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Minor things I (YOU) like to see in Fallen Earth.

ReklawReklaw Member UncommonPosts: 6,495

As my title's state's I will start talking about minor things that I feel would be nice to see added in Fallen Earth. So to be clear I am aware of other more important issue's, but this aint the topic for that.

Now on to what I would like to see in the future, or perhaps even soon.

Made By "Name Crafter", this to me is something that "can" help with a player driven economy, at this moment I enjoy crafting, but I like to make a name for meself as a crafter, I am sure many others hopefully think the same way. At this moment you craft something, can sell it/ trade or use auction for the items, but you don't know who made the items, knowing who made the item could creat the need for custom orders.

Now what is it you would like to see changed or added, of course I could make a list of needs/wants, but just wanted to start this topic with one suggestion and see if others want to also share one suggestion or even discus why my suggestion or anyone else's suggestion might be a good idea or a not so good idea. But try to keep it at minor things.......

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Comments

  • tman5tman5 Member Posts: 604

    I want to name my horse.

    The emotes should be a bit more accessible.

    I want to be able to turn off autoreload (this actually may be possible;I haven't fully explored control options)

    One button to move into FPS targetting and view

  • KexoKexo Member Posts: 84

    I would like to get tells without having it go to a different chat box. Thats annoying as hell and there's no reason for it.

  • NikopolNikopol Member UncommonPosts: 626
    Originally posted by zymurgeist

    Originally posted by tman5


    I want to name my horse.
    The emotes should be a bit more accessible.
    I want to be able to turn off autoreload (this actually may be possible;I haven't fully explored control options)
    One button to move into FPS targetting and view



     

    Yes.

    Yes.

    No idea but why?

    ....

     

    I think that'd be because when you're wielding  two pistols and one of them runs out of ammo, even if the other one has ample ammo in it the game starts auto-reloading both... yeah, it's a bit irritating, you can actually die from that. 

  • EvelknievelEvelknievel Member UncommonPosts: 2,964

    1. A more modernized UI (to me the UI looks dated even with new player skins)

    2. Map system improvement (its a shame no one has used the SWG style) and compass.

    3. Improve the waypoint system so you can have multiple locations active at one time.

    I believe these are minor things.

  • tman5tman5 Member Posts: 604
    Originally posted by Nikopol

    Originally posted by zymurgeist

    Originally posted by tman5


    I want to name my horse.
    The emotes should be a bit more accessible.
    I want to be able to turn off autoreload (this actually may be possible;I haven't fully explored control options)
    One button to move into FPS targetting and view



     

    Yes.

    Yes.

    No idea but why?

    ....

     

    I think that'd be because when you're wielding  two pistols and one of them runs out of ammo, even if the other one has ample ammo in it the game starts auto-reloading both... yeah, it's a bit irritating, you can actually die from that. 



     

    Exactly

    And tab sets targeting but not the FPS view.  You still need to scrollwheel in or tap keyboard +.  It should be a one button function OR give us macro capabilities (now, that's opening a new can of worms, which isn't my intent).

  • afoaaafoaa Member UncommonPosts: 578

    More variations in Buggy skins. At the moment the only buggy that have a different skin from the standard is the combat buggy that have two machineguns installed.

    Speaking of machineguns I would like that they worked at all. :) I guess its a fix that wont come until S4 with all the heavy weapons implemented there but it does feel silly to have a couple of machineguns that have no sound when they fire and that cannot do any harm what so ever.

    "You are the hero our legends have foretold will save our tribe, therefore please go kill 10 pigs."

  • rodingorodingo Member RarePosts: 2,870

    I would like one hotkey that can toggle and switch my weapons on my back. I would also like to eventually see vehicle physics. There are so many places I have seen that I would  love to jump with my motorcycle.  While I'm on vehicles, hopefully they will add craftable nitrous oxide bottles to give a quick but short duration speed burst while in vehicles. They could even add balance to that by having it damage your vehicle a certain amount each time you used them.

    "If I offended you, you needed it" -Corey Taylor

  • DiSpLiFFDiSpLiFF Member UncommonPosts: 602

     I think the game is pretty decent, its very original when it comes to mmo's. One big beef for me at least is the gameplay isn't really the best, i dunno could be my pc is kinda out of date. I just feel like its 5 years behind. 

