Well as per opinion if people came up with what they wanted in an MMORPG and made a big list and compared them AoC would not be near the "best MMO on the market". Warcraft a year after release had a polished end game with very good raid scripting of bosses compared to AoC's boring Tier 1 and a tank and spank T2. Warcraft had a bunch of single group instances at level cap a year after release, LBRS, UBRS, Strat, Schoolomance, some other one. Also, Warcraft had better functioniong PvP a year after release compared to AoC. I wrote a big PvP post last week so unless there was a big patch last week there are major issues.It realy isn't opinion as Age of Conan's PvP systems are not working.
Tank&spank T2? I don't think you've gotten there yet... Come back to us on that after you have actually played the game
I assume then that Atzels Fortress, Caravan Raider's Hideout, Onyx, Xibaluku, Slaughterhouse, Imirian Ravine, Oasis of Zaara, and Frost Swamp does not count as single group instances in your book?
Well as per opinion if people came up with what they wanted in an MMORPG and made a big list and compared them AoC would not be near the "best MMO on the market". Warcraft a year after release had a polished end game with very good raid scripting of bosses compared to AoC's boring Tier 1 and a tank and spank T2. Warcraft had a bunch of single group instances at level cap a year after release, LBRS, UBRS, Strat, Schoolomance, some other one. Also, Warcraft had better functioniong PvP a year after release compared to AoC. I wrote a big PvP post last week so unless there was a big patch last week there are major issues.It realy isn't opinion as Age of Conan's PvP systems are not working.
WoW one year after launch had Molten core, onyxia, Blackwing lair and AQ20/40 as raid dungeons if I remember correct. Group dungeons was scholo, strat, ubrs, lbrs, zul gurub.
AoC after a year had Yakhmar, Vistrix, Kylliki's crypt and Black Ring Citadel wing 1, 2 and 3, group instances was Onyx, Scorpion cave, Caravan rider hideout, Atzel's fortress Xibaluku, Imirian Ravine, Oasis of Zaara, Frost Swamp and Crow's nest.
BWL had 2 wings if I remember correct, but if you look at these 2 games you will see the amount of stuff wow had wasn't a lot more then what AoC had after one year. A lot of the bosses in WoW are simple Tank and spank. There was some really challenging bosses in BWL, and Molten core and BWL are both bigger instances then most of funcom's raid instances due to amount of bosses. I played a tank during this time often I was doing DPS but I have tanked several of the molten core bosses and it wasn't that challenging back then, the biggest problem we had with raiding was people who were clueless and fucked up. and that did happen a lot as the guild I was in was never the hardcore serious guild. However the BWL bosses where a totally different chapter and they were bosses that were meant for the hardcore players. you didn't walk in there and thought you could dance through the instance without problems.
How was WoW's PvP better functioning? From what I remember it took them ages to get the honor system in place, and basicly the PvP in WoW was all about battlegrounds, some world PvP and every now and then raiding the other factions home cities trying to kill the leaders there. And again in what way is AoC's PvP broken? A link to the post please because I have not seen it. I have played a barb and a ranger for the time I played AoC and I never found world PvP broken, there was class balancing issues, but hey I saw that in WoW too. actually most MMO's I have tested have had class balancing issues. Minigames are working and pretty much like the standard BG in WoW. Get a flag bring it back to base and win. That is me looking very simple at it, but in reality between hallowed vaults and Warsong gulch there isn't a huge amount of differences the principle of the fight is the same, the difference lies with the layout and size of the map. Arathi basin and Alterac Valley however are different since that is all about capturing flags and holding them to win. Just like AoC's totem torrent games where you kill the other teams torrent to prevent them from respawning. they had some different ideas for their minigames but they do work. The issue I saw with minigames was often that a mahority of players only played one type of them Hallowed vaults could at times be the only one people played, simply because that was where the most people signed up. The other maps are in my opinion more fun, but hallowed vault is faster hence it was preferred by the majority of players.
Again it all boils down to peopel's opinion, In many people's view AoC is far from the best MMO. However it is one of the few MMO's that have tried something new lately. the combo system was disliked by many simply because a lot of players want to push one button and then watch the character do the rest. Others felt the combo system was too hard to master and compared to casters before they nerfed the combo system it was not easy to master. at the most you had 5 buttons to push to finish the combo, if the caster moved away it was all forfeit. So they simplified the combo system to make it easier for melee to compete with casters. WoW is a unique example of what can happen if a MMO is at the right spot at the right time. WoW came in a time where the competition on MMO's were not hard, there wasn't a big game that ruled the MMO scene and everyone kept comparing the new ones too. At the same time many of the MMO's were not meant for casual players, WoW came and suddenly there was a game that offered possibilities for both the casual players and the hardcore ones. WoW did the right things once they fixed their not so good launch. The US launch of WoW wasn't a success even tho many played it. the game was for several months ridden with bugs and issues. However they fixed it and the eu launch followed after that. Blizzard had also to their advantage one of the biggest and most popular IP' in PC gaming to their disposal. Loads of warcraft players finally got the chance to live inside the realm they loved. so it was bound to be a hit. I played Vanilla WoW a lot, I really liked WoW back then. the game was a lot of fun. Then TBC came and the grind for everything started. This was the first thing that put me off WoW, I played a lock in TBC and the lock was OP and funny as hell to play in PvP. All I did was put dots on them and fear them. Rinse and repeat till they were dead. The TBC raids were however a dissipointment, they were in my opinion too easy. the only thing that prevented us from killing bosses was healers or people in the guild not having a clue on how to move away from falling bombs or other things.
