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Why do people keep asking for servers with no rifts?

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  • bazakbazak Member UncommonPosts: 283

    actualy each rift only lets your enemy in or you out and into their zone (at least thats what the in game messages seemed to indicate)

  • stayontargetstayontarget Member RarePosts: 6,519
    Originally posted by Wraithone

    Originally posted by alcoron


    Carebears = Death of an MMO.....see attached link for WOW.

     

    Yes we are... Thats why WoW has *only* coming up on 12 million players... It must be all of us CareBears that are leading Blizzard to its doom...

    First you don't seem to understand what a rift is and how it works (limits and function) by reading all your posts here.

    Do you know how a Rift works and the difference's to rifts in 1.0v, 1.1v, 1.2v, and 1.5v  ?

    You are mostly raging against high lvl gankers killing lowbe's, And everyone here can understand your position on that topic.

    But that being said there is a big difference between rifting in 1.0v and rifting in 1.5v !

    Even with the 1.5 patch high lvl ganking is doable but makes it a pain (and I'm not only taking about the griefing system).

    Flame away all you like here but please do a little homework on the mechanics of the game you wish to flame.

    BTW: WoW is no way near 12m in pop,  "yes I did my homework on it "

    Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries...

  • WhitetreeWhitetree Member Posts: 76
    Originally posted by Wraithone

    Originally posted by TheStarheart

    Originally posted by Wraithone

    Originally posted by TheStarheart

    Originally posted by Wraithone

    Originally posted by TheStarheart

    Originally posted by blackthornn


    actually, despite Aion-pvp-fanboi'ism views, the Abyss is part of the major storyline, the rifts were just garbage added in later to allow the griefers a way to wave thier e-peens.

     

    This isn't at all true.

     

    And you know this how? Rifts seem custom made for griefing and ganking. Both of which are pandemic in many Korean and Chinese MMO's.

    I know this because Aion works with the Slayer system. People who come in and gank lower level players get debuffs, and are marked on the map for everyone to see. I think that offsets your argument a little bit. If you go into posts about Aion's lore, you will see that Rifts are mentioned quite often after the world splits apart. If you really need me to I'll quote you some information, but I think the slayer system should be enough to offset your korean game equals gankfest theory.

     

    Edit: Also, after the Chinese shutdown, WoW's population numbers are somewhere between 6 and 7 million.

    ve3d.ign.com/articles/news/48960/Were-More-That-50-of-WoW-Subs-From-China

     The lack of research in your posts are causing me to think you're trolling, and I hope that isn't the case.

     

    Slayer system info:  www.mmorpg.com/discussion2.cfm/post/2998329#2998329

    "Penalties of PvP in PVE Areas

    If you go on a killing rampage in enemy territory (does not apply to the Abyss), you will receive penalties for doing so. This is called the Slayer System. The effects are as follows:

    1. Depending on the amount of killings you will receive points. If your penalty points go over a certain limit, you will receive the penalty effects. If you kill lower leveled players than you, you will receive more points.

    2. The penalty effects are categorized into two. One is a Curse and you cannot use rifts. The second is a Judgment and under this effect you cannot be resurrected in any Obelisk placed in the enemy territory, as well as use rifts.

    3. The name of the Curse/Judgment depends on the race. If you are Elyos, you will receive Curse/Judgment of Asphel. Asmodians will get Curse/Judgment of Ariel.

    4. Once you come under Curse or Judgment, your location will be revealed throughout the local map for the entire opposing faction members. Also, even if you are under a hiding skill, your title will be seen, making it even easier to be spotted.

    5. You must go back to your own lands or the Abyss and wait for a certain amount of time for the Curse or Judgment to disappear.

    6. If you or someone else kills a slayer, 12 nearby players of the dead body will receive buffs.

    7. The killer of the slayer will be announced throughout the area chat under the format of ?[Race]?s Hero [Killer of the Slayer] has defeated [Slayer] while he was under [Judgment or Curse] of [Ariel or Asphel]."

     

    Check your data. Netease is Blizzards new company in China, and they are working on bringing TBC to China.  All it took was spreading enough money around to the proper Chinese Powers that Be.  That being the case, expect those numbers to increase quite abit over the next 6 months or so. As for the rest of your diatribe, did I single out Aion? Or did I say Korean and Chinese MMO's?

     

    You said "Rifts seem custom made for griefing and ganking. Both of which are pandemic in many Korean and Chinese MMO's." This seems like it's relating Aion to other Korean games as I don't know other Chinese or Korean games with rifts.

    And also, It's accurate to say that wow isn't close to 12 million subs anymore. How that changes after they start up in China again, if that actually comes to fruition, is just speculative.

     

    You did notice that I said "both of which..."? Thats the ganking and griefing part. Which IS pandemic in many Korean and Chinese MMO's.  Both cultures seem to have more toleration for such than much of the west does.

