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  • MushroomusMushroomus Member Posts: 70
    Originally posted by daarco


    Just bring your friends to PvE : )
    If you dont have any friends, get friends!



     

    One problem here:

    He has no friends, and can never get any.   :)

  • PsalmsPsalms Member UncommonPosts: 137
    Originally posted by Mushroomus

    Originally posted by daarco


    Just bring your friends to PvE : )
    If you dont have any friends, get friends!



     

    One problem here:

    He has no friends, and can never get any.   :)

     

    What is the point to this response?

     

    The mobs were made a little tougher just at the expansion, but have been toned way back and now seem even easier than they were.  No noob should have trouble with the mobs as they are currently constituted if youre careful and know your limits.

  • JupstoJupsto Member UncommonPosts: 2,075

    yeah pve is pretty shit right now but last small patch fixed alot of pve (it was unplayble before), i'm hoping they keep fine tuning it and making it more balanced. mostly hurt profitable solo pve which many people think shouldn't exist as you can see by many troll posts on threads like these.

    I recomend trying as many mobs as poss. pve balance from mob to mob is so screwed right now. mobs with where profitable are now donkey bollocks and some mobs which were lame are actuallly worth killing now. can always just gather/craft/pvp until they sort it out. I know a fair few people are.

    mushroomus is the pointless, insulting, childish, not comical type of troll which I pity.

    My blog: image

  • DarthRaidenDarthRaiden Member UncommonPosts: 4,333
    Originally posted by Consensus


    yeah pve is pretty shit right now but last small patch fixed alot of pve (it was unplayble before), i'm hoping they keep fine tuning it and making it more balanced. mostly hurt profitable solo pve which many people think shouldn't exist as you can see by many troll posts on threads like these.
    I recomend trying as many mobs as poss. pve balance from mob to mob is so screwed right now. mobs with where profitable are now donkey bollocks and some mobs which were lame are actuallly worth killing now. can always just gather/craft/pvp until they sort it out. I know a fair few people are.
    mushroomus is the pointless, insulting, childish, not comical type of troll which I pity.

     

    Interesting to see you call those trolls who just see a unballanced gamemechanic fixed that was broken before.

    It took just 1 archer to kill the most profitable mobs. Mobs that was required to kill even with 4 -5 mellee and mages, why should these be possible ? this demanded for a fix .

     

    Here is the quote from the company about that situation :

    "PvE in Darkfall lacked diversity to a certain extent. A single skill and tactic combination was the most efficient and risk-free way of killing mobs (shooting arrows at the edge of the mobs’ range). A highly skilled archer following the above tactic could pretty much solo most mobs in the game. This created imbalances in gameplay, as all other skills in the game (especially melee skills) were inferior to archery for PvE purposes. Additionally, there was no real reason to group PvE, as one could solo the high level mobs with arrows without much risk and without having to share the loot."

     

     

    -----MY-TERMS-OF-USE--------------------------------------------------
    $OE - eternal enemy of online gaming
    -We finally WON !!!! 2011 $OE accepted that they have been fired 2005 by the playerbase and closed down ridiculous NGE !!

    "There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE)

  • vladwwvladww Member UncommonPosts: 417
    Originally posted by Consensus


    yeah pve is pretty shit right now but last small patch fixed alot of pve (it was unplayble before), i'm hoping they keep fine tuning it and making it more balanced. mostly hurt profitable solo pve which many people think shouldn't exist as you can see by many troll posts on threads like these.
    I recomend trying as many mobs as poss. pve balance from mob to mob is so screwed right now. mobs with where profitable are now donkey bollocks and some mobs which were lame are actuallly worth killing now. can always just gather/craft/pvp until they sort it out. I know a fair few people are.
    mushroomus is the pointless, insulting, childish, not comical type of troll which I pity.



     

    It's the opposite.

    Pve is finally getting some logical balancing.

     

    ****************************
    Playing : Uncharted Waters Online
    ****************************

  • JupstoJupsto Member UncommonPosts: 2,075

    no I agree it needed rebalancing raiden, killing any mob in game with just a bow obviously needed fixing. so its a move in the right direction. but in terms of balancing and fine tuning right now pve is a mess. examples:

    elfwraiths to quote quake are now "UNSTOPPABLE". took 3 of us a very long time to kill 1 in a spawn of 4, they drop the same loot as before despite the fact they are now godmode. they are much much much harder than other "harder" mobs we tried (shadowknights, blackknights, vielron golem, erodins). all these other mobs aren't worth killing either seriously. so basically like my previous post balance from mob to mob is screwed. there are some mobs atm worth killing, but most are completely pointless.

