? And if so, is it in the forms of arenas, duels, zones? Whatever, the word PvP didn't even exist in the whole article and that alone I would say be enough to write of this "preview" as biased against PvP because they didn't even bother to mention it.
Why do so many MMORPG previews/reviews fail to even mention if there is any PvP? It is one of the biggest aspect of MMORPGs to please, get on the program!"
That is a very valid question Yamota, but as this was the writers first preview I don't think they just jumped into PvP, especially as most people probably view PvP as a closer to end-game thing. I will tell you this about the PvP, there will be arenas, and special places and instances where you will be able to PvP (speaking on speculation from developer blogs and dev posts, etc.) It might also make you happy to know that you will be able to level up while PvP'ing. You gain experience and other items via PvP as this game, unlike CoH will have actual "loot" that your character can use, such as weapons.
Ok, thanks for the info. It was just a few lines but enough for preview but the previewer did not even mention it, and that shows incompetence for someone previewing an MMORPG.
And what ticks me of is that this seem to happen with alot of previews that MMORPG.COM does, they seem to be terribly biased against PvP if they even fail to acknowledge if it exists or not, like they don't care.
What I really want to know is can you jump out of the way of a thrown or fired projectile if you are fast enough, as I am sick to death of simple LoS checks and homing projectiles. Without this a bit of twitch in positioning or blocking will still leave ranged fighters limited, as their mobility and ability to take cover are effectively ignored.
Not sure I could play a MMO still limited by the CoX being shot through a wall scenario.
Why do so many MMORPG previews/reviews fail to even mention if there is any PvP? It is one of the biggest aspect of MMORPGs to please, get on the program!"
That is a very valid question Yamota, but as this was the writers first preview I don't think they just jumped into PvP, especially as most people probably view PvP as a closer to end-game thing. I will tell you this about the PvP, there will be arenas, and special places and instances where you will be able to PvP (speaking on speculation from developer blogs and dev posts, etc.) It might also make you happy to know that you will be able to level up while PvP'ing. You gain experience and other items via PvP as this game, unlike CoH will have actual "loot" that your character can use, such as weapons.
Ok, thanks for the info. It was just a few lines but enough for preview but the previewer did not even mention it, and that shows incompetence for someone previewing an MMORPG.
And what ticks me of is that this seem to happen with alot of previews that MMORPG.COM does, they seem to be terribly biased against PvP if they even fail to acknowledge if it exists or not, like they don't care.
Sadly, I was unable to actually experience the pvp elements of the game..hopefully in the future I'll be able to. This was a very limited first impression, and we're hoping to get more information to you all later with regards to further end game play and pvp!
Oh and Lazarus....
"I think what they meant is, you actually have to move to position your character as maybe it doesn't auto position you. For example, you have a guy thats 20 ft away, and you try and use a "smash" ability.. they may be saying, when you use "smash" it doesn't walk you up to them and position you close enough to make the attack. Again this is just speculation on what she may have meant."
Thank you for that clarification...your response was dead on.
After reading this review, I have two questions. 1) How will the game deal with lag? Since this is a "twitch" game that requires split-second timing, what happens if your internet connection suddenly gets a glitch and you start rubber banding or your get screen stagger? 2) If anyone can help or hinder you on a mission, does that mean that grievers can just fly around ruining other people's missions just for laughs? Sorry. I want to play an superhero MMO not a quasihero online fighting game.
I can deal with lag issues if it's twitched based targetting. I enjoy that more than playing a boring point-n-click (or Tab) to auto-lock on a target.
I would imagine it would have the same problems Hellgate had, as server desyncs would cause mobs to appear far away on your screen, while in fact they were right next to your character, scoring one-hit critical kills. However this didn't bother me much, and I played in Hardcore mode (meaning one life, you die, you loose your toon and have to reroll it to level 1 again).
It has to be understood by the gamers out there that twitch-based action, though it is fun, will have it's problems with syncronizing all the elements such as players, players in parites, and mob AI and movement.
