I truly hope it does well but I'm not a huge FF fan. Fingers crossed its what the fans hope for!
Well it's the only pve focused game after ehm... yeah! lord of the rings online, we need more of those type of games all the newest releases were all pvp games.
You think they sold out because they've put a price on their product?
FFXI made you pay for alts. Granted you didn't NEED alts, but by some measures that's iffy business the same as putting a $ on fluff / vanity product to a mmorpg. You don't NEED to do any of that, offering the options and services at all probably cost something to implement and means Blizzard will be taking on more CCR staff. That's a pretty good thing in this economy.
I don't fault any company for gaining money for their product. That's why they've made it. Honestly I find Blizzard to be one of the purest gaming companies out there still. If they truly sold out they've have taken up Ubi or EA's offers to have them develop things and let them market it.
Let me start off by saying that I LOVE Vanilla WoW. So much so that I think I was clinically addicted. My personal issues aside, one has to note the drastic change WoW has encountered the last two years. The premise of the game, and all the lore that went into Warcraft 1 - 3 was about Horde vs. Alliance.
Before server transfers, each server had a solid community where everyone knew the famous and infamous players. Faction rivalry added to the game. The PAID server transfers and now PAID faction transfers have done two things. One, destroyed the community in each server, and two, destroyed the lore.
Why is Blizzard doing this? One answer is that the player base requests it. Because there is a need for it, Blizzard is compromising its lore and Vanilla WoW concepts for money.
You honestly don't think paying $25.00 for each of the transactions I've listed is over the top when the game itself only costs $50?
Compare this to your example of SquareEnix charging $1 a month for an extra character slot. It's comparing apples and oranges, and guess what, the $1 was at the start of FFXI. SquareEnix didn't compromise their vision of FFXI for 7 years.
In my humble opinion, WoW started out as something Blizzard was proud of that could make money, now WoW is all about making money.
You're mad without knowing why.
So you're upset that they're asking for a prime fee on something (fee there due to the technical difficulties and probably discourage-) said server hopping. 25 bucks is pretty steep, not everyone will do this and destroy communities simply for economic reasons BUT if someone really really wanted to they have the choice. Growing options isn't really ever a bad thing.
Plus yeah, I still think 1 dollar a month (not one time fee) to add a character slot is a steep charge over the course of 7 years. Where WoW and most other games give plenty of slots for people to play on a variety of servers with many different people. I personally never cared for the static player pool idea. Give me lots of different people with lots of ideas on how to function in a game world.
I kill other players because they're smarter than AI, sometimes.
Have a deep, interesting combat system which rewards decisionmaking and doesn't have excessively long boss fights without good reason.
The first issue was definitely a problem with FF11. The second one I always vaguely got the impression was a problem. Well, it definitely seemed like they hard excessively long boss fights, given the one story that came out (and I assume that if they screwed up by implementing that 18+ hour boss fight, they probably have multiple 1+ hour boss fights; and I seriously doubt those fights were anything but repetitive.)
But yeah, I'll give em a chance. Make a fun game and I'll stick around to play it. Make a shallow game and I'll leave to play something fun.
"What is truly revealing is his implication that believing something to be true is the same as it being true. [continue]" -John Oliver
If they can get the game so the Hume (or whatever humans are called) don't look like Anime-ish metrosexuals, then I'll give this game a whirl. My warrior characters have to look tough, old, and grizzled; the daytime soap opera actor look just doesn't cut it.
If they can get the game so the Hume (or whatever humans are called) don't look like Anime-ish metrosexuals, then I'll give this game a whirl. My warrior characters have to look tough, old, and grizzled; the daytime soap opera actor look just doesn't cut it.
Final Fantasy XIV is basically the only next generation game that has got me interested.
I really hope Square-Enix is smart enough to deliver a strong community and group based game but also that they have learned to fix some of the problems that were in XI.
This and Star Wars: The Old Republic have peaked my interest. The fact that Square Enix is making this game tells me they intend to do it right.
BioWare has a great reputation for releasing quality games. I don't think they would jepordize that by releasing a game half finished and with little content. Besides, it's not just their reputation on the line, it's the Star Wars franchise as well.
