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you must be kidding me

kel11kel11 Member Posts: 1,089
You must be kidding me. Why would they make the max lvl 20. I mean pleasssssssse. Well if they would keep it that then make it hard to get there. imageimageimageimageimageimage

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Change my mind so much I can't even trust it
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Comments

  • PluGPluG Member Posts: 4

    The point of this game is to REMOVE the grind, so why would they make it hard to get level 20?

  • Billius8Billius8 Member Posts: 574

    Low level cap, small world, mostly P vs P mayhem, and no monthly fees. Hmm, wonder how long this one's going to last. Perhaps they'll have United Way volunteers filling in as GM's and running the servers.

  • aeric67aeric67 Member UncommonPosts: 798

    I know very little about the game, but perhaps level 20 is very hard to get to? I know Dungeons & Dragons Online has a max level of 20, which in PnP D&D takes a while to get there and is a powerful place to be!

  • Blingbling2kBlingbling2k Member Posts: 157



    Originally posted by Billius8

    Low level cap, small world, mostly P vs P mayhem, and no monthly fees. Hmm, wonder how long this one's going to last. Perhaps they'll have United Way volunteers filling in as GM's and running the servers.



    You said small world? Hah not. It might be compared to DnL but this world as I know it is defanantly NOT small. If the level 20 max comes true and people can create their own lvl 20s with the click of a button it will last a month or 4, if not this game is going to OWN!!!!!!! I was so hyped up before I heard this, the game seems awesome as hell. And remember it was just porposed its not a sure thing they might come to their sences. Keep in mind guild wars visits fan sites and reads the forums to see what users have to say ALOT! and Most people Ive known have said this is bad, no guild wars might just say no. I hope this is what happens. And besides it has no online fees so it makes up for it. I Know even if this lvl problem come true that I will still buy the game and have a damn good time for my month or 4 haha. Hope to see you in the game. Also OoD is my guild so respect that image haha jj

    Are you influenced?

    Guild Wars - Rorick Aurlith E/Mo pumped up with the best armor and weapon, has all his skills, and runes. PvP King!

    Dark Age of Camelot - Leaton 50 Vampiir - Lamorak - Guild: Magic and Mayhem!

  • triptronictriptronic Member UncommonPosts: 84

    Level 20 is fine, The lvl cap will be increased with expansions im pretty sure.

    image

  • JebuzJebuz Member Posts: 17



    Originally posted by Blingbling2k



     If the level 20 max comes true and people can create their own lvl 20s with the click of a button it will last a month or 4, if not this game is going to OWN!!!!!!!



       Yes, the game will have a max lvl of 20, but you will not be able to make a lvl 20 character with the click of a button. The only time they allowed that was on the last BWE (Jan 7th-9th) becuase they performed a character wipe. To make up for the wipe they allowed all players of that BWE the abilty to create a lvl 20 character (most likely for the players who had already started lvling thier characters). I'm not sure if you will be able to create a lvl 20 in future BWEs unless another wipe is performed. They game will certainly not allow that ability in the actual game so dont sweat it, that ability was only for the BWEs.

       The lvl cap is at lvl 20 because the game was intended to be a fun, group-based, pvp game, not an all week long grind-fest. If you like games where you are distinguished by how long you play or how many great spawn sites you know instead of how much skill you have then this game is definitely not for you. This game is all about strategy, contribution to your group, and fun, not a grind-fest where the only best players are the ones who play the game month after month (Might be the reason for no monthly fee?). You can log in after being on vacation two weeks or so and not feel like a noob all over again, because the lvl cap is so low. Many people complain that the game is too low lvl capped, only pvp based, not as much complexity as most MMOs (i.e walking into a cantina) what have you, but that is what makes this game fun. Yes it lacks the extra data that makes the game more time comsuming, but thats why when youre pvping you dont get lag central because you dont have all that extra data clogging up your comp. That is what I like about this game, its straight foward. Yes its pvp based and has its own specific storyline to follow, it just doesnt let you roam the world freely, thus bringing balance to the game, because you dont have the over-wealthy crafters or loot campers. Some players dont like pvp so they contribute by being some other profession (armorsmith or w/e), well you can still contribute in pvp w/o fighting i.e just being the healer of the group (monk/necromancer). If you dont like the group-based part of the game OR the pvp portion then this game might not be for you, it IS called "Guild Wars" for a reason (Guild = Group, Wars = Pvp... in other words Group PvP). IMO this game is awsome because it has great graphics, no monthly fee, and is greatly well-balanced!

     

    Guild Wars name: Jebuz Xx (lvl 20 Warrior/Monk)

                               Jebuz X (lvl 1 Warrior/Monk)

     

    I swear I didn't know she was 3!
    -Jebuz - the baddest mofo alive!

  • Blingbling2kBlingbling2k Member Posts: 157
    Oh i re-read thing thing before they are concidering in the game to make it so after you've beat it you can make your on lvl 20 (in retail) And all those things there I love about the game to, but I think there should still be some grinding, there is next to none in this game... seriously.