Playing: Battlefield - Bad company (Xbox360) Arma2, DFO (PC) On my radar: TSW, MO MMO's played: SWG (pre cu/cu), WoW, AoC, WAR, DFO, Planetside MMO's that I have tested: Lotro, L2, Aion, Ryzom
Well as per opinion if people came up with what they wanted in an MMORPG and made a big list and compared them AoC would not be near the "best MMO on the market". Warcraft a year after release had a polished end game with very good raid scripting of bosses compared to AoC's boring Tier 1 and a tank and spank T2. Warcraft had a bunch of single group instances at level cap a year after release, LBRS, UBRS, Strat, Schoolomance, some other one. Also, Warcraft had better functioniong PvP a year after release compared to AoC. I wrote a big PvP post last week so unless there was a big patch last week there are major issues.It realy isn't opinion as Age of Conan's PvP systems are not working.
Tank&spank T2? I don't think you've gotten there yet... Come back to us on that after you have actually played the game
I assume then that Atzels Fortress, Caravan Raider's Hideout, Onyx, Xibaluku, Slaughterhouse, Imirian Ravine, Oasis of Zaara, and Frost Swamp does not count as single group instances in your book?
Slaughterhouse is a solo dungeoun
But yes T2 isn't that much Tank'n'spank. T1 however is pretty much tank'n'spank tho.
Playing: Battlefield - Bad company (Xbox360) Arma2, DFO (PC) On my radar: TSW, MO MMO's played: SWG (pre cu/cu), WoW, AoC, WAR, DFO, Planetside MMO's that I have tested: Lotro, L2, Aion, Ryzom
Well as per opinion if people came up with what they wanted in an MMORPG and made a big list and compared them AoC would not be near the "best MMO on the market". Warcraft a year after release had a polished end game with very good raid scripting of bosses compared to AoC's boring Tier 1 and a tank and spank T2. Warcraft had a bunch of single group instances at level cap a year after release, LBRS, UBRS, Strat, Schoolomance, some other one. Also, Warcraft had better functioniong PvP a year after release compared to AoC. I wrote a big PvP post last week so unless there was a big patch last week there are major issues.It realy isn't opinion as Age of Conan's PvP systems are not working.
Tank&spank T2? I don't think you've gotten there yet... Come back to us on that after you have actually played the game
I assume then that Atzels Fortress, Caravan Raider's Hideout, Onyx, Xibaluku, Slaughterhouse, Imirian Ravine, Oasis of Zaara, and Frost Swamp does not count as single group instances in your book?
Slaughterhouse is a solo dungeoun
But yes T2 isn't that much Tank'n'spank. T1 however is pretty much tank'n'spank tho.
Well as per opinion if people came up with what they wanted in an MMORPG and made a big list and compared them AoC would not be near the "best MMO on the market". Warcraft a year after release had a polished end game with very good raid scripting of bosses compared to AoC's boring Tier 1 and a tank and spank T2. Warcraft had a bunch of single group instances at level cap a year after release, LBRS, UBRS, Strat, Schoolomance, some other one. Also, Warcraft had better functioniong PvP a year after release compared to AoC. I wrote a big PvP post last week so unless there was a big patch last week there are major issues.It realy isn't opinion as Age of Conan's PvP systems are not working.
Tank&spank T2? I don't think you've gotten there yet... Come back to us on that after you have actually played the game
I assume then that Atzels Fortress, Caravan Raider's Hideout, Onyx, Xibaluku, Slaughterhouse, Imirian Ravine, Oasis of Zaara, and Frost Swamp does not count as single group instances in your book?
Slaughterhouse is a solo dungeoun
But yes T2 isn't that much Tank'n'spank. T1 however is pretty much tank'n'spank tho.
Can be done in epic, but what would you know
From this I get the feeling you assume I haven't played aoc or slaughterhouse is this correct? If so nice assumption, but that is all that is about it. I don't know if the bosses in Slaughterhouse have any fat lewt in epic, but I assume they have blue drops like other places have in epic mode. But you are right, with epic mode you could do it as a group instance. I never bothered with doing that in epic mode as when Funcom talked about it I got the feeling it was aimed more as a solo dungeon rather then a group dungeon. You see I have played AoC from launch up to 22. 06.09 this year , and my post history will show tyou quite fast I ain't out to bash aoc either.