This also occurs in Neocron, though not to the extent as in Hellgate. Also, and so I've heard from a friend, that this does not happen at all in Fallen Earth, or that he hasn't noticed it yet.
Ultimately, lag and server sync issues will occur, but the real question is if Champion's network code is up to the task of handling it in a way that isn't too destructive and/or detremental to gameplay. I hope for their sakes it handles it "seemlessly" and not use techniques such as aukward, and periodic pausing to allow for sync'ing of information and data packets.
Comparing Champions Online to a Graphic Novel and CoX to a Comic book was very revealing as to how much hyping someone is doing. Not that I think that the art in Champions Online is very impressive, but, apparently, the person making the reference doesn't understand that most graphics novels these days were comics before they were ever graphic novels - most notably the most popular/exposed/hyped/rated graphic novel of all times - the Watchmen. I guess it was written by someone that doesn't know what they are talking about.
I completely agree about the "graphic novel/comic book" comparison. That is, quite frankly, astonishingly ignorant of an entire medium.
It's like saying driving a new BMW reminds you more of driving an automobile rather than a car. Or the new Terminator movie reminds you more of a film than a movie.
Perhaps the writer should do a wee bit of research, and maybe look up the word "synonym."
The reviewers comment make total sense. In the Standard comic book fare, not a specialized singe series, but your usual run of the mill comic book there is a general and recognized art style. When they do Graphic novels they usually use a different style as a tool to emphasize something, gritty art work to show a dark and dangerous world, hard angular lines or many other tricks to further accentuate the artwork. The reviewer is saying CoX was like your regular comic book, standard and easily recognizable, Champs on the other hand changes the art work slightly giving it a familiar but distinctive look, much like a standard series comic and a graphic novel
Comments
Sadly this "preview" reminds me of talking to the Cryptic team at GenCon...
It's a pretty game....so was CoX
It's fun to play...so was CoX...for a few months...maybe
What is there to make anyone want to play past the 3month mark or whatever time frame it takes to reasonably level?....Insert sounds of crickets chirping.
Cryptic is a solid team, I am sure the game will be stable, visually appealling and fun to play when it launches....but if it doesn't get a whole lot more content work and endgame direction than CoH had...it is rapidly going to be another "why am I playing this again?" game.
I couldn't agree more, Eric. I hope they focused on an endgame for this one. It would be nice to see it expanded upon with updates too.
To the poster above you, I don't think this game has auto attacks (I noticed that in the article too). Everything I've read sounded like the attacking in this game is a very hands-on proposition. I think the author mistakenly used the phrase while referring to lower tier energy building attacks.
Yeah I hate to say it but you pretty much just hit the nail on the head. My buddy beta tested this MMO for like 2 weeks and just dropped it. His first impression was "this game is so awesome" and in 2 weeks it was "This game fucking blows" for reasons i obviously cant go into. All i can tell people is...dont expect City of Heroes on speed because if you liked CoX as an MMO and not just because it was a superhero MMO then chances are you will fucking burn this game on an alter and sacrafice it to the MMO gods, in hopes they bless you with something thats worth a shit next year.
Seeing as your so intent on using CoX as your yardstick I should point out your glaring mistake, Cryptic did not just "Help" bring CoX to the market, they "Developed" the whole thing and then sold it to NCSoft so they could then go and develop another hero MMO.
Yeah I hate to say it but you pretty much just hit the nail on the head. My buddy beta tested this MMO for like 2 weeks and just dropped it. His first impression was "this game is so awesome" and in 2 weeks it was "This game fucking blows" for reasons i obviously cant go into. All i can tell people is...dont expect City of Heroes on speed because if you liked CoX as an MMO and not just because it was a superhero MMO then chances are you will fucking burn this game on an alter and sacrafice it to the MMO gods, in hopes they bless you with something thats worth a shit next year.