    As for the second, with the amount of money involved, do you really think that Blizzard is going to walk away? Netease has already been authorized by the Chinese government to conduct that business.  Money talks there, just as it does anywhere else.  Which means WoW's numbers go right back up, and start climbing again(and the howls from the anti WoW fanatics echo around the world once more...)



     

    Unless, of course, Aion is the success we're all praying for it to be and those who would have been playing WoW take an interest in Atreia. Either way, though, I could personally care less how successful WoW turns out to be in Asia. If anything, I wish it well. Asian numbers don't mean a hill of beans to the success or failure of a Western hemisphere release.

    image

    All that is necessary for the triumph of evil is that good men do nothing. -Edmund Burke

    Guard your honor. Let your reputation fall where it will. And outlive the bastards. -Lois McMaster Bujold

    The probability that we may fail in the struggle ought not to deter us from the support of a cause we believe to be just. -Abraham Lincoln

  • FolbyOrbFolbyOrb Member UncommonPosts: 357

    Why is it that people look at new games, decide the features it provides don't match what they want and then try to change the game into what they want?

    If you don't like what the game offers, don't play it.

    If you do, then play it.

    Why is that so hard?

    And to the gankers: Live by the gank. Die by the gank. Bring it.

    Playing | GW2
    Wanting | Pantheon
    Watching | Crowfall
    Retired | WAR, Cabal, MO, CO, SHK, WoW, FFXIV: ARR

  • WraithoneWraithone Member RarePosts: 3,806
    Originally posted by TheStarheart

    Originally posted by Wraithone

    Originally posted by TheStarheart

    Originally posted by Wraithone

    Originally posted by TheStarheart

    Originally posted by Wraithone

    Originally posted by TheStarheart

    Originally posted by blackthornn


    actually, despite Aion-pvp-fanboi'ism views, the Abyss is part of the major storyline, the rifts were just garbage added in later to allow the griefers a way to wave thier e-peens.

     

    This isn't at all true.

     

    And you know this how? Rifts seem custom made for griefing and ganking. Both of which are pandemic in many Korean and Chinese MMO's.

    I know this because Aion works with the Slayer system. People who come in and gank lower level players get debuffs, and are marked on the map for everyone to see. I think that offsets your argument a little bit. If you go into posts about Aion's lore, you will see that Rifts are mentioned quite often after the world splits apart. If you really need me to I'll quote you some information, but I think the slayer system should be enough to offset your korean game equals gankfest theory.

     

    Edit: Also, after the Chinese shutdown, WoW's population numbers are somewhere between 6 and 7 million.

    ve3d.ign.com/articles/news/48960/Were-More-That-50-of-WoW-Subs-From-China

     The lack of research in your posts are causing me to think you're trolling, and I hope that isn't the case.

     

    Slayer system info:  www.mmorpg.com/discussion2.cfm/post/2998329#2998329

    "Penalties of PvP in PVE Areas

    If you go on a killing rampage in enemy territory (does not apply to the Abyss), you will receive penalties for doing so. This is called the Slayer System. The effects are as follows:

    1. Depending on the amount of killings you will receive points. If your penalty points go over a certain limit, you will receive the penalty effects. If you kill lower leveled players than you, you will receive more points.

    2. The penalty effects are categorized into two. One is a Curse and you cannot use rifts. The second is a Judgment and under this effect you cannot be resurrected in any Obelisk placed in the enemy territory, as well as use rifts.

    3. The name of the Curse/Judgment depends on the race. If you are Elyos, you will receive Curse/Judgment of Asphel. Asmodians will get Curse/Judgment of Ariel.

    4. Once you come under Curse or Judgment, your location will be revealed throughout the local map for the entire opposing faction members. Also, even if you are under a hiding skill, your title will be seen, making it even easier to be spotted.

    5. You must go back to your own lands or the Abyss and wait for a certain amount of time for the Curse or Judgment to disappear.

    6. If you or someone else kills a slayer, 12 nearby players of the dead body will receive buffs.

    7. The killer of the slayer will be announced throughout the area chat under the format of ?[Race]?s Hero [Killer of the Slayer] has defeated [Slayer] while he was under [Judgment or Curse] of [Ariel or Asphel]."

     

    Check your data. Netease is Blizzards new company in China, and they are working on bringing TBC to China.  All it took was spreading enough money around to the proper Chinese Powers that Be.  That being the case, expect those numbers to increase quite abit over the next 6 months or so. As for the rest of your diatribe, did I single out Aion? Or did I say Korean and Chinese MMO's?

     

    You said "Rifts seem custom made for griefing and ganking. Both of which are pandemic in many Korean and Chinese MMO's." This seems like it's relating Aion to other Korean games as I don't know other Chinese or Korean games with rifts.

    And also, It's accurate to say that wow isn't close to 12 million subs anymore. How that changes after they start up in China again, if that actually comes to fruition, is just speculative.

     

    You did notice that I said "both of which..."? Thats the ganking and griefing part. Which IS pandemic in many Korean and Chinese MMO's.  Both cultures seem to have more toleration for such than much of the west does.

