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EQ II . no soul ?

miconamicona Member UncommonPosts: 677

Ok heads up everyone , let be honest here me being an old veteran of eqlive for 3 years i'll been waiting for the next great thing which was eq II . well guess what after level 20 and a full month of play why am not liking the game anymore why do think eqlive is much better , btw i never judge games by graphics to me gameplay is far more important .

am simply not having fun, no attiction, i dont feel like am part of anything , i feel like the game controls my actions and my path where to go what to do , not enough freedom to explore etc . . . i can go on but i wont .

everquest II has no soul , no fun , the attiction is not there .

just wondering am i the only one feeling like this , will i have to go  back to my old game anarchyonline  in the last year i kinda do miss it in a way .

well have fun replyingimage

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Comments

  • Bobjones1303Bobjones1303 Member Posts: 680
    don't mean to be the grammer nazi or anything, but is attiction a word?

    ~~~~~~~~~~~~~~~~~~~~~~~~
    image
    -EQ1 character:Grotub, shaman of the Tribunal server <retired>
    -Eq2 character: Grotub, mystic of the Crushbone server
    -Eq2 guild: Imperium Arcanum; on Crushbone server

  • SaigonshakesSaigonshakes Member Posts: 937

    Eq2 has more soul than Barry White.

  • firemagicfiremagic Member Posts: 878


    Originally posted by Saigonshakes
    Eq2 has more soul than Barry White.

    The only thing EQ2 has in common with Barry White is that they're both dead.

    That's my final word on EQ2. ::::28::

    -------------------------------------------------------

    [x]<--- Nail here for a new monitor.

  • JodokaiJodokai Member Posts: 1,621


    Originally posted by firemagic

    The only thing EQ2 has in common with Barry White is that they're both dead.

    That's my final word on EQ2. ::::28::

    -------------------------------------------------------

    [x]<--- Nail here for a new monitor.


    Promise?

    To the original poster:
    Has no room to explore?? Are you kidding me? Have you tried exploring? There are thousands of things to explore. If you get a quest than spam on OOC asking where to find that quest, then I can see people thinking there is nothing to explore. Nothing to find, someone hands it to you. What I love about EQ2 is the ambiguous quests: Take this to Fippy Hill. Well where the hell is Fippy Hill? I have no idea, let me go find it.

    There are a lot of things you can complain about in EQ2 (just ask Firemagic, I don't think he'll tell you any though, he just likes to say EQ2 sucks, but won't put any reasons though I've been asking for weeks) but lack of exploration isn't one of them.

  • Bobjones1303Bobjones1303 Member Posts: 680



    Originally posted by firemagic




    Originally posted by Saigonshakes
    Eq2 has more soul than Barry White.

    The only thing EQ2 has in common with Barry White is that they're both dead.

    That's my final word on EQ2. ::::28::

    -------------------------------------------------------

    [x]<--- Nail here for a new monitor.



    explain to me how its dead again?

    ~~~~~~~~~~~~~~~~~~~~~~~~
    image
    -EQ1 character:Grotub, shaman of the Tribunal server <retired>
    -Eq2 character: Grotub, mystic of the Crushbone server
    -Eq2 guild: Imperium Arcanum; on Crushbone server

  • firemagicfiremagic Member Posts: 878


    Originally posted by Jodokai
    Originally posted by firemagicThe only thing EQ2 has in common with Barry White is that they're both dead.That's my final word on EQ2. ::::28::-------------------------------------------------------[x]<--- Nail here for a new monitor.

    Promise?

    To the original poster:
    Has no room to explore?? Are you kidding me? Have you tried exploring? There are thousands of things to explore. If you get a quest than spam on OOC asking where to find that quest, then I can see people thinking there is nothing to explore. Nothing to find, someone hands it to you. What I love about EQ2 is the ambiguous quests: Take this to Fippy Hill. Well where the hell is Fippy Hill? I have no idea, let me go find it.

    There are a lot of things you can complain about in EQ2 (just ask Firemagic, I don't think he'll tell you any though, he just likes to say EQ2 sucks, but won't put any reasons though I've been asking for weeks) but lack of exploration isn't one of them.


    Yes, I promise. I've come to realise I don't even need to criticise EQ2, as the droves of people who are giving up on it are doing a good enough job on their own.

    Some people like playing awful computer games, and that's their choice.


    -------------------------------------------------------

    [x]<--- Nail here for a new monitor.