  • BioFringeBioFringe Member Posts: 75
    Originally posted by tman5


    And tab sets targeting but not the FPS view.  You still need to scrollwheel in or tap keyboard +.  It should be a one button function OR give us macro capabilities (now, that's opening a new can of worms, which isn't my intent).

     

    You can set "Auto First-Person" via Options so that when you hit tab it will take you into (and out of) First-Person Targeting Mode.

    This sentence is false.

  • BioFringeBioFringe Member Posts: 75

    First off, I use the MMB for targeting mode so TAB is unbound at the moment. Having said that, I'm old school and would like to be able to TAB through targets. No, I don't want the traditional TAB "lock" on target combat that every other MMO has so I don't want the FE combat system to change. I just want the ability to cycle through targets off in the distance instead of having to actually click on them with the mouse pointer. Having to use the mouse pointer is not only more difficult than it needs to be but it also kinda takes away the immersion factor for me. I like to picture the TAB target cycling as using the TAB key as switching which target my eyes fixate on and having to do this with the mouse pointer just doesn't do it for me.

    This sentence is false.

  • trewintrewin Member Posts: 28

    I would like to be able to put a lead rope on my horse so he follows me when I am dismounted.

  •  

    That would be brilliant (being able to lead your horse around). I also like the poster asking for tells NOT to go to a different window.

     

    A very minor thing is that I'd like to be able to whistle for my horse (perhaps introduced as a Nature skill) so that if I've left my horse a little way away then he will come to me. I often find myself harvesting, running between nodes and getting annoyed at having to return to my horse. The horse should actually move to me, not appear out of thin air. It should only work for (relatively) short distances, i.e. a distance that a horse would hear a whistle. You should not be able to whistle for vehicles, only horses. It probably should be disabled in PvP areas.

  • BioFringeBioFringe Member Posts: 75
    Originally posted by Strap


     I also like the poster asking for tells NOT to go to a different window.

    You can set this via Options - UI - New Tab for Private Messages = No

    This sentence is false.

  • CerionCerion Member Posts: 1,005
    Originally posted by FlaFringe


    First off, I use the MMB for targeting mode so TAB is unbound at the moment. Having said that, I'm old school and would like to be able to TAB through targets. No, I don't want the traditional TAB "lock" on target combat that every other MMO has so I don't want the FE combat system to change. I just want the ability to cycle through targets off in the distance instead of having to actually click on them with the mouse pointer. Having to use the mouse pointer is not only more difficult than it needs to be but it also kinda takes away the immersion factor for me. I like to picture the TAB target cycling as using the TAB key as switching which target my eyes fixate on and having to do this with the mouse pointer just doesn't do it for me.

     

    This doesn't make sense to me.  Why do you even click on targets to select? I just point my crosshairs and open fire.  Perhaps I'm missing some targeted debuffs at higher level?

    _____________________________
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    Games I'm watching: Infinity: The Quest for Earth, Force of Arms.

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  • BioFringeBioFringe Member Posts: 75
    Originally posted by Cerion

    Originally posted by FlaFringe


    First off, I use the MMB for targeting mode so TAB is unbound at the moment. Having said that, I'm old school and would like to be able to TAB through targets. No, I don't want the traditional TAB "lock" on target combat that every other MMO has so I don't want the FE combat system to change. I just want the ability to cycle through targets off in the distance instead of having to actually click on them with the mouse pointer. Having to use the mouse pointer is not only more difficult than it needs to be but it also kinda takes away the immersion factor for me. I like to picture the TAB target cycling as using the TAB key as switching which target my eyes fixate on and having to do this with the mouse pointer just doesn't do it for me.

     

    This doesn't make sense to me.  Why do you even click on targets to select? I just point my crosshairs and open fire.  Perhaps I'm missing some targeted debuffs at higher level?

     

    When I run up to a group of mobs I like to check their levels before I just go in guns blazing. Using TAB to cycle through all the mobs in a group gives me a much better sense of the danger level and is easier than clicking on each one. This isn't about targeting to attack but rather targeting to make sure that I even want to attack.

