All I know is that if you've been reading these forums as long as I have been, you start to notice a pattern emerge. Tons of games that get slammed, berrated, hated on, flamed etc usually end up getting positive posts after launch (sometimes a few months after) and the hate usually dies down... alot
Tons of games get slammed followed by positive reviews by players? Wrong. Its an illusion of positiveness after a large portion of the insightful community that rages on another rushed, incomplete, boring, single-player pve glorified mmo that diverges from any semblence of dynamic fantasy world, have left in droves for something else in the hopes to find a development team that can get it right. PotBS, WAR, etc. have shown this with a large drop in base as well as server merges to compensate for the fleeing masses.
STO may sadly follow the same course due to what we're read, seen, experienced:
>heavily single-player and instanced game-play.
>Missions that are almost all the same but where the ships just look different.
>Lack of true dynamic content that impresses that your game-play situation isnt a scripted, linear story.
>Heavy PvE grind for little gain.
>Ground combat that lacks inginuity, graphics, art and animation that leaves you thinking whether this game was designed 10 years ago.
>Gross lack of Star Trek feel.
There's more, but I'dlike to see if this will be any more disappointing than the other rushed and incomplete, whack-a-mole, money-grab titles that came out in 2009. With the exception of Aion, from my experience.
All I know is that if you've been reading these forums as long as I have been, you start to notice a pattern emerge. Tons of games that get slammed, berrated, hated on, flamed etc usually end up getting positive posts after launch (sometimes a few months after) and the hate usually dies down... alot
Tons of games get slammed followed by positive reviews by players? Wrong. Its an illusion of positiveness after a large portion of the insightful community that rages on another rushed, incomplete, boring, single-player pve glorified mmo that diverges from any semblence of dynamic fantasy world, have left in droves for something else in the hopes to find a development team that can get it right. PotBS, WAR, etc. have shown this with a large drop in base as well as server merges to compensate for the fleeing masses.
STO may sadly follow the same course due to what we're read, seen, experienced:
>heavily single-player and instanced game-play.
>Missions that are almost all the same but where the ships just look different.
>Lack of true dynamic content that impresses that your game-play situation isnt a scripted, linear story.
>Heavy PvE grind for little gain.
>Ground combat that lacks inginuity, graphics, art and animation that leaves you thinking whether this game was designed 10 years ago.
>Gross lack of Star Trek feel.
There's more, but I'dlike to see if this will be any more disappointing than the other rushed and incomplete, whack-a-mole, money-grab titles that came out in 2009. With the exception of Aion, from my experience.
That's wierd, I thought Aion was an EQ2 clone in the beginning, it just didn't really suck me in. I think STO does capture the whole Star Trek feel. I don't like Star Trek much and it reminded me of a show of the Next Generation. I like trying out new games, so I logged on played a few missions, found and reported a bug then the servers went down for a few hours. I don't always get a chance to get on when they are ready to test, but I'll keep looking at it.
I hope that the fans get what they want and that it becomes fun MMORPG that is enjoyable for non-trekkies. I haven't seen anything unique yet, but there's a lot I haven't seen yet.
Unfortunately, I've lost faith in Cryptic. When being run by NCSoft, Crytic made City of Heroes, which was undoubtably a pretty damn decent MMORPG and the first of its kind. It had a big world to explore with lots of zones and just little things to uncover. I felt Cryptic's engine was top of the notch for graphics, performance and flexibility. And I still think they have a good engine.
When Cryptic broke away from NCSoft, it just feels like they were possessed by a bunch of Money-Grubbing Archvillian level Corporate Thugs.
Champions Online isn't 1/10th the game City of Heroes is, even at City of Heroes' beginning.
It was made in a REDICULOUS amount of time using a Ton of recycled/refabbed content from City of Heroes. There's no excuse for it.
To Advertise Champions Online they slap a Big "GET IN THE STO BETA BY BUYING OUR GAME!" on the box, setting it as a key feature to Champions Online. Just like Crackdown selling big for those Halo 3 early previews.
And now STO is being made in record time.... and I fear its going to go the same way as Champions online.
The IP may sell it, but I don't know. Something just doesn't feel right about Cryptic now. Everything feels so rushed to release.
i don't know if it heralds a potential financial problem with cryptic if they're trying to claim a bunch of cash on Big subs for Champions and STO beta tests.
