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Darkfall doesn't need a skill cap.

2

Comments

  • trashburnintrashburnin Member Posts: 223
    Originally posted by metalhead980

    Originally posted by momodig


     
    Like I said, why even have skills, if everyone is gonna have max.

     

    Really? everyone will have max skills? you sure?

    How long does it take to get maxx skills in DF? I know In my games even after six years we dont have one person capped yet.

    Unless DF is completely flawed you should never, ever see a capped player.

    It's been a few months since DF released, do we have any fully maxxed out characters? 

    I play casual on and off and for me to max everything i would takes damn near forever.

     

    I know one person has 100 in every magic school, although its not much more benifit than having 4 schools at 100.  Nobody is even close to the stat cap, but stats don't make a huge difference in combat anyway and take a very long time to train up so nobody actually grinds for stats.  Darkfall isn't like most games where the high lvls always auto-win as im sure you are aware, thats why these arguments are so rediculous from people that don't even play the game, they don't know wth they are talking about.  melee only roles and archery only roles and magic only roles is for WoW.  This is darkfall where you have the ability to do everything.  That is what makes darkfall so great, its a true test of player skill, there is no paper vs scissors.  In WoW, nomatter how long and hard you play, you will always lose to X class.

  • StrixMaximaStrixMaxima Member UncommonPosts: 865

    Let me just reiterate that I think quite flabbergasting how some consider DFO a true test of MMO mettle. It works absolutely the same as many other titles out there (MMO, single player, etc). It's basically a twitch/circlestrafe routine when up close, and ballistic projection of AoEs/arrows when far away. Nothing revolutionary, nothing special.

    I do think the game lost much of its appeal when it decided to abandon the idea of caps/decay or some other possibility (there are many).No matter how long it takes (and apparently now it takes a short time, according to those who play the game) to max all skills, it is still a funnel. You might choose to restrain yourself to a limited pool, but that's not the point.

    Finally, I realized something kinda sad: the game is reduced now to "just how skilled you are". Not about having fun, not about being creative (a cornerstone of sandboxes), not about developing your character outside twitch combat or skill up. We are seeing a lot of this "what matters is sk1llz!" lately... I don't know. It's sad to see a game with such wonderful concept being reduced to its lowest form of comparison to other titles: pure combat.

    But, at the same time, it does explain a lot about Aventurine's newer game policies.

  • ArckenArcken Member Posts: 2,431
    Originally posted by StrixMaxima


    Let me just reiterate that I think quite flabbergasting how some consider DFO a true test of MMO mettle. It works absolutely the same as many other titles out there (MMO, single player, etc). It's basically a twitch/circlestrafe routine when up close, and ballistic projection of AoEs/arrows when far away. Nothing revolutionary, nothing special.
    I do think the game lost much of its appeal when it decided to abandon the idea of caps/decay or some other possibility (there are many).No matter how long it takes (and apparently now it takes a short time, according to those who play the game) to max all skills, it is still a funnel. You might choose to restrain yourself to a limited pool, but that's not the point.
    Finally, I realized something kinda sad: the game is reduced now to "just how skilled you are". Not about having fun, not about being creative (a cornerstone of sandboxes), not about developing your character outside twitch combat or skill up. We are seeing a lot of this "what matters is sk1llz!" lately... I don't know. It's sad to see a game with such wonderful concept being reduced to its lowest form of comparison to other titles: pure combat.
    But, at the same time, it does explain a lot about Aventurine's newer game policies.



     

    Its all propaganda. Theres very little to DFO when its all said and done, I mean really you can find more to do in Free realms, and thats designed for kids. It doesnt need caps it needs to be redesigned or straight trashed. I get so sick of certain people using propaganda to try to trick people into thinking DFO is anything other than a desolate FPS.

  • tboxtbox Member Posts: 372

     

    if there is no skill cap do something that is going to change the way the game is played. Last i played everyone did the same thing because only spamming aoe nukes and runing around like a retard was the way to play.    Sorry I prefer more thought.  Player skill is shit compared to group skill. "Group pvp" in DF is like 5 indiviual rambos shooting at the same targets.    Fuck player skill do you see me playing Counterstrike 1 v 1 ?  When did large combat in the middle ages involve 100's of rambos just blasting with bows arrows and spells then moving at a sprint in full plate for 10 minutes ?   Seriously the game has got major issues.  I am a sandbox pvp fan. 