    As for the second, with the amount of money involved, do you really think that Blizzard is going to walk away? Netease has already been authorized by the Chinese government to conduct that business.  Money talks there, just as it does anywhere else.  Which means WoW's numbers go right back up, and start climbing again(and the howls from the anti WoW fanatics echo around the world once more...)

    You still haven't told me how you weren't talking about Aion. I'm saying that the ganking and griefing isn't something that you can apply to Aion based on the Slayer System. So while you think Rifts invite ganking and griefing, the Slayer System prevents those things from becoming an issue.

    Whatever happens in the future with now has nothing to do with present numbers, I'm sorry that I don't see the point in future speculation in terms of current/present subscription numbers. It doesn't matter to me how popular WoW becomes. I played WoW for a long time and now it's time for me to move on to a more PvP centric game because I'm not fulfilled with WoW's PvP.

     

    You think the "slayer system" is something new?? There have been countless attempts to keep ganking/griefing under control over the years in game after game.  Gankers/griefers always find the loop holes and exploit them. It turns in to an arms race between the Dev's and the gankers/griefers. Look at the evolution of Concord in Eve as just one example.  If you have no problem with ganking/griefing thats fine for you. But games that either pander to such, or can't find some *effective* method to control it niche themselves.  I've had my fill of MMO PvP. When I want PvP I play UT3 or Quake4.

    "If you can't kill it, don't make it mad."
  • TheStarheartTheStarheart Member Posts: 368
    Originally posted by Wraithone

    Originally posted by TheStarheart

    Originally posted by Wraithone

    Originally posted by TheStarheart

    Originally posted by Wraithone

    Originally posted by TheStarheart

    Originally posted by Wraithone

    Originally posted by TheStarheart

    Originally posted by blackthornn


    actually, despite Aion-pvp-fanboi'ism views, the Abyss is part of the major storyline, the rifts were just garbage added in later to allow the griefers a way to wave thier e-peens.

     

    This isn't at all true.

     

    And you know this how? Rifts seem custom made for griefing and ganking. Both of which are pandemic in many Korean and Chinese MMO's.

    I know this because Aion works with the Slayer system. People who come in and gank lower level players get debuffs, and are marked on the map for everyone to see. I think that offsets your argument a little bit. If you go into posts about Aion's lore, you will see that Rifts are mentioned quite often after the world splits apart. If you really need me to I'll quote you some information, but I think the slayer system should be enough to offset your korean game equals gankfest theory.

     

    Edit: Also, after the Chinese shutdown, WoW's population numbers are somewhere between 6 and 7 million.

    ve3d.ign.com/articles/news/48960/Were-More-That-50-of-WoW-Subs-From-China

     The lack of research in your posts are causing me to think you're trolling, and I hope that isn't the case.

     

    Slayer system info:  www.mmorpg.com/discussion2.cfm/post/2998329#2998329

    "Penalties of PvP in PVE Areas

    If you go on a killing rampage in enemy territory (does not apply to the Abyss), you will receive penalties for doing so. This is called the Slayer System. The effects are as follows:

    1. Depending on the amount of killings you will receive points. If your penalty points go over a certain limit, you will receive the penalty effects. If you kill lower leveled players than you, you will receive more points.

    2. The penalty effects are categorized into two. One is a Curse and you cannot use rifts. The second is a Judgment and under this effect you cannot be resurrected in any Obelisk placed in the enemy territory, as well as use rifts.

    3. The name of the Curse/Judgment depends on the race. If you are Elyos, you will receive Curse/Judgment of Asphel. Asmodians will get Curse/Judgment of Ariel.

    4. Once you come under Curse or Judgment, your location will be revealed throughout the local map for the entire opposing faction members. Also, even if you are under a hiding skill, your title will be seen, making it even easier to be spotted.

    5. You must go back to your own lands or the Abyss and wait for a certain amount of time for the Curse or Judgment to disappear.

    6. If you or someone else kills a slayer, 12 nearby players of the dead body will receive buffs.

    7. The killer of the slayer will be announced throughout the area chat under the format of ?[Race]?s Hero [Killer of the Slayer] has defeated [Slayer] while he was under [Judgment or Curse] of [Ariel or Asphel]."

     

    Check your data. Netease is Blizzards new company in China, and they are working on bringing TBC to China.  All it took was spreading enough money around to the proper Chinese Powers that Be.  That being the case, expect those numbers to increase quite abit over the next 6 months or so. As for the rest of your diatribe, did I single out Aion? Or did I say Korean and Chinese MMO's?

     

    You said "Rifts seem custom made for griefing and ganking. Both of which are pandemic in many Korean and Chinese MMO's." This seems like it's relating Aion to other Korean games as I don't know other Chinese or Korean games with rifts.

    And also, It's accurate to say that wow isn't close to 12 million subs anymore. How that changes after they start up in China again, if that actually comes to fruition, is just speculative.

     

    You did notice that I said "both of which..."? Thats the ganking and griefing part. Which IS pandemic in many Korean and Chinese MMO's.  Both cultures seem to have more toleration for such than much of the west does.

