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POLL: In your opinion has WoW's effect on the MMOG genre been overridingly positive or negative?

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Comments

  • grunt187grunt187 Member CommonPosts: 956

    Its gotten more people playing mmos so thats a positive in my book

    The following statement is false
    The previous statement is true

  • ThradarThradar Member Posts: 949

    Both.

    Positive in that it's introduced mmos to a lot of new players.

    Negative in that it's forever dumbed down the genre to the detriment of EVERYONE...old and news.

    So overall I have to go with negative.

  • IrishoakIrishoak Member Posts: 633

    I do not think that MMO's have gotten dumber, the AI has probably gotten better. As for having to wait 48 hours for a rare spawn mob  to get the "Frayed Sack of the Dingle Berries" so as you can finish your "High Robes of Chaka Khan," that doesn't seem smarter to me.

  • Let me see if I can get what some people say right ....

    WoW introduced MMO to a large group of people who would have never played the game.

    So..in a way..those people are playing a game that you do not like and never would have played. Why does it matter to the rest of the you who started play MMO before WoW. I mean, that lot of money would never have been made by anyone if WoW never existed because those people would have never played the game in your view. In term of MMO, other companies have the option to still design the game to the old ..oh say 100k player base...they could have still done it. Saying WoW lower the standard of the MMO is like saying McD ruined the whole gourmet industry. They are cater to different crowed and most of them do not even intercept anyway.  After all, its TWO different group we are talking about...aren't they ?

  • AmorienAmorien Member Posts: 142

    i think its a good thing in the fact that we can see who all the bad mmorpg companies are lol for example EA. they keep trying to copy Blizzard and they fail its funny. so now i know dont trust EA.

    image

  • ScottcScottc Member Posts: 680
    Originally posted by chouming


    Let me see if I can get what some people say right ....
    WoW introduced MMO to a large group of people who would have never played the game.
    So..in a way..those people are playing a game that you do not like and never would have played. Why does it matter to the rest of the you who started play MMO before WoW. I mean, that lot of money would never have been made by anyone if WoW never existed because those people would have never played the game in your view. In term of MMO, other companies have the option to still design the game to the old ..oh say 100k player base...they could have still done it. Saying WoW lower the standard of the MMO is like saying McD ruined the whole gourmet industry. They are cater to different crowed and most of them do not even intercept anyway.  After all, its TWO different group we are talking about...aren't they ?

    Corporations are built around profit.  Do you think they're going to create a product to attempt to appeal to the 10 million strong market? or the 100k strong market?  You can't really compare it to McDonalds and high quality food, because you pay more money for higher quality food, but nobody would pay something like 30 or 40 dollars a month for a higher quality MMORPG because they've already paid 10 dollars a month for a high quality one.

  • Daffid011Daffid011 Member UncommonPosts: 7,945

    The positive:

    Wows effect introduced the term 'polish' into the mmo genre.  That was something that was unheard of before and it opened a lot of eyes as to the level of quality an mmo can achieve. 

    Fun first game design.  If something wasn't fun, it was either changed to be fun or it was removed. 

    Wow captured the large mass of people waiting to join the mmo genre, which previous games failed to do (see above 2 points for big reasons).

     

    The negatives:

    It is going to be very difficult for any new mmo to compete with wow and have similar gameplay without filling some unanswered need in the genre.  Either innovation or targeting a specific audience.  This is assuming developers realize people do not want a wow clone. 

    Other developers getting gold fever and trying to replicate the wow and not replicate blizzard how blizzard made wow.  That statement may not make sense at first glance, but it I think it is the single biggest problem in the genre right now. 

    Developers wanting the riches of blizzard, but continue to follow the business practices of 1999 and not understanding how things turned sour so fast. 

     

     

     

     

  • Originally posted by Scottc

    Originally posted by chouming


    Let me see if I can get what some people say right ....
    WoW introduced MMO to a large group of people who would have never played the game.
    So..in a way..those people are playing a game that you do not like and never would have played. Why does it matter to the rest of the you who started play MMO before WoW. I mean, that lot of money would never have been made by anyone if WoW never existed because those people would have never played the game in your view. In term of MMO, other companies have the option to still design the game to the old ..oh say 100k player base...they could have still done it. Saying WoW lower the standard of the MMO is like saying McD ruined the whole gourmet industry. They are cater to different crowed and most of them do not even intercept anyway.  After all, its TWO different group we are talking about...aren't they ?