  • trashburnintrashburnin Member Posts: 223
    Originally posted by StrixMaxima


    Let me just reiterate that I think quite flabbergasting how some consider DFO a true test of MMO mettle. It works absolutely the same as many other titles out there (MMO, single player, etc). It's basically a twitch/circlestrafe routine when up close, and ballistic projection of AoEs/arrows when far away. Nothing revolutionary, nothing special.
    I do think the game lost much of its appeal when it decided to abandon the idea of caps/decay or some other possibility (there are many).No matter how long it takes (and apparently now it takes a short time, according to those who play the game) to max all skills, it is still a funnel. You might choose to restrain yourself to a limited pool, but that's not the point.
    Finally, I realized something kinda sad: the game is reduced now to "just how skilled you are". Not about having fun, not about being creative (a cornerstone of sandboxes), not about developing your character outside twitch combat or skill up. We are seeing a lot of this "what matters is sk1llz!" lately... I don't know. It's sad to see a game with such wonderful concept being reduced to its lowest form of comparison to other titles: pure combat.
    But, at the same time, it does explain a lot about Aventurine's newer game policies.

     

    What is flabbergasting is how you criticise a game you know very little about,  there isn't any circlestrafing, strafing is very slow in darkfall, you need to shut up now.  you have so many misconceptions and false assumptions.   You just make yourself look like an idiot when you talk about a game you don't even play as if you know how everything works.  Why don't you losers with no lives go hate on another game you never played hmm?   We don't need to hear your false information, you only serve to confuse the players who want information on the game.  Obviously there are many dimensions to Darkfalls combat which you won't be able to grasp unless you actually play the game.

    you believing there is circle strafing in Darkfall just shows how ignorant you truly are.  This blatant ignorance is typical of the Darkfall haters.  Their criticism is based on false assumptions and it is pathetic how much time they dedicate to bashing a game they never even played. 

  • RealbigdealRealbigdeal Member UncommonPosts: 1,666
    Originally posted by Arcken

    Originally posted by StrixMaxima


    Let me just reiterate that I think quite flabbergasting how some consider DFO a true test of MMO mettle. It works absolutely the same as many other titles out there (MMO, single player, etc). It's basically a twitch/circlestrafe routine when up close, and ballistic projection of AoEs/arrows when far away. Nothing revolutionary, nothing special.
    I do think the game lost much of its appeal when it decided to abandon the idea of caps/decay or some other possibility (there are many).No matter how long it takes (and apparently now it takes a short time, according to those who play the game) to max all skills, it is still a funnel. You might choose to restrain yourself to a limited pool, but that's not the point.
    Finally, I realized something kinda sad: the game is reduced now to "just how skilled you are". Not about having fun, not about being creative (a cornerstone of sandboxes), not about developing your character outside twitch combat or skill up. We are seeing a lot of this "what matters is sk1llz!" lately... I don't know. It's sad to see a game with such wonderful concept being reduced to its lowest form of comparison to other titles: pure combat.
    But, at the same time, it does explain a lot about Aventurine's newer game policies.



     

    Its all propaganda. Theres very little to DFO when its all said and done, I mean really you can find more to do in Free realms, and thats designed for kids. It doesnt need caps it needs to be redesigned or straight trashed. I get so sick of certain people using propaganda to try to trick people into thinking DFO is anything other than a desolate FPS.

     

    Free realm is free. You failed at comparason.

    C:\Users\FF\Desktop\spin move.gif

  • osmundaosmunda Member Posts: 1,087

    No skill cap is the easy way to balance skills.  Balance is hard work.

    No need to balance skills if everyone can have everything.  Aventurine will almost certainly never put in a skill cap.

  • egg20001ukegg20001uk Member Posts: 124
    Originally posted by Realbigdeal


     
    Free realm is free. You failed at comparason.



     

    Exactly  Freerealms is a free MMORPG  and still has more to do so therefore You failed at reading comprehension.

     

  • aednaedn Member Posts: 70
    Originally posted by osmunda


    No skill cap is the easy way to balance skills.  Balance is hard work.
    No need to balance skills if everyone can have everything.  Aventurine will almost certainly never put in a skill cap.