Well thats a relief to read, I was really hoping that CO would be different from CoX and your "Friend" seems to confirm that.
As for the 2 weeks feeling I had the same feeling when playing WoW, yet it's got millions of subs, don't figure as I still think the game blows.
Very nice, they are even using a version of mythics public quests.
I'll keep an eye on this one and once they release a trial i'm all over this.
Playing: EvE, Ryzom
pvp? PvP? PVP??
Why do so many MMORPG previews/reviews fail to even mention if there is any PvP? It is one of the biggest aspect of MMORPGs to please, get on the program!
My gaming blog
I agree with this statement. I'm really at a loss as to why the reviewer thinks you can't pick and choose your targets in other games. How does that make this game more like a console game? More things to point out that struck me as odd:
Selective targetting and movement - That is not new and not console like to me either. Have you ever played any older MMOs like EQ or DAOC? I played DoT casters in both games and using the terrain to kite mobs was essential. This is nothing new. You don't want to pull an entire pack of mobs, just the one on the outskirts. Perhaps to some of the newer generation guys this might seem more console like, but not to me. Chain aggro, trains, and positioning is something very old and known to mmo players.
Movement and position attacks - The review states that if a caster pulls a mob away from a meleer that the meleer must move to the mob's new location. I'm not sure how this is new or more like a console game? In the various MMOs that I played that has been the same case. Melee classes have to move....unless you are playing a game with a "stick" command. Not many games these days offer that command. Also, as far as powering up an attack and having it is miss because the mob moved.....the same thing happens if you're a melee in a current game and use an area based attack(pbae, shout, or whatever you want to call it.)
Don't get me wrong, I'm not trying to bash the review. I'm just having a hard time understanding how the things mentioned make this game different, especially if you are used to do them in older mmos. On the positive side, the information about the costumes was nice. I always like to hear more about customization.
I am a preview tester and I found nothing biased about this review. He pretty much summed up my experience playing so far. Thats all I will say so as not to break the NDA.
No signature, I don't have a pen
Yeah I hate to say it but you pretty much just hit the nail on the head. My buddy beta tested this MMO for like 2 weeks and just dropped it. His first impression was "this game is so awesome" and in 2 weeks it was "This game fucking blows" for reasons i obviously cant go into. All i can tell people is...dont expect City of Heroes on speed because if you liked CoX as an MMO and not just because it was a superhero MMO then chances are you will fucking burn this game on an alter and sacrafice it to the MMO gods, in hopes they bless you with something thats worth a shit next year.
Wow I really don't get that. I would say its just the opposite for me. Every time I log in and test I enjoy the game more. New things are being added constantly. I played CoH/CoV and so far I think this will be more the game for me. This is all subjective and my opinion though. Some people will not like the more action based combat, while some will absolutely love it.
No signature, I don't have a pen
Because it's easy to please pvpers, add decent combat and give players a reason to fight like intanced pvp or some world pvp objective and they bash eachothers faces in for months.
It's much harder to please the pve guys that rush through all content right to the buggy untested endgame and bitch about it lacking content and stuff like that.
People that care about shit like quests and pve progression far outwieght those that enjoy pvp (which sucks for someone like me).
because of this most quick first looks focus on pve stuff.
Playing: EvE, Ryzom
I have played CoX for 5 years solid and I have played other games with targeting that the article mentions. There is a gulf of difference between the two and I really can't wait to try it.
There is NO miracle patch.
95% of what you see in beta won't change by launch.
Hope is not a stategy.
______________________________
"This kind of topic is like one of those little cartoon boxes held up by a stick on a string, with a piece of meat under it. In other words, bait."
I've been in since alpha. I'll be sure to let you know.
I completely agree about the "graphic novel/comic book" comparison. That is, quite frankly, astonishingly ignorant of an entire medium.
It's like saying driving a new BMW reminds you more of driving an automobile rather than a car. Or the new Terminator movie reminds you more of a film than a movie.
Perhaps the writer should do a wee bit of research, and maybe look up the word "synonym."
