Ah the fond memories of UO! Loved that game and its open concept. Also remember when they were developing UO X, but alas the game never made it to release, that was a sad day when they pulled the plug
I compleatly disagree with the OP. I loved UO and it had nothing to do with character progression. If I wanted a certain skill I spent a week or so grinding it out. That was not the fun part. What was cool though was the fact that I knew what to do and how long it would take to get it to GM.
What I liked was the way the game fit into my time constraints. I liked all the play options I could sell realestate. I could build houses I could make barrels of potions I could play the reagents commidites markets, make and sell rune books and damn near everything else in the game. At the time PvP was exciting if I lost the fight or got caught out with my mule full of reagents I would be very very sorry. But if i was quick i could throw up a portal and escape. These were awesome game mechanics for the time.
The sheer amount of fluff kept me playing that game for years I was a rich merchant I had a shop on the road out of town. It was fun and exciting to log in and see what had been purchased or if perhaps a lizard man had wandered into the house and gotten stuck was waiting there to eat me. it was diverse. It was the RPG of MMORPG that madeUO fun. oh i dont mean the silly "hail and well met" business but the fact that you got to play the game the way you wanted to.
Games today have glossed over the RPG and concentraded on the MMO and i think its the reason we arent seeing any WoW killers.
Signed
Trader Vic
Catskills.
Refugee from UO,EQ,AC,AC2,AO,DAOC,L2,SB,HZ,CoH,PT,EQ2,WoW,VG,SWG,EVE,WAR,DF,MO,AI,GA,LOTRO, SWTOR... Gw2 on Deck
Ultima online was the best . End down. TOday mmorpg just pale in comparison.I'm still playing Ultima online .. yet i played age of Fail for 2 month and i'm having more fun in a free t2a shard.
because in Uo your role was more defined.You was either a treasure hunter .. a murderer .. a glorious lord or a vilainous thief.You could be a blacksmith or a dreaded tinkerer.Or a hard worker miner.Your role was much more defined and that made the immersion 100 time better than any recent mmorpg right now.No stupid Public chat with looser spamming it all day . No /send .. .. Your immersion was just improved and each encounter with player and monster was unique.
Has for the graphic i love them.The graphic capture well the essence of the world.Even in 1997 the graphic were very ugly.Because it's not in 3D.Kinda like Diablo 2 in 2001.But it's captured the essence of the game.No chosen one crap or *path* to follow . Sure you had some kind of grinding.But it's a mmorpg.But it's was not retarded like the theme park game today.
Some people refuse to play outdated game.They're just a bunch of follower and brainswashed tool.Uo still own .So continue to play your game with boob physic i don't give a fuck . It's still just pixel in your screen.You're more easy to *buy* than a slut during a busy hours at a crossroad while a bunch of horny brats come across.
I agree, UO was a different kind of experience. And by far the best experience. I hated the PKing, but it was still the best game. There was no levelling past "zones". The closest thing to "zones" they had was the lower levels of dungeons, and a few land based spawn points, where higher skills made you more able, but even those areas were accessable.
UO wasn't based solely on skills or levels. There were many other aspects of game play. Yes, there was grind, but a maxed out character wasn't the be-all and end-all of the game play. And a maxed character and a newbie could work together in a guild, or just as friends.
I miss the rare item collections, the player run communities and events ( players could do a lot with the ability to drop items on the ground or on tables, etc.), the rune libraries as well as player written book libraries (which included the official game books as well as official event books which were also rare items), the player run museums of rare items and event items, the feeling of having a "home" in a specific area (whether it was the city where you banked, your guild's house/tower/castle, or your own house), the player run taverns and towns, the "hidden locations", the mysteries of Mondain and the FOA and the entire lore and events, and so much more.
UO probably has the best immersion of any MMO. That's probably thanks in large part to how easily the game lends itself to social interaction. You could honestly play for days and not kill a thing or work on making money and that whole time you would be completely entertained by how much fluff was in the game.
It truly did feel like a medieval fantasy world. The architecture and armor was simple and believable while there was a true fear of bandits or PKs if you had to travel the roads.
UO probably has the best immersion of any MMO. That's probably thanks in large part to how easily the game lends itself to social interaction. You could honestly play for days and not kill a thing or work on making money and that whole time you would be completely entertained by how much fluff was in the game. It truly did feel like a medieval fantasy world. The architecture and armor was simple and believable while there was a true fear of bandits or PKs if you had to travel the roads.
