wow has an amazing community you should probably stick with that game.
All I can say is LOFL to that. Back ... and I mean wayyyy back in like pre-bc and before vashj/kael nerf in BC yeah... the community wasn't bad and I had a lot of good friends who I rolled some faces with but as for the last 2-3 years....No...no it does not have a good community.
l2 understand sarcasm >.<
NnnOOoo (>.<)
Veritas Vos Liberabit- The truth will set you free.
wow has an amazing community you should probably stick with that game.
I don't play WoW, and haven't for over a year. However, I always absolutely adore this sentiment. Sure I remember trade chat and city channels being pretty damned obnoxious, but thank god I could just turn them off (or use chat addons that filter specific stupidity you specify from what I hear these days). That said, in the years I played WoW, I was in 3 great guilds on 3 different servers, and still have nothing but fond memories from them, and the people I played with. To date I've not found communities that great in other games.
People who wander through the game lonely, only seeing general chat are bound to hold a bad impression. The rest of us, however, have a different one.
And BTW, for those of us NOT in the "OB" right now and on the fence would love to see more of these opinions, agree or disagree. Don't bash the OP because of your own bias. State your opinions, backed with facts.
I can't agree more I stopped playing WoW back in march right before 3.1 and before that I had tons of great memories. I'd love to go back and relive all the fun I had in my old guilds but it's just not the same anymore and never will be. I thought the community was great, sure there are a bunch of obnoxious people but I met a lot of great people too. The reason I've dumped so many games is mainly the communities are horrible in them. Nothing has compared to what WoW was back at the release of Wrath and I'm still trying to find a game with at least a close to decent community. I'll be checking Aion out when its released before I really base an opinion since I wasn't able to get into the beta.
For those interested: If you attack from behind in WOW your dodge and parry ratings are reduced to .... zero. That means "jumping over" and battling without autofacing and autofollow : WOW considers the positions of each avatar and so it also based on skill. That's why IN game champions are the same as OUT of the game official competitions (with free gear choice) of 3vs3 and 5vs5. ------> As for balance: In Aion apparently there is ONE classe represented in 50% (!) of the op 100 in that so called one "group" PvP zone. http://www.massively.com/2009/09/05/aion-abyss-rankings-show-assassins-like-it-on-top-korean/ That's a laughable balance in Aion. In WOW (which haters were always SOOO detrmined to call it unbalanced) : 9/10 classes are represented in the op 5 teams of 5vs5. ALL classes stand in that top 100 of group PvP (3vs3 and 5vs5). So just wanted to mention this before those Wow haters piss on my game and camouflage the Korean copycat.
Yeah but you know how many bugs there are still around because of the fps style character control of WoW?
How many times have you lost a 2v2, 3v3, because the Line of Sight rule didn't apply to hunters, or Mages/Warlocks?
How many times did your healer die because Proximo allowed the rogue to target the shadowmelded priest, and though the healer was behind the pillar, trying to abide by the Line of Sight rule, still got shadowstepped because you didn't need to be looking at your target to shadowstep?
Or, for the finalle, how about all those times you went stealth, but the hunter/warlock/mage pet still somehow managed to see you and chase you down, breaking stealth, thus causing a terrible niche in the plan?
Stop compairing everyrthing to how AWESOME WoW is and start compairing the parts you don't like about the game to the same similarities/aspects of WoW, if you compare them like a douche.
I stopped playing WoW three months ago because it got to the point where it was absolutely gear dependant, and skill had nothing to do with the game, even in arenas. Before you say it, no, you don't need skill to sit in vent with your 3s or 5s team and say, "go for the healer" while being in amazing gear. Hell, my three year old cousin can say "go for the healer" with the best of them.
I remember how WoW used to be and i weep for what it has become. Pre-BC, back when there was no resilience, back when there was challenges to get the best gear, back before you could buy full furious/tier gear with just under a work week worth of heroics.
All you WoW vets know what I'm talking about.... back in the day where the rogues actually did stun-lock that warrior, back when if you got crit for 4.2k by a warrior, he was really geared and knew how to play, and that required a screenshot because it was absurd, unlike today where the rogues just dance around you, and if you turn your attention to kill the rogue, he runs away, because the best weapon in a rogues arsenal todate is sinister strike/mutilate/hemorage.
I remember back then on my warrior when even though, being in full grand marshal gear, the rogue still owned my ass because he knew his class, knew how to play around the stun-locks and use his poisons effectively. You know how many rogues I ran into before I quit who never used poisons? SHIT I ran into like 3 rogues that were doing arena, each had a team rating of 1700+, who had no idea what poisons were.
Auto-follow does not have to be used, and there are ways to screwing with people who use auto-follow to get to you. For Example:
If you are a caster, and a melee auto-followed to you to start attacking, well then run away, find the nearest big rock or tree/pillar, have him auto follow your ass into that object and while hes situated trying to figure out where you went/best way to get to you now or whatever, you could have easily taken away at least 1/4 his life, because if someone is going to rely heavily on auto-follow then chances are hes just going to hit it, focus on his self buffs and get ready to hit you and not pay attention to the fact that you just ran him off a cliff.
And you need to look at it this way too.
Lineage, and Lineage 2 were very sucessful games, until it got hit with the onslaught of korean/chinese botters that manage to makes its way into every korean/chinese game. If anybody can do auto-follow sucessfully it is NCSoft. Also you negate the fact that hitting ESC then going to OPTIONS and chosing to turn off AUTO-ENGAGE or whatever its called isn't even in the game, which from allthe people i talk to, it is.
The real problem you should be conserning yourself with is what is NCSoft going to do about all the bots that will inevitably flood that game, and what steps are they taking to prevent it. I give Aion about a year before it starts becoming the Botfest RF Online was, but also I'm not bashing Aion, its just something you could bet your unborn child on that there would be a korean invasion of bots. I mean the game is originally Korean, so that is where the larger fan base is going to be for this game, and so they're not going to go around banning all the IPs from korean accounts ect., because that would say bye bye to the fan base.
I'm sorry, I must have wandered into this thread expecting something else...moronic ramblings...more moronic ramblings...I don't like autofollow because it doesn't let me circle strafe and jump through people like a complete fool...end of ramblings.
I don't know what is more entertaining: the fact that you posted such idiotic thoughts, or the fact that you believe them.
They can adjust a game all day, but they can't help the issue between the keyboard and the chair. Played: UO, DAoC, AC, WoW, EVE, TR, WAR, Aion, Rift, SWTOR, GW2, TSW, ESO, Elite:D Play EVE for free for 21 days
Originally posted by Model192 Some people will like it, probably the PVE gang.
Yet another moron that thinks the first 10 levels are the entire game.
(The PvPvE aspect in the game 20+ is quite good actually)
Move along everyone, nothing to see here.
I'm sorry to tell you this but a player can figure out if a combat system is shit within the first 10 minutes of playing.
Going melee makes my character auto follow? jesus dude most people blasted WAR for having auto facing.
That's a big blow to aion dude. WoW players will try this for a month and leave.
