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I am so against intancing of the open world. So my question is simple:
Anything changed here since release when it comes to the world & towns being instanced?
Make us care MORE about our faction & world pvp!
Comments
No they didnt completely reprogram the game.
They are trying an open world trick however, and the new expansion is suppose to feature this. Much like anarchy onlines invisible walls technique (well they wernt invisible in anarchy). Some spots they are trying this is betweeen OT and OT commones (new area since release) you can see the other instance and you can swim toward it, then it will prompt you to change over.
I cant understand how instancing can affect you when you play, it has zero bearing on ones quality of play it is baffling that someone would cite that as an example of an issue they have with a game.
Sorry i just don't get it.
If however you refer to Zones then i can understand that too many zones maybe an issue.
But at the end of the day every game has zones, in Eve online every system is a zone, even the might WoW has zones, albeit much much larger ones. So i guess you got to decided how large the zones have to be to make the game playable for you.
Or how small they are to make the game unplayable.
Nope. It's still instanced Age of Loading Screens. When you go to a house or tavern, you will get your own little instance.
I guess you must be a trial player that has had a lot of forum exposure.
For your guidance there are no individual instance taverns outside of tortage. And in Tortage it is only in the night time, which is single player, that you get your own tarven, so how can you expect to share a single player tarern with other players is beyond me.
Yeah, that's the main problem.
You see most players hate instances because it kills immersion and makes the already small AoC world seem even smaller.
Erh, how do instances make a world smaller!?!? Less populated maybe but not smaller.
Since you can switch 'instances', I would say the world is more of Zoned.
Note: zone and instance aren't the same.
Changing this mechanics would require to rewrite the game from scratch, as was already mentioned.
That's a good thing for Funcom.
But for the overall gaming market it's a bad thing because it keeps crappy companies throwing out crappy games.
As far as I understand:
Instances: Your own little playingfield that is only available to you or your group. e.g. Dungones
Zones: Copies of a playingfield that is automatically made when such a playingfield reaches its population limit.
Anyway, AoC has both. The game was designed that way. It will always have it.
Originally posted by BishopB:
Are a lot of the trolls just angry kids with old gaming hardware?
As I summed it up in another thread about game worlds:
What really matter here is world persistency.
When I follow my friend and he disappears at the transition spot, will I be able to meet him on the other side?
Aye, still instanced. Still one of the biggest flaws of the game. And there's no way they could polish that. Plus the game world design is that bad, that you dont even get the illusion of travelling between zones. You just use a "caravan" to get from west to east. Fail. Age of Loading Screens for the lose.
whether you like it (like Vultureskull) or not (like Akiiras) it will always be instanced, instancing is practically invented by Funcom. Some ppl hate it, some ppl love it, others simply dont care (like me, i played Anarchy Online)
MMOs currently playing: -
About to play: Lord of the Rings Online
Played: Anarchy Online (alltime favorite) and lots of f2p titles (honorable mentions: 9Dragons, Martial Heroes, Dekaron, Atlantica Online)
Yeah, that's the main problem.
You see most players hate instances because it kills immersion and makes the already small AoC world seem even smaller.
So with that comment people should hate Guild Wars then right? Quick question, did Eureka get banned Akiiras?
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Promote what you love instead of bashing what you hate.
Thanks.
Ofc its a problem for me that the world is instanced in a MMO; irttotally ruins MY immersion of the game.
Will play FM2009 while I wait for Fallen Earth pre-order release. Actually I feel quite hyped about this. Many years since I had this feeling about a game. Last game I think was the Lord of the Rings Online.
Cheers! :-)
Make us care MORE about our faction & world pvp!
Yeah, that's the main problem.
You see most players hate instances because it kills immersion and makes the already small AoC world seem even smaller.
So with that comment people should hate Guild Wars then right? Quick question, did Eureka get banned Akiiras?
Well Guild Wars is free! So ofc people will play it..................
Played:
From Earth & Beyond, Anarchy Online, Matrix Online, Star Wars Galaxies, World of Warcraft, Age of Conan, Tabula Rasa (Beta), EvE Online, City of Villians, Atlantica Online, Guild Wars, Lineage 2, Pirates of the Burning Sea, PlanetSide, RF Online, Second Life, Fallen Earth.
I'm not sure the game can be without zones at the moment, considering the distance each map is then you would be covering miles of land and sea.
