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I decided to put together this post to show "in pictures" whats coming in 3.3 and some of the new stuff etc. Most stolen from www.mmo-champion.com =D This is by no means a full list but just what I can find picures of.
bullet points of 3.3
Lets start with some of the shinny loot, some are the new PVP session models other drop in the new raid/dungeon
Now for some new Bosses
Now for the new Tier 10 sets - 2nd pic is the shammy
Some races get new totems - ready for cataclysum i guess
Never ones for letting stuff be, blizzard have improved the "tutorial system" with images.
Big improvments on the questlog/map/tracker and new UI
New mounts - armoured dragon & Winged horses are go - I await all "omgz they so had that idea cus of AION"
New world fishing event - similar to strangle thorn
Jaina had a make over - she plays a major role in 3.3 so I guess she has to look nice
Arthus' dad arrives to tell Arthus thats hes a very naughty boy - guess he pops up in the 5man dungeon (halls of reflection)
LFG interface gets a revamp - biggest news is the cross server LFG though.
As expected new maps for the dungeons and raid
and finanly some screens of the raid/dungeon areas - does not include mobs or dodads
Comments
Looks nice, but I swear I've seen some of that stuff before... I guess their near-infinite wells of creativity have begun to run dry (that or I've aged 20 years when I wasn't looking and a goldfish could embarrass me about my memory).
Does this patch address everything you've been wishing for? If so, I guess Blizzard really is doing pretty darn well...
If not... well, I'm not surprised they're pulling the same stuff SOE does: put on a front of "new stuff!" while major bugs and glitches remain in the game.
I am just keeping the people who want to know up to date with the WoW happenings.. is that wrong of me? I am posting it in a Wow forum aint I?
If you have nohting to contribute the doors over there.
I am just keeping the people who want to know up to date with the WoW happenings.. is that wrong of me? I am posting it in a Wow forum aint I?
If you have nohting to contribute the doors over there.
Wait, so you're trying to do something useful...on MMORPG.com?! What the hell is wrong with you man?
I am just keeping the people who want to know up to date with the WoW happenings.. is that wrong of me? I am posting it in a Wow forum aint I?
If you have nohting to contribute the doors over there.
How dare you post WoW related info in the WoW forums! Have you no shame!?
:P
Anyway, thanks for the info and I am sure the people who read this forum for just such info will thank you as well
As to Twitch242, Yeah... Bad form sir... Its not like he posted this info on the Aion, AoC, WAR forums. He posted the info on the WoW forums which were created for - oddly enough - this sort of info.
There are 3 types of people in the world.
1.) Those who make things happen
2.) Those who watch things happen
3.) And those who wonder "What the %#*& just happened?!"
Following a Reaganomics approach:
I've commented on how and why there is complete rehashing of templates with new trims and frill. In another thread it was with regards to armor, but I mention it again because some of those bosses are equally 'creative' (albeit TotC was nothing more but completely reused, resized skins). Mother Shaz model rehashed again- with wings this time? Rotface and co. is just undead vykrul templates as well. All the new weapons are rather /yawn to me. This was present for BC even, and at this point is a complete ignore. I can draw the lines between models to support my opinion in an objective manner, but I'm sure that point is rather moot.
The cross realm LFG is another blow to the meta-game, but grats to the people who use it well and are none the wiser. I thought Arthas' dad was slain by his hand- or is he now a ghost of sorts? Pit of Saron? Wow, just wow...
In terms of creativity, the winged, 4headed axe-carrying spirit looks BAAAAAD. BAD in the sense of amazing. Proving that Blizzard can produce quality when it tries. The imagery accompanying the tutorial is indeed a move forward, and well done for sure. That thing really looks cool and I keep scrolling down to look at it as I type this.