    My blog: image

  • Agricola1Agricola1 Member UncommonPosts: 4,977
    Originally posted by Consensus


    no I agree it needed rebalancing raiden, killing any mob in game with just a bow obviously needed fixing. so its a move in the right direction. but in terms of balancing and fine tuning right now pve is a mess. examples:
    elfwraiths to quote quake are now "UNSTOPPABLE". took 3 of us a very long time to kill 1 in a spawn of 4, they drop the same loot as before despite the fact they are now godmode. they are much much much harder than other "harder" mobs we tried (shadowknights, blackknights, vielron golem, erodins). all these other mobs aren't worth killing either seriously. so basically like my previous post balance from mob to mob is screwed. there are some mobs atm worth killing, but most are completely pointless.



     

    When you say not worth killing do you mean in terms of gold? When you go out to PvE what are the reasons you're doing it? If it's for gold how much would expect to make say per 30 mins before it wasn't worth it to you? If it's other reasons than gold please state them.

    "Of all tyrannies, a tyranny sincerely exercised for the good of its victims may be the most oppressive. It would be better to live under robber barons than under omnipotent moral busybodies. The robber baron's cruelty may sometimes sleep, his cupidity may at some point be satiated; but those who torment us for our own good will torment us without end for they do so with the approval of their own conscience"

    CS Lewis

  • gom276gom276 Member Posts: 48

    I think the gist of his post was "DARKFALL IS THE GRIND!!!"

     

    not sure why everyone is ripping on him...  it is a grindy game he is just wishing for more variety in that grind.  Can't blame anyone for wishing for more variety in a game that requires a lot of grinding mobs.  At least make it more interesting.  (this is where the fanboy's all say "The AI makes it interesting.") 

    Anyways not defending him just trying to get his point across a little better than he did.

    Gom276
    Prolific MMO player
    Just can't say no to any mmo

  • Thomas2006Thomas2006 Member RarePosts: 1,152
    Originally posted by gom276


    I think the gist of his post was "DARKFALL IS THE GRIND!!!"
     
    not sure why everyone is ripping on him...  it is a grindy game he is just wishing for more variety in that grind.  Can't blame anyone for wishing for more variety in a game that requires a lot of grinding mobs.  At least make it more interesting.  (this is where the fanboy's all say "The AI makes it interesting.") 
    Anyways not defending him just trying to get his point across a little better than he did.

     

    Darkfall is a grind.. Hmm well since Darkfall is a sandbox style game..  Its really only a grind if you make it a grind.  Nothing forces you to kill mobs over other players to gain skill.

    I would say Darkfall is no more a grind then WoW or Aion or any other MMO for that matter. You are only going to get out of Darkfall whatever you put into it. If all you do is run around and PvE mobs all the time then that is exactly what you are going to get out of the game. But if thats all you do then you are missing out on ALOT of what makes Darkfall great.

  • junzo316junzo316 Member UncommonPosts: 1,712

    This thread is a fine example of the DF community.  I fellow member mentions what he sees as a problem in game, and the fanbots descend upon him.  I thought the community was making strides forward with the "New" guild, but I see from this thread that that just isn't the case.

     

    To the OP:

    Just grind out goblins til you get the skills to kill the harder mobs.  It may not be the funnest way to attain the skills you need, but its better than the afk wall thing.

  • Thomas2006Thomas2006 Member RarePosts: 1,152
    Originally posted by junzo316


    This thread is a fine example of the DF community.  I fellow member mentions what he sees as a problem in game, and the fanbots descend upon him.  I thought the community was making strides forward with the "New" guild, but I see from this thread that that just isn't the case.
     
    To the OP:
    Just grind out goblins til you get the skills to kill the harder mobs.  It may not be the funnest way to attain the skills you need, but its better than the afk wall thing.

     

    I don't really see anyone descending upon him. He might see the mobs as a issue but as many people have posted here it is no longer a issue. Yes its not the way it use to be pre-patch from what I hear.  But like its been stated in other threads before. You should not be able to solo every mob in the game. Before you could solo the hardest mob in the game and make upwards of 13k-16k a kill from it. Do you really think people should be able to do that solo?  No, and the developers agreed that it was too easy before.

    And there are dozens of mobs a newbie character can kill besides just goblins. I should know because my character isn't even 5 days old and I am out there killing them.