     

    Your right and its why they did it. its also why they reduced the time investment nessicary to do comparable damage, ie max a skill school or multiple schools.  You cant really have an open ended system with constant progression, when that progression rewards the player with exponential damage improvements, which only results in a very unbalanced unfun game.

    Until things are balanced there is no point putting a skill cap or decay system in place,because DF is going to continue to add charecter skills in the short term. Hopefully they fill figure out a way to achieve a reasonable balance soon, because it has to exist for the long term health of the game.

    This game released as an alpha , and it was due to lack of funds, its still in a beta state. Anyone who thinks otherwise is fooling themselves.  As far as the poster who stated you can never balance skills due to its fps style system,with terrain collision detection etc, thats just not true. What you have to do is make the various skills of the combat archtypes work out to be roughly equal, or at least give them offsetting advantages and disadvantages. A good player who can use terrain, collision detection etc should be the average player who never bothers to, but that should not impact having the basic combat archtypes generally balanced.

    To me a game where archers, melee and magic archtypes come together is much more enjoyable then one where everyone is just chasing the longest "must have" skill or combat archtype due to a never ending charecter development arms race.

     

  • ArckenArcken Member Posts: 2,431
    Originally posted by egg20001uk

    Originally posted by Realbigdeal


     
    Free realm is free. You failed at comparason.



     

    Exactly  Freerealms is a free MMORPG  and still has more to do so therefore You failed at reading comprehension.

     



     

    i call kill steal on that one rofl. If my favorite game had less content than a f2p kids game, Id be pissed!

  • twiggy550twiggy550 Member UncommonPosts: 492
    Originally posted by trashburnin


    Darkfall wasn't built around a skill cap and it shouldn't be. I don't want a game where x beats y. That is WoW and that is why I hate WoW. People that want a skill cap are trying to turn this game into WoW b/c they think that a skill cap will allow them to auto-win like in WoW and b/c they want to compete with the hardcore gamers.
    It is best if everyone is equal, that is a true test of player skill, not paper vs scissors like in most games, that is a bad player mechanic meant to let the noobs win.
    Regular Darkfall haters do your worst. You dedicate so much time hating on a game you don't even play, makes me glad i'm not nearly as pathetic as that type of person.

     

    Darkfall doesn't need a skill cap... what it could really use is a "soul"!

    "IRL is a pretty upstanding MMO with thousands of classes, a lot of PvP and even some pretty unique emotes and titles you can acquire. Explore that world first, then we'll talk about this virtual one."

  • ArckenArcken Member Posts: 2,431
    Originally posted by twiggy550

    Originally posted by trashburnin


    Darkfall wasn't built around a skill cap and it shouldn't be. I don't want a game where x beats y. That is WoW and that is why I hate WoW. People that want a skill cap are trying to turn this game into WoW b/c they think that a skill cap will allow them to auto-win like in WoW and b/c they want to compete with the hardcore gamers.
    It is best if everyone is equal, that is a true test of player skill, not paper vs scissors like in most games, that is a bad player mechanic meant to let the noobs win.
    Regular Darkfall haters do your worst. You dedicate so much time hating on a game you don't even play, makes me glad i'm not nearly as pathetic as that type of person.

     

    Darkfall doesn't need a skill cap... what it could really use is a "soul"!

    not to mention a good burial plot.

     

  • gothagotha Member UncommonPosts: 1,074
    Originally posted by trashburnin


    Darkfall wasn't built around a skill cap and it shouldn't be. I don't want a game where x beats y. That is WoW and that is why I hate WoW. People that want a skill cap are trying to turn this game into WoW b/c they think that a skill cap will allow them to auto-win like in WoW and b/c they want to compete with the hardcore gamers.
    It is best if everyone is equal, that is a true test of player skill, not paper vs scissors like in most games, that is a bad player mechanic meant to let the noobs win.
    Regular Darkfall haters do your worst. You dedicate so much time hating on a game you don't even play, makes me glad i'm not nearly as pathetic as that type of person.

     

     

    lets give every sword unlimited reach then.  Its really unfair a mage and archer can shoot from far away but i can't hit them with my leaf blade.  I do not like advantages and disadvantages at all.  I really do not like thinking about game play or tactics.

     

    This post is a win.

  • gothagotha Member UncommonPosts: 1,074
    Originally posted by metalhead980





    Why would anyone ever want to stop progressing their characters?