Why not wait for the game to be released before posting negative comments about the game? Try it first if you don't like it or you found some redundancy then that's the time to post negative comments.
I'm having a hard time taking any game seriously that has this in it:
I will only play if I can kill them.
I gave the first mmo a shot (I think it was 11) after I was away from EQ for a while but I too got a little discouraged by seeing a bunch of these little children looking elf things running around.
I'm desperate for a new mmo that requires grouping so I'm gonna give the next one a shot despite these little things. Who knows my fiance may think they are cute or cuddely and will want to play one. That's a double edged sword that will get me a duo partner but also a tiny gremlin child to look at when I do play.
I never played FFXIV, but I have real doubts I will ever play a MMORPG designed from the ground up for a console. And hearing comments in this thread about lack of character control, and a "horrific interface" only deepens my conviction.
But we'll see. I'll do some reading about the game when it is released.
That assumes you have any interest in Final Fantasy, grouping or the kind of crappy gameplay that the previous game had. I don't.
/sigh
FFXI is one of the most successful MMO's of all time. It has held a steady 500k Subscriber base for SEVEN years. It was my first MMO love and I will be waiting for it more than any other game I've waited for, for the last seven years.
Believe it or not, what FFXI offered no longer exists in any MMO currently on the market. The two faction pvp/pve model that WoW made popular is the norm. Whereas MMO's that entirely focus on pve, grouping, story, and a sense of community have gone by the wayside.
A lot of people long for the type of atmosphere and experience FFXI offered. My biggest hope is that we don't get immature transplants from the current MMO mainstream into FFXI. If the community that existed (and still exists) in FFXI is note recreated in FFXIV, that will be a BIG BIG loss.
I dunno man....
WoW,LOTRO,Vanguard,Everquest1+2, are a few among a list of mmo's that offer a huge amount of content and do not force you to partake in anytype of pvp at all...
actually when you think about it the markets flooded with PvE heavy games and not the other way round but atleast PvP titles are starting to pop up more frequently now at days....
Hope FFXIV has some kinda interesting PvP options in it aswell.
Okay, from reading these posts I gather that a game company is a sell out if they make content that draws more customers and keeps the majority of the customers happy.
A game is not worth a crap unless it is difficult to the point of being annoying, forces you into a corner with your character such as optimizing job combos, just so you can group without being called names. Forces you to spend hours and hours and hours just to feel like you accomplished something.
Hmmm maybe I am a sheep, but I see nothing wrong with enjoying a game because it is a game and takes 2 months to max level and not a 5 year endurance marathon to gain 20 levels.
I highly respect Final Fantasy 11; I'm sure this will be a great game. I especially respect SquareEnix for announcing that they will release Final Fantasy 14 simultaneously in all regions.
Well i am glad the OP at least picked a game that "HAS" the potential to be a great game.
I was shimmering in thought as to what game was going to be posted,like some Korean F2P game or something.
Yes many did not like FFXI for whatever reason,but as a game ,i doubt any other will come close to what it achieved,perhaps not even FXIV.
This is where is stand on FFXIV right now....I feel Square's recent xpacs and a direction towards money grinding has me now skeptical.I think no question there will be some unique game play in there,but over all it looks like a watered down FFXI.The combat is a very important structure to a game ,and i hope they don't mess it up with some stupid arcade format.Example B+A+up then match an on screen icon,anything similar to that would give me a headache,i don't want to have my eyes bleeding from staring intensely at the screen.
They will have a left hand right hand mechanic witch sounds good,will have to see how they do it.I would have rather they expanded on improving the TP idea for combat damage,instead they are going to have a very linear math equation for choices.
Your choice will be accuracy over a chance at more damage but less accurate,that is quite linear for choice imo.In FFXI we had food to help determine our choices as well as gear with accy+dex boosts.We also had the TP choice as more TP was "suppose" to aid accuracy,but i found it needed to be improved,hence why i say improve the TP system.This is why it looks on paper like they are watering down the whole FFXI system.
