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I see all over various forums people using the term "grinder" or "Asian grinder". Well I will tell you this, I have never seen a MMO with more grinding then what World of Warcraft has turned into over the last few years. Grinding faction rep in WoW use to involve raiding, so you could get your rep, get some loot and have some fun all at once. With BC and WOTLK expansions Blizzard has turned WoW into a total grind game, hours and hours of the same old crap to get the rep from various factions. You want the a drake mount in BC, go grind for a month strait. You want that little pet? Go grind for a couple months. You want the new shoulder enchants in WOTLK, go grind for a couple months. GRIND I say, GRIND!!!!
HOW DARE YOU CO CK SU CK ING MODERATORS OF THIS SH IT SITE EDIT MY POSTS, F U C K OFF.
HOWS THAT FOR TROLLING?
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Really? I got myself a nice drake mount just by doing a couple of timed CoT strat runs. Total time spent - maybe an hour and a half?
All the main faction WoTLK faction reputations are easy for anyone who enjoys running instances. The only real grind is Hodir rep for the shoulder enchant - but even that's been simplified considerably with the ability to hand in relics for reputation.
All the important faction reputations are much much easier to get than factions were in Vanilla or TBC. Of course - there are still tasks out there that take a long time (e.g. some achievements) - but almost all of those are almost completely optional. And to me it's much better to always have plenty more things to do in a game than to run out of stuff to do.
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Ever played Lineage 2 alot more grinding involved in that game.
Like grind for a few years to hit 80.
play L2 on a private server with 50x exp rate its easy to get to 40 but after 40 even with 50x exp L2 takes the cake in Grind.
Now im in no way suggesting playing L2 like at all play Aion much better.
Mortal Online/EarthRise/Project V13
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Doing dailies is a way for Blizz to hand out epics to players that dont raid or pvp. Though not in full set, plus some other rewards to make the grind more rewarding, like mount, enchants etc...
I think this is a way blizz trying to make more players happy.... At least now everyone can have epics with buying from AH and dailies...
RIP Orc Choppa
Really? I got myself a nice drake mount just by doing a couple of timed CoT strat runs. Total time spent - maybe an hour and a half?
All the main faction WoTLK faction reputations are easy for anyone who enjoys running instances. The only real grind is Hodir rep for the shoulder enchant - but even that's been simplified considerably with the ability to hand in relics for reputation.
All the important faction reputations are much much easier to get than factions were in Vanilla or TBC. Of course - there are still tasks out there that take a long time (e.g. some achievements) - but almost all of those are almost completely optional. And to me it's much better to always have plenty more things to do in a game than to run out of stuff to do.
Interesting you got a Drake from running timed Strat when timed Strat wasn't there in Burning Crusade. Let me guess you just started playing WoW and you are trying to make like you know everything about it?
WoW is total grind, pve grind or pvp grind don't matter what one. Go kill hundreds or thousands of the same thing to get your relics to get your shoulder enchants, have fun.
You want a Motorcycle? be prepared to grind for MONTHS, unless you are smart like me and make 4000g a day in the auction house for 30 min work. I am the anti grinder.
Ok - so I got a different drake mount to the BC one. But it's still a drake mount.
So what's the problem? Would you actually like a game where everything you wanted was delivered instantly?
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Thing is you paid 40 bucks to get that drake without a grind. Not to mention the grind to get the gear to achieve a timed COS.
No, nothing should be delivered. But doing the same thing day in and day out for weeks and months is not the way to earn something like a Drake mount. It is Blizzards way of dragging more subscription out of you. Grind, resubscribe, grind, resubscribe, then rinse and repeat.
Well - gearing up is part of any MMO.
How do you think Blizzard should award Drake mounts? So far you've only given negative criticism. Let's hear something constructive !
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Ok im refering to level base and item base mmo here:
The whole thing about grind, is that Dev all over hvnt find a better solutions to be able to hold players for long. As said may times by many players over here, we've finish content faster than the dev can chunk out ...
Instances for Raiders, Battle ground, arena for pvpers, dailies for soloist... maybe you guys can share how the Devs should do it in a way to be able to reward everyone minus the grind in the above areas?
RIP Orc Choppa
But you would still have to grind the same instances for the badges to drop though much more easiler because there's no need for you to spam the trade channel looking for a tank or healer.... But the grind will still be there...
