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if u ppl played UT4 this will be familiar -lol-
-sov will be liken like control points on UT4
-to spread the SOV you have to link system by system like a chain using the star gates
-you can erect some kind of POS near star gates
-moon POS will be more for industrial things
BestSigEver :P
Comments
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POS gunners on gates? Oh dear, now that is a gate camp.
no sir is called border control
BestSigEver :P
dev blog about this just released http://www.eveonline.com/devblog.asp?a=blog&bid=691
BestSigEver :P
WTF!!!! Why can't other MMOs do shit like this?
Seriously CCP has to be the sickest bunch of developers on the planet.
These freaking guys go above and beyond.
They're taking the one feature in Eve that would mistakingly be called "Endgame" and smashing it into a lateral progression system that can be expanded apon forever just like every other system in the game.
CCP Adding more sand to the box with every expansion.
PLaying: EvE, Ryzom
Waiting For: Earthrise, Perpetuum
This is why I gave up on almost every other MMO and now almost exclusively play EVE Online. Just like your tag says...give me a world to play in....not a game.
This is why I gave up on almost every other MMO and now almost exclusively play EVE Online. Just like your tag says...give me a world to play in....not a game.
I have to agree, they keep finding ways to add to the EVE universe and keep the game fresh, not sure I'll ever stop paying for my 3 subs. (unless of course I learn to earn enough ISK to pay for GTC's)
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
THIS is why CCP and not Blizzard, is the true leaders of the MMO revolution. Oh sure WoW has numbers but nothing NEW! CCP breaks new ground with ever expansion it seems taking MMO play to new levels. No tired expansions made up of the same old thing with new paint, they make real and innovative changes.
Well done CCP!
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I have a soap box and I am not afraid to use it.
no sir is called border control
Yes, kill roaming completely. EVE will be left with blobs and cap warfare as only PVP for 0.0 player controled space.
If people complain about current POS warfare, moving POS guns on gates won't help it much.
no sir is called border control
Yes, kill roaming completely. EVE will be left with blobs and cap warfare as only PVP for 0.0 player controled space.
If people complain about current POS warfare, moving POS guns on gates won't help it much.
You seem to know how these 0.0 gate guns will work - can you give some details?
Give me liberty or give me lasers
That is due peole with little compehension ability....
It seems to me that they are still tinkering with new ideas and that nothing is really set in stone regarding the implementation details. Let's wait till they have something to show us in the test server before jumping to conclusions. The potential is huge, the devil is, as always, in the details.
Played: UO, SWG, TR, WoW, AoC, EvE
Playing:
Interested in: JGE, LotR, TSW
That is due peole with little compehension ability....
Yeah I'm dumb and stupid and thought that your definite statements about the effects of 0.0 gate guns implied some kind of definite knowledge.
Now I see my error.
Give me liberty or give me lasers
Thanks, that cleared it out.
Gdemami u made a assumption dont try to defend that
there are few(none) details about what kind of POS will be on gate and how will be fitted(i bet because of this the CSM dude got banned) the implications are to big so we have to wait
questions like this remain unanswered
what u can fit on stargate pos ?
what modules will be replaced/transformed whit/on new modules ?
BestSigEver :P
Erm...I was not discussing wheter there will be POS guns at gates or not. That is irrelevant.
I simple pointed out that when you consider POS guns at gates as a part of border control, it will not make any good.
The game does not need to enforce territory control. That should be left to players to maintain game dynamics.
Planned changes does not look good to me. CCP again does not understand psychology of their players. They already failed with wormhole space and now they fail again.
I can imagine the mechanics to 'attract' more players to 0.0 but it will not work because:
1) players that are willng to accept risk of 0.0 are already there
2) players that are not willing to accept the risk of 0.0 will not be attracted by higher rewards or new opportunities
The only way you can get more people into 0.0 is to make it safer, and that is something definately not good.
The other failed idea is the upkeep, I can't even express how stupid and retarded this is...
Being able to claim larger space than you can defend is basic of any territorial warfare.
But yeah, you know how heartless I am :-P
how this will evolve only the time will tell
but i expect a nerf on actual POS guns vs small ships and to be more effective vs cap fleet
so the territory defence will be based more on player patrols/defence gangs this will show the how good some alliance can social engineer so ppl remain active and motivated (this can be a main reason behind cosmos web part)
@psychology part well i expect CCP to have some on dev team they got architects & economists why not a psychologist
BestSigEver :P
I think there are no doubts left about incompetence of dev team....
ppl what do you think about grid exploits will be fixed in dominion ?
