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First of all this has nothing to do with EQ2 so don't bring it up.
I was following WoW for about a year. I didn't play OB beause I didn't want to have anything spoiled for me, I even stayed away from forums for the most part. Everything about it seemed so "awesome", and the reviews I read made it sound even better.
Well.. I waited outside my local EB for about 15 minutes before they opened, and got it about 8am on the 23rd. And from there on it was, to put it plain, a disappointment.
My first problem - The crafting system. The crafting system is set up so that everyone crafts. Just about everyone uses one gathering and one production skill, more than any other game i've seen... basically because it is just so "convenient". If you don't have a gathering skill you're going to be pressed for money, and if you have the supplies you might as well craft. I usually like to craft because then I can be one of the few who can make that special item.. but as it is now everyone will be able to. You may think this is a good thing.. I hate it.
Second problem - PvP - Any PvP can that has abilities that can incapacitate people for more than 10 seconds is broken IMO. Some spells can easily put you out for than a minute(spamming fear, etc.). I know some classes have to rely on these spells to survive, but I would like to see a different way for these classes to survive. Also, there is a lack of PvP rewards(though i hear this is going to eventually be changed).
3rd problem - Overall combat - it just seems too "easy". I'm level 34, and the only way I would die outside of PvP is if I forgot to keep track of my HP bar. If I ever get into trouble(which is usually only if a mob spawns on top of me), I have so many different options I can use. I can blind the target, I can sprint away, I can vanish, I can use a healing potion, use first aid, etc. etc. etc.
4th problem - Overall ease of gameplay - It seems like my hand is held the whole way. It tells me exactly where to go, how to get there, who to talk to, etc. I heard it gets harder after level 15, but I haven't seen any of that. And yes I've done instances.
5th problem - Customer Service/GMs - I haven't had many problems with this personally, but my RL buddy got banned for saying to someone, "damn you bastard lol". I mean come on! He gets banned for 72 hours for this! No previous warning, even though IMO he shouldn't even get a warning for this... since it is rated "Teen" and there is a profanity filter.
And for the Community moderators.. I'm not much of a fan of them. Here is one post I remember(not an exact quote):
Poster:
"Speed enchantment on boots doesn't work, is there a fix for this planned?"
Moderator:
"Just use on of the other enchantments, there are plenty."
6th problem - Community - Worst. Community. Ever. That's all I'll say about this. There are far too many stories to tell about this, and /leave 1 and /ignore just doesn't fix the problem.
Well, that's my rant. I have already cancelled and my sub it will end in about 9 days. Maybe I was over-hyped about WoW, I don't know. All I know is I'm not having fun with it.
P.S. - You may think, "why are you posting this?" I don't know, I guess I'm just pissed because it isn't what I expected, and I just need to vent.
Comments
I can't say I agree with you, but at least you didn't say just "WoW sucks!!!!"
Oh, and the community and CS is one thing I do agree with you about.
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"There is no reason anyone would want a computer in their home."
-- Ken Olson, chairman of Digital Equipment Corp, 1977
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"There is no reason anyone would want a computer in their home."
-- Ken Olson, chairman of Digital Equipment Corp, 1977
All very valid points. But I still love the game!
and /leave 1 solves almost all of the community problems I hear about but have never seen (as it is the first thinig I do on any new charecter. Not for the purpose of the bad community, but I like my group and guild chat to not be constantly pushed up by jibberjabber I have no intrest for)
Althought I agree with almost all your points, I still love it and think it is one of the best MMOs I've ever played!
(btw: I share your views on the crafting system)
www.warcraftradio.com
That is exactly how I felt about the game. I also posted a rant when I played the game It is way to easy in every way possible. I hated how I would craft and sell products, and no one would want to buy them just because they can craft themselves. The crafting was way to easy and boring. I would travel wait for a mine to apear, or with my rogue, I would skin every single thing possible. Even other peoples dead corpses they didnt skin. It was way to easy and boring. They made the game as if people are stupid. Every possible aspect of the game is easy.
