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Warhammer Online: Age of Reckoning: What Difference Does a Year Make? Q&A

2

Comments

  • RodzillaRodzilla Member UncommonPosts: 159

     This POS gets worse with each patch.

    searching for the next DAoC....

    Kay-exile

  • MeztliMeztli Member Posts: 7
    Originally posted by sebsonfire


    I posted in their developer's section, future features, a suggestion to help save their game. It is drastic, and would hurt in the short term, but the upside would be huge as well IF they can provide a stable product;
    As noted above, trust is an issue with the game right now. My wife quit before I did, and will not pay another dime to Mythic for that game (she started as a zealot, made a DoK when it became apparent that DoK's were best/ essential healer on Destro, and then played a BW up to around 20 when she quit in disgust seeing the blatant op'd nature in comparison to a Sorc she also had of higher level).  Patch after patch was disasterous in that game. Endgame was a bad experience, server performance was so terrible that they had to cap the number of players that could participate in their War is Everywhere world.
    So...
    Nearly a year later and they have started to fix things (if patch notes are to be believed). City Siege is all rvr with pve as an option, keeps have two ramps, fortresses are not even necessary to invade the city, cc has immunity timers that (are supposed) work, AoE damage is reduced (globally which was a mistake but its an improvement nonetheless), there is a token system for getting upper end gear rather than the enigmatic contribution system.
    My Wife still won't pay them a dime.
    But
    If the game is better, if the performance is so improved lag is not really an issue, if the balance is addressed,and testing it out was free, I bet she, and many others would be tempted to try it again.
    So my original suggestion was no hassle, no questions asked, auto re-activate for all accounts. Use it or don't it would be free for a month. Current users as well would get an entire month free. The game would net zero sub dollars for one month. A huge hit I know but.. for a time I think the servers would fill up, the game if improved would catch the interest of its old players. I even suggested doing it by way of a live event leading up to the return of old friends and enemies.  If Mythic/ EA really believes in the changes they have made, in the difficulties they have overcome, they would take the risk. if the game were fixed, they would lose a month but gain back thousands of subscriptions.
    At the very least, Mythic should offer re-activation with a money back guarantee as in, re-activiate today, play for a month, if at the end of the month you want to keep playing we bill you two months (the one you just played and the next) if you don't well sorry we could not entice you back.  The risk this time around should all be on Mythic, not its tortured ex-player base who still spit bitterness when confronted by what the game should have been, and what it actually was.
    One final note in the interest of accuracy, the comment that the servers have a back and forth domination is nonsense. Order has been on top consistently for the past six or so months. Before that there was much Destro domination, but not everywhere and where it did occur it was a population thing.  Patch 1.2, should the game survive, should be carved somewhere in the game as a holy ward against Destruction. All BW's should have it on their armor, and Sigmar's statue in Altdorf should bear it on the end of his hammer.
    First post here, what a doozy.

     

    Very well written. Best 1st post in years at mmorpg.com

     

  • azokukevlarazokukevlar Member Posts: 10
    Originally posted by Guillermo197


    So after a WHOLE year!
    Their 1-year aniversary quote is pretty much this: "We now feel confident. We are now going to fix the game"
    Shame that GOA has pretty much killed the game here in Europe (about 4-5 servers left).
    I don't know how bad it is in the US region at the moment for WAR? If it's in the same sorry state?
    But I think this asks for a classic quote: "A little too late!"
     

     

    I agree i played this game since beta, and yeah its close to being in that sad ass state, MOST of the people who play the game are assholes... they are really rude, and that turns the whole game off to me, plus all the fucking bugs it still has after this long, it was buggy in beta, and we told them what needed to be fixed but they still didnt fix it, then with these new live events it has only gotten worse... truthfully i believe this game is dead... i was in a guild full of about 60 lvl 40s and all of them left the game becuase of the bugs and the b/s u have to put up with... so the only difference a year makes, is weither the game is gona make it, and this one did not....

    image

  • ninjajucerninjajucer Member Posts: 219

    I'd play again if they ever fix the issues with there only being 2 capital cities (out of 6), broaden the story a bit more (so many unexplained ruins of skaven and other things), fix the balancing and stop tip toeing around it, etc..

