Vhayne, since obviously you're comparing the game to "you know which game" let's make a comparison, shall we.
At level 18 you complain about "being boring and pressing 4 keys". Mkay, let's see what happens in WoW. For example as a rogue you press... a cheap shot, few sinister strikes/mutilates, eviscerate the mob... and that's just about it. And yeah, guess what - you're doing this all the way to 80. What a shock. And gets even better for some other classes like mage who actually need to press no more than 2 buttons to level up all the way to the max lvl cap.
"but I'm surprised that's all there is at this point." Exactly. At this point. Which is lvl 20. Beta. Early version. Obviously you haven't been able to play on CN/KOR servers. I am. Trust me - there's more.
Gear. At lower levels no gear makes a difference in any mmo. But because we all became quite lazy getting easy phat lewtz now we whine about "being hard" and "almost no difference" in Aion. Tell you what - if you are patient and persistent enough even on lower levels, as i am, you can make yourself gear which will make a difference. I have almost full +10 set and +8 wpn when i was 18lvl sorc on CN. And it makes huge difference. The catch is - it's not easy to get. Which is cool. Which is absolutely cool since i'm sick and tired of looking around Dalaran, seeing 100+ death knights in exactly the same gear, same enchants, same colors... You can tell only by the looks of someone the exact number of stats he has. It's like running around a town with thousands of clones, noone different from the other in terms of stats and looks. Even if you don't spend so much time enchanting your gear and as you say - wear the best possible for the level, it will make a difference. "A tiny bit of difference" - that's all it has to do on the lower levels, gear is not supposed to make you turn on god mod or two shot mobs, you have to follow the learning curve and use what you have the best you can. I'm so happy that at this point of the game gear is not everything and it actually takes some skills to play. I'm not max level @ CN, i suppose the gear difference will become a bit bigger then. But so far gear works the way it's supposed to be - gives you a bit of advantage, not huge OP.
Quests i must agree to a certain level. But since i like to grind anyway i can't give a positive or negative feedback since 30min-1h grind to finish the level is not a big deal anyway. Although it's true - there's lack of quests at some point.
Elite mobs, ahhh... How i love thee. Finally elites that are actually... elite. What's the point of the elites in WoW, since pretty much if you're not brain dead - everyone can solo them. Ppl are soloing previous raid bosses, nuff said... Tell me what was the most discussed topic in the quest section of the forums when WotLK was released? "How many 3-5 group quests did you solo?" Um.. hello? These are "group", they are not meant to be soloed. They're just poorly designed and that's why you can break the game mechanics and solo them. Not here. There are some elites you can actually solo in Aion in the early levels but it will take so much time and you have to be extra careful that it's simply not worth it. Group quests have to stay group quests, elites must act like elites. So far it's looking good - looking at those "wow veterans" dying miserably while trying to be heroes. If you don't care for groups you just have to skip those and grind a bit for about 30 mins to gain the XP you need. Guess that's it. There's nothing wrong with groups, i like groups, hell, that's the reason i play mmo's if i didn't want groups i'll just go back to NWN or KotOR.
Graphics... not a lot of graphics... right. Google Aion sets pics please, there's a full list on mmosite if i'm not mistaken don't have the link atm. You'd be surprised. Once again - don't judge a book by its cover - it's "closed beta", limited to low level, limited to very few gear sets and upgrades, limited to very old version of the game. End game with all the customizations which become available once you hit 30 lvl you probably won't be able to see 2 sets looking the same on the same class. If you're not happy with this on low levels... just paint your set, the least you could do.
The game needs to be complicated with gear choices, skills, crafting etc. so we don't see the masses of clones which are no different from each other like in WoW. They're going in the right direction and trust me - once the game is released and you are able to see a lot more from it, i'm 100% sure you will quickly change your mind. So far enjoy the beta weekends or try to get in CN servers and get a taste of things to come.
This is a good reply, thanks.
Believe me, I'm no WoW lover. I haven't played in a very long time. But it's funny you mention the rogue class, as that's what I played the majority of the time in WoW. I remember the gameplay for the rogue was the most fun I had had in am mmo since my EQ necro those many years ago. Sneak up to mob, Ambush, throw in some sinister strikes to build up combos then eye gouge (stun), spin around behind the mob, backstab, and eviscerate. Mob was dead. In this scenerio I felt like I fully utilized all of my abilities to take down the mob, and each ability played a major part.
In Aion, my Gladiator clicks on a mob, runs over to it, opens with the attack that supposedly lowers the defense of the mob (again, can't tell a difference), then I start the chain attack by pressing 2. Then 2 again, then 2 again, then since it's the only skill left that's not on cooldown, I use the AE attack. At this poing I've exhausted a complete round of all of my abilities, and the mob isn't anywhere close to being dead. I usually have to do this sequence 2 more times to kill the mob. This causes me to feel that the abilities are weak. It's not that I want the mob to be easier to kill, it's just that with the amount or power of abilities apparently aren't enough if you have to go through 3 cycles of cooldowns to kill 1 mob.
Rogue vs Gladiator, yeah I know that's not a real fair comparison. I played a Warrior in WoW also, and I don't remember having these kinds of complaints about it.
Again guys seriously. I'm not trying to bash Aion. I like the game, and I plan on purchasing it. My point in this discussion is to relay my opinion on the game. It's a great game, but still flawed in IMO. Seriously, what if this wonderful game would have incorporated skill points from AO, talent trees from WoW, loot diversity from Diablo and EQ, etc.? I feel NCSoft cut corners to simplify their design for 2 reasons -- 1, it makes it easier for the masses to understand (you don't see games like Disgaea being played by masses, it's too complicated but still a simple game).....2, Less time to develop a more complex structure means more time to polish up the game which also means less money to have to spend on development, and it shows. It's a very very polished game, with some flaws.
Well, it was kind of obvious that some people would prefer waves of paper thin mobs, instead of more durable ones. I personally prefer them to be tougher, although that leads to a bit slower paced combat.
Seriously, what if this wonderful game would have incorporated skill points from AO, talent trees from WoW, loot diversity from Diablo and EQ, etc.? I feel NCSoft cut corners to simplify their design for 2 reasons -- 1, it makes it easier for the masses to understand (you don't see games like Disgaea being played by masses, it's too complicated but still a simple game).....2, Less time to develop a more complex structure means more time to polish up the game which also means less money to have to spend on development, and it shows. It's a very very polished game, with some flaws.
I love talent trees and specs, but they usually cause problems. I've been in many situations in PvP where a healer was right next to me, yet they wouldn't throw anybody a heal. Instead they would only cast damage spells, maybe a heal or 2... MAYBE. This is because they specced for damage. Don't get me wrong, it's cool to have the choice to be able to spec, but it also affects the game since people don't want to play their role.
Hopefully without specs healers will heal and tanks will tank.
I think of it this way when it comes to Aion: Aion was designed for a Korean (eastern) audience, not you, you are being allowed to play Aion out of the kindness of Plaync's heart. You already have the perfect MMO for you, stay with that, and don't complain about our MMO.