EQ2 Qeynos Guild- http://www.imperium-arcanum.com
Yea, it does help.. but I kind of feel isolated from the community when I do that(which is a good thing.. but a bad thing... hard to explain :P ).
And regardless, I have to deal with the community outside of my guild to some extent. Whether it is with instances, or raids, etc.
I have alot of the same complaints, some people like a dumbed down game til they get bored themselves, but as of right now those people don't really care about the longevity of the game.
Can't forget the speed hacks as well to make the game even easier. But some people want to log in for 1/2 hour get a level all by themselves then log off. Might as well play single player games if you have no time to devote to an online game if people want that game.
I am surprise WoW doesnt have a "Last Save" option players can use it before a "tough" fight
At least you guys are starting to come off the "WoW Crack" that automatically seemed to zip up every player, and reviewers nose as soon as they opened up the box to it, and realize how ridiculous this game is.
Not going to live past MXO, MEO, DDO, Tabula Rasa and Vanguard all eventually to be tempting its populace over.
Its the battle.net community - I would have expected nothing different (the be honest the concept of most battle.net players actually playing a MMORPG is alien to me :-) )
lol... that's pretty much the EXACT same rants i have...
the main one for me was it being too damn easy though... there was practically NO challenge in WoW, which is why i got burnt out after just 2 weeks...
anyways, good ranting though...
not very often you see good ranting
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BigPeeler - The Origin
Crazy Drunk Hindu: "Man!... Why you gotta be like that Peeler?..."
Peeler: "I dunno man... thats just the way it is. ^.-"
Crazy Drunk Hindu: "Aye..."
BETTER RECOGNIZE!!!
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Dont know what games you guys have played. I think wow is awesome. I have played daoc 2+years, Anarchy online 1.5, ultima online 1 week worst I have played. This crafting is 100% better than daoc. Nothing worse then standing at merchant and buy all your supplies and just do it there for hours. At least in wow you have to leave the cottage to get half of your supplies or have to goto auction and hunt for them. Yeah everybody can pick anything, but only 1 unless you want to starve and have 2 crafting skills. This gathering system i think is good for another reason. Since you cant buy all your materials from merch you have to farm or look to buy. Nothing wrong with that compared to do nothing but craft no challenge whatso ever. My druid is about 150ish leatherworking and still have to buy from other type of crafters to complete my goods. Hence forces you to get away from the merch and explore. Pvp system isnt even in yet expect the standred killing. The battlegrounds still have to be put in. As I read it is solo pvp quest, group quest and raid lvl quest (taking a town). I cant complain about the to easy part. Yes could be better but, with the xp bonus pool and easy to get to the end game. I heard wow is about the end game and not the lvling grind like most mmpg. They just have to keep the end game up to date, constant improving and changing. I get tired of one char and then poof my priest that I havent played in a week is at full lvl at 200% xp
rawr
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I am the flipside of the coin on which the troll and the fanboy are but one side.
Go play Lineage ][.
Haha, yea those are some valid points. But, I'm sure we'll see changes in coming patches and such. You can see that they're working on things because for about a week my characters were naked at the selection screen and now the armor and tabards show up. But, for me, being in college and own 3 vehicles and LOVE building my Jeep I can be considered a somewhat casual player. I think according to Xfire I have ~180 hours in since release. I only have a 30 rogue, 18 priest, and started a hunter that level 7 now (can't wait to hit 10 tonight to get my pet ). I do have to say though, you made a good statement and I thank you for not saying crap like "WoW sucks go play EQII". I'm sure the wrinkles we have now will smooth out over time. I'm pretty optimistic.
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http://www.clanlaw.tk
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Two atoms walk out of a bar. The first exclaims, "Damn, I forgot my electrons." The other replies, "You sure?". The first explains, "Yea, I'm positive."
For the most part I agree with the original poster.