RIP Orc Choppa
Why make a solo dungeon in a multiplayer game? I fail to see the logic behind this even in WoW with it's solo friendly content.
IMO, they need to automatically scale a dungeon to the group that enters and give loot of the apropriate value, also this instance would not reset untill cleared or reset by individual choice.
Example, Dead Mines you know VC the low level 20 something guy who somehow managed to kidnap the king of Stormwind.... That dungeon should automatically scale in level and dificulty. If I enter it with 40 lvl 80's it should be tough for the raid to complete. If I enter with 5 lvl 22's it sould scale to be tough for them. And apropriate loot assigned.
Rather then only make new content they need to revamp the old content also. Making "smart" dungeons would help alot I think
Lets not go there, both side will have thousands of reasons why and why not...
Just wondering what ideas we can come up with and maybe post on the official forum and let Blizz think about it...
RIP Orc Choppa
pmsl i personally dont mind a bit of grind either in an mmo or in the real world either lol
the term grinder obviously refers to the saying lets get back to the grindstone which in the uk lets get back to a boring job .
sometimes the grind in a game suits me . i like to chat to people on msn and have an mmo running iun the back ground at times .
warcraft used to offer a lot of options that it now lacks in the mid game ( well they are still there but good luck in getting the groups to do them ) . levels 1-60 really are a grindfest these days in warcraft . a lot of wow fans overlook this when they level the accusation at other games and tend to forget they play one of the biggest grind fests out there .
i would say from level 60 up warcraft gets a little more interesting but once again changes made in recent years have essentially destroyed any interest in world pvp and although the game is nt totally instanced it may as well be these days .
even the battlegrounds have become a grind . this is partly because win or lose you know your going to get decent enough honor to buy your decent enough armour within a short time . this means people dont bother learning tactical play and just grind by killing other players .
WoW nowadays is basically a beginner game. That is why the median age of the average WoW player has dropped like a rock. The more mature players have moved on to other games. WoW is basically just for kids now, a 15 bucks a month online babysitter.
So you think WoW is the biggest grind because it takes YOU a ridiculously long time to accomplish anything?
I agree, WoW keeps getting more and more grindy.
Back in BC (Burning crusade to the guy who didn't understand the drake post) you had the opportunity to grind rep for a Netherdrake, which took about a month.
For a casual game, it sure has a lot of content that gets really tedious still. Netherdrakes were fluff but a lot of other things are not, to just get geared enough to run Naxx when you hit 80 you must max out your rep and run heroics for a few weeks.
At least I had to do all that just to be able to off tank. It seemed a lot easier to get into heroic level content back in BC than it did in Wrath.
Well The Nielsen buro proves you wrong. Sad to see you countered by a prestigious study ly Nielsen )))
By far the biggest groups in WoW playing are the 25-54 year olds. They made the social study and proved that with a study of the 1.8 million players of the good ol' United States of America.
http://www.wow.com/2009/04/09/nielsen-wow-is-most-played-core-game-by-25-54-females/
Now this is only Nielsen of course and you are so much better informed ))
------- Your OP fails too btw ---- Here is why
You can only feel grinding as ... boring IF you play a part of the game you really don't like.
I could play BG's for 3 hours a day and 7 days a week and still having LOTS of fun in trying to win. So acquiring a Justicar title with my characters is ... pure FUN to me. As is playing Arenas for hours on end. I LIKE it.
Now here comes the news...: because WOW has so many different options to play in its end game (heroics, small raids, large raids, Voa (which really isn't a raid), tournament, arena, BG's, Wintergrasp, daily open world pvp quests, professions to level, achievements to go for in the parts YOU like most like fishing in the enemy's capitol....) ....
These options make for far LESS grind than in most other mmorpg's.
You may like Raidiing but I only like it once a week, but the OPTIONS make Wow not even a grind feel for those players that stick to what they simply like. To me that's BG's and doing the daily PvP quests.
LOL, how many parents do you think give the children thier own computer logon and thier own warcraft account? mommy makes a babysitting account. If you really believe that like 45% of the 25-55 age range is female I laugh even harder. If you actually look at the results you find that 1 in 27 wow players are female. So if 1 in 27 are females 25-54 and 1.2 in 27 are males 25-54 (based on the ratio the survey states) that means 24.8 in 27 are yes you guessed it, kids. And yes a pimple faced teenage is a kid. However this stat does not break down who goes on what types of servers, nor does it reflect the fact that many people share accounts. I know many Adults who own Warcraft accounts, they are listed in thier names, yet you know who plays these accounts the most? Yes, you got it, the kids.