The colored totems with unique skins per race... this, to me, is the hugest thing Blizzard could have done. In a game that has been homogenized across all fronts from healing 'styled' classes (druids=hots, pallies=direct heals, shammies=aoe, priests=jack of all trades) that were all given everything, to server identities being abolished (server xfers, institution of battlegroups, pve~>pvp xfers), to now even faction significance being trivialized as well... to see Blizzard take a move that increases the uniqueness of *anything* is a breath of fresh air. While it's a shame that this change is purely aesthetic in nature (art work), the attention to detail and uniqueness between options that is being promoted here is to be commended. This is, after all, why I've been a Blizzard fan my whole gaming 'career' (that sounds wrong).
Edit: Grammar.
That is exactly right, and we're not saying NO to save WoW, because it is already a lost cause. We are saying NO to dissuade the next group of greedy suits who decide to emulate Blizzard and Cryptic, etc.
We can prevent some of the future games from spewing this crap, but the sooner we start saying no, the better the results will be.
So - Stand up, pull up your pants, and walk away.
- MMO_Doubter
Maybe I remember wrong but I thought Arthas killed his Dad?
Correct.
Katsma is Lithuanian for 'he who drinks used douche fluid'.
If it makes you feel better, Coffee, I appreciated your post and it made me change my mind about taking a WoW-break.
Just a hunch here, but since he would be showing up in a place called "Halls of Reflection" it might be a flashback type thing or something along the lines of the Caverns of Time.
-mklinic
"Do something right, no one remembers.
Do something wrong, no one forgets"
-from No One Remembers by In Strict Confidence
I don't understand how you think cross server LFG is a bad thing. Guilds who do guild runs will continue to do so and maybe pick up 1 or 2 random people if they need to. All in all it helps the grouping aspect of the game.
Thank you Coffee for the update. I don't really care for WoW, but my hubby loves it. A few months ago he came to me and told me that he was quitting WoW. Although I haven't seen that happen, he doesn't raid quite as much as he used to. He did, however, ask for a WoW gamecard for Christmas. Anyway, thanks again. I sent him a link to this thread.
I don't understand how you think cross server LFG is a bad thing. Guilds who do guild runs will continue to do so and maybe pick up 1 or 2 random people if they need to. All in all it helps the grouping aspect of the game.
I spent 5 years studying social behavior and wrote dissertations on the topic, albeit I'm no sociologist. I will emphasize, again, 'grats to the people who use it well and are none the wiser'. It has to do with identity vs. community, but this isn't the place for it.
Zorn, you are wrong, again. You're energetic and passionate but your claims always fail at being founded by any objective means. I'll use your own analogy:
I'm the guy who was served a great meal and complains about the hair I found in it. I'm a details guy. But that hair wasn't alone. When I noticed one hair, I started noticing many more, to a point that I can no longer 'stomach' the meal. I refuse to not inspect the 'meals' set before me. Because you enjoy the meal per se, doesn't mean others aren't being objective in their critiques of the 'chef'.
I'll encourage you to reread the post. Something tells me you failed to pick out the positives, nay, the energy, about some of the new things. The issue lies not with the point of view I have, but the interpretation of a select audience.
That is exactly right, and we're not saying NO to save WoW, because it is already a lost cause. We are saying NO to dissuade the next group of greedy suits who decide to emulate Blizzard and Cryptic, etc.
We can prevent some of the future games from spewing this crap, but the sooner we start saying no, the better the results will be.
So - Stand up, pull up your pants, and walk away.
- MMO_Doubter
They are getting ready for Cataclysm since patch 3.2
For instance, i got a quest from a Highborn Night Elf, asking me to go and speak with is Darnassus colleage, who apparently, was informing the leadership in Darn that the Highborn were stepping out of Dire Maul and join the Alliance races again. This is ofc an introduction to the Night Elf mage, wich will be available in Cataclysm
I like the look of the new bosses. They actually look....new, for a change.
I don't understand how you think cross server LFG is a bad thing. Guilds who do guild runs will continue to do so and maybe pick up 1 or 2 random people if they need to. All in all it helps the grouping aspect of the game.