    This sentence is false.

  • CerionCerion Member Posts: 1,005
    Originally posted by FlaFringe

    Originally posted by Cerion

    Originally posted by FlaFringe


    First off, I use the MMB for targeting mode so TAB is unbound at the moment. Having said that, I'm old school and would like to be able to TAB through targets. No, I don't want the traditional TAB "lock" on target combat that every other MMO has so I don't want the FE combat system to change. I just want the ability to cycle through targets off in the distance instead of having to actually click on them with the mouse pointer. Having to use the mouse pointer is not only more difficult than it needs to be but it also kinda takes away the immersion factor for me. I like to picture the TAB target cycling as using the TAB key as switching which target my eyes fixate on and having to do this with the mouse pointer just doesn't do it for me.

     

    This doesn't make sense to me.  Why do you even click on targets to select? I just point my crosshairs and open fire.  Perhaps I'm missing some targeted debuffs at higher level?

     

    When I run up to a group of mobs I like to check their levels before I just go in guns blazing. Using TAB to cycle through all the mobs in a group gives me a much better sense of the danger level and is easier than clicking on each one. This isn't about targeting to attack but rather targeting to make sure that I even want to attack.

     

    ah, gotcha.

    _____________________________
    Currently Playing: LOTRO; DDO
    Played: AC2, AO, Auto Assault, CoX, DAoC, DDO, Earth&Beyond, EQ1, EQ2, EVE, Fallen Earth, Jumpgate, Roma Victor, Second Life, SWG, V:SoH, WoW, World War II Online.

    Games I'm watching: Infinity: The Quest for Earth, Force of Arms.

    Find the Truth: http://www.factcheck.org/

  • BioFringeBioFringe Member Posts: 75
    Originally posted by Cerion

    Originally posted by FlaFringe

    Originally posted by Cerion

    Originally posted by FlaFringe


    First off, I use the MMB for targeting mode so TAB is unbound at the moment. Having said that, I'm old school and would like to be able to TAB through targets. No, I don't want the traditional TAB "lock" on target combat that every other MMO has so I don't want the FE combat system to change. I just want the ability to cycle through targets off in the distance instead of having to actually click on them with the mouse pointer. Having to use the mouse pointer is not only more difficult than it needs to be but it also kinda takes away the immersion factor for me. I like to picture the TAB target cycling as using the TAB key as switching which target my eyes fixate on and having to do this with the mouse pointer just doesn't do it for me.

     

    This doesn't make sense to me.  Why do you even click on targets to select? I just point my crosshairs and open fire.  Perhaps I'm missing some targeted debuffs at higher level?

     

    When I run up to a group of mobs I like to check their levels before I just go in guns blazing. Using TAB to cycle through all the mobs in a group gives me a much better sense of the danger level and is easier than clicking on each one. This isn't about targeting to attack but rather targeting to make sure that I even want to attack.

     

    ah, gotcha.

    Also note that I understand that a lot of FE players love the combat system so I wouldn't want that changed in any way in regards to TAB target cycling. This would just be a keybind options that players could choose for themselves to bind or not (to any key, not just TAB) and wouldn't change how combat works in any manner what-so-ever. More of a quality of life convenience than anything else.

    This sentence is false.

  • dragos0305dragos0305 Member Posts: 4

    I would like to see more information about players and mobs when I click on them, like being able to inspect the gear and ap allocation of team or clan members.

    Also, crafting could be improved, especially cooking. It feels realistic to wait 20 min to craft a weapon or a piece of armor, but not a damn sandwich. I also feel that you need to carry way too many components for cooking, which makes it pretty impossible to keep it up as you level.

    Some kind of region-wide alerts concerning pvp action, like "The Vistas are close to take over New Gallows", would also be useful, and generate way more pvp battles.

    Permanent item decay in time would also be nice, let's say if items would lose 5% of max condition every time you repair them. That would keep crafters busy.

  • TerranahTerranah Member UncommonPosts: 3,575

    I'd like to see a system implemented that allows me to wear the graphic of certain clothing items while keeping the stats of other gear.  If this rubs the pvp crowd the wrong way, perhaps it would revert when entering pvp areas.

