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How restricted is progress?

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  • GdemamiGdemami Member EpicPosts: 12,342


    Originally posted by Paincake

    Very detailed responce, thanks :)
    You say its a waste. Is there a limited amount of investment into skills that can be made? So I have to spend them wisely?
    My plans are get a feel for everything and then make a second definitive character where I want to specialize at certain things rather then be a hybrid ''jack of all trades''. If there is such thing anyway :P

    Level 5 skills offering only little bonus for their long training time.

    ie. Signature Analysis increase your Scan resulotion by 5% per level. Training the skill from level 4 to 5 takes you about 5x the time you needed to get the same skill from level 1 to 4.

    It is generaly not efficient and it is easy to figure out that instead of 1 skill at 5, you can have 4 other skills of the same rank at 4.
    (rank determines how much SP you need to raise a level)

    What I did for myself and every character I trained is that I was training in cycles. I got all skills I was planning to get and trained them all to 1 then 2, 3, 4. After a year or two of doing this I started to train them to 5. That allowed me to be very effective in short time.

    There are some exception to this such as skill that are pre-requesities for other skills and fittings, or learning skills.


    Jack of all trades...this is generaly devoted to veteran players with lots of SP and I would not recommend you trying 'a bit of everything' on 1 character.
    On the opposite of one of the posters above says, the late changes does not favour new players. You need 3 weeks to get where you used to start at 1 day. There is one oher things that does not help you to get into other SP related activities - player competition.
    Industry as whole is quite a bit resource intensive. You need good skills to be competitive at manufacturing, you essentialy need skills to perform different kind of research/invention as well as faction standings or resources for your own laboratories, you also need resources for trading.
    The truth is that in regards of skill points and resources, combat is the most accessible part of the game.

    What I would advice you to do is to take couple of trial accounts(even simultaneously) and try out different professions as a trader, researcher/inventor, hauler, manufaturer, w/e interests you.
    As said, you will most likely won't be as efficient as combat pilot but it will be enouch for you to 'get hands' on mechanics how those things work.

  • NicoliNicoli Member Posts: 1,312

    To second Gdemami, Don't be afraid to try multiple trial accounts to figure out what you do. The starting character system changed from starting with about 1mil SP, to starting with about 19k but double training speed. End result is that you get to about the 1.6-1.8 million sp mark about as fast in both cases but your skills are picked by you in the new way as opposed to being stuck with skills that the Character generator gave you. Its better if you know what you want to do but if you don't it can be far worse. So feel free to give a couple of different characters and trials a chance.

  • qazymanqazyman Member Posts: 1,785

    "So I have to spend them wisely?", This is what seperates one player from another In EVE, and it takes a fair amount of research to get right. Stay away from skills that you want or think would be neat to have, and focus on the ones that effect one specialization at a time. You can be as good as anyone in the game at a specific thing in a very short time, you then use the specilization to help a group.

    look at weapons for example, missiles, drones, rails, blasters, artillery, lasers. It takes a very long time to be good at all, but you can be very good at one in a very short time.

    Jack of all trades is for solo play or players that have specialized in every thing they plan too. Specilization is for team play and EVE is a team game.

    I've never had a problem w/ "catching up", that's something people say that don't really play the game, and I know for a fact that just about any player in the right ship at the right place and time is a very real threat. One of the real tricks of this game is being in the right ship at the right place and time.

  • metalhead980metalhead980 Member Posts: 2,658

    It's terribly restricted!!!!!

    First you need to level like 80 levels you do all of this through a hold me by the hand system developed for morons then once you get used to being treated like a child the game switches on you.

    Your basically stuck with these three lame talent specs and you can pick two so basically everyone is the same!!!!!!

    As far as endgame progression goes all you do is farm gear!!! Seriously they actually made a game like that!!!!

    Oh crap wrong game :)

    Eve > All

    PLaying: EvE, Ryzom

    Waiting For: Earthrise, Perpetuum

  • btallasbtallas Member UncommonPosts: 3

     In my opinion (if you choose to play), get in a player run corp as soon as you feel comfortable.  I have a 30m sp character that does nothing but solo missions because he's been in a npc corp for almost 3 years and player run corps look badly on that (I guess).

    Eve would probably be the best mmo out there if you can get involved in the 0.0 politics in a good player run corp (I personally would have loved to partake in that).

  • XeaousXeaous Member UncommonPosts: 34
    Originally posted by Paincake


    I like that. My playstyle always involves in specializing in ecenomy. I'm mostly interested in currency. Not so much in PvP, but i have the patience to deal with it anyway.
    I accept that sometimes you will lose ships, what happens to my progress? How bad am I penalized?

     

     

    Seems no one answered this question fully. If your ship gets blown up it is lost (forever) and your character gets "podded." Your pod is able to warp away but if your pod is destroyed then you will lose all implants that you have. Implants are items in the game that give bonuses to your attributes which reduce the time it takes to train skills. Oh, and you also lose your skill points unless your clone is updated.  For example, if you have 1m skillpoints but only have a 900k clone then you will lose 100k skillpoints. There are different grades of clones for different amounts of skillpoints.  Hope you have a good time in EVE.