I'm not too familiar with the 'other' side of crafting, being an enchanter a tailorer. I tailor so I can create items to disenchant, and my enchanting won't be profitable or desirable until I get to a very high level. From what I noticed though, hardly anybody advertises their items for sale except for the occasional enchanter selling some higher-level enchants. And usually loot drop/quest rewards is better than what you can craft yourself or buy in the shop. Almost all the profit is to be earned through selling your gathered items, such as mineral bars and leather because the demand for player-crafted items is close to zilch. About the only thing that I see people ask for anymore are bags, and that has dwindled down considerably now that everyone has them. I do like how Blizzard tried to make the different crafters complement each other so that you need herbs/copper bars to craft certain items, or you need a blacksmith to make you a silver rod for enchanting, etc... However, in practice, hardly anybody interacts with each other and just purchase their supplies from the auction house. It's just too hard to hunt down a blacksmit who will actually take the time to craft you a silver rod.
PvP, ugh, what can I say? I've had fights where I'm 3 levels higher than the guy, but I just end up getting entangled or stunned for most of the fight. And being a shaman, the most I can do is daze them if I get lucky or slow them down, but I can't freeze them on the spot or incapacitate them for 10+ seconds. It's no fun standing around watching the enemy pummel you with everything they got and you're powerless to do anything to stop it.
Also, there's really no system put in for the ganking of low-leveled people, and although it hasn't become a problem yet, I can see how bad it would be for a coupla level 60's to waltz into newbie town and kill all the NPCs. Hell, I was level 23 and I waltzed right into Auberdine, killed two merchants and a quest-giving guy and ran away before the sentinels could kill me. And that was just by myself. What's to prevent against some guild who has too much time on their hands from doing the same, but to a larger effect?
The combat system I would say is typical of MMORPGs, with the exception that your downtime is reduced to a minimum thanks to fast HP/MP regen. This is actually a good thing because I don't want to spend 50% of my game time just sitting down and recovering after a battle, and after having to kill so many mobs left and right, it starts to get old fast. But the same 'skills' you use for other MMORPGs apply here too, tanking, kiting, pulling, etc...
Personally I like having quests that tell me where to go and what to do. I don't want to spend 5+ hours of my time to find out where some enemy is, just so I can spend another hour or so killing them to get the quest item, and then having to spend another hour or so finding the guy that gave me the quest. Multiply this by however many concurrent quests you have and you can see how the problem is compounded. Instances are supposed to be hard, but in my experience, if you have a group of 3 people with a healer, a tank, and another random class of your choosing, most instances are a piece of cake if you guys play it smart (don't draw too much aggro, stop often enough to be at full strength, etc...). The instances are only hard if you're too low-leveled to get through them, but otherwise they're a breeze. What I have the biggest gripe about is the bosses being too easy. I mean, they're like as strong as a regular mob + some more HP. They hardly have any special skills and are just as easy to take down as a regular enemy. Not fun to fight bosses.
After playing EVE Online and having devs that are honest with you and tell you pretty much what's going on when there's an extended server downtime or a crash, etc..., I'd say that Blizzard is definitely a step behind. Just the other day, they pulled the servers down and then made a 'planned downtime' post AFTER they went down. That's just bullcrap, if they're going to pull the servers down for an unexpected maintenance, at least tell us that, but don't pretend like it was 'planned' all along. Also, GMs don't really post meaningful replies to posts, everybody's screaming "Blue text required!" in their posts but usually the replies are meaningless answers more suited for PR representatives.
As for the community, ugh, I have to agree with you there. Counter-Strike is a good game but the game is ruined by those l33t kiddies who only seem to know pwned, omg lol, and hax in their vocabulary. Hence why I don't play the game anymore. As for WoW, it pulled in all those b.net kiddies from around the world and we have the same thing. I like the game, but I'm considering quitting just because I can't stand the immaturity that floats around in General chat. Sure, leaving the channel is one solution, but then I miss out on the group invites, chances to help others with their quests, etc... But more than once I've been aggravated enough by the people on General chat that I've lashed out openly at them, calling them all idiots and retards and receiving a sound reprise myself.
