The similarities are much fewer than everyone thinks.
Really the only similarities are:
1. Full loot PvP
2. Sandbox
3. Low budget company
4. FPV
All of the details are different. MO has religions that players choose to follow. MO has a little less focus on PvP. MO will probably have a much deeper crafting system. MO will have no maps..... the list goes on and on.
The similarites really end at what type of MMOs they are.
So before you declare games identical, please know what you're talking about.
Since DF set the bar pretty low, odds are MO will be better, sort of hard to do much worse unless of course, it never releases. The ideas are very similar, and the audience will be much the same, more of a hardcore niche crowd rather than a mainstream game. (which is probably for the best)
Actually, the audience for MO is suprisingly very differnt. Many of the MO players are more PnP/DnD fans and are looking for a true RPG with realisitc PvP. However, many also support indistruible housing that can be built anywhere, stat loss for PKers, and safe zones. In other words PvP lite, out side of racial conflicts.
Ummm.... if you've spent any significant amount of time around MO's official forums, you would no this is not true. Even if it was, the will be indestructible, but loot-able housing (We don't know anything about placement). PKers will get no stat loss, but they will obviously be red, and under no circumstances will there be any safe zones, nor have I ever heard anyone arguing for them.
Since DF set the bar pretty low, odds are MO will be better, sort of hard to do much worse unless of course, it never releases. The ideas are very similar, and the audience will be much the same, more of a hardcore niche crowd rather than a mainstream game. (which is probably for the best)
Actually, the audience for MO is suprisingly very differnt. Many of the MO players are more PnP/DnD fans and are looking for a true RPG with realisitc PvP. However, many also support indistruible housing that can be built anywhere, stat loss for PKers, and safe zones. In other words PvP lite, out side of racial conflicts.
Ummm.... if you've spent any significant amount of time around MO's official forums, you would no this is not true. Even if it was, the will be indestructible, but loot-able housing (We don't know anything about placement). PKers will get no stat loss, but they will obviously be red, and under no circumstances will there be any safe zones, nor have I ever heard anyone arguing for them.
1) I said the community supports those ideas
2) I said stat loss may be in the game and is supported by the community
3) The player community supports both unlimited house placement and industrible houses, if that makes it into the game the siege system will be explotiable.
4) "Safe areas" in MO will be like safe areas in DFO, execpt actual guards will be used instead of towers. Thats a "safe" area.
It's been stated that housing will be unlimited. Though you can be rest assured that you will not be able to place on roadways. That's just silly. So, I guess it will be limited if you followed that theory. I'm just saying, SV has said you will be able to place anywhere you'd like..
They have also stated that murderers may incur stat loss. Though, we don't know the specifics. In UO, there actually was stat loss, but you only were susceptible to it if you were rez'd by an innocent. Murderers had to rez you. And there were wandering healers in the wilderness, if you weren't careful, you'd get rez'd on accident.
MO already looks better than DF, and it's not even released.. heh
The crafting alone makes MO seem leaps and bounds better than DF.
I'll agree with that ... if the system used makes it intresting. If its just x + y + z = item instead of a more advance system then its essentially the same. Better, but not note worthy.
Stat loss is just I don't know, bad for a game that is suppose to be PvP. I don't like systems that punishes people for PvP to the extreme. Can't go into newbie zones without getting attacked by guards - fine, can't trade with other people without giving them criminal status - fine, can't even use "red city" traders at a certain level - fine that will stop most people from grifing. But taking away the time I spent to build my character because I killed a same race person is just too much.
I hope they do make housing be able to be built anywhere. It will make siegeing much more intresting.
*Hey guy he's 10k gold lets us use your house during the siege and we'll help you build on your house after we win the city.
*Oh I just got kicked out of the clan where my house is built near well time to get some pay back
If you don't want those senarios from happening, then request Housing to be more limited.
