18k is the maximum number of subscribers but since it includes inactive/deleted classes then the real number is less. But lets say it is 15k active subscribers. That is pitifully low and since the shop is open 24/7 now that can't be used as an excuse.
And opening the NA server won't change much since most NA players could, and probably did, play on the euro servers so at most they will sell maybe 5-6k subscribers there totalling 20k subscribers. That is terrible and just proof that Eurogamer was right, and with Mortal Online pre-order and beta starting in three weeks this game is finished. And rightfully so, it is the ugly duckling that never turned into a swan, and never will.
To all those who say that 18k is low well think again...... Darkfall spend nothing for adverisment. They dont pay in game GM's or site moderators. They have curently only 1 server. So in my opinion even if they drop to 15k or even 10k they can cont running DFO perfectly . We must wait to see what happens when NE-1 comes live to see if DFO lost its momentum The real question is can multimillion dollar productions like Warhammer or Aoc survive in the long run with a pop below 500k? (sorry couldnt resist )
To all those who say that 18k is low well think again...... Darkfall spend nothing for adverisment. They dont pay in game GM's or site moderators. They have curently only 1 server. So in my opinion even if they drop to 15k or even 10k they can cont running DFO perfectly . We must wait to see what happens when NE-1 comes live to see if DFO lost its momentum The real question is can multimillion dollar productions like Warhammer or Aoc survive in the long run with a pop below 500k? (sorry couldnt resist )
Well if Warhammer for example needed 70M to be made and with 500k subscriptions which is 6M per month it will take them 1 year to get their money back.For DF to get their 10M back with 20K subscriptions will take them 2 years and 8 months.
To all those who say that 18k is low well think again...... Darkfall spend nothing for adverisment. They dont pay in game GM's or site moderators. They have curently only 1 server. So in my opinion even if they drop to 15k or even 10k they can cont running DFO perfectly . We must wait to see what happens when NE-1 comes live to see if DFO lost its momentum The real question is can multimillion dollar productions like Warhammer or Aoc survive in the long run with a pop below 500k? (sorry couldnt resist )
Well if Warhammer for example needed 70M to be made and with 500k subscriptions which is 6M per month it will take them 1 year to get their money back.For DF to get their 10M back with 20K subscriptions will take them 2 years and 8 months.
you forgot something the cost of running warhammer i think its much more than DFO . its not only the cost that was needed during production
15 € per month 18k players that makes 270k per moth to pay salaries and bills. Anybody knows how much money may they need to pay their bandwidht?
The base monthly fee is 11.77€/month. The rest is VAT. So, monthly income, assuming a maximum of 18k players is 211'860€, out of which Aventurine has bills and salaries. It's not enough...
Originally posted by Phelcher Bro, thats "having played the game"... not current subscriptions. As my sister and several of her guildees are still on that list, and she never renewed. So what does that tell you? The list is not up to date, nor is it official in any capacity. There isn't more than 6~7k subscribers to Darkfall and it's dwindling every week. Who cares how many have played? The game is kaput in just a few months anyways !!
Does it really matters? If they have 18K players they are still in big trouble, even Vanguard got twice that and they have both loans to pay and needs to pay for keeping the game running.
Those numbers a few months after release are not good at all, They need at least 75K players at the end of the year or the game will be gone and forgotten. SOE might be able to keep games running with low sub numbers but even they killed of Matrix online.
Point is: I have no stake in DF whatsoever and actually thinks it is a good thing if they keep the game running, we need more choices and small and different games are actaully a good thing, if you don't want to play Wow or a similar game you shouldn't have to. But it do cost money to run a MMO and there is no way they can keep the game going with 18K subs, or even twice that.
The question is of course why the game have so few subs. And don't tell me 18K subs are good for a nische full loot PvP game because you know it ain't.
Being Optimistic and/or Realistic, are not the same thing. I don't express my "feelings" on these boards, but my rationale and insight.