I'm still sad about champions =(. I was hoping for something better than CoX.
It's impossible to predict a game's success before it launches. But since we're all guessing then here it goes.. It's going to be a success in the eyes of the people who are looking forward to it and a failure to those that have been bashing it here nonstop. I don't think it will succeed on the levels of World of Warcraft because the IP has never had that kind of mass appeal. I think somewhere around the levels of Lord of the Rings online will be more accurate which is just fine with me.
What!!?? WTF are you smoking!? Are you saying there are less Trekkies/Trekkers than Warcraft fans!? I have been a massive fan of all things Trek since I was about seven years old. I used to watch reruns of the original series with my father who in turn watched them when they were new. I had no idea who the f*ck Blizzard was until the early 1990s when they released a game called Blackthorn. Are you seriously saying that Wow gaming fans, a fan base less than twenty years old, somehow outnumber fans of the Star Trek Universe, a universe that has been around longer than most of the people who created Blizzard? Because if so I have to assume you are one severely deluded individual.
At this moment in time yes. Like it or not, Star Trek has never had the following on the same scale as Star Wars or Harry Potter. Before Abram's Star Trek was released, only one of the movies ever grossed more than $100 million and that was The Voyage Home. If Star Trek was really this huge following that everyone liked, surely they could create movies with box office on the same scale as Star Wars or Harry Potter? Don't get me wrong, Star Trek is my favourite franchise of all time. But I'm not going to let my personal bias ignore the facts.
And by the way, even Star Wars with all their big success couldn't match their MMO with Blizzards World of Warcraft.
It's impossible to predict a game's success before it launches. But since we're all guessing then here it goes.. It's going to be a success in the eyes of the people who are looking forward to it and a failure to those that have been bashing it here nonstop. I don't think it will succeed on the levels of World of Warcraft because the IP has never had that kind of mass appeal. I think somewhere around the levels of Lord of the Rings online will be more accurate which is just fine with me.
What!!?? WTF are you smoking!? Are you saying there are less Trekkies/Trekkers than Warcraft fans!? I have been a massive fan of all things Trek since I was about seven years old. I used to watch reruns of the original series with my father who in turn watched them when they were new. I had no idea who the f*ck Blizzard was until the early 1990s when they released a game called Blackthorn. Are you seriously saying that Wow gaming fans, a fan base less than twenty years old, somehow outnumber fans of the Star Trek Universe, a universe that has been around longer than most of the people who created Blizzard? Because if so I have to assume you are one severely deluded individual.
Star Trek is a huge IP - a lot of people do like it.
That doesn't mean all of them are computer gamers, however.
WoW capitalized on an IP that already resonated with computer gamers.
It will probably be a small financial success for the first month because of the IP but as a game in general and MMO in particular...it looks like a huge failure.
People should stop living in denial.
I care about your gaming 'problems' and teenage anxieties, just not today.
It will probably be a small financial success for the first month because of the IP but as a game in general and MMO in particular...it looks like a huge failure.
People should stop living in denial.
Saying that is simply foolish, without anyone having played it.
More than likely, it'll release to a fairly large initial audience. Some won't like it, and they'll quit, reducing the playerbase. Some will like it, and the playerbase will reach a more modest equilibrium.
It'll likely exist that way for a few years, enjoyed by its players, reviled by those that didn't like it. That's how most MMOs go.
Many MMO players are so idiotically black and white with games these days. In my opinion, MMO players themselves are the the main thing that is "epic fail" recently, as they've become so blinded by their own petty idiosyncracies and biases that they cannot allow themselves to enjoy a game as it is presented anymore. They've lost sight of the point of a game in their misguided crusade for their individual views to be proven "right".
IMO, I think this game is looking very good. It definately has the lore and I think it is something different. I'm anxiously awaiting it's release. There is a lot ot be intrigued regarding this one.
It really seems to me that the only people awaiting its release havent played it. This game will have about the same population as Planetside.
My friend made a pretty accurate comment about the combat yesterday. "Well the average fan of this genre might be around 50 years old, so they dont want anything even remotely twitchy" I think there is a lot of truth to that statement.