  • miconamicona Member UncommonPosts: 677

    i never said no room to explore btw , i dont know where u read that ??

    what i said and meant is that certains games like eq II compared to eqlive which i loved forces players to follow a zone pattern ex: on the good side qeynos then the littles zones next to them , then anotonica then TS .... u have no choice this has been chosen for you ... i remembers the days as a erudite enchanter back in days when i used to travel to qeynos then freeport to level my noob , just that was an adventure , my god just crossing high hold keep was hell of a trip ... that was my point .

    btw am not flamming everquest II all am saying is that is does not have it's magic i used to remember from the days and that for me is a disapointment for me .

     

  • 92165449216544 Member Posts: 1,904

    Over time I have added up I have probably given 600 dollars of my money to SoE, for infantry, planetside, EQ, and EQ2, thats with subscriptions and the game. I have been satisfied with every game I played of SoE's. Look how many games SoE has made and every one is popular, you gotta give them some credit for that, even if you dont like their games.

    EQ2 Qeynos Guild- http://www.imperium-arcanum.com

  • zoey121zoey121 Member Posts: 926

    A game doesn't have "soul" the players you make the friends you meet, the bonds you make within a game is what makes the place come alive.

    In swg beta the developers partisapated with each class skill and interacted with us during the process

    We felt a part of the game and as a result many of the beta testers had a ball testing, they felt a part of the process.

    When the servers were announced, we knew where many of us were headed and many of the orginal testers headed to starsider.

    The beginings of that game were some of the most fun i had in a mmorg since 1st year of daoc.

    Why the people made the difference. We had in game parties, voice chat established, and a viable community that kept some players in well after the game lost it 's shiney new feeling, and after the first few rounds of major exoduses took place.

     With the newer games that are out, and lack of a commom meeting place or players being to busy for this that or the other, the "cantina consept or the tavern consept" doesn't seem in play in Eq 2

    or wow ( from what i could tell)

     When a player looks at the game mechanics leveling slows down or trickels or gets stumped, and there's little "togetherness from others" where be it guild support or everyone to busy doing there own thing,

    Players have no trouble going ok i made it this far i'm bored it's not clicking for me so they leave.

    You can establish the prettiest game design out there but if going to a city, because its a zone you have to go to,  seems and feels empty, it will not hold players playing there, like there in game pals and or friends they bring to the game with them.

    For many folks will not look for a guild till month two or three and in every new mmorpg there are folks that will leave after first month.

    But something happened in eq 2 judging from boards, forums and other gaming sites.

    After 20 the game changed. That caused folks that were planning to stay , not and there feelings about the game changed. If there had been other things established, that might have made a difference to those that left.

     Community building in any mmorg takes time, but when crafters are selling app spells 2 or 3 for gold and item equiping and managment becomes a hassle and groups check you out for your equipment, not how you handle yourself, something becomes lost.

     In my opinion that is what occured in eq2 . Something got lost after 20, and folks that were on the fence, or didn't have the "it's fun i'm staying" found it very easy to walk away from.

     

  • NihilanthNihilanth Member Posts: 1,357


    Originally posted by firemagic
    Originally posted by Saigonshakes
    Eq2 has more soul than Barry White.

    The only thing EQ2 has in common with Barry White is that they're both dead.

    That's my final word on EQ2. ::::28::

    -------------------------------------------------------

    [x]<--- Nail here for a new monitor.


    oh really? then how do you explain having 3000+ players logged onto my server simmultaneously last night NOT during peak time? cause i dont know about you but that sure as hell doesn't sound like dead to me...

    image

    image

    Schutzbar - Human Warrior - Windrunner Alliance - World of Warcraft
    Nihilanth - Kerra Paladin - Blackburrow - EverQuest II
    XBL Gamertag - Eagle15GT

  • SaigonshakesSaigonshakes Member Posts: 937

    Don't let him get you down Nihlanth. He's pissed because he finally got his moniter fixed and he can't even log into WoW. I would be bitter too.

  • JodokaiJodokai Member Posts: 1,621


    Originally posted by firemagic
    Originally posted by Jodokai
    Originally posted by firemagicThe only thing EQ2 has in common with Barry White is that they're both dead.That's my final word on EQ2. ::::28::-------------------------------------------------------[x]<--- Nail here for a new monitor.

    Promise?

    To the original poster:
    Has no room to explore?? Are you kidding me? Have you tried exploring? There are thousands of things to explore. If you get a quest than spam on OOC asking where to find that quest, then I can see people thinking there is nothing to explore. Nothing to find, someone hands it to you. What I love about EQ2 is the ambiguous quests: Take this to Fippy Hill. Well where the hell is Fippy Hill? I have no idea, let me go find it.

