Originally posted by Robdc84 the only way to save WAR is to take it away from EA and let bioware just rebuild it or better yet just let THQ take over and fix it hell they already working on warhammer 40k online (i hope that game is great)
Bioware doesn't want this mess. They have their own game to make (SWTOR).
This won't work because it's like giving your best employee at your company a crap account that no one else in the company wants because it has too much fail, and asking them to fix it. All this while asking the best employee (Bioware) to keep focused on producing the next big homerun for your company as a whole.
I just get the feeling that if we all carry on this way no one will ever build a decent MMO (other than the Elephant over there in the corner). WAR has had issues, few classes that got dropped, few that really didn't work, problems with end game, rather a lot of lag (server side) at with big fights/AOE spells. However, over the year a lot of this has been resolved, and I don't think further work before launch would have improved it (it needed players to really thrash it and break it). As for the slow gameplay and bug complaints. I've had about 5 crashes to desktop in a year, the odd disconnect, and two server/zone crashes. A decent PC and internet connection solves alot of problems. Could it be better? Of course it could. Does it have long term appeal? Well it held my and missus attention more than either WoW or LoTR, but less so than DAoC. However, a few more classes/races, a bit of PvE/dungeons that is fun and doable - and would say the average MMO player would be well pleased. Ultimately, we all have vestige interest in MMOs being successful, otherwise they will not make any more. Therefore our criticism should be balance, fair, and constructive. And we need to bear in mind that a good MMO grows and develops and that to expect a nwe AAA title with everthing that an established one has is a dream that will not be a commerical or practical reality. But that won't stop the "hater" posting their rants, unfortunately
I hope that everyone that visits this forum reads this post. Very well done, and I totally agree. The problem is that with so many mmos, and more coming, players have a short attention span and if things are not polished or done to their satisfaction at or near launch, they may move onto another new one, or fall back to and old one.
I admit to being one of these players, but games like Warhammer Online, which I love (although no longer play), will be watched over time, and tried again on and off to gauge the changes, community, etc. and if I am having fun, I subscribe.
There has been only one mmo that has held my attention to it for years straight, and I don't credit the game, I simply believe that there were few other options at the time (the game was the original Everquest)
I agree. I am getting tired of all these over criticial MMO gamers that actually want everything to fail. WAR had hype, I bought it for launch, I played it a little while, it didn't hold my attention that long, and I quit. I moved on with my life and did other things. WAR didn't lie to me, it said it was an MMO with a PvP focus. I joined a guild and I was RvRing and having fun, it seemed like a playable MMO to me. It didn't hold my interest though so I quit.
The game didn't lie to you, the developer didn't lie to you, you just lied to yourself. Be mad at yourself if you put so much emotion into a video game. Put that emotion and dedication into something that matters in your life, like your family, friends, constructive hobbies, etc. It just amazes me how much anger and stress people have over a hobby that should be about relaxing and having fun and socializing virtually.
I just get the feeling that if we all carry on this way no one will ever build a decent MMO (other than the Elephant over there in the corner). WAR has had issues, few classes that got dropped, few that really didn't work, problems with end game, rather a lot of lag (server side) at with big fights/AOE spells. However, over the year a lot of this has been resolved, and I don't think further work before launch would have improved it (it needed players to really thrash it and break it). As for the slow gameplay and bug complaints. I've had about 5 crashes to desktop in a year, the odd disconnect, and two server/zone crashes. A decent PC and internet connection solves alot of problems. Could it be better? Of course it could. Does it have long term appeal? Well it held my and missus attention more than either WoW or LoTR, but less so than DAoC. However, a few more classes/races, a bit of PvE/dungeons that is fun and doable - and would say the average MMO player would be well pleased. Ultimately, we all have vestige interest in MMOs being successful, otherwise they will not make any more. Therefore our criticism should be balance, fair, and constructive. And we need to bear in mind that a good MMO grows and develops and that to expect a nwe AAA title with everthing that an established one has is a dream that will not be a commerical or practical reality. But that won't stop the "hater" posting their rants, unfortunately
I hope that everyone that visits this forum reads this post. Very well done, and I totally agree. The problem is that with so many mmos, and more coming, players have a short attention span and if things are not polished or done to their satisfaction at or near launch, they may move onto another new one, or fall back to and old one.