  • JupstoJupsto Member UncommonPosts: 2,075
    Originally posted by Agricola1

    Originally posted by Consensus


    no I agree it needed rebalancing raiden, killing any mob in game with just a bow obviously needed fixing. so its a move in the right direction. but in terms of balancing and fine tuning right now pve is a mess. examples:
    elfwraiths to quote quake are now "UNSTOPPABLE". took 3 of us a very long time to kill 1 in a spawn of 4, they drop the same loot as before despite the fact they are now godmode. they are much much much harder than other "harder" mobs we tried (shadowknights, blackknights, vielron golem, erodins). all these other mobs aren't worth killing either seriously. so basically like my previous post balance from mob to mob is screwed. there are some mobs atm worth killing, but most are completely pointless.



     

    When you say not worth killing do you mean in terms of gold? When you go out to PvE what are the reasons you're doing it? If it's for gold how much would expect to make say per 30 mins before it wasn't worth it to you? If it's other reasons than gold please state them.

     

    other than skilling up pve is for getting gold, regs, weapons, crafting mats and things like enchanting materials you can get nowhere else. for example only source of Q3 greenleaf for lvl 50 enchanters is oak lord. if these mobs aren't worth killing then it kind of knocks on enchanting and crafting. vielron golem is like the only way of getting vielron ore without a owning a clan city with a vielron mine. and vielron ore is needed to craft r50 weapons.

    personally used to kill alot of mobs to get low durability but good rank gear which I could use for pvp. pve is for most people part of the grind needed to pvp in such an ecconomy based or full loot game. its not the entire game, pvp is the focus of the game. profitable spots always attract pkers. I used to make shit loads of money killing elfwraiths before yes it was pretty crazy but everyone knew about the spot and I used to get pked excessively, this was better than now where no-one will ever be seen at the spot again killing potential pvp.

    My blog: image

  • JupstoJupsto Member UncommonPosts: 2,075

    I agree.  DF pro tip #1 find yourself a nice clan and ignore all the other douches.

    My blog: image

  • CecropiaCecropia Member RarePosts: 3,985
    Originally posted by junzo316


    This thread is a fine example of the DF community.  I fellow member mentions what he sees as a problem in game, and the fanbots descend upon him.  I thought the community was making strides forward with the "New" guild, but I see from this thread that that just isn't the case.
     

    That was unnecessarily dramatic. Cheer up, and stop being so moody.

     

    Lol, and no this thread does not show you or anyone else what the Darkfall community is like. You have to play the game for a while, not the forums to understand that.

    "Mr. Rothstein, your people never will understand... the way it works out here. You're all just our guests. But you act like you're at home. Let me tell you something, partner. You ain't home. But that's where we're gonna send you if it harelips the governor." - Pat Webb

  • asdarasdar Member UncommonPosts: 662

    You can solo in DF, but if you do you have to walk the long lonely road. Right now you're in a transition where you either have to group up, die a lot, or kill scrub mobs until you skill up enough to solo the next tier that most people are killing in group.

    Either you have the group/solo tradeoff or the mobs are too easy for groups. Even now there's only a handful of mobs that take a full group to farm, and fewer still that take a group going all out to kill one time.

    Asdar

  • SignusMSignusM Member Posts: 2,225
    Originally posted by Redemp


    I have mostly enjoyed my time in DF, the game has TONS of promise and the pvp is a blast. There is one thing that killed me though, the recent PvE changes make it utterly horrid to be a noob in this game... every mob was buffed, and such made it so anyone now starting out is at a severe handicap.. as we can't kill anything. Of the plethora of mobs one can kill in DF as a noob, you can only kill : Goblins, Trolls, Kobolds, Skeletons. Thats it... and the loot reward is horrid,  I'm at the stage of my character where I must spend money to make gains : Regs, Arrows, Skills etc ... and killing the only mobs I can ( listed above ) has destroyed my bank account.. and is not worth the fight.
    So what to do? Grind Trolls for days and days, until the Medium mobs are doable, not profitable, but doable? Yeah.. I left Aion for that, get bent.
    Revert PvE to what it was AV , we shouldn't have to worry about mobs, we should only have to worry about the players ganking us while grinding those mobs.
     

    FIrst off, PvE was completely broken before. A 5 hour old character could solo the highest tier mob with a dawnstaff and manna missle. 

     

     

    Second off, there's amassive number of mobs noobs can kill now, because my brothers friend has been doing just that.

  • SignusMSignusM Member Posts: 2,225
    Originally posted by junzo316


    This thread is a fine example of the DF community.  I fellow member mentions what he sees as a problem in game, and the fanbots descend upon him.  I thought the community was making strides forward with the "New" guild, but I see from this thread that that just isn't the case.
     
