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Basically I was thinking about picking up Runes of Magic as a secondary mmo..
I enjoy PVP but I hear you need to spend alot of money in the cashshops to be able to compete..
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Currently playing:
FFXIV on Behemoth, FFXI on Eden, and Gloria Victis on NA.
Comments
PVP is an EPIC fail no matter what game you play and yes it will be here also.You can do a ton of work and get some bonuses onto your gear but the main factor is the cash shop.Using the cash shop you can vault all your gear to a +6 status and considering every item you can wear,that really adds up.
I could see this game making a ton from the item mall in a PVP game,otherwise it is really not needed on the PVE servers.
I guess if you wander in groups and they have the full +6 boosts,you might be able to tag along and enjoy the PVP.I would say that it is very possible to kill a full +6 player if you do it with 2 players,i would actually expect a win,the bonus would truly lopside a 1 on 1 battle for sure.
Ok i forgot to mention one other VERY big item shop bonus.you can purchase something that will save you from death on the first time,it fully gives back your HP,so basically you get 2 deaths.So ya the tiem shop is VERY dependant and would totally ruiin the game.I don't think any of what i have said is a surprise,rememeber i have always said PVP is a joke,it is full of loopholes in every game,it is on a VERY rare occasion,skillful and fair.
Never forget 3 mile Island and never trust a government official or company spokesman.
Well that's not true about ALL PvP. Team Fortress 2 has it down pretty well. I've yet to see an MMO with that kind of balance, however...
You dont have to do anythign with cash shop if you liek to work for what you have
For me i found a way in the game to make alot of gold in a legit way then buy diamonds off ah then use the shop for whatever reason andi never had to put money into the game.
there is a few backlashes tho, there is a small group of players who have the most gold 40-50 million each and alwasy boost the prices of items for theier own sake but you have that in every game.
i played rom in closed beta and quit after releease nwo i have been back for 3 week i am lvl 50/30 and things are goign well
Games like Team Fortress 2 require 99% skill
Well i meant MMO PVP of course,i have stated this many times in the past.I have played UT for years and it is the best PVP going,but still PVP in a FPS setup still relies on PC ,ini tweaks,and lag/latency.
Even when PVP was done on a LAN,it still favoured one type of player,and that is the guy who played many lans and was used to zero lag and could setup his game solely for a LAN setup.Other players who were used to lag playing,would not be able to adjust to a LAN in a tournament soon enough to be able to compete against LAN veterans,so there will always be variances that keep a game from being fair. in PVP.
Now if you added an item shop to even the best PVP game,it would again be rolled back to junk status.
Never forget 3 mile Island and never trust a government official or company spokesman.
I have upgrade a few items on my mage class and none on my knight class. I am currently 30/30, I enjoy PVPing every chance I get. You will run into the "Twink" players that are lvl 25 or 30 with 4k health and that's what the item shop gets you. However you do not have to buy items to be able to PVP and be ok at it. I have been able to get light blue status (+30 rep) without having any upgraded items. The main reason I did it was to see how much of an impact it makes. And yes, it does make a decent impact on your stats.
Like I said - you do not have to buy anything to be able to be good at PVP, if you want to be elite than you will have to buy items. My plan is to upgrade my level 50/50 items that I seal. I read that to get a near 100% success rate at upgrading you should use the tools from the ruby shop, you get rubies by spending diamonds. There is 1 item that gives you 1 ruby per 2 diamonds (can't remember the name) but that seems like the most efficent way to upgrade your gear. Also wait for things to go on sale, no need to rush.
been in that game and yes if you dont have cash items your a walking dead lol, im a level 50rogue/knight 50/50 and someone just killed me and his level was like 30/40
Today is a good day to die
Well i meant MMO PVP of course,i have stated this many times in the past.I have played UT for years and it is the best PVP going,but still PVP in a FPS setup still relies on PC ,ini tweaks,and lag/latency.