The only place that could benifit from this at the moment is Old Tarantia map with the Common and Noble District being made zoneless.
Well Guild Wars is free! So ofc people will play it..................
That Seven guy is just trolling. He knows perfectly well Guild Wars is not about PvE. GW is all about structured PVP so of course it is instanced. It's a totally different game from AoC which is more like WoW, only heavily instanced.
Yeah and you avoided the question. It wasn't about PvP PvE, it was about instances, which you avoided. Nice try to spin it in another direction Eureka ....I mean Akiiras.
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Promote what you love instead of bashing what you hate.
I have no agenda, it is you who has one that gets banned what weekly and makes a new account creates a problem that mass people are leaving AoC. Who the flip cares, it is just a video game!
I've never been called Avery, but whatever works for you.
And you still didn't answer the question about instances. I don't care about pve, pvp side of GW for it to matter to instances. The fact is it has instances and your comment about AoC being age of instances or loading. Both games have em.
Can't wait till you get banned and back with another account with another problem. It's kinda funny to watch, 2 weeks ago it was your guild leaving, this week it is sieges, next week your entire guild will leave because DX10 is still in beta.
.. .... .- - . - .-. --- .-.. .-.. ... .-- .... --- .-. . .--. --- .-. - .-.-.-
--------------------------------------------------------
Promote what you love instead of bashing what you hate.
yea its funny as hell, someone ranted to eureka and akiiras quoted him and replied that he missed HIS point when ranting, hilarious!
back ontopic: if nobody loves instances, EQ should have died at launch.
MMOs currently playing: -
About to play: Lord of the Rings Online
Played: Anarchy Online (alltime favorite) and lots of f2p titles (honorable mentions: 9Dragons, Martial Heroes, Dekaron, Atlantica Online)
Guild Wars is 30 times worse than AoC when it comes to instances, GW is basically an offline game with 3D Lobbys called cities, and dont get me wrong, i like GW and been playing it for a while now. But when it comes to instances AoC is not as bad as GW, but its pretty bad =P
PS: This Akiiras guy is a real troll against Funcom, Jesus, just look at his post history.... did Funcom make you cry you big baby.. did they?
I personally don't like instances because they kill immersion and ruin the feeling of a "virtual world", but I can put up with them if they are done nicely or the game is good enough to overcome it. Guild Wars' instancing has it's advantages, and the game is so good I could look past my dislike for it. AoC on the other hand, well I thought the game was pretty bad, and their instancing wasn't done well and didn't really give any benefits to the player.
In GW, the instancing allows each group to have their own version of the game world so they don't have to fight for mobs or wait for respawns. AoC's just spread the population out and caused a lot of loading screens with few benefits.
Tried: LotR, CoH, AoC, WAR, Jumpgate Classic
Played: SWG, Guild Wars, WoW
Playing: Eve Online, Counter-strike
Loved: Star Wars Galaxies
Waiting for: Earthrise, Guild Wars 2, anything sandbox.
And AoC 'instancing' does not allows each group to have their own version of the game world so they don't have to fight for mobs or wait for respawns?
Same measure for both games?
In fact, AoC is right in between instanced GW and zoned EQ. It inherits good and bad of both worlds.
And AoC 'instancing' does not allows each group to have their own version of the game world so they don't have to fight for mobs or wait for respawns?
Same measure for both games?
In fact, AoC is right in between instanced GW and zoned EQ. It inherits good and bad of both worlds.
No, AoC doesn't allow each group to have their own version of the instance. The instances are public instances that are created when population in the zone is high. I don't really see any good that comes from this type of system, only the bad. What is good about such a system?
Tried: LotR, CoH, AoC, WAR, Jumpgate Classic
Played: SWG, Guild Wars, WoW
Playing: Eve Online, Counter-strike
Loved: Star Wars Galaxies
Waiting for: Earthrise, Guild Wars 2, anything sandbox.
You can find the answer in your own post...
You can find the answer in your own post...
lol THIS
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CASUAL CONFESSIONS - Draccan's blog
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You can find the answer in your own post...
Yeah and the server considers the population in a zone high when there are like 15 players around. Better watch out for client crashes in such high density areas.
Yeah, it is quite funny but sad at the same time when someone presents the advantages of instancing and then ask me wondering what's good about it...