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SOV on Dominion

cosycosy Member UncommonPosts: 3,228

if u ppl played UT4 this will be familiar -lol-

-sov will be liken like control points on UT4

-to spread the SOV you have to link system by system like a chain using the star gates

-you can erect some kind of POS near star gates

-moon POS will be more for industrial things

 

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Comments

  • qwenidenqweniden Member Posts: 151

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  • nurglesnurgles Member Posts: 840

    POS gunners on gates? Oh dear, now that is a gate camp.

  • cosycosy Member UncommonPosts: 3,228
    Originally posted by nurgles


    POS gunners on gates? Oh dear, now that is a gate camp.

     

    no sir is called border control

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  • cosycosy Member UncommonPosts: 3,228

    dev blog about this just released http://www.eveonline.com/devblog.asp?a=blog&bid=691

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  • metalhead980metalhead980 Member Posts: 2,658



    WTF!!!! Why can't other MMOs do shit like this?

    Seriously CCP has to be the sickest bunch of developers on the planet.

    These freaking guys go above and beyond.

    They're taking the one feature in Eve that would mistakingly be called "Endgame" and smashing it into a lateral progression system that can be expanded apon forever just like every other system in the game.

    CCP Adding more sand to the box with every expansion.

    PLaying: EvE, Ryzom

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  • BorkotronBorkotron Member Posts: 282
    Originally posted by metalhead980





    WTF!!!! Why can't other MMOs do shit like this?


    Seriously CCP has to be the sickest bunch of developers on the planet.


    These freaking guys go above and beyond.


    They're taking the one feature in Eve that would mistakingly be called "Endgame" and smashing it into a lateral progression system that can be expanded apon forever just like every other system in the game.


    CCP Adding more sand to the box with every expansion.

     

    This is why I gave up on almost every other MMO and now almost exclusively play EVE Online. Just like your tag says...give me a world to play in....not a game.

  • KyleranKyleran Member LegendaryPosts: 44,057
    Originally posted by Borkotron

    Originally posted by metalhead980





    WTF!!!! Why can't other MMOs do shit like this?


    Seriously CCP has to be the sickest bunch of developers on the planet.


    These freaking guys go above and beyond.


    They're taking the one feature in Eve that would mistakingly be called "Endgame" and smashing it into a lateral progression system that can be expanded apon forever just like every other system in the game.


    CCP Adding more sand to the box with every expansion.

     

    This is why I gave up on almost every other MMO and now almost exclusively play EVE Online. Just like your tag says...give me a world to play in....not a game.

     

    I have to agree, they keep finding ways to add to the EVE universe and keep the game fresh, not sure I'll ever stop paying for my 3 subs. (unless of course I learn to earn enough ISK to pay for GTC's)

     

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  • Mopar63Mopar63 Member UncommonPosts: 300

    THIS is why CCP and not Blizzard, is the true leaders of the MMO revolution. Oh sure WoW has numbers but nothing NEW! CCP breaks new ground with ever expansion it seems taking MMO play to new levels. No tired expansions made up of the same old thing with new paint, they make real and innovative changes.

    Well done CCP!

     

  • GdemamiGdemami Member EpicPosts: 12,342


    Originally posted by cosy
    Originally posted by nurgles POS gunners on gates? Oh dear, now that is a gate camp.
     
    no sir is called border control

    Yes, kill roaming completely. EVE will be left with blobs and cap warfare as only PVP for 0.0 player controled space.

    If people complain about current POS warfare, moving POS guns on gates won't help it much.

  • MalcanisMalcanis Member UncommonPosts: 3,297
    Originally posted by Gdemami


     

    Originally posted by cosy


    Originally posted by nurgles
     
    POS gunners on gates? Oh dear, now that is a gate camp.





     

    no sir is called border control

     

    Yes, kill roaming completely. EVE will be left with blobs and cap warfare as only PVP for 0.0 player controled space.

    If people complain about current POS warfare, moving POS guns on gates won't help it much.

     

    You seem to know how these 0.0 gate guns will work - can you give some details?

    Give me liberty or give me lasers

  • GdemamiGdemami Member EpicPosts: 12,342


    Originally posted by Malcanis

    You seem to know how these 0.0 gate guns will work - can you give some details?

