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Good Guys: Trooper, Smuggler,?,?,
Bad Guys: Bounty Hunter,?,?,?
How do you think it will end up? Here's my guess
Good Guys: Trooper,Smuggler,Spy,Jedi
Bad Guys: Bounty Hunter,Sith Trooper,Spy, Sith
Currently Playing: World of Warcraft
Comments
Don't forget that you can also be a good guy BH. or a bad guy smuggler.
Then this page is very misleading
http://www.swtor.com/info/holonet/classes
It clearly shows each profession and what faction they belong to.
Currently Playing: World of Warcraft
And the "Grey" Guys? Where are they? Will they come? I hope so....BHs are Grey in my Opinion
German SWTOR Blog => www.swtor-blog.de
It just shows faction as you said, but the good or evil of a faction depends on how you view the Republic or the Sith. It seems like you are forced to pick a faction and likely have to stay with it, but your attitude can swing back and forth between good or evil. So you could be a "good" Republic smuggler, butstart making choices that make your character more bad.
And the "Grey" Guys? Where are they? Will they come? I hope so....BHs are Grey in my Opinion
I know where you are coming from and I would argue that smugglers would fit in that category as well. Both are usually in it for the money.
Currently Playing: World of Warcraft
Read the latest issue of ToP, the BH ends up helping the Jedi who is being held by the SIth by taking a message to the Republic for her. And if I remember from an old Dev Blog for BH one of the Devs said something about being in a bad place doing good things, or being in a good place, doing bad things (or something like that) And all that would effect how NPC, or companions treat you.
Each class belongs to a faction, Sith Empire, or the Republic.
You can be dark/light, evil/good on either side, but you belong to that faction for pvp purposes.
It's not strictly for PvP purposes in that aspect as you say. There is an alignment system you haven't been told about yet that will effect how those in your own faction treat you. You can’t be a trader to your faction without it effecting how you are viewed by your own fellow faction NPC, what planets you are welcome on, including how other players and guilds view you.
Yes, in the beginning you will start each class within its faction. As you play through the story the factional alignment will adjust based on how you play the story arcs. It is a light/darksystem somewhat, but not as you think. It actually affects your factional alignment in the end. You start as a BH with no empathy towards the Republic because they pissed you off ,as you move through your story you will make decisions that effect how others view you, and in the end it will also affect your PvP role, but that is mostly end game stuff.
In a sense the more emotionally involved you get in these stories, the more your alignment will reflect that. If you are a Sith simp, it’s gonna show, players and NPC everywhere will know. If you’re a real badass evil Sith, NPC will know and fear you. If you are a real mean Jedi, eventually it will be known by everyone what you are really about. In the end, you have changed so much that people, players want to kill you. Just like Count Dooku, just like Anikin.
You can only get away with treason for so long, but the real question is, will people around you figure it out before it’s too late?
It's not strictly for PvP purposes in that aspect as you say. There is an alignment system you haven't been told about yet that will effect how those in your own faction treat you. You can’t be a trader to your faction without it effecting how you are viewed by your own fellow faction, including other players.
Yes, in the beginning you will start each class within its faction. As you play through the story the factional alignment will adjust based on how you play the story arcs. It is a light/darksystem somewhat, but not as you think. It actually affects your factional alignment in the end. You start as a BH with no empathy towards the Republic because they pissed you off ,as you move through your story you will make decisions that effect how others view you, and in the end it will also affect your PvP role, but that is mostly end game stuff.
In a sense the more emotionally involved you get in these stories, the more your alignment will reflect that. If you are a Sith simp, it’s gonna show, players and NPC everywhere will know. If you’re a real badass evil Sith, NPC will know and fear you. If you are a real mean Jedi, eventually it will be known by everyone what you are really about. In the end, you have changed so much that people, players want to kill you. Just like Count Dooku, just like Anikin.
You can only get away with treason for so long, but the real question is, will people around you figure it out before it’s too late?
That's a pretty precise summary. I hope BW can pull it off.
Sith, BH, Spy, Support class.
Jedi, Trooper, Smuggler, Support Class.
So ONLY smugglers can smuggle for the Republic? and ONLY Sith can be BH's? Hummmmm Can we say Bioware is already screwing the pooch on this one.. Both classes have NO loyalty or alligance to either side.. And are Smugglers actually smuggling anything, or are they just another dps class that uses "cover".... lmaooo OH and BIOWARE.. LISTEN UP..
"HOW damn ICONIC is it to have an arrow on your screen to tell you, as a smuggler, where the best cover position is?"
I about pissed myself laughing at your contradictary logic and statements.. ROFPMSLMAO...... lol
I'll have to agree BH's and Smugglers have no allegiance and im sure smugglers will be a "cover" class and im sure there will be a lot of them running around but you also have to look at how MMO's always are built, 2 sides, no middle faction, because if there were middle factions that could interact with both sides it would be flooded and very few would choose one side or the other unless maybe ur a hardcore RP'er, honestly if i decide to try this game im just gonna play a character who would take out all the idiotic jedi ppl running around, but i would not play a sith, i'd have to be a BH most likely which would probably one the most fun to play.