For now, I'll still keep my account and I'll be paying for one more month. After that, we'll have to see. What I'm starting to realize is that PvP is pointless, people don't really work together in groups, raids turn into huge confusing mobs with little organization, and I'm starting to skip reading the quests and only looking at the objectives and rewards. Sure, there are good guilds out there with mature players who all band together for the common good, but I don't want to take the effort to sort through the rest of the garbage in the meantime.
Vork, perhaps this game isn't for you and me, eh?
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# of deleted posts thus far: 1
Anyone here ranting make it above level 30? Really doesn't seem like it.
Crafting- nothing I like more than spending hours and hours crafting and having zilch to show for it.
Gameplay- what you call "easy" I call "streamlined". An MMORPG SHOULD NOT be hard to play. If it is then it's been programmed badly.
Difficulty- just because you made it past the first instances does not automatically them all easy. Instead of going through the Dead Mines with 3 people try Gnomeregan with only 3 and count the seconds until you all die horribly.
Community- seriously have not run into any problems. Yes, I do see people name calling over General once a week but I don't see that as a reason to condemn the entire populace.
Sounds like many people here are just looking for things to complain about it. You went into the game hoping it was exactly like some other game and are now disappointed that it's not.
I think that's why people love WoW over any other MMORPG, cause it's easier.
If you find it too easy, then WoW is not your kind of game. But hey it's fun, so that's what counts.
I prefer playing a MMORPG where I'm not punished for mistakes or errors I do, and WoW gives me all of that.
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Stealth - Ambush - Hemorrhage - Sinister Strike x2 - Cold Blood - Eviscerate - Vanish - Preparation - Cold Blood - Ambush - ... you're dead! :P
The game can be as easy as you make it. The game leads you as long as you allow it.
If the NPC sends you somewhere, don't go, go do something else, go kill a more difficult mob. Been there, done that. Game allows you total freedom, at level one you can pretty much go anywhere and "try" to do anything.
This game was just released and will get a lot of improvements, even more so on the end game which is what matters for most. Balance of classes is a difficult issue, casters vs melee is an old debate without solution so far.
I like to watch movies, yeah call me crazy, I like to read books, call me crazier... I really don't want or don't have the time to grind. Yes WoW is for me and I'm having tons of fun, I log for an hour and accomplish something.
BTW, if someone plays 24/7 whys that Blizzards problem ? Maybe that persn needs help ?
To me this is by far the best MMORPG I ever played !
a casual gamer.
Ever since playing UO and EQ from their days of release, I have tried others. DAOC, Shadowbane, etc...
I have always said:
Why don't they make one that is fairly easy to level and have lots of quests? I want a game where I can play fairly casually and level fairly fast. Make the game outright fun and make it possible to play many different characters without having to dedicate all of your time to just one. This way you can basically enjoy the game from multiple saide without grinding to much through boring parts.
I think WoW has done this. I know there are going to be poeple who don't like it, but I believe there will be a larger number of poeple who do. I always wanted to be able to level a character to 20 or 30, then switch to another character and level it to 20 or 30 and enjoy the game from a different aspect. Other games tried this, but you end up running the same quests over and over, and it is just monotonous.
In WoW, when you start a new character, you pick a different race and now all your quests are different, the world is completely different. I played a gnome and started on one side of the world and have leveled to 15th level. Then I started a Night Elf and leveled to 17th level, and these two characters have not been in the same part of the world yet. I could then start a human and do it again, then I could start some horde races and do it again. Enjoy the low levels over and over without having to do the exact same quests over and over again.
There is a lot to this game, sure some of it goes by quick, but you enjoy doing it. Not like sitting and camping the same spawn point over and pver like in othe rgames. Talk about boring!
As far as I am concerned, World of Warcraft got it right!
First of all, why should I have to wait until 30+ to enjoy the game? It's the same argument that some people say a game is fun when you reach the higher level content, but why should I have to grind my ass off to reach it?
I don't want to spend hours and hours grinding, but I also don't want to make items that nobody will buy. Enchanting won't come into play until I'm way way up there and nobody's interested in buying anything I make from tailoring except for bags, and that's only a couple of people here and there. When I had an old character with herbalism and alchemy, I could barely sell any (even on the auction house) because people on my server were making them and handing them out for free. Why should I craft when it's pointless to do so except for myself?