    That is why I usually delete other attached posts in reply and quote only the latest one I am commenting.
    That is due peole with little compehension ability....
  • EanokEanok Member Posts: 134

    It seems to me that they are still tinkering with new ideas and that nothing is really set in stone regarding the implementation details. Let's wait till they have something to show us in the test server before jumping to conclusions. The potential is huge, the devil is, as always, in the details.

    Played: UO, SWG, TR, WoW, AoC, EvE
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  • MalcanisMalcanis Member UncommonPosts: 3,297
    Originally posted by Gdemami


     

    Originally posted by Malcanis



    You seem to know how these 0.0 gate guns will work - can you give some details?

    That is why I usually delete other attached posts in reply and quote only the latest one I am commenting.

    That is due peole with little compehension ability....

     

     

    Yeah I'm dumb and stupid and thought that your definite statements about the effects of 0.0 gate guns implied some kind of definite knowledge.

    Now I see my error.

    Give me liberty or give me lasers

  • GdemamiGdemami Member EpicPosts: 12,342


    Originally posted by Malcanis
    Yeah I'm dumb and stupid

    Thanks, that cleared it out.

  • cosycosy Member UncommonPosts: 3,228

    Gdemami u made a assumption dont try to defend that :)

    there are few(none) details about what kind of POS will be on gate and how will be fitted(i bet because of this the CSM dude got banned) the implications are to big so we have to wait

    questions like this remain unanswered

    what u can fit on stargate pos ?

    what modules will be replaced/transformed whit/on new modules ?

     

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  • GdemamiGdemami Member EpicPosts: 12,342


    Originally posted by cosy
    Gdemami u made a assumption dont try to defend that :)
    there are few(none) details about what kind of POS will be on gate and how will be fitted(i bet because of this the CSM dude got banned) the implications are to big so we have to wait
    questions like this remain unanswered
    what u can fit on stargate pos ?
    what modules will be replaced/transformed whit/on new modules ?
     

    Erm...I was not discussing wheter there will be POS guns at gates or not. That is irrelevant.
    I simple pointed out that when you consider POS guns at gates as a part of border control, it will not make any good.
    The game does not need to enforce territory control. That should be left to players to maintain game dynamics.


    Planned changes does not look good to me. CCP again does not understand psychology of their players. They already failed with wormhole space and now they fail again.
    I can imagine the mechanics to 'attract' more players to 0.0 but it will not work because:
    1) players that are willng to accept risk of 0.0 are already there
    2) players that are not willing to accept the risk of 0.0 will not be attracted by higher rewards or new opportunities

    The only way you can get more people into 0.0 is to make it safer, and that is something definately not good.

    The other failed idea is the upkeep, I can't even express how stupid and retarded this is...
    Being able to claim larger space than you can defend is basic of any territorial warfare.


    But yeah, you know how heartless I am :-P

  • cosycosy Member UncommonPosts: 3,228

    how this will evolve only the time will tell

    but i expect a nerf on actual POS guns vs small ships and to be more effective vs cap fleet

    so the territory defence will be based more on player patrols/defence gangs this will show the how good some alliance can social engineer so ppl remain active and motivated (this can be a main reason behind cosmos web part)

     

    @psychology part well i expect CCP to have some on dev team they got architects & economists why not a psychologist

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  • GdemamiGdemami Member EpicPosts: 12,342


    Originally posted by CCP Sisyphus
    Some of you have raised some questions, or made comments that might not be completely correct. So some summarization of the mechanics and reasons might be in order. (Also note - numbers are preliminary, they are subject to change depending on feedback of play on Singularity)
    Sovereignty is just: While you have sovereignty all your Starbases will have a 10% (subject to change) fuel bonus. The system will be marked as belonging to your alliance. You will have the ability to upgrade the system (via infrastructure hubs and investments).You have to pay upkeep for all systems you claim.Claiming a system is as simple as: Anchor Claim Marker, online it (takes 24 hours).During those 24 hours it is vulnerable to being destroyed. Once online it is invulnerable.To contest a system (i.e., make the claim marker vulnerable again): You need to have System Restore Units ONLINE at every gate. Onlining takes 12 hours. They are vulnerable to being destroyed at all times.If the system is unclaimed, there will be a battle between different alliances planting Claim markers and trying to defend them while trying to destroy enemy claim markers.If the system is claimed, there will be battles at every gate trying to destroy the System Restore units while the enemy tries to defend them. Once they are online, you need to defend your Claim marker while simultaneously trying to destroy one of the System Restore Units.The advantage is inherently with the defenders, as they only need to destroy one (1) of the System Restore units, while the invaders need to defend all of them.


