Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Anyone test the new combat out yet?

monarc333monarc333 Member UncommonPosts: 622

Not sure if the servers are up or not. Just wanted some information regarding the new combat mechanics. I've read the notes about it. But am looking for actual experience with it.

I play melee classes in LOTRO and the one sore spot for me with this game is the melee combat mechanics. With the release of the new expac today I'm hoping someone with the same concerns/issues with the combat system can enlighten me if they "fixed" the mechancis. Its really the only issues that keeps me from having this game as my main mmo.

 

Thanks!

«1

Comments

  • djazzydjazzy Member Posts: 3,578

    I'm looking forward to seeing the new combat upgrade as well.  I'm currently downloading the patch though, going slow atm at 6%.

    Despite fans thinking the combat was good enough I do feel this part of the game held it back for a lot of people. It's a great game but combat is one of the weak points in my opinion.

  • TrolloTrollo Member Posts: 19

    Hmmm What exactly was changed? I have not played sense the last expansion. Combat seemed fine then though.

  • monarc333monarc333 Member UncommonPosts: 622

    Well in my opinion combat pre SoM is a Que system type mechanic.

    For exmaple: hit attak 1, it executes on next swing, but while you have attk 1 pushed, you can also hit attk 2 and that will execute when attk 1 finishes.

    For me its not responsive enough, especialy for melee, where you want an instant reaction when using an attk button. Supposedly things have changed like weapon speed and other concepts. Hopefully its more responsive for melee, just trying to get some input from people who feel like I do.

  • JackdogJackdog Member UncommonPosts: 6,321

    if by responsiveness you mean assigning your five most powerful  skills to a key and having them all execute at once then I think you will still not like it.

    I miss DAoC

  • Laughing-manLaughing-man Member RarePosts: 3,655
    Originally posted by monarc333


    Well in my opinion combat pre SoM is a Que system type mechanic.
    For exmaple: hit attak 1, it executes on next swing, but while you have attk 1 pushed, you can also hit attk 2 and that will execute when attk 1 finishes.
    For me its not responsive enough, especialy for melee, where you want an instant reaction when using an attk button. Supposedly things have changed like weapon speed and other concepts. Hopefully its more responsive for melee, just trying to get some input from people who feel like I do.

     

    This is what killed the game for me, I couldn't get into it because It felt like EVERY attack was like delayed because it had to wait for the next swing.  

    IM SO TIRED OF AUTO ATTACK!

    That and when your running the running graphics in the game make you look kinda silly... doesn't really mater what race or class you are, I dunno the whole thing feels sluggish.

  • JackdogJackdog Member UncommonPosts: 6,321
    Originally posted by Laughing-man

     

    IM SO TIRED OF AUTO ATTACK!

     

    to me auto attack is EVE style combat, or Dragon Age. LoTRO you have to plan the attacks out for different mobs and time your keystrokes to fire off  the various skills. Nothing auto attack about that in my mind.

    I miss DAoC

  • Laughing-manLaughing-man Member RarePosts: 3,655
    Originally posted by Jackdog

    Originally posted by Laughing-man

     

    IM SO TIRED OF AUTO ATTACK!

     

    to me auto attack is EVE style combat, or Dragon Age. LoTRO you have to plan the attacks out for different mobs and time your keystrokes to fire off  the various skills. Nothing auto attack about that in my mind.

     

    when you hit a button does your character instantly cast that spell and or use that ability?

    No?

    that is because of what?

    The auto attacking?

    Yep.

    I know what planning attacks out is like, and LOTOR isn't action packed enough to claim it doesn't have auto attack, the entire game is based around it.

    I played FFXI for 4 years, I know what Auto attack is.

  • syntax42syntax42 Member UncommonPosts: 1,385

    This sounds almost exactly like Dark Age of Camelot's melee system, where you "queue" a melee ability and wait for the next auto-attack swing for it to go off.  Except for the initial hit, there was no instant melee attack of any form.  The major difference between this and DAOC was that pressing two buttons in DAOC made it queue the first, but use the second if the requirements for the first were not met.  A lot of the attacks in DAOC were positional or part of a chain, so you would press a side-positional attack button and an anytime attack and one would execute no matter what.