If you can't top WoWs combat why even make a themepark mmo? fail
Oh and just for your information before you call me a wow fanboi I hate that shitty game.
LOLOLOL. 10 minutes of playing.
Nope, you can turn that feature off.
Yes please, WoW players please leave.
Again, 10 minutes. I really find that to be impressive.
I won't call you a WoW fanboi, but you are obviously not a mmo gamer. Or even a gamer.
Spot on.....you get people that are too poor to buy a new game and thats it...back to wow .
Most of the big release mmogs you can squeeze 1 months fun out of on release purely on the atmosphere alone nevermind anything else.
After that it is a different story and you may or may not like the gameplay,the immediate community, the anything else but seriously there isn't a mmog out there for people like you.
Try a brand new pair of walking boots on and they feel stiff a mmog is no different.
I'm sorry, I must have wandered into this thread expecting something else...moronic ramblings...more moronic ramblings...
Not Originally posted by Crasherzero:
I don't like autofollow because it doesn't let me circle strafe and jump through people like a complete fool...end of ramblings.
I don't know what is more entertaining: the fact that you posted such idiotic thoughts, or the fact that you believe them.
First off I never put my opinion about liking or disliking that feature of the game, I only said that if there's hundreds to thousands of people that won't play the game just for that feature alone, then that's how many hundreds or thousands behind on the MMOG charts they will be.
Second, autofollow isn't what allows or disallows you to circle strafe and jump through people, collision detection is, which is a completely different feature of the game, don't get them confused.
Third, just because circle strafing and autofollow are different gameplay mechanics doesn't mean one is better than the other, jumping through people takes at least an ounce of skill depending on the game you play because if you don't do it with the right timing then the person will just turn to face you and get their spell off anyways. Autofollow (and autoface) for that point, basically means if someone tries to jump behind you before you even realize what has happened, your character is already facing where you need to be, so all you have to do is keep mashing your number keys until the person is dead.
First of all nothing at all that reminds me of WOW, really NOTHING. But of course have to be honost and have not played WOW past BC as at BC I stoppped playing WOW, so much could have changed that makes Aion look like WOW, but atleast it doesn't for me in anyway.
Secondly I noticed many things are not working correct with certain races. I took a Elyos Ranger and wasn't able to do anything, couldn't click the first quest giver, couldn't use any of my starters skills, so I ended that and made a new character, this time a Asmodion Mage, I also noticed allot more options to customize my character in the Char.creation screen compared to the Ylyos ranger I made before which had far less options to customize my character, My mage works but still have minor issue's with my skills reponding directly as I noticed some skills take abit before they respond on screen.
The game world looks pretty nice and think I will explore it some more. It also is pretty smooth, didn't encounter any lag even with several people on my screen, which in other games the amount of people I saw last night would often cause lag, Aion hold steady on that.
The graphics of the characters are very well done, but feel the world is slightly less.
Overall I will give the game some more time to mature and work out the kinks.
But will say this: Aion: Not that Bad......for now.....
Originally posted by Model192 Some people will like it, probably the PVE gang.
Yet another moron that thinks the first 10 levels are the entire game.
(The PvPvE aspect in the game 25+ is quite good actually)
Move along everyone, nothing to see here.
It is all about the first levels of gameplay. In 'WoW' your first time what was it like?
The first time I logged into WoW i made an undead mage. I did some quests and grinded a little bit till level 5. After that I embarked on a mission to find the nearest city. I crossed past a blue ghoul following a race similar to my own. I Asked this person where the city was, he replied Under City? Follow me! I thought this level 28 was bull shitting me untill he lead me through a maze of hallways or so it seemed in my early days of WoW to the city where BOOM laid UC full of elevators and people, I then was hooked at level 5.
Those first 5 levels were everything you don't want to grind till 25 to have to get to the good stuff same goes with warhammer there was always something new after each level in tier one that is..
Tried the game last night (first time) First of all nothing at all that reminds me of WOW, really NOTHING. But of course have to be honost and have not played WOW past BC as at BC I stoppped playing WOW, so much could have changed that makes Aion look like WOW, but atleast it doesn't for me in anyway. Secondly I noticed many things are not working correct with certain races. I took a Elyos Ranger and wasn't able to do anything, couldn't click the first quest giver, couldn't use any of my starters skills, so I ended that and made a new character, this time a Asmodion Mage, I also noticed allot more options to customize my character in the Char.creation screen compared to the Ylyos ranger I made before which had far less options to customize my character, My mage works but still have minor issue's with my skills reponding directly as I noticed some skills take abit before they respond on screen. The game world looks pretty nice and think I will explore it some more. It also is pretty smooth, didn't encounter any lag even with several people on my screen, which in other games the amount of people I saw last night would often cause lag, Aion hold steady on that. The graphics of the characters are very well done, but feel the world is slightly less. Overall I will give the game some more time to mature and work out the kinks. But will say this: Aion: Not that Bad......for now.....
Bravo! That was the most constructive and insightful post in this whole thread.
Originally posted by Model192 Some people will like it, probably the PVE gang.
Yet another moron that thinks the first 10 levels are the entire game.
(The PvPvE aspect in the game 25+ is quite good actually)
Move along everyone, nothing to see here.
It is all about the first levels of gameplay. In 'WoW' your first time what was it like?
The first time I logged into WoW i made an undead mage. I did some quests and grinded a little bit till level 5. After that I embarked on a mission to find the nearest city. I crossed past a blue ghoul following a race similar to my own. I Asked this person where the city was, he replied Under City? Follow me! I thought this level 28 was bull shitting me untill he lead me through a maze of hallways or so it seemed in my early days of WoW to the city where BOOM laid UC full of elevators and people, I then was hooked at level 5.
Those first 5 levels were everything you don't want to grind till 25 to have to get to the good stuff same goes with warhammer there was always something new after each level in tier one that is..
In Aion it's just 4 more levels tho.
You get the class choice / wings quest in your log at level 9 and then you go to the Capital City. Wich is really amazing!
So far I have only seen the Asmodian Capital City. And it's trully amazing and beautiful done.
Still need to level up my Elyos fighter so I can see their Capital City.
I am inclined to agree with the OP. It's the 'feel' of the game...it dosen't have that much 'charm'. Main problem for me is the movement system. They haven't fully implemented a mouse move system (holding down L & R mous buttons moves you forward but you can't turn. I hear korea has this fixed). I am not ttalking about click to move btw. Combat dosen't feel that 'crisp'... a bigger 'slop' timer on the end of the previous spell might help. Too much running back and forwards between quests. Some spawns way too small (obviously that is partly because everyone is starting out). I am only ion the teens but will bash on into the 20's I guess the RVR is the real point.