Thus, I have no desire to fantasize about illogical numbers. Darkfall does not have 18k people subscribing to the game currently. That... is more than obvious. Aventurine doesn't even have enough players to kill the que on Friday nights after a major patch. At best, you can find 1,100 ~ 1,700 at it peak anymore.
I'd say, on holiday weekend, seeing that jump to 2,100 indicates there is a lot less and probably about 6k ~ 8k subsribers left.
They are loosing people faster than they are getting new ones. The Store had been open 27/7 over the last week. They obvisouly didn't increase server capacity, so you know they are hurting for subs.
Therefore, I will not accept the 18k figure, given what I know (the list is illegitamate, as it has people on it who quite the game 2 months ago) -and- the other observation I just pointed out.
Darkfall = 6k~8k (at most)
"No they are not charity. That is where the whales come in. (I play for free. Whales pays.) Devs get a business. That is how it works."
As long as the game keeps running the way it is, as in continuos improvments then who cares if there are only 18k..or 1 -2k like someone else posted. as anyone playing the game will tell you, the game isn't exactly a ghost town like some games is it? i mean i can't go a single night without getting ganked at least once or being involved in a fight.
As long as the game keeps running the way it is, as in continuos improvments then who cares if there are only 18k..or 1 -2k like someone else posted. as anyone playing the game will tell you, the game isn't exactly a ghost town like some games is it? i mean i can't go a single night without getting ganked at least once or being involved in a fight.
"Ghost town" is an opinion. A game like VG that is bashed for no one playing is that way because there are tons of content in the game. Tons of people in town crafting, diplomacy, and lots of different zones to level up in. You can make 5 characters and not level up in the same areas until you get to higher levels. DF is exactly the same every character. Kill goblins for a long time. Kill skeletons for a long time. Macro, macro... it just seems like more people because ANYONE you see tries to kill you. In games like VG they run by and do what they are doing. I praise DF for increasing social interaction in that aspect, but you cannot really make it out to be a good thing that everyone trying to kill you no matter what = high population.
As long as the game keeps running the way it is, as in continuos improvments then who cares if there are only 18k..or 1 -2k like someone else posted. as anyone playing the game will tell you, the game isn't exactly a ghost town like some games is it? i mean i can't go a single night without getting ganked at least once or being involved in a fight.
"Ghost town" is an opinion. A game like VG that is bashed for no one playing is that way because there are tons of content in the game. Tons of people in town crafting, diplomacy, and lots of different zones to level up in. You can make 5 characters and not level up in the same areas until you get to higher levels. DF is exactly the same every character. Kill goblins for a long time. Kill skeletons for a long time. Macro, macro... it just seems like more people because ANYONE you see tries to kill you. In games like VG they run by and do what they are doing. I praise DF for increasing social interaction in that aspect, but you cannot really make it out to be a good thing that everyone trying to kill you no matter what = high population.
What Cereo said. The entire purpose of the single, massive game world with deliberately limited player population is to create a quality gaming experience where the concurrent player population doesn't exceed what the world will comfortably allow. That's allegedly 10k users online at a single time. Simply put, the game was designed around there being a lot of players online with whom one can interact, but there aren't many players online ever. That's a problem.
way to spin the facts...they said their server would be able to handle 10k CONCURRENT members. at around 20-30% during primetime at 10k....they should have sold 33k copies.
hello? concurrent at primetime would be 7-10K.
got a reference for where they specify concurrent not total?
either way, they're good numbers for just 1 server with FPS combat/no auto-targeting.
the big question is: how quickly will NA-1 sell out? i bet it sells out within 4 hours of opening.
i do not understand your argument. what sense would it make to say "hey we can create 10,000 accounts" (which is what you're seeming to argue) instead of "hey we can handle 10,000 concurrent users"?
they should be able to create 1,000,000 ACCOUNTS and that have nothing to do with affecting the game world in the slightest bit. what DOES affect the game world is the amount of concurrent users/players.
