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Aion is not finished

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Comments

  • DataDayDataDay Member UncommonPosts: 1,538

    So far Aion has been dreadfully boring and the sound is horrible. I am having trouble seeing the design "polish" a few reviewers rave about... the level design is interesting however.

  • xxpeddyxxxxpeddyxx Member Posts: 52
    Originally posted by Rabenwolf


    So far Aion has been dreadfully boring and the sound is horrible. I am having trouble seeing the design "polish" a few reviewers rave about... the level design is interesting however.

     

    Most those reviews are from levels 1-20 only, IF that.

  • coder451coder451 Member UncommonPosts: 12

    NcSoft JUst wants money.They could care less about content or if the game is finished or not.Take exteel for example the game was once  a money hog at release  but now brings in steady cash yet they refuse to put any effort in updating the american version.Ncsoft makes  agame and thats it they are not big fans of updating if its already bringing in loot.

  • tanoriltanoril Member Posts: 432
    Originally posted by Cammy

    Originally posted by wowfan1996


     

    Originally posted by Sukiyaki

    I jut said many and most vocal player complain about lack of content even if there is content available aslong as there arent big xp candies involved so they can easily skip all that "tiresome" content that requires or rewards effort in form of socializing, grouporganisation, thinking about your combatstile, and class to improve efficiency of your playstyle, think nonlinear with multiple playerdriven tasks etc etc
    You missed the point. In WoW you have several options. If you want to grind, you can grind. If you want quests, there's enough of them 1-80. If you want group play, you can get a group and level via instances. If you want to polish your skill, you can even level via PvP now.

     

    No-one forces you to do quests in WoW. You can skip all of them if you don't like them.

     

    And there's nothing wrong with grinding as long as it's a matter of personal preference. As long as you're not forced into grinding by the lack of any other ways.

     

    I hope no one tells you that questing is only grinding only an NPC tells you which mobs to kill /shrug

     

    But anyways - I REALLY am not going to get into any of this with you (or anyone else for that matter) because I know its a completely useless point... Ill just make a few clarifications to those who are reading and might be confused on "facts"

     

    - WoW never had 60 man raids to my knowledge but they did have 40 man raids.... I believe this is what the poster before me was referring to and his point is still valid. It was STILL a horrible pain in the ass to try and round up 40 people to do MC or Ony.... and yes - it was mostly done by big guilds only (people refused to allow pugs for this so it was basically guild or nothing)

    - WoW had a few battle grounds but they were terrible.... almost no point and it was a while before they were a) released b) servers were merged using "battlegrounds" so that frankly AV didn't suck

    - WoW had more quests at launch than Aion (by quite a lot) but the "grind" was still pretty much the same. Vanilla WoW took approximately /10 days played to hit level cap... I've heard Aion is around /12 days played give or take - although I can't confirm because I am not 50 yet.... Still - people could pretty much quest their way to cap in WoW if they wanted to.... (don't be fooled - some of these quests were pretty lame and EPL/WPL was basically your only option. You could GRIND in Sithilus.... but there were no quests in that zone back then.

    - WoW changed the leveling curve about 2-3 years ago (Hopefully Im not mistaken - it could have been longer ago but I haven't played in a while) - which basically allowed the level curve from 20-60 to be revamped.... 1-20 I don't believe was touched much but you can now level unbelievably fast... I watched a guild alt level a guy from start to finish in about 3 weeks.... while STILL playing his other/main char.  60-70 and 70-80 had a pretty decent curve (about a week of HC playing)

    - The "old" WoW PVP honor system was completely dependent on TIME INVESTED. It had nothing to do with skill and unless you grinded in there 24/7 it was literally impossible to get any of the good epic gear. They revised this to allow others the chance to compete at epics. I had a friend who was TOP on the server.....  how? He basically quit school and the times he slept his brother played for him.... yes - seriously.... it was almost impossible to keep his rank so once he obtained it, he just let it go. The PVP system in WoW at launch was TERRIBLE - anyone who disagrees simply did not play the game at that time.

     

    There are a hundred things that Aion can be improved upon and Im sure these will be changed as we go.... but WoW wasn't the awesome shiney package it is today at launch, or was it at year 2... or year 3..... it took quite a while for the game to mature properly and it wasn't always rosey.... Those who started in TBC really doesn't understand this and no - you cannot compare the two games at all. Give Aion another year and if it still has the same problems - then you can make an argument.... For now - people are patient (those who enjoy the game) and will let the game work itself out. That's the problem with now and then... back then - MMO gamers were mature, sensible and patient..... these days? Pfffffffffff - bunch of whiney kids who need everything the way THEY want it and immediately..... MMO gamers today are not like they were in WoW when it was released. If Vanilla WoW was released today - it would be completely ripped apart.... there has to be some sense of irony about this ;)

     

     

     

    Why do you continue to compare Aion to WoW 5 years ago?  Do you understand if WoW would have launched with the exact feature set that Everquest launched with in 1999 that it would have gotten destroyed by players and the media?  Do you understand that if the new star wars game launches with the exact same feature set as WoW circa 2004 it will get destroyed, by players and media?

    Moral of the story.  Stop living in the past.  This isn't 1999 or 2004.  It's 2009, the market has changed.  Either adapt to the market or enjoy your niche 100k subscriber base. 

  • VesaviusVesavius Member RarePosts: 7,908
    Originally posted by tanoril


     Either adapt to the market or enjoy your niche 100k subscriber base. 



     

    This is true...

    Either become a watery middle of the road ez mode game that is aimed at the 8-80 demographic, or be satisfied with being niche.

    I don't need 11,000,000 others to do the same thing to tell me what I enjoy.

    Long live niche gaming!

  • socrates656socrates656 Member Posts: 142
    Originally posted by WhackANewbie


    No MMO is, ever, finished. If you want to go by Xfire numbers (which, to me, do not matter) than Aion is doing just fine. it is in the top 5. But yeah...no MMO is finished, ever....Developers need to delay MMOs by a year to add more to it and gamers need to get a life and not max out a toon in 2 weeks....yeah i said that because it is true.



     

    I think your totally missing the point here what the OP was talking about.

    Yes no MMO is ever finnished, but it should have enough content in it to keep people going, and interested. Just look at WoW. That game is huge and it's still not finnished, but at least your still doing quests and progressing. ( and please dont even go there. I can't stand WoW.. I hate the game, but at least it has conent) Yes it;s been out for alot longer, but look at Age of Conan.. the game has been out for almost 2 years and there is alot of content that should of been added at launch.. hell some of the quest givers still don't even have their voice sets in them still when funcom said last year they were going to add them in, and guess what? they never did.