After reading this review, I have two questions.
1) How will the game deal with lag? Since this is a "twitch" game that requires split-second timing, what happens if your internet connection suddenly gets a glitch and you start rubber banding or your get screen stagger?
2) If anyone can help or hinder you on a mission, does that mean that grievers can just fly around ruining other people's missions just for laughs?
Sorry. I want to play an superhero MMO not a quasihero online fighting game.
Yeah I hate to say it but you pretty much just hit the nail on the head. My buddy beta tested this MMO for like 2 weeks and just dropped it. His first impression was "this game is so awesome" and in 2 weeks it was "This game fucking blows" for reasons i obviously cant go into. All i can tell people is...dont expect City of Heroes on speed because if you liked CoX as an MMO and not just because it was a superhero MMO then chances are you will fucking burn this game on an alter and sacrafice it to the MMO gods, in hopes they bless you with something thats worth a shit next year.
Wow I really don't get that. I would say its just the opposite for me. Every time I log in and test I enjoy the game more. New things are being added constantly. I played CoH/CoV and so far I think this will be more the game for me. This is all subjective and my opinion though. Some people will not like the more action based combat, while some will absolutely love it.
As with anything in life, different people will react according to their taste. You can't please all of the people all of the time.
I would counsel anyone to try any game before you buy it, and also not to get your hopes up. No game is ever going to do things exactly as you might hope, and your imagination is always going to outpace the abilities of any game engine.
Whether you love or hate CO will depend entirely on whether it appeals to the things you like. CO does things differently from CoH, but that doesn't mean it's empirically better or worse; it's just different. If you like those things or not is entirely up to the player.
As a beta tester on this one I am both looking forward to release and happy to see that it was pushed back to give them more time to polish and get the performance up. And the new super jump is just too damn cool
CoX is my go-to game between MMO releases and though the same developer and theme the two games are very different from combat to quest systems to loot... not CoX 2.0.
I am not currently testing the game, however, I've been actively following it and I found quite a bit of information since my first initial look in the game. In no way is this CoX 2.0. To answer some of the questions in this thread:
ivan50265
"I was hoping to hear a little about creating my personal Nemisis in the game. Has it been implemrnted yet?"
Supposedly it has been implemented, HOWEVER, you are not able to create your nemesis until Lvl 30. This might also answer the question on what End Game will be like. Max lvl is 40, so that should tell you that alot of high level content will be based on that.
masterbbb26
"So sad to hear the word "auto attack" "
Again, as I haven't played it I can't say for certain, but from what I've seen of gameplay, the autoattack will not be a common staple as it is in other games. The combat is supposedly much faster paced, you won't have a lot of downtime trying to build momentum using the autoattack.
Yamota
"pvp? PvP? PVP??
Why do so many MMORPG previews/reviews fail to even mention if there is any PvP? It is one of the biggest aspect of MMORPGs to please, get on the program!"
That is a very valid question Yamota, but as this was the writers first preview I don't think they just jumped into PvP, especially as most people probably view PvP as a closer to end-game thing. I will tell you this about the PvP, there will be arenas, and special places and instances where you will be able to PvP (speaking on speculation from developer blogs and dev posts, etc.)
It might also make you happy to know that you will be able to level up while PvP'ing. You gain experience and other items via PvP as this game, unlike CoH will have actual "loot" that your character can use, such as weapons.
Cernan
"Movement and position attacks - The review states that if a caster pulls a mob away from a meleer that the meleer must move to the mob's new location. I'm not sure how this is new or more like a console game? In the various MMOs that I played that has been the same case. Melee classes have to move....unless you are playing a game with a "stick" command. Not many games these days offer that command. Also, as far as powering up an attack and having it is miss because the mob moved.....the same thing happens if you're a melee in a current game and use an area based attack(pbae, shout, or whatever you want to call it.)"
