Asheron's Call is a definite remake for me. I'd pay good money to play Asheron's Call with some updated graphics, sounds, etc. It was my first graphic MMO and the first MMO that I had any responsibility in (GM).
I'm surprised, I would have actually though that Shadowbane would be in here as well. With the proper technology, that game would have rocked the PvP market. It had great potential for both the system and the graphics but at least the graphics would need a rework and better servers so city siege could go smoother and be much more enjoyable. I would like to disagree on City of Heroes, I don't think a revamp would help it more. The game has already got a sequel that remained in the same style and I think NCSoft can push updates to keep the game going and change it.
I agree with you. Replace CoH with SB. It is still going and was truly epic in its prime. It deperately needs a serious graphics overhaul and class balancing instead of new classes that imbalance everything (good game pre-vamp).
I played all the games on this list. UO got me hooked, AC (true love) and DAoC kept me for 5 years. AO was fun but the graphics make your eyes bleed no matter how much you love content over graphix.
Good article. Not many worth reading here usually, but this one got my attention.
Great List And for those who mention AC2, It really was nothing like the original AC. It was more like SWG and the NGE, a completely different beast altogether. The magic system in AC that was mentioned was a journey itself. At the beginning you would find tons of people standing around reagent vendors just spamming combinations trying to discover spells. I do wish they were really able to implement the "the more people using the spell the weaker it becomes overall" Idea. I'm not sure if they did or not, I never noticed a lowering in power, but if it had been working there probably wouldn't have been all the spell creation calculators out there and people really would have hoarded their spells.
Makes some interesting points, my one confusion is why is Mythic being spoken of as if it were still its own entity? It was purchased by EA and merged with Bioware specifically to handle the server needs of ToR.
It's a good list. I really want to see an AC1 and DAOC sequel. Turbine and Mythic both have the capabilities to make true sequels of these 2 games, I don't know what it'll take to get them to do it.
And no, AC2 wasn't a true sequel to AC1, WAR isn't a true sequel to DAOC, just as EQ2 isn't a true sequel to EQ1. Please MMO developers, we want original gameplay but with better graphics, better engine, and updated features. When you change the gameplay too much, it becomes a totally different game. Kinda like movie directors that change sequels too much from the original and end up bombing at the box office.
I would, however, have included Guild Wars in the list.
Yes, I know all about Guild Wars 2, and it sounds like it's going to be a great game. BUT... while Guild Wars 2 is a "remake" of Guild Wars, it is a remake that -- very sadly, in my opinion -- cuts out the single best feature of the original Guild Wars game: customizable henchmen that you can use when your friends and guildmates are not online or that you can use to complete a party if you can't find enough people for a particular dungeon or mission.
I would really like to see a quality party-based MMO (Atlantica Online is totally not it!) in which you can play with a small group composed of either NPCs, players, or any combination of both.
Only Guild Wars had a feature like this; I really felt the concept still had a lot of life left in it.
On the horizon, GW2 and SWTOR offer 1 henchman apiece, which is ... OK, I guess, but this is not nearly as good as what Guild Wars had to offer. STO, alone among the upcoming MMOs, offers anything close to a feature like this, with its customizable NPC crews.
Good article I pretty much agree. UO remakes have been tried twice, bottom line the idiot money-men murdered both of them in the crib. Loved AC back in the beginning, would love to see that re-done without the massive changes they tried and failed with in AC2. Lot of potential out there for a company with intelligence and courage, both unfortunately very much lacking...
I completely agree with UO as #1, I remember being so excited when they announced a remake of the game and so disappointed when it got cancelled... I too have always wondered why no one ever stole the basic idea of UO and used it in another MMO... The fact that you could basically do anything you wanted in the game was just amazing to me and frustrating... I always loved being in a dungeon fighting a demon or dragon, and seeing someone pop up next to me and start attacking only to find out my Black Pearl was gone and I couldn't teleport out or even fight back magically since BP was needed for most of the offensive spells... I played that game from day one and tho I don't play anymore every once in a while I sign up for a couple of months just to experience it again...
I would also like to see them redo Earth and Beyond, I really did enjoy that game and was sad when it ended... The day it opened I got my copy by UPS at 8am loaded it (I had been playing the beta) and logged in... For 15 mins I was the only one in the universe... Until a guild mate finally signed on and we went hunting...
i agree with all except City of Heros... no thanks you need daoc in there too AC was pretty much "remade" and it failed
honestly, sometimes things are better left alone, and most of these mmos would never fly in the new markets without being noobified which means they'd suck
In a previous mmo forum they said they are thinking of revamping the DAOC mmo so do not be thinking it will never come to be DAOC 2 is going to for sure it was and is a game they rules all mmo’s IMO .