    Cap your skills and what's left? progression through gear?


    I would rather they do what the Devs at Ryzom have done.


    Basically you could skill up anyway you want but depending on armor and weapons one has equip certain skills are basically worthless.


    Right now I'm seeing melee with heavy armor casting and shooting arrows better than a caster and archer in lighter armor in DF.


    In Ryzom if I wear heavy armor I Run out of mana in 3-4 casts and each cast takes like 3 times longer to cast.


    It's similar in a game like Eve. You can train everything but you can only support particular skills depending on what ship you take out in space.


    DF should do something like that, Don't limit players skill learning because that keeps people playing.
    My character in DF can bascially do anything he wants during a fight and that's where the issues come into play becuase a vet will always have an advantage.
     

     

    You are pretty much right on the money here.  Darkfall really does not need a full on skill cap.  Especially it being a single character game.  What would be best is something to regulate all combat related skills like eve online does.

     

     You could use stats and titles for this.  Or equipment like ryzom.  People should not be able to switch their strengths and weaknesses on a split second.  it something that should take time so tactical thought is important.

     

     

  • StrixMaximaStrixMaxima Member UncommonPosts: 865
    Originally posted by trashburnin

    Originally posted by StrixMaxima


    Let me just reiterate that I think quite flabbergasting how some consider DFO a true test of MMO mettle. It works absolutely the same as many other titles out there (MMO, single player, etc). It's basically a twitch/circlestrafe routine when up close, and ballistic projection of AoEs/arrows when far away. Nothing revolutionary, nothing special.
    I do think the game lost much of its appeal when it decided to abandon the idea of caps/decay or some other possibility (there are many).No matter how long it takes (and apparently now it takes a short time, according to those who play the game) to max all skills, it is still a funnel. You might choose to restrain yourself to a limited pool, but that's not the point.
    Finally, I realized something kinda sad: the game is reduced now to "just how skilled you are". Not about having fun, not about being creative (a cornerstone of sandboxes), not about developing your character outside twitch combat or skill up. We are seeing a lot of this "what matters is sk1llz!" lately... I don't know. It's sad to see a game with such wonderful concept being reduced to its lowest form of comparison to other titles: pure combat.
    But, at the same time, it does explain a lot about Aventurine's newer game policies.

     

    What is flabbergasting is how you criticise a game you know very little about,  there isn't any circlestrafing, strafing is very slow in darkfall, you need to shut up now.  you have so many misconceptions and false assumptions.   You just make yourself look like an idiot when you talk about a game you don't even play as if you know how everything works.  Why don't you losers with no lives go hate on another game you never played hmm?   We don't need to hear your false information, you only serve to confuse the players who want information on the game.  Obviously there are many dimensions to Darkfalls combat which you won't be able to grasp unless you actually play the game.

    you believing there is circle strafing in Darkfall just shows how ignorant you truly are.  This blatant ignorance is typical of the Darkfall haters.  Their criticism is based on false assumptions and it is pathetic how much time they dedicate to bashing a game they never even played. 

     

    Nice usage of adjectives =)

    Heh, I've seen numerous instances of circle strafing in DFO. It's not as fast as in, say, WAR, but it's a time-revered melee strategy, and quite useful when you wield faster, lower reach weapons. As a melee player, I won many a battle in DFO because of it. But since there is so little melee combat in DFO, you poor soul might not have seen it so far.

    If you hone your reading/comprehension skills, you'd have realized that I meant circlestrafing for melee, projection for ranged.

    Or, do you mean that trajectory projection of AoEs are not present in the game, and that I'm also hallucinating about this?

    When you finish your tantrum, read my posting history, understand my experience with the game. Then comment, ok?