My friend is a huge nerd/trekkie fan. Only reason he plays it is because he is the biggest carebear in the world and there is no death penalty.
You guys wanna know what pvp is lilke in this game? You litierally stand there and press number 1. Thats it. No point in even running around, because it doesnt do anything to your advantage.
Just dont blame the truth bringers when yall throw spock bobbleheads at the cat.
Originally posted by cl0ver It really seems to me that the only people awaiting its release havent played it. This game will have about the same population as Planetside. My friend made a pretty accurate comment about the combat yesterday. "Well the average fan of this genre might be around 50 years old, so they dont want anything even remotely twitchy" I think there is a lot of truth to that statement. My friend is a huge nerd/trekkie fan. Only reason he plays it is because he is the biggest carebear in the world and there is no death penalty. You guys wanna know what pvp is lilke in this game? You litierally stand there and press number 1. Thats it. No point in even running around, because it doesnt do anything to your advantage. Just dont blame the truth bringers when yall throw spock bobbleheads at the cat.
Cool... And klingons are only PvP race? Again, Cool...
There is a certain section of Mmorpg.com members who just love using the word " Fail " ... the irony is that these types of people are probably socially inept failures themselves and dont like anybody or anything being successful, I mean wtf ... games are failures now before they are even released as far as some people on this board are concerned. Mmorpg.com is a great site but these pesemistic hate filled zealots do spoil it a little ...... " If you let them "
It's impossible to predict a game's success before it launches. But since we're all guessing then here it goes.. It's going to be a success in the eyes of the people who are looking forward to it and a failure to those that have been bashing it here nonstop. I don't think it will succeed on the levels of World of Warcraft because the IP has never had that kind of mass appeal. I think somewhere around the levels of Lord of the Rings online will be more accurate which is just fine with me.
What!!?? WTF are you smoking!? Are you saying there are less Trekkies/Trekkers than Warcraft fans!? I have been a massive fan of all things Trek since I was about seven years old. I used to watch reruns of the original series with my father who in turn watched them when they were new. I had no idea who the f*ck Blizzard was until the early 1990s when they released a game called Blackthorn. Are you seriously saying that Wow gaming fans, a fan base less than twenty years old, somehow outnumber fans of the Star Trek Universe, a universe that has been around longer than most of the people who created Blizzard? Because if so I have to assume you are one severely deluded individual.
At this moment in time yes. Like it or not, Star Trek has never had the following on the same scale as Star Wars or Harry Potter. Before Abram's Star Trek was released, only one of the movies ever grossed more than $100 million and that was The Voyage Home. If Star Trek was really this huge following that everyone liked, surely they could create movies with box office on the same scale as Star Wars or Harry Potter? Don't get me wrong, Star Trek is my favourite franchise of all time. But I'm not going to let my personal bias ignore the facts.
And by the way, even Star Wars with all their big success couldn't match their MMO with Blizzards World of Warcraft.
The Star Trek film franchise alone grossed about $1.4 billion dollars over the past 30 years (that's not accounting for inflation). Blizzard makes that in a year off subscriptions. But certainly when you consider the tv shows (the real ST bread and butter), and other aspects of the genre, ST is absolutely a monster.
Its hard to compare a great game to a great tv show/movie series. And obv just because one IP does well in one industry doesn't mean it'll do well in another.
All I know is that if you've been reading these forums as long as I have been, you start to notice a pattern emerge. Tons of games that get slammed, berrated, hated on, flamed etc usually end up getting positive posts after launch (sometimes a few months after) and the hate usually dies down... alot And tons of games that are usually touted as the 'next big thing' 'revolutionary' etc usually get the most flamce posts, post launch. Dont ask me for examples because I'm not going to get either side of any game riled up. As a community we tend to build up or break down expectations of a game to a point of almost religious zealots. Too many personal opions somehow get translated into fact, then posted later as fact, that goes for both sides. For the life of me I cant figure out why we cant just wait till a game releases, give it a try OR hear from a FRIEND how the experience was and form our own opinions. I'm not trying to be high and mighty (though re-reading this I sound it ) But we're all lemmings.. following the next big thing, be it flaming or praising, we latch onto an opinion that usually wasnt even our own and run with it.. Apologies, needed to get that off my chest...