    I think there are no doubts left about incompetence of dev team....

  • cosycosy Member UncommonPosts: 3,228

    ppl what do you think about grid exploits will be fixed in dominion ?

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  • comerbcomerb Member UncommonPosts: 944

    I simple pointed out that when you consider POS guns at gates as a part of border control, it will not make any good.

    The game does not need to enforce territory control. That should be left to players to maintain game dynamics.


    Planned changes does not look good to me. CCP again does not understand psychology of their players. They already failed with wormhole space and now they fail again.
     
    Wormhole space is exactly what it set out to be.   Most people I know are generally happy with it.  It's a great place for a small/medium corp with skilled players to set up and make some good money w/out being reliant on a large alliance.  Most people I know that aren't happy with it are nulsec players from large corps who wanted it to basically be an extension of nulsec, with better rewards and no local. Or pirates who just wanted easy kills.  It provides an option for players who aren't really interested in large fleet ops in nulsec, and it does so fairly well.


    I can imagine the mechanics to 'attract' more players to 0.0 but it will not work because:

    1) players that are willng to accept risk of 0.0 are already there

    2) players that are not willing to accept the risk of 0.0 will not be attracted by higher rewards or new opportunities
     
    Better rewards and opportunities are exactly what will make nulsec and lowsec more appealing.  It simply isn't worth the trouble for minimal gains as it stands.   Make those margins large enough however, and people will go where the isk is.  I myself don't spend much time in nulsec simply because its not worth the hassle.
     
    The only way you can get more people into 0.0 is to make it safer, and that is something definately not good.
    The other failed idea is the upkeep, I can't even express how stupid and retarded this is...

    Being able to claim larger space than you can defend is basic of any territorial warfare.
    They want smaller corporations and alliances that take more pride in developing and defending "their space" as opposed to a handful of expansionist mega corps that blot out stars and make nulsec rather boring.   Upkeep makes expansion for the sake of expansion a painful prospect, and that's a good thing. it opens up room for more corporations, and it gives players real goals and a sense of accomplishment in upgrading -their- space.  Ultimately its an outstanding addition... unless you're one of those expansionist mega corps anyway.

     

     

     

  • MalcanisMalcanis Member UncommonPosts: 3,297

    How have CCP "failed" with Wormhole space?

    Give me liberty or give me lasers

  • tvalentinetvalentine Member, Newbie CommonPosts: 4,216
    Originally posted by Gdemami


     

    Originally posted by cosy

    Gdemami u made a assumption dont try to defend that :)

    there are few(none) details about what kind of POS will be on gate and how will be fitted(i bet because of this the CSM dude got banned) the implications are to big so we have to wait

    questions like this remain unanswered

    what u can fit on stargate pos ?

    what modules will be replaced/transformed whit/on new modules ?

     

     



    I can imagine the mechanics to 'attract' more players to 0.0 but it will not work because:

    1) players that are willng to accept risk of 0.0 are already there

    same can be said about low sec. 0.0 and low sec arent much different, besides the fact that in lowsec, there are sentry guns and no warp bubbles. Yet i see lowsec populated everyday by plenty of people. It isnt much safer then 0.0.



    2) players that are not willing to accept the risk of 0.0 will not be attracted by higher rewards or new opportunities

    see above. Players are willing to accept the risks of lowsec, but dont bother with 0.0 because of the lack of any real/safe trade hubs, and the fact that most alliances restrict docking access. Why venture into an area of space where you have no place to dock? You make it sound like 0.0 is so dangerous compared to everywhere else in eve.... sorry to break it to you, but it isnt.

    The only way you can get more people into 0.0 is to make it safer, and that is something definately not good.

    Wrong, again. The only way to get more people in 0.0 is to allow more availability. Like i said above, when you cant dock and repair or dock and go afk for a minute or 2. It limits the need/want for new players to venture out into 0.0. Also there is the fact that 0.0 is completely boring as well. I roamed into tribute today just for the hell of it and everyone i saw in local was docked in most systems. It was empty, aside from a couple roaming gangs i ran into. I can get more action in lowsec then the so much riskier 0.0 space.

    The other failed idea is the upkeep, I can't even express how stupid and retarded this is...

    yes, seeing alliances own a whole corner of the sov map is great!