NCSoft is spending millions of dollars converting "your MMO" to "our MMO" not out of the kindness of their heart but because they want our money. Besides that, I seem to remember that "our MMO" is pretty popular in "your part" of the world.
The person in question is not complaining, he is providing his review. If you disagree with his points, address them. Otherwise, there is no reason for being nasty.
I'd believe you if the Aion on the Korean servers was different from the Aion I'm seeing in beta. IT'S THE SAME GAME!! They haven't changed anything. The only things they are adding is voice overs and translation tweaks. Everything else is server side tweaks to prep for launch.
Well, I'm still somewhat enjoying the game, but there are some glaring issues that's keeping me from falling in love with it. I'm playing a Gladiator right now, and honestly I'm not finding it too much fun. Level 18, and there are 4 keys I press for each combat scenario, which NEVER changes. Yes, 1 of those keys has 2 more layers of chain attacks, but that's all they are, more attacks. No stuns or interrupts I can plan, not even a DOT! lol Personally I don't care for DOT's, but I'm surprised that's all there is at this point. I figured by this level the class mechanics would be fleshed out a bit more, but it's really just too simple. Just stand there, and press the exact same sequence of hotkeys every single fight. Repetitive is an understatement. I'm disappointed in the gear upgrades. I'm wearing the best armor and weapons available, and seriously, I can't tell a difference in wearing basic lower level gear. Sure I might survive a tiny bit longer or kill a tiny bit faster, but it's beginning to feel like AoC and WAR in this aspect. Neither games gave much emphasis on "gear power", and it made the progressive loot rewards seem lackluster. I expect this is a result of a PVP oriented game -- where a pvp fight is supposed to be determined by a person's skill rather than the gear they wear. I understand this to an extent, however, it makes things pretty boring, and those of us that suck just can't seem to get that "edge" in a pvp fight.
At level 17 (Elyos), my wife and I ran out of quests to do, except for the elite mob quests. These mobs require you to be grouped to kill, no exceptions. We figured since we were both 17, then we should be able to kill the level 16 elites or something (she's a sorceror btw). No freaking way without a healer. Each mob seemed to be designed for a full group. Since we don't care to group up with anyone except ourselves unless we're running instances or similar, we thought this was a bit retarded. So we had to grind to 18 to open up a couple more quests. Now we're nearly finished with those quests and only halfway to 19. So looks like grinding is in our future again. Character development so far isn't there. You can say manastones this, and enchantments that, but again, like the gear, you see no "real" results. As I said above, our characters are geared in the absolute best gear we can use, with nearly all the best manastones, etc. Still don't notice a "jump" in power. I even equipped my guy with full Physical Crit stones. Did I notice my crit chance increase? Nope. Maybe it's supposed to increase the crit damage? Didn't notice that either. I have yet to be able to judge the stigmas, but if it's anything like WAR's Feats (which it sounds like), every class will be a carbon copy all the way to max level until they've obtained nearly all available stigmas and can experiment with different setups. They did a great job with the graphics on gear, but I'm seeing ALOT of reused graphics, with slightly different colors. And sometimes it's the absolute same graphic. Like when I upgraded my level 16 polearm for the level 18, yeah that was disappointing. Or when I "tried on" the level 20 helm....it was the exact same as my level 13 helm. DP -- This is pretty disappointing. You get one attack called DP Explosion that costs 2000DP to use. Well, to get that 2k DP you have to fight for a long time before you can use it. The Gladiator DP skill does around 400 damage on an even level mob, that's about 2x damage of one of your regular skills. I would hardly call that worth the effort. They really need to fix this.
Now seriously, I do think Aion is a great game. They have polished the hell out of it. Nothing has come out since WoW that has been as crisp as this game. I just think they've made some bad design decisions and are catering to the masses. Make it as easy as possible, and not complicate things with character development or gear choices.
Well thought out critiques of what you did not enjoy so far Vhayne. I found myself at odds with most of those points as well, but like many have said it is still very early on. But what bothers me most are the responses of some people here about Aion's PvE focus, when the very company itself made it clearly known that Aion was a PvPvE MMO. This means PvE is and will not be the main focus of the game.
So if it is not, why make it a hassle to get players up to speed for PvP at 20 with a possible brickwall with elite mobs and lacking quest? For this I have no answers, but obviously it is showning that weakness already when it can't get that PvE balance right. I say make all available content/quest from the starting/tutorial areas solo friendly, I want players getting to that magic number sooner to help with the fighting not hindered them.
But I'm hoping that the story will take a drastic change from the generic formula of PvEing and the solo hero mentality to a "shit-hits-the-fan" scenerio at level 20 where everyone is called to the frontlines to fight in the war against the other race and both major cities are laying in ruins. Of course I know this is not going to happen but wow would that be a moment for the MMO history books.....
"Small minds talk about people, average minds talk about events, great minds talk about ideas."
it a hassle to get players up to speed for PvP at 20 with a possible brickwall with elite mobs and lacking quest? For this I have no answers, but obviously it is showning that weakness already when it can't get that PvE balance right. I say make all available content/quest from the starting/tutorial areas solo friendly, I want players getting to that magic number sooner to help with the fighting not hindered them.
We are getting an updated version when released in NA. From what I understand there have been many more quests added throughout the game.
Atleast you have 4 buttons that then chain into other options.
In some games you don't even have 4 buttons to press by level 20. Hell in WoW i remember only using Sinister strike and eviserate in combat forever, and that long past just lvl 20 =/
Well, I'm still somewhat enjoying the game, but there are some glaring issues that's keeping me from falling in love with it. I'm playing a Gladiator right now, and honestly I'm not finding it too much fun. Level 18, and there are 4 keys I press for each combat scenario, which NEVER changes. Yes, 1 of those keys has 2 more layers of chain attacks, but that's all they are, more attacks. No stuns or interrupts I can plan, not even a DOT! lol Personally I don't care for DOT's, but I'm surprised that's all there is at this point. I figured by this level the class mechanics would be fleshed out a bit more, but it's really just too simple. Just stand there, and press the exact same sequence of hotkeys every single fight. Repetitive is an understatement. I'm disappointed in the gear upgrades. I'm wearing the best armor and weapons available, and seriously, I can't tell a difference in wearing basic lower level gear. Sure I might survive a tiny bit longer or kill a tiny bit faster, but it's beginning to feel like AoC and WAR in this aspect. Neither games gave much emphasis on "gear power", and it made the progressive loot rewards seem lackluster. I expect this is a result of a PVP oriented game -- where a pvp fight is supposed to be determined by a person's skill rather than the gear they wear. I understand this to an extent, however, it makes things pretty boring, and those of us that suck just can't seem to get that "edge" in a pvp fight.