    I also find it amusing that people come up with these numbers in their head saying this game is dead, or say there is 300k people playing and the games going to die... I don't care what you know or how long you have been playing MMO's your an idiot if you think you know the numbers on any of these MMO's, because no one knows except the game companys themselfs who host these games on their servers. The only way your going to know is if you actually work for them, or the publisher/representative himself releases the server numbers publicly.

  • RobsolfRobsolf Member RarePosts: 4,607

    Why do people hate on this freaking game so much?  I tried it... not my cup of tea... but geez!  To come into this forum day in and day out dreaming of this game to fail... I just don't get it.

    It's one thing to criticize a game, entirely another to beg the MMO gods to smite it.  I'm sad to say I see the latter far more than the former...

     

  • socrates656socrates656 Member Posts: 142
    Originally posted by Robsolf


    Why do people hate on this freaking game so much?  I tried it... not my cup of tea... but geez!  To come into this forum day in and day out dreaming of this game to fail... I just don't get it.


    It's one thing to criticize a game, entirely another to beg the MMO gods to smite it.  I'm sad to say I see the latter far more than the former...


     



     

    I agree with you. I don't even play Aion because I found it boring, but I don't hate it, and I don't think its the devil of all mmo's like most of these morons seem to think.

    Most of the people on this site are mostly kids who come up with delusional ideas in their head what they think is bad and what is good. In reality it's not so black and white.. it's just what people like to play and what they don't

  • CammyCammy Member Posts: 864
    Originally posted by tanoril

    Originally posted by Cammy

    Originally posted by wowfan1996


     

    Originally posted by Sukiyaki

    I jut said many and most vocal player complain about lack of content even if there is content available aslong as there arent big xp candies involved so they can easily skip all that "tiresome" content that requires or rewards effort in form of socializing, grouporganisation, thinking about your combatstile, and class to improve efficiency of your playstyle, think nonlinear with multiple playerdriven tasks etc etc
    You missed the point. In WoW you have several options. If you want to grind, you can grind. If you want quests, there's enough of them 1-80. If you want group play, you can get a group and level via instances. If you want to polish your skill, you can even level via PvP now.

     

    No-one forces you to do quests in WoW. You can skip all of them if you don't like them.

     

    And there's nothing wrong with grinding as long as it's a matter of personal preference. As long as you're not forced into grinding by the lack of any other ways.

     

    I hope no one tells you that questing is only grinding only an NPC tells you which mobs to kill /shrug

     

    But anyways - I REALLY am not going to get into any of this with you (or anyone else for that matter) because I know its a completely useless point... Ill just make a few clarifications to those who are reading and might be confused on "facts"

     

    - WoW never had 60 man raids to my knowledge but they did have 40 man raids.... I believe this is what the poster before me was referring to and his point is still valid. It was STILL a horrible pain in the ass to try and round up 40 people to do MC or Ony.... and yes - it was mostly done by big guilds only (people refused to allow pugs for this so it was basically guild or nothing)

    - WoW had a few battle grounds but they were terrible.... almost no point and it was a while before they were a) released b) servers were merged using "battlegrounds" so that frankly AV didn't suck

    - WoW had more quests at launch than Aion (by quite a lot) but the "grind" was still pretty much the same. Vanilla WoW took approximately /10 days played to hit level cap... I've heard Aion is around /12 days played give or take - although I can't confirm because I am not 50 yet.... Still - people could pretty much quest their way to cap in WoW if they wanted to.... (don't be fooled - some of these quests were pretty lame and EPL/WPL was basically your only option. You could GRIND in Sithilus.... but there were no quests in that zone back then.

    - WoW changed the leveling curve about 2-3 years ago (Hopefully Im not mistaken - it could have been longer ago but I haven't played in a while) - which basically allowed the level curve from 20-60 to be revamped.... 1-20 I don't believe was touched much but you can now level unbelievably fast... I watched a guild alt level a guy from start to finish in about 3 weeks.... while STILL playing his other/main char.  60-70 and 70-80 had a pretty decent curve (about a week of HC playing)

    - The "old" WoW PVP honor system was completely dependent on TIME INVESTED. It had nothing to do with skill and unless you grinded in there 24/7 it was literally impossible to get any of the good epic gear. They revised this to allow others the chance to compete at epics. I had a friend who was TOP on the server.....  how? He basically quit school and the times he slept his brother played for him.... yes - seriously.... it was almost impossible to keep his rank so once he obtained it, he just let it go. The PVP system in WoW at launch was TERRIBLE - anyone who disagrees simply did not play the game at that time.

     

    There are a hundred things that Aion can be improved upon and Im sure these will be changed as we go.... but WoW wasn't the awesome shiney package it is today at launch, or was it at year 2... or year 3..... it took quite a while for the game to mature properly and it wasn't always rosey.... Those who started in TBC really doesn't understand this and no - you cannot compare the two games at all. Give Aion another year and if it still has the same problems - then you can make an argument.... For now - people are patient (those who enjoy the game) and will let the game work itself out. That's the problem with now and then... back then - MMO gamers were mature, sensible and patient..... these days? Pfffffffffff - bunch of whiney kids who need everything the way THEY want it and immediately..... MMO gamers today are not like they were in WoW when it was released. If Vanilla WoW was released today - it would be completely ripped apart.... there has to be some sense of irony about this ;)

     

     

     

    Why do you continue to compare Aion to WoW 5 years ago?  Do you understand if WoW would have launched with the exact feature set that Everquest launched with in 1999 that it would have gotten destroyed by players and the media?  Do you understand that if the new star wars game launches with the exact same feature set as WoW circa 2004 it will get destroyed, by players and media?

    Moral of the story.  Stop living in the past.  This isn't 1999 or 2004.  It's 2009, the market has changed.  Either adapt to the market or enjoy your niche 100k subscriber base. 

     

    I dont know why I continue to even bother with you. You constantly only come here to quote my threads and troll... but it makes yourself look stupid - so I guess that's why I keep replying ;) 

    For starters, if you read the fucking thread you'd see the REASON I posted it. I never brought WoW up - your precious WoW fanbois did.... I was explaining (on BOTH sides of the fence) what WoW was really like when it was released. Since there's many people who THINK they know but actually don't based on some comments..... for the record - I think WoW is a great game, its just past my time - personally.... 

    Secondly, the entire point of the conversation (which was above your head - not even sure who invited you anyways) - was that WoW has in fact had many, many years of customer/client feedback. Aion has not.... not even 3 months in this part of the world. You can't count the korean feedback for the NA market now can you? The problem is... ANY game that comes out right now is doomed to fail.... every single one.

    We will have this conversation when TOR and TERA comes out... we'll have it again with STO and the new Final Fantasy... and the list goes on and on...