    There are a lot of things you can complain about in EQ2 (just ask Firemagic, I don't think he'll tell you any though, he just likes to say EQ2 sucks, but won't put any reasons though I've been asking for weeks) but lack of exploration isn't one of them.


    Yes, I promise. I've come to realise I don't even need to criticise EQ2, as the droves of people who are giving up on it are doing a good enough job on their own.

    Some people like playing awful computer games, and that's their choice.


    -------------------------------------------------------

    [x]<--- Nail here for a new monitor.


    See you already broke your promise, and again, no facts to back up your statement. At frist I thought you were an intelligent person, then I started to suspect you were just a fanboi, now that is confirmed. Thanks for opening your mouth and clearing any doubt.


  • ScarisScaris Member UncommonPosts: 5,332


    Originally posted by firemagic
    Originally posted by Saigonshakes
    Eq2 has more soul than Barry White.

    The only thing EQ2 has in common with Barry White is that they're both dead.

    That's my final word on EQ2. ::::28::

    -------------------------------------------------------

    [x]<--- Nail here for a new monitor.



    lets see, yesterday you said you were going to stay out of the EQ 2 forums and shut up about it. Change of heart already, couldnt last 1 thread could ya?

    - Fadeus Hawkwood

    - Scaris

    "What happened to you, Star Wars Galaxies? You used to look like Leia. Not quite gold bikini Leia (more like bad-British-accent-and-cinnamon-bun-hair Leia), but still Leia nonetheless. Now you look like Chewbacca." - Computer Gaming World

  • dexter25cadexter25ca Member Posts: 38



    Originally posted by zoey121

    A game doesn't have "soul" the players you make the friends you meet, the bonds you make within a game is what makes the place come alive.
    In swg beta the developers partisapated with each class skill and interacted with us during the process
    We felt a part of the game and as a result many of the beta testers had a ball testing, they felt a part of the process.
    When the servers were announced, we knew where many of us were headed and many of the orginal testers headed to starsider.
    The beginings of that game were some of the most fun i had in a mmorg since 1st year of daoc.
    Why the people made the difference. We had in game parties, voice chat established, and a viable community that kept some players in well after the game lost it 's shiney new feeling, and after the first few rounds of major exoduses took place.
     With the newer games that are out, and lack of a commom meeting place or players being to busy for this that or the other, the "cantina consept or the tavern consept" doesn't seem in play in Eq 2
    or wow ( from what i could tell)
     When a player looks at the game mechanics leveling slows down or trickels or gets stumped, and there's little "togetherness from others" where be it guild support or everyone to busy doing there own thing,
    Players have no trouble going ok i made it this far i'm bored it's not clicking for me so they leave.
    You can establish the prettiest game design out there but if going to a city, because its a zone you have to go to,  seems and feels empty, it will not hold players playing there, like there in game pals and or friends they bring to the game with them.
    For many folks will not look for a guild till month two or three and in every new mmorpg there are folks that will leave after first month.
    But something happened in eq 2 judging from boards, forums and other gaming sites.
    After 20 the game changed. That caused folks that were planning to stay , not and there feelings about the game changed. If there had been other things established, that might have made a difference to those that left.
     Community building in any mmorg takes time, but when crafters are selling app spells 2 or 3 for gold and item equiping and managment becomes a hassle and groups check you out for your equipment, not how you handle yourself, something becomes lost.
     In my opinion that is what occured in eq2 . Something got lost after 20, and folks that were on the fence, or didn't have the "it's fun i'm staying" found it very easy to walk away from.
     



    Community is a special beast when it comes to MMO's, in my book. I would not factor it in the "soul" of a game, since it is difficult to "craft" a good community for a game developer. Best they can do is putting in place some tools for players to meet and discuss, as well as manage guild assets and such.

    Ironically, the best communities I have experienced were in games lacking many features, and not so popular, like Kingdom of Drakkar and Mechwarrior Online. Why?

    1. The few ppl playing there truly loved the game type itself, and these types of game did not have many online competitors to compare with, at the time. Drakkar was a Fantasy RPG pre-Ultima era, and Mechwarrior the only war-robot simulation online at the time (mid 90's).

    2. The gameplay was so shallow, and the mechanics to get in touch with ppl almost inexistant, you HAD to join or build a player organization in order to play the game.