    Corporations are built around profit.  Do you think they're going to create a product to attempt to appeal to the 10 million strong market? or the 100k strong market?  You can't really compare it to McDonalds and high quality food, because you pay more money for higher quality food, but nobody would pay something like 30 or 40 dollars a month for a higher quality MMORPG because they've already paid 10 dollars a month for a high quality one.

    I know how Corporations work. My point is...those big chunk of WOW players don't exist before WoW. Now those Corporation want a piece of pie that wasn't there before. How is that WoW's fault ? They brought in the EXTRA income for the player base that wasn't there. You said it yourself, nobody would pay 30 or 40 bux a month for a higher quality one, because they consider WoW a high quality product ? that's not what I heard from most of the thread here lol. Again, I don't think its WoW's problem, its those who wants a share of the big pie's problem.

    Right now the whole US is going on a Vampire craze. Is the recent first vampire movie/tv show to blame for the current vampires book/tv/movies?? They did not ruined the whole entertainment industry by releasing the first recent one. The FOLLOWERS that follow the trend and tried to grab a piece of the quick buck are to blame.

  • SioBabbleSioBabble Member Posts: 2,803
    Originally posted by Daffid011


    Other developers getting gold fever and trying to replicate the wow and not replicate blizzard how blizzard made wow.  That statement may not make sense at first glance, but it I think it is the single biggest problem in the genre right now. 
    Developers wanting the riches of blizzard, but continue to follow the business practices of 1999 and not understanding how things turned sour so fast. 



     

    DING DING DING DING DING

    Nail.  Hammer.  Hit.

    Blizz takes the long view.  They actually delayed an expansion publish until AFTER the holiday shopping season so they could get it right.

    Lucas Arts doesn't do those things.  Push the box of bantha poodoo out for the holiday shopping season, or for the marketing blitz of the release of Episode III.  Whether it's ready or not, it ships.

    CH, Jedi, Commando, Smuggler, BH, Scout, Doctor, Chef, BE...yeah, lots of SWG time invested.

    Once a denizen of Ahazi

  • ThormierThormier Member Posts: 7

    I think WoW has some great features , And also there is alway people to do Q with no matter what time of the day/night which is always really cool

     

    I dont play atm im playing WAR but it kind of suck's that there arent always people to Q with sometimes on WAR because i play MMO's at odd times

  • MasoniclightMasoniclight Member Posts: 87

    WoW, like any game in this industry, could be found have great positives and negatives but I think because of the impact WoW has had really amplifies both of those perspectives.

    Positive-

    • I think WoW proved to the MMO genre that a non-MMO company could be successful with its very first MMO. Blizzard had a long reputation as a really good single player game developer. I can still remember the arguments that were flying when they announced they would get into the MMO business and how so many of those arguments were about how bad they would fail or how single player companies should stick to doing only single player games and the like.
    • WoW turned the industry on its head; not because of its unbelievable numbers of subscriptions, but rather that Blizzard had really brought the high fantasy genre to a new level of awareness and to a new audience.
    • WoW proved that high fantasy is the king of all mythos and genres. If anyone had any doubt that fantasy was not the most preferred kind of escapism as far as gaming was concerned, WoW destroyed that doubt.
    • WoW introduced a new generation and new diversity of gamers to be sure. Different demographics began to play in numbers greater than had ever been seen previous.