     

    Why do you ask? Simple... there's no pleasing some/most people - and no matter what any of these developers do it'll never be good enough. Companies like this have a budget and time frame. They get about 2 years to code/implement about 6 years of "stuff" to make people like you happy... and when they fail, everyone will run to the forums/message boards and rip the game to shreds because it doesn't do X, Y and Z. Unfortunately, its a really shitty time to be an MMO developer (yes, in 2009 Im talking about).....

  • NBlitzNBlitz Member Posts: 1,904

    No content? Pray tell me what else it is missing instead of the amount of content? Which is getting patched in as we go along.

    Be precise. Many here fancy themselves developers.

    There are several instances, instances that are accessed during a sequence of quests, long ass quest chains with hefty rewards at the end, crafting which isn't maxed out in a weekend and not for the impatient, world bosses and plenty to do for the pvp nuts. But not everyone is max level yet.

    I agree that the amount of quests could be more. I'm positive more will come and the future looks anything but grim for AION, with the foundation it has.

    The foundation is SOLID. The scalability of the game itself is insane (just look at the VISION trailer).

    I haven't seen anything game breaking yet and the gameplay is actually fun!

    I love how my toon feels alive and everything else is icing on the cake.

    What else do you want? No game that I know of has launched with enough content to rival the other titles that have been out for years now.

    If you do know of one, I'd love to know.

    What people don't want to admit is that they tried the game, l-o-v-e-d the foundation but it isn't enough for them..yet.

    So they go all "HULK SMASH!" and turn all kinds of colors in the face while spewing the same drivel over and over. "Grindy, grind, Korean p.o.s." etc.

    Thank goodness the game released without bugs or anything game breaking else the rage that I'd be seeing on the forums here and elsewhere would have been of gargantuan proportions.

    For those of us still enjoying the game, or waiting on the sidelines until more content is released and not going blue in the face writing drivel everywhere know what the future looks like. Like I already said, the future is anything but grim :)

    Can't please everyone btw. Please everyone and you end up pleasing no-one. I hope AION carries on its own vision. We, the no-haters, will be watching/playing.

    Oh and I agree with Cammy's last paragraph :D

  • tanoriltanoril Member Posts: 432
    Originally posted by Cammy

    Originally posted by tanoril

    Originally posted by Cammy

    Originally posted by wowfan1996


     

    Originally posted by Sukiyaki

    I jut said many and most vocal player complain about lack of content even if there is content available aslong as there arent big xp candies involved so they can easily skip all that "tiresome" content that requires or rewards effort in form of socializing, grouporganisation, thinking about your combatstile, and class to improve efficiency of your playstyle, think nonlinear with multiple playerdriven tasks etc etc
    You missed the point. In WoW you have several options. If you want to grind, you can grind. If you want quests, there's enough of them 1-80. If you want group play, you can get a group and level via instances. If you want to polish your skill, you can even level via PvP now.

     

    No-one forces you to do quests in WoW. You can skip all of them if you don't like them.

     

    And there's nothing wrong with grinding as long as it's a matter of personal preference. As long as you're not forced into grinding by the lack of any other ways.

     

    I hope no one tells you that questing is only grinding only an NPC tells you which mobs to kill /shrug

     

    But anyways - I REALLY am not going to get into any of this with you (or anyone else for that matter) because I know its a completely useless point... Ill just make a few clarifications to those who are reading and might be confused on "facts"

     

    - WoW never had 60 man raids to my knowledge but they did have 40 man raids.... I believe this is what the poster before me was referring to and his point is still valid. It was STILL a horrible pain in the ass to try and round up 40 people to do MC or Ony.... and yes - it was mostly done by big guilds only (people refused to allow pugs for this so it was basically guild or nothing)

    - WoW had a few battle grounds but they were terrible.... almost no point and it was a while before they were a) released b) servers were merged using "battlegrounds" so that frankly AV didn't suck

    - WoW had more quests at launch than Aion (by quite a lot) but the "grind" was still pretty much the same. Vanilla WoW took approximately /10 days played to hit level cap... I've heard Aion is around /12 days played give or take - although I can't confirm because I am not 50 yet.... Still - people could pretty much quest their way to cap in WoW if they wanted to.... (don't be fooled - some of these quests were pretty lame and EPL/WPL was basically your only option. You could GRIND in Sithilus.... but there were no quests in that zone back then.

    - WoW changed the leveling curve about 2-3 years ago (Hopefully Im not mistaken - it could have been longer ago but I haven't played in a while) - which basically allowed the level curve from 20-60 to be revamped.... 1-20 I don't believe was touched much but you can now level unbelievably fast... I watched a guild alt level a guy from start to finish in about 3 weeks.... while STILL playing his other/main char.  60-70 and 70-80 had a pretty decent curve (about a week of HC playing)

    - The "old" WoW PVP honor system was completely dependent on TIME INVESTED. It had nothing to do with skill and unless you grinded in there 24/7 it was literally impossible to get any of the good epic gear. They revised this to allow others the chance to compete at epics. I had a friend who was TOP on the server.....  how? He basically quit school and the times he slept his brother played for him.... yes - seriously.... it was almost impossible to keep his rank so once he obtained it, he just let it go. The PVP system in WoW at launch was TERRIBLE - anyone who disagrees simply did not play the game at that time.

     

    There are a hundred things that Aion can be improved upon and Im sure these will be changed as we go.... but WoW wasn't the awesome shiney package it is today at launch, or was it at year 2... or year 3..... it took quite a while for the game to mature properly and it wasn't always rosey.... Those who started in TBC really doesn't understand this and no - you cannot compare the two games at all. Give Aion another year and if it still has the same problems - then you can make an argument.... For now - people are patient (those who enjoy the game) and will let the game work itself out. That's the problem with now and then... back then - MMO gamers were mature, sensible and patient..... these days? Pfffffffffff - bunch of whiney kids who need everything the way THEY want it and immediately..... MMO gamers today are not like they were in WoW when it was released. If Vanilla WoW was released today - it would be completely ripped apart.... there has to be some sense of irony about this ;)

     

     

     

    Why do you continue to compare Aion to WoW 5 years ago?  Do you understand if WoW would have launched with the exact feature set that Everquest launched with in 1999 that it would have gotten destroyed by players and the media?  Do you understand that if the new star wars game launches with the exact same feature set as WoW circa 2004 it will get destroyed, by players and media?

    Moral of the story.  Stop living in the past.  This isn't 1999 or 2004.  It's 2009, the market has changed.  Either adapt to the market or enjoy your niche 100k subscriber base. 