    After LotD, I had had enough with the excuses with class balancing. Played destro and just could not understand why Mythic loved giving the BWs so much power that they could (and still do) roll over an entire party of destro with a bunch of OP'd spells. Most classes in MMO's start off weak, then get stronger by end game. WAR is the opposite with a lot of the classes. Never fun playing a class and get knockdown, stun, knockback, dot, dot, dead.

    Sigh. Would really like to see the other capital cities back in the game.

  • MykellMykell Member UncommonPosts: 780

    My guild still has a couple members in WAR but they will be joining us in Aion now. I suspect IF Aion is successful it will pull more people away from WAR.

    I very much doubt WAR will see large increases in population in the future and the best they can hope is to keep existing customers. No-one i know who played WAR has any interest in ever going back now.

  • krulerkruler Member UncommonPosts: 589

    Well I had to read the interview twice, and thought long and hard how best I could put my feelings across about Warhammer, (had high hopes, got collectors edition, fell for that)...But found that paragraphs of discourse wouldnt convey my feelings at all, but one word would.......HA!!!!

  • susanto1228susanto1228 Member Posts: 203

    I like the way they all virtually pat themselves in the back *puke*  this game has at most 1 year to live, it's on life support right now and the 1.3 changes are pissing  people off over at the other forums.

     

    First you guys knew that the destro side had way more people because of their looks therefore dominating the servers.

    People leave indroves after been wiped out by the zerg machine (destro)

     

    Thennnnn you guys overpower Order side shifting the power over to them once again obliberating the servers....

    Again people leave this time destro players....tsk tsk tsk

     

    I can go on and on and on RIP WAR you never stood a chance.

  • susanto1228susanto1228 Member Posts: 203
    Originally posted by Mykell


    My guild still has a couple members in WAR but they will be joining us in Aion now. I suspect IF Aion is successful it will pull more people away from WAR.
    I very much doubt WAR will see large increases in population in the future and the best they can hope is to keep existing customers. No-one i know who played WAR has any interest in ever going back now.

     

    ahh once Guild Wars 2 comes out Aion will be but a distant memory too many.

  • KordeshKordesh Member Posts: 1,715

     Apprenticeship/hirelings already? Wow, the population must be hurting even more than I thought. Those are last ditch efforts. 

    Bans a perma, but so are sigs in necro posts.

    EAT ME MMORPG.com!

  • hogscraperhogscraper Member Posts: 322

     I really like Warhamer so far in the first month I've been playing. The only bad things I've found in this game are people's attitudes. Noone seems willing to learn team based tactics and everyone runs around trying to solo the entire other army. The end result after nearly every scenario are a bunch of people crying about OP'd this, I wasn't healed even though I ran my BW all the way into the enemies back lines etc. It remninds me of when DAOC launched. Tons of people came in ran around with no clue and quit. That's when the game finally got good. It is true that most people don't like having to put in the effort to compete well in RVR and that's why WOW is so big. I played that game for a short time and where most people who would have quit in WAR, they have tons to do in PVE in WOW. I think that's where mythic has failed big time. There just aren't enough people to care about a game that only has rvr to offer. Aion will suffer a similar fate if they don't put enough effort into PVE because whenever you have competition against other players people will server stack to make up for a lack of skill and with nowhere in game to turn, the people getting owned every night will just quit. 

     

    "Apprenticeship/hirelings already? Wow, the population must be hurting even more than I thought. Those are last ditch efforts."  I guess the makers of Guild Wars must have seen their game failing before it came out because they put that in at launch...

  • markyturnipmarkyturnip Member UncommonPosts: 837

    He can say all he likes, but it rings hollow , and it will take a lot more to get me back.

    /signed, 

    a pretty typical customer

  • markyturnipmarkyturnip Member UncommonPosts: 837
    Originally posted by susanto1228

    Originally posted by Mykell


    My guild still has a couple members in WAR but they will be joining us in Aion now. I suspect IF Aion is successful it will pull more people away from WAR.
    I very much doubt WAR will see large increases in population in the future and the best they can hope is to keep existing customers. No-one i know who played WAR has any interest in ever going back now.

     

    ahh once Guild Wars 2 comes out Aion will be but a distant memory too many.

    any idea when it will come out?