     

    Negative-

    • WoW's unbelievable number of subscriptions really made the community who watches the comings and going of the MMO industry really start to have very skewed ideas about that market. It is very sad that so many people think that if a game doesn't have over one million subscribers, then it isn't a success... and that is definitely not true at all!
    • WoW (in my opinion) is not one of Blizzard's best games. The game play, the cartoony look, the thin backstory and lore just is almost childish. The Diablo series and Starcraft games were much MUCH better than the Warcraft series which makes me always wonder why Blizzard didn't do a Diablo or Starcraft MMO first.
    • WoW's numbers and impact on the industry, as amazing as they are, will also end up being the Achilles Heal for the game. There is a HUGE bullseye on Blizzard's back now and just like Everquest before it, WoW is now the game that companies left and right want to bring down, and they will continue to create games until there is a game that breaks WoW just like WoW broke Evercrack. It will happen I assure you, and when it does everyone will comment about what caused the downfall of WoW just like they discussed the downfall of EQ.
    • Stories about the levels of griefing and ganking that have continued to plague the game as well as the reports of inordinate numbers of rude, obnoxious and downright ugly violations of player etiquette probably has not helped the overall rep of MMO games. (And yes I Beta-ed and played WoW for a short time and have experienced some of these very complaints).

     

    WoW is what it is: A huge financial success. A hugely popular game. A major sea change within the industry. The almost literal 800lb gorilla in the room that everyone else tries not to look at or is so fearfully worried about that they try to cringe in the corner to get away from it.

    Is WoW a great game? Not in my opinion, but obviously good enough for a ton of folks. No one however will argue the impact of this game for generations to come both positive and negative.

    So Mote It Be.

     

    image

  • ScottcScottc Member Posts: 680
    Originally posted by chouming

    Originally posted by Scottc

    Originally posted by chouming


    Let me see if I can get what some people say right ....
    WoW introduced MMO to a large group of people who would have never played the game.
    So..in a way..those people are playing a game that you do not like and never would have played. Why does it matter to the rest of the you who started play MMO before WoW. I mean, that lot of money would never have been made by anyone if WoW never existed because those people would have never played the game in your view. In term of MMO, other companies have the option to still design the game to the old ..oh say 100k player base...they could have still done it. Saying WoW lower the standard of the MMO is like saying McD ruined the whole gourmet industry. They are cater to different crowed and most of them do not even intercept anyway.  After all, its TWO different group we are talking about...aren't they ?

    Corporations are built around profit.  Do you think they're going to create a product to attempt to appeal to the 10 million strong market? or the 100k strong market?  You can't really compare it to McDonalds and high quality food, because you pay more money for higher quality food, but nobody would pay something like 30 or 40 dollars a month for a higher quality MMORPG because they've already paid 10 dollars a month for a high quality one.

    I know how Corporations work. My point is...those big chunk of WOW players don't exist before WoW. Now those Corporation want a piece of pie that wasn't there before. How is that WoW's fault ? They brought in the EXTRA income for the player base that wasn't there. You said it yourself, nobody would pay 30 or 40 bux a month for a higher quality one, because they consider WoW a high quality product ? that's not what I heard from most of the thread here lol. Again, I don't think its WoW's problem, its those who wants a share of the big pie's problem.

    You're not very good at reading comprehension.  Nobody would pay 30 - 40 dollars for a high quality game because before World of Warcraft there were high quality games for 10 dollars a month.  The only people who consider WoW a high quality product are people with little to no experience in gaming/MMOs.



    The issue with those who want a piece of the pie is that they've always been like this.  It's unchangable.   It is the people who purchase the products that control them, consumers have power.  That's why a lot of people try to convince others that WoW is not a good game, so they'll use their purchasing power by not playing WoW and maybe supporting a smaller indy game that might provide much more interesting gameplay in certain areas, but ultimately be less polished (but also less dumbed down).

    Unfortunately it seems like the PvE world is fucked, because the only place you see innovation is games with open PvP.  And sadly that innovation is just rehashed sandbox PvP that's trying to recreate some earlier failed MMO with city sieging and crap like that in it.

