"The PvE still needs some polish. For example, they have this kind of checkpoint system that allows players to essentially pick up and carry a teleport pad so that when they die, they can jump back to a certain stage and not have to fly through the whole dungeon. It wasn’t immediately obvious, and after my second attempt to run two minutes through the dungeon after death, they finally showed me how to use it. These things, though, will improve with time."
im pretty sure it's just a TPS. they said that they tested both perspectives, but testers consistently preferred TP after trying both, even if they originally said they wanted FP. So they ended up sticking with TP.
But if you read that straight from a dev, then do link.
So is this a FPS or TPS or both? Cuz so far i've only seen videos of it being a TPS.
It's first person when you are in a mission and 3rd person when you are in the commons.
Unless they have done some drastic changing lately, and have done the exact things the dev's themselves said, then this is Incorrect.
Huxley is like that, but GA is not. I was a tester in Alpha, and both combat and lobby is all TPS. The dev's themselves said they wouldn't be putting it in first person mode because it would take too much time and be too difficult to make the weapons look right in FPS instead of TPS. No joke.
central sites where you meet to group up for instances is more or less a diablo clone.
We can say the same thing about WoW.
players in WoW chill in a major city and either queue up for instanced pvp or gather a group for a instanced dungeon/raid.
Should WoW also be removed from this site?
Lets let the game release before you call for the games removal from the forums.
This is an extreme warping of the topic.
In WoW, the cities exist IN the game world. They are not a seperate entity or server. I can go from the zone im playing in, and walk into the citiy seamlessly, no loading, no changing servers. In GA, you cannot. You are in a virtual chat lobby (instead of D2's text lobby. You can chat in D2s lobby, you can chat in GAs. The only difference is you have a small space to walk around in GA) in GA, and cannot walk form inside a lobby, to a playing field. You must queue up in a battle first, then you are loaded onto that server. And yes, while some of WoW's content (mainly end game) is instanced, the dungeons are located WITHING the game world. I dont type /load ulduar...I walk, ride, or get teleported to the exterior of the instance portal, in which then me and my friends go to run the instance.
Another game that is more like Diablo than a MMO. I just don't believe it fits in the MMO category.
Oh what a surprise! The first comment in the thread is yet again about whether this game is an mmo or not.........and now thats all anyone seems to be able to talk about when referencing this game.
Is it a persistent gameworld? Yes.
Is the character you create a persistent one that is still there when you log back in? Yes.
Can you "level up" and customise your character by playing the game? Yes.
Can a "massive" number of players log into the same gameworld, meet up with each other and go on missions/adventures together? Yes.
Can you're actions have a lasting and meaningful effect on the gameworld? Yes......more so than other mmos in fact as most of them are static gameworlds in which the only thing you can change is the level of your own character.
Does this game have all the qualities that class it as an mmo? Yes of course it bloody well does.
Is all the whining about this game not being an mmo annally retentive and completely retarded? Yes it most certainly is.
I really like when people try to stretch the meaning of MMO to fit a game. Having MMO in the classification for a game doesnt make a game good or bad. Neither does not having MMO in the classifcation make it good or bad. However, I do not appreaciate games classifying themselves as an MMO falsly. I personally really enjoy MMOs. I have had a hard time playing small multiplayer, or single player games since I first started MMOs. I just like the social aspect of the game. But while GA could be good or bad, it is defniately not an MMO. Its is a MOG, or Multiplayer Online Game, much like the BF or COD series.
1. Is it a persistant world. Yes and No. Yes because, true, the game world exists 24 hours a day, 7 days a week (baring server issues.) Thats simple enough to answer. But games lie L4D, BF series, COD series and so on ALSO have this feature, and they are MOGs, not MMOs. No, because while the world is there, you cannot influence it all. You are allowed to fight in small skirmishes to controll bases yes, but then the match is over. GA does have a campaign type system that does allow palyers to take over pieces of terriotry, but it is all instanced, not open world. This answer leans a bit more to Yes then No.
2. Is the character creation persistant. Ok, yes. But, what game DOESN'T allow you to do that anymore. From first person shooters like COD4, to games like GTA4 and Mass Effect. This simply does not classify, or even help classify, a game as an MMO, since almost every game out there (even sports games) allow you to do this function. Therefore, this option is neither a yes or a no in support of GA being a MMO.