When a feature is added to a game that an extremely large playerbase is offended by this means those players will not play the game. The only way to top the charts of MMOGs is to not do things like this. You have to cater to the players and what they want, or else you'll just be a niche game. World of Warcraft does this perfectly, damn near everything that has been added since Wrath of the Lich King expansion has been done because a multitude of players complained. Blizzard Entertainment finally buckled and after near 6 years of development (the time the game has been out plus beta/alpha development stages) said "screw the storyline, we're going to add what players want into the game" (read: Night Elf Mages) The development cycle doesn't seem to have any saving graces to it either, remember that the last patch for Aion was to bring it up to speed with the already released version in Korea. With that being said what did the patch add? New zones, new items, better cosmetic choices for your characters (sounds pretty usual so far), chat channels, and "increased PvPvE rewards" whatever the hell they mean by that. So yes the new zones is a nice addition, better than doing what Guild Wars does and putting out a completely new expansion that you have to purchase just to get a new zone with new items. New faces for your characters, which probably only 1/3 will get used, eh I've seen worse things happen. Oh wow chat channels! I can totally use the same old chat system but now I get exactly what all the other games have too! Chat channels. And this so called PvPvE rewards, fancy choice of words for saying PvP outside of arenas, it's nice to know that Aion is desparately trying to hide that their game is the same as everyone else. So to sum up this post: The game is not unique, Features that are in the game cause people to not play or quit playing, and the patches are mediocre at best. That said the game will be popular among many people but never enough to get to their beloved #2 position.
Ok, lets set your opinions and assumptions to some facts to clear up the ambiguity.
Firstly, you state yourself that Blizzard 'started' catering to its playerbase AFTER WotLK. Until then they didnt' give a rats ass what most players wanted, this fact is clear on thier suggestion forums and backed up by thier patch notes. This should also be noted when looking at the dates involved. WoW went live on November 23rd, 2004 and it wasnt' until after WotLK went live on November 13th, 2008. Thats 4 years of doing as they please, so I'm not sure how using your own statements that your own statements can be correct. 4 years of NOT catering to the players, and yet for those 4 years the players stayed and played?
Then you say that Aion can't possibly survive because there is no way that NCSoft can cater to it's playerbases desires/needs, and you further imply this by saying that won't do any type of regular patch/updates. So lets take an example of NCSofts past track record shall we, instead of assumptions. I'm going to just copy and paste this from wikioedia so I dont' type any of it wrong.
"City of Heroes (CoH) is a massive multiplayer online role-playing game based on the superhero comic book genre, developed by Cryptic Studios and published by NCsoft. The game was launched in North America on April 28, 2004 and in Europe (by NCsoft Europe) on 4 February 2005 with English, German and French language servers. Fifteen free major updates (Issues) for City of Heroes have been released since its launch. The newest update, "Anniversary", was released on June 26th, 2009.
On October 31, 2005, the game's first sequel, City of Villains (CoV), was launched, allowing players to play as supervillains. Initially dubbed as an "Expanshalone" by the developers (a portmanteau of expansion pack and stand-alone), the game did not require CoH to run, but if the user had both games, content was added to the CoH side of game play. On July 16, 2008, NCSoft merged the two games' content together, thus a player who only owned City of Heroes could now play City of Villains, and vice versa. Prior to this, a purchase was required to access either game's content, but they were linked by one account and subscription fee."
Now, speaking from personal experience, I have been in CoH CB on up, and almost EVERYTHING that the player base has wanted has been in those 15 issues, rigth down to thier next one, Issue 16, where you will now be able to personalize the FX colors on all your powers. NCSoft has been running CoH for a period of time that is LONGER than WoW, and successfully I might add. Sure it may not have the player base that WoW has, but thats due to funding and advertising issues emposed by Cryptic Studios (which they are no longer in bed with thank God). So in conclusion, if you look at NCSoft's track record, there is no reason not to belive they can't do the same for Aion in the future, especially if the subscriber base is larger (more money in means more staff for content out).
As for your summary, I'ld be one to say your wrong there. Not because I'm some blind fan of Aion, but because your summary is based off false information and incorrect assumptions.
(DISCLAIMER - The use of the word YOU in the above post is not directed at any one person in particular, but towards those who fall into the category itself - there is no personal attack here, neither intentional nor implied.)
Step 1: Pick warrior Step 2: Select a target Step 3: Press the number 1 on your keyboard Step 4: Watch as character runs up to target without WASD and begins attacking.
Look at the PVP videos on youtube also, you can see the autofollow/attack in action.
well crap. I must be doing it wrong then as my chanter and cleric only attack what I want them to attack the way I want them to attack. So.. you don't configure the game to play the way you want it to.... FAIL.
I am inclined to agree with the OP. It's the 'feel' of the game...it dosen't have that much 'charm'. Main problem for me is the movement system. They haven't fully implemented a mouse move system (holding down L & R mous buttons moves you forward but you can't turn. I hear korea has this fixed). I am not ttalking about click to move btw. Combat dosen't feel that 'crisp'... a bigger 'slop' timer on the end of the previous spell might help. Too much running back and forwards between quests. Some spawns way too small (obviously that is partly because everyone is starting out). I am only ion the teens but will bash on into the 20's I guess the RVR is the real point.
here is your spoon.... now feed yourself.
This post reminds me of the 100s of shouts for Tutty or the cube or the fossil or Poppy. This game has a nice completely customizable interface - did you know that? Did you know you can configure how you move and control your toon? CUSTOM means that I can set Urantia up the way I like and you can set yours up the way you like and how about that! The movement system? Fluid and easy, follows my mouse movements where ever. Spawns? LOL nailed that one - 15K+ peeps on their forums day one of BETA - and the fricking lag fest and the moron players, too lazy to play - just want to get to level cap. Step back from the edge of the ledge. Even now, this is NOT what is gonna be released on the 22nd....
Fanbois come in all flavors and shapes - the best are good wtih ketchup.
Ok, lets set your opinions and assumptions to some facts to clear up the ambiguity. Firstly, you state yourself that Blizzard 'started' catering to its playerbase AFTER WotLK. Until then they didnt' give a rats ass what most players wanted[...] Then you say that Aion can't possibly survive because there is no way that NCSoft can cater to it's playerbases desires/needs, and you further imply this by saying that won't do any type of regular patch/updates[...] Now, speaking from personal experience, I have been in CoH CB on up, and almost EVERYTHING that the player base has wanted has been in those 15 issues[...] As for your summary, I'ld be one to say your wrong there. Not because I'm some blind fan of Aion, but because your summary is based off false information and incorrect assumptions.
In the first statement you misinterpreted what I meant by Blizzard breaking down. What I meant is that to get more players and keep the ones they have, they're doing things that they would never have thought of doing 4 years ago. 4 years ago Blizzard would patch the game with an entire set of talents that they believed to be how the class "should act" without regards to the usefulness of the talent trees, without regards to complaints from a lot of players, it was something Blizzard wanted in the game and adamantly defended their position on. In Burning Crusade expansion (Which still wasn't that long ago: Jan 2007) they reviewed complaints from players and added functionality to certain aspects of their game (e.g. making Paladins capable of more than just healing, making Warriors a viable DPS class), but all of these changes were rough, almost in a rushed sense like "Look, we did what you asked now get off our backs." With LK and Cataclysm it just has the feel that Blizzard has given up on their views and opinions, and the only one that counts anymore is the popular vote.