    For example, in Mechwarrior, you could not play solo, you had to do some sort of duel with another player, or team. But there was no match browser, no ladder system, no xp, no money, nothing to direct you in your next logical step. No gameplay except for the battle simulation. So the players out there organized themself in faction, built a military-style hierarchy, protocol, etc. They met at regular hours, counciled with other factions, declared war, etc. A great and very involved community. Of less than a thousand ppl, mind you...

    With more developped games, you, as a player, have much more to do than work on community building. The game keeps you busy with quests, crafting, mini-games and what not. Is it souless because you are involved in something else than community? I dont think so. The soul of a game reside in its content. And that's good, since the developpers CAN do something about this.

  • herculeshercules Member UncommonPosts: 4,925



    Originally posted by firemagic




    Originally posted by Saigonshakes
    Eq2 has more soul than Barry White.

    The only thing EQ2 has in common with Barry White is that they're both dead.

    That's my final word on EQ2. ::::28::

    -------------------------------------------------------

    [x]<--- Nail here for a new monitor.


    Promises ,promisesimage

    Let me help firemagic.I emailed the whole 300k + accounts and turns out every single one reads mmorpg just never registered and have all viewed firemagic's very reasonable and revealing posts and decided hey we are as he said all "ignorant".

    So i can confirm for him that come next month every single account will close and i even went further and told the whole SWG,EQ1 and all SoE games same thing .

    And can further confirm SoE will be closing shop next month and all due to enlightenment from  our beloved guru.

    Now time to retire guruimage

  • WickesWickes Member UncommonPosts: 749



    Originally posted by dexter25ca

    Community is a special beast when it comes to MMO's, in my book. I would not factor it in the "soul" of a game, since it is difficult to "craft" a good community for a game developer. Best they can do is putting in place some tools for players to meet and discuss, as well as manage guild assets and such.

     

    Right on the money ... and why so many people fail to understand this escapes me.

    EQ2 has pros and cons.  What doesn't.  Overall, in *my* view, it beats anything else out there.  If somebody feels something else is better they should play that.

    But no game is going to provide you a community.  If you want to be "part of something" then go find something to be part of ... i.e., people.  The only thing which separates MMORPGs from box games is people.  Nevertheless, it seems a lot of people see them as merely chatrooms where they can solo while chatting in OOC.  If you do that obviously you're not part of anything, and you're missing what MMORPGs are about.  But the guilds and the communities don't come looking for you.  You have to make the effort to get involved.

    As far as not having enough freedom to explore, all I can say is "huh".  There's enormous area to explore.  A good percentage of the people I see still can't find half of what's in Antonica, let alone TS and other zones.  Did you expect to walk into the high level zones right off the bat?  That's something you earn ... THAT'S part of the game - getting to places.  It's no different than AO.  I happen to love AO, but let's be honest here - it may have an large number of huge zones but they didn't all come with the original game and nobody is in most of them because there's no reason to be.  SL is kickass, but it's like PoP in the need to work for access to the succeeding zones so a newb doesn't just walk into them either ... and if one did, he'd be dead ... and rightfully so =)

    As far as people leaving as the levels pass, that what's SUPPOSED to happen.   Let 'em go.  Not everyone is supposed to get to the high levels.  If everyone did, what would be the point.  It's a frickin game ... you get as far as you are willing and able to.

  • AdrenalNAdrenalN Member Posts: 28

    Yes, EQ2 is very linear. I think you will find that of all the people that played EQ2 for a while and quit because they just weren’t having fun or it just didn’t have the right feel, will tell you that it had a very linear and locked down feel to it.

    However, EQ2 is not a bad game, in the MMORPG drought that were are currently experiencing its definitely a viable choice if you need a game to play.


  • ScarisScaris Member UncommonPosts: 5,332

    If your saying EQ 2 is linear then I am going to have to accuse you of not getting past level 8. because once you get past the baby stages where they do walk you through the game (which btw is a brilliant thing, it allows players that have never even touched a computer game of ANY form to learn the game fairly easily and get directly into the story and concept of whats going on) the game opens up completely.

    I see no nothing linear about it and I am only currently at level 15. I see a lot of places Ic an't go yet, because if I do I will get my ass handed back to me by a gnoll but I see nothing linear about it at all. So, your gonna have do some explaining it you want me to beleive there is anything linear about it. This is a tired point that I have yet to really see anything solid to back it.