Go for it MYTHIC get on the ball we need DAOC back these otherr games are not cutting the mustard!
Have played: Asheron's Call, Champions Online, City of Heroes, City of Villains, Dark Age of Camelot, EVE Online, Guild Wars, Lineage, Lord of the Rings Online, RF Online, Rohan: Blood Feud, Shaiya, Ultima Online, Warhammer, WoW and SC, BW, D1, Diablo 1 expantion, D2, D2x, Warcraft 2, & 3 !
I havent had the fortune to play most of these but I have played COH/COVand making a charactor was for the most part more interesting than the actual content which I call "THUG BASHING" which to me felt very grindy and repetitive and definatly did not feel very heroic I wanted to rescue people from burning buildings stop an astroid headed for the planet hell even getting a cat from a tree lol.
********
I might also put STAR WARS GALAXIES in this list everyone knows of its EPIC FAIL I think that if sony really got serious and steped back and look at all the errors and really addressed all the issues in a remake that it could be a big scifi contender.
get away from all that procedural crap and the generic spawn generators and make quests and content relevant and immersive and the players will come. dont dumb it down! dont say your adding a spece expansion and then players find out its a glorified x-wing arcade! have some balls (on my little pet peeve you didnt need to drink WATER on tatooine it was only used for medicine??? bleh! my example of crafting as an afterthought to the world.
**********
next on my list would be EVE ONLINE this game has its little nitch ind is prety serious at the economy but its still old and lacking in many reguards its planets and systems are nice but procedurally generic there for the most part just scenery and have no play in the game no fighting to claim them, no ground battles or orbital bombardment and no planetary resources (the commodities are abstract creations) the universe is lager 5000 + 2500 systems now i think but there is no insintive to explore if anything its far too lethal to even try because they have HARD CORE FREE FOR ALL PVP which is a casual players NOMANS LAND
My suggestion would be to update and improve the solar systems and add semi unique space objects overhaul their painfully stark misson system,, and limit PVP so casual players have more freedom EVE2 would probably exceed 1 million players in a month or so. the biggest reason im not playing EVE right now is that PVP is not how I want to enjoy eve and you cant excape it ieven in empire space they will "WARDEC" on non-combat corps which effectivly destroys them in short order.
there has allready been a mass exodus from EVE into LIMBO and when STAR TREK ONLINE goes live if its half as good as players expect the current EVE population will drop by as much as 1/3 or more leaving the hard core PVP jerks to go play with themselves.
no lastly a game that only bairly made it out of the gate SEED had a great story idea but bitterly TERRIBLE development
the story is that you wake up on a crashed teraforming coliny ship your ship is seriously damaged many things need repair, and you have no idea what awaits you outside this theme has so much potential it really needs someone to give it a real effort
you can spend the first part of the game just keeping the ship from exploding and getting life support working, finding food stores and equipment and getting the lights to stop flickering, then if that isnt enough you have several possibilities build an outpost, try to salvage the teraforming gear decide to bake a base underground, go exploring the number if mysteries and unknowns is enormous not to menton if there are anamals or aliens or even other colonies,, not even the color of the sky or planets or the climate is known its a whole new world to explore sounds fun to me!
make a world, not a game, we dont want another game.
the list was good, and it does really surprise me that UO hasn't been remade or EA hasn't churned out a sequel.
aren't they the company of the sequel? i mean look at the madden 200X games, i saw madden 09 next to 10 a few weeks ago.
yet they aren't going for churning out UO2 for extra money to make another sequel to make another sequal? very weird
as for Daoc, i think they should do a sequel, but just take all the stuff that people liked about daoc(the setting, the classes, the RvR, the builds) and just upgrade the graphics and maybe make clustering for everyone.
heck i'd play Daoc now, but there is only like 2500 people playing and it started to die when i started.
i would go for an eq revamp, new models, better spell effects, and updated server systems.
if sony wouldn't feel the need to destroy what made the classes fun, i wouldn't mind them changing some things.
as for SB, i have to really ask why people liked it?
i didn't find it the least bit interesting and the concept of player-run cites seemed only good on paper and never worked in practice
i've heard the horror stories from when the game started and how basically it basically turned into one guild controlling the server.
thats besides the hacking that went on, it was almost as bad as darkfall.