At level 17 (Elyos), my wife and I ran out of quests to do, except for the elite mob quests. These mobs require you to be grouped to kill, no exceptions. We figured since we were both 17, then we should be able to kill the level 16 elites or something (she's a sorceror btw). No freaking way without a healer. Each mob seemed to be designed for a full group. Since we don't care to group up with anyone except ourselves unless we're running instances or similar, we thought this was a bit retarded. So we had to grind to 18 to open up a couple more quests. Now we're nearly finished with those quests and only halfway to 19. So looks like grinding is in our future again. Character development so far isn't there. You can say manastones this, and enchantments that, but again, like the gear, you see no "real" results. As I said above, our characters are geared in the absolute best gear we can use, with nearly all the best manastones, etc. Still don't notice a "jump" in power. I even equipped my guy with full Physical Crit stones. Did I notice my crit chance increase? Nope. Maybe it's supposed to increase the crit damage? Didn't notice that either. I have yet to be able to judge the stigmas, but if it's anything like WAR's Feats (which it sounds like), every class will be a carbon copy all the way to max level until they've obtained nearly all available stigmas and can experiment with different setups. They did a great job with the graphics on gear, but I'm seeing ALOT of reused graphics, with slightly different colors. And sometimes it's the absolute same graphic. Like when I upgraded my level 16 polearm for the level 18, yeah that was disappointing. Or when I "tried on" the level 20 helm....it was the exact same as my level 13 helm. DP -- This is pretty disappointing. You get one attack called DP Explosion that costs 2000DP to use. Well, to get that 2k DP you have to fight for a long time before you can use it. The Gladiator DP skill does around 400 damage on an even level mob, that's about 2x damage of one of your regular skills. I would hardly call that worth the effort. They really need to fix this.
Now seriously, I do think Aion is a great game. They have polished the hell out of it. Nothing has come out since WoW that has been as crisp as this game. I just think they've made some bad design decisions and are catering to the masses. Make it as easy as possible, and not complicate things with character development or gear choices.
I'm glad you think Aion is a great game, because it really is.
However, I am sorry to inform you of this, but you are a complete and utter noob. You know nothing of the game and what it has in store for you at the later levels. I mean, can you really expect to have a vast array of skills when you are less than half way to max level? Also, no, at level 18, you DON'T have the best armour available. See what a noob you are? I bet you haven't even HEARD of krall. You can have full lvl 20 gear, as I do. It's quite a bit better than level 18 gear, especially with the blue gear that starts dropping at 20.
Please, just research the game a bit before you spout this garbage. You'll end up with a ton of abilities.
I have to say that most of the responses above are right on. Most mmo's don't give you many skills until the later levels. The Tursin fort is really really tough. You will wipe there even in groups. But the reward for going there is high and so is the exp. Also, this is an MMO so grouping is to be expected and can be fun.
Originally posted by Vhayne This is a good reply, thanks. Believe me, I'm no WoW lover. I haven't played in a very long time. But it's funny you mention the rogue class, as that's what I played the majority of the time in WoW. I remember the gameplay for the rogue was the most fun I had had in am mmo since my EQ necro those many years ago. Sneak up to mob, Ambush, throw in some sinister strikes to build up combos then eye gouge (stun), spin around behind the mob, backstab, and eviscerate. Mob was dead. In this scenerio I felt like I fully utilized all of my abilities to take down the mob, and each ability played a major part. In Aion, my Gladiator clicks on a mob, runs over to it, opens with the attack that supposedly lowers the defense of the mob (again, can't tell a difference), then I start the chain attack by pressing 2. Then 2 again, then 2 again, then since it's the only skill left that's not on cooldown, I use the AE attack. At this poing I've exhausted a complete round of all of my abilities, and the mob isn't anywhere close to being dead. I usually have to do this sequence 2 more times to kill the mob. This causes me to feel that the abilities are weak. It's not that I want the mob to be easier to kill, it's just that with the amount or power of abilities apparently aren't enough if you have to go through 3 cycles of cooldowns to kill 1 mob. Rogue vs Gladiator, yeah I know that's not a real fair comparison. I played a Warrior in WoW also, and I don't remember having these kinds of complaints about it. Again guys seriously. I'm not trying to bash Aion. I like the game, and I plan on purchasing it. My point in this discussion is to relay my opinion on the game. It's a great game, but still flawed in IMO. Seriously, what if this wonderful game would have incorporated skill points from AO, talent trees from WoW, loot diversity from Diablo and EQ, etc.? I feel NCSoft cut corners to simplify their design for 2 reasons -- 1, it makes it easier for the masses to understand (you don't see games like Disgaea being played by masses, it's too complicated but still a simple game).....2, Less time to develop a more complex structure means more time to polish up the game which also means less money to have to spend on development, and it shows. It's a very very polished game, with some flaws.
Maybe the problems not with the game but the class you choose. I played a templar and gladiator through the beta event. I'd have to say between the two the templar took more thought. There was the skill chain issues you mentioned, but also it took some thought with the other skills. Try some other classes you may be surprised, and to be accurate, many classes in many mmo's don't come into their own till latter levels.
As to Gear, At least pre 20's the biggest difference in gear is the ability to gem manastones. And the right combination of stones makes a huge difference. The way they made the gear in this game really excites me for the simple fact that you can customize your gear to your play style. For templar's some go all physical Crit and get a nice dps increase while others go all block or hp to get an increases in survivability. I'd say for me that me I'd go a combo of block and physical crit with majority of my slots physical crit. Also best armor is crafted, I crafted all my gear in the event and it did make a difference.
I'm wearing the best armor and weapons available, and seriously, I can't tell a difference in wearing basic lower level gear. Sure I might survive a tiny bit longer or kill a tiny bit faster, but it's beginning to feel like AoC and WAR in this aspect. Neither games gave much emphasis on "gear power", and it made the progressive loot rewards seem lackluster.
This is actually encouraging news to me. I worry though that it makes a bigger difference at higher levels, like most games.
The little changes in stats you see in this games gear mean a lot more than the +2500 armor you'd see in other games like WoW. To the newer players not used to this, it might seem like very little difference seeing only +4 to a weapon, +14 to magic boost or adding +6 evasion....why overcomplicate going into quadruple digits to feel powerful. I can tell a difference in a full set of regular store bought item...and the green player crafted items.
Thats a funny statement when you look at the currency system in the game which could easily be divided buy a factor or 100 or even 1000
Sorry but this game is infinitly more complicated than WOW and learning your class well is a part of that. The mobs are a lil tougher. Dont really recommend taking on 2 at a time unless you are a healer.Look the point is that Aion as has been said, does not reinvent the wheel. What it does do is provide a group of people who enjoy RvR pvp a place to come away from that wretched game that is WAR. Aion was never meant to be the next WOW so using it as a comparison is fail. Compare oranges to oranges and not apples.
Really? How so? I played WoW competitively in PvP (arena ranking in 2k range) and wasn't the best, but was better than average.
WoW was one of the few mmorpgs with competitive play that absolutely necessitated macroing; creating macros to debuff/buf with pets, using a pet to stun, or CCing while hidden and using another stun skill to add combo points were all routine for players who were serious.