3. Can you level up....... Yes, but again, refer to number 2. So many games form Sports, to Single player RPGs, to basic online shooters offer this function now, that it isn't a deciding factor of MMO. Or games like Halo, Gears, COD and any other sries would then be concidered an MMO.
4. Can a massive number......Again, just because the word Massive can be used, doesn't get a game the classification of Massively Multiplayer. Yes, a lot of users can log in. A lot of users can log in to play COD as well, or Halo. But once in GA, when you log in, your taken to a virtual chat lobby. It serves no purpose other then to allow you to chat to palyers, form a group, and move to an instance. A TRUE MMO, incorporates the meaning of Massive by allowing you to physically meet the other players throughout the open gaming world. For instance. Eve Online. There may be 60,000 users online. Thats massive. But, while flying throughout one of the thousands of zones, I could run into any of them at any moment. I will give you the arguement, that eve is an instance centric game. And it is, sort of. All of the "systems" are instanced, as in, i cannot fly to the end of one instance and appear in a new one. But all of them are connected throughout the game world. In GA, one could not decide to walk into a portal at his base in the instance he is in, and teleport to a NEW instance. They would have to leave the game, find a new group, and queue a new instance. Also, lets look at WoW. The servers in wow (argueable instances, but thats a stretch again) hold approximately 4-5k players. But there, I can run into those players ANYWHERE. Whether its in a city, or walking around Elwying forest, or Wintergrasp, there are players in a seamless game world. The fact that I can run into them anywhere in the game, instead of only an instanced chat lobby, or instanced battle, is what lets WoW be qualified as an MMO. GA does not have this feature, its instanced lobby, or instanced battle, thats it. GA gets a NO for massive.
5. Can your actions have an impact on the game world. Sure. This is really the only thing that for sure lets GA loosely use the term MMO. Unlike a lot of games out there today, which is a shame, GA uses a type of what I would classify as "meaningfull pvp." Personally, i prefer the term "Open World Meaningful PvP" ala Planetside. In that game, again, I could run into any of the thousands (in its hay day) of palyers anywhere in the massively open game worlds. There we would fight for bases, that would switch to our side, and continue to fight. We had a direct impact on the gameplay. GA attempts this with a tournament style campaign where "agencies" or guilds can fight to controll land. This land is basically represented on a grid though, not an open world. And while you capture the land, you really only fight in a small base. You don't experince the world. So Yes, you can affect the grid, but I wouldn't concider it a real effect on the game world, since there isn't one.
Basically, GA is a MOG that is trying to brand itself as a MMO to appeal to a larger audience. While I don't blame them for trying, I think its wrong. They are trying to tap into the console gamers by giving them a waterd down 12v12, 10v10 game, and also trying to suck in all the MMO junkies by stamping that label on it. Does it have a persistant world, yes. Does it have persistant characters yes. But these things can be shown on most single player, and simple MOGs today. COD4, sports games, Halo, all of these game types showcase the same things that GA does, but none of them are classified under MMOs. But to say GA is and they are not is unfair.
There is no MASSIVE open world. The only time you see MASSIVE players are in chat lobbies, which are also instanced. This game should be no more a MMO then Diablo, and I am a bit put off by companies blatantly throwing the MMO title around just to attract sales.
I'm really, really looking forward to this game. It sound like it's going to be a blast and I do hope I get into the beta.
As far as it's an MMO...If you can call DDO an MMO than I see no reason why GA isn't one. In DDO, correct me if I'm wrong, all mobs exist inside instances and all combat takes place inside instances.
Anyway, such restrictive definitions are for the narrow minded (no one here of course) and I look forward to more game stretching the definition till it hurts. The one thing this industry need is variety. Who care about breaking the 'rules'.
There is NO miracle patch.
95% of what you see in beta won't change by launch.
Hope is not a stategy. ______________________________ "This kind of topic is like one of those little cartoon boxes held up by a stick on a string, with a piece of meat under it. In other words, bait."
I may have to finally reactivate my Sturmgrenadier membership for this one Been waiting a long long time for a good MMOFPS to come out since PlanetSide died out.