Originally posted by xpiher I'll agree with that ... if the system used makes it intresting. If its just x + y + z = item instead of a more advance system then its essentially the same. Better, but not note worthy. Stat loss is just I don't know, bad for a game that is suppose to be PvP. I don't like systems that punishes people for PvP to the extreme. Can't go into newbie zones without getting attacked by guards - fine, can't trade with other people without giving them criminal status - fine, can't even use "red city" traders at a certain level - fine that will stop most people from grifing. But taking away the time I spent to build my character because I killed a same race person is just too much. I hope they do make housing be able to be built anywhere. It will make siegeing much more intresting. *Hey guy he's 10k gold lets us use your house during the siege and we'll help you build on your house after we win the city. *Oh I just got kicked out of the clan where my house is built near well time to get some pay back If you don't want those senarios from happening, then request Housing to be more limited.
I see the point. But isn't it more simple to make houses destructible ? It would even automatically prevent from exploiting this feature as an additional guild city's fence.
-- /thread
Remember, your advantage lies in your opponent's weakness (J)
Sure MO sounds better than Darkfall but it will fail with the FPS+FriendlyFire / Crosshair in your face 24/7 bs. FPS+FF fails in Darkfall, it fails for casual PvE groupers and solo-ers who don't want to be griefed by pew pew guild groups. FPS+FF pushes this game to the farr ultra hardcore base and alienates so many other potential players. MO is making themselves look like another cut and dry "pew pew game" just like Darkfall currently is.
Honestly, the only thing I can see better about MO is the graphics and the ability of REAL player housing unlike what DF promised and essentially lied about for 7 years. Other than that there are other aspects I'm not so crazy about in MO but whatever, here we go with another indie dev company trying to take on a game that involves taking a bite off more than they can chew. I won't hold my breath on MO.
As for better, that is a matter of opinion but MO hav the advantage of using a tried GFX engine
that is a main concern for me, this ppl are not able to code properly? can this ppl modify like they want the gfx engine if are not the owners of this engine ?
As for better, that is a matter of opinion but MO hav the advantage of using a tried GFX engine
that is a main concern for me, this ppl are not able to code properly? can this ppl modify like they want the gfx engine if are not the owners of this engine ?
You're main concern is that they are using a bought engine instead of coding one themselves? Cause sucessful game companies never make very good games with bought engines lolz.
The fact that combat in MO is completely different from Darkfall and everyone is required to be in 1st person view invalidates most of your arguments
This makes no sense. Please explain.
His argument was that first person view fails in Darkfall so it will fail in MO. This is not a logical step to make as the first person view in MO is mandatory unlike in Darkfall. It's also a lot more well developed judging by the videos we've seen and plays an important part in combat.
From what I have seen I think MO is well thought out and has some tradition breaking steps which is what is very much needed. I don't think it will be a gankfest pew pew game, if that was the design brief why invest so much time and effort into a really open crafting line?!? Some very clever mechanics involved in the game which will generate some real interesting playing styles.
I think first person view will work and work well, looking forward to charging down a hill with my spear pointing at the back of your head...
Since DF set the bar pretty low, odds are MO will be better, sort of hard to do much worse unless of course, it never releases. The ideas are very similar, and the audience will be much the same, more of a hardcore niche crowd rather than a mainstream game. (which is probably for the best)
Actually, the audience for MO is suprisingly very differnt. Many of the MO players are more PnP/DnD fans and are looking for a true RPG with realisitc PvP. However, many also support indistruible housing that can be built anywhere, stat loss for PKers, and safe zones. In other words PvP lite, out side of racial conflicts.
Ummm.... if you've spent any significant amount of time around MO's official forums, you would no this is not true. Even if it was, the will be indestructible, but loot-able housing (We don't know anything about placement). PKers will get no stat loss, but they will obviously be red, and under no circumstances will there be any safe zones, nor have I ever heard anyone arguing for them.
1) I said the community supports those ideas
2) I said stat loss may be in the game and is supported by the community
3) The player community supports both unlimited house placement and industrible houses, if that makes it into the game the siege system will be explotiable.
4) "Safe areas" in MO will be like safe areas in DFO, execpt actual guards will be used instead of towers. Thats a "safe" area.
1) And I said they don't. I don't see how this is a point. I can read just fine, thanks.
2) Yes, it may be in the game, but it's certainly not supported by the community. A single thread saying "Hey stat-loss for pkers would be cool" is NOT community support.
3)The player community does not support completely free house placement, and indestructable houses, this would be unbelievably absurd.