Without an objective target by which to judge "success" or "failure," the argument will never cease.
I, as an STO non-fan, do not believe the game will fail, unless the bar is set extremely high. There is a clear hunger for something other than elves and fairies, so people will flock to it. It will likely be a fun game, by most standards, even if ultimately mundane. The game will launch big then stabilize with respectable numbers.
I have never predicted the "failure" of this game. I have only expressed disappointment that Cryptic has decided to take standard MMO fare and slap a Star Trek costume on it.
I'm with you on this I for one am sick to death of Dwarf and Elves kill 10 rats and what not. I tried Eve online but just couldn't get into it but most if not all the rest are variations on the elf dwarf human hack and slash. So for me it comes down to this will be the only game in town that offers a change of pace from the same old same old. So for that reason I think it will be successful over the long term. But is the game going to have everything we want at release that would be no but no games does anyway.
Star Trek has nowhere near the ACTIVE fanbase that may even know about this game that WoW has. Frankly, I am not even sure you have 11 million actual Star Trek FANS on this entire world anymore. Its just a gone era, in many ways. And whether or not that is the case, STO is not that "trekky" for all we know. So, lets get any hopes of 1 million+, let alone 10+, out of this discussion right now. STO is a tremendous success if it breaks, and retains, above 250k subs for the first year.
You sir are an idiot. I do not stoop to outright insults easily, but I feel that in this case they are much deserved. After a mere three years in 1969 Star Trek ceased to exist as a television show. Somehow the fanbase survived until 1979 when they convinced the powers that be to create a new Trek based movie. Thrity years, four Star Trek shows, and eleven Star Trek feature films with a concrete soon to be sequel later, we now face the undeniable emergence of the first Star Trek based MMORPG. Now opinions as to the quality of said MMORPG vary, personally I think the game will suck more ass than Sir Elton John on a drunken Friday night. Opinions not withstanding, there are easily more Trek fans in the world than the entire multitude that enjoy anything created by Blizzard in less than two decades. And I'd be willing to bet a large multitude of said Blizzard fans were Trek fans long before they ever heard the words "World of Warcraft." So, put that in your gnome and smoke it.
Khaunshar you are an idiot You were not there when Blizzard released wow in the first place. At that time almost no one had heard of the warcraft RTS game it had a following but by no means a large one. I started in wow at release because I played the RTS game and it was no picnic but Blizzard worked hard to correct the errors and add the content over that first year that really made it into the game it is today. So even wow starts out kind of on the rough side at fist and a good Dev adds the content the player base wants and corrects the bugs in the game over the first year.
They only need maybe 50k-100k subscribers to be in the green enough to continue development on the game. They will get this easily. Just the fact that it is Star Trek will get them those numbers. This game will succeed after launch and continue to develop.
Hmmm.... sounds very familiar.... in a SWG:preCU kinda way.
Look what happened with that.
SWG has at least 50k subs (probably closer to 100k. which is really not that many subs) and they have that only because its "Star Wars".
It continues to "develop"..lol
Would it be called a success?
So ..Yes. I think STO will "suck seed" in much the way SWG did.
It will get 50-100k subs and continue to develop.
*Episode 6. Star Date: 89499--234. Halloween Event- Flying Pink Tribbles and Zombie Klingon costumes*
Tried: EQ2 - AC - EU - HZ - TR - MxO - TTO - WURM - SL - VG:SoH - PotBS - PS - AoC - WAR - DDO - SWTOR Played: UO - EQ1 - AO - DAoC - NC - CoH/CoV - SWG - WoW - EVE - AA - LotRO - DFO - STO - FE - MO - RIFT Playing: Skyrim Following: The Repopulation I want a Virtual World, not just a Game. ITS TOO HARD! - Matt Firor (ZeniMax)
...There has never been an MMO that was any good...
Except WoW, which no one wants to admit is/was any good. Or SWG (Pre-CU) which everyone knows wasn't any good either, but we still tout as the holy grail of what all MMOs should be.
Let's face it: it's the internet, where you're either a mindless "fanboi" or Schadenfreude-obsessed troll.
They only need maybe 50k-100k subscribers to be in the green enough to continue development on the game. They will get this easily. Just the fact that it is Star Trek will get them those numbers. This game will succeed after launch and continue to develop.