"A ship-of-war is the best ambassador." - Oliver Cromwell
I may have to finally reactivate my Sturmgrenadier membership for this one Been waiting a long long time for a good MMOFPS to come out since PlanetSide died out.
Ditto here, and Huxley just wasn't exciting me all that much.
I started with Tribes as well, and loved it. Then when Planetside came out, it was like Tribes on steroids. I've been waiting for the next step, and this may be it. Most definitely one to look at.
I may have to finally reactivate my Sturmgrenadier membership for this one Been waiting a long long time for a good MMOFPS to come out since PlanetSide died out.
Don't hold your breath. This is nothing LIKE planetside. There is no open world PvP.
Another game that is more like Diablo than a MMO. I just don't believe it fits in the MMO category.
Oh what a surprise! The first comment in the thread is yet again about whether this game is an mmo or not.........and now thats all anyone seems to be able to talk about when referencing this game.
Is it a persistent gameworld? Yes.
Is the character you create a persistent one that is still there when you log back in? Yes. you can do this in single player games
Can you "level up" and customise your character by playing the game? Yes. also in single player games
Can a "massive" number of players log into the same gameworld, meet up with each other and go on missions/adventures together? NO, which is the point they mention up to 60 players but word it in a way that makes me suspect it's 10 at a time even multiplayer components to single player games can beat that
Can you're actions have a lasting and meaningful effect on the gameworld? Yes......more so than other mmos in fact as most of them are static gameworlds in which the only thing you can change is the level of your own character.
Does this game have all the qualities that class it as an mmo? Yes of course it bloody well does.
Is all the whining about this game not being an mmo annally retentive and completely retarded? Yes it most certainly is. i'm guessing fanboi?:)
global agenda sounds like an mo tps with rpg elements to me with similar setup to guildwars, but guildwars doesn't class itself as an mmo(at least they are honest about it)
I've found the Alpha versions I've played to be more fun and engaging (in a positive way) than any other game in this genre to be released in the last few years. And yes, I'm not even talking about the full version or the game.
And to those people whining about whether or not this is an MMO: who cares?
Firstly, what's the definition of MMO anyway. I just figured it was lots of people playing online together at the same time. I didn't realise there where specific set-ups that had to be adhered to for a game to qualify.
Secondly, when this releases no-one will give a crap what category it fits into, least of all Hi-Res. I'm expecting this game to p*ss all over the exhausted, tiresome pap thats out there at the moment so much so that no-one will shed a tear for the crappy old skool MMO w*nk that it leaves in it's wake.
But you know what, f*ck it. I won't bother having tons of fun playing this game, I'll just go and play some dire Asian-grindfest and die of boredom, just because then I can proudly say "I play a REAL MMO"!
I'll never understand why people post such timewaster sh*t on forums.
Playing: Ableton Live 8 ~ ragequitcancelsubdeletegamesmashcomputerkillself ~
I'm in the Alpha for GA. I've found the Alpha versions I've played to be more fun and engaging (in a positive way) than any other game in this genre to be released in the last few years. And yes, I'm not even talking about the full version or the game. And to those people whining about whether or not this is an MMO: who cares? Firstly, what's the definition of MMO anyway. I just figured it was lots of people playing online together at the same time. I didn't realise there where specific set-ups that had to be adhered to for a game to qualify. Secondly, when this releases no-one will give a crap what category it fits into, least of all Hi-Res. I'm expecting this game to p*ss all over the exhausted, tiresome pap thats out there at the moment so much so that no-one will shed a tear for the crappy old skool MMO w*nk that it leaves in it's wake. But you know what, f*ck it. I won't bother having tons of fun playing this game, I'll just go and play some dire Asian-grindfest and die of boredom, just because then I can proudly say "I play a REAL MMO"! I'll never understand why people post such timewaster sh*t on forums.
The MMO or not MMO discussion didn't concern the quality of the game at all.
It is like if some rock artist tried to place himself in the classic department. It is just... wierd. And IMO it needs to be discussed. Personally I will probably try out GA if it is good - but that has nothing to do with this discussion.
Your post began quite good, but then ran into a flaming rant of nothingness.
The question we should all be asking here is.....why....where...what? Without answers to these very pressing questions...we are all just twisting in the wind.
It's better to lurk in forums and be thought a fool...than to endlessly "Quote" and remove all doubts.