Exactly. UO was my first MMO and I loved it. The thrill of going outside of towns and really knowing that you were risking something. Nowadays they all want it easy. Nothing can have consequences and everything has to be cooky cutter stuff.
I thought SWG came pretty close to the UO concept, although it had a lot missing still.
Bring me a MMO with modern day graphics but the UO concept and gameplay and I'd sign up right away. You really could do anything you wanted in that game. Good memories.
Originally posted by kivech Originally posted by Jester47 UO probably has the best immersion of any MMO. That's probably thanks in large part to how easily the game lends itself to social interaction. You could honestly play for days and not kill a thing or work on making money and that whole time you would be completely entertained by how much fluff was in the game. It truly did feel like a medieval fantasy world. The architecture and armor was simple and believable while there was a true fear of bandits or PKs if you had to travel the roads.
Exactly. UO was my first MMO and I loved it. The thrill of going outside of towns and really knowing that you were risking something. Nowadays they all want it easy. Nothing can have consequences and everything has to be cooky cutter stuff. I thought SWG came pretty close to the UO concept, although it had a lot missing still. Bring me a MMO with modern day graphics but the UO concept and gameplay and I'd sign up right away. You really could do anything you wanted in that game. Good memories.
I agree with you. I'd loved to see UO with good graphics.
I never played UO in its prime but the game is exactly the sort of thing I want to play! I have played it in its current form but I obviously missed the boat :-P
MMOs played (In order of how much I've liked them): Star Wars Galaxies, World of Warcraft, Vanguard, City of Villains / Heroes, Guild Wars, Warhammer Online, Age of Conan, Tabula Rasa, Anarchy Online, Ryzom, Final Fantasy XI, Matrix Online, RF Online, Rappelz, Hero Online, Roma Victor
Some people refuse to play outdated game.They're just a bunch of follower and brainswashed tool.Uo still own .So continue to play your game with boob physic i don't give a fuck . It's still just pixel in your screen.You're more easy to *buy* than a slut during a busy hours at a crossroad while a bunch of horny brats come across. Uo own everything.Especialy UO2A
Wow! I share your opinion, for the most part, but you appear ignorant with this pointless rant; tone down the potty mouth man... they are just games.
Comments
Ah the fond memories of UO! Loved that game and its open concept. Also remember when they were developing UO X, but alas the game never made it to release, that was a sad day when they pulled the plug
I compleatly disagree with the OP. I loved UO and it had nothing to do with character progression. If I wanted a certain skill I spent a week or so grinding it out. That was not the fun part. What was cool though was the fact that I knew what to do and how long it would take to get it to GM.
What I liked was the way the game fit into my time constraints. I liked all the play options I could sell realestate. I could build houses I could make barrels of potions I could play the reagents commidites markets, make and sell rune books and damn near everything else in the game. At the time PvP was exciting if I lost the fight or got caught out with my mule full of reagents I would be very very sorry. But if i was quick i could throw up a portal and escape. These were awesome game mechanics for the time.
The sheer amount of fluff kept me playing that game for years I was a rich merchant I had a shop on the road out of town. It was fun and exciting to log in and see what had been purchased or if perhaps a lizard man had wandered into the house and gotten stuck was waiting there to eat me. it was diverse. It was the RPG of MMORPG that madeUO fun. oh i dont mean the silly "hail and well met" business but the fact that you got to play the game the way you wanted to.
Games today have glossed over the RPG and concentraded on the MMO and i think its the reason we arent seeing any WoW killers.
Signed
Trader Vic
Catskills.
Refugee from UO,EQ,AC,AC2,AO,DAOC,L2,SB,HZ,CoH,PT,EQ2,WoW,VG,SWG,EVE,WAR,DF,MO,AI,GA,LOTRO, SWTOR... Gw2 on Deck
Ultima online was the best . End down. TOday mmorpg just pale in comparison.I'm still playing Ultima online .. yet i played age of Fail for 2 month and i'm having more fun in a free t2a shard.
because in Uo your role was more defined.You was either a treasure hunter .. a murderer .. a glorious lord or a vilainous thief.You could be a blacksmith or a dreaded tinkerer.Or a hard worker miner.Your role was much more defined and that made the immersion 100 time better than any recent mmorpg right now.No stupid Public chat with looser spamming it all day . No /send .. .. Your immersion was just improved and each encounter with player and monster was unique.