"you know that whole 'we come in peace business.' Bite me!"
Do everyone a favor and read the thread before you post. You make yourself look stupid with what tillamook JUST POSTED above you.
Also, I don't know why you're complaining about indicated cover spots when this is an RPG, not a FPS.
Safe bet whatever the classes are called, the Republic and Sith classes won't have the same name, even if they are functionally identical.
Just going off KotOR, you have a heavy, medium, and light armor wearers, plus force users. The big question I would have is, are BHs medium or heavy armor wearers? I'll go with BH being a medium armor wearer. Smugglers are almost certainly light armor classes, as Spies would be, so I don't see the Republic having a Spy class.
Republic: Jedi, Trooper, Scout, Smuggler
Sith: Sith, Commando, Bounty Hunter, Spy
Does anyone else wish they would go to a skill based system to allow for more creativity or do you guys like the class system? I.E. Old Style SW:G vs New Style SW:G
Every skill-based, or rather classless, system I've tried is an illusion. There's really no creativity, it just makes it easier to go wrong with your choices. Every classless game has roles and combinations of skills that can be considered classes. So there really is no difference.
Personally I've liked games with classes more, but that might not have anything to do with the character development system at all.
Back on topic: Is it just me or has Bioware stated already that the game won't revolve around the traditional (cursed) holy trinity combat (in other words: terrible AI)?
I skate to where the puck is going to be, not where it has been -Wayne Gretzky
No. IMO skill based leveling systems are just as FoTM and hard to balance as class based, and possibly harder. Players mix and match skills in ways designers didn't think of and you have even more OP'd toons. You had 32 professions in pre-CU SWG, but how many different combos did you really have at end game? There's always a couple "best" builds.
Nope. In the end PVP was dominated by a select few builds and the only time it changed was when a patch nerfed the skills. Balancing was impossible and in the end all it led to was hate and envy on the SWG forums.I like knowing that in the next Star Wars game we will see classes similiar to what we saw and read about. That's sort of the point of aquiring a famous IP like Star Wars.
Currently Playing: World of Warcraft
I love Bioware games, but I want a healer or atleast a healer-like classe ;/
And the "Grey" Guys? Where are they? Will they come? I hope so....BHs are Grey in my Opinion
The factions do not mean good or evil. They are just factions. There will be good and evil players in both factions based upon the choices made along the way.
Therefore, I believe any class could potentially be 'grey' characters if you make good and evil choices along the way... but there is definitely no 3rd faction.
Nope, there are Republic bounty hunters, and smugglers working for the Sith. You just won't be playing as them. This game is all about creating a cohesive story and keeping the character iconic. It's not a "do-whatever-you-want", sandbox-style adventure. The fact that smuggler and bounty hunters are allied to certain factions has absolutely nothing to do with "loyalty", and you'd know that if you bothered to do the slightest bit of research. Smugglers are allied with the Republic because the Sith would kill them on sight (they broke the Mandalorian blockade and ruined the Sith's victory), and the Republic doesn't hire many bounty hunters because they can't be trusted (as the webcomic shows). Now kindly, go "ROFPMSLMAO" somewhere else, or do some damn research on what you're blathering about.
There was some buzz about pet classes like droid engineer and (presumably the sith counterpart) the slaver, though I don't know how much credence I put in that since every class will basically be a pet class thanks to the NPC companions.
I'm guessing:
Jedi, Smuggler, Trooper, Engineer
Sith, Bounty Hunter, Mandalorian, Sapper
In a setting so rich in sci-fi and technology, I could quite imagine a science based "magic" class that could toss force-fields around and deploy turrents/mines and stuff.
With each class having it's own KOTOR-like storyline, I'll naturally end up doing all of them (eventually) and as I usually gravitate towards being an iconic paragon of virtue in most "moral choice" situations, I'll likely stick with that. Will be interesting to see how a light-side Sith is perceived by his peers.
Playing: EVE, Final Fantasy 13, Uncharted 2, Need for Speed: Shift
A lof of people seem confused about what smugglers and bounty-hunters are.
Forget for a moment that in the real-world smugglers are criminals who trade in drugs and human beings and bounty-hunters bring criminals to justice.
In the Star Wars Universe as created in the movies and original books, you only got two sides. That is the empire, which is about absolute control over all its citizens and who puts humans first. And the rebels that is defined as NOTHING else then the group that is fighting them.
The rebels are good for no other reason then because they are the ones fighting the baddies.
This works in the movies, you don't have to much time to wonder about forms of goverment when planets are being blow-up.