Comments
Just one question. The dude firing the blue energy weapon - is that Kryton from Red Dwarf?
"The PvE still needs some polish. For example, they have this kind of checkpoint system that allows players to essentially pick up and carry a teleport pad so that when they die, they can jump back to a certain stage and not have to fly through the whole dungeon. It wasn’t immediately obvious, and after my second attempt to run two minutes through the dungeon after death, they finally showed me how to use it. These things, though, will improve with time."
Heaven forbid dying would slow you down at all.
Looks better than most in it's cateogry.... I'll keep an eye on this one.
Hellgate minus demons?
We can say the same thing about WoW.
players in WoW chill in a major city and either queue up for instanced pvp or gather a group for a instanced dungeon/raid.
Should WoW also be removed from this site?
Lets let the game release before you call for the games removal from the forums.
Playing: EvE, Ryzom
So is this a FPS or TPS or both? Cuz so far i've only seen videos of it being a TPS.
Edit: I got Huxley and Global Agenda's views backwards, my mistake. Global Agenda is all 3rd person view.
"There is as yet insufficient data for a meaningful answer."
im pretty sure it's just a TPS. they said that they tested both perspectives, but testers consistently preferred TP after trying both, even if they originally said they wanted FP. So they ended up sticking with TP.
But if you read that straight from a dev, then do link.
It's first person when you are in a mission and 3rd person when you are in the commons.
Unless they have done some drastic changing lately, and have done the exact things the dev's themselves said, then this is Incorrect.
Huxley is like that, but GA is not. I was a tester in Alpha, and both combat and lobby is all TPS. The dev's themselves said they wouldn't be putting it in first person mode because it would take too much time and be too difficult to make the weapons look right in FPS instead of TPS. No joke.
We can say the same thing about WoW.
players in WoW chill in a major city and either queue up for instanced pvp or gather a group for a instanced dungeon/raid.
Should WoW also be removed from this site?
Lets let the game release before you call for the games removal from the forums.
This is an extreme warping of the topic.
In WoW, the cities exist IN the game world. They are not a seperate entity or server. I can go from the zone im playing in, and walk into the citiy seamlessly, no loading, no changing servers. In GA, you cannot. You are in a virtual chat lobby (instead of D2's text lobby. You can chat in D2s lobby, you can chat in GAs. The only difference is you have a small space to walk around in GA) in GA, and cannot walk form inside a lobby, to a playing field. You must queue up in a battle first, then you are loaded onto that server. And yes, while some of WoW's content (mainly end game) is instanced, the dungeons are located WITHING the game world. I dont type /load ulduar...I walk, ride, or get teleported to the exterior of the instance portal, in which then me and my friends go to run the instance.
Ugh, this review sounds so fabricated. Although, I did get a laugh about how shooting while jetpacking was a common complaint of Tribes.
_________________________________
"Fixed it. Because that wall of text attacked me, killed me and looted my body..."
-George "sniperg" Light
Oh what a surprise! The first comment in the thread is yet again about whether this game is an mmo or not.........and now thats all anyone seems to be able to talk about when referencing this game.
Is it a persistent gameworld? Yes.
Is the character you create a persistent one that is still there when you log back in? Yes.
Can you "level up" and customise your character by playing the game? Yes.
Can a "massive" number of players log into the same gameworld, meet up with each other and go on missions/adventures together? Yes.
Can you're actions have a lasting and meaningful effect on the gameworld? Yes......more so than other mmos in fact as most of them are static gameworlds in which the only thing you can change is the level of your own character.
Does this game have all the qualities that class it as an mmo? Yes of course it bloody well does.
Is all the whining about this game not being an mmo annally retentive and completely retarded? Yes it most certainly is.
I really like when people try to stretch the meaning of MMO to fit a game. Having MMO in the classification for a game doesnt make a game good or bad. Neither does not having MMO in the classifcation make it good or bad. However, I do not appreaciate games classifying themselves as an MMO falsly. I personally really enjoy MMOs. I have had a hard time playing small multiplayer, or single player games since I first started MMOs. I just like the social aspect of the game. But while GA could be good or bad, it is defniately not an MMO. Its is a MOG, or Multiplayer Online Game, much like the BF or COD series.