4) Misunderstanding. Of course there are gaurds, but I don't consider cities with guards to be called "safe zones".
Not sure why you guys are fighting over each others GUESSES.
---------- "Anyone posting on this forum is not an average user, and there for any opinions about the game are going to be overly critical compared to an average users opinions." - Me
"Hello person posting on a site specifically for MMO's in a thread on a sub forum specifically for a particular game talking about meta features and making comparisons to other titles in the genre, and their meta features.
Comments
The similarities are much fewer than everyone thinks.
Really the only similarities are:
1. Full loot PvP
2. Sandbox
3. Low budget company
4. FPV
All of the details are different. MO has religions that players choose to follow. MO has a little less focus on PvP. MO will probably have a much deeper crafting system. MO will have no maps..... the list goes on and on.
The similarites really end at what type of MMOs they are.
So before you declare games identical, please know what you're talking about.
Actually, the audience for MO is suprisingly very differnt. Many of the MO players are more PnP/DnD fans and are looking for a true RPG with realisitc PvP. However, many also support indistruible housing that can be built anywhere, stat loss for PKers, and safe zones. In other words PvP lite, out side of racial conflicts.
Ummm.... if you've spent any significant amount of time around MO's official forums, you would no this is not true. Even if it was, the will be indestructible, but loot-able housing (We don't know anything about placement). PKers will get no stat loss, but they will obviously be red, and under no circumstances will there be any safe zones, nor have I ever heard anyone arguing for them.
Actually, the audience for MO is suprisingly very differnt. Many of the MO players are more PnP/DnD fans and are looking for a true RPG with realisitc PvP. However, many also support indistruible housing that can be built anywhere, stat loss for PKers, and safe zones. In other words PvP lite, out side of racial conflicts.
Ummm.... if you've spent any significant amount of time around MO's official forums, you would no this is not true. Even if it was, the will be indestructible, but loot-able housing (We don't know anything about placement). PKers will get no stat loss, but they will obviously be red, and under no circumstances will there be any safe zones, nor have I ever heard anyone arguing for them.
1) I said the community supports those ideas
2) I said stat loss may be in the game and is supported by the community
3) The player community supports both unlimited house placement and industrible houses, if that makes it into the game the siege system will be explotiable.
4) "Safe areas" in MO will be like safe areas in DFO, execpt actual guards will be used instead of towers. Thats a "safe" area.
Games:
Currently playing:Nothing
Will play: Darkfall: Unholy Wars
Past games:
Guild Wars 2 - Xpiher Duminous
Xpiher's GW2
GW 1 - Xpiher Duminous
Darkfall - Xpiher Duminous (NA) retired
AoC - Xpiher (Tyranny) retired
Warhammer - Xpiher
It's been stated that housing will be unlimited. Though you can be rest assured that you will not be able to place on roadways. That's just silly. So, I guess it will be limited if you followed that theory. I'm just saying, SV has said you will be able to place anywhere you'd like..
They have also stated that murderers may incur stat loss. Though, we don't know the specifics. In UO, there actually was stat loss, but you only were susceptible to it if you were rez'd by an innocent. Murderers had to rez you. And there were wandering healers in the wilderness, if you weren't careful, you'd get rez'd on accident.
MO already looks better than DF, and it's not even released.. heh
The crafting alone makes MO seem leaps and bounds better than DF.
Playing: EvE, Ryzom
I'll agree with that ... if the system used makes it intresting. If its just x + y + z = item instead of a more advance system then its essentially the same. Better, but not note worthy.
Stat loss is just I don't know, bad for a game that is suppose to be PvP. I don't like systems that punishes people for PvP to the extreme. Can't go into newbie zones without getting attacked by guards - fine, can't trade with other people without giving them criminal status - fine, can't even use "red city" traders at a certain level - fine that will stop most people from grifing. But taking away the time I spent to build my character because I killed a same race person is just too much.
I hope they do make housing be able to be built anywhere. It will make siegeing much more intresting.
*Hey guy he's 10k gold lets us use your house during the siege and we'll help you build on your house after we win the city.
*Oh I just got kicked out of the clan where my house is built near well time to get some pay back
If you don't want those senarios from happening, then request Housing to be more limited.