Never forget 3 mile Island and never trust a government official or company spokesman.
I'll give it a try. I'll even stick around if they:
Fix the horrific interface of the first game. Have a deep, interesting combat system which rewards decisionmaking and doesn't have excessively long boss fights without good reason.
The first issue was definitely a problem with FF11. The second one I always vaguely got the impression was a problem. Well, it definitely seemed like they hard excessively long boss fights, given the one story that came out (and I assume that if they screwed up by implementing that 18+ hour boss fight, they probably have multiple 1+ hour boss fights; and I seriously doubt those fights were anything but repetitive.) But yeah, I'll give em a chance. Make a fun game and I'll stick around to play it. Make a shallow game and I'll leave to play something fun.
QFT
If there was just one massive drawback to FFXI for me, it was the damned interface that couldn't be customized.
The next one, which wasn't bad after you did some studying, research and got into a group that understood what the hell you were talking about... was Skillchains. Skillchains helped a ton with the boss mobs, or else it would be a very long extended fight like you said. On release for at least 3 months(?) the majority were clueless about what a skillchain was, let alone interested in using them. To compound things, the majority of the minority was too lazy to research it themselves and just preferred to have people tell them what to do or how to do it. THEN... when you did finally get into a group that knew what the hell they were doing, you spent about 15 minutes talking about the stuff you could do and figuring out what to do when... and then adjusting because of either video or network lag after testing it in combat with the specific party.
I have no idea how things are now, and have even less of an idea of how they plan to make the game "soloable"... I just want it to be "fun" rather than "work"... that's all. I'm 30 now, and if I'm going to work, I want paid.
**side note*** wouldn't it be laughably awesome if they decided to make FFXIV in comparison to FFXI just like they did with Final Fantasy Mystic Quest?
"There is only one thing of which I am certain, and that's nothing is certain."
always liked FF, so it's one I'll be keeping an eye on for sure. FF is one game that always has quality and have absolutely no qualms about being different. It's also one title that has always pushed the boundaries- you see the PS2 and the FF's that came on that, they were one of the leading titles on the console making the best use of what the console had to offer.
You think they sold out because they've put a price on their product?
FFXI made you pay for alts. Granted you didn't NEED alts, but by some measures that's iffy business the same as putting a $ on fluff / vanity product to a mmorpg. You don't NEED to do any of that, offering the options and services at all probably cost something to implement and means Blizzard will be taking on more CCR staff. That's a pretty good thing in this economy.
I don't fault any company for gaining money for their product. That's why they've made it. Honestly I find Blizzard to be one of the purest gaming companies out there still. If they truly sold out they've have taken up Ubi or EA's offers to have them develop things and let them market it.
Let me start off by saying that I LOVE Vanilla WoW. So much so that I think I was clinically addicted. My personal issues aside, one has to note the drastic change WoW has encountered the last two years. The premise of the game, and all the lore that went into Warcraft 1 - 3 was about Horde vs. Alliance.
Before server transfers, each server had a solid community where everyone knew the famous and infamous players. Faction rivalry added to the game. The PAID server transfers and now PAID faction transfers have done two things. One, destroyed the community in each server, and two, destroyed the lore.
Why is Blizzard doing this? One answer is that the player base requests it. Because there is a need for it, Blizzard is compromising its lore and Vanilla WoW concepts for money.
You honestly don't think paying $25.00 for each of the transactions I've listed is over the top when the game itself only costs $50?
Compare this to your example of SquareEnix charging $1 a month for an extra character slot. It's comparing apples and oranges, and guess what, the $1 was at the start of FFXI. SquareEnix didn't compromise their vision of FFXI for 7 years.
In my humble opinion, WoW started out as something Blizzard was proud of that could make money, now WoW is all about making money.
You're mad without knowing why.
So you're upset that they're asking for a prime fee on something (fee there due to the technical difficulties and probably discourage-) said server hopping. 25 bucks is pretty steep, not everyone will do this and destroy communities simply for economic reasons BUT if someone really really wanted to they have the choice. Growing options isn't really ever a bad thing.
