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Am I the only one who has thought, just possibly, that FPS - shooter type action could be combined with the superb roleplaying and story elements of MMORPG's?
I know that SOE tried and failed with Planetside, but, let's face it, you can play Counter-strike instead, with no monthly fee. Plus, it had NO RPG elements in it whatsoever!
While I was pondering one night an idea struck me. Why not combine the action and skill of, say, Half-Life 2, and combine it with the RPG elements of FFXI or WoW? Why not shoot dragons with your machine gun instead of terrorists?!?!
The point is, ladies and gents, that if these two genres were mixed (well!) the result would be explosive. Enough content and story to have a pay-by-month goin' yet enough action and adrenaline to keep even hardcore FPS'ers involved.
What I imagined was shooting a Bal-Rog*spelling?* (LoTR) with an M16. Comments, anyone?
-hauntd
Comments
hmm that would be nice... though be sure to get a silencer or you will be fighting more than one...
lol... no... but seriously... the concept of a fps mmorpg is way beyond what is out there now...
problem is the shooting... for most fps's a few hits take out the hardest of enemys... as expected.... ( leads to next problem )
mass killing - killing across fields as far as you can see... massssssss server lagg and graphics...
next problem...how you could present it... many problems with this...
but the main problem is the rpg element with fps... shoot a wizard in the head... bam you get exp?... but with all the killing across fields if you ignore the massive lagg... there is of course a problem with spawns... imagine about 1000 spawns... each being owned by 1 or 2 persons each.... yeh not only that problem but quests being intertwined would be extremely difficult... there really cant be a true fps rpg or atleast online mmorpg...
swg isnt even near a fps mmorpg... and it is probally one of the closest...
but i promise you that there will plent more attempts and ALOT of failures... but eventually they may get it
But like any other MMO, they will have counterbalances.
Wizard = longer-range weaponry, so he doesn't constantly get owned. Maybe spells that could give himself armor or daze his enemies with a drunk effect.
LAG = Fiber optic connections. Will be available to the masses in a few months. Trust me, 10 Gbps will be okay.
I'll take planetside for example, despite its flaws, its spawn system was excellent. Despite spawns your faction could gain all across the gaming world, you always had ONE continent where enemies could never penetrate.
Sure, it may be a dream that won't be happening soon, but the idea NEEDS to circulate. I wanna be a dwarf ridin' a dragon with a gun in one hand and a mug of ale in the other, fer 'crissake
Ah, didn't see the quest part:
It may have an affect on lag, im not an expert on bandwith, but many instanced quests would probly be a necesity. And, mind you, the 'killing fields' wouldn't be some war-torn environment. It WOULD be an RPG, except YOU would swing the sword, draw back the bow and pull the trigger.
In order for something like this to work, the best and only the best of both worlds needs to be combined. And that, my friends, takes some picky people to figure out. It may not be happening soon, but I'll be counting down the days for years until it does.
~Greatness~
Currently Playing:
Nothing
Honestly, man, can you really say Auto Assault is gonna be an RPG?
It's missing a critical element............big frikken' monsters.
The way I see it, the combat with monsters would be a little like Oddworld : Stranger's Wrath and Painkiller boss fights.
Plus if people have quips about blowing the heads of wizards with rifles, why don't we just use bows n arrows instead. I'll bust out me quiver!!!
~Greatness~
Currently Playing:
Nothing
Honestly, I want to see an mmofps based on modern or very near futuristic war. Where you can basically lead a guild/clan/faction and purchase vehicles, outfit your army (other players) and so forth. I just think it would be amazing to hold territories in a persistant world and actually fight over them in real time fps. But have the territory matter and such.
I didn't really find PS to be that much of a failure as a game. It did what it attempted and set out to do. It has it's own style of play. It just didn't live up to what other people wanted from it.
Jumpgate is a space based MMOG with RPGish elements (I dunno if it would be close enough to what you're looking for though). It's a space sim which uses FPS like combat (you do the shooting, you don't lick and choose attack or some crap. It's just like any FPS, but in space). It's a lot of fun, though the graphics are a little dated, and the playerbase is slightly small (but growing again). It gets monthly updates from one dedicated dev, it's very stable and a whole lot of fun. I've never met a better community.
If you're interested check out www.jossh.com and www.themis-group.com/jg
If what you want to do is zerg zerg zerg the night away. Although your idea on furuistic war sounds kool.
It's nothing like EnB. It's different from pretty much any MMOG currently available. For one it's not PnC. You can use a mouse, but the mouse will merely point you in the direction you want to fly your ship/aim (you set your throttle elsewhere to speed up/down). Most people prefer flying with a joystick (the mouse is slightly more accurate when shooting, but aim isn't as important as your ability to actually fly and maneuver). It's all player skill (twitch based for aim, flying is kind of like a flight sim in space, though because there *is* drag, it feels more submarinish. Still a lot of fun), no stats, no learning skills. There are levels which unlock ships and equipment, but levelling isn't all that important. You have a PvP capable ship by level 9 which only takes a couple of hours.