Shadowbane isn't on the list because it's already been remade. The remake is called Darkfall. As to the article well yes thats a pretty good list and some decent reasons for doing it. Job well done really.
An actual SB sequel would be absolutely tremendous. I would instantly purchase a lifetime subscription. I would probably quit my job and become a hermit.
SB had such great character development and group PvP, it's a shame that people even equate DF with SB. The only features that are similar are FFA PvP and sieging.
Shadowbane isn't on the list because it's already been remade. The remake is called Darkfall. As to the article well yes thats a pretty good list and some decent reasons for doing it. Job well done really.
Darkfall isn't nearly the game Shadowbane was. Not by a long shot.
the list was good, and it does really surprise me that UO hasn't been remade or EA hasn't churned out a sequel. aren't they the company of the sequel? i mean look at the madden 200X games, i saw madden 09 next to 10 a few weeks ago. yet they aren't going for churning out UO2 for extra money to make another sequel to make another sequal? very weird
as for Daoc, i think they should do a sequel, but just take all the stuff that people liked about daoc(the setting, the classes, the RvR, the builds) and just upgrade the graphics and maybe make clustering for everyone. heck i'd play Daoc now, but there is only like 2500 people playing and it started to die when i started. i would go for an eq revamp, new models, better spell effects, and updated server systems. if sony wouldn't feel the need to destroy what made the classes fun, i wouldn't mind them changing some things.
as for SB, i have to really ask why people liked it? i didn't find it the least bit interesting and the concept of player-run cites seemed only good on paper and never worked in practice i've heard the horror stories from when the game started and how basically it basically turned into one guild controlling the server. thats besides the hacking that went on, it was almost as bad as darkfall.
Lots of reasons players, at least thoughtful players, loved Shadowbane.
The character creation and development was the best in the history of gaming. Period. Not close.
The "world" PvP was good in and of itself. It had meaning. It was harsh, but not that harsh, really. You were always hunted by - or hunting - other players.
The siege system was unique. It still is actually. Nobody else has done it so well.
The player created politics were unmatched.
The mines, hotzones, rune-droppers -combined with experience gain through PvP - all of these were new in the market and worked well to generate conflict.
There were other great things about the game, and yes, quite a few bugs - especially early on. Still, I've played everything major and most things minor since UO - including all of the games on this list, (although never AC in its heyday) and nothing - nothing - comes close to Shadowbane. I'd play it now if I could. And I'd pay well for it.
I'm going to guess you didn't play very long at all. The learning curve was remarkably high and I suspect you didn't make it far ennough to understand or really participate in some of these things.
the list was good, and it does really surprise me that UO hasn't been remade or EA hasn't churned out a sequel. aren't they the company of the sequel? i mean look at the madden 200X games, i saw madden 09 next to 10 a few weeks ago. yet they aren't going for churning out UO2 for extra money to make another sequel to make another sequal? very weird
as for Daoc, i think they should do a sequel, but just take all the stuff that people liked about daoc(the setting, the classes, the RvR, the builds) and just upgrade the graphics and maybe make clustering for everyone. heck i'd play Daoc now, but there is only like 2500 people playing and it started to die when i started. i would go for an eq revamp, new models, better spell effects, and updated server systems. if sony wouldn't feel the need to destroy what made the classes fun, i wouldn't mind them changing some things.
as for SB, i have to really ask why people liked it? i didn't find it the least bit interesting and the concept of player-run cites seemed only good on paper and never worked in practice i've heard the horror stories from when the game started and how basically it basically turned into one guild controlling the server. thats besides the hacking that went on, it was almost as bad as darkfall.
Lots of reasons players, at least thoughtful players, loved Shadowbane.
The character creation and development was the best in the history of gaming. Period. Not close.
The "world" PvP was good in and of itself. It had meaning. It was harsh, but not that harsh, really. You were always hunted by - or hunting - other players.
The siege system was unique. It still is actually. Nobody else has done it so well.
The player created politics were unmatched.
The mines, hotzones, rune-droppers -combined with experience gain through PvP - all of these were new in the market and worked well to generate conflict.
There were other great things about the game, and yes, quite a few bugs - especially early on. Still, I've played everything major and most things minor since UO - including all of the games on this list, (although never AC in its heyday) and nothing - nothing - comes close to Shadowbane. I'd play it now if I could. And I'd pay well for it.