Plus yeah, I still think 1 dollar a month (not one time fee) to add a character slot is a steep charge over the course of 7 years. Where WoW and most other games give plenty of slots for people to play on a variety of servers with many different people. I personally never cared for the static player pool idea. Give me lots of different people with lots of ideas on how to function in a game world.
Honestly you don't HAVE to transfer your character, most games don't even let you, so the fact they have the service at all...
Secondly you don't HAVE to have a 2nd FFXI character, I played with just one for over two years.
Okay, from reading these posts I gather that a game company is a sell out if they make content that draws more customers and keeps the majority of the customers happy. A game is not worth a crap unless it is difficult to the point of being annoying, forces you into a corner with your character such as optimizing job combos, just so you can group without being called names. Forces you to spend hours and hours and hours just to feel like you accomplished something. Hmmm maybe I am a sheep, but I see nothing wrong with enjoying a game because it is a game and takes 2 months to max level and not a 5 year endurance marathon to gain 20 levels.
You are stereotyping the game and leaving us with an extremely superficial reason to play a game...worrying about how fast you gain levels.Well guess what????...there is "NO" levels in FFXIV !.
So you won't be able to pat your self on the back every time you ding a new level and tell your guild members.To me this is where the mature gamers are separated from the immature[WOW].The immature latch on to simplistic reasons for gaming and want everything hand fed.Mature gamers do not care how fast or how much or how long,they just want to play something that is satisfying to accomplish things.Players like to latch onto a community,witch is why many gamers feel community is very important.Even the FPS games that are meant to be finished in 20 minutes to an hour have communities and clans/guilds.
You know what immature gamers do in these situations?they hop from guild to guild,whoever babies them the most or hand holds them the most,that is where they stick around,they are not interested in offering anything to the community,ONLY receiving.That is not all,they also look for a guild that they can run around the game and tell everyone how great they are,like they are the best "raiding" guild on the server,this is an immature attitude imo.
Never forget 3 mile Island and never trust a government official or company spokesman.
Does anyone know about the controls in the next one? I tried FFXI on my PC, and it seemed awesome. But I was told that the game plays much better when u have a console controller connected to ur PC. I could not afford one, and I simply could not get used to the controls/ Interface. Does anyone know if they plan on keeping the same keyboard layout? cause that was so confusing. having to use the numberpad to run around was weird, and when adjusting it to a laptop setting it still felt clunky. I have loved the FF series since I was a kid, and REALLY want to get into this MMO, I just have to have a simpler control scheme.
Comments
I truly hope it does well but I'm not a huge FF fan. Fingers crossed its what the fans hope for!
"I play Tera for the gameplay"
Well it's the only pve focused game after ehm... yeah! lord of the rings online, we need more of those type of games all the newest releases were all pvp games.
You think they sold out because they've put a price on their product?
FFXI made you pay for alts. Granted you didn't NEED alts, but by some measures that's iffy business the same as putting a $ on fluff / vanity product to a mmorpg. You don't NEED to do any of that, offering the options and services at all probably cost something to implement and means Blizzard will be taking on more CCR staff. That's a pretty good thing in this economy.
I don't fault any company for gaining money for their product. That's why they've made it. Honestly I find Blizzard to be one of the purest gaming companies out there still. If they truly sold out they've have taken up Ubi or EA's offers to have them develop things and let them market it.
Let me start off by saying that I LOVE Vanilla WoW. So much so that I think I was clinically addicted. My personal issues aside, one has to note the drastic change WoW has encountered the last two years. The premise of the game, and all the lore that went into Warcraft 1 - 3 was about Horde vs. Alliance.
Before server transfers, each server had a solid community where everyone knew the famous and infamous players. Faction rivalry added to the game. The PAID server transfers and now PAID faction transfers have done two things. One, destroyed the community in each server, and two, destroyed the lore.
Why is Blizzard doing this? One answer is that the player base requests it. Because there is a need for it, Blizzard is compromising its lore and Vanilla WoW concepts for money.
You honestly don't think paying $25.00 for each of the transactions I've listed is over the top when the game itself only costs $50?