  • ScottcScottc Member Posts: 680
    Originally posted by Masoniclight


    WoW, like any game in this industry, could be found have great positives and negatives but I think because of the impact WoW has had really amplifies both of those perspectives.
    Positive-

    I think WoW proved to the MMO genre that a non-MMO company could be successful with its very first MMO. Blizzard had a long reputation as a really good single player game developer. I can still remember the arguments that were flying when they announced they would get into the MMO business and how so many of those arguments were about how bad they would fail or how single player companies should stick to doing only single player games and the like.
    WoW turned the industry on its head; not because of its unbelievable numbers of subscriptions, but rather that Blizzard had really brought the high fantasy genre to a new level of awareness and to a new audience.
    WoW proved that high fantasy is the king of all mythos and genres. If anyone had any doubt that fantasy was not the most preferred kind of escapism as far as gaming was concerned, WoW destroyed that doubt.
    WoW introduced a new generation and new diversity of gamers to be sure. Different demographics began to play in numbers greater than had ever been seen previous.

     
    Negative-

    WoW's unbelievable number of subscriptions really made the community who watches the comings and going of the MMO industry really start to have very skewed ideas about that market. It is very sad that so many people think that if a game doesn't have over one million subscribers, then it isn't a success... and that is definitely not true at all!
    WoW (in my opinion) is not one of Blizzard's best games. The game play, the cartoony look, the thin backstory and lore just is almost childish. The Diablo series and Starcraft games were much MUCH better than the Warcraft series which makes me always wonder why Blizzard didn't do a Diablo or Starcraft MMO first.
    WoW's numbers and impact on the industry, as amazing as they are, will also end up being the Achilles Heal for the game. There is a HUGE bullseye on Blizzard's back now and just like Everquest before it, WoW is now the game that companies left and right want to bring down, and they will continue to create games until there is a game that breaks WoW just like WoW broke Evercrack. It will happen I assure you, and when it does everyone will comment about what caused the downfall of WoW just like they discussed the downfall of EQ.
    Stories about the levels of griefing and ganking that have continued to plague the game as well as the reports of inordinate numbers of rude, obnoxious and downright ugly violations of player etiquette probably has not helped the overall rep of MMO games. (And yes I Beta-ed and played WoW for a short time and have experienced some of these very complaints).

     
    WoW is what it is: A huge financial success. A hugely popular game. A major sea change within the industry. The almost literal 800lb gorilla in the room that everyone else tries not to look at or is so fearfully worried about that they try to cringe in the corner to get away from it.
    Is WoW a great game? Not in my opinion, but obviously good enough for a ton of folks. No one however will argue the impact of this game for generations to come both positive and negative.
    So Mote It Be.
     

    It's popular to people who aren't real gamers.  Think of it like this: you have a place where people love to fish recreationally.  Soon a booming tourist industry opens up where loads of charter boats move in.  Soon enough the waters are dried up because all of the tourists overfishing and the charter boats exploiting laws.  there are no fish left for the original fishing enthusiasts.  Soon enough the tourists will stop coming in as well, there are no fish left.  You're damaging the industry basically.  MMORPGs that are entirely focused on player progression are unsustainable, people will eventually burn out and never want to play an MMORPG again.  They don't even know what an MMORPG is capable of, but they'll swear them off forever.

    Richard Garriott said something of that nature by the way, except he thinks eventually it'll come around when people get burned out and provide innovation once more.

  • IrishoakIrishoak Member Posts: 633

    WoW is a high quality product, it has production values rarely seen in other MMOs. Now whether it is to your taste or not, that is entirely subjective. As in, an opine. To suggest people who like WoW are not able to fashion an opinion about MMOs is a bit self-serving and egotistic.

  • SignusMSignusM Member Posts: 2,225

     No one can argue with a straight face that it's had a good effect on the industry. All you need to do is compare the amount of innovation, the maturity level, and the different type of games pre WoW, to the ones post WoW. 

     

    Pre WoW you had a largely varied genre with a large number of high quality unique games that devs put their heart and soul into and steadily grew over the years. 

     

    Post WoW, you have massively overproduced gimmick MMO's that are 95% WoW clone, and don't even have some of the features that games from 2000 had. PvP game from 2001 made with 30 people, max amount of people fighting at once before slow down - 600. 

     

    PvP game from 2007-8  with about a hundred developers and a marketing budget bigger than the entire budget of aforementioned game, max number of people in combat before lag - capped at 40 in an instanced zone. 

