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I Pray for more PVP action.

I loved the first version ffXI but I just really wanted more pvp, not even full on pvp maybe like faction pvp, order and chaos type stuff.

It just would add the one element to the game that I think would make it more successful and make people want to play it longer.

 

Wondering what everyone else thinks about the idea?

«13

Comments

  • toddzetoddze Member UncommonPosts: 2,150
    Originally posted by xxxtdubxxx


    I loved the first version ffXI but I just really wanted more pvp, not even full on pvp maybe like faction pvp, order and chaos type stuff.
    It just would add the one element to the game that I think would make it more successful and make people want to play it longer.
     

    Wondering what everyone else thinks about the idea?

     

    Your not going to get much love from the old FFXI fans. There are plenty of games that offer you more options in terms of PvP. So if thats what you want I suggest you look elsewhere.  IMO PvP doesnt belong in a FF game. So be happy for us PvE'ers who dislike mmo PvP. We very seldom get a game that you dont need to PvP in unless you really want to.

    FFXI is very successful in terms of an MMO game. Its lasted for around 7 years with a strong population.  So that proves you dont need PvP in an MMO. I dont think it would have made ffxi more sucessful, I think it would have been the oppisite. I do think the genre needs games with PvP. Just like they need casual and hardcore games. Varaity of games is the best way to go. Pick a crowd and make them a game!!!

    There is Aion and MO just right around the corner. Thats where I would look if I were an mmo pvp fan. 

     

    Waiting for:EQ-Next, ArcheAge (not so much anymore)
    Now Playing: N/A
    Worst MMO: FFXIV
    Favorite MMO: FFXI

  • xxxtdubxxxxxxtdubxxx Member Posts: 16

    Well ive played FF since it came out and I love everything about it, I played the last FF that was online FFXI and it was great. I just think that being able to test your fighting abilities against other players is fun. I absolutely HATE when you are questing and someone comes and murks you, but if you could turn PVP on and off, then it wouldnt be a problem to the PVE players. Full on PVP makes the game seem unreal, but just the slightest REALISTIC amount of PVP can make the biggest improvement on total gameplay.

    I just think it would be cool to have it where you can turn PVP on or off so if you want to quest you can but if you want to look for players to fight you can. Having a Order / Chaos type faction system could be an alternative also that could limit Pvp so that only players who wanted PVP would join and be able to fight one another.

    I'm not hating on PVE i love it. It's just sometimes its fun to take a break from grinding the monsters and quests and test your character against someone elses.

  • Gothic0420Gothic0420 Member UncommonPosts: 64

    Same .. same .. :D

    But i do love the quest and missions so win win

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    image

  • ZorakGhostalZorakGhostal Member Posts: 122

    I know I read in an interview somewhere that PvP was just not something they plan on, they did say there might be some kind of "sports" at some point, which sounds cool to me. Personally I don't want to see PvP in FF, just doesn't fit, but some kind of sports sounds very cool.

  • BellarionBellarion Member Posts: 244

    FF14 won't have PVP in anyway except games and sport like events. Which is awesome, FF11 had a slew of ways of playing against your friends and enemies. They did it well in FF11. I loved Pankration :P .

    WOOT
    www.eorzeapedia.com
    (Great FF14 source)

  • GameslaveGameslave Member Posts: 130

    It was expressed in one interview or another (one of the later ones) that the only PvP that will be in FFXIV is the same type or theme of PvP events as were in FFXI. I don't think they can really improve too much on this. Even if they were to implement a full on PvP experience, it would still be a pre-scheduled event of some sort. One on one, two on two, a party on a party... it could be interesting, but it's really not FF's place. They're making Dissidia, with FF heroes and villains versus style, which is plenty to satiate the thirst for any FF versus. I wouldn't mind seeing it in XIV, but I neither wish for it nor expect it. I would just accept it.

    Funny thing is, if they actually did do it, it would probably become the only one out there done right. lol...

    Abraxas [365]

  • xxxtdubxxxxxxtdubxxx Member Posts: 16

    I bet they would be the ones to do it right. Thats one of the reasons I'd love to see it. I think if they did implent something of the sort then FFXIV could be the best MMORPG out to date. Square obviousy has the PVE and Questing down, all they would need to master is PVP and they would probably have the biggest player base around.