So how many dungeons did you say WAR had..?
Since when did we talk about Warhammer? I assume you meant WoW, but then again you might want to read some of the post again because you are quite possibly mixing me whith someone else now.
Playing: Battlefield - Bad company (Xbox360) Arma2, DFO (PC) On my radar: TSW, MO MMO's played: SWG (pre cu/cu), WoW, AoC, WAR, DFO, Planetside MMO's that I have tested: Lotro, L2, Aion, Ryzom
hehe fanbois attack each other because everyone else left already.
hi there badboybilly
Playing: Battlefield - Bad company (Xbox360) Arma2, DFO (PC) On my radar: TSW, MO MMO's played: SWG (pre cu/cu), WoW, AoC, WAR, DFO, Planetside MMO's that I have tested: Lotro, L2, Aion, Ryzom
After playing AoC again recently its not a bad mmo anymore. Its getting better, although still many problems. They probably will keep improving it slowly. But saying its the best MMO op is the biggest over statement I have ever heard. If it was the best it would have more than the 100k players playing it. Its probably about 6th on my list, and way down on most other peoples.
But if you enjoy it, then keep playing it. Im guessing it must be your first MMO though if you think AoC is the best MMO out there.
"It's so good it's so good, I like it." (couse i play it, i have to support Funcom)
This is just as little constructive and just as much trolling as what the fanbois would call this:
""It's so bad it's so bad, I hate it"
Only difference is that the fanboi thinks his positive non contructive view is less trolling than the negative non constructive view. The fanboi always gets away with it without much hassle, no people usually question positive views without much fundament.
So to someone that think that negative view automatically qualifies as trolling, then you are probably the worst troll out there.
If you are going to say something positive about AoC, please write it in a constructive way!!! i havent seen much of it yet!! How about that fanbois! Ohh i guess you dont know much about MMORPGs *giggles*
I don't know why you would argue on a point that has driven many AoC player away and the consensus of current AoC players is the end game content is lacking today and the most common options are to reroll, wait for X content patch, or quit .
Ya T2 is tank and spank or kite and spank....I know pre stat change, guilds would throw tanks at bosses until they ran out of tanks or killed the boss makin it pretty random but now it is tank and spank...It surely is no BWL, AQ 40, or esp Naxx. AoC no longer has "Raiding guilds" of the calibur that downed stuff at release so perhaps the perspective is off about how easy the T2 content is.
War which I didn't mention had 4 end game single group instances at release compared to 1 single group AoC instance at release and 2 of those instances were pretty epic in size as they had multiple wings. Also, all 4 of those instances were better done than anything AoC had PvE wise at release. TBO I loved the War instances but the lock outs were pretty lame and the absense of raid content made me sad also you needed a dedicated group to do those single group instances.
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Comparing number of instances is pretty deceptive as every single instance WoW made except 1 (Ony) has many bosses and stuff compared to the single boss instance of AoC. If you compare then WoW had about 10 times the group content as AoC has now and about 4 times the raid content as AoC does not a year after release. You also forgot the 5 contested raid bosses Warcraft.
Who cares about solo instances? Warcraft especialy and Warhammer had a few places to go quest or PvP at level cap while everyone at cap in AoC hangs out in the single open zone so in conparison AoC just doesn't have much content.
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Look AoC's market is for casual people who don't play often enough to do every thing, I'm serious as the head dev said that most people are not level capped over a year after release so Funcom just isn't worried about producing end game content. There are many issues in AoC but broken PvP and not enough content for PvE endgame are major issues that have driven away many a veteran and I'm sure was one of the issues that kept win backs from resubbing. Don't blame me blame Funcom.
Signal once again you are wrong. Definition of troll:
1a. Noun
One who posts a deliberately provocative message to a newsgroup or message board with the intention of causing maximum disruption and argument.
1b. Noun
A person who, on a message forum of some type, attacks and flames other members of the forum for any of a number of reasons such as rank, previous disagreements, sex, status, ect.
A troll usually flames threads without staying on topic, unlike a "Flamer" who flames a thread because he/she disagrees with the content of the thread.
1c. Noun
A member of an internet forum who continually harangues and harasses others. Someone with nothing worthwhile to add to a certain conversation, but rather continually threadjacks or changes the subject, as well as thinks every member of the forum is talking about them and only them. Trolls often go by multiple names to circumvent getting banned.
Because this game is certainly not that bad that it would be considered trolling to post something positive about it, posting positive comment with no depth is certainly not trolling but an example of badly written post. For example saying "Hitler rox" could be considered "positive trolling", simply due to the fact that Hitler is an object that is slightly negative. Now back to WoW - you can see already how little brain you got left ... go waste the rest.