     

    WoW appeals to non gamers, which is why it is popular. It is a well polished, mind numbingly simple game.  It mainstreamed the industry, brought a lot of non gamers into it. Which is nice and all, but now the people who loved the industry  are left with nothing, whereas casual gamers had their own MMOs before WoW, now we have non after WoW :/

  • crictorcrictor Member Posts: 7

    I think positive for sure. Wow took a fun aspect of other games and perfected it. I personally love collecting new items and battling through well thought out and planned raid content but....  just like anything, too much of a good thing will wear you out over time.  For the games that come after wow comes to a close, I hope they dont do away with the ideas that blizzard has perfected. I hope they keep them to an extent and focus on something new like story telling and immersion and perfect that. WoW doesnt have to be killed off to progress the mmo world, I know Ill always go back and play when I feel the itch to do some mindless dungeon crawling for goodies. ...  just like Diablo 2 always calls me back.

  • SignusMSignusM Member Posts: 2,225
    Originally posted by crictor


    I think positive for sure. Wow took a fun aspect of other games and perfected it. I personally love collecting new items and battling through well thought out and planned raid content

    Those ideas were already present in other MMOs long long LONG before WoW... WoW took the addictive part of other MMOs and made them mind numbingly simple so that non gamers and little kids could get into the game. Simple as that. That's not "perfection" unless you're the one getting money. 

  • ZarobienZarobien Member UncommonPosts: 24

    Positive.

    They may have not broken boundries when it comes to game mechanics but they delivered.

    Better can of beans in the table than undelivered promices of steak.

  • ScottcScottc Member Posts: 680
    Originally posted by Irishoak


    WoW is a high quality product, it has production values rarely seen in other MMOs. Now whether it is to your taste or not, that is entirely subjective. As in, an opine. To suggest people who like WoW are not able to fashion an opinion about MMOs is a bit self-serving and egotistic.

    Let's compare WoW to the movie industry.  WoW is the Michael Bay movie of gaming.  Big budget, shitty story with awful dialogue that idiots can understand, lots of shiny expensive special effects.  Sure it can be entertaining, but it lacks substance.  It lacks the intricacies of a good story.

    WoW is a polished turd, that's about it.  The poster above me has the right idea. Edit: referring to Sigmus.

  • ScottcScottc Member Posts: 680
    Originally posted by crictor


    I think positive for sure. Wow took a fun aspect of other games and perfected it. I personally love collecting new items and battling through well thought out and planned raid content but....  just like anything, too much of a good thing will wear you out over time.  For the games that come after wow comes to a close, I hope they dont do away with the ideas that blizzard has perfected. I hope they keep them to an extent and focus on something new like story telling and immersion and perfect that. WoW doesnt have to be killed off to progress the mmo world, I know Ill always go back and play when I feel the itch to do some mindless dungeon crawling for goodies. ...  just like Diablo 2 always calls me back.

    Can you tell me what it's like to be a mindless idiot whose never had an intelligent thought in the world?  perhaps you could even help me become like you?  I feel like I'm fucking cursed here because I can see through WoW's bullshit so easily.  I want to be assimilated, I want to enjoy it, life would be fucking wonderful if I could stare at the screen in that meaningless game and repeat the endless grind without wondering "What the fuck am I progressing endlessly for?"

  • SignusMSignusM Member Posts: 2,225
    Originally posted by Scottc

    Originally posted by Irishoak


    WoW is a high quality product, it has production values rarely seen in other MMOs. Now whether it is to your taste or not, that is entirely subjective. As in, an opine. To suggest people who like WoW are not able to fashion an opinion about MMOs is a bit self-serving and egotistic.

    Let's compare WoW to the movie industry.  WoW is the Michael Bay movie of gaming.  Big budget, shitty story with awful dialogue that idiots can understand, lots of shiny expensive special effects.  Sure it can be entertaining, but it lacks substance.  It lacks the intricacies of a good story.

    WoW is a polished turd, that's about it. 

    Agreed. 