  • swalker23swalker23 Member Posts: 266

    As long as the main focus is PvE I don't mind if they impliment some sort of PvP like ballista in FFXI. The thing is when they first started ballista it was fun but then it just got boring and died down. They will have to keep it interesting, as long as they can do that without affecting the PvE or making the PvP mandatory I would love to see it but not at launch.

    image

  • toddzetoddze Member UncommonPosts: 2,150

    I hope the PvP matches or w/e is, is not in at launch for 1 reason.

    Past games I have played at launch the focus has been on PvP balance issues. IMO thats not what a dev needs to be focusing on right after launch. There will be bugs crashes and various other problems with FFXIV at launch. No one is perfect. No dev is perfect. FFXIV will have some issues.

    Games that have a strong PvP focus always tend to be to worried about the pvp buffs and nerfs. For example AoC it seemed the majority of patches delt with nerfing and buffing. My necro got buffed one patch then the next it took the nerf bat, and nerfed it into the ground. No way is funcom comparable to SE at least in my eyes. But it seems when PvP is a focus the trend is always to balance PvP before the actuall game breaking issues. One would think that in beta you could get PvP balance in the ball park but time and time again thats not the case.

    Later on I kind of hope there is a good PvP system, like an arena or something of the sort to where you get PvP points. And PvP points are used for PvP gear or something, but that gear shouldnt have any effect on the PvE part of the game. To be fair the PvE gear should be rather useless in PvP. I have not really though to much about this I am sure alot of people will probably not like this idea and thats fine, its just thoughts. Of course this system should only be worked on when the main game is running flawlessly, with an ample amount of content.

    Edit: It seems crafting and harvesting is a class. So why couldnt they add like a "wresltler" class which is the only class you could PvP on in the arena.  That way they could avoid the balance issues with the other classes, and focus on balancing 1 or maybe 2 new classes for PvP.

    Waiting for:EQ-Next, ArcheAge (not so much anymore)
    Now Playing: N/A
    Worst MMO: FFXIV
    Favorite MMO: FFXI

  • popinjaypopinjay Member Posts: 6,539

    I hope there's not a PvP focus as well.

    As has been said, balancing issues on PvP takes years to get right, not months. There is that constant back/forth struggle of nerf/OP that drives me insane.


    I think games like AION, Mortal Online, Champions, Fallen Earth and many others (too many imo) are enough to fill the PvP fetish. There needs to be a PvE specific game such as FFXI was to give some diversity, as all these "hybrids" seem very weak because they try and please two masters: the PvP crowd AND the PvE crowd.


    The game should focus where it's roots are" heavy storylines and group/party teamplay. There should be a dueling feature but that's about it, or maybe the Ballista rehash.


    There are very few people playing FF games who are actually looking to kill each other over and over. Most want to explore, share and achieve things content wise.

  • flydowntomeflydowntome Member Posts: 106

    Ballista was ignored by most of the playerbase in FFXI. I don't think SE will look at that and see a need for it in FFXIV. Most of the capped matches got canceled for lack of players, and even the uncapped ones did.

  • SoulSurferSoulSurfer Member UncommonPosts: 1,024

    When SE does implement some kind of new form of ballista, I hope they offer more times the official matches take place.  Nobody hardly ever played level 30 - 40 - 50 levels pvp.  I can recall Fenrir having a nice ballista community (this was a freak server where they played all level caps) where people migrated to once world transfers opened up. 

    It drove me nuts trying to follow the rotating schedule for 60 cap and uncapped matches.

    Maybe in the new one have more rotations with higher level pvp matches, and ditch the lower level ones all together.

    ballista was a great place to have fun, get beefs sorted out, test and experiment new stuff/setups/gears/subjobs, and test your ultimate party vs party in ballista Royale tournaments.  Granted less than %1 of the population participated lol.  I don't agree with getting rewards here.  Leave that to the pve aspect.  The pvp arena has its own role within a pve game.   

    I remember when they nerfed monk so hard in the game cuz people kept complaining about its pvp dominance, and then the class sorta got double whammy nerf cuz it carried over to the pve performance as well. not cool.

    I wonder though, how SE will balance a skill based system in pvp? 

  • SoulSurferSoulSurfer Member UncommonPosts: 1,024
    Originally posted by flydowntome


    Ballista was ignored by most of the playerbase in FFXI. I don't think SE will look at that and see a need for it in FFXIV. Most of the capped matches got canceled for lack of players, and even the uncapped ones did.