no, those aren't good numbers for 1 server with fps combat/no auto-targeting.
why would NA1 sell out, when the store opened BEFORE the NA1 "in the next few months" announcement, and it DIDN'T sell out, or even close. better yet, you're counting quite a number of deleted and/or non-playing characters in your "i guesstimate ~18k players total".
seriously, wtf are you trying to argue when you make your "reference for concurrent users" statement? explain to me how 30,000 account, which do not log in, would affect my ingame play? i understand how the total number of concurrent users can/does affect my ingame play; but, i am at a loss to your argument's logic.
edit: from personal experience at all times of the day - i have to call bullshit on 7-10k concurrent users @ primetime.
could we please get correspondent writers and moderators, on the eve forum at mmorpg.com, who are well-versed on eve-online and aren't just passersby pushing buttons? pretty please?
As long as the game keeps running the way it is, as in continuos improvments then who cares if there are only 18k..or 1 -2k like someone else posted. as anyone playing the game will tell you, the game isn't exactly a ghost town like some games is it? i mean i can't go a single night without getting ganked at least once or being involved in a fight.
"Ghost town" is an opinion. A game like VG that is bashed for no one playing is that way because there are tons of content in the game. Tons of people in town crafting, diplomacy, and lots of different zones to level up in. You can make 5 characters and not level up in the same areas until you get to higher levels. DF is exactly the same every character. Kill goblins for a long time. Kill skeletons for a long time. Macro, macro... it just seems like more people because ANYONE you see tries to kill you. In games like VG they run by and do what they are doing. I praise DF for increasing social interaction in that aspect, but you cannot really make it out to be a good thing that everyone trying to kill you no matter what = high population.
What Cereo said. The entire purpose of the single, massive game world with deliberately limited player population is to create a quality gaming experience where the concurrent player population doesn't exceed what the world will comfortably allow. That's allegedly 10k users online at a single time. Simply put, the game was designed around there being a lot of players online with whom one can interact, but there aren't many players online ever. That's a problem.
~Ripper
I do see where you are both coming from but i also think statements like " There aren't any players online ever" are misleading to players that want to know info on the game. I play and in Iriendir where i base my play from, there are people at crafting tables, people at the vault's, players harvesting nearby and battles going on at the trolls. i then run down to leafhelm and just at the three goblin area's around there...there are players skilling up on the goblins and PK,er's raiding these area's constantly.
Last night i ran west of iriendir to the islands and thought "it should be quiet here" and pulled out a mining pick and mined for a bit while absently doing a few small household chore's...came back and was being ganked by three players...my own fault for going AFK! i have been trying to find quiet area's to skill up harvesting skills for weeks,.....I'm still looking. In iriendir there are constant battles with 3 or 4 clans.
Another point is this 10k being "online at one time" are you sure? wouldnt this be a huge risk, think about holiday periods when populations spike...i agree with everyone AV dont work by our rules, but surely they wouldnt make that kind of mistake. I really think that the 10K mark is the max for them....which thinking about it also negates the 18k theory....but then as others have said, that number also includes closed accounts of deleted players.
My point is just that DF has a healthy population at the moment. whether it's because the world is small, or everyone fighting at the same area's is irrelevant to me! where i am and where i travel too there is always something to do.....as long as it stays that way and they continue the improvment trend, then why worry?
I could also be way of the mark and the game is in freefall but that's something only time will tell. no ammount of speculation will change that.
They spent like 12 years in development. If you break even with a sub-par, horribly reviewed game after 3 months and a few thousand players, I think more companies would be jumping into the mmorpg industry. This game fails and will fail until they shut it down in half a year or so. Mark my words.
They spent like 12 years in development. If you break even with a sub-par, horribly reviewed game after 3 months and a few thousand players, I think more companies would be jumping into the mmorpg industry. This game fails and will fail until they shut it down in half a year or so. Mark my words.