Hmmm.... sounds very familiar.... in a SWG:preCU kinda way.
Look what happened with that.
SWG has at least 50k subs (probably closer to 100k. which is really not that many subs) and they have that only because its "Star Wars".
It continues to "develop"..lol
Would it be called a success?
So ..Yes. I think STO will "suck seed" in much the way SWG did.
It will get 50-100k subs and continue to develop.
*Episode 6. Star Date: 89499--234. Halloween Event- Flying Pink Tribbles and Zombie Klingon costumes*
Actually, those SWG numbers are after CU. Prior to CU they were supposedly at around 300,000. So even though people call SWG a failure, it wasn't by any means. CU is what caused the drastic drop in subs. And while I do not like sony, even 50k subs is still better than being dead. And if you ask those that are currently playing, they will tell you that they love it and think it is crazy that people want it the way it was. Its obvious that sony lost big time revenue on that exchange but even in its current state, it is still thriving. I don't know why people feel the need to say that the only way a company can succeed is to have the numbers of wow or that sub millions of subscribers is fail. If that was the case then the only company that has ever succeeded has been wow, which we know is completely untrue. Heck, I still know games that are out there that continue to still develop and have loyal followings with less that 10k subs. They are not failures by any means. Personally I think that companies need to branch out and create more niche games and quit trying to make something that everyone will love. If star trek turns out to be a niche game, then good for them. They will have a good community and loyal subscribers. To me, THAT is succeeding. Regardless if its 1 million subs or 100k subs.
Comments
I am hopeful, the biggest retards on these forums are predicting it will be a failure which pretty much ensures a spectacular sucsess.
Tons of games get slammed followed by positive reviews by players? Wrong. Its an illusion of positiveness after a large portion of the insightful community that rages on another rushed, incomplete, boring, single-player pve glorified mmo that diverges from any semblence of dynamic fantasy world, have left in droves for something else in the hopes to find a development team that can get it right. PotBS, WAR, etc. have shown this with a large drop in base as well as server merges to compensate for the fleeing masses.
STO may sadly follow the same course due to what we're read, seen, experienced:
>heavily single-player and instanced game-play.
>Missions that are almost all the same but where the ships just look different.
>Lack of true dynamic content that impresses that your game-play situation isnt a scripted, linear story.
>Heavy PvE grind for little gain.
>Ground combat that lacks inginuity, graphics, art and animation that leaves you thinking whether this game was designed 10 years ago.
>Gross lack of Star Trek feel.
There's more, but I'dlike to see if this will be any more disappointing than the other rushed and incomplete, whack-a-mole, money-grab titles that came out in 2009. With the exception of Aion, from my experience.
Tons of games get slammed followed by positive reviews by players? Wrong. Its an illusion of positiveness after a large portion of the insightful community that rages on another rushed, incomplete, boring, single-player pve glorified mmo that diverges from any semblence of dynamic fantasy world, have left in droves for something else in the hopes to find a development team that can get it right. PotBS, WAR, etc. have shown this with a large drop in base as well as server merges to compensate for the fleeing masses.
STO may sadly follow the same course due to what we're read, seen, experienced:
>heavily single-player and instanced game-play.
>Missions that are almost all the same but where the ships just look different.
>Lack of true dynamic content that impresses that your game-play situation isnt a scripted, linear story.
>Heavy PvE grind for little gain.
>Ground combat that lacks inginuity, graphics, art and animation that leaves you thinking whether this game was designed 10 years ago.
>Gross lack of Star Trek feel.
There's more, but I'dlike to see if this will be any more disappointing than the other rushed and incomplete, whack-a-mole, money-grab titles that came out in 2009. With the exception of Aion, from my experience.
LMAO ok sure.
That's wierd, I thought Aion was an EQ2 clone in the beginning, it just didn't really suck me in. I think STO does capture the whole Star Trek feel. I don't like Star Trek much and it reminded me of a show of the Next Generation. I like trying out new games, so I logged on played a few missions, found and reported a bug then the servers went down for a few hours. I don't always get a chance to get on when they are ready to test, but I'll keep looking at it.
I hope that the fans get what they want and that it becomes fun MMORPG that is enjoyable for non-trekkies. I haven't seen anything unique yet, but there's a lot I haven't seen yet.