Its not really a bad thing in my opinion. But I also dont understand why some people praise it like its an absolute revolutional change of the game. I mean honestly, its a SIMPLE GAME FIX.....great you might actually be able to do a pre level80 dungeon without having to try to find a group for 3 days yelling in all available channels. The dungeons are in the game and should be playable, but they are NOT at the moment.....so nice for them that they figured out how to fix the game. Of course it wont beat the original realm based grouping (community, etc.).
The reason WOW is still number one is that like yourself wow players are just too easy to please.....with every little bone blizzard throws at them they happily wag their tail.
Among the above things you mentioned there isnt any new content. But the most typical is that you perceive a really typical and simple means of cost rationalisation which is the scaled difficulty in raids as something great....
Instead of giving their player base diversity in the form of several dungeons with different difficulty level, lazy blizzard serves them just one which can be scaled to serve every player. Saves them a lot of manpower ($$$), and the best thing is, the typical wow player is happily being tricked. Gratz Blizz on that trick. What comes next? 1 single duneon that you can scale in entry level and 10 difficulty levels?
The reason WOW is still number is that like yourself wow players are just too easy to please.....with every little bone blizzard throws at them they happily wag their tail.
Among the above things you mentioned there isnt any new content. But the most typical is that you perceive a really typical and simple means of cost rationalisation which is the scaled difficulty in raids as something great....
Instead of giving their player base diversity in the form of several dungeons with different difficulty level, lazy blizzard serves them just one which can be scaled to serve every player. Saves them a lot of manpower ($$$), and the best thing is, the typical wow player is happily being tricked. Gratz Blizz on that trick. What comes next? 1 single duneon that you can scale in entry level and 10 difficulty levels?
Not to argue as I feel it would get me no where with you..... 3.3 gives us a 10/25man Raid and also a 5man dungeon (large 3 wing dungeon). Raid and dungeon having several levels of difficulty.
What do you want a new 5man dungeon and raifd with all new artwork, boss models and loot models every week? Haters already scream from the roof tops that your gear become usless with every new raid.dungeon released.. you cannot have it both ways.
Back under ya bridge and heres a cookie.
The reason WOW is still number is that like yourself wow players are just too easy to please.....with every little bone blizzard throws at them they happily wag their tail.
Among the above things you mentioned there isnt any new content. But the most typical is that you perceive a really typical and simple means of cost rationalisation which is the scaled difficulty in raids as something great....
Instead of giving their player base diversity in the form of several dungeons with different difficulty level, lazy blizzard serves them just one which can be scaled to serve every player. Saves them a lot of manpower ($$$), and the best thing is, the typical wow player is happily being tricked. Gratz Blizz on that trick. What comes next? 1 single duneon that you can scale in entry level and 10 difficulty levels?
By your very way of reasoning, nothing Blizz do or does not do will serve as an indication of progress or improvement.
You agree that Blizz did something, though you trivialise the changes. You agree that the player base is happy, though you trivial the player base to be too easy to please. You agree that some of the changes does not involves a lot of cost, though you try to trivialise it ... wait, come on, why is a cost efficient improvement that works wrong in your eyes? With all these spinning, is the problem in your perception rather in Blizzard.
Blizzard adds new content, handing out free to its clients. Since Wotlk, they introduced Ulduar, ToC/ToGC, and is pushing out ICC next. Hundreds of minor changes here and there. Lots of features that every wise people above have listed. You conveniently brush that aside and claims that there are no new content. Tell us a game that has such complete package, polishness, and introduce comparable new content within a year of gaming.
Blizzard is trying to please its player base, it succeeded. It maintained its client base, employing a lot of people, generating revenue and hence paying money to its share holders, tax to gov't. Suddenly all these are crime in your eyes, for obviously no reason. Any other corporation like that will be praised as models of success.
WoW has the largest number of features, each and every end game dungeon now has some variety, like 10/25 man options, heroic versions, various achievements. Crafting variety, types of pvp zones, open world to move around, flying mounts ... vanity stuffs ... and you start telling us that Blizz is giving us only 1 instance with whatever ? Go find another game with so much variety in gameplay. Skip your personal comments, just hard facts. Do a feature comparison. EQ has tons of paid expansions, but arguably less features than WoW (only 2 paid expansions). What other major game has a spectrum of features that comes close?