     

    I dont know why I continue to even bother with you. You constantly only come here to quote my threads and troll... but it makes yourself look stupid - so I guess that's why I keep replying ;) 

    For starters, if you read the fucking thread you'd see the REASON I posted it. I never brought WoW up - your precious WoW fanbois did.... I was explaining (on BOTH sides of the fence) what WoW was really like when it was released. Since there's many people who THINK they know but actually don't based on some comments..... for the record - I think WoW is a great game, its just past my time - personally.... 

    Secondly, the entire point of the conversation (which was above your head - not even sure who invited you anyways) - was that WoW has in fact had many, many years of customer/client feedback. Aion has not.... not even 3 months in this part of the world. You can't count the korean feedback for the NA market now can you? The problem is... ANY game that comes out right now is doomed to fail.... every single one.

    We will have this conversation when TOR and TERA comes out... we'll have it again with STO and the new Final Fantasy... and the list goes on and on...

     

    Why do you ask? Simple... there's no pleasing some/most people - and no matter what any of these developers do it'll never be good enough. Companies like this have a budget and time frame. They get about 2 years to code/implement about 6 years of "stuff" to make people like you happy... and when they fail, everyone will run to the forums/message boards and rip the game to shreds because it doesn't do X, Y and Z. Unfortunately, its a really shitty time to be an MMO developer (yes, in 2009 Im talking about).....

     

    The problem is your post makes it sound like you give developers a pass on releasing a game with little content simply because that's how it was done when WoW released.  In case you've forgotten, most people don't have to time or patience to 'wait a year' for things to materialize, especially since in a lot of those cases things never do materialize the way they want. 

    Players want to do things that are fun.  The leveling may be the longest thing ever but as long as the content is sufficient you'll get less criticism.  I also don't understand why you dismiss korean feedback.  This is a korean made game and it's design/content designs will always be driven by that market first because they are it's biggest subscriber base. 

  • CammyCammy Member Posts: 864
    Originally posted by tanoril

    Originally posted by Cammy

    Originally posted by tanoril

    Originally posted by Cammy

    Originally posted by wowfan1996


     

    Originally posted by Sukiyaki

    I jut said many and most vocal player complain about lack of content even if there is content available aslong as there arent big xp candies involved so they can easily skip all that "tiresome" content that requires or rewards effort in form of socializing, grouporganisation, thinking about your combatstile, and class to improve efficiency of your playstyle, think nonlinear with multiple playerdriven tasks etc etc
    You missed the point. In WoW you have several options. If you want to grind, you can grind. If you want quests, there's enough of them 1-80. If you want group play, you can get a group and level via instances. If you want to polish your skill, you can even level via PvP now.

     

    No-one forces you to do quests in WoW. You can skip all of them if you don't like them.

     

    And there's nothing wrong with grinding as long as it's a matter of personal preference. As long as you're not forced into grinding by the lack of any other ways.

     

    I hope no one tells you that questing is only grinding only an NPC tells you which mobs to kill /shrug

     

    But anyways - I REALLY am not going to get into any of this with you (or anyone else for that matter) because I know its a completely useless point... Ill just make a few clarifications to those who are reading and might be confused on "facts"

     

    - WoW never had 60 man raids to my knowledge but they did have 40 man raids.... I believe this is what the poster before me was referring to and his point is still valid. It was STILL a horrible pain in the ass to try and round up 40 people to do MC or Ony.... and yes - it was mostly done by big guilds only (people refused to allow pugs for this so it was basically guild or nothing)

    - WoW had a few battle grounds but they were terrible.... almost no point and it was a while before they were a) released b) servers were merged using "battlegrounds" so that frankly AV didn't suck

    - WoW had more quests at launch than Aion (by quite a lot) but the "grind" was still pretty much the same. Vanilla WoW took approximately /10 days played to hit level cap... I've heard Aion is around /12 days played give or take - although I can't confirm because I am not 50 yet.... Still - people could pretty much quest their way to cap in WoW if they wanted to.... (don't be fooled - some of these quests were pretty lame and EPL/WPL was basically your only option. You could GRIND in Sithilus.... but there were no quests in that zone back then.

    - WoW changed the leveling curve about 2-3 years ago (Hopefully Im not mistaken - it could have been longer ago but I haven't played in a while) - which basically allowed the level curve from 20-60 to be revamped.... 1-20 I don't believe was touched much but you can now level unbelievably fast... I watched a guild alt level a guy from start to finish in about 3 weeks.... while STILL playing his other/main char.  60-70 and 70-80 had a pretty decent curve (about a week of HC playing)

    - The "old" WoW PVP honor system was completely dependent on TIME INVESTED. It had nothing to do with skill and unless you grinded in there 24/7 it was literally impossible to get any of the good epic gear. They revised this to allow others the chance to compete at epics. I had a friend who was TOP on the server.....  how? He basically quit school and the times he slept his brother played for him.... yes - seriously.... it was almost impossible to keep his rank so once he obtained it, he just let it go. The PVP system in WoW at launch was TERRIBLE - anyone who disagrees simply did not play the game at that time.

     

    There are a hundred things that Aion can be improved upon and Im sure these will be changed as we go.... but WoW wasn't the awesome shiney package it is today at launch, or was it at year 2... or year 3..... it took quite a while for the game to mature properly and it wasn't always rosey.... Those who started in TBC really doesn't understand this and no - you cannot compare the two games at all. Give Aion another year and if it still has the same problems - then you can make an argument.... For now - people are patient (those who enjoy the game) and will let the game work itself out. That's the problem with now and then... back then - MMO gamers were mature, sensible and patient..... these days? Pfffffffffff - bunch of whiney kids who need everything the way THEY want it and immediately..... MMO gamers today are not like they were in WoW when it was released. If Vanilla WoW was released today - it would be completely ripped apart.... there has to be some sense of irony about this ;)

     

     

     

    Why do you continue to compare Aion to WoW 5 years ago?  Do you understand if WoW would have launched with the exact feature set that Everquest launched with in 1999 that it would have gotten destroyed by players and the media?  Do you understand that if the new star wars game launches with the exact same feature set as WoW circa 2004 it will get destroyed, by players and media?

    Moral of the story.  Stop living in the past.  This isn't 1999 or 2004.  It's 2009, the market has changed.  Either adapt to the market or enjoy your niche 100k subscriber base. 

     

    I dont know why I continue to even bother with you. You constantly only come here to quote my threads and troll... but it makes yourself look stupid - so I guess that's why I keep replying ;) 

    For starters, if you read the fucking thread you'd see the REASON I posted it. I never brought WoW up - your precious WoW fanbois did.... I was explaining (on BOTH sides of the fence) what WoW was really like when it was released. Since there's many people who THINK they know but actually don't based on some comments..... for the record - I think WoW is a great game, its just past my time - personally.... 

