The technology just doesn't exist to allow for a massive amount of people to play a true FPS together. Well, at least not in any affordable, marketable form.
The technology just doesn't exist to allow for a massive amount of people to play a true FPS together. Well, at least not in any affordable, marketable form.
There is only one MMOFPS and that's Planetside. It never really hit it big....kind of shows a lack of a market for this type of game.
In all honesty, I don't see much playable difference between 100v100 and 500v500 player battles....
The technology just doesn't exist to allow for a massive amount of people to play a true FPS together. Well, at least not in any affordable, marketable form.
There is only one MMOFPS and that's Planetside. It never really hit it big....kind of shows a lack of a market for this type of game.
In all honesty, I don't see much playable difference between 100v100 and 500v500 player battles....
Thinking about it, that's true. How many enemies can you kill at once?
The definition of MMO is changing, and many games that don't meet one or more of your, mine or his criteria are being released. But since even the players on this site can't agree on what makes a true MMO, I think it may be time to open our minds. If a particular feature or lack thereof, keeps it from being an MMO to you, fine. But really, who cares? It is a game, you can play it with others, you have some form of character progression. That's going to be enough for me from now on.
Think of it as GTA in a persistant world with up to 100 players. That may not fit the definition of an mmo as I think of it, but that doesn't mean it won't be fun to play. BUT it does mean that I may not be as willing to pay a recurring sub fee for it. But I'm an old schooler mmo player. I freely admit the changing definition of mmo's to mean effectively single player games with multiplayer is leaving my old ass behind.
Still I'm open minded. I'll try anything with a free trial. I'm hoping this game lives up to the hype cause the visuals and the descriptions of play got me jazzed. However so did AoC's and we all know how that turned out.
The technology just doesn't exist to allow for a massive amount of people to play a true FPS together. Well, at least not in any affordable, marketable form.
The technology just doesn't exist to allow for a massive amount of people to play a true FPS together. Well, at least not in any affordable, marketable form.
There is only one MMOFPS and that's Planetside. It never really hit it big....kind of shows a lack of a market for this type of game.
Wrong. My experience from Planetside was that it was very, very laggy spawn camp all the way (no sugar coating). And those mechs were something of a game breaker (I might be wrong). So yeah, no market for those.
Jeez. Even Endless Ages did better. Ever heard of that?
I skate to where the puck is going to be, not where it has been-Wayne Gretzky
Its NOT 100 per server. Its something like 100 per "City" Instance, or some such. I haven't read any clear explanations on how the instancing works yet.
Its NOT 100 per server. Its something like 100 per "City" Instance, or some such. I haven't read any clear explanations on how the instancing works yet.
All the more reason to refrain from calling it an MMO for now. If the server isn't based on a persistent world but just dumps players into open instances, it's not an MMO.
Imo, they should just remove it from the list until they can show us why this should be worthy of the MMO tag. It's a nice marketing trick, but I haven't seen any resemblance to MMO in the slightest.
All the more reason to refrain from calling it an MMO for now. If the server isn't based on a persistent world but just dumps players into open instances, it not an MMO. Imo, they should just remove it from the list until they can show us why this should be worthy of the MMO tag. It's a nice marketing trick, but I haven't seen any resemblance to MMO in the slightest.
I don't believe enough information has been released to make such a claim against APB.....yet.
EDIT: from the apb.com FAQ:
Q) How big is the game world? And how many people fit on one server? A) Approximately 10,000 players per world consisting of 100 player district maps.
So whats a district? A fancy name for a city instance? Is the entire city instanced at all times? How do you change between instances? is the city divided into districts (instance?), with each district only able support 100 players, and when a district gets full another instance of the same district spawns when the 101st player arrives? He's gunna be pretty bored. Anyone got some linkage to more detailed info?....
Its NOT 100 per server. Its something like 100 per "City" Instance, or some such. I haven't read any clear explanations on how the instancing works yet.
All the more reason to refrain from calling it an MMO for now. If the server isn't based on a persistent world but just dumps players into open instances, it not an MMO.
What would you classify Combat Arms, Guild Wars, Crossfire, Wolf Team, and Exteel as?
-- Whammy - a 64x64 miniRPG - RPG Quiz - can you get all 25 right? - FPS Quiz - how well do you know your shooters?