Unfortunately, I've lost faith in Cryptic. When being run by NCSoft, Crytic made City of Heroes, which was undoubtably a pretty damn decent MMORPG and the first of its kind. It had a big world to explore with lots of zones and just little things to uncover. I felt Cryptic's engine was top of the notch for graphics, performance and flexibility. And I still think they have a good engine.
When Cryptic broke away from NCSoft, it just feels like they were possessed by a bunch of Money-Grubbing Archvillian level Corporate Thugs.
Champions Online isn't 1/10th the game City of Heroes is, even at City of Heroes' beginning.
It was made in a REDICULOUS amount of time using a Ton of recycled/refabbed content from City of Heroes. There's no excuse for it.
To Advertise Champions Online they slap a Big "GET IN THE STO BETA BY BUYING OUR GAME!" on the box, setting it as a key feature to Champions Online. Just like Crackdown selling big for those Halo 3 early previews.
And now STO is being made in record time.... and I fear its going to go the same way as Champions online.
The IP may sell it, but I don't know. Something just doesn't feel right about Cryptic now. Everything feels so rushed to release.
i don't know if it heralds a potential financial problem with cryptic if they're trying to claim a bunch of cash on Big subs for Champions and STO beta tests.
I'm still sad about champions =(. I was hoping for something better than CoX.
What!!?? WTF are you smoking!? Are you saying there are less Trekkies/Trekkers than Warcraft fans!? I have been a massive fan of all things Trek since I was about seven years old. I used to watch reruns of the original series with my father who in turn watched them when they were new. I had no idea who the f*ck Blizzard was until the early 1990s when they released a game called Blackthorn. Are you seriously saying that Wow gaming fans, a fan base less than twenty years old, somehow outnumber fans of the Star Trek Universe, a universe that has been around longer than most of the people who created Blizzard? Because if so I have to assume you are one severely deluded individual.
At this moment in time yes. Like it or not, Star Trek has never had the following on the same scale as Star Wars or Harry Potter. Before Abram's Star Trek was released, only one of the movies ever grossed more than $100 million and that was The Voyage Home. If Star Trek was really this huge following that everyone liked, surely they could create movies with box office on the same scale as Star Wars or Harry Potter? Don't get me wrong, Star Trek is my favourite franchise of all time. But I'm not going to let my personal bias ignore the facts.
And by the way, even Star Wars with all their big success couldn't match their MMO with Blizzards World of Warcraft.
Currently Playing: World of Warcraft
What!!?? WTF are you smoking!? Are you saying there are less Trekkies/Trekkers than Warcraft fans!? I have been a massive fan of all things Trek since I was about seven years old. I used to watch reruns of the original series with my father who in turn watched them when they were new. I had no idea who the f*ck Blizzard was until the early 1990s when they released a game called Blackthorn. Are you seriously saying that Wow gaming fans, a fan base less than twenty years old, somehow outnumber fans of the Star Trek Universe, a universe that has been around longer than most of the people who created Blizzard? Because if so I have to assume you are one severely deluded individual.
Star Trek is a huge IP - a lot of people do like it.
That doesn't mean all of them are computer gamers, however.
WoW capitalized on an IP that already resonated with computer gamers.
Hell hath no fury like an MMORPG player scorned.
It will probably be a small financial success for the first month because of the IP but as a game in general and MMO in particular...it looks like a huge failure.
People should stop living in denial.
I care about your gaming 'problems' and teenage anxieties, just not today.
It will probably be a small financial success for the first month because of the IP but as a game in general and MMO in particular...it looks like a huge failure.
People should stop living in denial.
Saying that is simply foolish, without anyone having played it.
More than likely, it'll release to a fairly large initial audience. Some won't like it, and they'll quit, reducing the playerbase. Some will like it, and the playerbase will reach a more modest equilibrium.
It'll likely exist that way for a few years, enjoyed by its players, reviled by those that didn't like it. That's how most MMOs go.
Many MMO players are so idiotically black and white with games these days. In my opinion, MMO players themselves are the the main thing that is "epic fail" recently, as they've become so blinded by their own petty idiosyncracies and biases that they cannot allow themselves to enjoy a game as it is presented anymore. They've lost sight of the point of a game in their misguided crusade for their individual views to be proven "right".