I admit to being one of these players, but games like Warhammer Online, which I love (although no longer play), will be watched over time, and tried again on and off to gauge the changes, community, etc. and if I am having fun, I subscribe.
There has been only one mmo that has held my attention to it for years straight, and I don't credit the game, I simply believe that there were few other options at the time (the game was the original Everquest)
The game didn't lie to you, the developer didn't lie to you, you just lied to yourself.
No, actually Mythic made a lot of claims with Marc Jacobs promising certain things like exciting RvR filled sieges (ended up being PvE), 6 cities (only 2), classes that were scrapped, minimal CC based PvP (lol the irony) and a stable client (big LOL there).
I agree. I am getting tired of all these over criticial MMO gamers that actually want everything to fail. WAR had hype, I bought it for launch, I played it a little while, it didn't hold my attention that long, and I quit. I moved on with my life and did other things. WAR didn't lie to me, it said it was an MMO with a PvP focus. I joined a guild and I was RvRing and having fun, it seemed like a playable MMO to me. It didn't hold my interest though so I quit. The game didn't lie to you, the developer didn't lie to you, you just lied to yourself. Be mad at yourself if you put so much emotion into a video game. Put that emotion and dedication into something that matters in your life, like your family, friends, constructive hobbies, etc. It just amazes me how much anger and stress people have over a hobby that should be about relaxing and having fun and socializing virtually.
I don't recall players standing in front of interviewers talking about "how awesome" warhammer is and that the game would not be released until "everything is awesome". How it is the Led Zepplin of mmos. Blah blah blah.
I do recall Mythic saying those things and also that they learned their lesson about mmo releases from their experiences with daoc. Specifically stating things like crowd control, area effect damage, balance, etc.
Some people deal better than others and while I don't think Mythic intentionally lied, what they were saying just was not true. It wasn't even close and seeing how close to 90% of the game servers are gone it shows just how not awesome the game is. Warhammer is going to go down as one of the biggest flops in mmo history and it isn't because players lied to themselves about the game being something it wasn't.
Even though there are a lot of people who are upset, even beyond reason, I do think they all would rather see warhammer be an awesome game that was a massive success. What we are seeing is consumer backlash to a very long history of developers not living up to their promises. I think this is just a case of Mythic reaping what they sew.
What I find amusing is Jeff Hickman thinks the game was made too easy early levels and that ruined the game. Talk to anyone and they all say the most fun is T1-T2 then it sucks.
WAR will probably hit the F2P market after some restructuring. The Warhammer Fantasy line has some hardcore fans and I imagine they will stay to the end. Me personally, I really wish they had done a 40k MMO. Sci-fi would have been a breath of fresh air. There are already a ton of fantasy MMOs. Also, as mentioned earlier there are a ton of BIG NAME MMOs coming out next year. I cannot imagine a struggling game surviving in this environment without becoming F2P. Aion will probably lose subs as well to the games coming out, especially ToR and FFXIV. It's too bad because this game wasn't really bad, it just didn't have much to offer that people couldn't get from WoW. I like the Warhammer universe and this whole thing is kind of a bummer.
there is warhammer 40k mmo in the works THQ is working on.
I really loved Warhammer. Might have been due to the fact that i chose the right char ( Brightwizard around launch, prolly the strongest caster i played in any mmo). The game lagged abit in gear and stats and suchs, but it seems to have been added later. One thing ive been wondering about is if the mmo market really can sustain more then a few big mmo`s. And that, when a mmo starts to loose subs it ends up in a chainreaction where the game becomes less interesting whith less ppl playing it. Its like rats fleeing a ship; when the world starts to feel empty and a lonely place, it really starts to loose appeal.
Actually WoW`s huge succes compared to other mmo`s like AOC, Lotr and Warhammer can be summed up in one thing - and it`s not better graphic, gameplay or content ( WoW had about same content around launch ) - but simply; WoW have all your friends.
Actually WoW`s huge succes compared to other mmo`s like AOC, Lotr and Warhammer can be summed up in one thing - and it`s not better graphic, gameplay or content ( WoW had about same content around launch ) - but simply; WoW have all your friends.
... that's just dumb. The game didn't start out having all your friends, yet it grew and grew.
Wanna bet Aion has a lot of people's friends right now? Yet that's not keeping some people there, despite that.