GTA:SA Multiplayer has like 200 people per server does that make it an mmo? No. Counter Strike has 100,000 people playing at the same time but on different servers does that make it an mmo? No.
Massively Multiplayer needs to be an online persistent world where in theory thousands of people can come together.
The technology just doesn't exist to allow for a massive amount of people to play a true FPS together. Well, at least not in any affordable, marketable form.
There is only one MMOFPS and that's Planetside. It never really hit it big....kind of shows a lack of a market for this type of game.
Wrong. My experience from Planetside was that it was very, very laggy spawn camp all the way (no sugar coating). And those mechs were something of a game breaker (I might be wrong). So yeah, no market for those.
Jeez. Even Endless Ages did better. Ever heard of that?
Planetside was a good game and it could perform well, more than good enough to have some fun massive FPS style battles.
If you are interested in subscription or PCU numbers for MMORPG's, check out my site : http://mmodata.blogspot.be/ Favorite MMORPG's : DAoC pre ToA-NF, SWG Pre CU-NGE, EVE Online
The technology just doesn't exist to allow for a massive amount of people to play a true FPS together. Well, at least not in any affordable, marketable form.
There is only one MMOFPS and that's Planetside. It never really hit it big....kind of shows a lack of a market for this type of game.
Wrong. My experience from Planetside was that it was very, very laggy spawn camp all the way (no sugar coating). And those mechs were something of a game breaker (I might be wrong). So yeah, no market for those.
Jeez. Even Endless Ages did better. Ever heard of that?
Planetside was a good game and it could perform well, more than good enough to have some fun massive FPS style battles.
The reason people saw lag in Planetside was because the game didn't have a ping limit so you saw people with 300+ pings lagging around ruining it for people who had broadband.
Its NOT 100 per server. Its something like 100 per "City" Instance, or some such. I haven't read any clear explanations on how the instancing works yet.
All the more reason to refrain from calling it an MMO for now. If the server isn't based on a persistent world but just dumps players into open instances, it not an MMO.
What would you classify Combat Arms, Guild Wars, Crossfire, Wolf Team, and Exteel as?
They are mogs ( multi-player online games ), not mmogs ( massively multi-player online games ). Which is why I've never understood this site claiming it's for mmos, yet continually adding games like Hellgate: Failure and Guild Wars. They might as well just add Diablo and every other non-mmo.
Comments
How about you don't use acronyms for a game no one has ever heard of.
Fail
I believe he is refering to 'All Points Bulliten' crime game in development
I wasnt aware of the 100 player limit. By the general definition of MMO you need > 500 I believe
Torrential: DAOC (Pendragon)
Awned: World of Warcraft (Lothar)
Torren: Warhammer Online (Praag)
The technology just doesn't exist to allow for a massive amount of people to play a true FPS together. Well, at least not in any affordable, marketable form.
There is only one MMOFPS and that's Planetside. It never really hit it big....kind of shows a lack of a market for this type of game.
In all honesty, I don't see much playable difference between 100v100 and 500v500 player battles....
Source?
- RPG Quiz - can you get all 25 right?
- FPS Quiz - how well do you know your shooters?
There is only one MMOFPS and that's Planetside. It never really hit it big....kind of shows a lack of a market for this type of game.
In all honesty, I don't see much playable difference between 100v100 and 500v500 player battles....
Thinking about it, that's true. How many enemies can you kill at once?
The definition of MMO is changing, and many games that don't meet one or more of your, mine or his criteria are being released. But since even the players on this site can't agree on what makes a true MMO, I think it may be time to open our minds. If a particular feature or lack thereof, keeps it from being an MMO to you, fine. But really, who cares? It is a game, you can play it with others, you have some form of character progression. That's going to be enough for me from now on.
Think of it as GTA in a persistant world with up to 100 players. That may not fit the definition of an mmo as I think of it, but that doesn't mean it won't be fun to play. BUT it does mean that I may not be as willing to pay a recurring sub fee for it. But I'm an old schooler mmo player. I freely admit the changing definition of mmo's to mean effectively single player games with multiplayer is leaving my old ass behind.
Still I'm open minded. I'll try anything with a free trial. I'm hoping this game lives up to the hype cause the visuals and the descriptions of play got me jazzed. However so did AoC's and we all know how that turned out.
So 100 to a server or 100 online at once.? If it's 100 to a server you may only get 10 people online at once.