    As for the second, with the amount of money involved, do you really think that Blizzard is going to walk away? Netease has already been authorized by the Chinese government to conduct that business.  Money talks there, just as it does anywhere else.  Which means WoW's numbers go right back up, and start climbing again(and the howls from the anti WoW fanatics echo around the world once more...)

    You still haven't told me how you weren't talking about Aion. I'm saying that the ganking and griefing isn't something that you can apply to Aion based on the Slayer System. So while you think Rifts invite ganking and griefing, the Slayer System prevents those things from becoming an issue.

    Whatever happens in the future with now has nothing to do with present numbers, I'm sorry that I don't see the point in future speculation in terms of current/present subscription numbers. It doesn't matter to me how popular WoW becomes. I played WoW for a long time and now it's time for me to move on to a more PvP centric game because I'm not fulfilled with WoW's PvP.

     

    You think the "slayer system" is something new?? There have been countless attempts to keep ganking/griefing under control over the years in game after game.  Gankers/griefers always find the loop holes and exploit them. It turns in to an arms race between the Dev's and the gankers/griefers. Look at the evolution of Concord in Eve as just one example.  If you have no problem with ganking/griefing thats fine for you. But games that either pander to such, or can't find some *effective* method to control it niche themselves.  I've had my fill of MMO PvP. When I want PvP I play UT3 or Quake4.

    I don't think it's been implemented the same way. Especially because you have to take rifts. They literally block you out of the zone. If you can figure out another MMO that has a similar method, please source me some info as I sourced info against your gank/grief argument.

    Also, if this isn't good enough for you, the solution is don't play and don't complain about games you don't plan on playing.

  • bazakbazak Member UncommonPosts: 283

    ok i just have to say it if you dont like the games and dont believe that the slayer system will work *you obviously need to read it if you cant see that it will have a much more profound effect than just makeing it harder to gank low levels* then i would ask that you leave these spots and please stop getting angry at our insistance on our personal views that this game will work you cannot see the future either way please stop the fighting there is no need for it

  • MrblurayMrbluray Member Posts: 248
    Originally posted by Wraithone

    Originally posted by TheStarheart

    Originally posted by Wraithone

    Originally posted by TheStarheart

    Originally posted by Wraithone

    Originally posted by TheStarheart

    Originally posted by Wraithone

    Originally posted by TheStarheart

    Originally posted by blackthornn


    actually, despite Aion-pvp-fanboi'ism views, the Abyss is part of the major storyline, the rifts were just garbage added in later to allow the griefers a way to wave thier e-peens.

     

    This isn't at all true.

     

    And you know this how? Rifts seem custom made for griefing and ganking. Both of which are pandemic in many Korean and Chinese MMO's.

    I know this because Aion works with the Slayer system. People who come in and gank lower level players get debuffs, and are marked on the map for everyone to see. I think that offsets your argument a little bit. If you go into posts about Aion's lore, you will see that Rifts are mentioned quite often after the world splits apart. If you really need me to I'll quote you some information, but I think the slayer system should be enough to offset your korean game equals gankfest theory.

     

    Edit: Also, after the Chinese shutdown, WoW's population numbers are somewhere between 6 and 7 million.

    ve3d.ign.com/articles/news/48960/Were-More-That-50-of-WoW-Subs-From-China

     The lack of research in your posts are causing me to think you're trolling, and I hope that isn't the case.

     

    Slayer system info:  www.mmorpg.com/discussion2.cfm/post/2998329#2998329

    "Penalties of PvP in PVE Areas

    If you go on a killing rampage in enemy territory (does not apply to the Abyss), you will receive penalties for doing so. This is called the Slayer System. The effects are as follows:

    1. Depending on the amount of killings you will receive points. If your penalty points go over a certain limit, you will receive the penalty effects. If you kill lower leveled players than you, you will receive more points.

    2. The penalty effects are categorized into two. One is a Curse and you cannot use rifts. The second is a Judgment and under this effect you cannot be resurrected in any Obelisk placed in the enemy territory, as well as use rifts.

    3. The name of the Curse/Judgment depends on the race. If you are Elyos, you will receive Curse/Judgment of Asphel. Asmodians will get Curse/Judgment of Ariel.

    4. Once you come under Curse or Judgment, your location will be revealed throughout the local map for the entire opposing faction members. Also, even if you are under a hiding skill, your title will be seen, making it even easier to be spotted.

    5. You must go back to your own lands or the Abyss and wait for a certain amount of time for the Curse or Judgment to disappear.

    6. If you or someone else kills a slayer, 12 nearby players of the dead body will receive buffs.

    7. The killer of the slayer will be announced throughout the area chat under the format of ?[Race]?s Hero [Killer of the Slayer] has defeated [Slayer] while he was under [Judgment or Curse] of [Ariel or Asphel]."

     

    Check your data. Netease is Blizzards new company in China, and they are working on bringing TBC to China.  All it took was spreading enough money around to the proper Chinese Powers that Be.  That being the case, expect those numbers to increase quite abit over the next 6 months or so. As for the rest of your diatribe, did I single out Aion? Or did I say Korean and Chinese MMO's?