I don't know why you would argue on a point that has driven many AoC player away and the consensus of current AoC players is the end game content is lacking today and the most common options are to reroll, wait for X content patch, or quit . Ya T2 is tank and spank or kite and spank....I know pre stat change, guilds would throw tanks at bosses until they ran out of tanks or killed the boss makin it pretty random but now it is tank and spank...It surely is no BWL, AQ 40, or esp Naxx. AoC no longer has "Raiding guilds" of the calibur that downed stuff at release so perhaps the perspective is off about how easy the T2 content is. War which I didn't mention had 4 end game single group instances at release compared to 1 single group AoC instance at release and 2 of those instances were pretty epic in size as they had multiple wings. Also, all 4 of those instances were better done than anything AoC had PvE wise at release. TBO I loved the War instances but the lock outs were pretty lame and the absense of raid content made me sad also you needed a dedicated group to do those single group instances. ----------------------
Comparing number of instances is pretty deceptive as every single instance WoW made except 1 (Ony) has many bosses and stuff compared to the single boss instance of AoC. If you compare then WoW had about 10 times the group content as AoC has now and about 4 times the raid content as AoC does not a year after release. You also forgot the 5 contested raid bosses Warcraft. Who cares about solo instances? Warcraft especialy and Warhammer had a few places to go quest or PvP at level cap while everyone at cap in AoC hangs out in the single open zone so in conparison AoC just doesn't have much content. ---------------------
Look AoC's market is for casual people who don't play often enough to do every thing, I'm serious as the head dev said that most people are not level capped over a year after release so Funcom just isn't worried about producing end game content. There are many issues in AoC but broken PvP and not enough content for PvE endgame are major issues that have driven away many a veteran and I'm sure was one of the issues that kept win backs from resubbing. Don't blame me blame Funcom.
1.06 is only endgame content. So more of your fails please
I don't know why you would argue on a point that has driven many AoC player away and the consensus of current AoC players is the end game content is lacking today and the most common options are to reroll, wait for X content patch, or quit . Ya T2 is tank and spank or kite and spank....I know pre stat change, guilds would throw tanks at bosses until they ran out of tanks or killed the boss makin it pretty random but now it is tank and spank...It surely is no BWL, AQ 40, or esp Naxx. AoC no longer has "Raiding guilds" of the calibur that downed stuff at release so perhaps the perspective is off about how easy the T2 content is. The endgame in AoC is lacking, I don't think anyone ever have denied this? However it does have a decent amount of things to do. AoC after a year had more group instances then WoW, about the same amount of raid instances. The biggest difference was that WoW's raid instances all were a lot larger. MC, BWL, ZG, AQ all contained more bosses and took longer time to finish then all of AoC's T1 raids. Vistrix is 1 boss, Kylliki is 2 bosses and Yakhmar is 1 boss. Most of these are a typical tank'n'spank encounter. Some variations but like most MMO's the basic lies with the tank holding aggro and the other do the damage. T2 raids are in basic tank'n'spank too, however they are "harder" in the term of people have to focus and do the right things. Yaremka and Ahazu are 2 encounters that isn't hard once the raid know's the tactics, but if half the raid don't know it or what to do the encounters become close to impossible. Just like Vanilla WoW raiding which wasn't hard if everyone knew what to do, but it would be painful if someone in the raid screwed up. Some of the bosses in T2 are just tank'nspank, other involve a lot more movement and need for everyone to pay attention. AoC isn't a hardcore raid game. T2 isn't too hard, it can be rather easy once everyone know's what to do. Pre stat change a lot of the bosses where bugged, you could abuse them by using the meatshield tactic or kite them around forever. The lasts raid I did a lot of these was fixed and suddenly the encounters were more fun, now you were forced to do it the proper way. --------------------- Look AoC's market is for casual people who don't play often enough to do every thing, I'm serious as the head dev said that most people are not level capped over a year after release so Funcom just isn't worried about producing end game content. There are many issues in AoC but broken PvP and not enough content for PvE endgame are major issues that have driven away many a veteran and I'm sure was one of the issues that kept win backs from resubbing. Don't blame me blame Funcom. Again I see you make this statement with PvP is broken, and again I ask you how is it broken. The fact you are not able to provide the link to the post you mentioned you had written, or describe how it is broken indicates you are clueless to the state of it. Also when was the last time you played AoC? Since you seem to have such a knowledge about the state of the game. Aren't Funcom producing endgame content these last months? They have been making load of content for the mid range and such yes, but there was a very natural reason for it. Loads of players stopped playing when they hit level 50ish due to running out of quests and things to do. Endgame content is needed more of in AoC, you will have to be slightly insane to claim that AoC has more then enough of it.
But seriously what is it that makes PvP broken for you?
Playing: Battlefield - Bad company (Xbox360) Arma2, DFO (PC) On my radar: TSW, MO MMO's played: SWG (pre cu/cu), WoW, AoC, WAR, DFO, Planetside MMO's that I have tested: Lotro, L2, Aion, Ryzom
Signal once again you are wrong. Definition of troll: 1b. Noun
A person who, on a message forum of some type, attacks and flames other members of the forum for any of a number of reasons such as rank, previous disagreements, sex, status, ect.
