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Star Wars: The Old Republic will probably be one of the most amazing games, but after what I've seen, this game simply won't be a success. However, let's start with the basics.
GAMEPLAY:
Star Wars: The Old Republic will obviously have gameplay similar to the trailer most of us have seen in at E3 yesterday. I know Star Wars will have the most fun fast paced gameplay of let's just say all MMORPGs. However, Tabula Rasa probably had the most addicting gameplay in the world and it was shutdown by NCSoft.
STORY:
That is particularly because Tabula Rasa had boring quests and an uninteresting storyline. I know without a doubt that Star Wars: The Old Republic will have the best storyline of all MMORPGs. A fully voiced MMORPG, dang, I know it's going to feel real like a regular RPG. The storyline is already EPIC! The Sith vs. The JEDI! I couldn't ask for anything better. And, gameplay like Mass Effect and Knights of the Old Republic, you can't beat it.
ENDGAME:
Age of Conan and Warhammer had some amazing gameplay. The storylines sucked but gameplay can make up for that. However, both games lacked endgame and eventually failed. They were released incomplete. I know Star Wars: The Old Republic is going to be complete, but that' the mistake BioWare is making, they are working too hard on the actual game.
Most if not all developers forget about the endgame. What is their problem? So, if Star Wars : The Old Republic doesn't have fun and exciting endgame, it will fail like the rest.
Share your thoughts.
Comments
If it where any other IP with any other company I would probably be inclined to agree.
Its not going to "fail"
You freaks that use that word use it wrong.
There's no way in this natural world that lots and lots of people won't be a consistant presence on this game's servers...
But the game isn't going to be what a lot of people are thinking it will be.
Frankly, those are the ONLY two things this game has going for it, the IP and the company making it. It being Star Wars, and being made by Bioware get me excited for the game. Yet, nothing about the actual game itself has been very impressive at all. Most of the things they have announced are very average and vanilla.
If it wasn't for those two things, this game would not see any attention at all from gamers.
Tried: LotR, CoH, AoC, WAR, Jumpgate Classic
Played: SWG, Guild Wars, WoW
Playing: Eve Online, Counter-strike
Loved: Star Wars Galaxies
Waiting for: Earthrise, Guild Wars 2, anything sandbox.
Hmm, let us check PC bestseller games by Mythic Funcom and Bioware... Funny, Bioware have a lot while the other 2 have none.
Bioware know what they are doing. They have an experienced crew that made a lot of great games.
Where is everybody getting these crystal balls to see into the future?
You fail at making an original thread. What you posted has been stated on these boards countless of times, why repeat it?
I think it is too early to call the game anything. I am waiting for some information from a person who has actually played the game before I start making any judgments.
Diablo II had a limited online component, was full of scammers and hackers and had a very bad community and repetitive story line with only seven classes and very limited character customization. Did I play the game to death over and over again, hell yes!
Was the game artfully put together by a team of experts who knew what they were doing and knew how to capitalize on the game's strengths so the the obvious weaknesses were overshadowed? Yes it was.
Like the Diablo series or WoW, I have a feeling this game will have a huge following, and also a group of dedicated 'haters' who will spend their time in a futile struggle to make the game unpopular.
Yes you're right, they are very experienced at making RPG games, but so far as I'm aware this is their first attempt at an MMO.
Keep it in perspective from both sides.
Yes you're right, they are very experienced at making RPG games, but so far as I'm aware this is their first attempt at an MMO.
Keep it in perspective from both sides.
History has taught me the first does not always mean it will be bad. Blizzard.
Maybe they have their sights set on a slightly different formula: giving players a very intense experience that lasts between 2 and 3 months per class and making this experience so awesome that players want to try all of them. Depending on the amount of classes that is a whole lot of potential gaming time to experience all content.
So instead of focussing on the endgame, they focus much more on the road to get there compared to other mmo's;
In WOW you cheer when you reach top level after a long haul of repetition, in SW:Tor you cry a little because that great storyline which was such a great attraction, just ended. I think they aim for that.
My brand new bloggity blog.
That is true of course but they did the brilliant multiplayer game "Neverwinter nights" which in many ways have is close to a MMO. Sure, it is different to have 64 players and thousands but it still is more experience than Blizzard had when they made Wow.
You don't know much about Bioware, do you? Nor have you read the interviews from the developers, have you?
We know far to little to make predictions either way on this title. However, the premise that the game will lack in story is contrary to what we do know about the game.
Also, I'm getting a little tired of people who play MMORPGs as a rush to "end game". We know nothing about what they have planned for end game, but to be honest most MMORPG players never grind end game.
I still remember waiting in line at Game Stop for the release of Burning Crusade. Mostly adult players, a couple hundred in line. I talked to a lot of people about the game as we waited. Maybe 10% even had one character at level 60 and these were among the fanatics who had to get their hands on a copy at midnight.
Tabula Rasa and Age of Conan were severely injured by lack of end game because there was so little content leading to the level cap. When even casual players are hitting cap before the end of the first month, the title's only chance is an incredible "end game".
SW:TOR is slated to have a huge amount of content. Story driven content the way that only Bioware can accomplish. (In a recent interview, they revealed that the game will have more content than all it's previous titles combined).
I'm hopeful, but it's way to early to predict a blockbuster, or a bust.
Want to know more about GW2 and why there is so much buzz? Start here: Guild Wars 2 Mass Info for the Uninitiated
Originally posted by Loke666
That is true of course but they did the brilliant multiplayer game "Neverwinter nights" which in many ways have is close to a MMO. Sure, it is different to have 64 players and thousands but it still is more experience than Blizzard had when they made Wow.