     

    You said "Rifts seem custom made for griefing and ganking. Both of which are pandemic in many Korean and Chinese MMO's." This seems like it's relating Aion to other Korean games as I don't know other Chinese or Korean games with rifts.

    And also, It's accurate to say that wow isn't close to 12 million subs anymore. How that changes after they start up in China again, if that actually comes to fruition, is just speculative.

     

    You did notice that I said "both of which..."? Thats the ganking and griefing part. Which IS pandemic in many Korean and Chinese MMO's.  Both cultures seem to have more toleration for such than much of the west does.

    As for the second, with the amount of money involved, do you really think that Blizzard is going to walk away? Netease has already been authorized by the Chinese government to conduct that business.  Money talks there, just as it does anywhere else.  Which means WoW's numbers go right back up, and start climbing again(and the howls from the anti WoW fanatics echo around the world once more...)

    You still haven't told me how you weren't talking about Aion. I'm saying that the ganking and griefing isn't something that you can apply to Aion based on the Slayer System. So while you think Rifts invite ganking and griefing, the Slayer System prevents those things from becoming an issue.

    Whatever happens in the future with now has nothing to do with present numbers, I'm sorry that I don't see the point in future speculation in terms of current/present subscription numbers. It doesn't matter to me how popular WoW becomes. I played WoW for a long time and now it's time for me to move on to a more PvP centric game because I'm not fulfilled with WoW's PvP.

     

    You think the "slayer system" is something new?? There have been countless attempts to keep ganking/griefing under control over the years in game after game.  Gankers/griefers always find the loop holes and exploit them. It turns in to an arms race between the Dev's and the gankers/griefers. Look at the evolution of Concord in Eve as just one example.  If you have no problem with ganking/griefing thats fine for you. But games that either pander to such, or can't find some *effective* method to control it niche themselves.  I've had my fill of MMO PvP. When I want PvP I play UT3 or Quake4.

     

    There is no such thing as ganking or griefing.

  • stayontargetstayontarget Member RarePosts: 6,519

    People seem to think Aion should play just like wow, and this is false.

    Aion is Faction vs Faction and in that setting there is no such thing as griefing.

    If that's not your cup of tea then by all means don't play it.

    Problem solved.

     

    Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries...

  • SilverminkSilvermink Member UncommonPosts: 289

    I am all for rifting, it is fun the way it is implemented. But to say ganking doesn't exist...wow. The way Aion is designed griefing really doesn't happen, although sometimes part of the map are blocked off for a short while by the enemy.

     

    As for those asking for rifting to be removed, I seriously doubt you will like end game content in this game and wonder why you are looking at Aion.

  • MrblurayMrbluray Member Posts: 248
    Originally posted by Silvermink


    I am all for rifting, it is fun the way it is implemented. But to say ganking doesn't exist...wow. The way Aion is designed griefing really doesn't happen, although sometimes part of the map are blocked off for a short while by the enemy.
     
    As for those asking for rifting to be removed, I seriously doubt you will like end game content in this game and wonder why you are looking at Aion.

     

    Ganking doesn't "exist" because there is no such thing as ganking.

    "Ganking" is simply an excuse used often by PvEers to explain why they lost.   Rather than say "I was not careful"  or "I was not paying attention to my situational awareness"  or "I am underlevelled".... they will say "I was ganked" in order to deviate blame for their death onto someone else, as if it wasn't their fault.

  • SilverminkSilvermink Member UncommonPosts: 289
    Originally posted by Mrbluray

    Originally posted by Silvermink


    I am all for rifting, it is fun the way it is implemented. But to say ganking doesn't exist...wow. The way Aion is designed griefing really doesn't happen, although sometimes part of the map are blocked off for a short while by the enemy.
     
    As for those asking for rifting to be removed, I seriously doubt you will like end game content in this game and wonder why you are looking at Aion.

     

    Ganking doesn't "exist" because there is no such thing as ganking.

    "Ganking" is simply an excuse used often by PvEers to explain why they lost.   Rather than say "I was not careful"  or "I was not paying attention to my situational awareness"  or "I am underlevelled".... they will say "I was ganked" in order to deviate blame for their death onto someone else, as if it wasn't their fault.

     

    Getting run up on by 6 enemies while you in the middle of a fight with a mob is an instant death. Call it what you want. Most people call it getting Ganked. There is virtually no chance of running and fighting? ha

  • MrblurayMrbluray Member Posts: 248
    Originally posted by Silvermink

    Originally posted by Mrbluray

    Originally posted by Silvermink


    I am all for rifting, it is fun the way it is implemented. But to say ganking doesn't exist...wow. The way Aion is designed griefing really doesn't happen, although sometimes part of the map are blocked off for a short while by the enemy.
     
    As for those asking for rifting to be removed, I seriously doubt you will like end game content in this game and wonder why you are looking at Aion.

