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Change my mind so much I can't even trust it
My mind change me so much I can't even trust myself
Comments
The point of this game is to REMOVE the grind, so why would they make it hard to get level 20?
Low level cap, small world, mostly P vs P mayhem, and no monthly fees. Hmm, wonder how long this one's going to last. Perhaps they'll have United Way volunteers filling in as GM's and running the servers.
I know very little about the game, but perhaps level 20 is very hard to get to? I know Dungeons & Dragons Online has a max level of 20, which in PnP D&D takes a while to get there and is a powerful place to be!
Are you influenced?
Guild Wars - Rorick Aurlith E/Mo pumped up with the best armor and weapon, has all his skills, and runes. PvP King!
Dark Age of Camelot - Leaton 50 Vampiir - Lamorak - Guild: Magic and Mayhem!
Level 20 is fine, The lvl cap will be increased with expansions im pretty sure.
Yes, the game will have a max lvl of 20, but you will not be able to make a lvl 20 character with the click of a button. The only time they allowed that was on the last BWE (Jan 7th-9th) becuase they performed a character wipe. To make up for the wipe they allowed all players of that BWE the abilty to create a lvl 20 character (most likely for the players who had already started lvling thier characters). I'm not sure if you will be able to create a lvl 20 in future BWEs unless another wipe is performed. They game will certainly not allow that ability in the actual game so dont sweat it, that ability was only for the BWEs.
The lvl cap is at lvl 20 because the game was intended to be a fun, group-based, pvp game, not an all week long grind-fest. If you like games where you are distinguished by how long you play or how many great spawn sites you know instead of how much skill you have then this game is definitely not for you. This game is all about strategy, contribution to your group, and fun, not a grind-fest where the only best players are the ones who play the game month after month (Might be the reason for no monthly fee?). You can log in after being on vacation two weeks or so and not feel like a noob all over again, because the lvl cap is so low. Many people complain that the game is too low lvl capped, only pvp based, not as much complexity as most MMOs (i.e walking into a cantina) what have you, but that is what makes this game fun. Yes it lacks the extra data that makes the game more time comsuming, but thats why when youre pvping you dont get lag central because you dont have all that extra data clogging up your comp. That is what I like about this game, its straight foward. Yes its pvp based and has its own specific storyline to follow, it just doesnt let you roam the world freely, thus bringing balance to the game, because you dont have the over-wealthy crafters or loot campers. Some players dont like pvp so they contribute by being some other profession (armorsmith or w/e), well you can still contribute in pvp w/o fighting i.e just being the healer of the group (monk/necromancer). If you dont like the group-based part of the game OR the pvp portion then this game might not be for you, it IS called "Guild Wars" for a reason (Guild = Group, Wars = Pvp... in other words Group PvP). IMO this game is awsome because it has great graphics, no monthly fee, and is greatly well-balanced!
Guild Wars name: Jebuz Xx (lvl 20 Warrior/Monk)
Jebuz X (lvl 1 Warrior/Monk)
I swear I didn't know she was 3!
-Jebuz - the baddest mofo alive!
Are you influenced?
Guild Wars - Rorick Aurlith E/Mo pumped up with the best armor and weapon, has all his skills, and runes. PvP King!
Dark Age of Camelot - Leaton 50 Vampiir - Lamorak - Guild: Magic and Mayhem!
There is "some" grinding, but the point was to minimize it. The game is about fun and competition, focusing on that, and trying to keep the boring crap to a minimum. If you like grinding, then there are plenty of traditional cookie cutters to choose from, some more tedious than others.
The Obsidian Kings
The Obsidian Kings
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_____~~KEL~~______
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Change my mind so much I can't even trust it
My mind change me so much I can't even trust myself
After playing in the last two Beta Weekends, I have to say that I have found this to be a great game, so far.
There is some "grinding" involved, as you cannot just go in and creat a character that is, say, 10th lvl and then go run around swatting things just to get points. The servers kinda create the worls layout as you go and specifically design it for you (single player), or for the team you are working with. This makes it so that each person's experience is just a little different, and it also makes it so that it is a little more personalized than some of the other MMORPG's out there. (in other words, you don't have to worry that you and your group will spend a lot of time and energy fighting some large creature and have some higher level character happen along and kill it, taking away the experience for it.)