I'm going to guess you didn't play very long at all. The learning curve was remarkably high and I suspect you didn't make it far ennough to understand or really participate in some of these things.
In his defense, I must say as someone who did make it far enough to explore the other concepts of the game, I (and many others), found far more flaws that hindered the short list of good things that you mentioned.
I will admit though, the character creation was one of the best part about SB.....but was that a good thing?
I would slaughter an entire planets worth of babies and orphans if it meant Asheron's Call would get remade, especially if they fixed the magic system up a bit. That game was more fun to me than should be legal. So many awesome adventures getting lost in various dungeons...
Comments
Excellent article, i was actually having a talk with some people just yesterday on why they havent made a UO sequel, amazes me too.
Asheron's Call is a definite remake for me. I'd pay good money to play Asheron's Call with some updated graphics, sounds, etc. It was my first graphic MMO and the first MMO that I had any responsibility in (GM).
There already making planetside 2.
I agree with you. Replace CoH with SB. It is still going and was truly epic in its prime. It deperately needs a serious graphics overhaul and class balancing instead of new classes that imbalance everything (good game pre-vamp).
I played all the games on this list. UO got me hooked, AC (true love) and DAoC kept me for 5 years. AO was fun but the graphics make your eyes bleed no matter how much you love content over graphix.
Good article. Not many worth reading here usually, but this one got my attention.
Pre-CU SWG should have made the list somewhere but only if it was remade by somebody other than SOE.
Great List And for those who mention AC2, It really was nothing like the original AC. It was more like SWG and the NGE, a completely different beast altogether. The magic system in AC that was mentioned was a journey itself. At the beginning you would find tons of people standing around reagent vendors just spamming combinations trying to discover spells. I do wish they were really able to implement the "the more people using the spell the weaker it becomes overall" Idea. I'm not sure if they did or not, I never noticed a lowering in power, but if it had been working there probably wouldn't have been all the spell creation calculators out there and people really would have hoarded their spells.
There already making planetside 2.
I'll believe it when I see it. Its not even past the design stage yet.
Makes some interesting points, my one confusion is why is Mythic being spoken of as if it were still its own entity? It was purchased by EA and merged with Bioware specifically to handle the server needs of ToR.
It's a good list. I really want to see an AC1 and DAOC sequel. Turbine and Mythic both have the capabilities to make true sequels of these 2 games, I don't know what it'll take to get them to do it.
And no, AC2 wasn't a true sequel to AC1, WAR isn't a true sequel to DAOC, just as EQ2 isn't a true sequel to EQ1. Please MMO developers, we want original gameplay but with better graphics, better engine, and updated features. When you change the gameplay too much, it becomes a totally different game. Kinda like movie directors that change sequels too much from the original and end up bombing at the box office.
EQ1-AC1-DAOC-FFXI-L2-EQ2-WoW-DDO-GW-LoTR-VG-WAR-GW2-ESO
I'd pay quite a steep subscription fee for a remake of Shadowbane.
Play to crush bitch.
Good article, Dana. I really enjoyed reading it.
I would, however, have included Guild Wars in the list.
Yes, I know all about Guild Wars 2, and it sounds like it's going to be a great game. BUT... while Guild Wars 2 is a "remake" of Guild Wars, it is a remake that -- very sadly, in my opinion -- cuts out the single best feature of the original Guild Wars game: customizable henchmen that you can use when your friends and guildmates are not online or that you can use to complete a party if you can't find enough people for a particular dungeon or mission.
I would really like to see a quality party-based MMO (Atlantica Online is totally not it!) in which you can play with a small group composed of either NPCs, players, or any combination of both.
Only Guild Wars had a feature like this; I really felt the concept still had a lot of life left in it.
On the horizon, GW2 and SWTOR offer 1 henchman apiece, which is ... OK, I guess, but this is not nearly as good as what Guild Wars had to offer. STO, alone among the upcoming MMOs, offers anything close to a feature like this, with its customizable NPC crews.
Good article I pretty much agree. UO remakes have been tried twice, bottom line the idiot money-men murdered both of them in the crib. Loved AC back in the beginning, would love to see that re-done without the massive changes they tried and failed with in AC2. Lot of potential out there for a company with intelligence and courage, both unfortunately very much lacking...