     

    Ganking doesn't "exist" because there is no such thing as ganking.

    "Ganking" is simply an excuse used often by PvEers to explain why they lost.   Rather than say "I was not careful"  or "I was not paying attention to my situational awareness"  or "I am underlevelled".... they will say "I was ganked" in order to deviate blame for their death onto someone else, as if it wasn't their fault.

     

    Getting run up on by 6 enemies while you in the middle of a fight with a mob is an instant death. Call it what you want. Most people call it getting Ganked.

     

    Again, deviating blame onto others.  This would happen less if you have better situational awareness.

  • dwyrindwyrin Member Posts: 15
    Originally posted by Mrbluray


    Rifts are an important part of the Aion storyline.   Why do people keep asking for servers with no rifts?
    That would be like asking for Star Wars: The Old Republic servers with no force powers. 

     

    Because people are selfish or simply not very bright.

    Infiltration is a wonderful, and rewarding system to spice up pvp.  It gives classes that do not excel at aerial combat another alternative until they get that ability or extendable weapon which would allow them to better complete in abyss pvp.  In short; they ask because they haven't really thought things through or, they thought it through and realized they wouldn't be one of the ones hurt by said change.

  • MrPhireMrPhire Member Posts: 212

    Lol... It's funny when people argue the vernacular of the average teenage computer geek. Ganking is the official term for killing a player from behind with no warning or Killing a lowbie. Ganking exists whether you believe so or not. Griefing is another mechanic all together. Griefing is the act of killing a charecter of an opposite faction very quickly and repeaditly. Griefing is similar to Camping, but camping is the act of sitting near the player so that no matter what the player tries he's going to die. Griefing in this game I believe replaces Camping, because from all I hear if you die you can't respawn were you died. Griefing and Camping are both mechanics that if you read other MMOs such as WoW that are actually against the rules. It's strange, but very true. The consequences are nothing major, mainly because no GM is gunna hold the rule. My opinion these mechanics are just apart of any game. If you don't like it you should've read the user manual. It tells you that you are able to be attacked by the opposing faction. So gtfo. People wanna mindlessly argue that something does or doesn't exist inside a game, but the fact is the term exists hence the game can and most likely will accept the term and its mechanics.

    Playing: Guild Wars and Exteel
    Loved: WoW, Guild Wars, FFXI, and Lineage 2
    Liked: Exteel, WAR, and Lineage 1
    Hated:City of Heroes, City of Villians, Matrix Online, Runescape, and D&D Online.
    Waiting For: Aion, Guild Wars 2, FFXIV, and SW:TOR

  • MrPhireMrPhire Member Posts: 212

    Here are the official meaning's of these words:

    From Urban Dictionary:

    "4. gank

    verb (Online, MMORPG usage)

    1. To kill another player using a group of players

    2. To kill another player using any means that places the played to be killed at a substantial disadvantage.

    Widely popularised following the success of World of Warcraft, the word "gank" comes from "gang kill", used in earlier MMORPGs like Ultima Online. A gang kill occurs when a group (or gang) of players attack a single one and kill him/her with relative ease.

    The meaning has now extended to any player kill where the killed player had little chance to avoid death.

    "I was ganked by a level 60 horde"

    "You had no chance to avoid that rogue! Ganked!"
    "

     

     

    "1. griefing



    1. Purposefully shooting or otherwise sabotaging your teammates in an online game.

    2. In online gaming where one repeatedly killing the same individual or individuals over and over again, or camping their corpse to prevent them from retrieving it, or otherwise performing actions in a game to prevent the player from enjoying the game.

    3. In online gaming, someone who takes pleasure in creating grief for an opponent via various "cheap" tactics.

    I wish Jork would stop friggen griefing my guild mates everytime we log in and play"

     

    "1. griefer



    Someone, usually in an online game, who intentionally, and usually repeatedly, attempts to degrade anothers experience or torment them.

    Examples of griefing:

    1. Player vs player abuse: Singling out the same person and killing them over and over when they are defensless until hey log off.

    2. Kill stealing: Repeatedly trying to steal another persons kills so that their time is wasted.

    3. Verbal abuse: Spamming a person with vulgar, hatefull, or offensive messages.

    4. Blocking: Getting in anothers way so they cannot move or get out of a particular area.

    5. "Training": Triggering many monsters, almost always impossible to fight and survive, with the intention to either run someone out of an area or kill them indirectly if the server is not 'player vs player' enabled.

    Griefing in massively multiplayer online role playing games are usually bannable on first offense and less common (thoguh still visably present).

    Griefing is much more common on private servers for first person shooters like Counterstrike and Battlefield 1942.

    Griefers and Powergamers are the 2 worst problems in online games today.
    "

     

     

    Now shush it.