Make a deal then, i already put a reminder on my calendar 6 months from now, one of us just simply admit " hey i was wrong"
But isnt that thr problem mate? many companys are making games getting a fast buck and leaving to hang these days? i thought that was the whole modern day MMO mentality and to REAL gameplayers "horribly reviewed" means absolutely sweet FA! real games lovers simply PLAY a game and make up thier wown mind. Not saying you havent, just that statments like that are way of the mark
I don't root for games. I play them as long as they are honest, decent, fun products.
On this account, it'll be a great benefit to this already misguided industry that DFO fails horribly. Companies will then have a real example that if you deceive your customers, it'll bite you in the back later on. Investors will get smart and will demand a better, more structured business plan before splurging cash on projects. Players will be reminded that expectations and hype are great, but do not a game make.
Every time a product like this hits the streets, the whole genre suffers. No matter what, there is no denying that DFO was overhyped, underworked and underperforms at every count, based solely on what they publicized. Things like this drive people out of the gaming scene, reducing the playerbase and harming future products that would be decent and honest.
So, in this light, I truly wish that DFO suffers a miserable death. It would be a wake-up call for game developers, a reminder that the players won't swallow any garbage you put up online. In the end, we will all profit if this trainwreck fails. And, believe me, as a long time UO fan, I swallowed their crap for some 5 years, at least. I was fortunate enough to try the game before purchasing it, so at least I'm not a dime short. But I took personal offense at how things were and are managed by Aventurine and their developers. It's nothing short of criminal, and we all should be glad that they won't be involved in any game-making anytime soon.
Enough with the mirrors and tricks of light. We want good, decent games. We want to support good games and developers. DFO and Aventurine are just pirates in the sea of MMOs.
I like darkfall and find pvp everywhere I go, maybe its just me, but I will beta test(if I can pre order in time) MO and try it out, now AV did lies, we all know this, I am playing this game because its fun, not the devs that are fun, yes its boring and got lots of work, and yes I am aware if MO is what it says, then DFO is in big trouble, Die or not? maybe not but IMO unless they do a revamp it will.
I hope for the best, plan for the worst DFO is fun and I find it active, I am in the SB alliance and even in out defense pacts we still fight other alliances that help us take down the zergers of the server.
If the game get better, who knows, I and loving it, and yes I hate macroing but I do it, and that and the grind is the # 1 thing wrong with darkfall, then comes unbalanced PVE, then exploits/hacks, then the speedy combat(unlimited sprint) the over powered magic.
They need to work it out, can they before MO, I do not know, but how do you know MO isnt a POS.
Comments
18k is the maximum number of subscribers but since it includes inactive/deleted classes then the real number is less. But lets say it is 15k active subscribers. That is pitifully low and since the shop is open 24/7 now that can't be used as an excuse.
And opening the NA server won't change much since most NA players could, and probably did, play on the euro servers so at most they will sell maybe 5-6k subscribers there totalling 20k subscribers. That is terrible and just proof that Eurogamer was right, and with Mortal Online pre-order and beta starting in three weeks this game is finished. And rightfully so, it is the ugly duckling that never turned into a swan, and never will.
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To all those who say that 18k is low well think again...... Darkfall spend nothing for adverisment. They dont pay in game GM's or site moderators. They have curently only 1 server. So in my opinion even if they drop to 15k or even 10k they can cont running DFO perfectly . We must wait to see what happens when NE-1 comes live to see if DFO lost its momentum The real question is can multimillion dollar productions like Warhammer or Aoc survive in the long run with a pop below 500k? (sorry couldnt resist )
Cluck Cluck i'm a chick!!!!
Well if Warhammer for example needed 70M to be made and with 500k subscriptions which is 6M per month it will take them 1 year to get their money back.For DF to get their 10M back with 20K subscriptions will take them 2 years and 8 months.
15 € per month
18k players
that makes 270k per moth to pay salaries and bills.