I completely agree with UO as #1, I remember being so excited when they announced a remake of the game and so disappointed when it got cancelled... I too have always wondered why no one ever stole the basic idea of UO and used it in another MMO... The fact that you could basically do anything you wanted in the game was just amazing to me and frustrating... I always loved being in a dungeon fighting a demon or dragon, and seeing someone pop up next to me and start attacking only to find out my Black Pearl was gone and I couldn't teleport out or even fight back magically since BP was needed for most of the offensive spells... I played that game from day one and tho I don't play anymore every once in a while I sign up for a couple of months just to experience it again...
I would also like to see them redo Earth and Beyond, I really did enjoy that game and was sad when it ended... The day it opened I got my copy by UPS at 8am loaded it (I had been playing the beta) and logged in... For 15 mins I was the only one in the universe... Until a guild mate finally signed on and we went hunting...
It helps if you read the list before trashing it
DAoC is #2 and AC2 is addressed
In a previous mmo forum they said they are thinking of revamping the DAOC mmo so do not be thinking it will never come to be DAOC 2 is going to for sure it was and is a game they rules all mmo’s IMO .
Go for it MYTHIC get on the ball we need DAOC back these otherr games are not cutting the mustard!
Have played: Asheron's Call, Champions Online, City of Heroes, City of Villains, Dark Age of Camelot, EVE Online, Guild Wars, Lineage, Lord of the Rings Online, RF Online, Rohan: Blood Feud, Shaiya, Ultima Online, Warhammer, WoW and SC, BW, D1, Diablo 1 expantion, D2, D2x, Warcraft 2, & 3 !
I havent had the fortune to play most of these but I have played COH/COVand making a charactor was for the most part more interesting than the actual content which I call "THUG BASHING" which to me felt very grindy and repetitive and definatly did not feel very heroic I wanted to rescue people from burning buildings stop an astroid headed for the planet hell even getting a cat from a tree lol.
********
I might also put STAR WARS GALAXIES in this list everyone knows of its EPIC FAIL I think that if sony really got serious and steped back and look at all the errors and really addressed all the issues in a remake that it could be a big scifi contender.
get away from all that procedural crap and the generic spawn generators and make quests and content relevant and immersive and the players will come. dont dumb it down! dont say your adding a spece expansion and then players find out its a glorified x-wing arcade! have some balls (on my little pet peeve you didnt need to drink WATER on tatooine it was only used for medicine??? bleh! my example of crafting as an afterthought to the world.
**********
next on my list would be EVE ONLINE this game has its little nitch ind is prety serious at the economy but its still old and lacking in many reguards its planets and systems are nice but procedurally generic there for the most part just scenery and have no play in the game no fighting to claim them, no ground battles or orbital bombardment and no planetary resources (the commodities are abstract creations) the universe is lager 5000 + 2500 systems now i think but there is no insintive to explore if anything its far too lethal to even try because they have HARD CORE FREE FOR ALL PVP which is a casual players NOMANS LAND
My suggestion would be to update and improve the solar systems and add semi unique space objects overhaul their painfully stark misson system,, and limit PVP so casual players have more freedom EVE2 would probably exceed 1 million players in a month or so. the biggest reason im not playing EVE right now is that PVP is not how I want to enjoy eve and you cant excape it ieven in empire space they will "WARDEC" on non-combat corps which effectivly destroys them in short order.
there has allready been a mass exodus from EVE into LIMBO and when STAR TREK ONLINE goes live if its half as good as players expect the current EVE population will drop by as much as 1/3 or more leaving the hard core PVP jerks to go play with themselves.
no lastly a game that only bairly made it out of the gate SEED had a great story idea but bitterly TERRIBLE development
the story is that you wake up on a crashed teraforming coliny ship your ship is seriously damaged many things need repair, and you have no idea what awaits you outside this theme has so much potential it really needs someone to give it a real effort
you can spend the first part of the game just keeping the ship from exploding and getting life support working, finding food stores and equipment and getting the lights to stop flickering, then if that isnt enough you have several possibilities build an outpost, try to salvage the teraforming gear decide to bake a base underground, go exploring the number if mysteries and unknowns is enormous not to menton if there are anamals or aliens or even other colonies,, not even the color of the sky or planets or the climate is known its a whole new world to explore sounds fun to me!
make a world, not a game, we dont want another game.
the list was good, and it does really surprise me that UO hasn't been remade or EA hasn't churned out a sequel.
aren't they the company of the sequel? i mean look at the madden 200X games, i saw madden 09 next to 10 a few weeks ago.