Your second statement just dramatized and amplified the things I said. Yes I don't believe they can cater to their players well enough to steal the massive players away from the other games they play. But that doesn't mean their patches are all going to be crap, it just means I believe there aren't going to be too many major changes within the game. This doesn't mean that there never will be, or that every single patch will be crap, it just means the majority of the patches are going to be moderate changes.
That being said it's an unfair comparison to say that NCSoft who publishes City of Heroes is going to do a better/worse/on par job as Cryptic while NCSoft develops Aion (Or at the very least the info I looked up says NCSoft is the developer, I find it kind of strange that every other game they are related to they only publish, but this one is special). If you have any information showing that the patches in CoH/V were created even in part by NCSoft, I would be very interested in seeing that.
And lastly: My summary was a "tl;dr" version, everything I stated is based on knowledge of other games and hypothesis, I obviously cannot look into the future to see for a fact what will happen, but I know that people DO quit games because of added/existing features (this cannot be denied), the majority of the game is not unique (this cannot be denied), and if their "content patches" consist of adding things from other games and content that will only replace current areas in terms of linear leveling, then the luster of waiting for next patches with new content is gone, at least for me.
The flight system is interesting but I havent played around too much with it yet. I am sad I cannot fly and engage pve opponents on the ground (it bugs the mob out as if you had run out of its range) but I can kinda understand how...unbalancing that would make it for ranged classes to be able to do. So Im still in Wait and See mode for this.
Try this, pull while on the ground and wait until the mob is almost on top of you THEN fly. The mob will turn and run but you s/b able to finish it off before it gets too far. This works well for the ranged classes I've played so far. Not sure how well if would work for melee.
You are right in that if you let the mobs get too far away or if you engage from flight then there's a good chance the mob will run and regen then warp back to it's spawn. I'm not sure if this is a bug or a design choice.
So Aion can't be in the top 5? Aion is already the second most played P2P MMORPG in the world being released in 2 countries only, get a clue crashzero.
You're right. I guess I was wrong. It's really simple to get to the number two spot in MMOGs especially considering you only need to get slightly more than 1/3 the total of WoW's subscriptions to be in the #2 position.
But can you really call that an accomplishment at that point? Getting together 3-4 million people to play one game may seem huge but there's already 2-3 other games that have done that. Even if the games combined together somehow they still couldn't overtake Warcraft.
And I didn't specifically say they "couldn't" be in the top 5. I just said I doubted they would be #2 was all.
Oh yeah. Where did you read it's the "Most Played" in Korea and China? Considering it only has around ~1.5 million players in total there that seems a bit hard to believe.
Originally posted by Model192 Some people will like it, probably the PVE gang.
Yet another moron that thinks the first 10 levels are the entire game.
(The PvPvE aspect in the game 20+ is quite good actually)
Move along everyone, nothing to see here.
I'm sorry to tell you this but a player can figure out if a combat system is shit within the first 10 minutes of playing.
Going melee makes my character auto follow? jesus dude most people blasted WAR for having auto facing.
That's a big blow to aion dude. WoW players will try this for a month and leave.
If you can't top WoWs combat why even make a themepark mmo? fail
Oh and just for your information before you call me a wow fanboi I hate that shitty game.
LOLOLOL. 10 minutes of playing.
Nope, you can turn that feature off.
Yes please, WoW players please leave.
Again, 10 minutes. I really find that to be impressive.
I won't call you a WoW fanboi, but you are obviously not a mmo gamer. Or even a gamer.
in 10 minutes you can see animations, mob reaction, spell effects, auto attack speed, collision detection, UI and other systems you don't need to level to mid level and get 40 spells to decide how good a combat system is. In any good themepark you would have atleast 5-10 core spells by level 5 that's enough to know if you like the basic combat system.
I'm a Eve fan and I know how fanbois like to tell people to try the game longer to see if you like it and it's all bullshit to get you to p[lay a game longer if after 10-30 minutes if you hate the game uninstall.
Check my MMOs played list I am a gamer, assumptions make you look like an asshole.
Sorry dude.. you do.... especially with that nerd rage.
_________________________________ JonMichael
Currently: AION, an MMO Beta under NDA Played: WAR, LOTRO, Hellgate: London, CoX, GW, SotNW, DAOC, EQ2, SWG, WoW, AO, Horizons, Second Life, There, TSO Beta'd: There, Second Life, EQ2, DAOC:LotM, LOTRO, Tabula Rasa, Gods and Heroes, Hellgate: London, Requiem:Bloodymare, AoC, WAR, DDO, Fallen Earth
Originally posted by Model192 Some people will like it, probably the PVE gang.
Yet another moron that thinks the first 10 levels are the entire game.
(The PvPvE aspect in the game 20+ is quite good actually)
Move along everyone, nothing to see here.
I'm sorry to tell you this but a player can figure out if a combat system is shit within the first 10 minutes of playing.
Going melee makes my character auto follow? jesus dude most people blasted WAR for having auto facing.
That's a big blow to aion dude. WoW players will try this for a month and leave.
If you can't top WoWs combat why even make a themepark mmo? fail
Oh and just for your information before you call me a wow fanboi I hate that shitty game.
LOLOLOL. 10 minutes of playing.
Nope, you can turn that feature off.
Yes please, WoW players please leave.
Again, 10 minutes. I really find that to be impressive.
I won't call you a WoW fanboi, but you are obviously not a mmo gamer. Or even a gamer.
in 10 minutes you can see animations, mob reaction, spell effects, auto attack speed, collision detection, UI and other systems you don't need to level to mid level and get 40 spells to decide how good a combat system is. In any good themepark you would have atleast 5-10 core spells by level 5 that's enough to know if you like the basic combat system.
I'm a Eve fan and I know how fanbois like to tell people to try the game longer to see if you like it and it's all bullshit to get you to p[lay a game longer if after 10-30 minutes if you hate the game uninstall.
Check my MMOs played list I am a gamer, assumptions make you look like an asshole.
Sorry dude.. you do.... especially with that nerd rage.
There would be no point in trying to explain it to someone who just plain doesn't want something to succeed.
- Animations? Far superior to wow, are you kidding me? You really didn't compare WoW with Aion in this category.
- Mob reaction - As in what? What do they do after being hit? AI response? All there with many mobs grabbing nearby friends to come join the fray if they get into trouble. Some even call out or port in friends to help them out. Aside from that do they break out a weapon? Parry? Dodge? Run away screaming? Yeah all of the above.
- Auto attack speed? Did you actually pull out a stop watch and time the .15 millisecond difference between WoW and Aion? Dude you need to get out more but suffice to say the auto attack speed in Aion is just fine.
- Collision detection? Well if you want to get realistic sure there are issues there currently such as spells being able to follow you through, what should be, impenetrable barriers such as landscapes, etc. But that being said you're definately not going to make any comparisons to WoW which is riddled with the same sort of issues.
-UI Uh most people hated WoW's integrated UI systems and subsequently started creating there own and a vast majority of the power gamers out there use custom UIs to this day.