I think what they meant is, you actually have to move to position your character as maybe it doesn't auto position you. For example, you have a guy thats 20 ft away, and you try and use a "smash" ability.. they may be saying, when you use "smash" it doesn't walk you up to them and position you close enough to make the attack. Again this is just speculation on what she may have meant.
Alverant
"After reading this review, I have two questions.
1) How will the game deal with lag? Since this is a "twitch" game that requires split-second timing, what happens if your internet connection suddenly gets a glitch and you start rubber banding or your get screen stagger?
2) If anyone can help or hinder you on a mission, does that mean that grievers can just fly around ruining other people's missions just for laughs?
Sorry. I want to play an superhero MMO not a quasihero online fighting game."
Well, of course, I can't say for certain, especially since CO will supposedly be housing all characters on a single server. I will tell you though, that any twitch based game online will pretty much mean instant death to those with a shaky connection. On the one hand they could make you invincible when you lose connection and then people will exploit that, or they could leave you vulnerable which is more then likely what they'll do. Rubber banding aside I would imagine it would just let you know when your connection from the server has been lost.
As for anyone that can help or hinder a mission, take heart to know that grievers will not be able to ruing all missions for you just for laughs. Sure you may have the odd griever who jumps into the Public Quest and aggros everyone on you.. but there will also be a lot of instanced missions for you to take on that not everyone will be able to access.
I am not currently testing the game, however, I've been actively following it and I found quite a bit of information since my first initial look in the game. In no way is this CoX 2.0. To answer some of the questions in this thread:
ivan50265
"I was hoping to hear a little about creating my personal Nemisis in the game. Has it been implemrnted yet?"
Supposedly it has been implemented, HOWEVER, you are not able to create your nemesis until Lvl 30. This might also answer the question on what End Game will be like. Max lvl is 40, so that should tell you that alot of high level content will be based on that.
masterbbb26
"So sad to hear the word "auto attack" "
Again, as I haven't played it I can't say for certain, but from what I've seen of gameplay, the autoattack will not be a common staple as it is in other games. The combat is supposedly much faster paced, you won't have a lot of downtime trying to build momentum using the autoattack.
Yamota
"pvp? PvP? PVP??
Why do so many MMORPG previews/reviews fail to even mention if there is any PvP? It is one of the biggest aspect of MMORPGs to please, get on the program!"
That is a very valid question Yamota, but as this was the writers first preview I don't think they just jumped into PvP, especially as most people probably view PvP as a closer to end-game thing. I will tell you this about the PvP, there will be arenas, and special places and instances where you will be able to PvP (speaking on speculation from developer blogs and dev posts, etc.)
It might also make you happy to know that you will be able to level up while PvP'ing. You gain experience and other items via PvP as this game, unlike CoH will have actual "loot" that your character can use, such as weapons.
Cernan
"Movement and position attacks - The review states that if a caster pulls a mob away from a meleer that the meleer must move to the mob's new location. I'm not sure how this is new or more like a console game? In the various MMOs that I played that has been the same case. Melee classes have to move....unless you are playing a game with a "stick" command. Not many games these days offer that command. Also, as far as powering up an attack and having it is miss because the mob moved.....the same thing happens if you're a melee in a current game and use an area based attack(pbae, shout, or whatever you want to call it.)"
I think what they meant is, you actually have to move to position your character as maybe it doesn't auto position you. For example, you have a guy thats 20 ft away, and you try and use a "smash" ability.. they may be saying, when you use "smash" it doesn't walk you up to them and position you close enough to make the attack. Again this is just speculation on what she may have meant.
Alverant
"After reading this review, I have two questions.
All very well said and quite accurate............... Im guessing *cough* *cough*
No signature, I don't have a pen
Because it's easy to please pvpers, add decent combat and give players a reason to fight like intanced pvp or some world pvp objective and they bash eachothers faces in for months.
It's much harder to please the pve guys that rush through all content right to the buggy untested endgame and bitch about it lacking content and stuff like that.