Even when PVP was done on a LAN,it still favoured one type of player,and that is the guy who played many lans and was used to zero lag and could setup his game solely for a LAN setup.Other players who were used to lag playing,would not be able to adjust to a LAN in a tournament soon enough to be able to compete against LAN veterans,so there will always be variances that keep a game from being fair. in PVP.
Now if you added an item shop to even the best PVP game,it would again be rolled back to junk status.
I have to agree with you on MMO PvP. As long as there are crutches like gear and levels, PvP is a joke. The only MMO I can think of that did PvP right is Planetside, but it has none of the crutches and it's an MMOFPS, not an MMORPG.
well RoM is not cash shop dependent at all... there are other ways to receive currency in the game - there's the auction house where you exchange between gold and diamonds - that's very beneficial... you can sell rare items for large amount of gold - then use the gold to trade for diamonds - and there's crafting, making items and sell them to the AH - i think if you do have the money it's cash shop definitely but if you don't want to spend anything but just play the game it's Auction House
It is very cash shop dependant. That is if you want to stick with the game. If you just want to have fun for a short while, it is free. Basically this game is quite different between two kinds of playstyles.
- Play some, get barely if ever to 50, move on. Great fun, no real need to use cash shop. You will die to random elites and find instances overtuned and have no clue why (no CS, doh) but no biggie. RoM lets you basically replay WoW levelling and is almost on-par. Spending is entirely optional.
- Play for keeps, optimize character, stick to the game. If you read forums like this you are probabably this kind of player. Bad ballance, too heavy on cash shop, glaring issues everywhere (PvP, AH, craft.. you name it). Spending money or slaving away a lot is needed to take part - and in the end not worth it.
As a sidenote, MMOs can have good PVP. GW had it, Atlantica has it (and is cash shop game to boot), ofc EvE has it but it is completely different from anything most know or expect. Those games are build with PvP in mind.
I've played the game for quite a while. Had to take a few months off but I have played it since closed beta and I must say it is one of the best Free to play games there is. You do not need to buy diamonds and spend money on cash shop to enjoy the game or get to lvl 50 etc. You can sit around play and have fun if you get a good guild things are even better. As for the diamond thing if you actually read the emails you get from frogster they offer free diamonds from time to time, I just got some like a few months ago before I had to take a break from the game for health reasons. I bought what I wanted form cash shop which was just a thing for I could change the look of my item and then sold the diamonds in the auction house. It is possible to use the cash shop without spending cash unlike other MMOs that have a item shop basis. Yes diamonds are expensive but you can make a crafter and craft all kinds of crap and use the money you make to buy diamonds at AH to use at cash shop. I just spend over 100k at the auction house, and still have like 100k left and my char isn't even a crafter. So making gold isn't hard and if you turn gold into diamonds via AH you can have your cake and eat it too so to speak. When I sold my diamonds that I had left from the freebies I sold them for around 18k each. I was thinking of buying some more diamonds though cause I actually saw something i wanted on the cash shop, don't need just want,. Anyways it is WoW like when it comes to graphics engine but it is free. There are also aspects to the game that WoW does not have, such as the dual class system. The only thing I do not like about the dual class system it is just that you can only have two classes, I was hoping it would of been like the job system of FFXI but hey nothings perfect. The guild vs guild things are also quite fun, when a guild gets enough resources they get a castle etc... very interesting and fun. Anyways I hope my review helps.
God Bless,
Dustin
†
So for a non pvp server player, how important is the cash shop? If I just wanted to do pve 1-50, would I still have to spend £££££ in the cash shop?
I haven't yet and I know people who have gotten to 55/55 without spending a dime
No, you don't. If you have lots of free time you'll be able to earn enough gold to trade it for diamonds and upgrade your gear to a more than reasonable level that will let you do any of the PVE content.
Its only when you get into the hardcore pvp when it really starts to matter.
"True friends stab you in the front." | Oscar Wilde
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Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
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"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
VERY Cash shop dependent.((% of the game is designed around the cash shop.
It is amazing how many players i have seen in the game,that really do not even know how to play the game.It seems the majority just login and think ,yay i gained a level ,that means I'm playing the game...not.