I've watched quite a few PvP videos in AION in the 35-40 range mostly that seem to reveal a game that is definitely lighter in the CC department..
So what exactly makes AION more complex than WoW? I'm not trying to bash the game; I'm just trying to get an understanding of the gameplay. So far I've seen people mention having 3 full bars, which is definitely the case in WoW as well. However, in WoW all of those buttons were pretty meaningful; bear charge/stun/cyclone not only had to be made into a single macro, but had to be individually on the bar as well for different situations. You had to both time, plan and counter CC in WoW, which I haven't had the opportunity to witness in the few paltry examples of PvP videos I've seen..
This is a sequence of characters intended to produce some profound mental effect, but it has failed.
I think of it this way when it comes to Aion: Aion was designed for a Korean (eastern) audience, not you, you are being allowed to play Aion out of the kindness of Plaync's heart. You already have the perfect MMO for you, stay with that, and don't complain about our MMO.
NCSoft is spending millions of dollars converting "your MMO" to "our MMO" not out of the kindness of their heart but because they want our money. Besides that, I seem to remember that "our MMO" is pretty popular in "your part" of the world.
The person in question is not complaining, he is providing his review. If you disagree with his points, address them. Otherwise, there is no reason for being nasty.
I'd believe you if the Aion on the Korean servers was different from the Aion I'm seeing in beta. IT'S THE SAME GAME!! They haven't changed anything. The only things they are adding is voice overs and translation tweaks. Everything else is server side tweaks to prep for launch.
That's what I meant. They are spending millions of dollars and a year or so to poorly translate some quest text in order to make it more suitable for the western market.
Or at least that's what they are claiming. Personally, I didn't notice any big differences between that unofficial English patch and the latest translation. I think that they are just bullshitting and hyping up their game and the fanboys are eating it up.
I think of it this way when it comes to Aion: Aion was designed for a Korean (eastern) audience, not you, you are being allowed to play Aion out of the kindness of Plaync's heart. You already have the perfect MMO for you, stay with that, and don't complain about our MMO.
NCSoft is spending millions of dollars converting "your MMO" to "our MMO" not out of the kindness of their heart but because they want our money. Besides that, I seem to remember that "our MMO" is pretty popular in "your part" of the world.
The person in question is not complaining, he is providing his review. If you disagree with his points, address them. Otherwise, there is no reason for being nasty.
I'd believe you if the Aion on the Korean servers was different from the Aion I'm seeing in beta. IT'S THE SAME GAME!! They haven't changed anything. The only things they are adding is voice overs and translation tweaks. Everything else is server side tweaks to prep for launch.
That's what I meant. They are spending millions of dollars and a year or so to poorly translate some quest text in order to make it more suitable for the western market.
Or at least that's what they are claiming. Personally, I didn't notice any big differences between that unofficial English patch and the latest translation. I think that they are just bullshitting and hyping up their game and the fanboys are eating it up.
After 2 months bashing this game daily on these forums you're still playing it to know about the latest translation?
Really? How so? I played WoW competitively in PvP (arena ranking in 2k range) and wasn't the best, but was better than average.
WOW doesnt have pvp. It has group dueling. THey got rid of pvp when the intoduced BG's. Since they never intened for players to actually raid outside of instances.
Roses are red Violets are blue The reviewer has a mishapen head Which means his opinion is skewed ...Aldous.MF'n.Huxley
That's what I meant. They are spending millions of dollars and a year or so to poorly translate some quest text in order to make it more suitable for the western market.
Or at least that's what they are claiming. Personally, I didn't notice any big differences between that unofficial English patch and the latest translation. I think that they are just bullshitting and hyping up their game and the fanboys are eating it up.
First post me some pic's of these poorly translated quest text please (NA/EU version). And did you report them in the betaboards ? (that is what they wanted us to focus on, so they could correct them)
I really don't see too much hyping from them so far (mostly coming from players).
Bullshitting what hartless ? NA will launch with the latest version ( do you really think they can wave a magic wand and this version will be ready for western release).
How do you know how much they are spending?? <<who is doing the BSing now ?
Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries...
That's what I meant. They are spending millions of dollars and a year or so to poorly translate some quest text in order to make it more suitable for the western market.
Or at least that's what they are claiming. Personally, I didn't notice any big differences between that unofficial English patch and the latest translation. I think that they are just bullshitting and hyping up their game and the fanboys are eating it up.
First post me some pic's of these poorly translated quest text please (NA/EU version). And did you report them in the betaboards ? (that is what they wanted us to focus on, so they could correct them)
I really don't see too much hyping from them so far (mostly coming from players).
Bullshitting what hartless ? NA will launch with the latest version ( do you really think they can wave a magic wand and this version will be ready for western release).
How do you know how much they are spending?? <<who is doing the BSing now ?
Unfortunately, I do not have pics of poorly translated text. I don't mean the actual translations, I'm sure that they are relatively correct. I'm talking about the overall text and how it never seems to actually grasp you because the writing style sucks and at least to me, reads like a translation, as opposed to being written in it's original language. Just my opinion anyway.
The hype is out there, you just have to look for it.
Bullshitting, because this game was originally designed with the western market in mind. It clearly isn't and the 1.5 patch won't help. Bullshitting, because it does not take a freaking year for a team to translate the game from Korean to English. I'm sorry it just doesn't. Bullshitting, because the quest texts were the same as in that leaked English patch which some of us used to play on the Chinese version.
Anyway, it doesn't matter. I'm just tired of people claiming that this game is being changed to suit the western market when it really isn't. Like this is a true beta and we're playing an unfinished client.
I think of it this way when it comes to Aion: Aion was designed for a Korean (eastern) audience, not you, you are being allowed to play Aion out of the kindness of Plaync's heart. You already have the perfect MMO for you, stay with that, and don't complain about our MMO.
NCSoft is spending millions of dollars converting "your MMO" to "our MMO" not out of the kindness of their heart but because they want our money. Besides that, I seem to remember that "our MMO" is pretty popular in "your part" of the world.
The person in question is not complaining, he is providing his review. If you disagree with his points, address them. Otherwise, there is no reason for being nasty.
I'd believe you if the Aion on the Korean servers was different from the Aion I'm seeing in beta. IT'S THE SAME GAME!! They haven't changed anything. The only things they are adding is voice overs and translation tweaks. Everything else is server side tweaks to prep for launch.
That's what I meant. They are spending millions of dollars and a year or so to poorly translate some quest text in order to make it more suitable for the western market.
Or at least that's what they are claiming. Personally, I didn't notice any big differences between that unofficial English patch and the latest translation. I think that they are just bullshitting and hyping up their game and the fanboys are eating it up.
After 2 months bashing this game daily on these forums you're still playing it to know about the latest translation?
Impressive.
Just because I have some negative things to say about it, doesn't mean I don't like it. Rather, I choose a more realistic approach--I like the game but realize that it has problems.
Very often, the problem with zealous fans is that they interpret any negative comment about their game as bashing. It's not.