I really loved Warhammer. Might have been due to the fact that i chose the right char ( Brightwizard around launch, prolly the strongest caster i played in any mmo). The game lagged abit in gear and stats and suchs, but it seems to have been added later. One thing ive been wondering about is if the mmo market really can sustain more then a few big mmo`s. And that, when a mmo starts to loose subs it ends up in a chainreaction where the game becomes less interesting whith less ppl playing it. Its like rats fleeing a ship; when the world starts to feel empty and a lonely place, it really starts to loose appeal. Actually WoW`s huge succes compared to other mmo`s like AOC, Lotr and Warhammer can be summed up in one thing - and it`s not better graphic, gameplay or content ( WoW had about same content around launch ) - but simply; WoW have all your friends.
That's just not true. Before WoW the market was a LOT smaller; WoW was able to draw millions of new customers into the MMO-market. And it is EXACTLY because of gameplay and content. Before WoW, even paralell to WoW, more complicated, less polished games were released.
Just take a look at the release of Everquest 2 a month before WoW in 2004. Everquest 2 is what the industry thought was the next step in MMOs, and by that I mean EARLY Everquest 2. Where heroic mobs at the gates of queynos required grouping from day 1.
Early EQ2 was as much a nerd game as EQ1 or DaoC or EvE. A game made by nerds for nerds. WoW came along and created a game made for 'the average joe'; THAT's what they did right, and that was more than enough for success...
Never. War will never reach the end of its days as long as true fans of the lore are still around. I loved the game and had a blast. For me it was new and inventive, opened my eyes up to RvR, i never played daoc, which may be why i dont understand alot of peoples arguments. But in any case, i enjoyed my time spent there, and i might even re-sub in the near furtue, who knows. But people should stop speculating the demise of one mmorpg, and just concentrate on whatever is is that they've moved on to. Have fun wherever that may be, and let us who enjoy WAR try and keep it going, or hope for another WAR that may settle everyones indifferences.
Actually WoW`s huge succes compared to other mmo`s like AOC, Lotr and Warhammer can be summed up in one thing - and it`s not better graphic, gameplay or content ( WoW had about same content around launch ) - but simply; WoW have all your friends.
... that's just dumb. The game didn't start out having all your friends, yet it grew and grew.
Wanna bet Aion has a lot of people's friends right now? Yet that's not keeping some people there, despite that.
..And thats a difference. Warhammer never grew. Had Warhammer launched at same time as WoW, their might have been a hellofalot more competition. Right now, i dont feel its dumb to say that Wow with 13 millions subs, have alot broader social appeal then games with - what - a couple of % in comparision?
It was what happened to me personally. The friends i had who chose to leap from WoW to Warhammer - other tryed AOC or Lotr - slowly disappeared from Warhammer, lost that interest a new game offers, their guilds emptyed out, and so on. And you know where they are playing now? Yea, you prolly guessed it. Wow was where i found them, and i knew i would find them there. And i bet alot of ppl can tell the same story. I allso bet that im not the only one who checks the friends list to se whos online, as one of the first thing after log in. Friends matter big time - you need ppl to compare gear with, party with and so on. And right now, there is just the highest chance to find someone you know in wow. It might not allways have been like that, but thats how it ended up. And thats prolly a big part of why Wow is having suchs a strong position atm. It simply have a very established community.
Offcourse it might change. Maybe Aion will be the thing which change it. The game will need something extraordinary to prevent ppl from leaving when the honeymoon periode fades and the grind starts though.
Actually WoW`s huge succes compared to other mmo`s like AOC, Lotr and Warhammer can be summed up in one thing - and it`s not better graphic, gameplay or content ( WoW had about same content around launch ) - but simply; WoW have all your friends.
... that's just dumb. The game didn't start out having all your friends, yet it grew and grew.
Wanna bet Aion has a lot of people's friends right now? Yet that's not keeping some people there, despite that.
..And thats a difference. Warhammer never grew. Had Warhammer launched at same time as WoW, their might have been a hellofalot more competition. Right now, i dont feel its dumb to say that Wow with 13 millions subs, have alot broader social appeal then games with - what - a couple of % in comparision?
It was what happened to me personally. The friends i had who chose to leap from WoW to Warhammer - other tryed AOC or Lotr - slowly disappeared from Warhammer, lost that interest a new game offers, their guilds emptyed out, and so on. And you know where they are playing now? Yea, you prolly guessed it. Wow was where i found them, and i knew i would find them there. And i bet alot of ppl can tell the same story. I allso bet that im not the only one who checks the friends list to se whos online, as one of the first thing after log in. Friends matter big time - you need ppl to compare gear with, party with and so on. And right now, there is just the highest chance to find someone you know in wow. It might not allways have been like that, but thats how it ended up. And thats prolly a big part of why Wow is having suchs a strong position atm. It simply have a very established community.