    Secondly, the entire point of the conversation (which was above your head - not even sure who invited you anyways) - was that WoW has in fact had many, many years of customer/client feedback. Aion has not.... not even 3 months in this part of the world. You can't count the korean feedback for the NA market now can you? The problem is... ANY game that comes out right now is doomed to fail.... every single one.

    We will have this conversation when TOR and TERA comes out... we'll have it again with STO and the new Final Fantasy... and the list goes on and on...

     

    Why do you ask? Simple... there's no pleasing some/most people - and no matter what any of these developers do it'll never be good enough. Companies like this have a budget and time frame. They get about 2 years to code/implement about 6 years of "stuff" to make people like you happy... and when they fail, everyone will run to the forums/message boards and rip the game to shreds because it doesn't do X, Y and Z. Unfortunately, its a really shitty time to be an MMO developer (yes, in 2009 Im talking about).....

     

    The problem is your post makes it sound like you give developers a pass on releasing a game with little content simply because that's how it was done when WoW released.  In case you've forgotten, most people don't have to time or patience to 'wait a year' for things to materialize, especially since in a lot of those cases things never do materialize the way they want. 

    Players want to do things that are fun.  The leveling may be the longest thing ever but as long as the content is sufficient you'll get less criticism.  I also don't understand why you dismiss korean feedback.  This is a korean made game and it's design/content designs will always be driven by that market first because they are it's biggest subscriber base. 

     

    I honestly just can't argue with you anymore, its exhausting... I can't write out 5 pages on an internet forum as to why I feel you are uneducated and just don't understand... the whole point is you play to have fun.... if you don't have fun then don't play it. Just do the rest of us a favor and leave us the hell alone. We now agree to disagree, let's move on and good luck to whatever game/developer you go to

  • TrihfluTrihflu Member Posts: 97

    I feel as if WoW has set some sort of standard.  Kind of like how in theme parks you can't ride the rollercoaster if you're not tall enough.  If Aion doesn't have the same quality of WoW then so what.  Not every game is WoW, and honestly, I hope no game ever is WoW again.  I could even put it into a list comparing the two games, but in the end, you could argue on either side which is better, as opinion does not equal fact.  It's just personal opinion if you think game X is better than game Y, so just because you think game X is better than game Y doesn't mean game Y should just disappear into oblivion.  As for WoW's quality being better, again, it could be argued, but WoW would probably win.  Again with the standard idea, I see people complaining how some game hasn't had hundreds of MILLIONS dollars put it into it like WoW has.  Just because it isn't WoW, doesn't mean it's bad.

    Futhermore, if you get bored of WoW what else do you do MMO-wise?  Let's see, there's really only a couple of games that come close to WoW's quality.  There's really only a couple, LotRO, Guildwars, EVE, and Aion.  I'm positive there are a couple more, but these are really the only ones.  Again, all of this is my personal opinion, and almost nothing in the MMO business is fact.

    This statement is false.

  • astoriaastoria Member UncommonPosts: 1,677
    Originally posted by WhackANewbie


    No MMO is, ever, finished. If you want to go by Xfire numbers (which, to me, do not matter) than Aion is doing just fine. it is in the top 5. But yeah...no MMO is finished, ever....Developers need to delay MMOs by a year to add more to it and gamers need to get a life and not max out a toon in 2 weeks....yeah i said that because it is true.

    hah. sad. probably true.

    and in response to another poster about the korean feedback: If nothing else, I have been impressed with how bug free Aion is and I then guess it must have had a lot of those worked out across the world.

    I honestly have not come across a single bug with several mid-level toons at this point.

    Still, I don't completely disagree with the OP. I think Aion will really need to add more content to appeal to the western audience.

    While I didn't mind repeated trips to, NTC, Fire Temple etc. on my first toon as I was still very much learning the game mechanics and other class powers, I'm not looking forward to it with my altoholism.

    "Never met a pack of humans that were any different. Look at the idiots that get elected every couple of years. You really consider those guys more mature than us? The only difference between us and them is, when they gank some noobs and take their stuff, the noobs actually die." - Madimorga

  • ravenmystravenmyst Member UncommonPosts: 55
    Originally posted by nblitz


    No content? Pray tell me what else it is missing instead of the amount of content? Which is getting patched in as we go along.

    Be precise. Many here fancy themselves developers.
    There are several instances, instances that are accessed during a sequence of quests, long ass quest chains with hefty rewards at the end, crafting which isn't maxed out in a weekend and not for the impatient, world bosses and plenty to do for the pvp nuts. But not everyone is max level yet.
    I agree that the amount of quests could be more. I'm positive more will come and the future looks anything but grim for AION, with the foundation it has.

    The foundation is SOLID. The scalability of the game itself is insane (just look at the VISION trailer).

    I haven't seen anything game breaking yet and the gameplay is actually fun!

    I love how my toon feels alive and everything else is icing on the cake.
    What else do you want? No game that I know of has launched with enough content to rival the other titles that have been out for years now.

    If you do know of one, I'd love to know.
    What people don't want to admit is that they tried the game, l-o-v-e-d the foundation but it isn't enough for them..yet.

    So they go all "HULK SMASH!" and turn all kinds of colors in the face while spewing the same drivel over and over. "Grindy, grind, Korean p.o.s." etc.
    Thank goodness the game released without bugs or anything game breaking else the rage that I'd be seeing on the forums here and elsewhere would have been of gargantuan proportions.
    For those of us still enjoying the game, or waiting on the sidelines until more content is released and not going blue in the face writing drivel everywhere know what the future looks like. Like I already said, the future is anything but grim :)
    Can't please everyone btw. Please everyone and you end up pleasing no-one. I hope AION carries on its own vision. We, the no-haters, will be watching/playing.
    Oh and I agree with Cammy's last paragraph :D



     

    I agree with some of what you said, yes there is content, enough? not imo but that is just my personal opinon and everyone is entitled to their own.  Game breaking problems though there is most definately atleast 1 that I can attest to from my own personal experience and its in one of the "key" features of this game.  PVP.  The balancing of classes in pvp in this game is so far out of whack its truly amazing it was allowed to launch the way it is.  Ranged classes in pvp in this game are at such a major advantage over the melee its not even remotely amusing.  This is even more pronounced when you go do pvp in the abyss which is supposed to be the place where you go to enjoy open aerial pvp.  While the ranged classes can still use every skill that they have while flying, the melee classes have to sacrifice some of their skills when they go into the air to fight.  Add on to that that the ranged classes are extremely overpowered with some of their skills that the pvp is just horrible.  Even people that play the ranged classes admit that they are overpowered and that their class is not balanced very well.  I enjoy games with pvp but when there is such horrid balancing as i found in aion it amazes me that its allowed. 