I have seen tons of players die in my groups just because they have such low hit points.You do not need cash shop to give yourself reasonable hit points,but the majority do not even understand how to do it.
W/o cash shop you can attain +2 on your gear/weapons,ok no biggie not the greatest.However for just game gold,you can tier up all your gear and your weapon.Other than a mage who has no choice and has to use cloth,other classes can choose gear that helps them.
You do not have to stick to the gear your player is designed to wear,you can mix and match to attain STAMINA.6 items with +2 would give you decent stamina and decent hit points to survive.
Earrings give outright bonus to hit points when you level them up from +1>+6.Even at +2 on two earrings can help.It makes for one boring party and useless and time consuming party if members are dying because they showed no effort to attain more hit points.Why you would show no effort when the death penalty is so high in this game,is beyond me.Takes less time to fix your gear than it does to die and have to waste your time to get the loss back.
Tiers is the biggie,that i do not see players using.I can only assume they do not know how.Ok no biggie,what good is all these guilds people are joining if they don't teach you anything on how to play the game?Giving armour a higher tier is not hard and takes not a whole lot of gold,but it will make your player more versatile,stronger and more viable,best of all better survivability.
This is all just to player normal boss/elites.To battle the end game bosses and the hardcore bosses ,you need cash shop gear.By that i mean gear maxxed out on stats you need,using Fusion stones,especially STAMINA because that gives you the HP's to survive one shots.
Never forget 3 mile Island and never trust a government official or company spokesman.
Well i meant MMO PVP of course,i have stated this many times in the past.I have played UT for years and it is the best PVP going,but still PVP in a FPS setup still relies on PC ,ini tweaks,and lag/latency.
Even when PVP was done on a LAN,it still favoured one type of player,and that is the guy who played many lans and was used to zero lag and could setup his game solely for a LAN setup.Other players who were used to lag playing,would not be able to adjust to a LAN in a tournament soon enough to be able to compete against LAN veterans,so there will always be variances that keep a game from being fair. in PVP.
Now if you added an item shop to even the best PVP game,it would again be rolled back to junk status.
I have to agree with you on MMO PvP. As long as there are crutches like gear and levels, PvP is a joke. The only MMO I can think of that did PvP right is Planetside, but it has none of the crutches and it's an MMOFPS, not an MMORPG.
The thing is, those levels and gear are a large part of what distinguishes an MMO from a FPS.
Stop trying to make MMO's something they are not and play the games that already have what you are looking for.
Any fool can criticize, condemn and complain and most fools do.
Benjamin Franklin
there are players who have close to top gear without spending a dime. the question is if you want to pay the price in time and grind to do just that because this game eats heaps of time whether you pay or not. despite of that there's more than one way to create yourself an 'income' in game and a good pair of brains does help too.
the way the game is heading for months on end since the release is a composition of marketing tricks including more grind against ridiculous odds to try to push you to the cash shop or buy diamonds to trade for the stuff you need in game while the game engine inevitably gets repetitive on a pve server. on a pvp server the cash shop is an infinite amount of times more important though: it's a truely gear based game while the characters are still imbalanced against eachother no matter what kind of server you play on. not that the cash shop provides gear against cash, there's a whole scala of customisation available in game and it will determine your success even more than your character on its own. you character choice will determine a lot of your possibilities though.
i've played since december while it was the beginning of open beta and the greedy marketing tricks i see everywhere is one of the main reasons why i quit the game today. i had fun at times but at some point i had seen it all and seen too much of a business model i don't like. make no mistake though: it is a free to play game because it offers a chance to play for free and still have it all, that alone makes it pretty unique.
i'm sorry to leave my clan, though the free players appreciated what i had left to give to them because as said it takes a lot of time to get the good and the cash shop stuff. i've seen most players i knew leave sooner though, especially casual players. it does not hurt to try but a small 'warning': eventually ROM is a game for hardcore players once you reach the high levels and personally i just don't see the point in that anymore, others might be looking for that or find their own alternative purpose in game. it's a mmorpg after all.