Offcourse it might change. Maybe Aion will be the thing which change it. The game will need something extraordinary to prevent ppl from leaving when the honeymoon periode fades and the grind starts though.
Warhammer had over 1,000,000 copies sold in just a few months. How much bigger does a game need to be before you say "it didn't grow"?
Just think about that for a second. 1 million people left their friends and old games to play warhammer. People don't move to new games if they are not willing to leave old ones behind. EQ stole players from UO, Wow stole players from every game, etc etc. People leave old games for new ones. However they do not stay in new games if there is no compelling reason to do so.
Wow grew so quickly, because people loved it from the start. Guild forums were filled with posts of people raving about the gameplay and inviting any friends who had not tried it to come play it. You don't see that kind of word of mouth for warhammer on the other hand. I bet you would be very hard pressed to find even one post of someone recommending warhammer right now.
How bad does a game need to be to come so close to a million players and lose almost all of them within a one year span of time? It isn't like hundred of thousands of people left an awesome game, because they got homesick for their friends.
Wow made Blizzards and Warcrafts fans happy. It got most of Blizzards fans into playing MMOs.
WAR however dissapointed the Warhammer fans and also many of the Mythic fans. Warhammer have millions of fans and if you base you expectations of how many fans the IP had before the games launched then Warhammer should be several times larger than Wow.
But Blizzard was true to the Warcraft lore, Mythic totalt screwed both the Warhammer lore and the mechanics of Warhammer. They couldn't bring what people love in Warhammer into the computer game. Warhammer do have some fans still, but those fans are not old warhammer fans but instead new fans they gotten in just based on the game. They are not enough people.
If Mythic would have been true to Warhammer fantasy battles and Warhammer fantasy roleplaying game they would have had millions of players. But insted they did the game MJ and Barnett thought people wanted to play and that alienated both Games workshops and Mythics fans.
As for if the game will last for years or not I am afraid it will go down late next year. And that isn't actually what I am hoping for, as a warhammer fans I am dissapointed in the game but some people love it and I feel no joy when a game die. But thereason I think it will die is not because it deserves to die but because EA is taking care of it. EA have cancelled MMOs before, latest Tabula Rasa. Once WARs players go down to 100K player they will most likely pull the plug. And once TOR comes out it is certain they will do it.
I am sorry, but the idea of taking a IP and then try to use it to get players from Wow instead of trying to get the fans of the IP play it was retarded. MJ and Barnett told us that this was their plan themselves.
Then I'll stay with the game and in the end - like Tabula Rasa and Aion - I get a free copy of SWTOR and 3 months of playtime. Sounds like a deal to me...
NCSoft cancelled Tabula Rasa, not EA. However I think Loke is close to the truth about EA being rather quick to cancel mmos.
I doubt they will cancel it at 100k users since that can still be reasonably profitable if it is managed well, but right now it is questionable where and when the decline will stop and the population stabilize.
On a bright note, the next patch looks like it will help improve the game even if it is somewhat cutting out certain portions of the game.
Maybe they can redesign a few things to add a 3rd faction into the mix. That does sound like it might give the game a fighting chance.
With an IP like warhammer it won't be going away anytime soon. They'll start listening to reason soon enough. With the amount of races in the warhammer world they have settings for expansions for the next 5 years atleast.
Here's an event for War. As you play, you hear the Undertaker's theme play from WWE, and the area goes black, you hear screams, and then the server shuts down. That would be fitting since the game is dead anyway lmfao
Got a problem with me? Say it to my face. Oh wait, this is the internet...
I really loved Warhammer. Might have been due to the fact that i chose the right char ( Brightwizard around launch, prolly the strongest caster i played in any mmo). The game lagged abit in gear and stats and suchs, but it seems to have been added later. One thing ive been wondering about is if the mmo market really can sustain more then a few big mmo`s. And that, when a mmo starts to loose subs it ends up in a chainreaction where the game becomes less interesting whith less ppl playing it. Its like rats fleeing a ship; when the world starts to feel empty and a lonely place, it really starts to loose appeal. Actually WoW`s huge succes compared to other mmo`s like AOC, Lotr and Warhammer can be summed up in one thing - and it`s not better graphic, gameplay or content ( WoW had about same content around launch ) - but simply; WoW have all your friends.