  • ArckenArcken Member Posts: 2,431
    Originally posted by StrixMaxima

    Originally posted by trashburnin

    Originally posted by StrixMaxima


    Let me just reiterate that I think quite flabbergasting how some consider DFO a true test of MMO mettle. It works absolutely the same as many other titles out there (MMO, single player, etc). It's basically a twitch/circlestrafe routine when up close, and ballistic projection of AoEs/arrows when far away. Nothing revolutionary, nothing special.
    I do think the game lost much of its appeal when it decided to abandon the idea of caps/decay or some other possibility (there are many).No matter how long it takes (and apparently now it takes a short time, according to those who play the game) to max all skills, it is still a funnel. You might choose to restrain yourself to a limited pool, but that's not the point.
    Finally, I realized something kinda sad: the game is reduced now to "just how skilled you are". Not about having fun, not about being creative (a cornerstone of sandboxes), not about developing your character outside twitch combat or skill up. We are seeing a lot of this "what matters is sk1llz!" lately... I don't know. It's sad to see a game with such wonderful concept being reduced to its lowest form of comparison to other titles: pure combat.
    But, at the same time, it does explain a lot about Aventurine's newer game policies.

     

    What is flabbergasting is how you criticise a game you know very little about,  there isn't any circlestrafing, strafing is very slow in darkfall, you need to shut up now.  you have so many misconceptions and false assumptions.   You just make yourself look like an idiot when you talk about a game you don't even play as if you know how everything works.  Why don't you losers with no lives go hate on another game you never played hmm?   We don't need to hear your false information, you only serve to confuse the players who want information on the game.  Obviously there are many dimensions to Darkfalls combat which you won't be able to grasp unless you actually play the game.

    you believing there is circle strafing in Darkfall just shows how ignorant you truly are.  This blatant ignorance is typical of the Darkfall haters.  Their criticism is based on false assumptions and it is pathetic how much time they dedicate to bashing a game they never even played. 

     

    Nice usage of adjectives =)

    Heh, I've seen numerous instances of circle strafing in DFO. It's not as fast as in, say, WAR, but it's a time-revered melee strategy, and quite useful when you wield faster, lower reach weapons. As a melee player, I won many a battle in DFO because of it. But since there is so little melee combat in DFO, you poor soul might not have seen it so far.

    If you hone your reading/comprehension skills, you'd have realized that I meant circlestrafing for melee, projection for ranged.

    Or, do you mean that trajectory projection of AoEs are not present in the game, and that I'm also hallucinating about this?

    When you finish your tantrum, read my posting history, understand my experience with the game. Then comment, ok?



     

    I wouldnt have bothered with a response, its obvious civility has already been throw out the window. Its simply a nerd rage. Nothing more, nothing less.

  • trashburnintrashburnin Member Posts: 223
    Originally posted by StrixMaxima


     It's basically a twitch/circlestrafe routine when up close,

     

    Yea, you don't know what the hell you are talking about.  Jousting is what melee is all about.  Strafing is extremely slow in Darkfall.  Nice try trying to save yourself from appearing to be an ignoramus. Go troll another forum with your false assumptions about a game you never played.   You are the typical Darkfall, filled with misconceptions based off other morons that don't know what Darkfall is about either.  You regular Darkfall haters seriously need to get a life, if this is what you enjoy doing in your free time, well, i'm certainly glad I'm not nearly as pathetic as you.  I have better things to do with my time than spread misinformation about a game I haven't even played.

  • trashburnintrashburnin Member Posts: 223
    Originally posted by tbox


     
    if there is no skill cap do something that is going to change the way the game is played. Last i played everyone did the same thing because only spamming aoe nukes and runing around like a retard was the way to play.    Sorry I prefer more thought.  Player skill is shit compared to group skill. "Group pvp" in DF is like 5 indiviual rambos shooting at the same targets.    Fuck player skill do you see me playing Counterstrike 1 v 1 ?  When did large combat in the middle ages involve 100's of rambos just blasting with bows arrows and spells then moving at a sprint in full plate for 10 minutes ?   Seriously the game has got major issues.  I am a sandbox pvp fan. 

     

    Darkfall is both compatible for group combat and solo combat.  There is friendly fire so a single player can stand a chance against two players. there is crosshairs so you cant just select a player and smash all your buttons for a kill.  I've played a lot of mmorpgs and Darkfall has a higher player skill cap than any mmorpg and even FPS.  In Darkfall projectiles are effected by gravity and are slower than in most FPS games so it is actually harder to hit a target than in counter strike even, you must account for projectile flight time.  That is what is so great about Darkfall, it has elements of several different types of games all rolled into one, it is what makes Darkfall unique and why I haven't yet found a game that is nearly as enjoyable.  I haven't played a game as good as Darkfall since I stopped playing UO 6 years ago. 