People that care about shit like quests and pve progression far outwieght those that enjoy pvp (which sucks for someone like me).
because of this most quick first looks focus on pve stuff.
Well they don't have to write elaborate descriptions about PvP but like maybe mention that it exists or not? And if so, is it in the forms of arenas, duels, zones? Whatever, the word PvP didn't even exist in the whole article and that alone I would say be enough to write of this "preview" as biased against PvP because they didn't even bother to mention it.
My gaming blog
Ok, thanks for the info. It was just a few lines but enough for preview but the previewer did not even mention it, and that shows incompetence for someone previewing an MMORPG.
And what ticks me of is that this seem to happen with alot of previews that MMORPG.COM does, they seem to be terribly biased against PvP if they even fail to acknowledge if it exists or not, like they don't care.
My gaming blog
What I really want to know is can you jump out of the way of a thrown or fired projectile if you are fast enough, as I am sick to death of simple LoS checks and homing projectiles. Without this a bit of twitch in positioning or blocking will still leave ranged fighters limited, as their mobility and ability to take cover are effectively ignored.
Not sure I could play a MMO still limited by the CoX being shot through a wall scenario.
Ok, thanks for the info. It was just a few lines but enough for preview but the previewer did not even mention it, and that shows incompetence for someone previewing an MMORPG.
And what ticks me of is that this seem to happen with alot of previews that MMORPG.COM does, they seem to be terribly biased against PvP if they even fail to acknowledge if it exists or not, like they don't care.
Sadly, I was unable to actually experience the pvp elements of the game..hopefully in the future I'll be able to. This was a very limited first impression, and we're hoping to get more information to you all later with regards to further end game play and pvp!
Oh and Lazarus....
"I think what they meant is, you actually have to move to position your character as maybe it doesn't auto position you. For example, you have a guy thats 20 ft away, and you try and use a "smash" ability.. they may be saying, when you use "smash" it doesn't walk you up to them and position you close enough to make the attack. Again this is just speculation on what she may have meant."
Thank you for that clarification...your response was dead on.
I can deal with lag issues if it's twitched based targetting. I enjoy that more than playing a boring point-n-click (or Tab) to auto-lock on a target.
I would imagine it would have the same problems Hellgate had, as server desyncs would cause mobs to appear far away on your screen, while in fact they were right next to your character, scoring one-hit critical kills. However this didn't bother me much, and I played in Hardcore mode (meaning one life, you die, you loose your toon and have to reroll it to level 1 again).
It has to be understood by the gamers out there that twitch-based action, though it is fun, will have it's problems with syncronizing all the elements such as players, players in parites, and mob AI and movement.
This also occurs in Neocron, though not to the extent as in Hellgate. Also, and so I've heard from a friend, that this does not happen at all in Fallen Earth, or that he hasn't noticed it yet.
Ultimately, lag and server sync issues will occur, but the real question is if Champion's network code is up to the task of handling it in a way that isn't too destructive and/or detremental to gameplay. I hope for their sakes it handles it "seemlessly" and not use techniques such as aukward, and periodic pausing to allow for sync'ing of information and data packets.
I completely agree about the "graphic novel/comic book" comparison. That is, quite frankly, astonishingly ignorant of an entire medium.
It's like saying driving a new BMW reminds you more of driving an automobile rather than a car. Or the new Terminator movie reminds you more of a film than a movie.
Perhaps the writer should do a wee bit of research, and maybe look up the word "synonym."
The reviewers comment make total sense. In the Standard comic book fare, not a specialized singe series, but your usual run of the mill comic book there is a general and recognized art style. When they do Graphic novels they usually use a different style as a tool to emphasize something, gritty art work to show a dark and dangerous world, hard angular lines or many other tricks to further accentuate the artwork. The reviewer is saying CoX was like your regular comic book, standard and easily recognizable, Champs on the other hand changes the art work slightly giving it a familiar but distinctive look, much like a standard series comic and a graphic novel