It does, Planetside is how old now? 6 years?
They are instanced servers, like crime craft where u can go join and fight, i think.
Think of it as another great opportunity to argue with its players about whether or not its an MMO
Kinda like guildwars
btw ur still not playing an mmo guildwars players. Go sit in ur corner
APB = MMO-Cops-and-Robbers
and it is an MMO, its just got 100 man instances :P
after 6 or so years, I had to change it a little...
There is only one MMOFPS and that's Planetside. It never really hit it big....kind of shows a lack of a market for this type of game.
Wrong. My experience from Planetside was that it was very, very laggy spawn camp all the way (no sugar coating). And those mechs were something of a game breaker (I might be wrong). So yeah, no market for those.
Jeez. Even Endless Ages did better. Ever heard of that?
I skate to where the puck is going to be, not where it has been -Wayne Gretzky
If there's only going to be a hundred players for each server, it's not an MMO, sorry.
I'm not going to start calling every FPS with 60 player matches MMO either.
Its NOT 100 per server. Its something like 100 per "City" Instance, or some such. I haven't read any clear explanations on how the instancing works yet.
All the more reason to refrain from calling it an MMO for now. If the server isn't based on a persistent world but just dumps players into open instances, it's not an MMO.
Imo, they should just remove it from the list until they can show us why this should be worthy of the MMO tag. It's a nice marketing trick, but I haven't seen any resemblance to MMO in the slightest.
EDIT: from the apb.com FAQ: So whats a district? A fancy name for a city instance? Is the entire city instanced at all times? How do you change between instances? is the city divided into districts (instance?), with each district only able support 100 players, and when a district gets full another instance of the same district spawns when the 101st player arrives? He's gunna be pretty bored. Anyone got some linkage to more detailed info?....
All the more reason to refrain from calling it an MMO for now. If the server isn't based on a persistent world but just dumps players into open instances, it not an MMO.
What would you classify Combat Arms, Guild Wars, Crossfire, Wolf Team, and Exteel as?
- RPG Quiz - can you get all 25 right?
- FPS Quiz - how well do you know your shooters?
GTA:SA Multiplayer has like 200 people per server does that make it an mmo? No. Counter Strike has 100,000 people playing at the same time but on different servers does that make it an mmo? No.
Massively Multiplayer needs to be an online persistent world where in theory thousands of people can come together.
http://mos.futurenet.com/video/pcgamer/podcast/podcast.xml Episode 30.
If you listen from the start they talk about SW:ToR.
Listen from 6:30 they talk about APB.
Interesting but still just speculation on the servers/players/instancing thing, so it says nothing more than the very first post.
There is only one MMOFPS and that's Planetside. It never really hit it big....kind of shows a lack of a market for this type of game.
Wrong. My experience from Planetside was that it was very, very laggy spawn camp all the way (no sugar coating). And those mechs were something of a game breaker (I might be wrong). So yeah, no market for those.
Jeez. Even Endless Ages did better. Ever heard of that?
Planetside was a good game and it could perform well, more than good enough to have some fun massive FPS style battles.
If you are interested in subscription or PCU numbers for MMORPG's, check out my site :
http://mmodata.blogspot.be/
Favorite MMORPG's : DAoC pre ToA-NF, SWG Pre CU-NGE, EVE Online
There is only one MMOFPS and that's Planetside. It never really hit it big....kind of shows a lack of a market for this type of game.
Wrong. My experience from Planetside was that it was very, very laggy spawn camp all the way (no sugar coating). And those mechs were something of a game breaker (I might be wrong). So yeah, no market for those.
Jeez. Even Endless Ages did better. Ever heard of that?
Planetside was a good game and it could perform well, more than good enough to have some fun massive FPS style battles.
The reason people saw lag in Planetside was because the game didn't have a ping limit so you saw people with 300+ pings lagging around ruining it for people who had broadband.
All the more reason to refrain from calling it an MMO for now. If the server isn't based on a persistent world but just dumps players into open instances, it not an MMO.
What would you classify Combat Arms, Guild Wars, Crossfire, Wolf Team, and Exteel as?
They are mogs ( multi-player online games ), not mmogs ( massively multi-player online games ). Which is why I've never understood this site claiming it's for mmos, yet continually adding games like Hellgate: Failure and Guild Wars. They might as well just add Diablo and every other non-mmo.