     

    I don't play either game now and I don't like that style of melee combat.  In fact, any new game that depends on auto-attack just isn't being creative enough for my tastes.  Take a look at major offline RPG's.  Do you see auto-attacks in those?  Rarely.  It is usually a more fluid combat style involving chain-attacks or "press A to kill stuff."

  • Laughing-manLaughing-man Member RarePosts: 3,655
    Originally posted by syntax42


    This sounds almost exactly like Dark Age of Camelot's melee system, where you "queue" a melee ability and wait for the next auto-attack swing for it to go off.  Except for the initial hit, there was no instant melee attack of any form.  The major difference between this and DAOC was that pressing two buttons in DAOC made it queue the first, but use the second if the requirements for the first were not met.  A lot of the attacks in DAOC were positional or part of a chain, so you would press a side-positional attack button and an anytime attack and one would execute no matter what.
     
    I don't play either game now and I don't like that style of melee combat.  In fact, any new game that depends on auto-attack just isn't being creative enough for my tastes.  Take a look at major offline RPG's.  Do you see auto-attacks in those?  Rarely.  It is usually a more fluid combat style involving chain-attacks or "press A to kill stuff."

     

    you are correct, I played DAOC for a few years back in 2003 when it launched, the game are fairly similar, but DAOC didn't have EVERY attack queue up like that.  Which is why I could never get into LOTOR

  • JackdogJackdog Member UncommonPosts: 6,321
    Originally posted by Laughing-man


     
    when you hit a button does your character instantly cast that spell and or use that ability?
    No?
    yes if you are not in the middle of another skill being fired off
    that is because of what?
    The auto attacking?
    Yep.
    What do you consider not auto attack, hitting 5 skills on a macro and having them all fire at once ?
    I know what planning attacks out is like, and LOTOR isn't action packed enough to claim it doesn't have auto attack, the entire game is based around it.
    pretty obvious you have not the slightest idea what auto attack is, or you have never played LoTRO, I have been playing online MMORPGs since UO's beta and would never consider LoTRO a autio attack game. If you don't use the right skills at that right time you will die a lot and that is a fact. Considering a lvl 60 + has 4 tiers of skills generally it can get fairly complicated. LoTRO requires you to think not just spam keys like a certain game ~cough cough~ wow


    As others have pointed out LoTRO's combat is closer to DAOC's, except for the  Warden class which is like AOC except in LoTRO it does not lightup the next skill and gambits can go up to 5 keystrokes. The combo keys are pretty easy to memorize though, at least for me they are.


    I played FFXI for 4 years, I know what Auto attack is

     

    Now back to the changes, LoTROs combat has been speeded up quite a bit in the Expansion. Only played my hunter a couple of hours so far and the biggest change I noted when he dual wields daggers he kills almost as fast as he does ranged with his bow. Going to try some of my other toons tomorrow,. Looking forward to playing my warden, Minnie and RK.

    I miss DAoC

  • monarc333monarc333 Member UncommonPosts: 622

    Yea with the increase in speeds for wpns I think I'm most interested in trying out a burg with daggers. Anyway I've read some posts on other forums about the combat mechanics and it seems like some people don't even see a difference and for others its very noticable so who knows, I guess I'll just have to buck up and buy the expac.

  • The user and all related content has been deleted.

    "Freedom is just another name for nothing left to lose" - Janis Joplin
    image

  • TrolloTrollo Member Posts: 19

    I honestly have not played LOTRO ina while and same goes for DAoC but i beleive you can turn the auto attack off in both if i am correct.

  • JackdogJackdog Member UncommonPosts: 6,321
    Originally posted by Trollo


    I honestly have not played LOTRO ina while and same goes for DAoC but i beleive you can turn the auto attack off in both if i am correct.

    yep and I have always kept it turned off because it interfered with my qued skills timing. What grates on my nerves is when people confuse  the que system for auto attack. In my experience unless you are fighting a gray mob if you don't use the skills u will end up eating dirt.

    I miss DAoC

  • arebareb Member Posts: 144

    So I have tested the new combat on my capt, burg and champ.  Overall I'm pretty happy as it does accelerate combat speed and make it feel more responsive.  There's basically 2 reasons for this. 

    The first reason is the increase in weapon speed.  All my toons used the slowest weapon (mace for burg, halberd for capt, axe for champ) because they used to be highest DPS.  Now with standardized weapon speeds these have all accelerated. 