    Playing: EVE Online

  • MalcanisMalcanis Member UncommonPosts: 3,297
    Originally posted by Paincake

    Originally posted by rwmiller


    There are a wide range of skills that you can learn and train while playing Eve and as you advance in your training of certain skills this will effectively unlock other more advanced skills. Basically the skills do pretty much what you think a skill should do. If you train in a gunnery skill someone that has their skill at level 1 will be at a slight disadvantage to someone that is at level 2 and bigger disadvantage to someone that has traind to level 5 and then trained an advanced skill level.
     
    With recent changes a new player gets a pretty good start (much better than in the old days) and is given a pretty good idea of what to train for. One thing to be aware of is that how fast you learn a skill is based on your knowledge skills and the higher they are the faster you will train your skills depending upon what the skill you are training requires. What does all this mean? It means that you can start training up ship flying skills or gunnery skills or electronic skills or mechanic skills right away but that you are probably better off to train up your knowledge skills at least a bit as it will generally make training your other skills a bit faster.
     
    Skills really provide two functions in the game first they determine if you can use something. For example if you haven't trained to fly battleships you can't fly one. But, in other cases they will effect how well you can use something by reducing the requirement for power or CPU needs by 5% or 2% or some such. Or, it will increase your ability to target opponents or track them by some amount. Again the differences are not huge from one skill level to another but taken all together they do add up.
     
    But as has been stated earlier you don't need all the skills trained to the max and it is a bit of a waste to do that to be honest. Train up your knowledge skills and figure out what you want to do in the game and go for it. The new certification planner can also provide you with some guidance.
     
    Good luck and fly safe.

    Very detailed responce, thanks :)

    You say its a waste. Is there a limited amount of investment into skills that can be made? So I have to spend them wisely?

    My plans are get a feel for everything and then make a second definitive character where I want to specialize at certain things rather then be a hybrid ''jack of all trades''. If there is such thing anyway :P

    There's no limit to the total SP you can have, but there are diminishing returns. Each skill level costs ~5x as much as the previous on. 5 skills at level 4 cost about the same amount of training time as 1 skill at level 5, and give a much greater total benefit. Therefore it is a more effective use of your training time to train multiple skills to a lower level until you reach the point where you need a high skill level to unlock a skill or module you need, or until you have decided how you want to specialise.

    I myself am at the point where I am collecting level 5s more or less as an aesthetic choice. On paper, I'd be better off diversifying even further. In practice, I've found the ships I like flying and I'm getting marginally better at them more out of a sense of personal satisfaction than out of any ration time:reward ratio. I have all the skills I really need; I'm just getting skills I want. That last 3% on gunnery damage. That last 4% MWD speed. That extra 1500 metre radius HIC bubble. None of these things give me all that concrete an advantage.

    Give me liberty or give me lasers

  • MalcanisMalcanis Member UncommonPosts: 3,297
    Originally posted by Xeaous

    Originally posted by Paincake


    I like that. My playstyle always involves in specializing in ecenomy. I'm mostly interested in currency. Not so much in PvP, but i have the patience to deal with it anyway.
    I accept that sometimes you will lose ships, what happens to my progress? How bad am I penalized?

     

     

    Seems no one answered this question fully. If your ship gets blown up it is lost (forever) and your character gets "podded." Your pod is able to warp away but if your pod is destroyed then you will lose all implants that you have. Implants are items in the game that give bonuses to your attributes which reduce the time it takes to train skills. Oh, and you also lose your skill points unless your clone is updated.  For example, if you have 1m skillpoints but only have a 900k clone then you will lose 100k skillpoints. There are different grades of clones for different amounts of skillpoints.  Hope you have a good time in EVE.

     

    Correction: you will lose up to 5% of the difference between your current SP and your clone value, from your highest SP skill.

    So with 1M SP and a 900k clone, you would lose no more than 5k SP.

    Give me liberty or give me lasers

  • KyleranKyleran Member LegendaryPosts: 44,063
    Originally posted by Malcanis

    Originally posted by Xeaous

    Originally posted by Paincake


    I like that. My playstyle always involves in specializing in ecenomy. I'm mostly interested in currency. Not so much in PvP, but i have the patience to deal with it anyway.
    I accept that sometimes you will lose ships, what happens to my progress? How bad am I penalized?

     

     

    Seems no one answered this question fully. If your ship gets blown up it is lost (forever) and your character gets "podded." Your pod is able to warp away but if your pod is destroyed then you will lose all implants that you have. Implants are items in the game that give bonuses to your attributes which reduce the time it takes to train skills. Oh, and you also lose your skill points unless your clone is updated.  For example, if you have 1m skillpoints but only have a 900k clone then you will lose 100k skillpoints. There are different grades of clones for different amounts of skillpoints.  Hope you have a good time in EVE.

     

    Correction: you will lose up to 5% of the difference between your current SP and your clone value, from your highest SP skill.

    So with 1M SP and a 900k clone, you would lose no more than 5k SP.