  • Daffid011Daffid011 Member UncommonPosts: 7,945

    The game is close to a year old now and it isn't going to change much over the next year.  What you see now is going to be the majority of what the game offers for a long time.  Sure they will tweak systems and add some new content, but the core of the game will remain unchanged.  Mythic didn't spend the last year putting half-hearted efforts into their work, it was their best shot to resolve the issues of the game.  Going forward Mythic is only going to have less resources to dedicate to the game than they did over the last year, so I wouldn't expect more over the next 12 months. 

    It is a cycle with games that release like this.  Server mergers, win back promotions, "expansion" that are just a normal content patch.  This letter is just another step in the cycle about the ever elusive future changes and keeping a positive outlook despite the obvious nature of the situation.  It is little more than selling hope right now. 

    Eventually when the game finally stabalizes to whatever population it ends up retaining over the next year or so, posts will start popping up about how much the game has changed and how great it is now.  How warhammer is the best pvp game on the market and servers are swelling with returning players and even entire guilds.  How everyone and their mother needs to return and give the game a second chance.

     

    When that does happen, and it will happen, the game will play almost identical to how it does now.  Maybe some new classes or races.  Some new content to kick around and a little better balance.  Essentially the game will play just as it did before.  It will be better for sure, but the overall experience will be the same.  If the core gameplay wasn't entertaining enough to capture players today it will not magically change over the next year. 

    Personally I think that is why they are going after Mac users, the asian and other markets right now.  There just are not a lot of cases where an mmo rebounds and regains a substantial size of their lost playerbase and I think Mythic recognizes that.  If mythic doesn't start talking about some sort of real expansion for the game over the next 6 months I would be really worried. 

     

     

  • slask777slask777 Member Posts: 706

    Well, been back for some 20 days or something now. Just started out with T3 and that stuff. T1-T2 rvr where a blast, both in scenarios and open rvr.

    That said, game still got its load of issues, the first and foremost is server balance. Since this game depends on that for successful rvr, it really shows the imbalance at times.

    Second thing is lag at keeps. Most of the time it's ok and the lag is not noticed that much but when there is alot of orvr activity yhe lag become very noticable.

    The siege thing before the keeps is a sad thing too. Sure, rvr is fun to play but the keep sieges could've been done so much better thinking destructable walls/alternate routes to keep lord and so on. Now you get some dude to slap down a ram, blast that door to smitherens and zerg the keep lord. One issue with that is that the keep lord got a big tendency to reset himself all the bloody time when the opposite side is defending, the other part is the obvious chokepoint the stairs up to him is. It take absolutely no skill at all to defend the lord. Just keep aoe nuking the crap out of the people on the stair and heal the tanks blocking it, the biggest zerg wins. Jeez...

    Well, that's my main issues so far with the game. It was horrible at launch, I admit that, but I want to give the game a real chance now to see if they fixed all the stuff they said they fixed. Besides, I want to see T4 and LotD with my own eyes and decide if the game's worth it or not.

    One last note though, don't listen to the naysayers. They are as clueless about what they're talking about in any game. They pull facts and words out of thin air with barely a hint of truth to it, like all the 'omg wow is dead' threads we see now and then around here. Bullshit from one end to the other.

    ---
    Grammar nazi's. This one is for you.

  • JeroKaneJeroKane Member EpicPosts: 7,098
    Originally posted by azokukevlar

    Originally posted by Guillermo197


    So after a WHOLE year!
    Their 1-year aniversary quote is pretty much this: "We now feel confident. We are now going to fix the game"
    Shame that GOA has pretty much killed the game here in Europe (about 4-5 servers left).
    I don't know how bad it is in the US region at the moment for WAR? If it's in the same sorry state?
    But I think this asks for a classic quote: "A little too late!"
     

     

    I agree i played this game since beta, and yeah its close to being in that sad ass state, MOST of the people who play the game are assholes... they are really rude, and that turns the whole game off to me, plus all the fucking bugs it still has after this long, it was buggy in beta, and we told them what needed to be fixed but they still didnt fix it, then with these new live events it has only gotten worse... truthfully i believe this game is dead... i was in a guild full of about 60 lvl 40s and all of them left the game becuase of the bugs and the b/s u have to put up with... so the only difference a year makes, is weither the game is gona make it, and this one did not....



     

    That is also the whole problem and why, at least in Europe, it's pretty much over and done with.

    Burlok was the English RP server. It was a blast to play on. Great community. Sure you had some idiots, but overall the community was really great!