    Space available for rent.

  • NBlitzNBlitz Member Posts: 1,904
    Originally posted by ravenmyst

    Originally posted by nblitz


    No content? Pray tell me what else it is missing instead of the amount of content? Which is getting patched in as we go along.

    Be precise. Many here fancy themselves developers.
    There are several instances, instances that are accessed during a sequence of quests, long ass quest chains with hefty rewards at the end, crafting which isn't maxed out in a weekend and not for the impatient, world bosses and plenty to do for the pvp nuts. But not everyone is max level yet.
    I agree that the amount of quests could be more. I'm positive more will come and the future looks anything but grim for AION, with the foundation it has.

    The foundation is SOLID. The scalability of the game itself is insane (just look at the VISION trailer).

    I haven't seen anything game breaking yet and the gameplay is actually fun!

    I love how my toon feels alive and everything else is icing on the cake.
    What else do you want? No game that I know of has launched with enough content to rival the other titles that have been out for years now.

    If you do know of one, I'd love to know.
    What people don't want to admit is that they tried the game, l-o-v-e-d the foundation but it isn't enough for them..yet.

    So they go all "HULK SMASH!" and turn all kinds of colors in the face while spewing the same drivel over and over. "Grindy, grind, Korean p.o.s." etc.
    Thank goodness the game released without bugs or anything game breaking else the rage that I'd be seeing on the forums here and elsewhere would have been of gargantuan proportions.
    For those of us still enjoying the game, or waiting on the sidelines until more content is released and not going blue in the face writing drivel everywhere know what the future looks like. Like I already said, the future is anything but grim :)
    Can't please everyone btw. Please everyone and you end up pleasing no-one. I hope AION carries on its own vision. We, the no-haters, will be watching/playing.
    Oh and I agree with Cammy's last paragraph :D



     

    I agree with some of what you said, yes there is content, enough? not imo but that is just my personal opinon and everyone is entitled to their own.  Game breaking problems though there is most definately atleast 1 that I can attest to from my own personal experience and its in one of the "key" features of this game.  PVP.  The balancing of classes in pvp in this game is so far out of whack its truly amazing it was allowed to launch the way it is.  Ranged classes in pvp in this game are at such a major advantage over the melee its not even remotely amusing.  This is even more pronounced when you go do pvp in the abyss which is supposed to be the place where you go to enjoy open aerial pvp.  While the ranged classes can still use every skill that they have while flying, the melee classes have to sacrifice some of their skills when they go into the air to fight.  Add on to that that the ranged classes are extremely overpowered with some of their skills that the pvp is just horrible.  Even people that play the ranged classes admit that they are overpowered and that their class is not balanced very well.  I enjoy games with pvp but when there is such horrid balancing as i found in aion it amazes me that its allowed. 

     

    A genuine reason to "hate" AION.

    I've found the melee classes demand more out of the player than the ranged classes. Melee classes NEED to have the proper stigmas if they want to have a chance in winning in PvP against certain classes and not to mention that running around with no potions, scrolls and food buffs is a bad idea. Many people neglect to do the latter.

    All in all I couldn't complain.

  • hulik23hulik23 Member Posts: 45

    for someone aion is dead till they make crutial changes. but after those changes it will not be aion but completely different game haha.

    - lack of content, epic/story line non-existing, need of million potions/food, empty regions of maps, no quests ( i´m refusing to pay a game where i need to repeat one quest 300times ), personal store abuse from goldsellers, non-existing gm support in-game, no achievements( those 50titles is joke?), really bad instances ( and only few of them )..oh man i can write all night long and it will be waste of time. Maybe it works for korean players and its good game for them. not for me. If they make it free ok, i´ll hang in there again maybe.

    someone mentioned vision trailer. yes, i have my vision too - big house on the beach, lamborghini in garage, beautiful wife and kid earning milion euro per month even at primary school :-) yeah its called vision (=our dream what we like to have sometime).

    Aion is best in one way only -graphic. the rest is dead. u can disagree with me. u can write here how u love this game but i will not throw money into that hole. everyone who tried month in this game must know its unfinished from 90%. u can compare easily aion to conan. nice graphic but game sucks. only few loyal still paying/playing it.

     

    but definitely nice try with it.. ;-)

  • ravenmystravenmyst Member UncommonPosts: 55

    For me its not that playing a melee class requires more "work" or "finesse" than a ranged class or the "carry pots with you" I always had a 100+ stack of various pots and scroll. Its the glaring imbalance and bugginess that the melee have in Aion.  A few examaples of this are this:

    1) If your going to remove skills from one type of class in a certain then do it for all classes.  There is no reason for one type of class to be gimped while the other type isn't . Ex. Melee lose the ability to use some of their skills when they go into the air but the ranged classes have no skills that they can use on the ground but are unable to use once they go into the air.

    2) "out of range" bug with melee.  This is most definately a game breaking bug that should never have been in the game at luanch.  Now "IF" this bug didn't start to happen till after the game luanched (which is entirely possible) then it should have been fixed immediately. For those that are unaware of what this bug is here's an example of it: Your playing a melee character and your attacking another player or mob.  You are right on top of the player/mob (you could be considered one being with how close you are) and you go to use a skill and you get the message "you are out of range".  Now imagine how frustrating that is in pvp where every second matters and tell me that you would'nt get a little irked after having it happen multiple times, reporting it multiple times, having other players reporting this very same bug since the launch day, and 3 months since launch still have this bug in the game.

    3) This one is a little more specific and I'll admit I'm a little more biased towards it.  Class changes that remove a mechanic that allowed the class some usefulness in a certain aspect of the game.  Ex. Assassins in Aion at launch were able to apply poison to a target in a Dot form and prevented that target from being able to fly away from them.  The target was still able to glide away but could not just take off and fly away or into the air (this affected rangers also with their poison arrow but didn't have a major an impact as it did on the assassin class).  The supposed reasoning behind this change was "players said it was making the class's with that ability overpowered"  and yet the vast majority of players I have spoken with in game and on a different forum all said the same thing: " Sins were AP farms before this change and even more so after this change". 

    Yes my main was an assassin before I got tired of the issues and problems with the class and melee in general and rerolled a ranged class.  I'm sure we all know the old saying "If you can't beat them, join them"  well in Aion (in pvp) its more "roll ranged or be farmed by the ranged"  

    Now my last point is more specific than the first two but nonetheless a point that shows some serious problems with the game.  The classification of these points as serious problems is just my personal opinon and I'm sure there are those who will disagree that these are'nt serious problems at all.

    Space available for rent.