1. Is it a persistant world. Yes and No. Yes because, true, the game world exists 24 hours a day, 7 days a week (baring server issues.) Thats simple enough to answer. But games lie L4D, BF series, COD series and so on ALSO have this feature, and they are MOGs, not MMOs. No, because while the world is there, you cannot influence it all. You are allowed to fight in small skirmishes to controll bases yes, but then the match is over. GA does have a campaign type system that does allow palyers to take over pieces of terriotry, but it is all instanced, not open world. This answer leans a bit more to Yes then No.
2. Is the character creation persistant. Ok, yes. But, what game DOESN'T allow you to do that anymore. From first person shooters like COD4, to games like GTA4 and Mass Effect. This simply does not classify, or even help classify, a game as an MMO, since almost every game out there (even sports games) allow you to do this function. Therefore, this option is neither a yes or a no in support of GA being a MMO.
3. Can you level up....... Yes, but again, refer to number 2. So many games form Sports, to Single player RPGs, to basic online shooters offer this function now, that it isn't a deciding factor of MMO. Or games like Halo, Gears, COD and any other sries would then be concidered an MMO.
4. Can a massive number......Again, just because the word Massive can be used, doesn't get a game the classification of Massively Multiplayer. Yes, a lot of users can log in. A lot of users can log in to play COD as well, or Halo. But once in GA, when you log in, your taken to a virtual chat lobby. It serves no purpose other then to allow you to chat to palyers, form a group, and move to an instance. A TRUE MMO, incorporates the meaning of Massive by allowing you to physically meet the other players throughout the open gaming world. For instance. Eve Online. There may be 60,000 users online. Thats massive. But, while flying throughout one of the thousands of zones, I could run into any of them at any moment. I will give you the arguement, that eve is an instance centric game. And it is, sort of. All of the "systems" are instanced, as in, i cannot fly to the end of one instance and appear in a new one. But all of them are connected throughout the game world. In GA, one could not decide to walk into a portal at his base in the instance he is in, and teleport to a NEW instance. They would have to leave the game, find a new group, and queue a new instance. Also, lets look at WoW. The servers in wow (argueable instances, but thats a stretch again) hold approximately 4-5k players. But there, I can run into those players ANYWHERE. Whether its in a city, or walking around Elwying forest, or Wintergrasp, there are players in a seamless game world. The fact that I can run into them anywhere in the game, instead of only an instanced chat lobby, or instanced battle, is what lets WoW be qualified as an MMO. GA does not have this feature, its instanced lobby, or instanced battle, thats it. GA gets a NO for massive.
5. Can your actions have an impact on the game world. Sure. This is really the only thing that for sure lets GA loosely use the term MMO. Unlike a lot of games out there today, which is a shame, GA uses a type of what I would classify as "meaningfull pvp." Personally, i prefer the term "Open World Meaningful PvP" ala Planetside. In that game, again, I could run into any of the thousands (in its hay day) of palyers anywhere in the massively open game worlds. There we would fight for bases, that would switch to our side, and continue to fight. We had a direct impact on the gameplay. GA attempts this with a tournament style campaign where "agencies" or guilds can fight to controll land. This land is basically represented on a grid though, not an open world. And while you capture the land, you really only fight in a small base. You don't experince the world. So Yes, you can affect the grid, but I wouldn't concider it a real effect on the game world, since there isn't one.
Basically, GA is a MOG that is trying to brand itself as a MMO to appeal to a larger audience. While I don't blame them for trying, I think its wrong. They are trying to tap into the console gamers by giving them a waterd down 12v12, 10v10 game, and also trying to suck in all the MMO junkies by stamping that label on it. Does it have a persistant world, yes. Does it have persistant characters yes. But these things can be shown on most single player, and simple MOGs today. COD4, sports games, Halo, all of these game types showcase the same things that GA does, but none of them are classified under MMOs. But to say GA is and they are not is unfair.
There is no MASSIVE open world. The only time you see MASSIVE players are in chat lobbies, which are also instanced. This game should be no more a MMO then Diablo, and I am a bit put off by companies blatantly throwing the MMO title around just to attract sales.
Was it though? i wonder, since i didnt have that complaint! disc thrower FTW! oh you did not just fire that blue s**t at me!