    - Fadeus Hawkwood

    - Scaris

    "What happened to you, Star Wars Galaxies? You used to look like Leia. Not quite gold bikini Leia (more like bad-British-accent-and-cinnamon-bun-hair Leia), but still Leia nonetheless. Now you look like Chewbacca." - Computer Gaming World

  • dexter25cadexter25ca Member Posts: 38

    Well, Fadeus, you're just level 15 right now. You haven't played for a long time yet, I guess. Give yourself time and come back explain us the many possibilities you're having.

    From what ppl have been saying so far, the game seems to be built in cloisters. For each specific range of levels, you get access to another cloister. They find this to be linear, as opposed to having the possibility of traveling to 2, 3 or 4 different zones that would be in your level range.

  • ScarisScaris Member UncommonPosts: 5,332


    Originally posted by dexter25ca
    Well, Fadeus, you're just level 15 right now. You haven't played for a long time yet, I guess. Give yourself time and come back explain us the many possibilities you're having.
    From what ppl have been saying so far, the game seems to be built in cloisters. For each specific range of levels, you get access to another cloister. They find this to be linear, as opposed to having the possibility of traveling to 2, 3 or 4 different zones that would be in your level range.

    Let me get this straight? You don't even play and I should explain something to a non player? Na, thats quite alright. I dont even see any validity to your post. All I am hearing you say is there is a lack of zones, which could be an arguement if it wasn't for the fact that that many of the key zones are huge.

    Your also only telling me its just like EQ 1 at low levels, which, in many ways it is. I don't recall any complaining about how it was. Your statement starts off as speculation and continues with it, you have no actual experience, just opinion and hear-say.

    - Fadeus Hawkwood

    - Scaris

    "What happened to you, Star Wars Galaxies? You used to look like Leia. Not quite gold bikini Leia (more like bad-British-accent-and-cinnamon-bun-hair Leia), but still Leia nonetheless. Now you look like Chewbacca." - Computer Gaming World

  • dsorrentdsorrent Member CommonPosts: 1,627


    Originally posted by dexter25ca
    Well, Fadeus, you're just level 15 right now. You haven't played for a long time yet, I guess. Give yourself time and come back explain us the many possibilities you're having.
    From what ppl have been saying so far, the game seems to be built in cloisters. For each specific range of levels, you get access to another cloister. They find this to be linear, as opposed to having the possibility of traveling to 2, 3 or 4 different zones that would be in your level range.

    I think I understand what you are saying here. Basically, what it comes down to is there's zones for certain levels. So basically once you start exploring outside of Qeynos, you're stuck in Antonica gaining levels. Yes, you could go to the Thundering Steppes, but you'll probably die rather quickly. So initially you have Antonica and associated dungeons (Stormhold and Blackburrow). You could go back into Qeynos and go down to the Crypt of Betrayal and such because there's higher level content down there too. But, the progression moving out of Qeynos is linear. You won't see a level 10 person running around exploring Everfrost.

    I believe this is the linear progression that they are speaking of, and yes, it definitely is like that. But, most games are.

  • ScarisScaris Member UncommonPosts: 5,332

    Well, the other day I was watching an ogre and a human from freeport hunting in the same area of BB that I was in. Perhaps most just don't want to expend the energy to break past what they call linear in its design. Not to mention Antonica is a huge zone with many different parts to it. Leveling is rather fast in EQ so it doesn't take that long to get into new areas. You can easily skip past areas you never got to look into before you were past the level to use them.


    - Fadeus Hawkwood

    - Scaris

    "What happened to you, Star Wars Galaxies? You used to look like Leia. Not quite gold bikini Leia (more like bad-British-accent-and-cinnamon-bun-hair Leia), but still Leia nonetheless. Now you look like Chewbacca." - Computer Gaming World

  • dexter25cadexter25ca Member Posts: 38



    Originally posted by Fadeus



    Let me get this straight? You don't even play and I should explain something to a non player? Na, thats quite alright. I dont even see any validity to your post. All I am hearing you say is there is a lack of zones, which could be an arguement if it wasn't for the fact that that many of the key zones are huge.
    Your also only telling me its just like EQ 1 at low levels, which, in many ways it is. I don't recall any complaining about how it was. Your statement starts off as speculation and continues with it, you have no actual experience, just opinion and hear-say.
    - Fadeus Hawkwood



    No need to get in "attack" mode here, it does not give you much credit. Of course, you can explain something to a non player. Don't you wish other ppl to play with you? Non players come here to get info on EQ2, and their research is very legitimate.