     

    Those saying "WoW is a good game, of course that's a good impact." You're kind of ignoring the question. We're not talking about whether or not you like WoW. We're talking about what you think it did for the industry as a whole. And what it did, was (borrowing from the movie metaphor) is make it so that every single "movie" that has come out since WoW, has been Transformers 2, a flashy special effects movie with absolutely no substance. Worse, a KNOCK OFF, of a cheap special effects movie (think Meet the Spartans, or Scary Movie 4) 

  • grandpagamergrandpagamer Member Posts: 2,221
    Originally posted by Irishoak


    WoW is a high quality product, it has production values rarely seen in other MMOs. Now whether it is to your taste or not, that is entirely subjective. As in, an opine. To suggest people who like WoW are not able to fashion an opinion about MMOs is a bit self-serving and egotistic.

    The problem with that is that WOW was the first MMO for a lot of people. One person i met ingame actually told me he thought WOW was unique until he heard/read people talking about other MMO's.  So there are at least some who cannot fashion an opinion about MMOs.

  • TarkaTarka Member Posts: 1,662
    Originally posted by SignusM


     No one can argue with a straight face that it's had a good effect on the industry. All you need to do is compare the amount of innovation, the maturity level, and the different type of games pre WoW, to the ones post WoW. 
     
    Pre WoW you had a largely varied genre with a large number of high quality unique games that devs put their heart and soul into and steadily grew over the years. 
     
    Post WoW, you have massively overproduced gimmick MMO's that are 95% WoW clone, and don't even have some of the features that games from 2000 had. PvP game from 2001 made with 30 people, max amount of people fighting at once before slow down - 600. 
     
    PvP game from 2007-8  with about a hundred developers and a marketing budget bigger than the entire budget of aforementioned game, max number of people in combat before lag - capped at 40 in an instanced zone. 
     
    WoW appeals to non gamers, which is why it is popular. It is a well polished, mind numbingly simple game.  It mainstreamed the industry, brought a lot of non gamers into it. Which is nice and all, but now the people who loved the industry  are left with nothing, whereas casual gamers had their own MMOs before WoW, now we have non after WoW :/

    It appears that your opinion is heaviliy biased against WoW and is rather subjective and blinkered.



    1. Innovation pre-WoW?  Seriously?  There wasn't that many MMO's out before WoW to make such insinuations that there was great innovation occuring before WoW.  In fact there's probably more MMO's out now than there has ever been.  And the majority that did release prior to WoW are still going to this day.  So in actual fact, given the choice we have today, WoW has helped the industry.

    2.  WoW is not to blame for the maturity level of players.  WoW didn't make them that way, people chose to act that way, just like asshats choose to be so on forums.  Besides, there are people playing WoW who are more mature than others who have never played it.  WoW opened the doors of the MMO market to the masses, but it isn't to blame for a persons maturity.

    3.  Quality games pre-WoW?  Seriously?  You would classify SWG or EQ2's (which technically launched prior to WoW) performance at launch as a measure of quality games when they ran like pants, crashed all the time and lagged everywhere?  The best case in point is Anarchy Online's terrible launch back in 2001.  No, the quality of MMO's didn't degrade with WoW, only the publics level of acceptance changed after WoW was introduced.  And the industry had to change with it, which meant focusing on those aspects that the public defines as being a sign of quality which dev companies had never had to think about before (such as graphics and quest systems).  I'm not saying WoW ran perfectly, but it performed in many respects better than others.  Before WoW, people were more inclined to accept SWG's or Anarchy Onlines lag because we didn't know it could be any better.  After WoW, people began comparing WoW's various elements to other games.  And if WoW came out on top, then that's were people went.

    4.  What exactly would you class as being elements that are indicative of a WoW Clone?  A usable UI perhaps?  Swords and Sorcery perhaps?  If anything, WoW is an EQ clone.  And I bet you won't subscribe to THAT ideal.  It's funny that MMORPG.COM recently did a write up of the top 10 most inappropriately used MMO phrases, and "Wow Clone" was at the top.

    5.  Please don't tell me you blame WoW for lag in MMO games.  SWG had, and still has, awful lag.  Anarchy Online which launched in 2001 again has massive lag to THIS day.  WoW cannot be blamed for MMOs that were released prior to it.  Furthermore, WoW cannot be blamed for devs who ignore the imbalance between what they want to achieve and what the hardware is programmed to do or can do. 