Games:
Currently playing:Nothing
Will play: Darkfall: Unholy Wars
Past games:
Guild Wars 2 - Xpiher Duminous
Xpiher's GW2
GW 1 - Xpiher Duminous
Darkfall - Xpiher Duminous (NA) retired
AoC - Xpiher (Tyranny) retired
Warhammer - Xpiher
--
/thread
Remember, your advantage lies in your opponent's weakness (J)
Sure MO sounds better than Darkfall but it will fail with the FPS+FriendlyFire / Crosshair in your face 24/7 bs. FPS+FF fails in Darkfall, it fails for casual PvE groupers and solo-ers who don't want to be griefed by pew pew guild groups. FPS+FF pushes this game to the farr ultra hardcore base and alienates so many other potential players. MO is making themselves look like another cut and dry "pew pew game" just like Darkfall currently is.
Honestly, the only thing I can see better about MO is the graphics and the ability of REAL player housing unlike what DF promised and essentially lied about for 7 years. Other than that there are other aspects I'm not so crazy about in MO but whatever, here we go with another indie dev company trying to take on a game that involves taking a bite off more than they can chew. I won't hold my breath on MO.
The fact that combat in MO is completely different from Darkfall and everyone is required to be in 1st person view invalidates most of your arguments
This makes no sense. Please explain.
Hell hath no fury like an MMORPG player scorned.
that is a main concern for me, this ppl are not able to code properly? can this ppl modify like they want the gfx engine if are not the owners of this engine ?
BestSigEver :P
that is a main concern for me, this ppl are not able to code properly? can this ppl modify like they want the gfx engine if are not the owners of this engine ?
You're main concern is that they are using a bought engine instead of coding one themselves? Cause sucessful game companies never make very good games with bought engines lolz.
This makes no sense. Please explain.
His argument was that first person view fails in Darkfall so it will fail in MO. This is not a logical step to make as the first person view in MO is mandatory unlike in Darkfall. It's also a lot more well developed judging by the videos we've seen and plays an important part in combat.
From what I have seen I think MO is well thought out and has some tradition breaking steps which is what is very much needed. I don't think it will be a gankfest pew pew game, if that was the design brief why invest so much time and effort into a really open crafting line?!? Some very clever mechanics involved in the game which will generate some real interesting playing styles.
I think first person view will work and work well, looking forward to charging down a hill with my spear pointing at the back of your head...
Actually, the audience for MO is suprisingly very differnt. Many of the MO players are more PnP/DnD fans and are looking for a true RPG with realisitc PvP. However, many also support indistruible housing that can be built anywhere, stat loss for PKers, and safe zones. In other words PvP lite, out side of racial conflicts.
Ummm.... if you've spent any significant amount of time around MO's official forums, you would no this is not true. Even if it was, the will be indestructible, but loot-able housing (We don't know anything about placement). PKers will get no stat loss, but they will obviously be red, and under no circumstances will there be any safe zones, nor have I ever heard anyone arguing for them.
1) I said the community supports those ideas
2) I said stat loss may be in the game and is supported by the community
3) The player community supports both unlimited house placement and industrible houses, if that makes it into the game the siege system will be explotiable.
4) "Safe areas" in MO will be like safe areas in DFO, execpt actual guards will be used instead of towers. Thats a "safe" area.
1) And I said they don't. I don't see how this is a point. I can read just fine, thanks.
2) Yes, it may be in the game, but it's certainly not supported by the community. A single thread saying "Hey stat-loss for pkers would be cool" is NOT community support.
3)The player community does not support completely free house placement, and indestructable houses, this would be unbelievably absurd.
4) Misunderstanding. Of course there are gaurds, but I don't consider cities with guards to be called "safe zones".
Not sure why you guys are fighting over each others GUESSES.
----------
"Anyone posting on this forum is not an average user, and there for any opinions about the game are going to be overly critical compared to an average users opinions." - Me
"No, your wrong.." - Random user #123
"Hello person posting on a site specifically for MMO's in a thread on a sub forum specifically for a particular game talking about meta features and making comparisons to other titles in the genre, and their meta features.
How are you?" -Me