     

    Maybe replace some of the horrid faces with some better looking ones.  Maybe a few better hairstyles. 

     

    A cooler looking motorcycle.

  • FedacorrFedacorr Member Posts: 45

    I don't think you're going to see an 'auto target' key, since there are attack actions/mutations that would benefit from it.

    You don't have to click on things, though, if you don't want to fire/attempt to fire, you can press y while the cursor is over something to target it/use it.

  • Protoman1Protoman1 Member UncommonPosts: 36

    I would like to be able to bind both pistols so they fire in a cycle instead of using both mouse buttons. This is really the only reason I went rifle over melee and pistol, it just annoyed me too much.

    Also a crafting queue is needed badly, deleteing 20 items and having to put them all back in is not a good solution

    “Wise men speak because they have something to say; fools because they have to say something.”
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  • alakramalakram Member UncommonPosts: 2,301

    Housing. Ultima style, in the world, wherever you want it to be.



  • DarkholmeDarkholme Member UncommonPosts: 1,212
    Originally posted by alakram


    Housing. Ultima style, in the world, wherever you want it to be.

    Agreed, and it's coming, but I don't think I'd call that a "minor" thing by any stretch of the imagination... 8)

    Item decay as stated earlier, some sort of overall condition and stat reduction over a fairly long time. That particular change would be minor, but the implications to the overall game and the systems that would have to be put into place to support it would of course not be minor at all...



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    Member Since March 2004

  • ZylaxxZylaxx Member Posts: 2,574
    Originally posted by HiGHPLAiNS


    1. A more modernized UI (to me the UI looks dated even with new player skins)
    2. Map system improvement (its a shame no one has used the SWG style) and compass.
    3. Improve the waypoint system so you can have multiple locations active at one time.
    I believe these are minor things.



     

    I agree with #3, however I like the UI as is, once you start getting into customizable UI's then you start talking about minor advantages over the default UI, besides you can actually set up the UI to be rather decent out of the box.

     

    And I LOVE the map system in FE, its very precise and original at the same time, local map can be resized to what ever aspect/ration you desire allowing the use of having the main map open while riding while also having Resource Nodes visible on the main map but invisible on the mini map, works wonders for me.

     

    Few things I would like is:

    1.a slightly more generous  hit box for ranged weapons, if my cursor/cross hairs are on the target then it should hit. 

    2. Housing and fast travel from Sector to sector only.  I.e. having a DNA recloning station in 1 town in each Secotr where you can pay chips to transport to another sector, Say Oilville or Embry Xroads in S1.

    3. MORE PACK SPACE.  I know its not realistic to be carrying 300lbs of junk, but with the amoutn of resource and harvest nodes/craft materials found outside of NPC's it would actually be nice to loot everything off of a corpse without having to go sell every 10th mob.

    4. Again not realistic but I would like mounts/vehicle to be more like WoW, as in placing a keybind on your hotbars using it that way.  Sometimes its a PITA to work yourway around a camp and once finish have to work your way back to your mount.

    5. Having item decay on weapons and armor only would go along way into not stagnating the economy.

    and last but not least alot of you will balk at this idea, but my major gripe with the game is the whole AP system, having AP (Skill/Talent) points being gained thru quests is boring, it makes doing EVERY single AP mission a must do, causing massive time sinks and making your character progress by doing vastly inferior content.  im level 12 now, still running level 1-5 AP missions so I dont gimp myself in the future, and im only halfway done with those starter town AP missions and its so downright menial and trivial it induces boredom.

    A more proper way IMHO would be reduce the AP of stats from 5 to 2 AP per point, and still reciving your 2 AP every 10th of level for a total of 880 AP at lvl 45 (the current level) instead of the hidden total AP of 1100ish as is currently if you do every AP mission.

     

     

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  • SlampigSlampig Member UncommonPosts: 2,342

     My most minor thing is, I would like to see me in Fallen Earth, and if all goes well, I will be in just a few short days.

    That Guild Wars 2 login screen knocked up my wife. Must be the second coming!

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