    Now this server has been shut down back in June, you only got like 4-5 english standard servers left to play on. Full of idiots and L337 kiddies.

    All the people I knew on Burlok are gone and have quit. They rather go live with their mother in law, then roll a toon one of those standard servers that are left. lol.

    This game will never rebound. The 4 capital cities that were cut, will never be added to the game. And not just because of the low subcriber state the game is in now. But simply because the servers and the game engine can't handle it.

    They will have to double the cap at least, to support 4 more capital cities per server, if you don't want to turn all the cities into ghost towns.

    The server still can't handle the current cap. That's just sad, for what should be a massive RVR game.

    An expansion? Will never happen. The amount of Mac users that might buy this game is so low, I am still baffled why they even try. As the Mac users that are also avid gamers, pretty much have the latest Mac's that are intel based and just run Windows in dualbood and play the normal PC games. (Just like me. I got both PC and Mac's at home).

    And in Asia. You can pretty much count on that it will fail there too. Even faster. The Asian market is even more saturated then here in the West. And those Asian players are really crazy and very hardcore. Much more unforgiving then us. They will be over and done with the game within a month!

    And last but not least. We all know the reputation of Electronic Arts. They are a ruthless and cold hearted company. For that fact alone, you can be pretty much sertain that not much will happen to this game anymore and sertainly not an expansion!!

    The sub numbers have dropped to a too low level already for that! EA never gonna give them the resources and funds needed for a paid expansion!

    Cheers

  • ScotScot Member LegendaryPosts: 24,455

    What the hell is this? “What a difference a year makes?”

    With that title I think I am fair to expect to find out what Mythic has done to improve the game in the last year.

    There were fourteen paragraphs in this article. Only two dealt with what has been improved in the last year. Twelve paragraphs on every thing from what they are going to do in the future to how important listening to their player base is.

    Nearly a total waste of time for anyone who is thinking that now might be the right time to give Warhammer a try or retry.

     

  • VegettaVegetta Member Posts: 438

    This game should have been a slam dunk for me

    but it seems Warhammer + MMO != win

    I started having misgivings when they announced they were using the gamebryo engine.. After p;laying from beta til about a month ago It became pretty clear that things were just not going to get better quick enough, so I canceled my sub. Out of a guild of 70 I think we only have about 5 or 6 people still playing the game...


    I just hope this game doesn't poison people against the 40K mmo....

    image

  • tachgbtachgb Member UncommonPosts: 791

    Sheesh, had to scroll through all the negativity to get to the good few posts. If you dislike the game, good for you, but please, please, please stop informing us all again, again, and AGAIN.

     

    I've been playing WAR on and off since launch in the USA, I'm from UK and decided it was for the best I play on Mythic servers rather then the awful GOA servers. This game has come alongway since launch in my opinion, new SC's, new items and areas, new classes, a better PVP reward system, and now armour and RVR updates are great improvements. I'm looking forward to see what else they have in the pipeline.

  • johnnyblaz3rjohnnyblaz3r Member UncommonPosts: 6

    The whole concept of the game was and it still is an unique one .. i loved every single part of game . With that beeing sayd .. the lagg issues and class balance , server crashes , ETC .. the devs screw it up BAD .. and they seem proud of it :) so ironic .

    If the number of people that closed beta had back in the days , will go up again I whould be glad to get back to this game .. because like i said its an unique game ... what more can i say ..

  • HricaHrica Member UncommonPosts: 1,129
    Originally posted by tachgb


    Sheesh, had to scroll through all the negativity to get to the good few posts. If you dislike the game, good for you, but please, please, please stop informing us all again, again, and AGAIN.
     
    I've been playing WAR on and off since launch in the USA, I'm from UK and decided it was for the best I play on Mythic servers rather then the awful GOA servers. This game has come alongway since launch in my opinion, new SC's, new items and areas, new classes, a better PVP reward system, and now armour and RVR updates are great improvements. I'm looking forward to see what else they have in the pipeline.

    I am Very glad to see your optimism. It's hard to come by these days.

     

    Seriously though, The auction house is now broken with the last patch.

  • phluuxphluux Member Posts: 211

    "Coming up to our 1 year anniversary, I couldn't be more excited for WAR."

    Aside from Mark Jacobs touting that WAR would be the best MMO ever (and eating crow afterwards), this comment reassures me that Jeff had very low expectations. That's just sad.