That's just not true. Before WoW the market was a LOT smaller; WoW was able to draw millions of new customers into the MMO-market. And it is EXACTLY because of gameplay and content. Before WoW, even paralell to WoW, more complicated, less polished games were released.
Just take a look at the release of Everquest 2 a month before WoW in 2004. Everquest 2 is what the industry thought was the next step in MMOs, and by that I mean EARLY Everquest 2. Where heroic mobs at the gates of queynos required grouping from day 1.
Early EQ2 was as much a nerd game as EQ1 or DaoC or EvE. A game made by nerds for nerds. WoW came along and created a game made for 'the average joe'; THAT's what they did right, and that was more than enough for success...
M
I'll admit that I don't scour the forums every day, but so far that's the FIRST time I have seen someone accurately describe WoW - What it did and how it did it.
Blizzard was able to create a game simple enough and promote it well enough to draw in millions of people that may never have played a MMO otherwise.
Both of my Ex-Wives play WoW. This goes right along with what I have thought all along. I don't dislike WoW, I actually enjoyed it the various times I played it. I was even a part of its beta (and promptly went back to EQ1 afterwards).
I just wanted to pipe in and say that I completely agree. Where playing these games used to be "nerdy", WoW brought in average people and turned them into gamers. Now all of *those* gamers feel the need to compare everything to WoW and/or call newer games "WoW Clones". That's only natural for them though. I get it.
I just sub back to War after reading the new patch notes, and trying the trial 4 times for the past 1 year.
I can see that the game is improving, and the devs is going in the right direction. Only thing i hope now is they have the time to sort out most of the problems.
I will ignore the pr crap dish out by jeff, and instead trust on the notes release by the devs. Maybe this game will be like EvE, slowly but surely start to gain back subs and hopefully can maintain around profitable numbers...
I just sub back to War after reading the new patch notes, and trying the trial 4 times for the past 1 year. I can see that the game is improving, and the devs is going in the right direction. Only thing i hope now is they have the time to sort out most of the problems. I will ignore the pr crap dish out by jeff, and instead trust on the notes release by the devs. Maybe this game will be like EvE, slowly but surely start to gain back subs and hopefully can maintain around profitable numbers...
Good to hear that your enjoying the game and welcome back!
Don't think Warhammer will die any time soon, there are still loyal fans and stay for the game. people just love to PvP from level 1 and they can skip all PvE contents. That's why they make everyone start at the same zone now.
Start at the same zone ? I loged on yesterday and thats not true.
Don't think Warhammer will die any time soon, there are still loyal fans and stay for the game. people just love to PvP from level 1 and they can skip all PvE contents. That's why they make everyone start at the same zone now.
Start at the same zone ? I loged on yesterday and thats not true.
Comments
This won't work because it's like giving your best employee at your company a crap account that no one else in the company wants because it has too much fail, and asking them to fix it. All this while asking the best employee (Bioware) to keep focused on producing the next big homerun for your company as a whole.
"TO MICHAEL!"
I hope that everyone that visits this forum reads this post. Very well done, and I totally agree. The problem is that with so many mmos, and more coming, players have a short attention span and if things are not polished or done to their satisfaction at or near launch, they may move onto another new one, or fall back to and old one.
I admit to being one of these players, but games like Warhammer Online, which I love (although no longer play), will be watched over time, and tried again on and off to gauge the changes, community, etc. and if I am having fun, I subscribe.
There has been only one mmo that has held my attention to it for years straight, and I don't credit the game, I simply believe that there were few other options at the time (the game was the original Everquest)
I agree. I am getting tired of all these over criticial MMO gamers that actually want everything to fail. WAR had hype, I bought it for launch, I played it a little while, it didn't hold my attention that long, and I quit. I moved on with my life and did other things. WAR didn't lie to me, it said it was an MMO with a PvP focus. I joined a guild and I was RvRing and having fun, it seemed like a playable MMO to me. It didn't hold my interest though so I quit.
The game didn't lie to you, the developer didn't lie to you, you just lied to yourself. Be mad at yourself if you put so much emotion into a video game. Put that emotion and dedication into something that matters in your life, like your family, friends, constructive hobbies, etc. It just amazes me how much anger and stress people have over a hobby that should be about relaxing and having fun and socializing virtually.