    But the game has a talent for taking the SP's from your longest skill trains.  Many a person has died w/o a proper med clone and found themselves knocked out of their Battleships for near a month.....

    Always keep that Med clone updated.

     

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • XeaousXeaous Member UncommonPosts: 34
    Originally posted by Malcanis

    Originally posted by Xeaous

    Originally posted by Paincake


    I like that. My playstyle always involves in specializing in ecenomy. I'm mostly interested in currency. Not so much in PvP, but i have the patience to deal with it anyway.
    I accept that sometimes you will lose ships, what happens to my progress? How bad am I penalized?

     

     

    Seems no one answered this question fully. If your ship gets blown up it is lost (forever) and your character gets "podded." Your pod is able to warp away but if your pod is destroyed then you will lose all implants that you have. Implants are items in the game that give bonuses to your attributes which reduce the time it takes to train skills. Oh, and you also lose your skill points unless your clone is updated.  For example, if you have 1m skillpoints but only have a 900k clone then you will lose 100k skillpoints. There are different grades of clones for different amounts of skillpoints.  Hope you have a good time in EVE.

     

    Correction: you will lose up to 5% of the difference between your current SP and your clone value, from your highest SP skill.

    So with 1M SP and a 900k clone, you would lose no more than 5k SP.

    Oh, really? It seems I still have quite a bit to learn myself haha. Damn my yearning to help newer players even though im new myself >_<

    Playing: EVE Online

  • NicoliNicoli Member Posts: 1,312
    Originally posted by Xeaous

    Originally posted by Malcanis

    Correction: you will lose up to 5% of the difference between your current SP and your clone value, from your highest SP skill.
    So with 1M SP and a 900k clone, you would lose no more than 5k SP.

    Oh, really? It seems I still have quite a bit to learn myself haha. Damn my yearning to help newer players even though im new myself >_<

    Hell, I have 5 years behind me and didn't know that! Wait, How many times have you been podded Malcanis?

  • MalcanisMalcanis Member UncommonPosts: 3,297
    Originally posted by Nicoli

    Originally posted by Xeaous

    Originally posted by Malcanis

    Correction: you will lose up to 5% of the difference between your current SP and your clone value, from your highest SP skill.
    So with 1M SP and a 900k clone, you would lose no more than 5k SP.

    Oh, really? It seems I still have quite a bit to learn myself haha. Damn my yearning to help newer players even though im new myself >_<

    Hell, I have 5 years behind me and didn't know that! Wait, How many times have you been podded Malcanis?

     

    If this is to be believed, 20 times. It's a reasonably complete history of my terrible PvPing. I thought it would be more than 20 tbh, so that board might be missing a few from before the times when kills were API linked.

    I have never been podded without an updated clone, though. It did happen to an alt of mine once, and she lost 50% of Gallante Industrial 5. What you do is, never ever undock without a clone that has at least a million SP headroom (when you live in 0.0 it's not always a given that you'll be able to dock up anytime soon).

    The penalty for failure to remember this basic rule is 5% of the SP difference, up to a maximum of 50% of your largest skill. So if your largest skill is eg: Battleship V, then the most you can possibly lose is about 850k SP. That's still 330 hours solid training though

    Give me liberty or give me lasers

  • batolemaeusbatolemaeus Member CommonPosts: 2,061


    Originally posted by Xeaous
    If your ship gets blown up it is lost (forever) and your character gets "podded."

    No.

    If your ship gets blown up, you get ejected in your pod and, if you're not in 0.0, your chances of escape in your pod are nearly 100%. Even in 0.0 space, your chances of escape are usually pretty high. I've only been podded about 25 times in 2 1/2 years of living in 0.0 exclusively.

  • XeaousXeaous Member UncommonPosts: 34
    Originally posted by batolemaeus


     

    Originally posted by Xeaous

    If your ship gets blown up it is lost (forever) and your character gets "podded."

     

    No.

    If your ship gets blown up, you get ejected in your pod and, if you're not in 0.0, your chances of escape in your pod are nearly 100%. Even in 0.0 space, your chances of escape are usually pretty high. I've only been podded about 25 times in 2 1/2 years of living in 0.0 exclusively.

     

    Thats what I said :<

    Im pretty sure podded means the same thing as "ejected in your pod"

    Playing: EVE Online

  • XennithXennith Member Posts: 1,244

    no, podded is when your pod gets destroyed.

  • XeaousXeaous Member UncommonPosts: 34

    F my life, sorry for the confusion :(

    But this just goes to show how much more mature the EVE community is compared to other games. Im rather surprised I didnt instantly get flamed for not knowing common game jargon.

    Playing: EVE Online

  • MalcanisMalcanis Member UncommonPosts: 3,297
    Originally posted by Xeaous


    F my life, sorry for the confusion :(
    But this just goes to show how much more mature the EVE community is compared to other games. Im rather surprised I didnt instantly get flamed for not knowing common game jargon.

     

    You're just lucky they replied first. I'll get you next time, Gadget.

    Give me liberty or give me lasers

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