Compare this to your example of SquareEnix charging $1 a month for an extra character slot. It's comparing apples and oranges, and guess what, the $1 was at the start of FFXI. SquareEnix didn't compromise their vision of FFXI for 7 years.
In my humble opinion, WoW started out as something Blizzard was proud of that could make money, now WoW is all about making money.
You're mad without knowing why.
So you're upset that they're asking for a prime fee on something (fee there due to the technical difficulties and probably discourage-) said server hopping. 25 bucks is pretty steep, not everyone will do this and destroy communities simply for economic reasons BUT if someone really really wanted to they have the choice. Growing options isn't really ever a bad thing.
Plus yeah, I still think 1 dollar a month (not one time fee) to add a character slot is a steep charge over the course of 7 years. Where WoW and most other games give plenty of slots for people to play on a variety of servers with many different people. I personally never cared for the static player pool idea. Give me lots of different people with lots of ideas on how to function in a game world.
I kill other players because they're smarter than AI, sometimes.
I'll give it a try.
I'll even stick around if they:
The first issue was definitely a problem with FF11. The second one I always vaguely got the impression was a problem. Well, it definitely seemed like they hard excessively long boss fights, given the one story that came out (and I assume that if they screwed up by implementing that 18+ hour boss fight, they probably have multiple 1+ hour boss fights; and I seriously doubt those fights were anything but repetitive.)
But yeah, I'll give em a chance. Make a fun game and I'll stick around to play it. Make a shallow game and I'll leave to play something fun.
"What is truly revealing is his implication that believing something to be true is the same as it being true. [continue]" -John Oliver
If they can get the game so the Hume (or whatever humans are called) don't look like Anime-ish metrosexuals, then I'll give this game a whirl. My warrior characters have to look tough, old, and grizzled; the daytime soap opera actor look just doesn't cut it.
Play a Galka or whatever they're called now.
Final Fantasy XIV is basically the only next generation game that has got me interested.
I really hope Square-Enix is smart enough to deliver a strong community and group based game but also that they have learned to fix some of the problems that were in XI.
I got my faith in them.
I'm having a hard time taking any game seriously that has this in it:
I will only play if I can kill them.
This and Star Wars: The Old Republic have peaked my interest. The fact that Square Enix is making this game tells me they intend to do it right.
BioWare has a great reputation for releasing quality games. I don't think they would jepordize that by releasing a game half finished and with little content. Besides, it's not just their reputation on the line, it's the Star Wars franchise as well.
Cliche hits for critical boredom - rest of the post obviously worthless fanboi waffle and thus ignored.
Please come back when you have an original thought. Thank you. That is all.
Why not wait for the game to be released before posting negative comments about the game? Try it first if you don't like it or you found some redundancy then that's the time to post negative comments.
I gave the first mmo a shot (I think it was 11) after I was away from EQ for a while but I too got a little discouraged by seeing a bunch of these little children looking elf things running around.
I'm desperate for a new mmo that requires grouping so I'm gonna give the next one a shot despite these little things. Who knows my fiance may think they are cute or cuddely and will want to play one. That's a double edged sword that will get me a duo partner but also a tiny gremlin child to look at when I do play.
I never played FFXIV, but I have real doubts I will ever play a MMORPG designed from the ground up for a console. And hearing comments in this thread about lack of character control, and a "horrific interface" only deepens my conviction.
But we'll see. I'll do some reading about the game when it is released.
/sigh
FFXI is one of the most successful MMO's of all time. It has held a steady 500k Subscriber base for SEVEN years. It was my first MMO love and I will be waiting for it more than any other game I've waited for, for the last seven years.
Believe it or not, what FFXI offered no longer exists in any MMO currently on the market. The two faction pvp/pve model that WoW made popular is the norm. Whereas MMO's that entirely focus on pve, grouping, story, and a sense of community have gone by the wayside.
A lot of people long for the type of atmosphere and experience FFXI offered. My biggest hope is that we don't get immature transplants from the current MMO mainstream into FFXI. If the community that existed (and still exists) in FFXI is note recreated in FFXIV, that will be a BIG BIG loss.