    Are you influenced?

    Guild Wars - Rorick Aurlith E/Mo pumped up with the best armor and weapon, has all his skills, and runes. PvP King!

    Dark Age of Camelot - Leaton 50 Vampiir - Lamorak - Guild: Magic and Mayhem!

  • KartelKartel Member Posts: 241

    There is "some" grinding, but the point was to minimize it. The game is about fun and competition, focusing on that, and trying to keep the boring crap to a minimum. If you like grinding, then there are plenty of traditional cookie cutters to choose from, some more tedious than others.

    The Obsidian Kings

  • kel11kel11 Member Posts: 1,089
    now that i think about it it dont sound that bad i mean get in a guild run around with them talk to them. If there is alot of quests that would be good but i think the pvp looks good and will be.

    ___________________
    ___________________
    _____~~KEL~~______
    ___________________
    ___________________

    Change my mind so much I can't even trust it
    My mind change me so much I can't even trust myself

  • KaylonKaylon Member Posts: 13

    After playing in the last two Beta Weekends, I have to say that I have found this to be a great game, so far.

    There is some "grinding" involved, as you cannot just go in and creat a character that is, say, 10th lvl and then go run around swatting things just to get points.  The servers kinda create the worls layout as you go and specifically design it for you (single player), or for the team you are working with.  This makes it so that each person's experience is just a little different, and it also makes it so that it is a little more personalized than some of the other MMORPG's out there.  (in other words, you don't have to worry that you and your group will spend a lot of time and energy fighting some large creature and have some higher level character happen along and kill it, taking away the experience for it.)

    There is also the fact that as you increase in level, the easier monsters in the game to kill give you little or no experience, making it so that you will find little value in staying in the lower areas, and driving you on to find things that will give you more of a challenge.

    As to making a lvl 20 character with just the click of your mouse, that was done in the Beta so that everyone could have the chance to work on some of the more Guild related aspects of the game, and not have to spend the entire weekend just trying to get to that point.  Another purpose of all of this, was to allow everyone the ability to "play around" with all the possible character classes and class combinations, so that each could find his or her own preferred playing style.

    I, like many others, created both a lvl 20 character and a lvl 1, just so I could have the benefit of experiencing all aspects of the game.  In the first Beta, I had spent the entire time that I was onlin trying to build my character up and find a guild to join.  In the second, I wanted to be able to concentrate on exploration some more, and also wanted to experience the PvP aspects of the guild warfare system.

    I know everyone will have their own opinions on this, but I found this a very refreshing take on the whole MMORPG genre, and look forward to the next Beta, as well as the official full release of the game.

  • Blingbling2kBlingbling2k Member Posts: 157
    dude dont worry there is alot of quests. I spent most of my time questing and the beta is only 30% of the game and I didnt even come close to half of them. (maybe half of the missions, but all the quests and sidequests you can do I wasnt even close.)

    Are you influenced?

    Guild Wars - Rorick Aurlith E/Mo pumped up with the best armor and weapon, has all his skills, and runes. PvP King!

    Dark Age of Camelot - Leaton 50 Vampiir - Lamorak - Guild: Magic and Mayhem!

  • pravuilpravuil Member Posts: 6
    Think of it this way.  Let's just consider the idea that you have a level 99 character in the first game and then an expansion comes along six months later.  Where do you go from there?  Do you start a new character so you can enjoy the game more or do believe that just because you got there, this should make this game any easier.  This game is a little bit more closer to the real world mainly because of the equal importance of both strategy and experience.  MMORPG's should include a reward system to keep people interested in the game over a long period of time.  I don't think when the expansions come along that we will only be limited to level 20.  The way I see it is that, if there's nothing more around the corner other that bullying other characters and getting some cheap thrill off of it then after a while it usually gets really boring.

  • JhikanJhikan Member Posts: 26
    I dunno this is true or not, it's just heresay but i've heard that aa low level and high level are equally as powerful, but the high left has better armor and more skills for better tactics, but the skills aren't really more powerful.

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  • DarkwolvenDarkwolven Member Posts: 10


    Originally posted by kel11
    You must be kidding me. Why would they make the max lvl 20. I mean pleasssssssse. Well if they would keep it that then make it hard to get there. [

    It's about the skills you pick up (like in Magic TG) not about the level grind to see who can out level who. therefore levels are for PvE mostly although lower level people can PvP if they want to. Most PvP will be at the max level, so why keep the treadmill of grind in the game? ::::12::

  • DarkwolvenDarkwolven Member Posts: 10


    I dunno this is true or not, it's just heresay but i've heard that aa low level and high level are equally as powerful, but the high left has better armor and more skills for better tactics, but the skills aren't really more powerful.

    Not true exactly. You have attribute points to allocate that do come by level. A lower level character will therefore have fewer points in their primary skill sets.