    To the OP:
    Just grind out goblins til you get the skills to kill the harder mobs.  It may not be the funnest way to attain the skills you need, but its better than the afk wall thing.

    The OP wanted to revert PvE back to a broken state, that is a good reason to point out why he is wrong. 

     

  • jaxsundanejaxsundane Member Posts: 2,776

    I don't play Df but I do remember quite vividly one of the complaints was the lack of pve mobs and the difficulty in killing the mobs that were around, so it sounds like not much has changed with the exception of them adding mobs in that weren't there before.  You list a good three or four mobs that can be killed by newbs which again sounds like more than they had at the start so I think they are doing ok give them time and when you say bank account I hope you are speaking about an ingame bank account because if you are spending real currency for a game without an item shop I'd think the problem is more personal than a "game wide" issue.

    A game is made to be fun on it's own if you are spending more to play the game it may not be for you friend.

    but yeah, to call this game Fantastic is like calling Twilight the Godfather of vampire movies....

  • DarthRaidenDarthRaiden Member UncommonPosts: 4,333
    Originally posted by jaxsundane


    I don't play Df but I do remember quite vividly one of the complaints was the lack of pve mobs and the difficulty in killing the mobs that were around, so it sounds like not much has changed with the exception of them adding mobs in that weren't there before.  You list a good three or four mobs that can be killed by newbs which again sounds like more than they had at the start so I think they are doing ok give them time and when you say bank account I hope you are speaking about an ingame bank account because if you are spending real currency for a game without an item shop I'd think the problem is more personal than a "game wide" issue.
    A game is made to be fun on it's own if you are spending more to play the game it may not be for you friend.

    You really shouldn't base knowledge on hearsay. The sinister map and the amount of mobs didn't changed a lot and was always there. Mobs where very difficult and got a hp degrade in a patch early on and in first expac.

    They were always there and are still there. The question is cause of re-balances like now in these expac is if harder mobs with big drops are proficiency soloable or not and should they.

    -----MY-TERMS-OF-USE--------------------------------------------------
    $OE - eternal enemy of online gaming
    -We finally WON !!!! 2011 $OE accepted that they have been fired 2005 by the playerbase and closed down ridiculous NGE !!

    "There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE)

  • n00bitn00bit Member UncommonPosts: 345

    Your best bet is to join a noob clan with a farm. Sit there and grind herbs until you find some steedgrass. 300g for 1 of them isn't bad income if you're hurting. An hour or two of that can net you 2000 arrows/regs/whatever else you need to buy. Better yet, do some mining/lumbering and get your stats up while you gather materials to make arrows. I usually farm up enough for a few hours of grinding, spend all the stuff I made on grinding, then go back to gathering.

  • ozy1ozy1 Member Posts: 309

    Have to laugh at some people who play Darkfall and moan its not easy mode. Can tell allot have come from the recent give you every thing now mmo's

    Playing Darkfall EU1 Server

  • WSIMikeWSIMike Member Posts: 5,564
    Originally posted by Cecropia

    Originally posted by junzo316


    This thread is a fine example of the DF community.  I fellow member mentions what he sees as a problem in game, and the fanbots descend upon him.  I thought the community was making strides forward with the "New" guild, but I see from this thread that that just isn't the case.
     

    That was unnecessarily dramatic. Cheer up, and stop being so moody.

     

    Lol, and no this thread does not show you or anyone else what the Darkfall community is like. You have to play the game for a while, not the forums to understand that.

     

    I'm going to agree with Cecropia on the bit in blue, and I say so having believed that the way many posters here were was indicative of how it would be in game (because it often is, to be honest).

    Well, for starters, compared to how it was, even these forums have toned down significantly; at least from where I sit. People are actually discussing the game itself, rather than trying to hype or bash it.





    That said...



    So far, in my time in game, I have seen quite civil conversation in all chat channels.



    There's been a few people who've made stupid comments or said something "outrageous" purely for attention (as is typically the case). However, they seem to be ignored and soon disappear back into the woodwork. The conversations I've seen so far range from people giving advice on how to deal with someone being annoying ("try to get him to go grey, then drop his ass" basically), to advice on skill focus, to discussing whether vigilantism can lead to war, in a real world context... which was a pretty interesting conversation.



    There were *some* harsh comments made by a couple people, such as someone telling someone else to "f off"; and it might have been warranted for all I know. But, for the most part it was quite an intelligent and well-maintained debate/discussion, with some pretty articulate arguments being made. It wasn't nearly what you'd expect from a community of, supposed moronic mouth-breathers whose vocabulary consists of exactly two words: "hardcore" and "carebear". In fact... I don't think I saw even one bash on WoW or "themepark kiddies", or anything like that the entire time I've played. No, I'm not joking.



