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Questing sounds interesting....

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  • GylfiGylfi Member UncommonPosts: 708
    Originally posted by Harabeck

    Originally posted by Gylfi


     

    Originally posted by Harabeck


    Originally posted by Gylfi
     
    No levels is good, but im afraid it won't change your play-style.

    Simply answer this, my man and it will settle everything... what will the player do in his/her gametime? Can you honestly say he will NOT spend his time undergoing a series of FIXED quests until skill-cap? Even if this series is faction1- faction2 then back.

    Some time will be spent doing PvE. Some PvE means quests. That is the case for any game, even sandboxes like Eve. I will also be spending time crafting, killing players, and taking over territories.

    You say there's random quests, story quests and PvP quests. Well Warhammer had the exact same distinction! And Earthrise started development during the hype time of Warhammer. Isn't that A BIT strange?

    I'm beginning to think you're a common forum troll. Earthrise sounds nothing like Warhammer.




     

     

    Are you joking or what? Who would ever do quests in Ultima Online and EVE? Only the newbs.

    I can't speak for UO, but in Eve, tons of people who had played for years ran missions while I was playing. This is yet another case of you no knowing what you're talking about.

    Bullshit, only newbs do quests in EVE... and in any case, they're still completely different from WoW ones.. you certainly don't get quests off NPC's... just like Anarchy Online... there's quests but they're not cloned... the way you collect and do quests changes THE WHOLE game.

    I AM a troll, sure... but why is that wrong? I am so fucking tired of playing games that all feel like goddamn warcraft, and if you check my post history you'll see me warning and trolling about the cloning since like 4 years.

    You're proud of the fact that you can't even come up with a new angle for your trolling?

    Yes. MMO's are victims of cheap market research bastards who conclude designers must keep trying to make a better WoW... instead of exploring new ways to conceive virtuality they are stuck with cheap babysitting accessible game for retards. Isn't the SUPREME perfect reason to troll? The whole genre currently SUCKS.

    Better be a troll that keeps everyone on their toes, reminding everyone that MMO's currently SUCK, than pretending everything's fine. What if Earthrise is actually innovative? Doesn't hurt to question it. Should i believe it blindly and not quesiton anything?

    Even a cursory glance at what Earthrise is would tell you that it's not a clone of anything. It has major differences from any one game already out there.

    Yes... but your "cursory glance" is utter nonsense... in all these years i've been banned from, i dunno, around 20+ forums, and i've heard from idiots who said Warhammer and Tabula Rasa weren't clones... only because they were playing it, so for some reason they felt the urge to defend it, either inside the game-chat room(which is also a sign of WoW/EQ/DAOC heritage btw) or in its forums(in here)... and they motivated it with "because WAR is PvP and WoW is PvE'' which is not sufficient to say it's not a clone... so what tells me that YOU too are not one of those that are so blinded by the cloning, you can't even see when there's one? Maybe you're not able to spot the elements that make the cloning because they're too DEEP inside the gameplay and you can only see appearances, how do i know you're smart enuff? People usually see only superficial parts of a game. Only because you said combat is FPS you think it's not a clone? Fallen Earth is real-time FPS with no targeting, and it's still a WoW with scavenging because all you do is grind quests for gear. And so was Tabula Rasa. So to resume the cloning is hidden in the framework, in the deep mechanics, a fucking ''cursory glance'' of yours wouldn't be able to spot it, you would only see stupid combat stuff.

    If the game's actually different from WoW i'll be happier than every1. If it's just a WoW with faction switching i'll show up here again and it will not be such a pleasant conversation as this one :D

    This game is nothing like Wow. At all. You are completely ignorant.

    I hope for you it's true. If it's not i'll hunt you down and make your internet life a living hell, you're warned :)

     

     

  • jrs77jrs77 Member Posts: 419

    Oh c'mon...

    I'm playing EvE Online for four years now, and 50% of the population in EvE does nothing else then flying missions actually.

    Without anyone flying missions there wouldn't be faction-stuff available at all, so someone has to grind for LPs, and in addition to missions there's tons of people ratting in 0.0 or flying anomalies and plexes.

    There's much more people doing PvE in EvE then people who do PvP.

     

    And what amazes me the most about this is, that PvE in EvE is the crappiest PvE you've ever come across in MMO-history.

  • GylfiGylfi Member UncommonPosts: 708

     



    Originally posted by jrs77

     

    There's no mentioning of gaining XP for completing quests/missions so far, but only rewards like reputation-points, money and technology.

     

    I repeat, i hope it's true. If it is, nobody will do quests. And that will make it non-wow.

     





    And a WoW-clone it isn't for sure, even if the quests do give XP, as XP is also given from PvP-kills.