  • cooldevocooldevo Member Posts: 371



    Originally posted by Darkwolven

    It's about the skills you pick up (like in Magic TG) not about the level grind to see who can out level who. therefore levels are for PvE mostly although lower level people can PvP if they want to. Most PvP will be at the max level, so why keep the treadmill of grind in the game? ::::12::



    Exactly.  All the leveling is useful for is to get different skills.  All PvP is done at the same level, and even a level 12 has a chance to take out a level 20 if they know what they are doing.  It's a thinking and planning game, not a "I'm level 90, with AL 500; I'm gonna whoop you."  Everyone has a chance to beat everyone, it's all about ability and using your skills properly.

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  • kel11kel11 Member Posts: 1,089

    lol i no know sorry

     

    ___________________
    ___________________
    _____~~KEL~~______
    ___________________
    ___________________

    Change my mind so much I can't even trust it
    My mind change me so much I can't even trust myself

  • TalRashaTalRasha Member UncommonPosts: 827



    Originally posted by Jhikan
    I dunno this is true or not, it's just heresay but i've heard that aa low level and high level are equally as powerful, but the high left has better armor and more skills for better tactics, but the skills aren't really more powerful.




    Nope, the skills for the lower level character are weaker, because skills are linked to attributes.

    When you gain a level, you get to spend 5 attribute points and can save up some of these points to increase an ability from level 0 to level 12. A skill with an attribute level of 0 will do far less damage or have a very short duration compared to the same skill with an attribute level of 12.

    Some skills are powerfull at all levels of the linked ability, so if you build a character based on that, then it should be possible to take on a higher level character... in theory ;)

  • TeowulffTeowulff Member Posts: 6

    True. Higher level players have far stronger armour and beter spells at their command.

    Yet it is possible for a lvl 10 character to defeat one of lvl 20. It all depends on the chosen spells. GW is primary based on teamplay, so some characters will have more of a support role while others are the primary damage dealers. Speaks for itself that the outcome of 1-on-1 matches will be different than team-versus-team.

    But that isn't the purpose of the game. Example: you have a logistics division in an army that on its own will not do much against a tank regiment. Yet without logistics, an army is crippled. So it is with GW, a team (Guild or random company) must be balanced in order to be at its best. And that means different roles: Warriors in the front line, Elementalists as artillery, Monks as healing power. And necromancers, rangers and mesmers in less obvious but versitile roles.

  • _dark_rider__dark_rider_ Member Posts: 12
    I have only played in one of the beta weekends so far, and in an entire weekend of playing, my character only got up to about a level 5 and a half. I dont think its going to be THAT hard to get up there to 20 , but the first moment I noticed the cap was when I tried a ready made character that was supposed to be "powerful", yet at level 20 i was trying to figure out just how that was going to happen. I think that's one thing they definitely need to change, but look at the bright side, no monthly fees :)

    _dark_rider_

  • TRUDATTRUDAT Member Posts: 23
    you do have to remember it is NCSOFT, can't expect much from them.
  • punchlinepunchline Member Posts: 544

    cmon man after this game comes out we willl be expecting so much from them in the future years to come cuz this game is going to be the shiz nite

  • KartelKartel Member Posts: 241


    Originally posted by TRUDAT
    you do have to remember it is NCSOFT, can't expect much from them.
    Actually, no. NCsoft has nothing at all to do with the actual deveopment of the game. That's ArenaNet's role. NC is just publishing/funding it.
  • Crojas89Crojas89 Member Posts: 44

    Actuallly i believe that the reason why the lvl cap is 20, is because Guild Wars is still in Beta Testing. Im pretty sure you all know what beta testing is so i wont explain myself. The release of guild wars will probably have a much greater lvl cap like lvl 50, or somewhere around there.

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    Guild Wars Name: Marcellus Auspex W/Mo 20

  • KartelKartel Member Posts: 241


    Originally posted by Crojas89
    Actuallly i believe that the reason why the lvl cap is 20, is because Guild Wars is still in Beta Testing. Im pretty sure you all know what beta testing is so i wont explain myself. The release of guild wars will probably have a much greater lvl cap like lvl 50, or somewhere around there.
    Nope, afraid not. Though they have mentioned the possibility of raising it in expansions. But lvl 20 is certainly intentional, and it's more or less set in stone by now. It's been a huge challenge for them to give some sense of character development without it being all about the levels or the items, like all the other games.

    It's important to understand the point and reasoning behind the game. The point of the low level cap is for it to be easily and quickly attainable by everyone, for the same reason that everyone's hit points go up at the same rate, energy is capped, and there is only a small gap in item power. It's about keeping people more or less on equal footing. There are no uber items, nor will there be characters so high level or powerful that they can "pwn" everything easily. If you want lots of grind to get godly items and "powerful" characters, look elsewere, because that's the sort of things GW is trying to get away from.

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