A troll usually flames threads without staying on topic, unlike a "Flamer" who flames a thread because he/she disagrees with the content of the thread. 1c. Noun
A member of an internet forum who continually harangues and harasses others. Someone with nothing worthwhile to add to a certain conversation, but rather continually threadjacks or changes the subject, as well as thinks every member of the forum is talking about them and only them. Trolls often go by multiple names to circumvent getting banned.
A lot of Pro AoC people do this over and over on this site and others. In fact spamming the word "troll" over and over is a form of trolling.
I'm enjoying AOC. Powerleveling guildies with my pom every day while pvping 24/7. Just the pvp action alone with friends will keep you playing. It's a great game with good graphics and I'm still enjoying it after 2 months of coming back from a long break. It has realistic graphics that look good and fun gameplay.
Some will have fun playing AoC. But you do not have to be a rocket scientist to figure out it lacks stuff compared to WoW. People spend money on games which has content, Blizzard and WoW cash in. Voila!
I'm enjoying AOC. Powerleveling guildies with my pom every day while pvping 24/7. Just the pvp action alone with friends will keep you playing. It's a great game with good graphics and I'm still enjoying it after 2 months of coming back from a long break. It has realistic graphics that look good and fun gameplay.
It was the PvP mechanics that kept me playing too, and I still thinks about resubbing every now and then due to the PvP and how it worked. But first I have to get my PC fixed, then I would have to get some spare time. Started with paintball and buying a xbox360 have kind of taken some of the spare time I had for MMO's :P
Playing: Battlefield - Bad company (Xbox360) Arma2, DFO (PC) On my radar: TSW, MO MMO's played: SWG (pre cu/cu), WoW, AoC, WAR, DFO, Planetside MMO's that I have tested: Lotro, L2, Aion, Ryzom
I am happy with the game. I think most of the complaints are trivial or flat out unwarrented. I just have not had their problems, don't know, don't care what the difference is.
After playing AoC again recently its not a bad mmo anymore. Its getting better, although still many problems. They probably will keep improving it slowly. But saying its the best MMO op is the biggest over statement I have ever heard. If it was the best it would have more than the 100k players playing it. Its probably about 6th on my list, and way down on most other peoples. But if you enjoy it, then keep playing it. Im guessing it must be your first MMO though if you think AoC is the best MMO out there.
How come every single person that says "X game isn't the best MMO" never actually lists what their favorite MMO is? It sort of makes me... not care about what you say at all.
Oh and it was $0.01 with $2.99 shipping. The fact that nobody else bid on it set off a few alarms lol.
AmazingAveryAge of Conan AdvocateMemberUncommonPosts: 7,188
Originally posted by Crashloop
Originally posted by xfrozenx
I'm enjoying AOC. Powerleveling guildies with my pom every day while pvping 24/7. Just the pvp action alone with friends will keep you playing. It's a great game with good graphics and I'm still enjoying it after 2 months of coming back from a long break. It has realistic graphics that look good and fun gameplay.
It was the PvP mechanics that kept me playing too, and I still thinks about resubbing every now and then due to the PvP and how it worked. But first I have to get my PC fixed, then I would have to get some spare time. Started with paintball and buying a xbox360 have kind of taken some of the spare time I had for MMO's :P
Common theme. The game is around 50/50 participants whose premise is PvP/PvE. The PvP mechanics are fun and this is why there are a large portion of players who play just for the PvP.
If they (roughly) 50% of players weren't happy they would be gone a long time ago when more PvP marketed games came out (WAR/DF/PotBS) Those that posted in these forums at that time (and I remember distinctly having several long conversations with them) now don't play those games either. Maybe this is something in general.
I think AoC has more staying power now than those games, and more potential in everything mmorpg.
I like where the game is going and the development is focused so, yes, I am happy with the game in this area and from enjoying both PvP and PvE.
Comments
Tank&spank T2? I don't think you've gotten there yet... Come back to us on that after you have actually played the game
I assume then that Atzels Fortress, Caravan Raider's Hideout, Onyx, Xibaluku, Slaughterhouse, Imirian Ravine, Oasis of Zaara, and Frost Swamp does not count as single group instances in your book?
WoW one year after launch had Molten core, onyxia, Blackwing lair and AQ20/40 as raid dungeons if I remember correct. Group dungeons was scholo, strat, ubrs, lbrs, zul gurub.
AoC after a year had Yakhmar, Vistrix, Kylliki's crypt and Black Ring Citadel wing 1, 2 and 3, group instances was Onyx, Scorpion cave, Caravan rider hideout, Atzel's fortress Xibaluku, Imirian Ravine, Oasis of Zaara, Frost Swamp and Crow's nest.