There's a fine line between players who have and don't have time to get rare-in game items in RoM. Usually players who don't have time will buy items from the cash shop, but players who have all the time in the world will get a lot of gold and trade for diamonds in the AH and then "purchase" items from the cash shop! so what i'm trying to say is that you can get all the items in RoM without using real money in the cash shop... you just need to be efficient with your game plan like crafting and definitely using the AH
if anybody think of asking this title question ,the answer is its too reliant on cash store
but if you dont think about this then this game is fine even without too much store bying
I started playing Runes of Magic on the beta, and at the time the Comunity Managers told us that the cash shop would be mostly about cosmetic items and exp boots, and other stuff like that. However, they didn't seem to stick to this. I played on the PvP server (Smatch), and I know you need to spend a lot on this game if you want to compete. There's no way you're going to win a 1vs1 against a cash shop user. The PvP is a joke, it's not a matter of strategy or skill, or anything, it's a matter of who spends the most on the game, and in my opinion that's not how things should be. You should spend money on a game if you enjoy it and if you think it's a good game to pass the time, not to be forced to compete...
This type of system didn't make their loyal players happy, who have been following that game since CB, and I saw entire guilds quit this game ( e.g. Aetherea guild, If anyone that was a member of that guild and reads this, Yo it's 'Lord' here ! ).
In PvE it doesn't matter that much, but on PvP , if you want to compete with the big guys, prepare to spend all your pay check on this game, and not to mention the lvl cap raises, wich means you have to create your set all over again...
Most games, despite of what people say, are fine with cash shop, most of them are games with a cash shop that you can play! But this one was my biggest disappointment, it doesn't matter how long and how well you use your skills, it's how wealthy your opponent is.
P.S.: I hope this isn't a seen as "necropost" ? The last reply was still from this month, just like a week difference.
Runes of Magic only offers items that will speed up your progression of game play.
If a person wants to compete in PvP, they can. Nothing will stop you from gearing up or tweaking gear purely in-game.
I think the complaints are really that players want things faster, and that is a subject that has been around since the first MMORPG and will probably still be around years from now.
Players come and go from RoM and all MMORPGs daily. Today there are high levels, tomorrow there will be other high levels, and maybe, the day after that, you will be the next high level.
I suppose if you really want to compete with a certain player, like a real life friend who is playing the game with you, there may be some problems(if he/she pays and you don't).
Apart from that, it's becoming an outdated argument to say cash shops imbalance game play. Today, most arguments in any F2P MMORPG usually boil down to time.
Just build up your gear in-game, through trading for diamonds, and the other methods provided to you, and you will eventually have a nicely geared character that you can use to compete with other highly geared players.
There is not one thing that you cannot get solely in-game, that players can get in the Item Mall. Sure it will take you longer but that just means you can enjoy the game longer. Most MMORPGs cater to never ending game play anyways.
Just One MMOre
Even if it doesn't botter to you on 1 VS 1(wich does to me because I like to at least have a chance to win a duel), you will reach a point where the result of the Clan/Guild war is determined by the side who has most CS users. And it's also not the amount of time involved that you must spend on the game if you want to have a fair competition (wich will never be fair but anyway), the fact that you can 'seal' ALL your items from your equipment (with cash shop of course) so they will never drop when you die, makes pk/pvp only fun for some.
Anyway I'm done with CS, why would I spend 20-50 euros on item mall every month to play at the highest lvl and still don't think it's enough, when I can 'just' pay 10euros a month and enjoy the game with full service? I did try to use item mall before, once or twice, when I liked to play a certain game before, but I don't anymore, especially because most cash shops are soooo expensive, you will end up spending more than you would on a subscription game.
'Free to play' is just an advertising strategy. Don't get me wrong, the game is excelent, I never played so much a game since i left WoW, but some people don't like to do dungeons all day, so they turn to PvP, and as far as I remember, the PvP/PK system was completely broke, the devs were always changing it , but they couldn't get it right, punishing people for doing PvP on PvP server, hilarious... Priest/Knight dominating everything and everyone, Knights doing more damage than Mages, Mages being just a punch bag for everyone...