Hell hath no fury like an MMORPG player scorned.
It will succeed...
-------------------------
"Searchers after horror haunt strange, far places..." ~ H.P.Lovecraft, "From Beyond"
Member Since March 2004
IMO, I think this game is looking very good. It definately has the lore and I think it is something different. I'm anxiously awaiting it's release. There is a lot ot be intrigued regarding this one.
It really seems to me that the only people awaiting its release havent played it. This game will have about the same population as Planetside.
My friend made a pretty accurate comment about the combat yesterday. "Well the average fan of this genre might be around 50 years old, so they dont want anything even remotely twitchy" I think there is a lot of truth to that statement.
My friend is a huge nerd/trekkie fan. Only reason he plays it is because he is the biggest carebear in the world and there is no death penalty.
You guys wanna know what pvp is lilke in this game? You litierally stand there and press number 1. Thats it. No point in even running around, because it doesnt do anything to your advantage.
Just dont blame the truth bringers when yall throw spock bobbleheads at the cat.
Fail.
History is replete with failed Star Trek Games. Large ship combat acting like fighter craft is dumb.
I think 80% will drop it after 30 days.
The two most common elements in the universe are Hydrogen and stupidity. - Harlan Ellison
And klingons are only PvP race?
Again,
Cool...
There is a certain section of Mmorpg.com members who just love using the word " Fail " ... the irony is that these types of people are probably socially inept failures themselves and dont like anybody or anything being successful, I mean wtf ... games are failures now before they are even released as far as some people on this board are concerned. Mmorpg.com is a great site but these pesemistic hate filled zealots do spoil it a little ...... " If you let them "
to the OP the words of the Zen master:
Time will tell...
What!!?? WTF are you smoking!? Are you saying there are less Trekkies/Trekkers than Warcraft fans!? I have been a massive fan of all things Trek since I was about seven years old. I used to watch reruns of the original series with my father who in turn watched them when they were new. I had no idea who the f*ck Blizzard was until the early 1990s when they released a game called Blackthorn. Are you seriously saying that Wow gaming fans, a fan base less than twenty years old, somehow outnumber fans of the Star Trek Universe, a universe that has been around longer than most of the people who created Blizzard? Because if so I have to assume you are one severely deluded individual.
At this moment in time yes. Like it or not, Star Trek has never had the following on the same scale as Star Wars or Harry Potter. Before Abram's Star Trek was released, only one of the movies ever grossed more than $100 million and that was The Voyage Home. If Star Trek was really this huge following that everyone liked, surely they could create movies with box office on the same scale as Star Wars or Harry Potter? Don't get me wrong, Star Trek is my favourite franchise of all time. But I'm not going to let my personal bias ignore the facts.
And by the way, even Star Wars with all their big success couldn't match their MMO with Blizzards World of Warcraft.
The Star Trek film franchise alone grossed about $1.4 billion dollars over the past 30 years (that's not accounting for inflation). Blizzard makes that in a year off subscriptions. But certainly when you consider the tv shows (the real ST bread and butter), and other aspects of the genre, ST is absolutely a monster.
Its hard to compare a great game to a great tv show/movie series. And obv just because one IP does well in one industry doesn't mean it'll do well in another.
for sure will fail.. just see how many big names failed for what reason and compare to what you know about this mmo
Without an objective target by which to judge "success" or "failure," the argument will never cease.
I, as an STO non-fan, do not believe the game will fail, unless the bar is set extremely high. There is a clear hunger for something other than elves and fairies, so people will flock to it. It will likely be a fun game, by most standards, even if ultimately mundane. The game will launch big then stabilize with respectable numbers.
I have never predicted the "failure" of this game. I have only expressed disappointment that Cryptic has decided to take standard MMO fare and slap a Star Trek costume on it.
I'm with you on this I for one am sick to death of Dwarf and Elves kill 10 rats and what not. I tried Eve online but just couldn't get into it but most if not all the rest are variations on the elf dwarf human hack and slash. So for me it comes down to this will be the only game in town that offers a change of pace from the same old same old. So for that reason I think it will be successful over the long term. But is the game going to have everything we want at release that would be no but no games does anyway.