That's what I meant. They are spending millions of dollars and a year or so to poorly translate some quest text in order to make it more suitable for the western market.
Or at least that's what they are claiming. Personally, I didn't notice any big differences between that unofficial English patch and the latest translation. I think that they are just bullshitting and hyping up their game and the fanboys are eating it up.
First post me some pic's of these poorly translated quest text please (NA/EU version). And did you report them in the betaboards ? (that is what they wanted us to focus on, so they could correct them)
I really don't see too much hyping from them so far (mostly coming from players).
Bullshitting what hartless ? NA will launch with the latest version ( do you really think they can wave a magic wand and this version will be ready for western release).
How do you know how much they are spending?? <<who is doing the BSing now ?
Unfortunately, I do not have pics of poorly translated text. I don't mean the actual translations, I'm sure that they are relatively correct. I'm talking about the overall text and how it never seems to actually grasp you because the writing style sucks and at least to me, reads like a translation, as opposed to being written in it's original language. Just my opinion anyway.
The hype is out there, you just have to look for it.
Bullshitting, because this game was originally designed with the western market in mind. It clearly isn't and the 1.5 patch won't help.
How so?
Bullshitting, because it does not take a freaking year for a team to translate the game from Korean to English.
Maybe they aren't just translating, but waiting for western players input, they've already proven that by adding, for example, the left button camera rotation which was so asked for in the beta boards.
Bullshitting, because the quest texts were the same as in that leaked English patch which some of us used to play on the Chinese version.
They are not, you are bullshiting here.
Anyway, it doesn't matter. I'm just tired of people claiming that this game is being changed to suit the western market when it really isn't. Like this is a true beta and we're playing an unfinished client.
Western market != you and only you, sorry to burst your bubble, but this game will catter more western players than most of the western made games, just check out warhammer alliance's actual status to realize everyone who's played Aion is praising it, here, in the west.
I think of it this way when it comes to Aion: Aion was designed for a Korean (eastern) audience, not you, you are being allowed to play Aion out of the kindness of Plaync's heart. You already have the perfect MMO for you, stay with that, and don't complain about our MMO.
NCSoft is spending millions of dollars converting "your MMO" to "our MMO" not out of the kindness of their heart but because they want our money. Besides that, I seem to remember that "our MMO" is pretty popular in "your part" of the world.
The person in question is not complaining, he is providing his review. If you disagree with his points, address them. Otherwise, there is no reason for being nasty.
I'd believe you if the Aion on the Korean servers was different from the Aion I'm seeing in beta. IT'S THE SAME GAME!! They haven't changed anything. The only things they are adding is voice overs and translation tweaks. Everything else is server side tweaks to prep for launch.
That's what I meant. They are spending millions of dollars and a year or so to poorly translate some quest text in order to make it more suitable for the western market.
Or at least that's what they are claiming. Personally, I didn't notice any big differences between that unofficial English patch and the latest translation. I think that they are just bullshitting and hyping up their game and the fanboys are eating it up.
After 2 months bashing this game daily on these forums you're still playing it to know about the latest translation?
Impressive.
Just because I have some negative things to say about it, doesn't mean I don't like it. Rather, I choose a more realistic approach--I like the game but realize that it has problems.
Very often, the problem with zealous fans is that they interpret any negative comment about their game as bashing. It's not.
I do consider myself as an Aion fan, I do enjoy this game and the huge ammount of possibilities it offers for guilds like mine, I would not call myself zealous though, I only respond to vague posts, don't tell me aion sucks, tell me why it sucks, then we might have a discussion going.
I think of it this way when it comes to Aion: Aion was designed for a Korean (eastern) audience, not you, you are being allowed to play Aion out of the kindness of Plaync's heart. You already have the perfect MMO for you, stay with that, and don't complain about our MMO.
NCSoft is spending millions of dollars converting "your MMO" to "our MMO" not out of the kindness of their heart but because they want our money. Besides that, I seem to remember that "our MMO" is pretty popular in "your part" of the world.
The person in question is not complaining, he is providing his review. If you disagree with his points, address them. Otherwise, there is no reason for being nasty.
I'd believe you if the Aion on the Korean servers was different from the Aion I'm seeing in beta. IT'S THE SAME GAME!! They haven't changed anything. The only things they are adding is voice overs and translation tweaks. Everything else is server side tweaks to prep for launch.
That's what I meant. They are spending millions of dollars and a year or so to poorly translate some quest text in order to make it more suitable for the western market.
Or at least that's what they are claiming. Personally, I didn't notice any big differences between that unofficial English patch and the latest translation. I think that they are just bullshitting and hyping up their game and the fanboys are eating it up.
After 2 months bashing this game daily on these forums you're still playing it to know about the latest translation?
Impressive.
Just because I have some negative things to say about it, doesn't mean I don't like it. Rather, I choose a more realistic approach--I like the game but realize that it has problems.
Very often, the problem with zealous fans is that they interpret any negative comment about their game as bashing. It's not.
I do consider myself as an Aion fan, I do enjoy this game and the huge ammount of possibilities it offers for guilds like mine, I would not call myself zealous though, I only respond to vague posts, don't tell me aion sucks, tell me why it sucks, then we might have a discussion going.
The problem is that every time I tell you what I consider to be a problem, you and others automatically accuse me of trolling and of being a hater, something that you implied in an earlier post.
So you tell me, why should I bother if anything ever remotely negative is being met with hostility and downright hatred?
I think of it this way when it comes to Aion: Aion was designed for a Korean (eastern) audience, not you, you are being allowed to play Aion out of the kindness of Plaync's heart. You already have the perfect MMO for you, stay with that, and don't complain about our MMO.
NCSoft is spending millions of dollars converting "your MMO" to "our MMO" not out of the kindness of their heart but because they want our money. Besides that, I seem to remember that "our MMO" is pretty popular in "your part" of the world.
The person in question is not complaining, he is providing his review. If you disagree with his points, address them. Otherwise, there is no reason for being nasty.
I'd believe you if the Aion on the Korean servers was different from the Aion I'm seeing in beta. IT'S THE SAME GAME!! They haven't changed anything. The only things they are adding is voice overs and translation tweaks. Everything else is server side tweaks to prep for launch.
That's what I meant. They are spending millions of dollars and a year or so to poorly translate some quest text in order to make it more suitable for the western market.
Or at least that's what they are claiming. Personally, I didn't notice any big differences between that unofficial English patch and the latest translation. I think that they are just bullshitting and hyping up their game and the fanboys are eating it up.
After 2 months bashing this game daily on these forums you're still playing it to know about the latest translation?
Impressive.
Just because I have some negative things to say about it, doesn't mean I don't like it. Rather, I choose a more realistic approach--I like the game but realize that it has problems.
Very often, the problem with zealous fans is that they interpret any negative comment about their game as bashing. It's not.
I do consider myself as an Aion fan, I do enjoy this game and the huge ammount of possibilities it offers for guilds like mine, I would not call myself zealous though, I only respond to vague posts, don't tell me aion sucks, tell me why it sucks, then we might have a discussion going.