I dunno man....
WoW,LOTRO,Vanguard,Everquest1+2, are a few among a list of mmo's that offer a huge amount of content and do not force you to partake in anytype of pvp at all...
actually when you think about it the markets flooded with PvE heavy games and not the other way round but atleast PvP titles are starting to pop up more frequently now at days....
Hope FFXIV has some kinda interesting PvP options in it aswell.
Prove it.
That Guild Wars 2 login screen knocked up my wife. Must be the second coming!
Okay, from reading these posts I gather that a game company is a sell out if they make content that draws more customers and keeps the majority of the customers happy.
A game is not worth a crap unless it is difficult to the point of being annoying, forces you into a corner with your character such as optimizing job combos, just so you can group without being called names. Forces you to spend hours and hours and hours just to feel like you accomplished something.
Hmmm maybe I am a sheep, but I see nothing wrong with enjoying a game because it is a game and takes 2 months to max level and not a 5 year endurance marathon to gain 20 levels.
Help support an artist and gamer who has lost his tools to create and play: http://www.gofundme.com/u63nzcgk
This game looks wonderful.
Square-Enix has some incredible talent.
I highly respect Final Fantasy 11; I'm sure this will be a great game. I especially respect SquareEnix for announcing that they will release Final Fantasy 14 simultaneously in all regions.
Well i am glad the OP at least picked a game that "HAS" the potential to be a great game.
I was shimmering in thought as to what game was going to be posted,like some Korean F2P game or something.
Yes many did not like FFXI for whatever reason,but as a game ,i doubt any other will come close to what it achieved,perhaps not even FXIV.
This is where is stand on FFXIV right now....I feel Square's recent xpacs and a direction towards money grinding has me now skeptical.I think no question there will be some unique game play in there,but over all it looks like a watered down FFXI.The combat is a very important structure to a game ,and i hope they don't mess it up with some stupid arcade format.Example B+A+up then match an on screen icon,anything similar to that would give me a headache,i don't want to have my eyes bleeding from staring intensely at the screen.
They will have a left hand right hand mechanic witch sounds good,will have to see how they do it.I would have rather they expanded on improving the TP idea for combat damage,instead they are going to have a very linear math equation for choices.
Your choice will be accuracy over a chance at more damage but less accurate,that is quite linear for choice imo.In FFXI we had food to help determine our choices as well as gear with accy+dex boosts.We also had the TP choice as more TP was "suppose" to aid accuracy,but i found it needed to be improved,hence why i say improve the TP system.This is why it looks on paper like they are watering down the whole FFXI system.
Never forget 3 mile Island and never trust a government official or company spokesman.
QFT
If there was just one massive drawback to FFXI for me, it was the damned interface that couldn't be customized.
The next one, which wasn't bad after you did some studying, research and got into a group that understood what the hell you were talking about... was Skillchains. Skillchains helped a ton with the boss mobs, or else it would be a very long extended fight like you said. On release for at least 3 months(?) the majority were clueless about what a skillchain was, let alone interested in using them. To compound things, the majority of the minority was too lazy to research it themselves and just preferred to have people tell them what to do or how to do it. THEN... when you did finally get into a group that knew what the hell they were doing, you spent about 15 minutes talking about the stuff you could do and figuring out what to do when... and then adjusting because of either video or network lag after testing it in combat with the specific party.
I have no idea how things are now, and have even less of an idea of how they plan to make the game "soloable"... I just want it to be "fun" rather than "work"... that's all. I'm 30 now, and if I'm going to work, I want paid.
**side note*** wouldn't it be laughably awesome if they decided to make FFXIV in comparison to FFXI just like they did with Final Fantasy Mystic Quest?
"There is only one thing of which I am certain, and that's nothing is certain."
always liked FF, so it's one I'll be keeping an eye on for sure. FF is one game that always has quality and have absolutely no qualms about being different. It's also one title that has always pushed the boundaries- you see the PS2 and the FF's that came on that, they were one of the leading titles on the console making the best use of what the console had to offer.