    Now, I say this being a Mirdain and barely having left Leafhelm (except for my ill-fated journey to my clan city). I can't speak for what it's like in other areas or for other races... Maybe it really is as bad as some expect elsewhere. I can only speak from what I've seen.

    In all, though, if other areas are similar to what I've seen around the Mirdain areas then, no... these forums are not representative of the community in-game; at least not the majority of it.



    As for the topic..

    I have to say, I've had to run a few times now from mobs because I was being overwhelmed, my health bar dangerously low, blood splattered all over my character's body... and I think that's freaking awesome. Actually having to *respect* the mobs in the game around your own skill level because you can't just mow them all over just seems right to me. Knowing that dying has actual consequences (early Christmas for someone else) is something I've missed in many MMOs I've played.



    So, while I can't speak for how it was prior to the changes, as of now, I dig the fact that not all mobs can be soloed and that I'll have to pick my fights carefully, and be ready to run if things turn bad. I think that's how it *should* be.

     

     

    "If you just step away for a sec you will clearly see all the pot holes in the road,
    and the cash shop selling asphalt..."
    - Mimzel on F2P/Cash Shops

    image

  • gnomad1gnomad1 Member Posts: 151
    Originally posted by ozy1


    Have to laugh at some people who play Darkfall and moan its not easy mode. Can tell allot have come from the recent give you every thing now mmo's

    I have to laugh at people that play DnF and say it is "hardcore".

    There are more carebears on here and in the game percentage wise then any other game I have ever had the displeasure of testing / trying.

    "If you were as smart as you think you are, you would realize that you are an idiot"

  • ozy1ozy1 Member Posts: 309
    Originally posted by gnomad1

    Originally posted by ozy1


    Have to laugh at some people who play Darkfall and moan its not easy mode. Can tell allot have come from the recent give you every thing now mmo's

    I have to laugh at people that play DnF and say it is "hardcore".

    There are more carebears on here and in the game percentage wise then any other game I have ever had the displeasure of testing / trying.

     

    Did i say the hardcore?

    Did I say anything about carebears?

    Playing Darkfall EU1 Server

  • RedempRedemp Member UncommonPosts: 1,136

    Just to follow up on my own thread.

     I ended my DF subscription, I find the lack of worth while mobs to kill for a newblet game breaking. I always run the game in a group, at the least two, normally three of us though. We are unable to kill any mobs besides the lowest of the low, which drop horrid items ... meaning if we are leveling Elementals.. we go broke.

    The game has a ton of potential, it really does ... but its execution is poor currently. Aventurine offers a sandbox world, then tells the players " Go,  Explore ,  Kill ,  Do whatever you want". The problem with that is as a new player you must spend month(s) grinding the same mob for little to no rewards. When you finish those month(s) you will be able to compete... Wait, the only people you can compete with are Newbs too. Developed characters are still far beyond your stat levels. I am/was decent at PvP.. I can figure 8 like the best, use my conversions whilst they retreat, use archery at range and even land a debuff or two ...  so its not a "skill" thing ;  its the extreme gap between new players and those allready at higher development. I don't mind people who have been playing for 6 months + having an edge ...  but I hear to often " Its the only game as a newb you can kill a vet!!!!" Which is BS, because anyone with a developed character allready knows how to F8 etc etc just like you do .. therefor their stats win.

    I won't grind for months in the hopes of ultimately competeing in PvP with the long-terms, its not what I was advertised and its not a good retainer for new players. DF is everything it said it wouldn't be ..... so Its just not the game for me.

    The game holds its players to a path ( if they want to compete) WAY MORE than a themepark does.... I actually can't think of a MMO  where newbs have to kill the same mob for months before they can progress. Wait... L2.

     

    Darth - Signus :  Spin it all you want, Sigmus you arn't playing the game so please stop commenting on it. Darth --  I never said I wanted to kill the hardest mob in the game solo, 5 hours into the game. I said I wanted to have a fighting chance at more than Goblins if I use my head, two weeks into the game.

     

    Noobit -- Thanks for the tips,  but No. I did not join a game focused on PVP to sit and craft, its never been my thing.. and as with EvE if i have to be afk to be playing the game ( Harvesting/Mining/Cutting/Swimming)  then why am I playing it? I want to grind a large variety of mobs, gain some interesting drops/rewards, go out and pvp to test what I've gained and lose it all..  every day. /shrug

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