The problem is that every time I tell you what I consider to be a problem, you and others automatically accuse me of trolling and of being a hater, something that you implied in an earlier post.
So you tell me, why should I bother if anything ever remotely negative is being met with hostility and downright hatred?
Don't say you and others unless you can provide an example.
Hatred? lol, don't play the victim dude, nobody is forcing you to be exposed to such a hard enviroment as the one you're describing.
Comments
This is a good reply, thanks.
Believe me, I'm no WoW lover. I haven't played in a very long time. But it's funny you mention the rogue class, as that's what I played the majority of the time in WoW. I remember the gameplay for the rogue was the most fun I had had in am mmo since my EQ necro those many years ago. Sneak up to mob, Ambush, throw in some sinister strikes to build up combos then eye gouge (stun), spin around behind the mob, backstab, and eviscerate. Mob was dead. In this scenerio I felt like I fully utilized all of my abilities to take down the mob, and each ability played a major part.
In Aion, my Gladiator clicks on a mob, runs over to it, opens with the attack that supposedly lowers the defense of the mob (again, can't tell a difference), then I start the chain attack by pressing 2. Then 2 again, then 2 again, then since it's the only skill left that's not on cooldown, I use the AE attack. At this poing I've exhausted a complete round of all of my abilities, and the mob isn't anywhere close to being dead. I usually have to do this sequence 2 more times to kill the mob. This causes me to feel that the abilities are weak. It's not that I want the mob to be easier to kill, it's just that with the amount or power of abilities apparently aren't enough if you have to go through 3 cycles of cooldowns to kill 1 mob.
Rogue vs Gladiator, yeah I know that's not a real fair comparison. I played a Warrior in WoW also, and I don't remember having these kinds of complaints about it.
Again guys seriously. I'm not trying to bash Aion. I like the game, and I plan on purchasing it. My point in this discussion is to relay my opinion on the game. It's a great game, but still flawed in IMO. Seriously, what if this wonderful game would have incorporated skill points from AO, talent trees from WoW, loot diversity from Diablo and EQ, etc.? I feel NCSoft cut corners to simplify their design for 2 reasons -- 1, it makes it easier for the masses to understand (you don't see games like Disgaea being played by masses, it's too complicated but still a simple game).....2, Less time to develop a more complex structure means more time to polish up the game which also means less money to have to spend on development, and it shows. It's a very very polished game, with some flaws.
Well, it was kind of obvious that some people would prefer waves of paper thin mobs, instead of more durable ones. I personally prefer them to be tougher, although that leads to a bit slower paced combat.
I love talent trees and specs, but they usually cause problems. I've been in many situations in PvP where a healer was right next to me, yet they wouldn't throw anybody a heal. Instead they would only cast damage spells, maybe a heal or 2... MAYBE. This is because they specced for damage. Don't get me wrong, it's cool to have the choice to be able to spec, but it also affects the game since people don't want to play their role.
Hopefully without specs healers will heal and tanks will tank.
Or don't play healers or tanks at all ...
NCSoft is spending millions of dollars converting "your MMO" to "our MMO" not out of the kindness of their heart but because they want our money. Besides that, I seem to remember that "our MMO" is pretty popular in "your part" of the world.
The person in question is not complaining, he is providing his review. If you disagree with his points, address them. Otherwise, there is no reason for being nasty.
I'd believe you if the Aion on the Korean servers was different from the Aion I'm seeing in beta. IT'S THE SAME GAME!! They haven't changed anything. The only things they are adding is voice overs and translation tweaks. Everything else is server side tweaks to prep for launch.
Well thought out critiques of what you did not enjoy so far Vhayne. I found myself at odds with most of those points as well, but like many have said it is still very early on. But what bothers me most are the responses of some people here about Aion's PvE focus, when the very company itself made it clearly known that Aion was a PvPvE MMO. This means PvE is and will not be the main focus of the game.
So if it is not, why make it a hassle to get players up to speed for PvP at 20 with a possible brickwall with elite mobs and lacking quest? For this I have no answers, but obviously it is showning that weakness already when it can't get that PvE balance right. I say make all available content/quest from the starting/tutorial areas solo friendly, I want players getting to that magic number sooner to help with the fighting not hindered them.
But I'm hoping that the story will take a drastic change from the generic formula of PvEing and the solo hero mentality to a "shit-hits-the-fan" scenerio at level 20 where everyone is called to the frontlines to fight in the war against the other race and both major cities are laying in ruins. Of course I know this is not going to happen but wow would that be a moment for the MMO history books.....
"Small minds talk about people, average minds talk about events, great minds talk about ideas."
We are getting an updated version when released in NA. From what I understand there have been many more quests added throughout the game.
Good point. haha. Nothing worse than a healer standing by you casting nothing but damage spells.
Atleast you have 4 buttons that then chain into other options.
In some games you don't even have 4 buttons to press by level 20. Hell in WoW i remember only using Sinister strike and eviserate in combat forever, and that long past just lvl 20 =/
I'm glad you think Aion is a great game, because it really is.
However, I am sorry to inform you of this, but you are a complete and utter noob. You know nothing of the game and what it has in store for you at the later levels. I mean, can you really expect to have a vast array of skills when you are less than half way to max level? Also, no, at level 18, you DON'T have the best armour available. See what a noob you are? I bet you haven't even HEARD of krall. You can have full lvl 20 gear, as I do. It's quite a bit better than level 18 gear, especially with the blue gear that starts dropping at 20.
Please, just research the game a bit before you spout this garbage. You'll end up with a ton of abilities.
I have to say that most of the responses above are right on. Most mmo's don't give you many skills until the later levels. The Tursin fort is really really tough. You will wipe there even in groups. But the reward for going there is high and so is the exp. Also, this is an MMO so grouping is to be expected and can be fun.
Maybe the problems not with the game but the class you choose. I played a templar and gladiator through the beta event. I'd have to say between the two the templar took more thought. There was the skill chain issues you mentioned, but also it took some thought with the other skills. Try some other classes you may be surprised, and to be accurate, many classes in many mmo's don't come into their own till latter levels.
As to Gear, At least pre 20's the biggest difference in gear is the ability to gem manastones. And the right combination of stones makes a huge difference. The way they made the gear in this game really excites me for the simple fact that you can customize your gear to your play style. For templar's some go all physical Crit and get a nice dps increase while others go all block or hp to get an increases in survivability. I'd say for me that me I'd go a combo of block and physical crit with majority of my slots physical crit. Also best armor is crafted, I crafted all my gear in the event and it did make a difference.
This is actually encouraging news to me. I worry though that it makes a bigger difference at higher levels, like most games.
The little changes in stats you see in this games gear mean a lot more than the +2500 armor you'd see in other games like WoW. To the newer players not used to this, it might seem like very little difference seeing only +4 to a weapon, +14 to magic boost or adding +6 evasion....why overcomplicate going into quadruple digits to feel powerful. I can tell a difference in a full set of regular store bought item...and the green player crafted items.
