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Ive quit after playing AO for about three years. Its been a long time in coming but Im finally done with the stupidity that is AO. Im currently looking for a new MMO to play, but I find allot of them tend to be dummy MMOs. Im a old school D&D player, so I really like to do ALL my own stats/skills. I find the way most games level your stat points for you as saying you are to stupid to do your own stat/skill points. AO did allow me to do this, but thats about it.
Its going to suck starting over fresh, no guild, no buddies to start with, just cold starting over. Can any one recommend a relatively new game that has some pretty intelligent old school feel to it? I dont know if every one my age who likes the old school setups have all grown up and moved on to other things or if I just cant find MMOs that cater to this.
Any tips are appreciated.
Comments
Geez, you played three years and the game is stupid... What does this say about you ?
Sorry I can understand that at some point you get burned out on a game and it is time to leave, but this assinine way of trying to deny that it was ever any fun really bothers me.
I played UO for 2.5 years, was sick of it and quit, EQ for 4 years, was burned out and quit. But I can admit without any problem that I had a lot of fun with those games.
The new games are aiming for big numbers and have dumbed down the games pretty much, they are more like MMORPG lites than the first and second generation games. But on the other hand I am not burned out on AO so I will remain there for now.
So, it's stupid yet you play it? Your post makes no sense and I think is more then likely a poor attempt at humor. I really dont have to justify my self to some newb who is trying to troll in a thread that really leaves little if any room to do so. Do us all a favor and go numb your mind with more hecklers and leave intelligent people alone. Im sure every one the boards would be glad to see the AO fan boys stuff a sock in it for once, my self included.
Also played AO for a long time until CampLands twisted the heads on the devs.
Right now im waiting on World of Warcraft (EU-version) but dont have too much hopes for it (seems to easy).
Guild Wars might be good (becuase I loved instanced missions in AO) but too many DiabloII "MaStr3rS" might infect it.
Tabula Rasa seems promising but wont be relesed for a long time.
D&D Online might be good but Im doubtful to the twitch system.
Yeah, I seem to be in your boat too. The two game i'm watching are D&DO and Tabula. Being a big fan of games like Rune, Jedi Knight and other melee / ranged action games I am actually kind of excited to see a MMO trying to combine the two into an action mmorpg. I found that the most intense pvp fights I ever had were in Diablo 2 where it had a light action element as well as a strong strategic and character building element as well.
Every thing else seems to be designed with newbies in mind. I mean, I dont doubt the quality of WOW, EQ2 and so on and so fourth, I just don't think that after playing them in beta, that they truly have the ability to hold my interest when they literally are playing a large part of the game for you. I really like allot of the elements of Anarchy Online, but the high level game in particular is so broken its not worth playing. If there was a AO Classic server Id probably play on it, but as it stands right now its a pretty gruesome mess. I hope there is still a market for a thinking mans mmorpg, but it sure seems like there isnt.
Worlds of Warcraft PvP is awesome. Don't judge it till you get a char to at least 20...
38 Orc Hunter Mojojojo
Gorefiend
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Seems too easy? Wrong, it's easy to start but, once you hit the 30's the game picks up. Tradeskills get harder.. mobs get harder... there are Elite "instances" and caverns around. The skill system is easy to figure out, the game already has a healthy economy, now I just wish I didin't commit all this time to a hunter - 2 of my friends bandwagon'd over to hunter also, so I'm thinking of starting fresh on a new PvP server and check out the alliance.
Anyway WoW - excellent game if you liked the other blizzard titles. One thing I really like is they kept the treasure chests. Every once and a while you will happen upon a camp no one has visited in a while and BAM, you'll see in the back of the crowded camp a treasure chest! YA, kill yer way to it to find out if anything good is in it - 70% of the time I have found some really nice stuff!
Anyway I'd give it a shot - WoW
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You are missing the point, to an old schooler games like WOW and EQ2 play them self. I played WoW beta up to a good level (42) and found the game its self to be a quality game.
I dont doubt the quality of WOW, EQ2 and so on and so fourth, I just don't think that after playing them in beta, that they truly have the ability to hold my interest when they literally are playing a large part of the game for you.