Anyone who touts WoW's combat system as the end all be all in MMO combat systems is an outright idiot and I'm truly not sayign that to be mean, it's just a fact. WoW's combat system is an average yet outdated system at best and your not the only one who has been around the block in the MMO landscape being that I am a veteran from UO to AO to AC to DAOC to EvE to SWG to COH to WoW (3 80th characters) to GW to DDO to RoM to Aion and I'm sure I'm forgetting a few along the way. Point is unless your some sort of developer or designer specializing in combat mechanics don't talk to me about your "credentials" as some sort of expert on MMO combat. 10 minutes is not enough for anyone to get a feel for how mechanics work especially using some of your own examples as to how various mobs react, the different animations and styles that are embedded in each skill (which you won't figure out unless you spent the time to actually level and achieve them.), and how those in turn work in an MMO that has aerial combat (oh btw WoW doesn't have that
If anyone really wants to make a critique of this game, and sure there are critiques to be made and in fact I'll give a nod to the posters point about auto following your target after engaging is a pain in the rear for most of us North American players. But make sure you have taken the time to actually speak intelligently about the subject matter.
So Aion can't be in the top 5? Aion is already the second most played P2P MMORPG in the world being released in 2 countries only, get a clue crashzero.
You're right. I guess I was wrong. It's really simple to get to the number two spot in MMOGs especially considering you only need to get slightly more than 1/3 the total of WoW's subscriptions to be in the #2 position.
But can you really call that an accomplishment at that point? Getting together 3-4 million people to play one game may seem huge but there's already 2-3 other games that have done that. Even if the games combined together somehow they still couldn't overtake Warcraft.
And I didn't specifically say they "couldn't" be in the top 5. I just said I doubted they would be #2 was all.
Oh yeah. Where did you read it's the "Most Played" in Korea and China? Considering it only has around ~1.5 million players in total there that seems a bit hard to believe.
First of all, fanboob, it has 3.5 million players, which is roughly 1/3 of WoW's population without even considering an EU or NA release yet. Secondly, yes getting that many people to play a video game is an accomplishment, one that didn't stop the all honorable WoW from putting a new sticker on the retail box everytime another million people joined. So, go and play your 3,000th hour of WoW and call me when you decide you have had enough with the outdated graphics and non-existant PvP outside of arenas.
My first impressions of this game were good, but the more I played the more I realised how annoying the Aion community is. Its bad enough that 10 percent of the community has more fun sitting around selling there green items in beta no less, But when I saw "wowfangirl" dueling "veejajay" I realised that this is definitly not a game I will be playing.
My first impressions of this game were good, but the more I played the more I realised how annoying the Aion community is. Its bad enough that 10 percent of the community has more fun sitting around selling there green items in beta no less, But when I saw "wowfangirl" dueling "veejajay" I realised that this is definitly not a game I will be playing.
Its free right now since it is open beta, so all the idiots come out to play to ruin the community. Just yesterday I watched a whole bunch of people talk about how WoW is so much better. I ignored the chats and went on my way. When it comes out, most of the idiots will be gone.
Comments
All I can say is LOFL to that. Back ... and I mean wayyyy back in like pre-bc and before vashj/kael nerf in BC yeah... the community wasn't bad and I had a lot of good friends who I rolled some faces with but as for the last 2-3 years....No...no it does not have a good community.
l2 understand sarcasm >.<
NnnOOoo (>.<)
Veritas Vos Liberabit- The truth will set you free.
I don't play WoW, and haven't for over a year. However, I always absolutely adore this sentiment. Sure I remember trade chat and city channels being pretty damned obnoxious, but thank god I could just turn them off (or use chat addons that filter specific stupidity you specify from what I hear these days). That said, in the years I played WoW, I was in 3 great guilds on 3 different servers, and still have nothing but fond memories from them, and the people I played with. To date I've not found communities that great in other games.
People who wander through the game lonely, only seeing general chat are bound to hold a bad impression. The rest of us, however, have a different one.
And BTW, for those of us NOT in the "OB" right now and on the fence would love to see more of these opinions, agree or disagree. Don't bash the OP because of your own bias. State your opinions, backed with facts.
I can't agree more I stopped playing WoW back in march right before 3.1 and before that I had tons of great memories. I'd love to go back and relive all the fun I had in my old guilds but it's just not the same anymore and never will be. I thought the community was great, sure there are a bunch of obnoxious people but I met a lot of great people too. The reason I've dumped so many games is mainly the communities are horrible in them. Nothing has compared to what WoW was back at the release of Wrath and I'm still trying to find a game with at least a close to decent community. I'll be checking Aion out when its released before I really base an opinion since I wasn't able to get into the beta.
Yeah but you know how many bugs there are still around because of the fps style character control of WoW?
How many times have you lost a 2v2, 3v3, because the Line of Sight rule didn't apply to hunters, or Mages/Warlocks?
How many times did your healer die because Proximo allowed the rogue to target the shadowmelded priest, and though the healer was behind the pillar, trying to abide by the Line of Sight rule, still got shadowstepped because you didn't need to be looking at your target to shadowstep?
Or, for the finalle, how about all those times you went stealth, but the hunter/warlock/mage pet still somehow managed to see you and chase you down, breaking stealth, thus causing a terrible niche in the plan?
Stop compairing everyrthing to how AWESOME WoW is and start compairing the parts you don't like about the game to the same similarities/aspects of WoW, if you compare them like a douche.
I stopped playing WoW three months ago because it got to the point where it was absolutely gear dependant, and skill had nothing to do with the game, even in arenas. Before you say it, no, you don't need skill to sit in vent with your 3s or 5s team and say, "go for the healer" while being in amazing gear. Hell, my three year old cousin can say "go for the healer" with the best of them.
I remember how WoW used to be and i weep for what it has become. Pre-BC, back when there was no resilience, back when there was challenges to get the best gear, back before you could buy full furious/tier gear with just under a work week worth of heroics.
All you WoW vets know what I'm talking about.... back in the day where the rogues actually did stun-lock that warrior, back when if you got crit for 4.2k by a warrior, he was really geared and knew how to play, and that required a screenshot because it was absurd, unlike today where the rogues just dance around you, and if you turn your attention to kill the rogue, he runs away, because the best weapon in a rogues arsenal todate is sinister strike/mutilate/hemorage.
I remember back then on my warrior when even though, being in full grand marshal gear, the rogue still owned my ass because he knew his class, knew how to play around the stun-locks and use his poisons effectively. You know how many rogues I ran into before I quit who never used poisons? SHIT I ran into like 3 rogues that were doing arena, each had a team rating of 1700+, who had no idea what poisons were.
Auto-follow does not have to be used, and there are ways to screwing with people who use auto-follow to get to you. For Example:
If you are a caster, and a melee auto-followed to you to start attacking, well then run away, find the nearest big rock or tree/pillar, have him auto follow your ass into that object and while hes situated trying to figure out where you went/best way to get to you now or whatever, you could have easily taken away at least 1/4 his life, because if someone is going to rely heavily on auto-follow then chances are hes just going to hit it, focus on his self buffs and get ready to hit you and not pay attention to the fact that you just ran him off a cliff.