Anybody knows how much money may they need to pay their bandwidht?
Well if Warhammer for example needed 70M to be made and with 500k subscriptions which is 6M per month it will take them 1 year to get their money back.For DF to get their 10M back with 20K subscriptions will take them 2 years and 8 months.
you forgot something the cost of running warhammer i think its much more than DFO . its not only the cost that was needed during production
Cluck Cluck i'm a chick!!!!
on the numbers imo should add clanless ppl ... dunno any numbers but there are and most of them craft in starter city's
BestSigEver :P
The base monthly fee is 11.77€/month. The rest is VAT. So, monthly income, assuming a maximum of 18k players is 211'860€, out of which Aventurine has bills and salaries. It's not enough...
~Ripper
Does it really matters? If they have 18K players they are still in big trouble, even Vanguard got twice that and they have both loans to pay and needs to pay for keeping the game running.
Those numbers a few months after release are not good at all, They need at least 75K players at the end of the year or the game will be gone and forgotten. SOE might be able to keep games running with low sub numbers but even they killed of Matrix online.
Point is: I have no stake in DF whatsoever and actually thinks it is a good thing if they keep the game running, we need more choices and small and different games are actaully a good thing, if you don't want to play Wow or a similar game you shouldn't have to. But it do cost money to run a MMO and there is no way they can keep the game going with 18K subs, or even twice that.
The question is of course why the game have so few subs. And don't tell me 18K subs are good for a nische full loot PvP game because you know it ain't.
Being Optimistic and/or Realistic, are not the same thing. I don't express my "feelings" on these boards, but my rationale and insight.
Thus, I have no desire to fantasize about illogical numbers. Darkfall does not have 18k people subscribing to the game currently. That... is more than obvious. Aventurine doesn't even have enough players to kill the que on Friday nights after a major patch. At best, you can find 1,100 ~ 1,700 at it peak anymore.
I'd say, on holiday weekend, seeing that jump to 2,100 indicates there is a lot less and probably about 6k ~ 8k subsribers left.
They are loosing people faster than they are getting new ones. The Store had been open 27/7 over the last week. They obvisouly didn't increase server capacity, so you know they are hurting for subs.
Therefore, I will not accept the 18k figure, given what I know (the list is illegitamate, as it has people on it who quite the game 2 months ago) -and- the other observation I just pointed out.
Darkfall = 6k~8k (at most)
"No they are not charity. That is where the whales come in. (I play for free. Whales pays.) Devs get a business. That is how it works."
-Nariusseldon
The estimated player population does include clanless people, Cosy.
~Ripper
As long as the game keeps running the way it is, as in continuos improvments then who cares if there are only 18k..or 1 -2k like someone else posted. as anyone playing the game will tell you, the game isn't exactly a ghost town like some games is it? i mean i can't go a single night without getting ganked at least once or being involved in a fight.
"Ghost town" is an opinion. A game like VG that is bashed for no one playing is that way because there are tons of content in the game. Tons of people in town crafting, diplomacy, and lots of different zones to level up in. You can make 5 characters and not level up in the same areas until you get to higher levels. DF is exactly the same every character. Kill goblins for a long time. Kill skeletons for a long time. Macro, macro... it just seems like more people because ANYONE you see tries to kill you. In games like VG they run by and do what they are doing. I praise DF for increasing social interaction in that aspect, but you cannot really make it out to be a good thing that everyone trying to kill you no matter what = high population.
"Ghost town" is an opinion. A game like VG that is bashed for no one playing is that way because there are tons of content in the game. Tons of people in town crafting, diplomacy, and lots of different zones to level up in. You can make 5 characters and not level up in the same areas until you get to higher levels. DF is exactly the same every character. Kill goblins for a long time. Kill skeletons for a long time. Macro, macro... it just seems like more people because ANYONE you see tries to kill you. In games like VG they run by and do what they are doing. I praise DF for increasing social interaction in that aspect, but you cannot really make it out to be a good thing that everyone trying to kill you no matter what = high population.