It's a free download by the way, and a 10-day free trial (it does require a credit card, however, it can be cancelled at any time before you start getting billed). You should be able to find the download at www.jossh.com I'll try to dig up a direct link a little bit later.
yep exactly that is what i like too see, an mmorpg without the levelling and wasting time on it.
just a world to explore, doing interesting missions and good balanced pvp. at the moment i only know 2 mmorpg´s in this style, but unfortunately not the content for a world to discover and have adventures. those are planetside and ww2online, both are excellent games. but i would like to have more i would like to have more content and interesting story. im tired of those general mmorpgs where u spent most of the time killing computer controlled ai mobs to level up your char. for me is important to have skills with the mouse or joystick not that someone killed 10.000 mobs more than you and can pawn you cause of this.
its time that new kind of mmorpgs should enter the market, lots of ideas but nobody want to start to develop new games. they are all afraid they fail, thats why they stick most of the time withe the old mmorpg syles, levelling levelling - warrior, mage,bow.....yaaaawn i dont have to tell you more, im tired of this crap.
its as simple as this.. the only real way that a fps mmorpg can exist is offline... if you try and meld it to online than it just gets unballanced unless you work it like with guildwars mission areas...
if even ever sees one fairly good i would be glad to see it..
offline ? are u kidding...of course online and why it should no possible, just take out the level grind and put in more content for adventures and story. thats it and really not that difficult.
i myself dont need this levelling, its maybe fun for a while when u saw it the first time. but not after i have seen more mmorpgs, and almost every one has the same style. get rid of levelling, put in pure pvp fps and give player a world to discover, story...something they can fight for i.e. moving frontlines, capturing areas or countries...so many possibilities, so many ideas could be developed.
Amen. Plus, besides what youve stated already, spizz, a few defining features are needed to net a buyer.
WoW = great PvP
EQ2 = great graphics (as shown, they actually suck )
What would the mmofps of the future be like?
And spizz, I'm not trying to get into a war scenario here. I'm talking a bit like WoW that involves you shooting your arrow and you swinging your sword. People's minds automatically think "WAR!!!" when they hear FPS. I'd prefer to click AT a big ugly monster than click at a box to attack it.
ack had it typed than it deleted
but you want a fully pvp ... shooting game... that you can take areas and push ur enemy back... and get spoils of wars...
no level grinding...
quests i assume to make it a rpg...
and out of all of that its bassicly a big fat war with quests... rpg?
and stats couldnt be that helpfull?
Fully PvP...I like the territory PvP in WoW, I think that would work well.
I'm not saying Counterstrike where 1 headshot and youre done and now you have to run for an hour back to the action, I'm saying I am sick of having to click boxes to attack. I want to shoot the big bad monster, not my orc/dwarf/troll/giant, etc.
i love the idea of games where you can take land over and move ur bases forward and advance and raid and ect especially in fps...
but a bow being used in fps just doesnt appeal to me... so this is where hopefully if i remember... ill drop out of this convo...
WWIIOnline is better than PS if your into simulations and can look past the GFX. Less repetitive, more depth, higher learning curve and you can actually win. It kinda reminds me of EVE, tight community, steep learning curn, and play experience hevily base on your corp/squad.
EPDJ, have you every played the game Savage? Sure, the game sucked, but the FPS arrow shooting worked great. They had machine gun bows (SMG) Regular bows (rifle) and a marksman bow, a.k.a. the AWP.
Twas a great idea, that Savage. Too bad my lowest ping was 750
Anyway, you could have a mix of bow/gunpowder weaponry along with daggers, swords, axes, etc. that YOU have to swing and slash, so your misses aren't determined by a random lottery.
Anyways, I was thinking a mixture of Counterstrike and Planetside gameplay combined with elements from FFXI and WoW and SWG. Some missions would be like "Advance and Secure", very combat oriented SWAT like missions. Others would be classic errand and kill creatures quest, WoW and SWG there.
But here's where it might stand out.
Unlike SWG where you can only tame/mount certain creatures, in the MMOFPS of the future, you could take down, say, a mighty durn' big dragon (using your skill as a shot, slasher to find its weak points) and take its egg.
You would then raise this egg into a great pet or mount that could breathe flames onto your foes, all the better for PvP.
Also, for the issue of spawn camping and ganking, A honor/dishonor system would be in place.
Another thing, NPC's wouldn't stand around in the same spot FOREVER. They'd move around, eventually even making it to other towns, unless they have a permanent shop.
Get what I'm saying? Realism, skill, vast RPG elements. If any company would pour the time and cash into this I'd, dare I say it, pay $20 a month to play something like this. Think about it, NC, GameDevil and SOE. I dare you.
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Amen. Plus, besides what youve stated already, spizz, a few defining features are needed to net a buyer.
WoW = great PvP
EQ2 = great graphics (as shown, they actually suck )
What would the mmofps of the future be like?
And spizz, I'm not trying to get into a war scenario here. I'm talking a bit like WoW that involves you shooting your arrow and you swinging your sword. People's minds automatically think "WAR!!!" when they hear FPS. I'd prefer to click AT a big ugly monster than click at a box to attack it.
LOL! W0w-Good pvp? OMG! I hate that type! Such a carebear game(no offense). I like to play Lineage 2 or something like that. PVP ANYWHERE!!!
~Greatness~
Currently Playing:
Nothing
Actually if you're into MMOFPS there's one in the works called Citizen Zero. Not much on their page, but bookmark it for future reference: http://www.citizen-zero.com/