Thats a funny statement when you look at the currency system in the game which could easily be divided buy a factor or 100 or even 1000
Sorry but this game is infinitly more complicated than WOW and learning your class well is a part of that. The mobs are a lil tougher. Dont really recommend taking on 2 at a time unless you are a healer.Look the point is that Aion as has been said, does not reinvent the wheel. What it does do is provide a group of people who enjoy RvR pvp a place to come away from that wretched game that is WAR. Aion was never meant to be the next WOW so using it as a comparison is fail. Compare oranges to oranges and not apples.
Really? How so? I played WoW competitively in PvP (arena ranking in 2k range) and wasn't the best, but was better than average.
WoW was one of the few mmorpgs with competitive play that absolutely necessitated macroing; creating macros to debuff/buf with pets, using a pet to stun, or CCing while hidden and using another stun skill to add combo points were all routine for players who were serious.
I've watched quite a few PvP videos in AION in the 35-40 range mostly that seem to reveal a game that is definitely lighter in the CC department..
So what exactly makes AION more complex than WoW? I'm not trying to bash the game; I'm just trying to get an understanding of the gameplay. So far I've seen people mention having 3 full bars, which is definitely the case in WoW as well. However, in WoW all of those buttons were pretty meaningful; bear charge/stun/cyclone not only had to be made into a single macro, but had to be individually on the bar as well for different situations. You had to both time, plan and counter CC in WoW, which I haven't had the opportunity to witness in the few paltry examples of PvP videos I've seen..
This is a sequence of characters intended to produce some profound mental effect, but it has failed.
NCSoft is spending millions of dollars converting "your MMO" to "our MMO" not out of the kindness of their heart but because they want our money. Besides that, I seem to remember that "our MMO" is pretty popular in "your part" of the world.
The person in question is not complaining, he is providing his review. If you disagree with his points, address them. Otherwise, there is no reason for being nasty.
I'd believe you if the Aion on the Korean servers was different from the Aion I'm seeing in beta. IT'S THE SAME GAME!! They haven't changed anything. The only things they are adding is voice overs and translation tweaks. Everything else is server side tweaks to prep for launch.
That's what I meant. They are spending millions of dollars and a year or so to poorly translate some quest text in order to make it more suitable for the western market.
Or at least that's what they are claiming. Personally, I didn't notice any big differences between that unofficial English patch and the latest translation. I think that they are just bullshitting and hyping up their game and the fanboys are eating it up.
NCSoft is spending millions of dollars converting "your MMO" to "our MMO" not out of the kindness of their heart but because they want our money. Besides that, I seem to remember that "our MMO" is pretty popular in "your part" of the world.
The person in question is not complaining, he is providing his review. If you disagree with his points, address them. Otherwise, there is no reason for being nasty.
I'd believe you if the Aion on the Korean servers was different from the Aion I'm seeing in beta. IT'S THE SAME GAME!! They haven't changed anything. The only things they are adding is voice overs and translation tweaks. Everything else is server side tweaks to prep for launch.
That's what I meant. They are spending millions of dollars and a year or so to poorly translate some quest text in order to make it more suitable for the western market.
Or at least that's what they are claiming. Personally, I didn't notice any big differences between that unofficial English patch and the latest translation. I think that they are just bullshitting and hyping up their game and the fanboys are eating it up.
After 2 months bashing this game daily on these forums you're still playing it to know about the latest translation?
Impressive.
WOW doesnt have pvp. It has group dueling. THey got rid of pvp when the intoduced BG's. Since they never intened for players to actually raid outside of instances.
Roses are red
Violets are blue
The reviewer has a mishapen head
Which means his opinion is skewed
...Aldous.MF'n.Huxley
That's what I meant. They are spending millions of dollars and a year or so to poorly translate some quest text in order to make it more suitable for the western market.
Or at least that's what they are claiming. Personally, I didn't notice any big differences between that unofficial English patch and the latest translation. I think that they are just bullshitting and hyping up their game and the fanboys are eating it up.
First post me some pic's of these poorly translated quest text please (NA/EU version). And did you report them in the betaboards ? (that is what they wanted us to focus on, so they could correct them)
I really don't see too much hyping from them so far (mostly coming from players).
Bullshitting what hartless ? NA will launch with the latest version ( do you really think they can wave a magic wand and this version will be ready for western release).
How do you know how much they are spending?? <<who is doing the BSing now ?
Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries...
That's what I meant. They are spending millions of dollars and a year or so to poorly translate some quest text in order to make it more suitable for the western market.
Or at least that's what they are claiming. Personally, I didn't notice any big differences between that unofficial English patch and the latest translation. I think that they are just bullshitting and hyping up their game and the fanboys are eating it up.
First post me some pic's of these poorly translated quest text please (NA/EU version). And did you report them in the betaboards ? (that is what they wanted us to focus on, so they could correct them)
I really don't see too much hyping from them so far (mostly coming from players).
Bullshitting what hartless ? NA will launch with the latest version ( do you really think they can wave a magic wand and this version will be ready for western release).
How do you know how much they are spending?? <<who is doing the BSing now ?
Unfortunately, I do not have pics of poorly translated text. I don't mean the actual translations, I'm sure that they are relatively correct. I'm talking about the overall text and how it never seems to actually grasp you because the writing style sucks and at least to me, reads like a translation, as opposed to being written in it's original language. Just my opinion anyway.
The hype is out there, you just have to look for it.
Bullshitting, because this game was originally designed with the western market in mind. It clearly isn't and the 1.5 patch won't help. Bullshitting, because it does not take a freaking year for a team to translate the game from Korean to English. I'm sorry it just doesn't. Bullshitting, because the quest texts were the same as in that leaked English patch which some of us used to play on the Chinese version.
Anyway, it doesn't matter. I'm just tired of people claiming that this game is being changed to suit the western market when it really isn't. Like this is a true beta and we're playing an unfinished client.
NCSoft is spending millions of dollars converting "your MMO" to "our MMO" not out of the kindness of their heart but because they want our money. Besides that, I seem to remember that "our MMO" is pretty popular in "your part" of the world.
The person in question is not complaining, he is providing his review. If you disagree with his points, address them. Otherwise, there is no reason for being nasty.
I'd believe you if the Aion on the Korean servers was different from the Aion I'm seeing in beta. IT'S THE SAME GAME!! They haven't changed anything. The only things they are adding is voice overs and translation tweaks. Everything else is server side tweaks to prep for launch.
That's what I meant. They are spending millions of dollars and a year or so to poorly translate some quest text in order to make it more suitable for the western market.
Or at least that's what they are claiming. Personally, I didn't notice any big differences between that unofficial English patch and the latest translation. I think that they are just bullshitting and hyping up their game and the fanboys are eating it up.
After 2 months bashing this game daily on these forums you're still playing it to know about the latest translation?
Impressive.