What Cereo said. The entire purpose of the single, massive game world with deliberately limited player population is to create a quality gaming experience where the concurrent player population doesn't exceed what the world will comfortably allow. That's allegedly 10k users online at a single time. Simply put, the game was designed around there being a lot of players online with whom one can interact, but there aren't many players online ever. That's a problem.
~Ripper
No amount of your trying will make Darkfall look like less of the total failure that it is
Depends on their outstanding debt which is an unknown.
Gurantee you they haven't made one single red cent in profit off this mess and never will
way to spin the facts...they said their server would be able to handle 10k CONCURRENT members. at around 20-30% during primetime at 10k....they should have sold 33k copies.
hello? concurrent at primetime would be 7-10K.
got a reference for where they specify concurrent not total?
either way, they're good numbers for just 1 server with FPS combat/no auto-targeting.
the big question is: how quickly will NA-1 sell out? i bet it sells out within 4 hours of opening.
i do not understand your argument. what sense would it make to say "hey we can create 10,000 accounts" (which is what you're seeming to argue) instead of "hey we can handle 10,000 concurrent users"?
they should be able to create 1,000,000 ACCOUNTS and that have nothing to do with affecting the game world in the slightest bit. what DOES affect the game world is the amount of concurrent users/players.
no, those aren't good numbers for 1 server with fps combat/no auto-targeting.
why would NA1 sell out, when the store opened BEFORE the NA1 "in the next few months" announcement, and it DIDN'T sell out, or even close. better yet, you're counting quite a number of deleted and/or non-playing characters in your "i guesstimate ~18k players total".
seriously, wtf are you trying to argue when you make your "reference for concurrent users" statement? explain to me how 30,000 account, which do not log in, would affect my ingame play? i understand how the total number of concurrent users can/does affect my ingame play; but, i am at a loss to your argument's logic.
edit: from personal experience at all times of the day - i have to call bullshit on 7-10k concurrent users @ primetime.
could we please get correspondent writers and moderators, on the eve forum at mmorpg.com, who are well-versed on eve-online and aren't just passersby pushing buttons? pretty please?
I followed the link at it seems that the list of players includes deleted/inactive players. So 18K is not an accurate number.
I am the type of player where I like to do everything and anything from time to time.
http://en.wikipedia.org/wiki/Holodomor - pre-WW2 genocide.
"Ghost town" is an opinion. A game like VG that is bashed for no one playing is that way because there are tons of content in the game. Tons of people in town crafting, diplomacy, and lots of different zones to level up in. You can make 5 characters and not level up in the same areas until you get to higher levels. DF is exactly the same every character. Kill goblins for a long time. Kill skeletons for a long time. Macro, macro... it just seems like more people because ANYONE you see tries to kill you. In games like VG they run by and do what they are doing. I praise DF for increasing social interaction in that aspect, but you cannot really make it out to be a good thing that everyone trying to kill you no matter what = high population.
What Cereo said. The entire purpose of the single, massive game world with deliberately limited player population is to create a quality gaming experience where the concurrent player population doesn't exceed what the world will comfortably allow. That's allegedly 10k users online at a single time. Simply put, the game was designed around there being a lot of players online with whom one can interact, but there aren't many players online ever. That's a problem.
~Ripper
I do see where you are both coming from but i also think statements like " There aren't any players online ever" are misleading to players that want to know info on the game. I play and in Iriendir where i base my play from, there are people at crafting tables, people at the vault's, players harvesting nearby and battles going on at the trolls. i then run down to leafhelm and just at the three goblin area's around there...there are players skilling up on the goblins and PK,er's raiding these area's constantly.
Last night i ran west of iriendir to the islands and thought "it should be quiet here" and pulled out a mining pick and mined for a bit while absently doing a few small household chore's...came back and was being ganked by three players...my own fault for going AFK! i have been trying to find quiet area's to skill up harvesting skills for weeks,.....I'm still looking. In iriendir there are constant battles with 3 or 4 clans.