    The 2nd reason is the interruption of autoattacks.  In the past if you were a bit slow to choose your next skill, an autoattack would fire in between skills and lag execution of the new skill.  Now the animation halts and your skill fires almost immediately (I say almost because your ping affects the speed).  You can take advantage by waiting until an auto-attack starts and using a skill.  You still get the auto-attack damage, but you don't have to wait for the animation to play out.  Anyone familiar with auto-attacking weaving in Aion will be familiar with this.  However this seems to be a bit more powerful in Lotro than Aion because you don't seem to wait as long for AAs in Lotro.  If you choose though, you can pretty much eliminate all auto-attacks and burn through your skills.  There are much fewer forced auto-attacks between skills now.  Just be careful because it will burn through your power fast!

  • elockeelocke Member UncommonPosts: 4,335

    Don't forget to select the new combat options that show optional combat animations and the one that blends animations, this gives you the cosmetic/visual feel of it being faster, which it is by the way. Instead of that delay, skills fire off pretty much right on time, sometimes even faster than I expected.

  • Einherjar_LCEinherjar_LC Member UncommonPosts: 1,055

    I honestly haven't noticed any difference at all.

     

    The combat still feels pretty much the same to me. 

     

    Either way it isn't a big deal to me as I liked the rythym of it before so meh...

    Einherjar_LC says: WTB the true successor to UO or Asheron's Call pst!

  • PapadamPapadam Member Posts: 2,102
    Originally posted by Einherjar_LC


    I honestly haven't noticed any difference at all.
     
    The combat still feels pretty much the same to me. 
     
    Either way it isn't a big deal to me as I liked the rythym of it before so meh...



     

    What class do you play? My captain felt alot faster and responsive, but after 5 minutes I didnt think about it at all so for me it wasnt a big deal either. I guess thoose who had problems before will notice it more.

    If WoW = The Beatles
    and WAR = Led Zeppelin
    Then LotrO = Pink Floyd

  • cult7cult7 Member Posts: 59

    the combat speed of my hunter is alot faster.I like the new system

  • KniknaxKniknax Member UncommonPosts: 576

     I've noticed it seems faster. Feels more like EQ2's combat now - I can line up all my attacks, and fire them off quickly. Before LOTRO's combat felt closer to WoW's, but with a small queue. Big improvement for me.

    "When people don't know much about something, they tend to fill in the blanks the way they want them to be filled in. They are almost always disappointed." - Will Wright

  • NrthnStar5NrthnStar5 Member UncommonPosts: 16

    I Don't understand. I logged into my 18 hunter last night and the combat felt NO different. Am I missing something here?

  • EuphorykEuphoryk Member Posts: 450
    Originally posted by NrthnStar5


    I Don't understand. I logged into my 18 hunter last night and the combat felt NO different. Am I missing something here?



     

    You must be, because combat has dramatically improved with Mirkwood.

    www.lotro.com/gameinfo/devdiaries/532-developer-diary-combat-changes

    Use this link to enlighten yourself :)

  • NrthnStar5NrthnStar5 Member UncommonPosts: 16

    Yes, I am aware about the extensive combat changes. But it feels no different to me. I click on a skill, and it still takes a few seconds to start, I queue up the second skill, and it takes a few seconds to start after the first one finished. I do not notice any improvement in speed and responsiveness.

  • grandpagamergrandpagamer Member Posts: 2,221

    Combat speed as well as mount speed has been increased. If someone doesnt like the game for one reason or the other there is nothing Turbine can do to satisfy them. 

  • thorwoodthorwood Member Posts: 485

    So far I am enjoying Mirkwood.

    The graphics and sound does seem to be better synchronised with what is actually happening.  Too many MMO's these days have fancy combat animations that take so long, the animation and sound effects are out of synchronisation and lagging what is actually happening.

    Other than better synchronisation, I have not noticed much change except for my loremaster which seems to have had a big  nerf to melee damage.

    So far I love the skirmishes.  I just hope that there is more variation in skirmish content as I progress, because repetition when playing all my alts could make this stale very quickly.

    I do not expect the same responsivenes in a MMO as for offline games, as internet latency is and always will be thousands (even millions) of times slower than what is occuring in a single computer.

Sign In or Register to comment.