    Otherwise, I have played EQ2 in beta, so I experienced it and I'm not only spoking from hear-say. On the EQ1 comparison, I would like to clarify that EQ2 is not like EQ1 at low levels, IMHO. In EQ1 you had many choices of zones to level up, even at low level, where in EQ2 you don't have that choice.

    Also:




    Originally posted by Fadeus

    Well, the other day I was watching an ogre and a human from freeport hunting in the same area of BB that I was in. Perhaps most just don't want to expend the energy to break past what they call linear in its design. Not to mention Antonica is a huge zone with many different parts to it. Leveling is rather fast in EQ so it doesn't take that long to get into new areas. You can easily skip past areas you never got to look into before you were past the level to use them.

    - Fadeus Hawkwood



    Some people will go past some game mechanics or design and get a different experience, that is true. But they are not playing the game as it was intended. I don't think it is reasonable to assume that you can go into a zone much higher level then you are, and still survive there if you execute a special trick, if you wan't some fresh air. It's like saying "you want to do something else than dungeon lvl 1-10, lets go to dungeon 10-20". It is not really a choice, or variety, it's indeed the next "step". It is still pretty linear.

  • ScarisScaris Member UncommonPosts: 5,332

    There as no attack at all. As for other people playing with me, they are already in abundance. I really don't have any issue at all with the population, considering I am on a low population server to boot (lavastorm). Secondly, if your solely going on what someone says here as wether to get into the game or not, I wouldnt figure you would last more then a few weeks playing it. So no, the 30 days free is for getting new players in, not this forum to me.

    Your getting alittle broad with your statement on it not being the same as EQ 1 at low levels now. I was strictly speaking about limitations on travel when I compared the 2, and yes they are very similar in that regard, you can only make it out as far as you are strong enough for.

    Playing the game as it was intended? Its a world you can do whatever you want in. If you want a linear game I suggest not playing MMO's. There is no intention on how you should play EQ II. I beleive MMO makers learnt that lesson long ago. That would be like telling a DAoC player that he should play his class the way it was intended to be played. See how well that washes when they are heavily into RvR.

    ok, you are gonna have to explain this more to me, because I cannot conceive how this applies to only EQ II:

    "It's like saying "you want to do something else than dungeon lvl 1-10, lets go to dungeon 10-20". It is not really a choice, or variety, it's indeed the next "step". It is still pretty linear."

    Everquest is a fantasy based MMO. It has extensive crafting, it has extensive adventuring. If you are playing the game as its "intended" to be played and don't wish to explore or take chance then what exactly do you expect to do in a fantasy based MMO other then dungeon crawl and kill mobs? Tell me what other game that offers more of the same type. How is EQ II more that way then others that all the sudden its a burning issue with EQ II?

    - Fadeus Hawkwood

    - Scaris

    "What happened to you, Star Wars Galaxies? You used to look like Leia. Not quite gold bikini Leia (more like bad-British-accent-and-cinnamon-bun-hair Leia), but still Leia nonetheless. Now you look like Chewbacca." - Computer Gaming World

  • claithclaith Member Posts: 86
    They are right when they say that alotta MMORPG's have gone linear,and those will also be the first to go bye ,bye.I think Sony made a big mistake in the design of this version{EQ2}.It is very linear,and i don't agree that mmorpgs are linear in nature,freedom of movement should be your biggest feature in one,and yet try as they might Sony did'nt even come close to freedom of movement.Unfortunately EQ2 is very linear.I have 4 characters,and have stopped playing,..it bores the hell outa me now for some reason i can't get motivated to log in.I don't feel at home in ONE city,that alone takes away from the identity of having a community,...i know there was a big catacylsm and all,but that was a mistake by having just 2 citys also.Also the Craft system is very unflexible,its fun to use..standing at forge and stuff hitting buttons,beeter than tradeskills in past where they were boring as hell,but after while this gets there too.Bad thing is everything is in a tier system,so by time you can make items ,you can't use them anymore,also the stats can only be one of 4 combinations,very lame and worthless really,unless you wann use that guy to craft items for you 3-4 months down road,but for what?You can easily find items better than you can craft,so again,its hardly worth it.Sorry,i wanted to love EQ2 very bad,even got me a new comp for it,unfortunately after beta and this past couple months,it just is'nt what i would consider a true,home away from home,go anywhere,rpg.I'm waiting for D&L,from what i heard its like Asherons call in its vastness,bigger i hear,and very flexible,lets cross fingers and hope it raises the mmorpg bar back up and they do it they way we like it;P

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