yet they aren't going for churning out UO2 for extra money to make another sequel to make another sequal? very weird
as for Daoc, i think they should do a sequel, but just take all the stuff that people liked about daoc(the setting, the classes, the RvR, the builds) and just upgrade the graphics and maybe make clustering for everyone.
heck i'd play Daoc now, but there is only like 2500 people playing and it started to die when i started.
i would go for an eq revamp, new models, better spell effects, and updated server systems.
if sony wouldn't feel the need to destroy what made the classes fun, i wouldn't mind them changing some things.
as for SB, i have to really ask why people liked it?
i didn't find it the least bit interesting and the concept of player-run cites seemed only good on paper and never worked in practice
i've heard the horror stories from when the game started and how basically it basically turned into one guild controlling the server.
thats besides the hacking that went on, it was almost as bad as darkfall.
Shadowbane isn't on the list because it's already been remade. The remake is called Darkfall.
As to the article well yes thats a pretty good list and some decent reasons for doing it. Job well done really.
The lesser of two evils is still evil.
There is nothing more dangerous than a true believer.
An actual SB sequel would be absolutely tremendous. I would instantly purchase a lifetime subscription. I would probably quit my job and become a hermit.
SB had such great character development and group PvP, it's a shame that people even equate DF with SB. The only features that are similar are FFA PvP and sieging.
UO, DAoC and AC would be also be on my list.
Darkfall isn't nearly the game Shadowbane was. Not by a long shot.
Sign me up for Asheron's Call 3!!!!!!
Pcgamingvet
Lots of reasons players, at least thoughtful players, loved Shadowbane.
The character creation and development was the best in the history of gaming. Period. Not close.
The "world" PvP was good in and of itself. It had meaning. It was harsh, but not that harsh, really. You were always hunted by - or hunting - other players.
The siege system was unique. It still is actually. Nobody else has done it so well.
The player created politics were unmatched.
The mines, hotzones, rune-droppers -combined with experience gain through PvP - all of these were new in the market and worked well to generate conflict.
There were other great things about the game, and yes, quite a few bugs - especially early on. Still, I've played everything major and most things minor since UO - including all of the games on this list, (although never AC in its heyday) and nothing - nothing - comes close to Shadowbane. I'd play it now if I could. And I'd pay well for it.
I'm going to guess you didn't play very long at all. The learning curve was remarkably high and I suspect you didn't make it far ennough to understand or really participate in some of these things.
Lots of reasons players, at least thoughtful players, loved Shadowbane.
The character creation and development was the best in the history of gaming. Period. Not close.
The "world" PvP was good in and of itself. It had meaning. It was harsh, but not that harsh, really. You were always hunted by - or hunting - other players.
The siege system was unique. It still is actually. Nobody else has done it so well.
The player created politics were unmatched.
The mines, hotzones, rune-droppers -combined with experience gain through PvP - all of these were new in the market and worked well to generate conflict.
There were other great things about the game, and yes, quite a few bugs - especially early on. Still, I've played everything major and most things minor since UO - including all of the games on this list, (although never AC in its heyday) and nothing - nothing - comes close to Shadowbane. I'd play it now if I could. And I'd pay well for it.
I'm going to guess you didn't play very long at all. The learning curve was remarkably high and I suspect you didn't make it far ennough to understand or really participate in some of these things.
In his defense, I must say as someone who did make it far enough to explore the other concepts of the game, I (and many others), found far more flaws that hindered the short list of good things that you mentioned.
I will admit though, the character creation was one of the best part about SB.....but was that a good thing?
My List
5. Ultima
4. Everquest (I don' consider eq2 a remake)
3. Pirates of the Burning Sea
2. Planetside (don't care if there are rumors they are making a second one)
1. Horizons (aka Istaria)
Vault-Tec analysts have concluded that the odds of worldwide nuclear armaggeddon this decade are 17,143,762... to 1.
Pretty good list Dana with the exception of CoH in my opinion, that doesn't belong on there. I'd swap in SWG instead of CoH.
Tried: LotR, CoH, AoC, WAR, Jumpgate Classic
Played: SWG, Guild Wars, WoW
Playing: Eve Online, Counter-strike
Loved: Star Wars Galaxies
Waiting for: Earthrise, Guild Wars 2, anything sandbox.
I would slaughter an entire planets worth of babies and orphans if it meant Asheron's Call would get remade, especially if they fixed the magic system up a bit. That game was more fun to me than should be legal. So many awesome adventures getting lost in various dungeons...
*sniffle*