     

    Remember Darkfall isn't for everyone, it is not a game like WoW that holds your hand and allows you to win even if you are terrible at games.  So, if you don't like Darkfall, that is fine, move on.  We don't really need listen to you bashing a game with misinformation, Darkfall is obviously not for you.  Its ridiculous the people who dedicate so much time to bashing a game they don't even play.  There are thousands of people who love Darkfall and aren't interested in anything else on the market ATM.  Mortal Online is trying to copy Darkfalls playstyle but I can assure you that game will fail, first person melee is terrible game design for pvp.  You can watch a Youtube video and then come on the mmorpg forums and pretend you know everthing about the game like some of these haters, but the people who actually play Darkfall will call you out on your ignorance.  Why don't you find something more productive to do with your time rather than being useless hmm?

     

    For now, In Darkfall, you have one character and should be able to do everything.  These people calling for skill caps and single-role playstyles don't know what they are talking about and don't know what Darkfall is truely about.  Darkfall is not about being confined to one playstyle, you can do it all.  Thats what makes Darkfall so great.

  • trashburnintrashburnin Member Posts: 223
    Originally posted by parrotpholk

    Originally posted by trashburnin

    Originally posted by StrixMaxima


     It's basically a twitch/circlestrafe routine when up close,

     

    Yea, you don't know what the hell you are talking about.  Jousting is what melee is all about.  Strafing is extremely slow in Darkfall.  Nice try trying to save yourself from appearing to be an ignoramus. Go troll another forum with your false assumptions about a game you never played.   You are the typical Darkfall, filled with misconceptions based off other morons that don't know what Darkfall is about either.  You regular Darkfall haters seriously need to get a life, if this is what you enjoy doing in your free time, well, i'm certainly glad I'm not nearly as pathetic as you.  I have better things to do with my time than spread misinformation about a game I haven't even played.

    Your contribution to this thread is useful, new and inspiring thanks.

     

    the hypocrisy is mind boggling.  We just need a couple more of the regular Darkfall haters in here and then the circle of no-life will be complete.

    Seriosly, don't you ppl have anything better to do than troll these forms all day?  Just because you are too weak minded to enjoy Darkfall for what it is doesn't mean you should have to let us know how much you hate Darkfall in every single post.

     

    This discussion needs to get back on track.  We are discussing skill cap = specialization and paper vs scissors combat.  Darkfall isn't about paper vs scissors combat.   Almost every other mmorpg has paper vs scissors combat and that is why I personally don't play those games.  I prefer things to be equal.  Yes, a person who has develped their character more than me should stand a better chance of winning a fight, however If i put the same effort forth I can compete on the same level as that person unlike in other games where you will always lose to a certain class nomatter how much effort you put into developing your character.   in Darkfall, unlike other games, a new character still has a good chance to beat a max skilled character if they have high player skills, this is not true for any other games besides Darkfall and one of the things that makes Darkfall so great. 

    This is one reason a lot of people dont like Darkfall, they prefer games where they auto-win through time invested, or gear or class abilities rather than actual player skill.  This is why so many people hate Darkfall, they simply don't have the brainpower to compete on an even playing field and so they hate on Darkfall.  Like the developers said, Darkfall isn't for everyone, in other words, Darkfall isn't for people who are terrible at games.  If you are terrible at games and want to win fights, there are loads  of other mmorpgs that hold your hand for you and let you win by smashing all your buttons like in WoW.  Please stop trying to turn Darkfall into WoW, we have enough games that allow the bad players to win, Darkfall isn't one of them. 

  • trashburnintrashburnin Member Posts: 223
    Originally posted by parrotpholk

    Originally posted by trashburnin

    Originally posted by tbox


     

     

    For now, In Darkfall, you have one character and should be able to do everything.  These people calling for skill caps and single-role playstyles don't know what they are talking about and don't know what Darkfall is truely about.  Darkfall is not about being confined to one playstyle, you can do it all.  Thats what makes Darkfall so great.

    Then the devs of DF must not know anything either since they were the ones who originally said there would be a soft cap and decay. You toss your opinion around like fact so you are no better than anyone else who posts here btw. Its a shame more of the fans cannot discuss anything like China or Daarco can and others who I am forgetting right now. 

    refer to chinacats post earlier that rebukes the "BUT YOU PROMISED! skill decay" whine earlier in this thread as if everything that is planned to go into an mmorpg is set in stone.  mmorpgs are a continually evolving thing, AV must have decided  that skill decay wasn't such a good idea after all and i'm glad they did.  Whenever i hear the "but you promised" whine I also think of a child crying to their parents.