  • conanownsconanowns Member Posts: 114
    Originally posted by etikilam

    Originally posted by Sovrath

    Originally posted by wowfan1996


    Aion is finished. Its popularity peaked over a month ago and now it's on the way down... to trash can where it belongs.

     

    Hardly.

    I always said that Aion would appeal to a very specific audience. Will have between 250k or 350k (somewhere about that) in the west.

    Which audience is that exactly? The people who like the grind and pvp are still playing l2. Only l2 failures like yourself moved on to aion with the "i love the grind" kind of mind set.  Ncsoft can't possibly be that stupid and think it would be a good idea to compete with themselves for the same self-hating and masochistic niche.

    Aion was suppose to be the korean version of wow. WOW: Prettier and with wings! And it very well could of been. If ncsoft had did "beta" testing past level 30 they would of quickly found out that nobody wants to play another grind grind game especially when all the pvp is balanced at 50 and not before then. They could of doubled or trippled exp gains across the board from day 1 and that would of made all the difference in the world. But they didn't. For 3 months they fucked around with promises of soon. This worked for them in the past, before everyone knew any better, but 5 years of neglecting their player base in l2 gave them a really bad reputation and very few people were fooled. If you didn't play l2 you were in a legion with someone who was and they told you how it is and how things will be.

    Aion is dying off and a lot faster than l2 did. Ncsoft exes will cry to their korean counterparts and babble about how those filthy western dogs just can't handle the grind but the real reason is the same as always: ncsoft does not support their games. You can't make news posts saying that there will be new news about the news later on in the week and expect people to be satisfied. You can't say you are custom tailoring the game and that's why patches will be late and only come through on the "patches are late" part and expect people to be ok with this. It takes less than a month to pound out level 50 and about 3 months to casually do it. Surprise surprise, those 3 months are up and suddenly queues are gone, the abyss is empty, and on nearly every single server 1 side dominates the abyss with the other side not even bothering to show up. When we hit month 6 and the super casuals hit 50, ncwest better pray some of that visions content is out because then they are going to lose the main chunk of their subs to games like ffxiv or star treck or whatever the next wow expansion is. There is simply nothing else for them to do. Casual players won't even bother with the daevonic 50 quest. It's just so ridiculously grindy and time consuming.  They will log on, get their pretty veteran reward wings, ask themselves:  "now what?" and log off.

    Hats off to the hard working gms banning rtm but that too came a few months too late.A group of gms should of been watching the starter zones from day 1. Removing the ability to go afk in an mmo was also a poorly thought out plan. And how come the asmodians still have multiple, a very important I might add, quests unavailable unless they change their client to another language? While I'm on the topic, spamming the client every hour with internet safety tips? Way to insult the intelligence of 99% of your player base.

    Without some major content additions from korea, aion will not stand the test of time in the west. This isn't 2004. Players don't want to grind, and more importantly you can no longer force them to grind by not giving them any other option. There are literally hundreds of mmo or mmo style games out from which to choose from. Also ncsoft is not the family name here that it is over there. We don't get the real life advertisements and events. We don't get the conventions and sneak peeks. We know our opinions don't matter and the community coordinator is waste of space. Hell, l2 just went through another community guy. Talk about the least secure job in the industry. 

    Read this guys post if you really want to know how Aion is and how NCsoft treats thier games.

     

  • SacfedSacfed Member UncommonPosts: 210
    Originally posted by conanowns

    Originally posted by etikilam

    Originally posted by Sovrath

    Originally posted by wowfan1996


    Aion is finished. Its popularity peaked over a month ago and now it's on the way down... to trash can where it belongs.

     

    Hardly.

    I always said that Aion would appeal to a very specific audience. Will have between 250k or 350k (somewhere about that) in the west.

    Which audience is that exactly? The people who like the grind and pvp are still playing l2. Only l2 failures like yourself moved on to aion with the "i love the grind" kind of mind set.  Ncsoft can't possibly be that stupid and think it would be a good idea to compete with themselves for the same self-hating and masochistic niche.

    Aion was suppose to be the korean version of wow. WOW: Prettier and with wings! And it very well could of been. If ncsoft had did "beta" testing past level 30 they would of quickly found out that nobody wants to play another grind grind game especially when all the pvp is balanced at 50 and not before then. They could of doubled or trippled exp gains across the board from day 1 and that would of made all the difference in the world. But they didn't. For 3 months they fucked around with promises of soon. This worked for them in the past, before everyone knew any better, but 5 years of neglecting their player base in l2 gave them a really bad reputation and very few people were fooled. If you didn't play l2 you were in a legion with someone who was and they told you how it is and how things will be.

    Aion is dying off and a lot faster than l2 did. Ncsoft exes will cry to their korean counterparts and babble about how those filthy western dogs just can't handle the grind but the real reason is the same as always: ncsoft does not support their games. You can't make news posts saying that there will be new news about the news later on in the week and expect people to be satisfied. You can't say you are custom tailoring the game and that's why patches will be late and only come through on the "patches are late" part and expect people to be ok with this. It takes less than a month to pound out level 50 and about 3 months to casually do it. Surprise surprise, those 3 months are up and suddenly queues are gone, the abyss is empty, and on nearly every single server 1 side dominates the abyss with the other side not even bothering to show up. When we hit month 6 and the super casuals hit 50, ncwest better pray some of that visions content is out because then they are going to lose the main chunk of their subs to games like ffxiv or star treck or whatever the next wow expansion is. There is simply nothing else for them to do. Casual players won't even bother with the daevonic 50 quest. It's just so ridiculously grindy and time consuming.  They will log on, get their pretty veteran reward wings, ask themselves:  "now what?" and log off.

    Hats off to the hard working gms banning rtm but that too came a few months too late.A group of gms should of been watching the starter zones from day 1. Removing the ability to go afk in an mmo was also a poorly thought out plan. And how come the asmodians still have multiple, a very important I might add, quests unavailable unless they change their client to another language? While I'm on the topic, spamming the client every hour with internet safety tips? Way to insult the intelligence of 99% of your player base.

    Without some major content additions from korea, aion will not stand the test of time in the west. This isn't 2004. Players don't want to grind, and more importantly you can no longer force them to grind by not giving them any other option. There are literally hundreds of mmo or mmo style games out from which to choose from. Also ncsoft is not the family name here that it is over there. We don't get the real life advertisements and events. We don't get the conventions and sneak peeks. We know our opinions don't matter and the community coordinator is waste of space. Hell, l2 just went through another community guy. Talk about the least secure job in the industry. 

    Read this guys post if you really want to know how Aion is and how NCsoft treats thier games.

     



     

    just a troll post really.