You think they sold out because they've put a price on their product?
FFXI made you pay for alts. Granted you didn't NEED alts, but by some measures that's iffy business the same as putting a $ on fluff / vanity product to a mmorpg. You don't NEED to do any of that, offering the options and services at all probably cost something to implement and means Blizzard will be taking on more CCR staff. That's a pretty good thing in this economy.
I don't fault any company for gaining money for their product. That's why they've made it. Honestly I find Blizzard to be one of the purest gaming companies out there still. If they truly sold out they've have taken up Ubi or EA's offers to have them develop things and let them market it.
Let me start off by saying that I LOVE Vanilla WoW. So much so that I think I was clinically addicted. My personal issues aside, one has to note the drastic change WoW has encountered the last two years. The premise of the game, and all the lore that went into Warcraft 1 - 3 was about Horde vs. Alliance.
Before server transfers, each server had a solid community where everyone knew the famous and infamous players. Faction rivalry added to the game. The PAID server transfers and now PAID faction transfers have done two things. One, destroyed the community in each server, and two, destroyed the lore.
Why is Blizzard doing this? One answer is that the player base requests it. Because there is a need for it, Blizzard is compromising its lore and Vanilla WoW concepts for money.
You honestly don't think paying $25.00 for each of the transactions I've listed is over the top when the game itself only costs $50?
Compare this to your example of SquareEnix charging $1 a month for an extra character slot. It's comparing apples and oranges, and guess what, the $1 was at the start of FFXI. SquareEnix didn't compromise their vision of FFXI for 7 years.
In my humble opinion, WoW started out as something Blizzard was proud of that could make money, now WoW is all about making money.
You're mad without knowing why.
So you're upset that they're asking for a prime fee on something (fee there due to the technical difficulties and probably discourage-) said server hopping. 25 bucks is pretty steep, not everyone will do this and destroy communities simply for economic reasons BUT if someone really really wanted to they have the choice. Growing options isn't really ever a bad thing.
Plus yeah, I still think 1 dollar a month (not one time fee) to add a character slot is a steep charge over the course of 7 years. Where WoW and most other games give plenty of slots for people to play on a variety of servers with many different people. I personally never cared for the static player pool idea. Give me lots of different people with lots of ideas on how to function in a game world.
Honestly you don't HAVE to transfer your character, most games don't even let you, so the fact they have the service at all...
Secondly you don't HAVE to have a 2nd FFXI character, I played with just one for over two years.
Paying extra... for Extras?
Imagine that.
You are stereotyping the game and leaving us with an extremely superficial reason to play a game...worrying about how fast you gain levels.Well guess what????...there is "NO" levels in FFXIV !.
So you won't be able to pat your self on the back every time you ding a new level and tell your guild members.To me this is where the mature gamers are separated from the immature[WOW].The immature latch on to simplistic reasons for gaming and want everything hand fed.Mature gamers do not care how fast or how much or how long,they just want to play something that is satisfying to accomplish things.Players like to latch onto a community,witch is why many gamers feel community is very important.Even the FPS games that are meant to be finished in 20 minutes to an hour have communities and clans/guilds.
You know what immature gamers do in these situations?they hop from guild to guild,whoever babies them the most or hand holds them the most,that is where they stick around,they are not interested in offering anything to the community,ONLY receiving.That is not all,they also look for a guild that they can run around the game and tell everyone how great they are,like they are the best "raiding" guild on the server,this is an immature attitude imo.
Never forget 3 mile Island and never trust a government official or company spokesman.
The first one was great, hopefully this one will be even better.
Does anyone know about the controls in the next one? I tried FFXI on my PC, and it seemed awesome. But I was told that the game plays much better when u have a console controller connected to ur PC. I could not afford one, and I simply could not get used to the controls/ Interface. Does anyone know if they plan on keeping the same keyboard layout? cause that was so confusing. having to use the numberpad to run around was weird, and when adjusting it to a laptop setting it still felt clunky. I have loved the FF series since I was a kid, and REALLY want to get into this MMO, I just have to have a simpler control scheme.