     

    also Warhammer gives XP from PvP. Doesn't prevent it from being WoW. And i still remember the Warhammer people calling troll whoever said so... now everyone thinks it's true and those people disappeared or joined the herd. Fanboyism is a plague.

     





    Territorial warfare (and you need to conquer territories to harvest ressources!), open world FFA PvP and full loot with an insurance-system are the total opposite of WoW on it's own allready.

     

    i don't think so. If character progression happens with PvE quests, that's what players will do... open world, warfare and full loot will be IGNORED, players WILL DO QUESTS and the game will be ABOUT DOING QUESTS, nomatter how many different features you got. That's how cloning happens... designers can come up with all the original things they can think of, but if they also put quests that give XP out of the investors and bosses' DIRECTIVES(usually), that's what the game will BE(a PvE) and what players will DO ALL THE TIME... and before you know it, servers close, nobody will even have the time to reach those CUTSIE funnee things(world FFA PvP). Welcome to the nightmarish landscape of modern MMO scenario.

     





    Additionally Earthrise has third person combat instead of hardlocks,

     

    cosmetic change. It doesn't change what the player DOES. just how he does.

     



    a playerdriven economy that depends on guilds conquering territories and people doing trading (all items need to be crafted by players, no epic loot-drops) and there's no instances in this game aswell (i.e. no place to be 100% safe outside the two big cities or newbie-island).

     

    All of this sounds good. But it's time everybody realizes that all that PvP content, which is the originality of an MMO, the more peculiar part of it, IF It'S NOT TIED WITH CHARACTER PROGRESSION, will be useless secondary stuff. Players spend 95% of their time raising their characters... modern MMO's don't even have end-games, WoW doesn't have end-game... hunting for GEAR in RAIDS is not end-game, finding gear is STILL character progression, and Blizzard managed to do infinite looping never-ending character progression because they realized their PvP content failed and had no future! So if Earthrise doesn't make its principal features THE MAIN ELEMENT(that is, by connecting them with character progression), all the things you're listing here will be ignored, PvE quests will still be the main element, and so we will call it a WoW-clone with... some weird stuff no one cared about, driven economy fluff.

     





    So you don't actually have to fear, that this game will be a WoW-clone, but you've to fear, that there will be alot of people trying to gank the hell out of you.

    But as there's no levels in this game, a 2year old player can aswell be ganked by 3 players that are only 2 month into the game, if they've trained the right skills and have good tactics and setup :) Just like in EvE Online.



     

    I love PKING, i am a Ultima Online person, i think a real MMO is one with NO PVE and total assassinations.

     

    We'll just see if Earthrise dares to push these elements or they fall back to WoW coziness and pillow-gaming.

  • GylfiGylfi Member UncommonPosts: 708
    Originally posted by jrs77


    Oh c'mon...
    I'm playing EvE Online for four years now, and 50% of the population in EvE does nothing else then flying missions actually.
    Without anyone flying missions there wouldn't be faction-stuff available at all, so someone has to grind for LPs, and in addition to missions there's tons of people ratting in 0.0 or flying anomalies and plexes.
    There's much more people doing PvE in EvE then people who do PvP.
     
    And what amazes me the most about this is, that PvE in EvE is the crappiest PvE you've ever come across in MMO-history.

    Must be me knowing only Pvp'ers calling mission doers noobs. :)

    Still, the point is thye're handled differently from WoW.  As far as i know, missions come from Stations and are randomly generated, and they tend to be similar from station to station, and you can choose the type of mission you want to undergo. Not to mention that they have nothing to do with character progression, which alone makes 'em completely un-wow.

    It's the structure itself that keeps it from feeling WoW-like

    As i said, like Anarchy Online. It had missions but were completely different in the way they worked.

  • HarabeckHarabeck Member Posts: 616
    Originally posted by Gylfi


     

    Originally posted by jrs77

     

    There's no mentioning of gaining XP for completing quests/missions so far, but only rewards like reputation-points, money and technology.

     

    I repeat, i hope it's true. If it is, nobody will do quests. And that will make it non-wow.

    Not doing quests does not by itself make a game "non-wow".

     





    And a WoW-clone it isn't for sure, even if the quests do give XP, as XP is also given from PvP-kills.

     

    also Warhammer gives XP from PvP. Doesn't prevent it from being WoW. And i still remember the Warhammer people calling troll whoever said so... now everyone thinks it's true and those people disappeared or joined the herd. Fanboyism is a plague.

     





    Territorial warfare (and you need to conquer territories to harvest ressources!), open world FFA PvP and full loot with an insurance-system are the total opposite of WoW on it's own allready.