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Yep they stand as good a chance as any if not better than most of producing a fantastic game. In fact I do believe that they'll produce a fantastic game, but whether or not it meets certain expectations and even possibly requirements that will allow some people to accept it as a fully fledged MMO is another thing.
Having said that, there is no real definition of what an MMO is and it's something that is open to change (thankfully) and for some people it'll go the right way, for others not. i.e. Those that want sandbox, those that want theme park oh and those that want what we haven't yet seen, let's not forget those guys.
I'm also pretty damn cynical about hype these days and I just don't buy it anymore. I was burned with Vanguard, AoC and WAR.... I'm not going down that road again.
I'm happy to expect a fabulous RPG that will have a lot of other real people playing along with me, a few months of amazing fun and then perhaps a feeling that I've completed the game.
Now for me, if I go into it with that attitude then I can't really be let down, can I?
I've never done this before, but I stopped reading there.
What an absolute terrible, terrible statement to make.
These SWG vets make the rest of us look bad. For everyone who never played SWG pre-cu, or SWG for that matter, most of us have moved on. It's just a vocal minority of people who should be having fun with their emu, but aren't, who feel the need to troll. Based on what I see If I was a developer I wouldn't want any of these folks playing my game, I'm just sayin.
I dunno...
This is my thought just from reading the title (figured I've already read this same post 1000 times in this forum with a slightly different title).
1) I prefer to wait until I personally see a game to draw a personal conclusion on it. This meaning I may or may not like it.. but doesn't turn it into universal fact. Yet I cannot make a statement about this even on a personal level... until I have some personal experience to base it on.
2) Posting about how games will fail before they are even in beta... Is like wanting games to fail. If you are really a game player you don't want any games to fail. Even if a company is going in a direction you know you don't like... you don't want their game to fail. Why? Its fairly simple... With the production costs of games today... every game that fails = many more games that will never get funded and thus never exist. One of those games maybe the the *one* you were waiting for. So you just screwed yourself...
In fact I'd go so far as to say posts like this should be removed ... as they do nothing to advance the gaming community. That's why we are supposedly here... I spent more than enough time in that certain SWG forum...
I personally at times wanted ToR to fail.. not because I don't like bioware. Well if you think of the line above you might figure out the reason. Yet at the end of the day.. I love to play games and if this game fails like AoC / WAR... we will probably see investors pull back big time. That is not in my interest... even if I don't like ToR.
So really what is the point of a thread like this?
Honestly after the 860+ MILLION $USD that EA paid for BioWare if the game *failed* on the level that the OP claims AoC / WAR failed.... EA would most likely no longer exist.. at leat not as we know it. I'm not really an EA fan but... it would not be a good thing for game development at all.
Not to mention failure inspires cloning.. and far as I know the biggest issue most people on this site have is.... Almost noone is doing anything but trying to clone *insert random game here* and I've already played that game far to long.
I'm a SWG vett and everything is just gravy over here.
Agreed.
I beta'd SWG, played for six years, and just this month canceled the account that I've had since launch day in June of '03, so you could say that I'm on the short list of people who spent a lot of time in that game, through good and bad.
I've played the emu a bit, and will take a shot at running a server when the source is made available, but aside from some hobbyist technical dabbling and fond remembrances, I've moved on.
The whining that many vets engage in is really counter-productive. If they spent half as much time reporting bugs or contributing code to the emu as they do ranting, it would be finished already and likely more feature complete and fun than the original game was.
Its easier to bellyache I suppose, human nature and all.
Anyhow, no, TOR will not be a failure. It will make money, probably lots of it. Honestly OP, look up the definition of a word if you're unsure how to use it. WAR generates a profit, AOC generates a profit, otherwise they would be shut down. Tabula Rasa, Matrix Online, and Auto Assault? Those are failures.
Think before you type, or carry on amusing those of us that do, your choice.
"Share your thoughts."
My thoughts? The OP made several comparisons that are not valid to begin with.
Well there seems to be a lot of them, or just the same few using multiple accounts.
They broke their wookiee and pissed in their sandbox...and they will never ever be the same.
Well there seems to be a lot of them, or just the same few using multiple accounts.
10 or 12 is a lot? lol
Well there seems to be a lot of them, or just the same few using multiple accounts.
10 or 12 is a lot? lol
After about every 5 positive post you get a random "I BETA"D SWG AND PLAYED TILL CU" guy/girl. Count the threads right now of people claiming doom and gloom for this game.
I also gave another reason, perhaps you missed it. Multiple accounts?
Bioware dosen't they loathe them and have already been clear that the SWG idiocy will not be tolerated. The ban them as soon as they start spouting off their crap and the vast majority of the TOR forum goers have zero tollerence for them.
The point of the whole thread was to see if endgame would be a factor of success. And, if it isn't, then Star Wars will be pretty successful.
I mean I'm hyped, I'm buying the game for sure, but I just want to to be successful at the same time.
Its not just his individual expectation (because he's not expecting anything but is hoping). Its the expectation that many OTHER people have made.
Without endgame they will fail to meet the customer's expectation.
Granted, if they didn't care about every potential customer and only cared about a select group then they could meet their goal (and thus by THEIR standards, succeed, or notfail).
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But think, if all you need to do to be considered a winner and not a loser is meet your own individual goals.. then the objective should be have as few goals as possible. That clearly is also the sign of a loser.
The real test for a fail or not is whether you have met your potential (or gone beyond it).
If false theories/beliefs about mmo prevent them from reaching their potential, then I'd say they failed.
Just when you think you have all the answers, I change the questions.