There is also the fact that as you increase in level, the easier monsters in the game to kill give you little or no experience, making it so that you will find little value in staying in the lower areas, and driving you on to find things that will give you more of a challenge.
As to making a lvl 20 character with just the click of your mouse, that was done in the Beta so that everyone could have the chance to work on some of the more Guild related aspects of the game, and not have to spend the entire weekend just trying to get to that point. Another purpose of all of this, was to allow everyone the ability to "play around" with all the possible character classes and class combinations, so that each could find his or her own preferred playing style.
I, like many others, created both a lvl 20 character and a lvl 1, just so I could have the benefit of experiencing all aspects of the game. In the first Beta, I had spent the entire time that I was onlin trying to build my character up and find a guild to join. In the second, I wanted to be able to concentrate on exploration some more, and also wanted to experience the PvP aspects of the guild warfare system.
I know everyone will have their own opinions on this, but I found this a very refreshing take on the whole MMORPG genre, and look forward to the next Beta, as well as the official full release of the game.
Are you influenced?
Guild Wars - Rorick Aurlith E/Mo pumped up with the best armor and weapon, has all his skills, and runes. PvP King!
Dark Age of Camelot - Leaton 50 Vampiir - Lamorak - Guild: Magic and Mayhem!
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Ash nazg durbatulûk, ash nazg gimbatul, ash nazg thrakatulûk, ash burzum-ishi krimbatul.
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Ash nazg durbatulûk, ash nazg gimbatul, ash nazg thrakatulûk, ash burzum-ishi krimbatul.
It's about the skills you pick up (like in Magic TG) not about the level grind to see who can out level who. therefore levels are for PvE mostly although lower level people can PvP if they want to. Most PvP will be at the max level, so why keep the treadmill of grind in the game?
Not true exactly. You have attribute points to allocate that do come by level. A lower level character will therefore have fewer points in their primary skill sets.
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lol i no know sorry
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_____~~KEL~~______
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Change my mind so much I can't even trust it
My mind change me so much I can't even trust myself
Nope, the skills for the lower level character are weaker, because skills are linked to attributes.
When you gain a level, you get to spend 5 attribute points and can save up some of these points to increase an ability from level 0 to level 12. A skill with an attribute level of 0 will do far less damage or have a very short duration compared to the same skill with an attribute level of 12.
Some skills are powerfull at all levels of the linked ability, so if you build a character based on that, then it should be possible to take on a higher level character... in theory
True. Higher level players have far stronger armour and beter spells at their command.
Yet it is possible for a lvl 10 character to defeat one of lvl 20. It all depends on the chosen spells. GW is primary based on teamplay, so some characters will have more of a support role while others are the primary damage dealers. Speaks for itself that the outcome of 1-on-1 matches will be different than team-versus-team.
But that isn't the purpose of the game. Example: you have a logistics division in an army that on its own will not do much against a tank regiment. Yet without logistics, an army is crippled. So it is with GW, a team (Guild or random company) must be balanced in order to be at its best. And that means different roles: Warriors in the front line, Elementalists as artillery, Monks as healing power. And necromancers, rangers and mesmers in less obvious but versitile roles.
_dark_rider_
http://www.treasuretrooper.com/224628
cmon man after this game comes out we willl be expecting so much from them in the future years to come cuz this game is going to be the shiz nite
The Obsidian Kings
Actuallly i believe that the reason why the lvl cap is 20, is because Guild Wars is still in Beta Testing. Im pretty sure you all know what beta testing is so i wont explain myself. The release of guild wars will probably have a much greater lvl cap like lvl 50, or somewhere around there.
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Guild Wars Name: Marcellus Auspex W/Mo 20
It's important to understand the point and reasoning behind the game. The point of the low level cap is for it to be easily and quickly attainable by everyone, for the same reason that everyone's hit points go up at the same rate, energy is capped, and there is only a small gap in item power. It's about keeping people more or less on equal footing. There are no uber items, nor will there be characters so high level or powerful that they can "pwn" everything easily. If you want lots of grind to get godly items and "powerful" characters, look elsewere, because that's the sort of things GW is trying to get away from.
The Obsidian Kings