I agree with the gameplay being streamlined, low downtimes, and just being a lot more fun than most other MMORPGs. But sometimes it feels just a bit too easy. For example, I was given a quest to go and kill some monster to prove my honor (for the Horde side). Me and the creature are the same level, it should be a fairly tough fight, right? Nope. I mopped the floor, my health didn't even fall below 75% when I killed it. And the quest description said that the enemy was 'so fierce a beast that many have fallen victim to it'. The only time I ever have trouble with a mob is if I take on something way higher-leveled than me (5+ levels) or if I end up aggroing more than 2 mobs on me. Otherwise than that, it's a walk in the park. And as for instances, I've been to Ragefire Chasm and Wailing Caverns, both of which, in the right parties, are a cakewalk. I'm a shaman and usually I'm the only one in the party that can heal but I find myself attacking the monster instead because rarely do people ever need healing, just a spot heal or a healing stream totem here and there. It probably gets harder though later on so I won't comment too much about it.
You may not have joined a server that has idiots running about but on Frostwolf they are a dime a dozen. I have to turn off General chat because always, without fail, there's some idiot or idiots spamming the General chat with stupid crap. Just the other day some guy with the name 'Homosexual' came on General and started to type 'I like boys' over and over and when we told him that his name was against the EULA, he started to pull some bullcrap like "What, I can't have pride?" when it's obvious his name was meant to make fun.
And no, I didn't go into the game expecting anything. I have played over 100+ MMORPGs but the only American ones I've ever bothered to play for more than a few hours is EVE Online. I didn't keep up with World of Warcraft at all and I had no interest in the game until the day of release, when I woke up that morning and decided to pick up a copy.
All in all, the game is fun but a bit on the simplistic side, it's meant for fast arcade-style fun rather than a long-term investment. Some people may not like it because it doesn't really feel like they've achieved much when they hit level 40+ because it went by so fast, but some people love to be able to level quickly and not grind endlessly for hours upon hours. Personally I enjoy playing the game, although it's starting to get a bit old. And as I've stated before, I'll pay for another month because the game is really fun to play in short bursts at a time, but if the community doesn't change then I might be compelled to cancel. CS was ruined thanks to those type of people and World of Warcraft is starting to incline towards that direction too.
can i have ur account dewd : )
I dont think I will agree with most of the points.
1. I think that you can gather with one skill and produce with another is a very good idea.
In most games I have played, having to chose have lead to overpriced items/goods as
some will always buy cheap and sell expensive. You would then have to spend a lot of time
trading or make another char to create goods or gather.
2. Well, I think this game isnt made out to be pvp, it has the capabilities but isnt really
designed to do it in the first place. Anyway I think that some of the 'weak' classes are
able to defend themselves better than in other games isnt really bad. I am not really
interested in 1v1, but rather how pvp will work out in group fights.
3. I dont think this game is too easy. Think its about right. During open beta i used about
1 week to reach lvl 16 with about 4-5 hours of play each day. If i compare with the last
game i played in ob, its about 50% of the time to lvl maybe, but that one i didnt buy partly
because of the grind. Dont think its hard to die if you hunt in the right places.
4. Dont think the gameplay is too easy.
5. If this is true its a real problem. Hopefully they will learn and show more judgement
in such bannings.
6. Most popular games seems to have bad communities in the beginning, think this will improve
in 2-3 months.
Anoyendie, NE war (17) of the Stress Test guild; ST1.
Elderwand, UD WL (16) of the Yeben Rellik guild; ST2.
Thunbarador, Orc war (17) of the Yeben Rellik guild; OB.
Realmreaver formally of EQ, SWG, FFXI and WoW.
Malis/Pirotess of PSO.
Some named of Diablo 1 and 2
Grendel Kinguard of GW.
Yes, crafting should be something that gives you an advantage, not something that just brings you up to par with most people.