BWL had 2 wings if I remember correct, but if you look at these 2 games you will see the amount of stuff wow had wasn't a lot more then what AoC had after one year. A lot of the bosses in WoW are simple Tank and spank. There was some really challenging bosses in BWL, and Molten core and BWL are both bigger instances then most of funcom's raid instances due to amount of bosses. I played a tank during this time often I was doing DPS but I have tanked several of the molten core bosses and it wasn't that challenging back then, the biggest problem we had with raiding was people who were clueless and fucked up. and that did happen a lot as the guild I was in was never the hardcore serious guild. However the BWL bosses where a totally different chapter and they were bosses that were meant for the hardcore players. you didn't walk in there and thought you could dance through the instance without problems.
How was WoW's PvP better functioning? From what I remember it took them ages to get the honor system in place, and basicly the PvP in WoW was all about battlegrounds, some world PvP and every now and then raiding the other factions home cities trying to kill the leaders there. And again in what way is AoC's PvP broken? A link to the post please because I have not seen it. I have played a barb and a ranger for the time I played AoC and I never found world PvP broken, there was class balancing issues, but hey I saw that in WoW too. actually most MMO's I have tested have had class balancing issues. Minigames are working and pretty much like the standard BG in WoW. Get a flag bring it back to base and win. That is me looking very simple at it, but in reality between hallowed vaults and Warsong gulch there isn't a huge amount of differences the principle of the fight is the same, the difference lies with the layout and size of the map. Arathi basin and Alterac Valley however are different since that is all about capturing flags and holding them to win. Just like AoC's totem torrent games where you kill the other teams torrent to prevent them from respawning. they had some different ideas for their minigames but they do work. The issue I saw with minigames was often that a mahority of players only played one type of them Hallowed vaults could at times be the only one people played, simply because that was where the most people signed up. The other maps are in my opinion more fun, but hallowed vault is faster hence it was preferred by the majority of players.
Again it all boils down to peopel's opinion, In many people's view AoC is far from the best MMO. However it is one of the few MMO's that have tried something new lately. the combo system was disliked by many simply because a lot of players want to push one button and then watch the character do the rest. Others felt the combo system was too hard to master and compared to casters before they nerfed the combo system it was not easy to master. at the most you had 5 buttons to push to finish the combo, if the caster moved away it was all forfeit. So they simplified the combo system to make it easier for melee to compete with casters. WoW is a unique example of what can happen if a MMO is at the right spot at the right time. WoW came in a time where the competition on MMO's were not hard, there wasn't a big game that ruled the MMO scene and everyone kept comparing the new ones too. At the same time many of the MMO's were not meant for casual players, WoW came and suddenly there was a game that offered possibilities for both the casual players and the hardcore ones. WoW did the right things once they fixed their not so good launch. The US launch of WoW wasn't a success even tho many played it. the game was for several months ridden with bugs and issues. However they fixed it and the eu launch followed after that. Blizzard had also to their advantage one of the biggest and most popular IP' in PC gaming to their disposal. Loads of warcraft players finally got the chance to live inside the realm they loved. so it was bound to be a hit. I played Vanilla WoW a lot, I really liked WoW back then. the game was a lot of fun. Then TBC came and the grind for everything started. This was the first thing that put me off WoW, I played a lock in TBC and the lock was OP and funny as hell to play in PvP. All I did was put dots on them and fear them. Rinse and repeat till they were dead. The TBC raids were however a dissipointment, they were in my opinion too easy. the only thing that prevented us from killing bosses was healers or people in the guild not having a clue on how to move away from falling bombs or other things.
Playing: Battlefield - Bad company (Xbox360) Arma2, DFO (PC)
On my radar: TSW, MO
MMO's played: SWG (pre cu/cu), WoW, AoC, WAR, DFO, Planetside
MMO's that I have tested: Lotro, L2, Aion, Ryzom
Tank&spank T2? I don't think you've gotten there yet... Come back to us on that after you have actually played the game
I assume then that Atzels Fortress, Caravan Raider's Hideout, Onyx, Xibaluku, Slaughterhouse, Imirian Ravine, Oasis of Zaara, and Frost Swamp does not count as single group instances in your book?
Slaughterhouse is a solo dungeoun
But yes T2 isn't that much Tank'n'spank. T1 however is pretty much tank'n'spank tho.
Playing: Battlefield - Bad company (Xbox360) Arma2, DFO (PC)
On my radar: TSW, MO
MMO's played: SWG (pre cu/cu), WoW, AoC, WAR, DFO, Planetside
MMO's that I have tested: Lotro, L2, Aion, Ryzom
Tank&spank T2? I don't think you've gotten there yet... Come back to us on that after you have actually played the game
I assume then that Atzels Fortress, Caravan Raider's Hideout, Onyx, Xibaluku, Slaughterhouse, Imirian Ravine, Oasis of Zaara, and Frost Swamp does not count as single group instances in your book?
Slaughterhouse is a solo dungeoun
But yes T2 isn't that much Tank'n'spank. T1 however is pretty much tank'n'spank tho.
Can be done in epic, but what would you know
So how many dungeons did you say WAR had..?