    Playing: Guild Wars and Exteel
    Loved: WoW, Guild Wars, FFXI, and Lineage 2
    Liked: Exteel, WAR, and Lineage 1
    Hated:City of Heroes, City of Villians, Matrix Online, Runescape, and D&D Online.
    Waiting For: Aion, Guild Wars 2, FFXIV, and SW:TOR

  • MrblurayMrbluray Member Posts: 248
    Originally posted by MrPhire


    Here are the official meaning's of these words:
    From Urban Dictionary:
    "4. gank

    verb (Online, MMORPG usage)

    1. To kill another player using a group of players

    2. To kill another player using any means that places the played to be killed at a substantial disadvantage.
    Widely popularised following the success of World of Warcraft, the word "gank" comes from "gang kill", used in earlier MMORPGs like Ultima Online. A gang kill occurs when a group (or gang) of players attack a single one and kill him/her with relative ease.
    The meaning has now extended to any player kill where the killed player had little chance to avoid death.

    "I was ganked by a level 60 horde"

    "You had no chance to avoid that rogue! Ganked!"
    "
     
     
    "1. griefing



    1. Purposefully shooting or otherwise sabotaging your teammates in an online game.

    2. In online gaming where one repeatedly killing the same individual or individuals over and over again, or camping their corpse to prevent them from retrieving it, or otherwise performing actions in a game to prevent the player from enjoying the game.
    3. In online gaming, someone who takes pleasure in creating grief for an opponent via various "cheap" tactics.

    I wish Jork would stop friggen griefing my guild mates everytime we log in and play"

     
    "1. griefer



    Someone, usually in an online game, who intentionally, and usually repeatedly, attempts to degrade anothers experience or torment them.
    Examples of griefing:
    1. Player vs player abuse: Singling out the same person and killing them over and over when they are defensless until hey log off.
    2. Kill stealing: Repeatedly trying to steal another persons kills so that their time is wasted.
    3. Verbal abuse: Spamming a person with vulgar, hatefull, or offensive messages.
    4. Blocking: Getting in anothers way so they cannot move or get out of a particular area.
    5. "Training": Triggering many monsters, almost always impossible to fight and survive, with the intention to either run someone out of an area or kill them indirectly if the server is not 'player vs player' enabled.
    Griefing in massively multiplayer online role playing games are usually bannable on first offense and less common (thoguh still visably present).
    Griefing is much more common on private servers for first person shooters like Counterstrike and Battlefield 1942.

    Griefers and Powergamers are the 2 worst problems in online games today.
    "
     
     
    Now shush it.

     

    Clearly a dictionary written by a person who makes excuses.  Here is the only real definition for "ganking" and "griefing"

     

    Ganked:  I lost

    Griefed:  I lost.

  • MrPhireMrPhire Member Posts: 212

    Of course someone as ignorant as you would only come to such a conclusion. Cause your only comeback to a correct statement is that the statement is wrong and your way is right. Well life's calling buddy, it's telling ya your never gunna be right if you can't accept your wrong.

     

    -Edit- And since the fact griefing is notoriously bannable, I don't believe your definition suits it. Nearly all contracts you sign to play a MMO have somewere in detail that you should in no way torment another player to the point that they dislike the game. Hence the reason it's bannable.

    Playing: Guild Wars and Exteel
    Loved: WoW, Guild Wars, FFXI, and Lineage 2
    Liked: Exteel, WAR, and Lineage 1
    Hated:City of Heroes, City of Villians, Matrix Online, Runescape, and D&D Online.
    Waiting For: Aion, Guild Wars 2, FFXIV, and SW:TOR

  • shozikushoziku Member UncommonPosts: 95


    Originally posted by Kavaskous

    fuckno there won't be. There's quests that must be completed in the opposing factions land, and it's a nifty feature alot of people enjoy. Only scrubs, newbs, carebears, and emos would whine about removing rifts.


    See thats not so bad, and its not the same either. Many of us are not against PvP, we just want it to be consentual. Completing quests in the opposing zone sounds exciting, but I'd be doing those quests when I'm ready to go there. Anytime/anywhere pvp is anarchy and that flies well in the orient but not as much here in the western culture. Believe it or not, PvP folks are still the minority in the western regions.

     

  • grandpagamergrandpagamer Member Posts: 2,221
    Originally posted by dwyrin

    Originally posted by Mrbluray


    Rifts are an important part of the Aion storyline.   Why do people keep asking for servers with no rifts?
    That would be like asking for Star Wars: The Old Republic servers with no force powers. 

     

    Because people are selfish or simply not very bright.

    Infiltration is a wonderful, and rewarding system to spice up pvp.  It gives classes that do not excel at aerial combat another alternative until they get that ability or extendable weapon which would allow them to better complete in abyss pvp.  In short; they ask because they haven't really thought things through or, they thought it through and realized they wouldn't be one of the ones hurt by said change.

    Ive enjoyed PVP at times, but im one of those that are not bright enough to enjoy being put upon by a player 10 levels higher than myself or by a group. Im sure it takes a very high IQ to enjoy preying on weaker players or getting preyed upon. Glad you cleared up the problem so all of us mentally challenged folks will not spend our money on a game we lack the intellect to play. 