  • SquishemSquishem Member UncommonPosts: 10

    "What I find even more interesting is seeing how the players have adapted to our game over time, and how the various servers matured in different ways."

    In a real, non (I wont even say this POS company's name) reads...

    How the players have "PUT UP" with our half broken game over time and how merging servers has matured who ever is left to play our game.

    Their own class descriptions and the way they sold the game lied to hundreds of thousands of people. Their own lack of judgement cost them Subscriptions. Finally their lack of commitment to the feedback they received and saying "we are only human," (as their excuse) is the downfall for having so many bugs each and every patch.

    They keep lying about what is going on and don't fool anyone except naive or desperate for pvp content players base.

    War was to be a great rival to any MMO out there, specially WoW because it was  PVP rather then PVE, but thats all lies. Their main Content is PVE and that lacks a Lot in the End Game. You have  only 4 choices on what to do after lvl 40 and 3 of them are PVE.

  • EethereanEetherean Member Posts: 94

    What would be nice is if they BALANCED THE DAMN CLASSES.

    If they had done that 2 months ago me and my entire guild of 25+ members would still be playing.

     

    See what Mythic fails to mention is their C&C balance team is run by mostly order devs and they care VERY LITTLE about destructions input.

     

    Before that giant patch came in destruction was already gimped and nerfed.

    Certain classes were so poorly nerfed that they were beyond unplayable in pvp.

    Ask any witchelf or marauder how bad their class was.

     

    And then the new patches came out and they nerfed those nerfed classes even MORE!!

    meanwhile certain order mirror classes got buffs *cough* witch hunter *cough*.

     

    They nerfed witchelf to the point where certain abilities did 40-45% LESS DAMAGE then previously. AND THEY WERE ALREADY GIMPED. they were the SECOND least played destruction class. and for a reason.

     

    even their DIRECT mirror abilities didn't stack up to witch hunter mirror abilities.

     

    Now Witchelf has an entire mastery tree that is not usable in pvp because it does almost HALF the damage it used to do before the patch.

     

    and this is all great if i want to play my witchhunter alt but my main char and guild was DESTRO.

     

    They have lost the majority of their subscribers due to bad class balances and they will continue to do so till someone grows up and learns to balance the game properly.

     

  • anomaly76anomaly76 Member Posts: 15
    Originally posted by nate1980


    I do have my own laundry list of items that has killed my enjoyment of the game, but they're mostly aesthetic, such as a bow string and I'd like the elves knees to bend realistically. It's the small things that give a game its charm, and Mythic's way of prioritizing places those small things at the bottom. Their process also takes too long. I remember people complaining for months about AoE dmg among other things before it was finally fixed. In fact, that took about 6  months. They need to revise their process, because on paper the process looks good, but in practice, it takes too long. Listen to the players, and try what they suggest. That's my advice.
    WAR failed in my eyes, because I was a DAoC player with expectations of a game that'd be equal as good as DAoC. I never got into WoW before, but the failure of WAR pushed me towards playing WOW. I really appreciate WoW, because Blizzard pays attention to the little things, while continously working on the big things and adding content. WoW may not be everyones cup of tea, but Blizzard knows how to listen to their playerbase. They know who's paying the bills. Mythic may claim to listen to their playerbase, but it's only after trying it their way first.

    LMAO...you are unbelievable. You are what is WRONG with MMO player bases. I'm so glad you are in WoW so I dont run into you in a good game.

    "Man will occasionally stumble over the truth, but most of the time he will pick himself up and continue on." - Winston Churchill

  • ormstungaormstunga Member Posts: 736

    Cmon, I dunno about NA but Europe: loads of servers closed. Daily server crashes. For every thing they fix in a patch, they break two totally random things what shouldnt even been touched. Two days since last patch on euro servers... 5 crashes so far.

    Performance is terribad. I played beta and immediately recognized the unresponsiveness of abilities, npcs etc. I prayed to god it would be fixed by release. It wasnt ofc. Engine is lousy, and lots of design desicions make performance a joke. The game is basically designed to funnel zergs into smaller and smaller areas as the campaign progresses not only breaking the underdog realm's back but at the same time making performance issues even worse. WAR was released as a mass RvR game, which it cant deliver. Anyone who has played endgame knows this.

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