     Love you long time!
  • SporeDotSporeDot Member Posts: 66
    Originally posted by wowfan1996


     
    What, a year after release? 5 raid instances + Onyxia + UBRS, 6 world bosses, 6 regular instances, 3 battlegrounds and PvP raids (to kill faction leaders). That's lack of content now? :-)
     

     

    This is simply a huge exaggeration. A year after release the only raids were MC, Ony, BWL, and recently introduced ZG.

    The only endgame 5mans were Scholo, Strath, DM, LBRS, UBRS. And they were literally pointless if you were doing any of the raids.

    Noone did the PvP raids to kill faction leaders at that time due to the dk system.

     

     

     

    With that said, I dont know why people hype up WoW like it has so much content - even nowdays. Sure, you can level to max level fast, and there are various "locations" of content, but in truth the amount of content that is useful is limited.

    You hit 80, you spend 2 weeks in heroics, then you have ABSOLUTELY NOTHING to gain from the heroics outside of the 2 frost emblems a day.

    Heck, you have ABSOLUTELY NOTHING to gain outside of raids at all at that point.

    At that point, your going to only pug the weekly raid quest, and then run ICC with your guild. Nothing else is useful at all.

    That's not an "abundance of content" like people are making it out to be. Sure, they have over 10 dungeons for endgame, etc etc, but those are not a challenge nor really fun. They are designed for people wearing pre-T7 gear, and they give out badges for T9-T10 gear. They can easily be aoe tanked with subpar gear and subpar healers, and 1 average DPS'er has more DPS than neccessary for the heroics.

    That's not very satisfactory content in my opinion.

    I seen someone earlier talking about a grind being something that is "easy and mindless" - what do you call the modern WoW heroics?

    The only time I log in to WoW these days is for the scheduled raids. The content is seriously lacking other than that. I didnt try WoTLK until september, and aside from checking out the new 5mans on the recent patch day I've had absolutely nothing to do outside of raids since about 2 weeks after I hit 80.

    Heck, even in raids, its only been ToC and ICC.

    The PvP is such crap that it's not even worth doing anymore. Even WG is a weak version of a battleground nowdays.

    Lets be real. That's not as much content as people are trying to make it seem here. It's much more of a grind that people make it seem as well. Whether it's a random heroic triumph badge grind, a daily heroic frost badge grind, it's still mindless. How could anyone not call raiding the same dungeon for months on end anything else other than a grind?

    Only reason I play WoW at all anymore is because it's the only game I could play with certain IRL friends who I do not live near anymore. Not for the gameplay.

  • wowfan1996wowfan1996 Member UncommonPosts: 719


    Originally posted by SporeDot
    This is simply a huge exaggeration.
    O'rly? ;-)


    A year after release the only raids were MC, Ony, BWL, and recently introduced ZG.
    O'rly? :-) OK, AQ20/AQ40 were added a year and 2 WEEKS after realease. Tho weeks make a HUGE difference. Just HUGE. /sarcasm off
    So that's 6 major raids.
     

    The only endgame 5mans were Scholo, Strath, DM, LBRS, UBRS.
    Only DM consisted of 3 instances. :-) So there were 6 end-game 5-mans: Scholo, Strat, DMN, DMW, DME, LBRS (LBRS was still technically a raid, but people always 5-manned it). UBRS was 15-man initially and 10-man later.
     

    And they were literally pointless if you were doing any of the raids.
    Purple gear wasn't always superior to blue (although usually it was). Also some people played alts for fun. So 5-mans served their purpose.
     

    Noone did the PvP raids to kill faction leaders at that time due to the dk system.
    ROFL. First, some people (actually quite some) couldn't care less about their PvP ranks. Second, those who cared had their Rank 13 sets by that time (and they could still wear them even if they lost ranks).
     

    With that said
    With that said I suggest next time you don't try to bend and twist facts when you argue about WoW with me. Because I've been and seen that. :-)
     

    I dont know why people hype up WoW like it has so much content - even nowdays. Sure, you can level to max level fast, and there are various "locations" of content, but in truth the amount of content that is useful is limited.
    You hit 80, you spend 2 weeks in heroics, then you have ABSOLUTELY NOTHING to gain from the heroics outside of the 2 frost emblems a day.
    Heck, you have ABSOLUTELY NOTHING to gain outside of raids at all at that point.
    At that point, your going to only pug the weekly raid quest, and then run ICC with your guild. Nothing else is useful at all.
    If you've just entered the game literally yesterday - that's true. Otherwise, you're twisting facts again. All that "useless" content was very, very useful at some point. But time moves on. And that's what makes WoW great - it doesn't stand still like Aion and other crappy MMOs.
     

    That's not an "abundance of content" like people are making it out to be. Sure, they have over 10 dungeons for endgame, etc etc, but those are not a challenge nor really fun. They are designed for people wearing pre-T7 gear, and they give out badges for T9-T10 gear. They can easily be aoe tanked with subpar gear and subpar healers, and 1 average DPS'er has more DPS than neccessary for the heroics.
    That's not very satisfactory content in my opinion.
    "Opinion" is the keyword here. There's diversity in WoW content and that's actually good. There's plenty of content for casuals (currently: heroic 5-mans, T7-T8 raids). And there's enough content for hardcore players (currently: T9-T10 raids, 2000+ rating arena).
     

    The PvP is such crap that it's not even worth doing anymore.
    Ah, you suck at arena. My sympathies.
     
    ---

    I can't really be bothered to answer every statement in your wall of whine. Suffice it to say, it's all purely subjective.

    MMORPG genre is dead. Long live MMOCS (Massively Multiplayer Online Cash Shop).

  • NBlitzNBlitz Member Posts: 1,904

    Standing around in Dalaran is fun.

  • wowfan1996wowfan1996 Member UncommonPosts: 719


    Originally posted by nblitz
    Standing around in Dalaran is fun.
    Aye, sometimes it is, actually. :-)
    When I had nothing to do with my main I played alts. I see nothing wrong with that. Blizzard still adds new content every three months and there are expansions that change the world drastically. It's more than ANY other MMO developer can offer anyway.

    MMORPG genre is dead. Long live MMOCS (Massively Multiplayer Online Cash Shop).

  • NBlitzNBlitz Member Posts: 1,904
    Originally posted by wowfan1996


     

    Originally posted by nblitz

    Standing around in Dalaran is fun.
    Aye, sometimes it is, actually. :-)

    When I had nothing to do with my main I played alts. I see nothing wrong with that. Blizzard still adds new content every three months and there are expansions that change the world drastically. It's more than ANY other MMO developer can offer anyway.

     

     

    I was being sarcastic. But if you're happy, I'm happy that you're happy.

    No need to bash others who like something else.

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