    Again, if you don't like Darkfall, there are plenty of easier games out there that will allow you to win based on class, time invested or gear, Darkfall is not one of those games, Darkfall is about player skill rather than player abilities more than any other pvp mmorpg.

    If you don't like Darkfall thats fine, Darkfall is not for you, move on.   Darkfall is fine for me and I greatly enjoy it as does everyone in my clan.  There are thousands of people who enjoy Darkfall for what it is, you people who hate darkfall should just find another game you can handle rather than whining about what YOU think Darkfall SHOULD be.

  • trashburnintrashburnin Member Posts: 223

    I'm just going to ignore these posts from these regular Darkfall haters from now on.  They dedicate so much time to hating on Darkfall, its obvious that must have very enriching lives.  Pretty sure Chinacat, Daarco and einstien are the only respectable people in this thread so far, and not so coincidentally,  the only people actually playing the game. 

    We are talking about how darkfall doesn't need a skill cap and what benifit having a skill decay/skill cap could possibly have.  try your best to stay on topic.  regular Darkfall hater misconceptions, nonsense and personal attacks will be ignored as they should be like a parent to a whiney spoiled child that doesn't get everything it wants.

  • RealbigdealRealbigdeal Member UncommonPosts: 1,666
    Originally posted by trashburnin

    Originally posted by parrotpholk

    Originally posted by trashburnin

    Originally posted by tbox


     

     

    For now, In Darkfall, you have one character and should be able to do everything.  These people calling for skill caps and single-role playstyles don't know what they are talking about and don't know what Darkfall is truely about.  Darkfall is not about being confined to one playstyle, you can do it all.  Thats what makes Darkfall so great.

    Then the devs of DF must not know anything either since they were the ones who originally said there would be a soft cap and decay. You toss your opinion around like fact so you are no better than anyone else who posts here btw. Its a shame more of the fans cannot discuss anything like China or Daarco can and others who I am forgetting right now. 

    refer to chinacats post earlier that rebukes the "BUT YOU PROMISED! skill decay" whine earlier in this thread as if everything that is planned to go into an mmorpg is set in stone.  mmorpgs are a continually evolving thing, AV must have decided  that skill decay wasn't such a good idea after all and i'm glad they did.  Whenever i hear the "but you promised" whine I also think of a child crying to their parents.

    Again, if you don't like Darkfall, there are plenty of easier games out there that will allow you to win based on class, time invested or gear, Darkfall is not one of those games, Darkfall is about player skill rather than player abilities more than any other pvp mmorpg.

    If you don't like Darkfall thats fine, Darkfall is not for you, move on.   Darkfall is fine for me and I greatly enjoy it as does everyone in my clan.  There are thousands of people who enjoy Darkfall for what it is, you people who hate darkfall should just find another game you can handle rather than whining about what YOU think Darkfall SHOULD be.

    We rely on promise because this is why DF have 300 000 members in their official forum.In game, they dont even have near 300 000. Maybe 30 000 to 50 000 because most of the promise are not in game yet. Now, the grind had been reduce and AV in their old website said that DF wont be a game with huge grind like other theme park mmorpg. He said that the grind to gain skills will be casual because it will be all about economy, gears, castle, siege engine, pvp and others. Well, i remember that i saw casual in the old website , but i cant quote it since we have a new one now.

    The promise and kids that promise to his parent comparason is really bad seriously so stop copying others who post the same shit.If your friend say that he will bring you a girl that let anyone touch her and he say that she is really hot with all that curve and he promise you that she will look that way and do all those nasty stuff, when he bring her 2morrow and she look ugly, will you get mad at your friend or not? If not, will you still do nasty stuff with that ugly woman? NO. So please, stop with that kid comparason, its just really bad. Unless you are a fanboy of your friend, you will do those nasty stuff with that ugly woman just to support your friend maybe in hope that one day, he will bring the hot woman that you always dreamed.