And you need to look at it this way too.
Lineage, and Lineage 2 were very sucessful games, until it got hit with the onslaught of korean/chinese botters that manage to makes its way into every korean/chinese game. If anybody can do auto-follow sucessfully it is NCSoft. Also you negate the fact that hitting ESC then going to OPTIONS and chosing to turn off AUTO-ENGAGE or whatever its called isn't even in the game, which from allthe people i talk to, it is.
The real problem you should be conserning yourself with is what is NCSoft going to do about all the bots that will inevitably flood that game, and what steps are they taking to prevent it. I give Aion about a year before it starts becoming the Botfest RF Online was, but also I'm not bashing Aion, its just something you could bet your unborn child on that there would be a korean invasion of bots. I mean the game is originally Korean, so that is where the larger fan base is going to be for this game, and so they're not going to go around banning all the IPs from korean accounts ect., because that would say bye bye to the fan base.
Meh just my second cent
I don't know what is more entertaining: the fact that you posted such idiotic thoughts, or the fact that you believe them.
They can adjust a game all day, but they can't help the issue between the keyboard and the chair.
Played: UO, DAoC, AC, WoW, EVE, TR, WAR, Aion, Rift, SWTOR, GW2, TSW, ESO, Elite:D
Play EVE for free for 21 days
Yet another moron that thinks the first 10 levels are the entire game.
(The PvPvE aspect in the game 20+ is quite good actually)
Move along everyone, nothing to see here.
I'm sorry to tell you this but a player can figure out if a combat system is shit within the first 10 minutes of playing.
Going melee makes my character auto follow? jesus dude most people blasted WAR for having auto facing.
That's a big blow to aion dude. WoW players will try this for a month and leave.
If you can't top WoWs combat why even make a themepark mmo? fail
Oh and just for your information before you call me a wow fanboi I hate that shitty game.
LOLOLOL. 10 minutes of playing.
Nope, you can turn that feature off.
Yes please, WoW players please leave.
Again, 10 minutes. I really find that to be impressive.
I won't call you a WoW fanboi, but you are obviously not a mmo gamer. Or even a gamer.
Spot on.....you get people that are too poor to buy a new game and thats it...back to wow .
Most of the big release mmogs you can squeeze 1 months fun out of on release purely on the atmosphere alone nevermind anything else.
After that it is a different story and you may or may not like the gameplay,the immediate community, the anything else but seriously there isn't a mmog out there for people like you.
Try a brand new pair of walking boots on and they feel stiff a mmog is no different.
Caveat Emptor
First off I never put my opinion about liking or disliking that feature of the game, I only said that if there's hundreds to thousands of people that won't play the game just for that feature alone, then that's how many hundreds or thousands behind on the MMOG charts they will be.
Second, autofollow isn't what allows or disallows you to circle strafe and jump through people, collision detection is, which is a completely different feature of the game, don't get them confused.
Third, just because circle strafing and autofollow are different gameplay mechanics doesn't mean one is better than the other, jumping through people takes at least an ounce of skill depending on the game you play because if you don't do it with the right timing then the person will just turn to face you and get their spell off anyways. Autofollow (and autoface) for that point, basically means if someone tries to jump behind you before you even realize what has happened, your character is already facing where you need to be, so all you have to do is keep mashing your number keys until the person is dead.
Tried the game last night (first time)
First of all nothing at all that reminds me of WOW, really NOTHING. But of course have to be honost and have not played WOW past BC as at BC I stoppped playing WOW, so much could have changed that makes Aion look like WOW, but atleast it doesn't for me in anyway.
Secondly I noticed many things are not working correct with certain races. I took a Elyos Ranger and wasn't able to do anything, couldn't click the first quest giver, couldn't use any of my starters skills, so I ended that and made a new character, this time a Asmodion Mage, I also noticed allot more options to customize my character in the Char.creation screen compared to the Ylyos ranger I made before which had far less options to customize my character, My mage works but still have minor issue's with my skills reponding directly as I noticed some skills take abit before they respond on screen.
The game world looks pretty nice and think I will explore it some more. It also is pretty smooth, didn't encounter any lag even with several people on my screen, which in other games the amount of people I saw last night would often cause lag, Aion hold steady on that.
The graphics of the characters are very well done, but feel the world is slightly less.
Overall I will give the game some more time to mature and work out the kinks.
But will say this: Aion: Not that Bad......for now.....
Yet another moron that thinks the first 10 levels are the entire game.
(The PvPvE aspect in the game 25+ is quite good actually)
Move along everyone, nothing to see here.
It is all about the first levels of gameplay. In 'WoW' your first time what was it like?
The first time I logged into WoW i made an undead mage. I did some quests and grinded a little bit till level 5. After that I embarked on a mission to find the nearest city. I crossed past a blue ghoul following a race similar to my own. I Asked this person where the city was, he replied Under City? Follow me! I thought this level 28 was bull shitting me untill he lead me through a maze of hallways or so it seemed in my early days of WoW to the city where BOOM laid UC full of elevators and people, I then was hooked at level 5.
Those first 5 levels were everything you don't want to grind till 25 to have to get to the good stuff same goes with warhammer there was always something new after each level in tier one that is..
Bravo! That was the most constructive and insightful post in this whole thread.
Yet another moron that thinks the first 10 levels are the entire game.
(The PvPvE aspect in the game 25+ is quite good actually)
Move along everyone, nothing to see here.
It is all about the first levels of gameplay. In 'WoW' your first time what was it like?
The first time I logged into WoW i made an undead mage. I did some quests and grinded a little bit till level 5. After that I embarked on a mission to find the nearest city. I crossed past a blue ghoul following a race similar to my own. I Asked this person where the city was, he replied Under City? Follow me! I thought this level 28 was bull shitting me untill he lead me through a maze of hallways or so it seemed in my early days of WoW to the city where BOOM laid UC full of elevators and people, I then was hooked at level 5.
Those first 5 levels were everything you don't want to grind till 25 to have to get to the good stuff same goes with warhammer there was always something new after each level in tier one that is..
In Aion it's just 4 more levels tho.
You get the class choice / wings quest in your log at level 9 and then you go to the Capital City. Wich is really amazing!
So far I have only seen the Asmodian Capital City. And it's trully amazing and beautiful done.
Still need to level up my Elyos fighter so I can see their Capital City.
I am inclined to agree with the OP. It's the 'feel' of the game...it dosen't have that much 'charm'. Main problem for me is the movement system. They haven't fully implemented a mouse move system (holding down L & R mous buttons moves you forward but you can't turn. I hear korea has this fixed). I am not ttalking about click to move btw. Combat dosen't feel that 'crisp'... a bigger 'slop' timer on the end of the previous spell might help. Too much running back and forwards between quests. Some spawns way too small (obviously that is partly because everyone is starting out). I am only ion the teens but will bash on into the 20's I guess the RVR is the real point.
Simple solution, DONT PLAY IT!