I hope that everyone that visits this forum reads this post. Very well done, and I totally agree. The problem is that with so many mmos, and more coming, players have a short attention span and if things are not polished or done to their satisfaction at or near launch, they may move onto another new one, or fall back to and old one.
I admit to being one of these players, but games like Warhammer Online, which I love (although no longer play), will be watched over time, and tried again on and off to gauge the changes, community, etc. and if I am having fun, I subscribe.
There has been only one mmo that has held my attention to it for years straight, and I don't credit the game, I simply believe that there were few other options at the time (the game was the original Everquest)
The game didn't lie to you, the developer didn't lie to you, you just lied to yourself.
No, actually Mythic made a lot of claims with Marc Jacobs promising certain things like exciting RvR filled sieges (ended up being PvE), 6 cities (only 2), classes that were scrapped, minimal CC based PvP (lol the irony) and a stable client (big LOL there).
Playing: EvE, Warhammer free unlimited trial, Allods Online
Played: Anarchy Online, WoW, Warhammer, AoC, Ryzom. Aion
Strongly Recommend: Ryzom, EvE, Allods Online
I don't recall players standing in front of interviewers talking about "how awesome" warhammer is and that the game would not be released until "everything is awesome". How it is the Led Zepplin of mmos. Blah blah blah.
I do recall Mythic saying those things and also that they learned their lesson about mmo releases from their experiences with daoc. Specifically stating things like crowd control, area effect damage, balance, etc.
Some people deal better than others and while I don't think Mythic intentionally lied, what they were saying just was not true. It wasn't even close and seeing how close to 90% of the game servers are gone it shows just how not awesome the game is. Warhammer is going to go down as one of the biggest flops in mmo history and it isn't because players lied to themselves about the game being something it wasn't.
Even though there are a lot of people who are upset, even beyond reason, I do think they all would rather see warhammer be an awesome game that was a massive success. What we are seeing is consumer backlash to a very long history of developers not living up to their promises. I think this is just a case of Mythic reaping what they sew.
What I find amusing is Jeff Hickman thinks the game was made too easy early levels and that ruined the game. Talk to anyone and they all say the most fun is T1-T2 then it sucks.
there is warhammer 40k mmo in the works THQ is working on.
IN THE FACE!
I really loved Warhammer. Might have been due to the fact that i chose the right char ( Brightwizard around launch, prolly the strongest caster i played in any mmo). The game lagged abit in gear and stats and suchs, but it seems to have been added later. One thing ive been wondering about is if the mmo market really can sustain more then a few big mmo`s. And that, when a mmo starts to loose subs it ends up in a chainreaction where the game becomes less interesting whith less ppl playing it. Its like rats fleeing a ship; when the world starts to feel empty and a lonely place, it really starts to loose appeal.
Actually WoW`s huge succes compared to other mmo`s like AOC, Lotr and Warhammer can be summed up in one thing - and it`s not better graphic, gameplay or content ( WoW had about same content around launch ) - but simply; WoW have all your friends.
... that's just dumb. The game didn't start out having all your friends, yet it grew and grew.
Wanna bet Aion has a lot of people's friends right now? Yet that's not keeping some people there, despite that.
That's just not true. Before WoW the market was a LOT smaller; WoW was able to draw millions of new customers into the MMO-market. And it is EXACTLY because of gameplay and content. Before WoW, even paralell to WoW, more complicated, less polished games were released.
Just take a look at the release of Everquest 2 a month before WoW in 2004. Everquest 2 is what the industry thought was the next step in MMOs, and by that I mean EARLY Everquest 2. Where heroic mobs at the gates of queynos required grouping from day 1.
Early EQ2 was as much a nerd game as EQ1 or DaoC or EvE. A game made by nerds for nerds. WoW came along and created a game made for 'the average joe'; THAT's what they did right, and that was more than enough for success...
M
Never. War will never reach the end of its days as long as true fans of the lore are still around. I loved the game and had a blast. For me it was new and inventive, opened my eyes up to RvR, i never played daoc, which may be why i dont understand alot of peoples arguments. But in any case, i enjoyed my time spent there, and i might even re-sub in the near furtue, who knows. But people should stop speculating the demise of one mmorpg, and just concentrate on whatever is is that they've moved on to. Have fun wherever that may be, and let us who enjoy WAR try and keep it going, or hope for another WAR that may settle everyones indifferences.