You need to actually read the whole survey, or are you actually trying to tell us that roughly 1 in 4 of all NA players are actually females aged 25-54. I ran a guild with over 250 individual WoW accounts and of those 250 odd accounts, there were 16 females.
Besides, should you not be grinding right now?
Obviously you didn't read my posts. I don't grind kid. I work the ah and make a ton of gold. If it can be bought in WoW, I have it. If it takes grinding to get it, you can have it.
The "solo" friendly content in WoW (and to be fair a lot of other games) are rep grinds. That is what the OP is complaining about. It would be nice for a game to come up with different content other than these grinds to keep their customer base.
The "solo" friendly content in WoW (and to be fair a lot of other games) are rep grinds. That is what the OP is complaining about. It would be nice for a game to come up with different content other than these grinds to keep their customer base.
In old WoW one of the grinds was killing Furbolgs to get rep in order to get the agi weapon enchants, it was a grind no doubt but you know what? That was a fun grind cause you could make a party with a heal, a couple mages and a tank and go aggro the whole lot of them and aoe them down. You want more challenge, aggro more of them. Every now and then you could do a bit of pvp to fight for your territory. You could spend a day there and grind all the rep you needed and have fun to boot. The new grinds are not like the old ones, the new ones are imo brutal and you are forced to grind day after day, week after week and month after month.
I agree.
Why add dungeons when you could make all the old Classic and Burning Crusade dungeons into solo/duo-able dungeons that scale with your gear level and create special "legacy" gear sets from doing them, and new achievements.
Do the same with the old Classic and TBC raids, make them 5 person encounters that scale with "legacy" Tier 1-6 just for looks.
But make it so you can only access them from special portals so if you go to the "real" dungeon/raid in the old world(s) it's still the same as it's always been....
It's kind of fun to go back and pwn through the old stuff sometimes.
I agree.
Why add dungeons when you could make all the old Classic and Burning Crusade dungeons into solo/duo-able dungeons that scale with your gear level and create special "legacy" gear sets from doing them, and new achievements.
Do the same with the old Classic and TBC raids, make them 5 person encounters that scale with "legacy" Tier 1-6 just for looks.
But make it so you can only access them from special portals so if you go to the "real" dungeon/raid in the old world(s) it's still the same as it's always been....
It's kind of fun to go back and pwn through the old stuff sometimes.
Excellent ideas. I know when i played toward the end i was in a pretty casual guild of great folks but it was a small guild and not enough on at the ame time to do much together. Where as with your idea you could run it with a buddy and feel like you accoplished something. Hopefully Blizz and othter devs are watching this stuff.
I agree.
Why add dungeons when you could make all the old Classic and Burning Crusade dungeons into solo/duo-able dungeons that scale with your gear level and create special "legacy" gear sets from doing them, and new achievements.
Do the same with the old Classic and TBC raids, make them 5 person encounters that scale with "legacy" Tier 1-6 just for looks.
But make it so you can only access them from special portals so if you go to the "real" dungeon/raid in the old world(s) it's still the same as it's always been....
It's kind of fun to go back and pwn through the old stuff sometimes.
Excellent ideas. I know when i played toward the end i was in a pretty casual guild of great folks but it was a small guild and not enough on at the ame time to do much together. Where as with your idea you could run it with a buddy and feel like you accoplished something. Hopefully Blizz and othter devs are watching this stuff.
My big thing is...
Why not?
All the dungeons 60 and below are empty, barely ever used except by 80's power-leveling friends or going back for achievements.
Same with all the TBC content, or it's just 5 Death Knight groups.
Why not re-use it and give more casual players who don't raid something fun to do that will give them cool "raid" item sets like Tier 1-6 but their "legacy" gear like the Hierloom items so they scale with your character but aren't as good as the "real" raid stuff from WotLK.
LOL at OP thinking WoW is a grind. The only grind I really had was Rep, which wasn't even that bad.
To me rep grinding in WOW is the text book definition of grind. The warbeads in Nagand was brutal. I enjoy questing but killing 100's of ogres day after day is not my idea of a well thought out system to attain reputation.