You sir are an idiot. I do not stoop to outright insults easily, but I feel that in this case they are much deserved. After a mere three years in 1969 Star Trek ceased to exist as a television show. Somehow the fanbase survived until 1979 when they convinced the powers that be to create a new Trek based movie. Thrity years, four Star Trek shows, and eleven Star Trek feature films with a concrete soon to be sequel later, we now face the undeniable emergence of the first Star Trek based MMORPG. Now opinions as to the quality of said MMORPG vary, personally I think the game will suck more ass than Sir Elton John on a drunken Friday night. Opinions not withstanding, there are easily more Trek fans in the world than the entire multitude that enjoy anything created by Blizzard in less than two decades. And I'd be willing to bet a large multitude of said Blizzard fans were Trek fans long before they ever heard the words "World of Warcraft." So, put that in your gnome and smoke it.
Khaunshar you are an idiot You were not there when Blizzard released wow in the first place. At that time almost no one had heard of the warcraft RTS game it had a following but by no means a large one. I started in wow at release because I played the RTS game and it was no picnic but Blizzard worked hard to correct the errors and add the content over that first year that really made it into the game it is today. So even wow starts out kind of on the rough side at fist and a good Dev adds the content the player base wants and corrects the bugs in the game over the first year.
Hmmm.... sounds very familiar.... in a SWG:preCU kinda way.
Look what happened with that.
SWG has at least 50k subs (probably closer to 100k. which is really not that many subs) and they have that only because its "Star Wars".
It continues to "develop"..lol
Would it be called a success?
So ..Yes. I think STO will "suck seed" in much the way SWG did.
It will get 50-100k subs and continue to develop.
*Episode 6. Star Date: 89499--234. Halloween Event- Flying Pink Tribbles and Zombie Klingon costumes*
Tried: EQ2 - AC - EU - HZ - TR - MxO - TTO - WURM - SL - VG:SoH - PotBS - PS - AoC - WAR - DDO - SWTOR
Played: UO - EQ1 - AO - DAoC - NC - CoH/CoV - SWG - WoW - EVE - AA - LotRO - DFO - STO - FE - MO - RIFT
Playing: Skyrim
Following: The Repopulation
I want a Virtual World, not just a Game.
ITS TOO HARD! - Matt Firor (ZeniMax)
Except WoW, which no one wants to admit is/was any good. Or SWG (Pre-CU) which everyone knows wasn't any good either, but we still tout as the holy grail of what all MMOs should be.
Let's face it: it's the internet, where you're either a mindless "fanboi" or Schadenfreude-obsessed troll.
This game will make money, and pay for itself...
This game will be decryied by the playerbase as a failure.
So, the answer is yes, it will suceed, and yes it will fail.
It will most likely make money. Doesn't mean it won't be bad.
Hmmm.... sounds very familiar.... in a SWG:preCU kinda way.
Look what happened with that.
SWG has at least 50k subs (probably closer to 100k. which is really not that many subs) and they have that only because its "Star Wars".
It continues to "develop"..lol
Would it be called a success?
So ..Yes. I think STO will "suck seed" in much the way SWG did.
It will get 50-100k subs and continue to develop.
*Episode 6. Star Date: 89499--234. Halloween Event- Flying Pink Tribbles and Zombie Klingon costumes*
Actually, those SWG numbers are after CU. Prior to CU they were supposedly at around 300,000. So even though people call SWG a failure, it wasn't by any means. CU is what caused the drastic drop in subs. And while I do not like sony, even 50k subs is still better than being dead. And if you ask those that are currently playing, they will tell you that they love it and think it is crazy that people want it the way it was. Its obvious that sony lost big time revenue on that exchange but even in its current state, it is still thriving. I don't know why people feel the need to say that the only way a company can succeed is to have the numbers of wow or that sub millions of subscribers is fail. If that was the case then the only company that has ever succeeded has been wow, which we know is completely untrue. Heck, I still know games that are out there that continue to still develop and have loyal followings with less that 10k subs. They are not failures by any means. Personally I think that companies need to branch out and create more niche games and quit trying to make something that everyone will love. If star trek turns out to be a niche game, then good for them. They will have a good community and loyal subscribers. To me, THAT is succeeding. Regardless if its 1 million subs or 100k subs.