In the first books, Han Solo Adventures, there is already a need for more depth. The smuggler Han Solo becomes not so much a dodger of tariffs but a rogue, a lover of freedom. Han Solo at Star's End has another character remark that the empire will come to no harm oppressing scholars as himself, but when they seek to control free people like Han, that is when they will be doomed. Which is of course is what happens.
In a later novel however, it comes clear that Han Solo is less of an actual smuggler and more a free-trader and the goverment ain't all baddies as he joins up with an agent of the empire who is seeking to fight corruption in the goverment. Han Solo still ends up arrested because no goverment can afford to run a smuggler run free.
It is in the expanded universe that the simple star wars really shows its cracks. A new group is introduced, the "criminals". SWG introduced these with its space expansion. For some odd reason, most people seem to put the bounty-hunters and even smugglers into this new group.
The "greys" mentioned earlier. But Han Solo is NEVER EVER grey. He is white. In all the movies, all the books he is NEVER EVER EVIL. He fights evil and prepression whenever he can. Sure, he grumbles a bit, but his character NEVER even lets evil get its way. He is in fact far more noble then the Jedi, the jedi are happy to let slavery be if it suits their intrests. Not Han Solo.
Han Solo is not a smuggler, he is a rogue who makes his living flying cargo from A to B. Sometimes that means dodging people at C who want to charge money for said cargo but that is just what he does between fighting evil.
I think that Bioware are making the same "mistake" with the smuggler class as D&D did with the thief class. Name them both rogues and their true role becomes much clearer.
The expanded universe tries to extend upon the basic rules of Star Wars by forching the rebels to actually have a form of goverment, of law and order (and clipping Han Solo's wings), pushing smugglers and bountry-hunters into new roles and create an empire that is in many ways a legit form of goverment really not that different from real world goverments.
But even with this added complexity, Star Wars remains a simple universe (which is the reason we like it, we are basically all still childeren at heart and we want to know the goody from the baddy and that the baddy is going to buy the farm at the end).
I wonder what Bioware will do with this. They have never been good at giving players a grey path. Make the empire/sith semi-decent or at least not wholly evil and it looses its appeal. What is the point of playing a sith if you can't kick puppies? And what good is being a jedi if the audience don't hiss at your opponent?
From the way the classes have so far been split up I think we might see something like this.
Smugglers are really just rogues, on the whole good, but while they have their price, they cannot be bought.
They love money but freedom even more and right now, the empire represents the greatest threat to their way of life. No smuggler can work for the empire and still remain a smuggler.
By the same notion, a bounty-hunter is someone who believes in power and control. Pay them and they will excersive control on your request. Freedom to them is off limited value, they capture anyone for the right amount and the reasons don't concern them. They might value their own freedom but probably assume that they are to strong to be controlled of or to little intrest. A bounty-hunter who starts to consider right and wrong won't last for long.
I have no idea how this will work out in game. It would really be a first. But I don't think you can have evil smugglers and good bountry-hunters. That would totally screw up game balance. At what point do your actions make you switch alliagance and therefor also your class?
For Jedi/Sith it is obvious. A jedi becomes a dark lord and vice-versa. Could a smuggler become a bounty-hunter?
But I think those looking for very complex systems are in for a disappointment. Bioware has never done this before, nor has any other company. Black&White. Good vs Evil. A kind Sith would be very hard to write for and what about a kind but strict sith? A brutal but sloppy sith? A strict mean smuggler? The combinations are endless and that means that you need an endless amount of content and content don't come cheap.
The best we can really hope for I think is that if you sway to much for your chosen alignment you get a betrayal quest and switch sides. Everything else is going to end up a mess in a single player game let alone a MMORPG that is supposed to last years.
I think any force sensitive will have healing powers. Most likely the jedi will.
Brotherhood Of Secrets - http://bhos.mgarf.com/forums.htm
It's not strictly for PvP purposes in that aspect as you say. There is an alignment system you haven't been told about yet that will effect how those in your own faction treat you. You can’t be a trader to your faction without it effecting how you are viewed by your own fellow faction NPC, what planets you are welcome on, including how other players and guilds view you.
Yes, in the beginning you will start each class within its faction. As you play through the story the factional alignment will adjust based on how you play the story arcs. It is a light/darksystem somewhat, but not as you think. It actually affects your factional alignment in the end. You start as a BH with no empathy towards the Republic because they pissed you off ,as you move through your story you will make decisions that effect how others view you, and in the end it will also affect your PvP role, but that is mostly end game stuff.
In a sense the more emotionally involved you get in these stories, the more your alignment will reflect that. If you are a Sith simp, it’s gonna show, players and NPC everywhere will know. If you’re a real badass evil Sith, NPC will know and fear you. If you are a real mean Jedi, eventually it will be known by everyone what you are really about. In the end, you have changed so much that people, players want to kill you. Just like Count Dooku, just like Anikin.
You can only get away with treason for so long, but the real question is, will people around you figure it out before it’s too late?
If Bioware can pull this off, I will be a very happy camper.