I'm really, really looking forward to this game. It sound like it's going to be a blast and I do hope I get into the beta.
As far as it's an MMO...If you can call DDO an MMO than I see no reason why GA isn't one. In DDO, correct me if I'm wrong, all mobs exist inside instances and all combat takes place inside instances.
Anyway, such restrictive definitions are for the narrow minded (no one here of course) and I look forward to more game stretching the definition till it hurts. The one thing this industry need is variety. Who care about breaking the 'rules'.
There is NO miracle patch.
95% of what you see in beta won't change by launch.
Hope is not a stategy.
______________________________
"This kind of topic is like one of those little cartoon boxes held up by a stick on a string, with a piece of meat under it. In other words, bait."
FPS MMO RPG, what more can you ask for?
I'm definitely going to play it.
GAMC
I may have to finally reactivate my Sturmgrenadier membership for this one Been waiting a long long time for a good MMOFPS to come out since PlanetSide died out.
"A ship-of-war is the best ambassador." - Oliver Cromwell
Ditto here, and Huxley just wasn't exciting me all that much.
I started with Tribes as well, and loved it. Then when Planetside came out, it was like Tribes on steroids. I've been waiting for the next step, and this may be it. Most definitely one to look at.
Don't hold your breath. This is nothing LIKE planetside. There is no open world PvP.
If you're itching for the Tribes experience, visit http://instantaction.com and give Fallen Empire: Legions a try.
Oh what a surprise! The first comment in the thread is yet again about whether this game is an mmo or not.........and now thats all anyone seems to be able to talk about when referencing this game.
Is it a persistent gameworld? Yes.
Is the character you create a persistent one that is still there when you log back in? Yes. you can do this in single player games
Can you "level up" and customise your character by playing the game? Yes. also in single player games
Can a "massive" number of players log into the same gameworld, meet up with each other and go on missions/adventures together? NO, which is the point they mention up to 60 players but word it in a way that makes me suspect it's 10 at a time even multiplayer components to single player games can beat that
Can you're actions have a lasting and meaningful effect on the gameworld? Yes......more so than other mmos in fact as most of them are static gameworlds in which the only thing you can change is the level of your own character.
Does this game have all the qualities that class it as an mmo? Yes of course it bloody well does.
Is all the whining about this game not being an mmo annally retentive and completely retarded? Yes it most certainly is. i'm guessing fanboi?:)
global agenda sounds like an mo tps with rpg elements to me with similar setup to guildwars, but guildwars doesn't class itself as an mmo(at least they are honest about it)
TABULA RASA 2.0 <-- nuff said.
-.Sleepless.
I'm in the Alpha for GA.
I've found the Alpha versions I've played to be more fun and engaging (in a positive way) than any other game in this genre to be released in the last few years. And yes, I'm not even talking about the full version or the game.
And to those people whining about whether or not this is an MMO: who cares?
Firstly, what's the definition of MMO anyway. I just figured it was lots of people playing online together at the same time. I didn't realise there where specific set-ups that had to be adhered to for a game to qualify.
Secondly, when this releases no-one will give a crap what category it fits into, least of all Hi-Res. I'm expecting this game to p*ss all over the exhausted, tiresome pap thats out there at the moment so much so that no-one will shed a tear for the crappy old skool MMO w*nk that it leaves in it's wake.
But you know what, f*ck it. I won't bother having tons of fun playing this game, I'll just go and play some dire Asian-grindfest and die of boredom, just because then I can proudly say "I play a REAL MMO"!
I'll never understand why people post such timewaster sh*t on forums.
Playing: Ableton Live 8
~ ragequitcancelsubdeletegamesmashcomputerkillself ~
The MMO or not MMO discussion didn't concern the quality of the game at all.
It is like if some rock artist tried to place himself in the classic department. It is just... wierd. And IMO it needs to be discussed. Personally I will probably try out GA if it is good - but that has nothing to do with this discussion.
Your post began quite good, but then ran into a flaming rant of nothingness.
The question we should all be asking here is.....why....where...what? Without answers to these very pressing questions...we are all just twisting in the wind.
It's better to lurk in forums and be thought a fool...than to endlessly "Quote" and remove all doubts.
I'm so looking forward to this game. Looks like its going be lot of fun. Going be great MMO Shooter.
GAMC