Tank&spank T2? I don't think you've gotten there yet... Come back to us on that after you have actually played the game
I assume then that Atzels Fortress, Caravan Raider's Hideout, Onyx, Xibaluku, Slaughterhouse, Imirian Ravine, Oasis of Zaara, and Frost Swamp does not count as single group instances in your book?
Slaughterhouse is a solo dungeoun
But yes T2 isn't that much Tank'n'spank. T1 however is pretty much tank'n'spank tho.
Can be done in epic, but what would you know
From this I get the feeling you assume I haven't played aoc or slaughterhouse is this correct? If so nice assumption, but that is all that is about it. I don't know if the bosses in Slaughterhouse have any fat lewt in epic, but I assume they have blue drops like other places have in epic mode. But you are right, with epic mode you could do it as a group instance. I never bothered with doing that in epic mode as when Funcom talked about it I got the feeling it was aimed more as a solo dungeon rather then a group dungeon. You see I have played AoC from launch up to 22. 06.09 this year , and my post history will show tyou quite fast I ain't out to bash aoc either.
So how many dungeons did you say WAR had..?
Since when did we talk about Warhammer? I assume you meant WoW, but then again you might want to read some of the post again because you are quite possibly mixing me whith someone else now.
Playing: Battlefield - Bad company (Xbox360) Arma2, DFO (PC)
On my radar: TSW, MO
MMO's played: SWG (pre cu/cu), WoW, AoC, WAR, DFO, Planetside
MMO's that I have tested: Lotro, L2, Aion, Ryzom
hi there badboybilly
Playing: Battlefield - Bad company (Xbox360) Arma2, DFO (PC)
On my radar: TSW, MO
MMO's played: SWG (pre cu/cu), WoW, AoC, WAR, DFO, Planetside
MMO's that I have tested: Lotro, L2, Aion, Ryzom
I'm happy with it.
hi there badboybilly
Yep, was thinking same thing. it's a new week, new account.
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Promote what you love instead of bashing what you hate.
hi there badboybilly
Yep, was thinking same thing. it's a new week, new account.
That´s low-life!
--
Sometimes truth is stranger than fiction.
After playing AoC again recently its not a bad mmo anymore. Its getting better, although still many problems. They probably will keep improving it slowly. But saying its the best MMO op is the biggest over statement I have ever heard. If it was the best it would have more than the 100k players playing it. Its probably about 6th on my list, and way down on most other peoples.
But if you enjoy it, then keep playing it. Im guessing it must be your first MMO though if you think AoC is the best MMO out there.
There is always somethign to be unhappy about... however currently My happiness in playign outweighs the unhappiness.
"It's so good it's so good, I like it." (couse i play it, i have to support Funcom)
This is just as little constructive and just as much trolling as what the fanbois would call this:
""It's so bad it's so bad, I hate it"
Only difference is that the fanboi thinks his positive non contructive view is less trolling than the negative non constructive view. The fanboi always gets away with it without much hassle, no people usually question positive views without much fundament.
So to someone that think that negative view automatically qualifies as trolling, then you are probably the worst troll out there.
If you are going to say something positive about AoC, please write it in a constructive way!!! i havent seen much of it yet!! How about that fanbois! Ohh i guess you dont know much about MMORPGs *giggles*
I don't know why you would argue on a point that has driven many AoC player away and the consensus of current AoC players is the end game content is lacking today and the most common options are to reroll, wait for X content patch, or quit .
Ya T2 is tank and spank or kite and spank....I know pre stat change, guilds would throw tanks at bosses until they ran out of tanks or killed the boss makin it pretty random but now it is tank and spank...It surely is no BWL, AQ 40, or esp Naxx. AoC no longer has "Raiding guilds" of the calibur that downed stuff at release so perhaps the perspective is off about how easy the T2 content is.
War which I didn't mention had 4 end game single group instances at release compared to 1 single group AoC instance at release and 2 of those instances were pretty epic in size as they had multiple wings. Also, all 4 of those instances were better done than anything AoC had PvE wise at release. TBO I loved the War instances but the lock outs were pretty lame and the absense of raid content made me sad also you needed a dedicated group to do those single group instances.
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Comparing number of instances is pretty deceptive as every single instance WoW made except 1 (Ony) has many bosses and stuff compared to the single boss instance of AoC. If you compare then WoW had about 10 times the group content as AoC has now and about 4 times the raid content as AoC does not a year after release. You also forgot the 5 contested raid bosses Warcraft.
Who cares about solo instances? Warcraft especialy and Warhammer had a few places to go quest or PvP at level cap while everyone at cap in AoC hangs out in the single open zone so in conparison AoC just doesn't have much content.
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Look AoC's market is for casual people who don't play often enough to do every thing, I'm serious as the head dev said that most people are not level capped over a year after release so Funcom just isn't worried about producing end game content. There are many issues in AoC but broken PvP and not enough content for PvE endgame are major issues that have driven away many a veteran and I'm sure was one of the issues that kept win backs from resubbing. Don't blame me blame Funcom.