     

    one of those interviews I read somewhere, dev stated pvp similar to ballista, would indeed be implemented, just not at the start.  =)

     

  • xxxtdubxxxxxxtdubxxx Member Posts: 16

    Well I could settle for a ballista tourny like i said i wouldnt mind as long as there was somewhere you could go to match eachother.

    I dont really favor hardcore pvp games anyways, and I rather prefer gettin comfortable with one game and sticking in it than switching for pve and pvp.

    so news of ballista is great for me.

  • RajenRajen Member Posts: 689

     As some others have said, PvP just doesn't fit in FF games. And honestly I am ready for a MMO where I don't have to PvP and where PvP has no influence on advancement / class balancing, etc.

     

    There is also the theory that PvP really turns the community of a game rotten because it caters to griefers and one-uppers.

  • popinjaypopinjay Member Posts: 6,539


    Originally posted by SoulSurfer

    I remember when they nerfed monk so hard in the game cuz people kept complaining about its pvp dominance, and then the class sorta got double whammy nerf cuz it carried over to the pve performance as well. not cool.

    I wonder though, how SE will balance a skill based system in pvp? 


    This is exactly why I hope they put PvE first no matter what.


    When games do this type of balancing it makes the other side suffer. There is no really good way to do both unless you have something like WoW where you have gear that's PvP only pretty much (high crits/high resistances). And even Wow isn't a perfect PvP system as everyone knows. WAR can't even balance a two factioned MIRRORED class game and it's PvP focused for God's sake!


    They will truly flub this game badly if they listen to the PvP heads. Nothing against PvP centric people, but the game simply doesn't allow for both to exist equally. So asking for more PvP is actually asking for less PvE, because it's practically impossible to suit both crowds. Fortunately, the Japanese aren't big PvP fans which gives me hope, so I have faith they won't ruin FFXIV.

    Now if this was a Korean made game... lol.

  • flydowntomeflydowntome Member Posts: 106

    "one of those interviews I read somewhere, dev stated pvp similar to ballista, would indeed be implemented, just not at the start. =) "

    It took them six years to put a nomad moogle in Selbina. Summoner's haven't seen a new avatar since COP, despite dev hints otherwise. Beatsmasters haven't had claim problems fixed, ever.

    If it isn't at start don't be too assured it will be introduced any time soon.

  • xxxtdubxxxxxxtdubxxx Member Posts: 16
    Originally posted by popinjay


     

    Originally posted by SoulSurfer
     
    I remember when they nerfed monk so hard in the game cuz people kept complaining about its pvp dominance, and then the class sorta got double whammy nerf cuz it carried over to the pve performance as well. not cool.
    I wonder though, how SE will balance a skill based system in pvp? 

    This is exactly why I hope they put PvE first no matter what.

     



    When games do this type of balancing it makes the other side suffer. There is no really good way to do both unless you have something like WoW where you have gear that's PvP only pretty much (high crits/high resistances). And even Wow isn't a perfect PvP system as everyone knows. WAR can't even balance a two factioned MIRRORED class game and it's PvP focused for God's sake!

     



    They will truly flub this game badly if they listen to the PvP heads. Nothing against PvP centric people, but the game simply doesn't allow for both to exist equally. So asking for more PvP is actually asking for less PvE, because it's practically impossible to suit both crowds. Fortunately, the Japanese aren't big PvP fans which gives me hope, so I have faith they won't ruin FFXIV.

     

     

    Now if this was a Korean made game... lol.

     

    If a professional game developer can't make a game that will allow for both PVP and PVE to exist equally, then I don't see why they are MMORPG game developers, they are wasting their time.

    People want a game world where they can feel comfortable and be able to explore any option you could in real life, but set in the time period and lore of the game world. For example, if you were someone who liked to fight and wanted to test your fighting skills against other fighters, you would go to the gym and spar with someone. Why not have some sort of system implemented in the game, it could only make it better.

    I never said I wanted all out pvp attack who you want when you want, because THAT would ruin the game.

    But there could be PVP areas like UO with Trammel and Felucca, a level limit on who you can PVP with, and like what was mentioned before the "Ballista" system.

