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Guild Wars 2: Exclusive Interview

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Comments

  • 3nimac3nimac Member UncommonPosts: 63

    Guild Wars launched with 350-ish skills instead of the 1300 it ended up with, and it was perfectly fine back then... People concerned  about the reduced number of skills may be overlooking the possibility that ArenaNet  may be preparing fans of GW1 for a similar route with GW2 - launch with far less than 1300 skills, and keep the possibility of adding more over time, though not necessarily ending up with as many as 1300.

    Also this is something that's been known since 2007, there have been many discussions and many points have been covered, although no one still has an idea of what it will be like. ArenaNet said that in 2009 they would only be releasing info regarding lore and setting, and that the "real" info about gameplay will come in 2010, closer to the release. That isn't so far away so lets maybe wait a little before drawing conclusions about how much the new skill system will suck.

  • illeriller Member UncommonPosts: 518

    I'm not saying any interviewers need to go begging for Profession or Skill Details, those could always wait till 2010.

    ...But they do need to look more closely at things we're seeing in the Trailers and past interviews to extrapolate better questions about those items which people are so concerned over.  Anet already broke the "seal" on Not-talking-about-Combat by showing that the Races DO impact combat styles regardless of profession.  ...Same goes for "complexity", Guns, armor, and several "spells" we saw in the Trailers. 

    How the Races differer and interplay with eachother was the Centerpiece of the latest info we were given.  To ignore all those gameplay implications rings of a hollow and tacky attempt at suspense...  Or worse, it gives the impression that they still haven't figured out how to balance any of it yet.

  • DecoinfernoDecoinferno Member Posts: 7

    I wasn't going to post on this but after reading a few posts I feel that so many people are looking at this as "glass half empy"

    These questions have been chosen because they are questions the Anet team are willing to answer. Questions relating to gameplay will be vague at best. People also do not seem to realize that the people at Anet have always strifed to make artistic worlds with in depth lore and environments that spark the imagination. Guild Wars 1 had people who attempted to decypher clues of the history of the world and how it will evolve. The world of Tyria that Guild Wars exists on is very in depth and very unique.

    As this game is also a sequel to their last there is a fanbase there that wants to know what happened to their favourite races, the people and places. There is a large number of people out there which wants to know how the world has changed due to conflicts between the races, the introduction of the dragons and other significant events.

    This initial stage where they discuss the lore of the world is targetted mostly at those who played or still play guildwars. I suspect they will begin to elaborate more on the gameplay aspect closer to the beta stage rather than this early on. They will try and target the newer customers at a stage where the hype wont have been built up for too long that people are bored waiting. There is nothing fun about hearing a great gameplay aspect and then waiting 2 years to try it, only to have similar ideas thrown into other mmo's beforehand.

    Simplifying the pvp however comes down simply to less skills and eliminating unpopular forms of pvp.

    Nota bene: GW2 had been 'delayed' once. although an official release date was never specified

  • DecoinfernoDecoinferno Member Posts: 7

    I am pretty sure it was specified at some point that the classes are not restricted to the race played however certain aspects may be, for example guns are only accessible to the charr if they play the ranger. When they said less skills they meant towards the options you can take, the original guildwars had 350 skills, your character could take 8. Guild wars 2 might simply have 250 skills while the characters can still take 8 (possibly more or less we do not know)

    Skill recharge will not be removed as it is an essential component to keeping things balanced.

    Charr have guns because charr have no gods. the charr have instead been focusing on furthering their engineering skills over things such as worshipping and religious endeavors (I think the idea is like how people speculate we would have flying cars and live on the moon etc if it wasnt for the dark ages were science was shunned by religious folk)

  • EvileEvile Member Posts: 534

    oop double post

    image

  • EvileEvile Member Posts: 534
    Originally posted by Decoinferno


    I am pretty sure it was specified at some point that the classes are not restricted to the race played however certain aspects may be, for example guns are only accessible to the charr if they play the ranger. When they said less skills they meant towards the options you can take, the original guildwars had 350 skills, your character could take 8. Guild wars 2 might simply have 250 skills while the characters can still take 8 (possibly more or less we do not know)
    Skill recharge will not be removed as it is an essential component to keeping things balanced.
    Charr have guns because charr have no gods. the charr have instead been focusing on furthering their engineering skills over things such as worshipping and religious endeavors (I think the idea is like how people speculate we would have flying cars and live on the moon etc if it wasnt for the dark ages were science was shunned by religious folk)

     Science is STILL shunned by Religious folk

    image

  • LrdHadesLrdHades Member UncommonPosts: 164

    GW2 is going to be a great game.  I really think they learned a lot from GW1 as well as the launch of more recent titles to see what worked well and what didn't, and I think they are on to something good.

    Supreme Leader Hades
    The Imperial Aces
    Discord: https://discord.gg/CjBP4dc

  • blastmblastm Member Posts: 1

    With all they said about GW2 until now, i just fear they're making us another mmo like any another; only with the background from GW, and its brand.

    Not a unique and wonderful casual-gamer-friendly hybrid between a solo rpg and a cooperative game like GW1 was.. And who's yet to be copied and challenged many years later.

    I think the game I'm waiting is not GW2, but Anet's next corpg :/

     

  • RectifyerRectifyer Member Posts: 103

     Everything I enjoyed about the original Guild Wars has essentially been thrown out the window. Instancing, PvP, combat system, the armor system, and a number of other features.

    There was a post earlier in the thread which gave me some hope about how the server systems will work. If servers are as easy to change as districts than I will be perfectly fine with it. Even if servers are chosen by location that wont be as bad as long as you can still visit other locations similar to how it is done in Guild Wars.

    I really enjoyed the instancing in Guild Wars. The way the instancing was set up was extremely fresh and a great break from the standard MMO's even throughout today. 

    PvP... Hooray I get to entire large scale PvP where my character alone will do little to nothing. WOOHOO /endsarcasm

    What are you going to do about the little fun PvP scenarios such as Jade Quarry, Fort Aspendwood, Team Arenas, Random Arenas, Z, HoH, ect. If any of those are fully removed without a near exact replacement I will be extremely frustrated.

    The combat system was awesome. While the current number of skill is a bit ridiculous in numbers, it works well. If the 8 slot system is changed I am not even going to purchase Guild Wars 2. Instead I will just continue to play Guild Wars. If they change the 8 slot system the game will surely end up similar to many other MMORPG's. I do not want to follow a specific skill tree. Or like Aion I DO NOT want to have the EXACT SAME skills as every other person that plays my profession.

    The armor system was unique and refreshing. I do not want to see a ranger and an assassin wearing the same type of clothing. The game just loses the feel from the original. 

    As mentioned many times I feel as if Guild Wars 2 is directly trying to attack WoW. What's going to happen is the franchise is going to lose most of the fanbase it currently holds due to the fact that Guild Wars 2 will be radically different from the original. The WoW fanbase may give the game a try and decide that it too is too different from WoW and then ditch the game just as they have done with AoC, WAR and Aion.

    So as plea, do not change the core of the game!

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