     

    i don't think so. If character progression happens with PvE quests, that's what players will do... open world, warfare and full loot will be IGNORED, players WILL DO QUESTS and the game will be ABOUT DOING QUESTS, nomatter how many different features you got. That's how cloning happens... designers can come up with all the original things they can think of, but if they also put quests that give XP out of the investors and bosses' DIRECTIVES(usually), that's what the game will BE(a PvE) and what players will DO ALL THE TIME... and before you know it, servers close, nobody will even have the time to reach those CUTSIE funnee things(world FFA PvP). Welcome to the nightmarish landscape of modern MMO scenario.

    You see, this is why you should actually read about the game before ranting. Earthrise will have a player driven economy, fueled by an in-depth crafting system. 99% of items in the game, including vehicles, consumables, and guild structures, will be crafted. That territory warfare is what gives you access to the higher end crafting materials. Character progression through XP is only part of the equation, and it is much smaller than a game like Wow. You won't need to grind for months before hitting a finite end-game.  Instead, like Eve, you head out to the wild world of territory warfare.

     





    Additionally Earthrise has third person combat instead of hardlocks,

     

    cosmetic change. It doesn't change what the player DOES. just how he does.

    That's not a cosmetic change at all. How the player plays the game is a huge change. There is a huge difference between the hard-lock system of Wow and actually having to aim at your opponents.

     



    a playerdriven economy that depends on guilds conquering territories and people doing trading (all items need to be crafted by players, no epic loot-drops) and there's no instances in this game aswell (i.e. no place to be 100% safe outside the two big cities or newbie-island).

     

    All of this sounds good. But it's time everybody realizes that all that PvP content, which is the originality of an MMO, the more peculiar part of it, IF It'S NOT TIED WITH CHARACTER PROGRESSION, will be useless secondary stuff. Players spend 95% of their time raising their characters... modern MMO's don't even have end-games, WoW doesn't have end-game... hunting for GEAR in RAIDS is not end-game, finding gear is STILL character progression, and Blizzard managed to do infinite looping never-ending character progression because they realized their PvP content failed and had no future! So if Earthrise doesn't make its principal features THE MAIN ELEMENT(that is, by connecting them with character progression), all the things you're listing here will be ignored, PvE quests will still be the main element, and so we will call it a WoW-clone with... some weird stuff no one cared about, driven economy fluff.

    Again, character progression via XP will not be as important as "progression" through conquest and gear. Which is fueled by PvP.

     





    So you don't actually have to fear, that this game will be a WoW-clone, but you've to fear, that there will be alot of people trying to gank the hell out of you.

    But as there's no levels in this game, a 2year old player can aswell be ganked by 3 players that are only 2 month into the game, if they've trained the right skills and have good tactics and setup :) Just like in EvE Online.



     

    I love PKING, i am a Ultima Online person, i think a real MMO is one with NO PVE and total assassinations.

     

    We'll just see if Earthrise dares to push these elements or they fall back to WoW coziness and pillow-gaming.

    If you actually bothered to read about Earthrise, you'd know that the game is nothing like Wow. I've heard called an Eve clone, and I've heard AO players say it sounds like AO2 (I can't speak as to how accurate that is, not having played AO). If it's a clone of anything, it's of those games. Your problem is that you see words that can be used to describe both Wow and ER and immediately think that means they're the exact same. That is completely ridiculous. You have to look at exactly how those features are implemented and how they fit into the game as a whole. Even if two features are exactly alike (not the case as far as we know), they can still have vastly different effects on an MMO depending on how they interact with the other features. Of all the games to pick on for being a Wow clone, you've probably picked the very worst. Beyond the cursory, "they have factions and quests" type stuff, there is zero similarity between Wow and what we know about ER. The combat is different, progression is different, ER actually has an economy, factions play a much different role, ER is built for PvP instead of just having it tacked on, ER has meaningful territory warfare (not tied to the factions btw, just between guilds), gear plays a different tole etc etc ad naseum.

  • jrs77jrs77 Member Posts: 419

    I don't know, why you think that Earthrise will only see PvE-gameplay....

    Sure there will be alot of PvE-gameplay, but training up skills is not the goal of Earthrise. Those players who only like to train up skills will leave the game after the first month allready, and tbh, there's no problem with that.

    But what's the options? The only viable option is to adapt the skill-system of EvE Online then, where you train up your skills passively over time and I allready hear all the people screaming over that.

    And no, you don't need to do any missions at all to train up your skills. You can simply go out and shoot down mobs to gain XP, while you're waiting for someone you can gank. And there'll be lot's of people you'll be able to gank, as there's no instances in Earthrise.

    As soon as a player leaves the big city (and there's only two of them) you can engage him. It's basically the same system like you've got in EvE, where 1.0-0.5 is guarded by Concord, but in Earthrise you'll be able to run and try to evade the cops as there's no stargates that'll deny you passage.

    So yeah... who cares about all those PvE-players? I care about them tbh, as they're my prey!

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