I enjoyed Diablo 2 but it had allot more depth in character creation, not as much depth as Anarchy Online, but you defiantly were building a character rather then playing a pre-designed class. My problem with WoW is the same problem I have with EQ2, you have little versatility in twinking, stat distribution, and skill placement. In AnarchyOnline there were something like 5 different skill tables you could adjust, which added a whole new layer of complexity to the game play that just isnt found in any of the current mmos. The problem with AO is how poorly the actual game is managed. AnarchyOnline has allot of great systems that I would like to see used in other games, however I fear that no one will try to implement any systems like these because of how horribly AO has failed.
I love the IP system, I love the special attack system, nano skill system, HP/MANA(nano) recovery system, perk trees, the maps systems, and so on and so fourth. The core game interface is a wet dream for any one who loves really complex game play, however actually playing the game, traveling though the zones, killing the mobs, and leveling up is where you hit snags. This is the part that sucks beyond words, Im not even going to let my self start ranting about it.
The point is, when I am playing EQ2 or WOW, I feel the only thing Im doing as a player is paying attention to mob fights and hitting buttons at the right times. That whole layer of character creation feels like its being played for me, which is frustrating. If I just wanted to play a game for reaction time game play Id play a FPS like HL2, Unreal 2XXX, or Halo 2.
These games are designed for players who feel threatened by the massive stat tables, skill tables and trees. When you hide all that from a old school MMO player it becomes very boring and is to easy in respects to that aspect, not the aspect of raiding organization or team work.
ehm you say it is stupid, so he was wonder why did you played for 3 years. SO the statment what does it say about you. Crearly he just responded to you he is not a troll.
I mean if you had say, it was great at the beginning but now its crap thats understandable thats what you are saying right?
"the stupidity that is AO" is what I said. The game it's self was never great except at a few key points which I brought up in my latter post. I suppose I should of been more clear as to what I was calling stupid. A game can not really be stupid in it's self
stupid Audio pronunciation of "stupid" ( P ) Pronunciation Key (stpd, sty-)
adj. stupider, stupidest
1. Slow to learn or understand; obtuse.
2. Tending to make poor decisions or careless mistakes.
3. Marked by a lack of intelligence or care; foolish or careless: a stupid mistake.
4. Dazed, stunned, or stupefied.
5. Pointless; worthless: a stupid job.
Pretty much everything there indicates that being stupid is the quality of a self aware being, with the possible exception of number 5. When I was using the term the stupidity that is AO, I was referring to the people that run AO, not the game its self. The game its self has allot of flare, potential and good things going for it. What it has going against it is the stupidity that the people who run the game possess. I was apart of just about every customer feedback program, testing program, and so fourth short of QA team. They actually got mad at me when I got mad because they simply wouldnt fix things, do totally retarded things, and helped me coin the term the general stupidity that is AO.
I assumed that you knew a lump of code could not be slow to learn or understand, be able to make poor decisions or careless mistakes, or be foolish, and were trying to twist my words into something I never said, hence why I refused to explain my self. If this was unclear beforehand, I hope it is clear now.
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AO has a well developed skill system, but IP's restrict progress in a lot of ways.
EQ2 whilst good also has self-imposed restrictions, once you hit lvl 20 as artisan and adventurer you are 'stuck' with your choice. SoE are going to introduce training so hopefully there will be more customisation of players.
Looking at other mmorpgs, Ive been looking into The Saga of Ryzom and as an old school D&D er myself I like the class/skill system it has, I think thats a game to keep an eye on over the coming months, it makes a good alternative and is quite established, there is a 2 week trial so try it and see.
I dont know, I really dont see how the IP is restrictive. Its really the best twinker system Ive ever seen. EQ2 seems to be as far from the old timely skill tables as possible, which is why I would pick it over anything else. I say that because I would want something that doesnt allow character customization to not try and play like it does, but rather create other game play elements that distract from it. WoW Is good, but it doesnt have the epic feel EQ2 does.