Ok, lets set your opinions and assumptions to some facts to clear up the ambiguity.
Firstly, you state yourself that Blizzard 'started' catering to its playerbase AFTER WotLK. Until then they didnt' give a rats ass what most players wanted, this fact is clear on thier suggestion forums and backed up by thier patch notes. This should also be noted when looking at the dates involved. WoW went live on November 23rd, 2004 and it wasnt' until after WotLK went live on November 13th, 2008. Thats 4 years of doing as they please, so I'm not sure how using your own statements that your own statements can be correct. 4 years of NOT catering to the players, and yet for those 4 years the players stayed and played?
Then you say that Aion can't possibly survive because there is no way that NCSoft can cater to it's playerbases desires/needs, and you further imply this by saying that won't do any type of regular patch/updates. So lets take an example of NCSofts past track record shall we, instead of assumptions. I'm going to just copy and paste this from wikioedia so I dont' type any of it wrong.
"City of Heroes (CoH) is a massive multiplayer online role-playing game based on the superhero comic book genre, developed by Cryptic Studios and published by NCsoft. The game was launched in North America on April 28, 2004 and in Europe (by NCsoft Europe) on 4 February 2005 with English, German and French language servers. Fifteen free major updates (Issues) for City of Heroes have been released since its launch. The newest update, "Anniversary", was released on June 26th, 2009.
On October 31, 2005, the game's first sequel, City of Villains (CoV), was launched, allowing players to play as supervillains. Initially dubbed as an "Expanshalone" by the developers (a portmanteau of expansion pack and stand-alone), the game did not require CoH to run, but if the user had both games, content was added to the CoH side of game play. On July 16, 2008, NCSoft merged the two games' content together, thus a player who only owned City of Heroes could now play City of Villains, and vice versa. Prior to this, a purchase was required to access either game's content, but they were linked by one account and subscription fee."
Now, speaking from personal experience, I have been in CoH CB on up, and almost EVERYTHING that the player base has wanted has been in those 15 issues, rigth down to thier next one, Issue 16, where you will now be able to personalize the FX colors on all your powers. NCSoft has been running CoH for a period of time that is LONGER than WoW, and successfully I might add. Sure it may not have the player base that WoW has, but thats due to funding and advertising issues emposed by Cryptic Studios (which they are no longer in bed with thank God). So in conclusion, if you look at NCSoft's track record, there is no reason not to belive they can't do the same for Aion in the future, especially if the subscriber base is larger (more money in means more staff for content out).
As for your summary, I'ld be one to say your wrong there. Not because I'm some blind fan of Aion, but because your summary is based off false information and incorrect assumptions.
(DISCLAIMER - The use of the word YOU in the above post is not directed at any one person in particular, but towards those who fall into the category itself - there is no personal attack here, neither intentional nor implied.)
well crap. I must be doing it wrong then as my chanter and cleric only attack what I want them to attack the way I want them to attack. So.. you don't configure the game to play the way you want it to.... FAIL.
here is your spoon.... now feed yourself.
This post reminds me of the 100s of shouts for Tutty or the cube or the fossil or Poppy. This game has a nice completely customizable interface - did you know that? Did you know you can configure how you move and control your toon? CUSTOM means that I can set Urantia up the way I like and you can set yours up the way you like and how about that! The movement system? Fluid and easy, follows my mouse movements where ever. Spawns? LOL nailed that one - 15K+ peeps on their forums day one of BETA - and the fricking lag fest and the moron players, too lazy to play - just want to get to level cap. Step back from the edge of the ledge. Even now, this is NOT what is gonna be released on the 22nd....
Fanbois come in all flavors and shapes - the best are good wtih ketchup.
SMAUG
In the first statement you misinterpreted what I meant by Blizzard breaking down. What I meant is that to get more players and keep the ones they have, they're doing things that they would never have thought of doing 4 years ago. 4 years ago Blizzard would patch the game with an entire set of talents that they believed to be how the class "should act" without regards to the usefulness of the talent trees, without regards to complaints from a lot of players, it was something Blizzard wanted in the game and adamantly defended their position on. In Burning Crusade expansion (Which still wasn't that long ago: Jan 2007) they reviewed complaints from players and added functionality to certain aspects of their game (e.g. making Paladins capable of more than just healing, making Warriors a viable DPS class), but all of these changes were rough, almost in a rushed sense like "Look, we did what you asked now get off our backs." With LK and Cataclysm it just has the feel that Blizzard has given up on their views and opinions, and the only one that counts anymore is the popular vote.
Your second statement just dramatized and amplified the things I said. Yes I don't believe they can cater to their players well enough to steal the massive players away from the other games they play. But that doesn't mean their patches are all going to be crap, it just means I believe there aren't going to be too many major changes within the game. This doesn't mean that there never will be, or that every single patch will be crap, it just means the majority of the patches are going to be moderate changes.
That being said it's an unfair comparison to say that NCSoft who publishes City of Heroes is going to do a better/worse/on par job as Cryptic while NCSoft develops Aion (Or at the very least the info I looked up says NCSoft is the developer, I find it kind of strange that every other game they are related to they only publish, but this one is special). If you have any information showing that the patches in CoH/V were created even in part by NCSoft, I would be very interested in seeing that.
And lastly: My summary was a "tl;dr" version, everything I stated is based on knowledge of other games and hypothesis, I obviously cannot look into the future to see for a fact what will happen, but I know that people DO quit games because of added/existing features (this cannot be denied), the majority of the game is not unique (this cannot be denied), and if their "content patches" consist of adding things from other games and content that will only replace current areas in terms of linear leveling, then the luster of waiting for next patches with new content is gone, at least for me.
Try this, pull while on the ground and wait until the mob is almost on top of you THEN fly. The mob will turn and run but you s/b able to finish it off before it gets too far. This works well for the ranged classes I've played so far. Not sure how well if would work for melee.
You are right in that if you let the mobs get too far away or if you engage from flight then there's a good chance the mob will run and regen then warp back to it's spawn. I'm not sure if this is a bug or a design choice.
So Aion can't be in the top 5?
Aion is already the second most played P2P MMORPG in the world being released in 2 countries only, get a clue crashzero.
You're right. I guess I was wrong. It's really simple to get to the number two spot in MMOGs especially considering you only need to get slightly more than 1/3 the total of WoW's subscriptions to be in the #2 position.
But can you really call that an accomplishment at that point? Getting together 3-4 million people to play one game may seem huge but there's already 2-3 other games that have done that. Even if the games combined together somehow they still couldn't overtake Warcraft.
And I didn't specifically say they "couldn't" be in the top 5. I just said I doubted they would be #2 was all.
Oh yeah. Where did you read it's the "Most Played" in Korea and China? Considering it only has around ~1.5 million players in total there that seems a bit hard to believe.
Yet another moron that thinks the first 10 levels are the entire game.
(The PvPvE aspect in the game 20+ is quite good actually)
Move along everyone, nothing to see here.
I'm sorry to tell you this but a player can figure out if a combat system is shit within the first 10 minutes of playing.