BestSigEver :P
How have CCP "failed" with Wormhole space?
Give me liberty or give me lasers
I can imagine the mechanics to 'attract' more players to 0.0 but it will not work because:
1) players that are willng to accept risk of 0.0 are already there
same can be said about low sec. 0.0 and low sec arent much different, besides the fact that in lowsec, there are sentry guns and no warp bubbles. Yet i see lowsec populated everyday by plenty of people. It isnt much safer then 0.0.
2) players that are not willing to accept the risk of 0.0 will not be attracted by higher rewards or new opportunities
see above. Players are willing to accept the risks of lowsec, but dont bother with 0.0 because of the lack of any real/safe trade hubs, and the fact that most alliances restrict docking access. Why venture into an area of space where you have no place to dock? You make it sound like 0.0 is so dangerous compared to everywhere else in eve.... sorry to break it to you, but it isnt.
The only way you can get more people into 0.0 is to make it safer, and that is something definately not good.
Wrong, again. The only way to get more people in 0.0 is to allow more availability. Like i said above, when you cant dock and repair or dock and go afk for a minute or 2. It limits the need/want for new players to venture out into 0.0. Also there is the fact that 0.0 is completely boring as well. I roamed into tribute today just for the hell of it and everyone i saw in local was docked in most systems. It was empty, aside from a couple roaming gangs i ran into. I can get more action in lowsec then the so much riskier 0.0 space.
The other failed idea is the upkeep, I can't even express how stupid and retarded this is...
yes, seeing alliances own a whole corner of the sov map is great!
/sarcasm
i like it. It limits the amount of systems an alliance can control. Giving more smaller alliances a chance to carve out a piece of the sov map for their own.
Playing: EVE Online
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I would love to know how it failed also.
While I don't mess with WHs often I have done a couple class 3 and 5 wormholes with a fleet of my closest buddies and it was fun.
I don't see the problem with it, More people are flying T3 and the prices have gone down since Apoc.
PLaying: EvE, Ryzom
Waiting For: Earthrise, Perpetuum
My bad here. I should have made it clear for wormhole <-> T3 production mechanics. Wormholes as they are, are a bit pointless but still fine.
T3 production clearly proved that very high rewards is something that will not attract more players.
If the concept based on this risk/reward worked for wormholes, there would be no issues with T3 production and that is how it failed. It was build on misunderstanding of player motivation.
People live in high sec not because of rewards but safety.
Offering higher rewards is just pointless since it is not an interest of those players and as said, those who are interested are already there.
There are already better rewards and opportunities in 0.0 and low sec but their state just again confirms risk/reward concept not attracking more players.
Until I have seen concept for new sovereingty claiming, I thought Upkeep is the most stupid idea in this expansion but I was wrong...
Expansion for sake of expansion is the best thing to keep the game in constant dynamics.
The Upkeep is an articifial control mechanism limiting expansion efforts. Less expansion means less fighting, less ship produced, less need to fight for resources.
You can hold an emipre at the size you are able to defend efficiently.
Defending an empire is related to your military and diplomacy efforts, not the ISK you own. That's very unatural and not making the game moving.
Let players bite more then they can chew and lose it afterwards.
That is what is needed to be build on.
In my book the Upkeep is an artificial control mechanism limiting the maximum size of a claimed portion of space. This in turn may free big chuncks of space wich will be undefended, underdeveloped and up for grabs, possibly luring smaller corps/alliances into 0.0 (that's the idea anyway).
Growing alliances will expand at the expense of their neighbours and fights will still happen. Alliances unable to defend their empires will be attacked as always. Developed systems may attract pirates and roaming gangs "ratting" fat industrial ships without the fear of Concord blowing them up. Defenders should have a police system patrolling their turf.
It may not work and you may be right, but (IMO) it is worth a shot. Anyway, if it doesn't work, it can be tweaked, improved or revamped again. We know EvE is always changing, and we know changes bring problems that take time to be solved. But I rather play in a live, evolving EvE, that in a stale one.
JM2c
Played: UO, SWG, TR, WoW, AoC, EvE
Playing:
Interested in: JGE, LotR, TSW