Just because I have some negative things to say about it, doesn't mean I don't like it. Rather, I choose a more realistic approach--I like the game but realize that it has problems.
Very often, the problem with zealous fans is that they interpret any negative comment about their game as bashing. It's not.
That's what I meant. They are spending millions of dollars and a year or so to poorly translate some quest text in order to make it more suitable for the western market.
Or at least that's what they are claiming. Personally, I didn't notice any big differences between that unofficial English patch and the latest translation. I think that they are just bullshitting and hyping up their game and the fanboys are eating it up.
First post me some pic's of these poorly translated quest text please (NA/EU version). And did you report them in the betaboards ? (that is what they wanted us to focus on, so they could correct them)
I really don't see too much hyping from them so far (mostly coming from players).
Bullshitting what hartless ? NA will launch with the latest version ( do you really think they can wave a magic wand and this version will be ready for western release).
How do you know how much they are spending?? <<who is doing the BSing now ?
Unfortunately, I do not have pics of poorly translated text. I don't mean the actual translations, I'm sure that they are relatively correct. I'm talking about the overall text and how it never seems to actually grasp you because the writing style sucks and at least to me, reads like a translation, as opposed to being written in it's original language. Just my opinion anyway.
The hype is out there, you just have to look for it.
Bullshitting, because this game was originally designed with the western market in mind. It clearly isn't and the 1.5 patch won't help.
How so?
Bullshitting, because it does not take a freaking year for a team to translate the game from Korean to English.
Maybe they aren't just translating, but waiting for western players input, they've already proven that by adding, for example, the left button camera rotation which was so asked for in the beta boards.
Bullshitting, because the quest texts were the same as in that leaked English patch which some of us used to play on the Chinese version.
They are not, you are bullshiting here.
Anyway, it doesn't matter. I'm just tired of people claiming that this game is being changed to suit the western market when it really isn't. Like this is a true beta and we're playing an unfinished client.
Western market != you and only you, sorry to burst your bubble, but this game will catter more western players than most of the western made games, just check out warhammer alliance's actual status to realize everyone who's played Aion is praising it, here, in the west.
NCSoft is spending millions of dollars converting "your MMO" to "our MMO" not out of the kindness of their heart but because they want our money. Besides that, I seem to remember that "our MMO" is pretty popular in "your part" of the world.
The person in question is not complaining, he is providing his review. If you disagree with his points, address them. Otherwise, there is no reason for being nasty.
I'd believe you if the Aion on the Korean servers was different from the Aion I'm seeing in beta. IT'S THE SAME GAME!! They haven't changed anything. The only things they are adding is voice overs and translation tweaks. Everything else is server side tweaks to prep for launch.
That's what I meant. They are spending millions of dollars and a year or so to poorly translate some quest text in order to make it more suitable for the western market.
Or at least that's what they are claiming. Personally, I didn't notice any big differences between that unofficial English patch and the latest translation. I think that they are just bullshitting and hyping up their game and the fanboys are eating it up.
After 2 months bashing this game daily on these forums you're still playing it to know about the latest translation?
Impressive.
Just because I have some negative things to say about it, doesn't mean I don't like it. Rather, I choose a more realistic approach--I like the game but realize that it has problems.
Very often, the problem with zealous fans is that they interpret any negative comment about their game as bashing. It's not.
I do consider myself as an Aion fan, I do enjoy this game and the huge ammount of possibilities it offers for guilds like mine, I would not call myself zealous though, I only respond to vague posts, don't tell me aion sucks, tell me why it sucks, then we might have a discussion going.
They added the LMB camera rotation around your character? That's good news.
NCSoft is spending millions of dollars converting "your MMO" to "our MMO" not out of the kindness of their heart but because they want our money. Besides that, I seem to remember that "our MMO" is pretty popular in "your part" of the world.
The person in question is not complaining, he is providing his review. If you disagree with his points, address them. Otherwise, there is no reason for being nasty.
I'd believe you if the Aion on the Korean servers was different from the Aion I'm seeing in beta. IT'S THE SAME GAME!! They haven't changed anything. The only things they are adding is voice overs and translation tweaks. Everything else is server side tweaks to prep for launch.
That's what I meant. They are spending millions of dollars and a year or so to poorly translate some quest text in order to make it more suitable for the western market.
Or at least that's what they are claiming. Personally, I didn't notice any big differences between that unofficial English patch and the latest translation. I think that they are just bullshitting and hyping up their game and the fanboys are eating it up.
After 2 months bashing this game daily on these forums you're still playing it to know about the latest translation?
Impressive.
Just because I have some negative things to say about it, doesn't mean I don't like it. Rather, I choose a more realistic approach--I like the game but realize that it has problems.
Very often, the problem with zealous fans is that they interpret any negative comment about their game as bashing. It's not.
I do consider myself as an Aion fan, I do enjoy this game and the huge ammount of possibilities it offers for guilds like mine, I would not call myself zealous though, I only respond to vague posts, don't tell me aion sucks, tell me why it sucks, then we might have a discussion going.
The problem is that every time I tell you what I consider to be a problem, you and others automatically accuse me of trolling and of being a hater, something that you implied in an earlier post.
So you tell me, why should I bother if anything ever remotely negative is being met with hostility and downright hatred?
NCSoft is spending millions of dollars converting "your MMO" to "our MMO" not out of the kindness of their heart but because they want our money. Besides that, I seem to remember that "our MMO" is pretty popular in "your part" of the world.
The person in question is not complaining, he is providing his review. If you disagree with his points, address them. Otherwise, there is no reason for being nasty.
I'd believe you if the Aion on the Korean servers was different from the Aion I'm seeing in beta. IT'S THE SAME GAME!! They haven't changed anything. The only things they are adding is voice overs and translation tweaks. Everything else is server side tweaks to prep for launch.
That's what I meant. They are spending millions of dollars and a year or so to poorly translate some quest text in order to make it more suitable for the western market.
Or at least that's what they are claiming. Personally, I didn't notice any big differences between that unofficial English patch and the latest translation. I think that they are just bullshitting and hyping up their game and the fanboys are eating it up.
After 2 months bashing this game daily on these forums you're still playing it to know about the latest translation?
Impressive.
Just because I have some negative things to say about it, doesn't mean I don't like it. Rather, I choose a more realistic approach--I like the game but realize that it has problems.
Very often, the problem with zealous fans is that they interpret any negative comment about their game as bashing. It's not.
I do consider myself as an Aion fan, I do enjoy this game and the huge ammount of possibilities it offers for guilds like mine, I would not call myself zealous though, I only respond to vague posts, don't tell me aion sucks, tell me why it sucks, then we might have a discussion going.
The problem is that every time I tell you what I consider to be a problem, you and others automatically accuse me of trolling and of being a hater, something that you implied in an earlier post.
So you tell me, why should I bother if anything ever remotely negative is being met with hostility and downright hatred?
Don't say you and others unless you can provide an example.
Hatred? lol, don't play the victim dude, nobody is forcing you to be exposed to such a hard enviroment as the one you're describing.