    C:\Users\FF\Desktop\spin move.gif

  • trashburnintrashburnin Member Posts: 223
    Originally posted by Realbigdeal

    Originally posted by trashburnin

    Originally posted by parrotpholk

    Originally posted by trashburnin

    Originally posted by tbox


     

     

    For now, In Darkfall, you have one character and should be able to do everything.  These people calling for skill caps and single-role playstyles don't know what they are talking about and don't know what Darkfall is truely about.  Darkfall is not about being confined to one playstyle, you can do it all.  Thats what makes Darkfall so great.

    Then the devs of DF must not know anything either since they were the ones who originally said there would be a soft cap and decay. You toss your opinion around like fact so you are no better than anyone else who posts here btw. Its a shame more of the fans cannot discuss anything like China or Daarco can and others who I am forgetting right now. 

    refer to chinacats post earlier that rebukes the "BUT YOU PROMISED! skill decay" whine earlier in this thread as if everything that is planned to go into an mmorpg is set in stone.  mmorpgs are a continually evolving thing, AV must have decided  that skill decay wasn't such a good idea after all and i'm glad they did.  Whenever i hear the "but you promised" whine I also think of a child crying to their parents.

    Again, if you don't like Darkfall, there are plenty of easier games out there that will allow you to win based on class, time invested or gear, Darkfall is not one of those games, Darkfall is about player skill rather than player abilities more than any other pvp mmorpg.

    If you don't like Darkfall thats fine, Darkfall is not for you, move on.   Darkfall is fine for me and I greatly enjoy it as does everyone in my clan.  There are thousands of people who enjoy Darkfall for what it is, you people who hate darkfall should just find another game you can handle rather than whining about what YOU think Darkfall SHOULD be.

    We rely on promise because this is why DF have 300 000 members in their official forum.In game, they dont even have near 300 000. Maybe 30 000 to 50 000 because most of the promise are not in game yet. Now, the grind had been reduce and AV in their old website said that DF wont be a game with huge grind like other theme park mmorpg. He said that the grind to gain skills will be casual because it will be all about economy, gears, castle, siege engine, pvp and others. Well, i remember that i saw casual in the old website , but i cant quote it since we have a new one now.

    The promise and kids that promise to his parent comparason is really bad seriously so stop copying others who post the same shit.If your friend say that he will bring you a girl that let anyone touch her and he say that she is really hot with all that curve and he promise you that she will look that way and do all those nasty stuff, when he bring her 2morrow and she look ugly, will you get mad at your friend or not? If not, will you still do nasty stuff with that ugly woman? NO. So please, stop with that kid comparason, its just really bad. Unless you are a fanboy of your friend, you will do those nasty stuff with that ugly woman just to support your friend maybe in hope that one day, he will bring the hot woman that you always dreamed.

     

    You have to realize that an mmorpg is a continuosly evolving thing and Darkfall had to rush release to remain competitive  for whatever reason.  Sometimes game developers, upon further consideration, decide not to implement things that may have at first seemed like a good idea.  personally I am glad they did what they did.  the few complaints about the game that i had have recently been patched and the game is shaping up nicely.  Continuous whining about one "promised" feature or another that was later deemed bad design is childlike in my opinion.  You play Darkfall how you want, you don't have to grind constantly to remain competitive, that is just one of the things those people who think in extremes say.  I play Darkfall casually and often kill people that have grinded 10x more than i have.  I recently beat krankone hsler, the most highly developed mage in the game, in 1v1 and I did not have a single elemental school maxed.  The best thing to do is try the game for yourself instead of listening to all these moronic darkfall haters who try to tell you what the game is like even though they never played, this is the internet where everyone is an expert at everthing, you just have to ignore them and pity them.

  • crunchyblackcrunchyblack Member Posts: 1,362

    I dont get the OP's point i guess.  If you have limitless skill strength, no cap, it removes any skill required to win.  The winners will be the hardcore players who can devote 80-100 hours a week to gaming, or those who bot.  It would be a great game if you had the time and started at launch, however long term it would have its issues with newer players realizing that they will never have the time to be one of the best.

    I would say having skill caps is a must for fair and pure pvp, so that everyone is on the same playfield.

    Im not against the idea of this, it seems to work well in eve.

  • DarthRaidenDarthRaiden Member UncommonPosts: 4,333

    Its skill is hard capped at 100, you cant get better then 100. these guarantees an end point to any progression in a ability.

    IMO its enough for a cap in Darkfall.

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