    6.  As for features, that's not the fault of WoW directly.  WoW showed the world what it could have in terms of MMO's.  The MMO development focus therefore shifted to meet that demand.  If the developement companies do not factor in enough time to not only meet WoW in terms of its elements but then surpass it by providing more, then WoW is not to blame for that.  Rising costs are in part to blame....which brings me neatly to....

    7.  Overheads, cost of living and salaries have increased MANY times since 2000.  You can't blame game development budgets on WoW.

  • Originally posted by Scottc

    Originally posted by chouming

    Originally posted by Scottc

    Originally posted by chouming


    Let me see if I can get what some people say right ....
    WoW introduced MMO to a large group of people who would have never played the game.
    So..in a way..those people are playing a game that you do not like and never would have played. Why does it matter to the rest of the you who started play MMO before WoW. I mean, that lot of money would never have been made by anyone if WoW never existed because those people would have never played the game in your view. In term of MMO, other companies have the option to still design the game to the old ..oh say 100k player base...they could have still done it. Saying WoW lower the standard of the MMO is like saying McD ruined the whole gourmet industry. They are cater to different crowed and most of them do not even intercept anyway.  After all, its TWO different group we are talking about...aren't they ?

    Corporations are built around profit.  Do you think they're going to create a product to attempt to appeal to the 10 million strong market? or the 100k strong market?  You can't really compare it to McDonalds and high quality food, because you pay more money for higher quality food, but nobody would pay something like 30 or 40 dollars a month for a higher quality MMORPG because they've already paid 10 dollars a month for a high quality one.

    I know how Corporations work. My point is...those big chunk of WOW players don't exist before WoW. Now those Corporation want a piece of pie that wasn't there before. How is that WoW's fault ? They brought in the EXTRA income for the player base that wasn't there. You said it yourself, nobody would pay 30 or 40 bux a month for a higher quality one, because they consider WoW a high quality product ? that's not what I heard from most of the thread here lol. Again, I don't think its WoW's problem, its those who wants a share of the big pie's problem.

    You're not very good at reading comprehension.  Nobody would pay 30 - 40 dollars for a high quality game because before World of Warcraft there were high quality games for 10 dollars a month.  The only people who consider WoW a high quality product are people with little to no experience in gaming/MMOs.



    The issue with those who want a piece of the pie is that they've always been like this.  It's unchangable.   It is the people who purchase the products that control them, consumers have power.  That's why a lot of people try to convince others that WoW is not a good game, so they'll use their purchasing power by not playing WoW and maybe supporting a smaller indy game that might provide much more interesting gameplay in certain areas, but ultimately be less polished (but also less dumbed down).

    Unfortunately it seems like the PvE world is fucked, because the only place you see innovation is games with open PvP.  And sadly that innovation is just rehashed sandbox PvP that's trying to recreate some earlier failed MMO with city sieging and crap like that in it.

     

    Actually, I dont have problem in reading comprehension. Those people who are called MMO newbies or whatever they are, as some people said, would never have played MMO. For them, if they like WoW, why would anyone have problem with it. They use their money to vote for a game they like. I don't see a problem with that. Dumb down or not, if they enjoy it, whats wrong with that ? A good game or not, it really is up to the person. If someone is having fun, who is to say it's not fun. It is all a matter of opinion. Indie companies should make a decent game and it's their choice to do so. If they are good, I am sure people would move over there. If there is just nothing interests them there, they would not bring their money over. Plain and simple. 

    It is a big world out there and not everyone enjoy what others might enjoy. People really should realized that. One man's trash is another's treasure.

  • crictorcrictor Member Posts: 7

    True they made everything mind numbingly simple, maybe a little too simple for my taste.  They definitely stuck with what makes the most money. But you cant label someone a non gamer or a kid just because they prefer something that feels more organized and streamlined. Having battled through quest lines in everquest, wow has helped with the headache factor but like I said, they went too extreme making everything a hand hold across a pillow lined highway. So do you honestly think that the developers at blizzard sat down and made a game just to target kids as opposed to trying to fix the problems that annoyed people in early mmos.

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