Going melee makes my character auto follow? jesus dude most people blasted WAR for having auto facing.
That's a big blow to aion dude. WoW players will try this for a month and leave.
If you can't top WoWs combat why even make a themepark mmo? fail
Oh and just for your information before you call me a wow fanboi I hate that shitty game.
LOLOLOL. 10 minutes of playing.
Nope, you can turn that feature off.
Yes please, WoW players please leave.
Again, 10 minutes. I really find that to be impressive.
I won't call you a WoW fanboi, but you are obviously not a mmo gamer. Or even a gamer.
in 10 minutes you can see animations, mob reaction, spell effects, auto attack speed, collision detection, UI and other systems you don't need to level to mid level and get 40 spells to decide how good a combat system is. In any good themepark you would have atleast 5-10 core spells by level 5 that's enough to know if you like the basic combat system.
I'm a Eve fan and I know how fanbois like to tell people to try the game longer to see if you like it and it's all bullshit to get you to p[lay a game longer if after 10-30 minutes if you hate the game uninstall.
Check my MMOs played list I am a gamer, assumptions make you look like an asshole.
Sorry dude.. you do.... especially with that nerd rage.
_________________________________
JonMichael
Currently: AION, an MMO Beta under NDA
Played: WAR, LOTRO, Hellgate: London, CoX, GW, SotNW, DAOC, EQ2, SWG, WoW, AO, Horizons, Second Life, There, TSO
Beta'd: There, Second Life, EQ2, DAOC:LotM, LOTRO, Tabula Rasa, Gods and Heroes, Hellgate: London, Requiem:Bloodymare, AoC, WAR, DDO, Fallen Earth
Yet another moron that thinks the first 10 levels are the entire game.
(The PvPvE aspect in the game 20+ is quite good actually)
Move along everyone, nothing to see here.
I'm sorry to tell you this but a player can figure out if a combat system is shit within the first 10 minutes of playing.
Going melee makes my character auto follow? jesus dude most people blasted WAR for having auto facing.
That's a big blow to aion dude. WoW players will try this for a month and leave.
If you can't top WoWs combat why even make a themepark mmo? fail
Oh and just for your information before you call me a wow fanboi I hate that shitty game.
LOLOLOL. 10 minutes of playing.
Nope, you can turn that feature off.
Yes please, WoW players please leave.
Again, 10 minutes. I really find that to be impressive.
I won't call you a WoW fanboi, but you are obviously not a mmo gamer. Or even a gamer.
in 10 minutes you can see animations, mob reaction, spell effects, auto attack speed, collision detection, UI and other systems you don't need to level to mid level and get 40 spells to decide how good a combat system is. In any good themepark you would have atleast 5-10 core spells by level 5 that's enough to know if you like the basic combat system.
I'm a Eve fan and I know how fanbois like to tell people to try the game longer to see if you like it and it's all bullshit to get you to p[lay a game longer if after 10-30 minutes if you hate the game uninstall.
Check my MMOs played list I am a gamer, assumptions make you look like an asshole.
Sorry dude.. you do.... especially with that nerd rage.
There would be no point in trying to explain it to someone who just plain doesn't want something to succeed.
- Animations? Far superior to wow, are you kidding me? You really didn't compare WoW with Aion in this category.
- Mob reaction - As in what? What do they do after being hit? AI response? All there with many mobs grabbing nearby friends to come join the fray if they get into trouble. Some even call out or port in friends to help them out. Aside from that do they break out a weapon? Parry? Dodge? Run away screaming? Yeah all of the above.
- Auto attack speed? Did you actually pull out a stop watch and time the .15 millisecond difference between WoW and Aion? Dude you need to get out more but suffice to say the auto attack speed in Aion is just fine.
- Collision detection? Well if you want to get realistic sure there are issues there currently such as spells being able to follow you through, what should be, impenetrable barriers such as landscapes, etc. But that being said you're definately not going to make any comparisons to WoW which is riddled with the same sort of issues.
-UI Uh most people hated WoW's integrated UI systems and subsequently started creating there own and a vast majority of the power gamers out there use custom UIs to this day.
Anyone who touts WoW's combat system as the end all be all in MMO combat systems is an outright idiot and I'm truly not sayign that to be mean, it's just a fact. WoW's combat system is an average yet outdated system at best and your not the only one who has been around the block in the MMO landscape being that I am a veteran from UO to AO to AC to DAOC to EvE to SWG to COH to WoW (3 80th characters) to GW to DDO to RoM to Aion and I'm sure I'm forgetting a few along the way. Point is unless your some sort of developer or designer specializing in combat mechanics don't talk to me about your "credentials" as some sort of expert on MMO combat. 10 minutes is not enough for anyone to get a feel for how mechanics work especially using some of your own examples as to how various mobs react, the different animations and styles that are embedded in each skill (which you won't figure out unless you spent the time to actually level and achieve them.), and how those in turn work in an MMO that has aerial combat (oh btw WoW doesn't have that
If anyone really wants to make a critique of this game, and sure there are critiques to be made and in fact I'll give a nod to the posters point about auto following your target after engaging is a pain in the rear for most of us North American players. But make sure you have taken the time to actually speak intelligently about the subject matter.
You're right. I guess I was wrong. It's really simple to get to the number two spot in MMOGs especially considering you only need to get slightly more than 1/3 the total of WoW's subscriptions to be in the #2 position.
But can you really call that an accomplishment at that point? Getting together 3-4 million people to play one game may seem huge but there's already 2-3 other games that have done that. Even if the games combined together somehow they still couldn't overtake Warcraft.
And I didn't specifically say they "couldn't" be in the top 5. I just said I doubted they would be #2 was all.
Oh yeah. Where did you read it's the "Most Played" in Korea and China? Considering it only has around ~1.5 million players in total there that seems a bit hard to believe.
First of all, fanboob, it has 3.5 million players, which is roughly 1/3 of WoW's population without even considering an EU or NA release yet. Secondly, yes getting that many people to play a video game is an accomplishment, one that didn't stop the all honorable WoW from putting a new sticker on the retail box everytime another million people joined. So, go and play your 3,000th hour of WoW and call me when you decide you have had enough with the outdated graphics and non-existant PvP outside of arenas.
My first impressions of this game were good, but the more I played the more I realised how annoying the Aion community is. Its bad enough that 10 percent of the community has more fun sitting around selling there green items in beta no less, But when I saw "wowfangirl" dueling "veejajay" I realised that this is definitly not a game I will be playing.
Its free right now since it is open beta, so all the idiots come out to play to ruin the community. Just yesterday I watched a whole bunch of people talk about how WoW is so much better. I ignored the chats and went on my way. When it comes out, most of the idiots will be gone.
Only time can tell how this game will work out.
maybe they will flop after a year... maybe they wont.
I have not had the exp. to try it out for myself, but just reading through this thread there's a HUGE amount of fanboi-douchefags.
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Anyway, hand's on I really can't wait. I hope its nothing like WoW (which is hard to pass up in the MMO community since WoW is currently GOD.)
But like I said before only time will tell.