It is easy to blindly criticise and dismiss as you did. But at the end of the day, if people want to play a game, they have to settle on something. Fact is, currently, a huge chunk of gamer population settle on WoW, paying and playing. That about seals the case.
wow dude you need to chill out a bit. I didnt critisize your girlfriend or mom, fanboys seem to confuse that sometimes....
back to the topic. I ll try to make it simple. As a customer I'd like to get as much as possible for my money, its simple as that. With TBC about the same time after its release I had
# Serpentshrine Cavern
# The Eye
# Battle for Mount Hyjal
# Black Temple
PLUS
# Karazhan
# Zul'Aman
In WOTLK in the same time period I got
# Naxxramas
#Ulduar WotLK
#Crusaders' Coliseum(cant call that 100x100 arena a real raid dungeon)
with Naxx being an already existing rehashed raid instance.
So allow me to say I feel I am getting milked as a wow player. Its sick that blizz is investing less manpower in this game while having more subscribers than before.
if the wow player base would be more demanding, we would get more content.....
What about Obsidian Sanctum, Eye of Eternity, and Vault of Archawhoever for WoTLK (which were all in at release I believe)?
-mklinic
"Do something right, no one remembers.
Do something wrong, no one forgets"
-from No One Remembers by In Strict Confidence
I didnt count Gruul's Lair and Magtheridon's Lair either. I was talking about the bigger instances
I didnt count Gruul's Lair and Magtheridon's Lair either. I was talking about the bigger instances
Yeah, I mean if you include the "small" raids then you have BC with 9 and WoTLK with 7 and one more on the way. Additionally, the whole Argent Tournament portion of Icecrown was added to support ToC. If you just want to look specifically at raid instances then you can certainly say BC had a higher quantity though there would likely be differing opinions as to the overall quality based on each person's tastes. With that in mind though, you look at features such as (like them or not) phasing and achievements and you can see that Blizzard has invested effort in content aside from (or perhaps more appropriately in addition to) raiding. You can certainly argue the level of effort, but barring any relevant employment history with Blizzard, that would really just come down to he-said-she-said. Don't get me wrong though as this is all off the top of my head and certainly not meant to be an all-inclusive list. Someone like Coffee or Zorn could probably provide a more detailed comparison if they felt so compelled.
-mklinic
"Do something right, no one remembers.
Do something wrong, no one forgets"
-from No One Remembers by In Strict Confidence
I am just keeping the people who want to know up to date with the WoW happenings.. is that wrong of me? I am posting it in a Wow forum aint I?
If you have nohting to contribute the doors over there.
Thank you for the update, Coffee, please don't mind the trolls. I can't wait for this to come out! I just hope they don't adjust the badges again.
A witty saying proves nothing.
-Voltaire
The reason WOW is still number is that like yourself wow players are just too easy to please.....with every little bone blizzard throws at them they happily wag their tail.
Among the above things you mentioned there isnt any new content. But the most typical is that you perceive a really typical and simple means of cost rationalisation which is the scaled difficulty in raids as something great....
Instead of giving their player base diversity in the form of several dungeons with different difficulty level, lazy blizzard serves them just one which can be scaled to serve every player. Saves them a lot of manpower ($$$), and the best thing is, the typical wow player is happily being tricked. Gratz Blizz on that trick. What comes next? 1 single duneon that you can scale in entry level and 10 difficulty levels?
Uhhh... 3.3 also sees the release of new raids and dungeons, new tier sets, and some much needed guild enhancements. They're adding quite a bit of more content before the release their new expansion which reworks the beginning of the game to breath fresh new life into the old world and give players a reason to come back to Kalimdor or the Eastern Kingdoms besides the AH. I'm sorry that you didn't read the patch notes before flaming, but you could at least recognize that you opened your mouth without knowing the facts
A witty saying proves nothing.
-Voltaire
Wow, interesting! This gets me more excited after lookin at those pictures. Im stoked!
Thanks for sharing and your time on these, OP