Another point is this 10k being "online at one time" are you sure? wouldnt this be a huge risk, think about holiday periods when populations spike...i agree with everyone AV dont work by our rules, but surely they wouldnt make that kind of mistake. I really think that the 10K mark is the max for them....which thinking about it also negates the 18k theory....but then as others have said, that number also includes closed accounts of deleted players.
My point is just that DF has a healthy population at the moment. whether it's because the world is small, or everyone fighting at the same area's is irrelevant to me! where i am and where i travel too there is always something to do.....as long as it stays that way and they continue the improvment trend, then why worry?
I could also be way of the mark and the game is in freefall but that's something only time will tell. no ammount of speculation will change that.
Wow, almost beat WoW... killer game Darkfail!
you can actually guarantee that they will never make a penny profit? careful friend you are maybe setting yourself up there!
They spent like 12 years in development. If you break even with a sub-par, horribly reviewed game after 3 months and a few thousand players, I think more companies would be jumping into the mmorpg industry. This game fails and will fail until they shut it down in half a year or so. Mark my words.
Make a deal then, i already put a reminder on my calendar 6 months from now, one of us just simply admit " hey i was wrong"
But isnt that thr problem mate? many companys are making games getting a fast buck and leaving to hang these days? i thought that was the whole modern day MMO mentality and to REAL gameplayers "horribly reviewed" means absolutely sweet FA! real games lovers simply PLAY a game and make up thier wown mind. Not saying you havent, just that statments like that are way of the mark
I don't root for games. I play them as long as they are honest, decent, fun products.
On this account, it'll be a great benefit to this already misguided industry that DFO fails horribly. Companies will then have a real example that if you deceive your customers, it'll bite you in the back later on. Investors will get smart and will demand a better, more structured business plan before splurging cash on projects. Players will be reminded that expectations and hype are great, but do not a game make.
Every time a product like this hits the streets, the whole genre suffers. No matter what, there is no denying that DFO was overhyped, underworked and underperforms at every count, based solely on what they publicized. Things like this drive people out of the gaming scene, reducing the playerbase and harming future products that would be decent and honest.
So, in this light, I truly wish that DFO suffers a miserable death. It would be a wake-up call for game developers, a reminder that the players won't swallow any garbage you put up online. In the end, we will all profit if this trainwreck fails. And, believe me, as a long time UO fan, I swallowed their crap for some 5 years, at least. I was fortunate enough to try the game before purchasing it, so at least I'm not a dime short. But I took personal offense at how things were and are managed by Aventurine and their developers. It's nothing short of criminal, and we all should be glad that they won't be involved in any game-making anytime soon.
Enough with the mirrors and tricks of light. We want good, decent games. We want to support good games and developers. DFO and Aventurine are just pirates in the sea of MMOs.
I like darkfall and find pvp everywhere I go, maybe its just me, but I will beta test(if I can pre order in time) MO and try it out, now AV did lies, we all know this, I am playing this game because its fun, not the devs that are fun, yes its boring and got lots of work, and yes I am aware if MO is what it says, then DFO is in big trouble, Die or not? maybe not but IMO unless they do a revamp it will.
I hope for the best, plan for the worst DFO is fun and I find it active, I am in the SB alliance and even in out defense pacts we still fight other alliances that help us take down the zergers of the server.
If the game get better, who knows, I and loving it, and yes I hate macroing but I do it, and that and the grind is the # 1 thing wrong with darkfall, then comes unbalanced PVE, then exploits/hacks, then the speedy combat(unlimited sprint) the over powered magic.
They need to work it out, can they before MO, I do not know, but how do you know MO isnt a POS.
Thats the point I have been trying to make on the DF boards (And once on here) ever since Ripper pulled the numbers up a few weeks ago......
Dem hibbies! Dey be wrong!