    I don't even see the need for all the nerfing and buffing and changing things just so the PVP is balanced or better. It should be just like PVE except versus another player. The same weaknesses and strengths you would have against a monster with the same stats as your opposing player should be the same that apply to the weaknesses and strengths you have during the battle with the opposing player.

    For example, If the player you were challenging was LVL 15. With 50 str, 50 dex, weakness to fire ect. The battle should resemble the way you would fight a monster that was LVL 15 with 50 str, 50 dex, weakness, ect.

     I think it would have a grasp on a lot more players to play the game for a longer time period because they wouldn't have to look for new games anywhere else for any features they think they are missing out on, or wishing they had.

  • toddzetoddze Member UncommonPosts: 2,150
    Originally posted by xxxtdubxxx



     

    If a professional game developer can't make a game that will allow for both PVP and PVE to exist equally, then I don't see why they are MMORPG game developers, they are wasting their time.

     

    Stopped reading right there.

    there is a big group of people who couldnt give a rats @ss about PvP. FFXI is proof of that, and arguably its probably the 2nd or 3rd most successfull MMO of all time. 

    So who is wasting there time? The developers who try to make PvP and PvE exist equally!! They end up pissing off both crowds, then both crowds leave. I still think its better to pick a crowd and try to please them, thankfully it seems SE thinks the same way so they are going after the PvE'ers. 

    By all means go play any other craptastic MMO that trys to balance the 2. But dont sit here and tell us they dont know what they are doing, when they have already done it.

    Waiting for:EQ-Next, ArcheAge (not so much anymore)
    Now Playing: N/A
    Worst MMO: FFXIV
    Favorite MMO: FFXI

  • Shoko_LiedShoko_Lied Member UncommonPosts: 2,193

    FF is not a PVP franchise. I would be upset if there was more PVP in this one. The more the PVP you have, the more you rot the PVE aspects and balances. I like how FF has been purely PVE for the most part and that is why they do PVE very well. 

    There are alot of other great games that will cater to PVP, and honestly I am happy if they are not implemented in FFIV.

    You see, there are alot of MMO choices out there, FF is a good choice for strictly PVE. I alike a MMO that is almost completely PVE. This has nothing to do with me disliking PVP, in fact, I love it. That is why I will be playing Aion alongside FF.

    Though I would not be opposed to them adding something like a arena/colluseum for people to go skrimish or fight while in the arena. Honestly, I have never been opposed to have a central area where PVP could take place, as long as it is a not a huge draw away from the PVE. Basically go into the area at your own risk and if anyone else it there, test your skills. Nothing more than that and some type of ballista though.

  • popinjaypopinjay Member Posts: 6,539


    Originally posted by xxxtdubxxx

    If a professional game developer can't make a game that will allow for both PVP and PVE to exist equally, then I don't see why they are MMORPG game developers, they are wasting their time. Well, until there are people who can do better thatn WAR and AoC, you're suggesting that they all shut down? Because there's no game that has perfected that balance. The one that's closest to it more than anyone, WoW, everyone says is "too easy" and "too cartoony". I'm not sure what more you want.

    People want a game world where they can feel comfortable and be able to explore any option you could in real life, but set in the time period and lore of the game world. Exactly, and that doesn't mesh with PvP. Name a PvP/PvE games with any real storyline worth playing with what you just described above.

    For example, if you were someone who liked to fight and wanted to test your fighting skills against other fighters, you would go to the gym and spar with someone. Why not have some sort of system implemented in the game, it could only make it better.
    I never said I wanted all out pvp attack who you want when you want, because THAT would ruin the game. Because no one can invent this yet, that's pretty much the answer. Everyone who tries ends up with watered down MMOs that lose their focus, and then shortly after...their customers.


    But there could be PVP areas like UO with Trammel and Felucca, a level limit on who you can PVP with, and like what was mentioned before the "Ballista" system. I guess there COULD be; do you know any developers who can make that handy? If you do, please forward their names to Square Enix. Or ANY gaming company for that matter. They'd be snatched up in seconds.


    I don't even see the need for all the nerfing and buffing and changing things just so the PVP is balanced or better. It should be just like PVE except versus another player. The same weaknesses and strengths you would have against a monster with the same stats as your opposing player should be the same that apply to the weaknesses and strengths you have during the battle with the opposing player. If you aren't a coder, I'm sure you can't see the reason a company can't make all that you described. I mean.. it's just so easy to do, right? It's always easier to sit outside and say "Why don't they just take the head from WoW, the legs from EQ, the arms from WAR and the body from Ultima Online, put them in one big pot and stir".