Well, all this is to answer the OP, if you want to be better player in player versus player battles, this game is very cash shop dependant.
There is nothing about the game that is cash shop dependent. It's all optional.
You would have to make a strict time line budget for it to be dependent. For instance: if you say within 1 month you want to be fully geared and competing with the other current toughest players.
Otherwise you will eventually get there in-game only.
Anyone can seal their equipment. It's available to anyone. You can't seal all items either. You can seal a maximum of 8. That leaves some wearable slots left unsealed. Trade gold for diamonds then buy the sealers. You're spending period(whether it's 1 dollar or 50 dollars) because you choose to. That is completely your personal choice. The game doesn't pressure you to buy. You pressure yourself to spend, if you want to get high level faster, as opposed to doing it in-game only.
Massively did a post showing statistics on how many people actually spend money in micro-transaction based MMORPGs and only 11%, from their study, showed that they spend any money at all. The reality of who, of the high geared and high level players, is spending is probably quite out of balance. There are probably quite a number of really highly geared players in the game, at any given time, and they're no doubt mixed in with the spenders throughout many guilds, that never spent real money to get there. They simply took the time that was needed to get where they are now.
Since closed beta, the PvP was the same into open beta. A few weeks after that, there was an outcry from the EU community and they changed PvP to help make the players happy. Since then there is still the normal complaints that you see and will see until the day everyone dies about things being broken(no one will ever be happy about everything...ever), but there is no outcry to change PvP anymore. The only thing the devs haven't implemented yet is the arena level restrictions. Nobody was ever punished for PvP(I'm not even clear on what you mean by that exactly).
I wanted to add about your class comment: I have honestly been flabbergasted by you. No one has ever complained that mages were punching bags. Ever since open beta, and still to this day, there is mention from devs(responding to players) about the past over balanced mages. Knight/priest is actually the least talked about. No one ever has a complaint about it. Most complaints are between rogue/mage or mage/priest(when talking in the forums about overpowered classes). But, then again, class balance is another never-ending argument.
Just One MMOre
K/P dominating everyone? i f***ing wish.
Cash Shop dependant? no. time dependant.
Mage=Punching Bag? fail.
Mage/Priest or Mage/Druid are some of the most OP classes, cause Druid gives a wisdom boosts and a powerful heal to the mage, resulting in very high damage and effective life, and the priest secondary gives the mage a direct Magic Attack buff and a 5 second "you-cant-hurt-me" shield, not to mention more heals.
R/M is apparently a heavy DPS to the point of OP, but i think R/S is more likely. fricking Vampire Arrows is a 2 sec tick DPS over 10 seconds, dealing 416 HP damage every tick(at level 50). which means 2080 damage over the entire DPS. level 18 rogues could, iirc, fire from extreme range, then quickly enter "hide mode" before the arrow hits and triggers combat. this would result in basically a "Ghost Attack" type of situation, where the target is completely helpless until the attacker reveals his or her self.
Well of course I made a review in the time I played... Of course it's probabbly different now, mmo's go trough changes all the time, and unfortunately I'm not a wizard to know the state of the game today, but you don't have to go too far in the forums to see how much "balance" this game had in the past. On the present? I don't know, but I know they turned it from "exp boosts, 1-hour buffs, cosmetics, house deco, travel mounts and inventory increases" to "special seals that protects ALL your equipment" and what else... I don't blame them, it's a business, but they won't lure me to that type of CS anymore!!
No matter how much time you spent in that game, you won't be as powerfull as someone who spends 50 euros every week, and I don't know about you, but one of the reasons I play mmo's is to escape from the reality I live, so that type of system doesn't work on me.
Edit: you dont even have to go too far, people on this thread seem to agree. Well even on this page you have someone agreeing with me, e.g. drbaltazar.