  • WraithoneWraithone Member RarePosts: 3,806
    Originally posted by Mrbluray

    Originally posted by Silvermink


    I am all for rifting, it is fun the way it is implemented. But to say ganking doesn't exist...wow. The way Aion is designed griefing really doesn't happen, although sometimes part of the map are blocked off for a short while by the enemy.
     
    As for those asking for rifting to be removed, I seriously doubt you will like end game content in this game and wonder why you are looking at Aion.

     

    Ganking doesn't "exist" because there is no such thing as ganking.

    "Ganking" is simply an excuse used often by PvEers to explain why they lost.   Rather than say "I was not careful"  or "I was not paying attention to my situational awareness"  or "I am underlevelled".... they will say "I was ganked" in order to deviate blame for their death onto someone else, as if it wasn't their fault.

     

    Typical Ganker nonsense. Such types always seem to be searching for some "justification" for their antics.  In WoW, how is it the "fault" of say a level 40 when they get *ganked* by one or more level 80 rogues?(since such types normally hunt in packs, since having double the level of their victims is seldom enough for them).  Ah, they should have had better "situational awareness"...

    Gankers/Griefers always seem to have some excuse for their behavior.  Some in fact claim that such behavior doesn't exist...That its the "fault" of their victims...<rolls eyes> People like that are the reason that PvP has such a bad name in MMO's., with many, MANY people.  Its also why Dev's have to spend so much time coming up with systems to control such behavior, to protect their business model.

    "If you can't kill it, don't make it mad."
  • CognomanCognoman Member UncommonPosts: 75

    Question:

    When a rift opens up in Mornheim to go to Elyos territory, where do u find them?  I've had a devil of a time finding rifts to elyos in Mornheim. 

    Do the rifts stay open for along time or are they gone in a few minutes?  And if one where to open where do you look for them?

  • MrblurayMrbluray Member Posts: 248
    Originally posted by Cognoman


    Question:
    When a rift opens up in Mornheim to go to Elyos territory, where do u find them?  I've had a devil of a time finding rifts to elyos in Mornheim. 
    Do the rifts stay open for along time or are they gone in a few minutes?  And if one where to open where do you look for them?

     

    There are several pre-determined rift spawn spots.  Rifts open in your zone every two hours.  So it alternates.  If a rift to Elthin isn't open, then  a rift from Elthin to Mornheim will be. 

     

    Rifts stay open until "X" number of people pass through or until 1 hour is up. 

  • MrblurayMrbluray Member Posts: 248
    Originally posted by Wraithone

    Originally posted by Mrbluray

    Originally posted by Silvermink


    I am all for rifting, it is fun the way it is implemented. But to say ganking doesn't exist...wow. The way Aion is designed griefing really doesn't happen, although sometimes part of the map are blocked off for a short while by the enemy.
     
    As for those asking for rifting to be removed, I seriously doubt you will like end game content in this game and wonder why you are looking at Aion.

     

    Ganking doesn't "exist" because there is no such thing as ganking.

    "Ganking" is simply an excuse used often by PvEers to explain why they lost.   Rather than say "I was not careful"  or "I was not paying attention to my situational awareness"  or "I am underlevelled".... they will say "I was ganked" in order to deviate blame for their death onto someone else, as if it wasn't their fault.

     

    Typical Ganker nonsense. Such types always seem to be searching for some "justification" for their antics.  In WoW, how is it the "fault" of say a level 40 when they get *ganked* by one or more level 80 rogues?(since such types normally hunt in packs, since having double the level of their victims is seldom enough for them).  Ah, they should have had better "situational awareness"...

    Gankers/Griefers always seem to have some excuse for their behavior.  Some in fact claim that such behavior doesn't exist...That its the "fault" of their victims...<rolls eyes> People like that are the reason that PvP has such a bad name in MMO's., with many, MANY people.  Its also why Dev's have to spend so much time coming up with systems to control such behavior, to protect their business model.

     

    The level 40 put him/herself in a position to be killed.   He/she was not careful and was not situationally aware.

     Think about it this way... who's fault was it that General Custer was "ganked" by the natives.  

  • Tyvolus1Tyvolus1 Member Posts: 815
    Originally posted by blackthornn


    actually, despite Aion-pvp-fanboi'ism views, the Abyss is part of the major storyline, the rifts were just garbage added in later to allow the griefers a way to wave thier e-peens.



     

    For my play style, I prefer the added element of risk that the rifts provide.  The fact I can be jumped anytime by the opposing faction adds alot to the game for me.  Whats the sense of developing my character, skills, etc if all I have to worry about is the mindless AI mob I am fighting ?  There are plenty of PvE games out there, the carebears have the lions share of the market.  If all you get out of having rifts in the game is what you said, then you are too ignorant for me to help.  I suggest players like you find a non pvp game.

    As far as I am concerned one of the biggest motivating factors in an MMO is to develop your character and skills for combat with other players, not computer controlled mobs.  Nothing is more exciting in a game  then combat with another living person who isnt following a scripted path of combat.

     

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