    For example, If the player you were challenging was LVL 15. With 50 str, 50 dex, weakness to fire ect. The battle should resemble the way you would fight a monster that was LVL 15 with 50 str, 50 dex, weakness, ect. Good idea. Since you have what you want to do and exactly what you want, you can get started on it right away since its as easy as just thinking it up. For real developers making these games, you can't just wave a wand and make all that work.


     I think it would have a grasp on a lot more players to play the game for a longer time period because they wouldn't have to look for new games anywhere else for any features they think they are missing out on, or wishing they had. Not really. The "grasp" that FFXI had was since 1992. Square Enix was always happy with their subscriptions as most people played for years. I myself played for 3.5 years, and most here have played probably just as long/longer. I'm not sure if you played very long, but if you had you'd realize PvP had no place in FFXI, and few craved it there... even people who like PvP. Those of us who wanted to PvP from time to time subbed to games like Guild Wars or something else like console games/Halo to get that fix while still playing FFXI. The vast majority of FFXI players liked the game as it was, and still do.


  • thinktank001thinktank001 Member UncommonPosts: 2,144

    I wouldn't mind seeing PvP, but to be perfectly honest PvP would require a completely different skill set / properties / design if it is going to be similar to ffxi.

  • xxxtdubxxxxxxtdubxxx Member Posts: 16
    Originally posted by popinjay


     

    Originally posted by xxxtdubxxx
     
    If a professional game developer can't make a game that will allow for both PVP and PVE to exist equally, then I don't see why they are MMORPG game developers, they are wasting their time. Well, until there are people who can do better thatn WAR and AoC, you're suggesting that they all shut down? Because there's no game that has perfected that balance. The one that's closest to it more than anyone, WoW, everyone says is "too easy" and "too cartoony". I'm not sure what more you want.
    People want a game world where they can feel comfortable and be able to explore any option you could in real life, but set in the time period and lore of the game world. Exactly, and that doesn't mesh with PvP. Name a PvP/PvE games with any real storyline worth playing with what you just described above.
    For example, if you were someone who liked to fight and wanted to test your fighting skills against other fighters, you would go to the gym and spar with someone. Why not have some sort of system implemented in the game, it could only make it better.

    I never said I wanted all out pvp attack who you want when you want, because THAT would ruin the game. Because no one can invent this yet, that's pretty much the answer. Everyone who tries ends up with watered down MMOs that lose their focus, and then shortly after...their customers.


    But there could be PVP areas like UO with Trammel and Felucca, a level limit on who you can PVP with, and like what was mentioned before the "Ballista" system. I guess there COULD be; do you know any developers who can make that handy? If you do, please forward their names to Square Enix. Or ANY gaming company for that matter. They'd be snatched up in seconds.


    I don't even see the need for all the nerfing and buffing and changing things just so the PVP is balanced or better. It should be just like PVE except versus another player. The same weaknesses and strengths you would have against a monster with the same stats as your opposing player should be the same that apply to the weaknesses and strengths you have during the battle with the opposing player. If you aren't a coder, I'm sure you can't see the reason a company can't make all that you described. I mean.. it's just so easy to do, right? It's always easier to sit outside and say "Why don't they just take the head from WoW, the legs from EQ, the arms from WAR and the body from Ultima Online, put them in one big pot and stir".
    For example, If the player you were challenging was LVL 15. With 50 str, 50 dex, weakness to fire ect. The battle should resemble the way you would fight a monster that was LVL 15 with 50 str, 50 dex, weakness, ect. Good idea. Since you have what you want to do and exactly what you want, you can get started on it right away since its as easy as just thinking it up. For real developers making these games, you can't just wave a wand and make all that work.


     I think it would have a grasp on a lot more players to play the game for a longer time period because they wouldn't have to look for new games anywhere else for any features they think they are missing out on, or wishing they had. Not really. The "grasp" that FFXI had was since 1992. Square Enix was always happy with their subscriptions as most people played for years. I myself played for 3.5 years, and most here have played probably just as long/longer. I'm not sure if you played very long, but if you had you'd realize PvP had no place in FFXI, and few craved it there... even people who like PvP. Those of us who wanted to PvP from time to time subbed to games like Guild Wars or something else like console games/Halo to get that fix while still playing FFXI. The vast majority of FFXI players liked the game as it was, and still do.