... that's just dumb. The game didn't start out having all your friends, yet it grew and grew.
Wanna bet Aion has a lot of people's friends right now? Yet that's not keeping some people there, despite that.
..And thats a difference. Warhammer never grew. Had Warhammer launched at same time as WoW, their might have been a hellofalot more competition. Right now, i dont feel its dumb to say that Wow with 13 millions subs, have alot broader social appeal then games with - what - a couple of % in comparision?
It was what happened to me personally. The friends i had who chose to leap from WoW to Warhammer - other tryed AOC or Lotr - slowly disappeared from Warhammer, lost that interest a new game offers, their guilds emptyed out, and so on. And you know where they are playing now? Yea, you prolly guessed it. Wow was where i found them, and i knew i would find them there. And i bet alot of ppl can tell the same story. I allso bet that im not the only one who checks the friends list to se whos online, as one of the first thing after log in. Friends matter big time - you need ppl to compare gear with, party with and so on. And right now, there is just the highest chance to find someone you know in wow. It might not allways have been like that, but thats how it ended up. And thats prolly a big part of why Wow is having suchs a strong position atm. It simply have a very established community.
Offcourse it might change. Maybe Aion will be the thing which change it. The game will need something extraordinary to prevent ppl from leaving when the honeymoon periode fades and the grind starts though.
... that's just dumb. The game didn't start out having all your friends, yet it grew and grew.
Wanna bet Aion has a lot of people's friends right now? Yet that's not keeping some people there, despite that.
..And thats a difference. Warhammer never grew. Had Warhammer launched at same time as WoW, their might have been a hellofalot more competition. Right now, i dont feel its dumb to say that Wow with 13 millions subs, have alot broader social appeal then games with - what - a couple of % in comparision?
It was what happened to me personally. The friends i had who chose to leap from WoW to Warhammer - other tryed AOC or Lotr - slowly disappeared from Warhammer, lost that interest a new game offers, their guilds emptyed out, and so on. And you know where they are playing now? Yea, you prolly guessed it. Wow was where i found them, and i knew i would find them there. And i bet alot of ppl can tell the same story. I allso bet that im not the only one who checks the friends list to se whos online, as one of the first thing after log in. Friends matter big time - you need ppl to compare gear with, party with and so on. And right now, there is just the highest chance to find someone you know in wow. It might not allways have been like that, but thats how it ended up. And thats prolly a big part of why Wow is having suchs a strong position atm. It simply have a very established community.
Offcourse it might change. Maybe Aion will be the thing which change it. The game will need something extraordinary to prevent ppl from leaving when the honeymoon periode fades and the grind starts though.
Warhammer had over 1,000,000 copies sold in just a few months. How much bigger does a game need to be before you say "it didn't grow"?
Just think about that for a second. 1 million people left their friends and old games to play warhammer. People don't move to new games if they are not willing to leave old ones behind. EQ stole players from UO, Wow stole players from every game, etc etc. People leave old games for new ones. However they do not stay in new games if there is no compelling reason to do so.
Wow grew so quickly, because people loved it from the start. Guild forums were filled with posts of people raving about the gameplay and inviting any friends who had not tried it to come play it. You don't see that kind of word of mouth for warhammer on the other hand. I bet you would be very hard pressed to find even one post of someone recommending warhammer right now.
How bad does a game need to be to come so close to a million players and lose almost all of them within a one year span of time? It isn't like hundred of thousands of people left an awesome game, because they got homesick for their friends.
There is a big difference between WAR and Wow.
Wow made Blizzards and Warcrafts fans happy. It got most of Blizzards fans into playing MMOs.
WAR however dissapointed the Warhammer fans and also many of the Mythic fans. Warhammer have millions of fans and if you base you expectations of how many fans the IP had before the games launched then Warhammer should be several times larger than Wow.
But Blizzard was true to the Warcraft lore, Mythic totalt screwed both the Warhammer lore and the mechanics of Warhammer. They couldn't bring what people love in Warhammer into the computer game. Warhammer do have some fans still, but those fans are not old warhammer fans but instead new fans they gotten in just based on the game. They are not enough people.
If Mythic would have been true to Warhammer fantasy battles and Warhammer fantasy roleplaying game they would have had millions of players. But insted they did the game MJ and Barnett thought people wanted to play and that alienated both Games workshops and Mythics fans.