Has for the graphic i love them.The graphic capture well the essence of the world.Even in 1997 the graphic were very ugly.Because it's not in 3D.Kinda like Diablo 2 in 2001.But it's captured the essence of the game.No chosen one crap or *path* to follow . Sure you had some kind of grinding.But it's a mmorpg.But it's was not retarded like the theme park game today.
Some people refuse to play outdated game.They're just a bunch of follower and brainswashed tool.Uo still own .So continue to play your game with boob physic i don't give a fuck . It's still just pixel in your screen.You're more easy to *buy* than a slut during a busy hours at a crossroad while a bunch of horny brats come across.
Uo own everything.Especialy UO2A
Dear EA,
Please port the original release of UO into a $9.99 iTunes / iPhone application.
Sincerely yours,
-KalTheo
Oh it would so freaking rock.. Pre trammel Iphone only server.
Refugee from UO,EQ,AC,AC2,AO,DAOC,L2,SB,HZ,CoH,PT,EQ2,WoW,VG,SWG,EVE,WAR,DF,MO,AI,GA,LOTRO, SWTOR... Gw2 on Deck
Reason why it was the best game for you? Because the word grind wasn't invented yet.
I agree, UO was a different kind of experience. And by far the best experience. I hated the PKing, but it was still the best game. There was no levelling past "zones". The closest thing to "zones" they had was the lower levels of dungeons, and a few land based spawn points, where higher skills made you more able, but even those areas were accessable.
UO wasn't based solely on skills or levels. There were many other aspects of game play. Yes, there was grind, but a maxed out character wasn't the be-all and end-all of the game play. And a maxed character and a newbie could work together in a guild, or just as friends.
I miss the rare item collections, the player run communities and events ( players could do a lot with the ability to drop items on the ground or on tables, etc.), the rune libraries as well as player written book libraries (which included the official game books as well as official event books which were also rare items), the player run museums of rare items and event items, the feeling of having a "home" in a specific area (whether it was the city where you banked, your guild's house/tower/castle, or your own house), the player run taverns and towns, the "hidden locations", the mysteries of Mondain and the FOA and the entire lore and events, and so much more.
Once upon a time....
UO probably has the best immersion of any MMO. That's probably thanks in large part to how easily the game lends itself to social interaction. You could honestly play for days and not kill a thing or work on making money and that whole time you would be completely entertained by how much fluff was in the game.
It truly did feel like a medieval fantasy world. The architecture and armor was simple and believable while there was a true fear of bandits or PKs if you had to travel the roads.
Exactly. UO was my first MMO and I loved it. The thrill of going outside of towns and really knowing that you were risking something. Nowadays they all want it easy. Nothing can have consequences and everything has to be cooky cutter stuff.
I thought SWG came pretty close to the UO concept, although it had a lot missing still.
Bring me a MMO with modern day graphics but the UO concept and gameplay and I'd sign up right away. You really could do anything you wanted in that game. Good memories.
Exactly. UO was my first MMO and I loved it. The thrill of going outside of towns and really knowing that you were risking something. Nowadays they all want it easy. Nothing can have consequences and everything has to be cooky cutter stuff.
I thought SWG came pretty close to the UO concept, although it had a lot missing still.
Bring me a MMO with modern day graphics but the UO concept and gameplay and I'd sign up right away. You really could do anything you wanted in that game. Good memories.
I agree with you. I'd loved to see UO with good graphics.
I never played UO in its prime but the game is exactly the sort of thing I want to play! I have played it in its current form but I obviously missed the boat :-P
MMOs played (In order of how much I've liked them): Star Wars Galaxies, World of Warcraft, Vanguard, City of Villains / Heroes, Guild Wars, Warhammer Online, Age of Conan, Tabula Rasa, Anarchy Online, Ryzom, Final Fantasy XI, Matrix Online, RF Online, Rappelz, Hero Online, Roma Victor
Which would be Mortal Online.
Wow! I share your opinion, for the most part, but you appear ignorant with this pointless rant; tone down the potty mouth man... they are just games.