I tried the saga of ryzom but it has allot of problems. It doesnt have a very epic feel, and while the graphic engine runs smooth as hell and is full of nice effects, I find that the actual art is really really bad. There really is not newb content, and while it does allow you to learn different skill trees, you are cut off in allot of areas if you try to be diverse. I just didnt feel really en-ruptured in the games atmosphere like I did when I started playing Anarchy Online, EQ2 or WoW.
On a last note, could you explain how the IP system is restrictive? Im not being sarcastic, Im just worried I missed something in EQ, SWG or some other trainer based game. I think the over all equipment systems combined with the IP system probably allow for more customization then Ive ever seen really.
By restrictive I meant the player had no choice which skills were light green, greeen, blue, dark blue. Yes you can influence them based on profession/breed, but a better system would have been to allow a few to be swapped around or traits/traditions that EQ2 has every few levels, which allows more player customisation of their character.
Also if you are new to the game and spend IP's ad hoc then you have a limited number of reset points. One way ticket to Gimpdom there.
In EQ2 training is going to be introduced very soon, probably first thing in the New Year, this will allow characters even more unique.
By restrictive I meant player choice, not by players being limited in what they could spend IP's on or how far they tweak, but by breed/profession caps as well.
As an older player myself, I'd love to find an old style d&d game myself, but from what I've seen so far don't count on it. D&DO has already started getting complaints by people who want them to even out the classes at the beginning so magic users are on an even footing with other characters which sucks. (I always loved the magic user class, they've always been the most rewarding class to play in my opinion.)
I only played AO for a while and it just wasn't for me so I quit. I did like the leveling system.
WOW well in a week I was lvl 30 and it just got old quick in my opinion. The pvp wasn't so great just the standard paper/rock/scissors style combat.
I'm starting to wonder if they'll ever make a massive that captures the pen and paper ideal.
Calamities are of two kinds: Misfortune to ourselves and good fortune to others
word
to be dead is to be free so to be alive is what ?
I hate FPS with a passhion, I don't think It would ever happen ^_~
i loved AO as well, those blue to green ip distributions. those implants that you could spend hours and hours scrabbling to get and make yourself uber with.... Twinking a skill you didnt need to fit on a piece of equipment then realise it was 75% effective, or worse 50%!!! It really was a true character playkit.
I just bought EQ2 and after a week i noticed that i have nowhere near the same control. Like someone said before its like a FPS. I'm also not keen on the quests, what i used to love about AO was the mission generator. Need a piece of armour but have no money, go get it as a reward. I mean it was crap armour but you could be pretty much self sufficient in every way. With EQ2 i feel like im being led skipping and whistling through the story all the time and have no control over whats happening.
Anyway, i want the next AO too, may even go on again for the free year may see some of yous there hopefully
AO's skill system is by far the best I have yet to see in any online or offline game, add in perks and implants and items and you have customisation that is years beyond anything on the market today.
I would evolve it a little bit if I were to make a AO 2 maybe, just a little.
1. Upon characther create you get 2 or 3 "greenfrees", these can be used at any time in you career and it changes the skill con to green, reimbursing whatever surplus IP ends up to buy same lvl as if it was green.
2. I would seperate tradeskills, something that was at launch mostly a small hobby has now turned into a full time job with the addition of thousands of created items, this should be reflected and you should NOT have to use combat IP for tradeskill IP, or even be able to.
3. Prestige classes, kinda like DD has, say each prof had 4 prestige classes, that would be awesome, however they did it
4. Social TAB, I would add one more tab to outfit window were I with a click could switch from social to combat gear without the need for insane buff hunting and imp swapping to get my old gear back, as it is now to few people use the waste array of social items in the game due to the hassle of switching back and forth. ( This has to do with skills in the way you equip items BTW, if anyone was wondering).
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rumpeldilskiminskitjolahopp
(this is for SEARCH purposes only, until we get a better way, or any way, to keep track of our posts)
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Originally posted by Jerek_
I wonder if you honestly even believe what you type, or if you live in a made up world of facts.
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so Ravenmgs, you dont recommend AO anymore?,
i dont played yet and i was about given it a try out, so should i try it? or i will lose my time?
nice! thanks