Funcom has reviewed all of its assets relevant for
impairment testing. This process has led to
recognition of an impairment loss of around
3,1 MUSD for Age of Conan due to a decrease in
numbers of subscribers for the game. Funcom Q4 10 report.
http://forums.ageofconan.com/showpost.php?p=2926123&postcount=7 500 mains/alts on Tyranny in past 30 days - instead of merge servers let's open a new PvP server, again! http://forums-eu.ageofconan.com/showthread.php?t=106427
Signal once again you are wrong. Definition of troll:
1a. Noun
One who posts a deliberately provocative message to a newsgroup or message board with the intention of causing maximum disruption and argument.
1b. Noun
A person who, on a message forum of some type, attacks and flames other members of the forum for any of a number of reasons such as rank, previous disagreements, sex, status, ect.
A troll usually flames threads without staying on topic, unlike a "Flamer" who flames a thread because he/she disagrees with the content of the thread.
1c. Noun
A member of an internet forum who continually harangues and harasses others. Someone with nothing worthwhile to add to a certain conversation, but rather continually threadjacks or changes the subject, as well as thinks every member of the forum is talking about them and only them. Trolls often go by multiple names to circumvent getting banned.
Because this game is certainly not that bad that it would be considered trolling to post something positive about it, posting positive comment with no depth is certainly not trolling but an example of badly written post. For example saying "Hitler rox" could be considered "positive trolling", simply due to the fact that Hitler is an object that is slightly negative. Now back to WoW - you can see already how little brain you got left ... go waste the rest.
1.06 is only endgame content. So more of your fails please
Playing: Battlefield - Bad company (Xbox360) Arma2, DFO (PC)
On my radar: TSW, MO
MMO's played: SWG (pre cu/cu), WoW, AoC, WAR, DFO, Planetside
MMO's that I have tested: Lotro, L2, Aion, Ryzom
A lot of Pro AoC people do this over and over on this site and others. In fact spamming the word "troll" over and over is a form of trolling.
Funcom has reviewed all of its assets relevant for
impairment testing. This process has led to
recognition of an impairment loss of around
3,1 MUSD for Age of Conan due to a decrease in
numbers of subscribers for the game. Funcom Q4 10 report.
http://forums.ageofconan.com/showpost.php?p=2926123&postcount=7 500 mains/alts on Tyranny in past 30 days - instead of merge servers let's open a new PvP server, again! http://forums-eu.ageofconan.com/showthread.php?t=106427
I'm enjoying AOC. Powerleveling guildies with my pom every day while pvping 24/7. Just the pvp action alone with friends will keep you playing. It's a great game with good graphics and I'm still enjoying it after 2 months of coming back from a long break. It has realistic graphics that look good and fun gameplay.
Some will have fun playing AoC. But you do not have to be a rocket scientist to figure out it lacks stuff compared to WoW. People spend money on games which has content, Blizzard and WoW cash in. Voila!
It was the PvP mechanics that kept me playing too, and I still thinks about resubbing every now and then due to the PvP and how it worked. But first I have to get my PC fixed, then I would have to get some spare time. Started with paintball and buying a xbox360 have kind of taken some of the spare time I had for MMO's :P
Playing: Battlefield - Bad company (Xbox360) Arma2, DFO (PC)
On my radar: TSW, MO
MMO's played: SWG (pre cu/cu), WoW, AoC, WAR, DFO, Planetside
MMO's that I have tested: Lotro, L2, Aion, Ryzom
I am happy with the game. I think most of the complaints are trivial or flat out unwarrented. I just have not had their problems, don't know, don't care what the difference is.
How come every single person that says "X game isn't the best MMO" never actually lists what their favorite MMO is? It sort of makes me... not care about what you say at all.
I just won this game on Ebay for $3.00, yet I feel like I just got ripped off after reading the forums lol. Oh well, I hope I have fun.
Oh and it was $0.01 with $2.99 shipping. The fact that nobody else bid on it set off a few alarms lol.
It was the PvP mechanics that kept me playing too, and I still thinks about resubbing every now and then due to the PvP and how it worked. But first I have to get my PC fixed, then I would have to get some spare time. Started with paintball and buying a xbox360 have kind of taken some of the spare time I had for MMO's :P
Common theme. The game is around 50/50 participants whose premise is PvP/PvE. The PvP mechanics are fun and this is why there are a large portion of players who play just for the PvP.
If they (roughly) 50% of players weren't happy they would be gone a long time ago when more PvP marketed games came out (WAR/DF/PotBS) Those that posted in these forums at that time (and I remember distinctly having several long conversations with them) now don't play those games either. Maybe this is something in general.
I think AoC has more staying power now than those games, and more potential in everything mmorpg.
I like where the game is going and the development is focused so, yes, I am happy with the game in this area and from enjoying both PvP and PvE.