As for if the game will last for years or not I am afraid it will go down late next year. And that isn't actually what I am hoping for, as a warhammer fans I am dissapointed in the game but some people love it and I feel no joy when a game die. But thereason I think it will die is not because it deserves to die but because EA is taking care of it. EA have cancelled MMOs before, latest Tabula Rasa. Once WARs players go down to 100K player they will most likely pull the plug. And once TOR comes out it is certain they will do it.
I am sorry, but the idea of taking a IP and then try to use it to get players from Wow instead of trying to get the fans of the IP play it was retarded. MJ and Barnett told us that this was their plan themselves.
Then I'll stay with the game and in the end - like Tabula Rasa and Aion - I get a free copy of SWTOR and 3 months of playtime. Sounds like a deal to me...
M
NCSoft cancelled Tabula Rasa, not EA. However I think Loke is close to the truth about EA being rather quick to cancel mmos.
I doubt they will cancel it at 100k users since that can still be reasonably profitable if it is managed well, but right now it is questionable where and when the decline will stop and the population stabilize.
On a bright note, the next patch looks like it will help improve the game even if it is somewhat cutting out certain portions of the game.
Maybe they can redesign a few things to add a 3rd faction into the mix. That does sound like it might give the game a fighting chance.
With an IP like warhammer it won't be going away anytime soon. They'll start listening to reason soon enough. With the amount of races in the warhammer world they have settings for expansions for the next 5 years atleast.
Here's an event for War. As you play, you hear the Undertaker's theme play from WWE, and the area goes black, you hear screams, and then the server shuts down. That would be fitting since the game is dead anyway lmfao
Got a problem with me? Say it to my face. Oh wait, this is the internet...
That's just not true. Before WoW the market was a LOT smaller; WoW was able to draw millions of new customers into the MMO-market. And it is EXACTLY because of gameplay and content. Before WoW, even paralell to WoW, more complicated, less polished games were released.
Just take a look at the release of Everquest 2 a month before WoW in 2004. Everquest 2 is what the industry thought was the next step in MMOs, and by that I mean EARLY Everquest 2. Where heroic mobs at the gates of queynos required grouping from day 1.
Early EQ2 was as much a nerd game as EQ1 or DaoC or EvE. A game made by nerds for nerds. WoW came along and created a game made for 'the average joe'; THAT's what they did right, and that was more than enough for success...
M
I'll admit that I don't scour the forums every day, but so far that's the FIRST time I have seen someone accurately describe WoW - What it did and how it did it.
Blizzard was able to create a game simple enough and promote it well enough to draw in millions of people that may never have played a MMO otherwise.
Both of my Ex-Wives play WoW. This goes right along with what I have thought all along. I don't dislike WoW, I actually enjoyed it the various times I played it. I was even a part of its beta (and promptly went back to EQ1 afterwards).
I just wanted to pipe in and say that I completely agree. Where playing these games used to be "nerdy", WoW brought in average people and turned them into gamers. Now all of *those* gamers feel the need to compare everything to WoW and/or call newer games "WoW Clones". That's only natural for them though. I get it.
Acidon
I just sub back to War after reading the new patch notes, and trying the trial 4 times for the past 1 year.
I can see that the game is improving, and the devs is going in the right direction. Only thing i hope now is they have the time to sort out most of the problems.
I will ignore the pr crap dish out by jeff, and instead trust on the notes release by the devs. Maybe this game will be like EvE, slowly but surely start to gain back subs and hopefully can maintain around profitable numbers...
RIP Orc Choppa
Good to hear that your enjoying the game and welcome back!
War funeral...hmmm after a year of Item Mall etc...
Milk the cow dry before sending it to slaughter.
Start at the same zone ? I loged on yesterday and thats not true.
Has WAR achieved the second most bashed MMO in MMO history title yet?
The real poll should be: Will WAR pass SWG NGE as the most bashed MMO?
I think it can pull it off.
Start at the same zone ? I loged on yesterday and thats not true.
coming patch...
The funny thing is, the ppl who predict its failure will be there in 2 or 3 or 4 years and say see, i told you it was gonna fail.
let me make a prediction....... WoW will eventually be replaced...... I can't wait .... in 4 or 5 years... in your Face.
All games eventually die out. Enjoy it if you like it and move on when your ready.
I self identify as a monkey.