     

     

    What I mean by they are wasting their time is, if you can't put the ideas from your head, and what you want in the game INTO the game your creating, then you obviously have some more learning, and working to do because the game your trying to create would be less than what you idealized. As a music producer, I can securely say this, because the same goes for me and what I do, if i cant put my idea of what I want the song to be like, and turn it into a real song with everything i wanted in it, then I need to research and work until i can, or I am failing in what I do.

    What i get from what your telling me is "its too hard and too much work." WAHHHH WAHHH WAHHHH!!!

    No one gives a rats ass how much work it was or how hard it was to make,  they just want a good finished product. Saying no one can invent this is a LAME excuse for LAZINESS.

    How does PVP not mesh with a game where you could explore any option you could in real life?

    I know sure as shit if i wanted to fight someone in real life, id go fight them whenever i wanted, and if they didnt want to fight theyd run away or whatever it may be. (Of course the game should have a option for the player being challenged to turn down the fight, because people on a mission or doing what they want would be interrupted.)

    I never said it was "so easy to do" or that you could "wave a wand" to make it all come together. But just because it isnt  easy doesnt mean you should avoid it. No one would have ever went ANYWHERE in life with your mind state.

    You said "Why don't they just take the head from WoW, the legs from EQ, the arms from WAR and the body from Ultima Online, put them in one big pot and stir".

    As a matter of fact, why the hell DONT they learn from the mistakes and the success other MMO's made and use that to make their games better. That answer is BEYOND ME, even damn kindergarten kids learn from their mistakes, is evolution reversing or what??? 

    You know, your smart ass answers were amusing, and if I was a game developer I would go right to creating a game with what I explained in it.

    Final Fantasy in GENERAL has had that grasp yes, but i wouldnt say FFXI's grasp that they had was since 1992. I doubt it.

    Hopefully everyone out there isn't as easy to accept the easy way out that it seems your so accustomed to, it would really be a shame on society.

     

     

     

  • popinjaypopinjay Member Posts: 6,539


    Originally posted by xxxtdubxxx


    You know, your smart ass answers were amusing...


    Mission Accomplished!


    I was hoping to cheer you up seeing as how you are probably not going to get what you are "praying" for in this thread. There MAY be some Ballista but no one has that as a priority for FFXIV, not the hardcore fans of the game and certainly not the developers. I doubt most even have it as an afterthought for the most part. The original certainly didn't scream for it.

    You might as well go into DAOC and ask for even more PvE and see what their fanbase says while you're at it.

    I do hope you can find a game with the proper amount of PvP fun and excitment you crave. There are many games out and plenty releasing that will have your desired playset in the forefront and I know you will just love them.


    Unfortunately for you, and fortunately for the rest of us here; this ain't it.


    May I suggest some titles?


    Champions Online (you can play a superhero guy and fight the bad guys!)


    Aion (you can play an angel guy and fight the bad guys!)


    Mortal Online (you can play a medievil type guy, strip nekkid and fight the bad guys!)


    Global Agenda (you can play a super covert, stealthy agent type guy and fight the bad
    guys!)


    SWTOR (You can play a Jedi/Sith/Bounty Hunter guy and fight the bad guys!)


    WAR (you can play a orc or a elf guy and kill the bad guys!)


    APB (you can play a good criminal guy and kill the bad guys!)


    Guild Wars 2 (you can play.. people... and kill the bad guys!)

    I won't mention the Korean asian grinders. There's simply too many that you can play and kill the bad guys.

  • xxxtdubxxxxxxtdubxxx Member Posts: 16

    Ok since you obviously don't get the point.

    I don't wish to play another game, I've played most the games on your list and none satisfy me.

    My favorite game is FF, been playing em since the beggining and Im not a PVP fanatic, I just wish there was a LITTLE bit more pvp action in FFXIV so i could do whatever I wanted without having to play something other than FFXIV, I like to stick with a character and storylines, not jump between them. It just ends up boring me because I get lost between the two worlds and I lose interest in the story.

    ALSO, square would probably be the only ones to get pvp and pve together in the same world and to DO IT RIGHT.

    I thought there would be more people who shared my opinion, and IM still PRAYING i see something happen with pvp in FFXI.

     

     

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