    /sarcasm

    i like it. It limits the amount of systems an alliance can control. Giving more smaller alliances a chance to carve out a piece of the sov map for their own.



     

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  • metalhead980metalhead980 Member Posts: 2,658
    Originally posted by Malcanis


    How have CCP "failed" with Wormhole space?

     

    I would love to know how it failed also.

    While I don't mess with WHs often I have done a couple class 3 and 5 wormholes with a fleet of my closest buddies and it was fun.

    I don't see the problem with it, More people are flying T3 and the prices have gone down since Apoc.

     

     

     

    PLaying: EvE, Ryzom

    Waiting For: Earthrise, Perpetuum

  • GdemamiGdemami Member EpicPosts: 12,342


    Originally posted by comerb

    Wormhole space is exactly what it set out to be.   Most people I know are generally happy with it.  It's a great place for a small/medium corp with skilled players to set up and make some good money w/out being reliant on a large alliance.  Most people I know that aren't happy with it are nulsec players from large corps who wanted it to basically be an extension of nulsec, with better rewards and no local. Or pirates who just wanted easy kills.  It provides an option for players who aren't really interested in large fleet ops in nulsec, and it does so fairly well.


    Originally posted by Malcanis

    How have CCP "failed" with Wormhole space?


    My bad here. I should have made it clear for wormhole <-> T3 production mechanics. Wormholes as they are, are a bit pointless but still fine.


    Originally posted by comerb

    Better rewards and opportunities are exactly what will make nulsec and lowsec more appealing. It simply isn't worth the trouble for minimal gains as it stands. Make those margins large enough however, and people will go where the isk is. I myself don't spend much time in nulsec simply because its not worth the hassle.


    T3 production clearly proved that very high rewards is something that will not attract more players.
    If the concept based on this risk/reward worked for wormholes, there would be no issues with T3 production and that is how it failed. It was build on misunderstanding of player motivation.

    People live in high sec not because of rewards but safety.

    Offering higher rewards is just pointless since it is not an interest of those players and as said, those who are interested are already there.

    There are already better rewards and opportunities in 0.0 and low sec but their state just again confirms risk/reward concept not attracking more players.



    Originally posted by comerb

    They want smaller corporations and alliances that take more pride in developing and defending "their space" as opposed to a handful of expansionist mega corps that blot out stars and make nulsec rather boring.   Upkeep makes expansion for the sake of expansion a painful prospect, and that's a good thing. it opens up room for more corporations, and it gives players real goals and a sense of accomplishment in upgrading -their- space.  Ultimately its an outstanding addition... unless you're one of those expansionist mega corps anyway.

     
    Until I have seen concept for new sovereingty claiming, I thought Upkeep is the most stupid idea in this expansion but I was wrong...

    Expansion for sake of expansion is the best thing to keep the game in constant dynamics.
    The Upkeep is an articifial control mechanism limiting expansion efforts. Less expansion means less fighting, less ship produced, less need to fight for resources.

    You can hold an emipre at the size you are able to defend efficiently.
    Defending an empire is related to your military and diplomacy efforts, not the ISK you own. That's very unatural and not making the game moving.

    Let players bite more then they can chew and lose it afterwards.
    That is what is needed to be build on.

  • EanokEanok Member Posts: 134
    Originally posted by Gdemami
     
    Expansion for sake of expansion is the best thing to keep the game in constant dynamics.

    The Upkeep is an articifial control mechanism limiting expansion efforts.
    Less expansion means less fighting, less ship produced, less need to fight for resources.

    In my book the Upkeep is an artificial control mechanism limiting the maximum size of a claimed portion of space. This in turn may free big chuncks of space wich will be undefended, underdeveloped and up for grabs, possibly luring smaller corps/alliances into 0.0 (that's the idea anyway).

    Growing alliances will expand at the expense of their neighbours and fights will still happen. Alliances unable to defend their empires will be attacked as always. Developed systems may attract pirates and roaming gangs "ratting" fat industrial ships without the fear of Concord blowing them up. Defenders should have a police system patrolling their turf.

    It may not work and you may be right, but (IMO) it is worth a shot. Anyway, if it doesn't work, it can be tweaked, improved or revamped again. We know EvE is always changing, and we know changes bring problems that take time to be solved. But I rather play in a live, evolving EvE, that in a stale one.

    JM2c

    Played: UO, SWG, TR, WoW, AoC, EvE
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