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What do you expect to be added at launch?

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  • DistopiaDistopia Member EpicPosts: 21,183
    Originally posted by urbanmech




     
    No one believes the "its not tunred on yet" excuse. That shit got old with MMO's 2 years ago.

     

    I wonder if some people actually read what they write.

    In reference to what game that when they said , "we only have the early game in OB", that didn't turn out to be the case?

    WAR- only 2 tiers in OB

    Aion- only pre- 20

    AOC- only tortage

    Should I go on?

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • DistopiaDistopia Member EpicPosts: 21,183

    What would I be doing aside form combat had you designed the game?

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • RollgunnerRollgunner Member UncommonPosts: 61
    Originally posted by jiveturkey12

    Originally posted by Adalwulff
    Later the genesis system will be up, that will revolutionize the MMO industry. Cant wait to see that.

     

    O man, Later?! Really?!....

     

    People need to judge an MMO on its current released state, and stop saying "It will get better, eventually!"

    Seriously I mean theres game that have systems that arent fully realized, but STO is missing major systems! 



     

    No kiddin'.. allow me to refresh everyone's memory:

    This was posted by World of Warcraft Developer Katricia on July 15th, 2004, *before* WoW was released:

    Katricia: "Guild Halls will most likely not be implemented before World of Warcraft is released. They are very similar to Player Housing (which also will not make the release).

    Both Player Housing and Guild Halls will be implemented as soon as possible after release.

    I have no information available regarding the functions of either Guild Halls or Player Housing. ~Kat :) "

    You'll notice how they got it into the game as soon as possible after launch...

    Oh, Wait... It's been six years and it still isn't implemented...

     

  • ktanner3ktanner3 Member UncommonPosts: 4,063
    Originally posted by Rollgunner




     
    No kiddin'.. allow me to refresh everyone's memory:
    This was posted by World of Warcraft Developer Katricia on July 15th, 2004, *before* WoW was released:
    Katricia: "Guild Halls will most likely not be implemented before World of Warcraft is released. They are very similar to Player Housing (which also will not make the release).
    Both Player Housing and Guild Halls will be implemented as soon as possible after release.
    I have no information available regarding the functions of either Guild Halls or Player Housing. ~Kat :) "
    You'll notice how they got it into the game as soon as possible after launch...
    Oh, Wait... It's been six years and it still isn't implemented...
     



     

    1.) Must not have been a huge issue since it's been the biggest MMORPG on the market for those six years.Sales were certainly not hurt by the lack of player housing.

    2.) That was Blizzard, not Cryptic.

    Edit:

    3.) There has been plenty of info on how the Genesis System works

    4.) It was just announced that lots of content previously unavailable will be unlocked this week.

    Currently Playing: World of Warcraft

  • RollgunnerRollgunner Member UncommonPosts: 61
    Originally posted by ktanner3

    Originally posted by Rollgunner




     
    No kiddin'.. allow me to refresh everyone's memory:
    This was posted by World of Warcraft Developer Katricia on July 15th, 2004, *before* WoW was released:
    Katricia: "Guild Halls will most likely not be implemented before World of Warcraft is released. They are very similar to Player Housing (which also will not make the release).
    Both Player Housing and Guild Halls will be implemented as soon as possible after release.
    I have no information available regarding the functions of either Guild Halls or Player Housing. ~Kat :) "
    You'll notice how they got it into the game as soon as possible after launch...
    Oh, Wait... It's been six years and it still isn't implemented...
     



     

    1.) Must not have been a huge issue since it's been the biggest MMORPG on the market for those six years.Sales were certainly not hurt by the lack of player housing.

    2.) That was Blizzard, not Cryptic.

    Edit:

    3.) There has been plenty of info on how the Genesis System works

    4.) It was just announced that lots of content previously unavailable will be unlocked this week.



     

    1.)  I'm saying you can't believe the promises that devs make about future content, and offered undeniable proof .

    2.) Both games have developers that make promises: See #1

    3.) Is it in the game now?  No ?  See #1

    4.) See #1

    Games need to be judged by what they are *now*, not what they may be someday.

    No one can predict the future, and the MMO landscape is dotted with corpses that all had very bright futures.

  • nightbird305nightbird305 Member UncommonPosts: 272
    Originally posted by Malickie

    Originally posted by nightbird305

    Originally posted by Malickie

    Originally posted by nightbird305


    So far I'm reading a few "wait till the game is launched" comments when people express their opinions on this game. Well my question to you is, what exactly do you except there to be added at launch that will make the game better?
    I know that they've limited a lot of areas in the game, but I don't have a problem with the current content amount, but rather the type of content that's provided. To put it simply, I'm still playing the game, but the content is not blowing me away, which is what's making me consider cancelling my preorder. 
     

     

    For starters the rest of the game beyond level 16..... Maybe that's why you're reading what you are?

     

    Well no, the general feeling that people have expressed are towards the core gameplay and not at the amount of content (as I said in my original post). 

    Genesis is a random world maker, hardly "revolutionary".

    Exploration, as I've understood, is just visiting random planets and doing one of the generic quests (scan objects, kill guys or talk to people).

    Diplomacy? Sounds like a rep grind, or a bunch of chit chatting with NPCs, either way I'm not impressed.

    So again, myself and many others have a problem with the core aspects of the game. If things like genesis, exploration and diplomacy is enough to keep you onboard, then good for you, have fun :). But I for one won't be sticking around if that's all they got to bring (in the near future anyway). 

    Well, NO? 

    That would be a good reason people would say "wait until the game is launched", as only those in CB know what the rest of the game plays like. I really have no clue what the rest of what you wrote has to do with what I wrote.

    Don't recall saying it's enough for me, did I? I digress...

    I would think being able to progress past 16 would make the game "better" (I know, crazy idea). Which is what you asked.....

     

    I mean no offence, but increasing the level cap seems like more of the same content, which again isn't what I'm asking about. 

    The second part of what I wrote was a general statement, not geared towards your quote.

    Anyway this thread seems to have run it's course :)

  • DrachasorDrachasor Member Posts: 2,678
    Originally posted by ktanner3
    3.) There has been plenty of info on how the Genesis System works

    Actually, I'm not that sure.  The Devs seemed to have referred to it in conflicting ways.  First they seemed to say it was part of the random content, but last month in a STOKED interview a Dev said it was solely for internal development and that it made rough worlds/systems that would then be further modified.  So I don't think it is very clear what "Genesis Content" is.  I'm not entirely sure its purpose hasn't changed a lot during development.

     

  • GyrusGyrus Member UncommonPosts: 2,413
    Originally posted by Shijeer


    Nothing, those who cry 'beta' and expect change in 2 weeks time are naiive or ignorant, possibly both. This has been a recurring performance before every mmo launch for the last 5 years or so and nothing ever changes. And Cryptic, of all devs. are not going to be the exception.

    There is no magical patch, the devs are not 'hiding' any content for us, (obviously apart from the stuff not available now) theres no 'debugger' running in the background thats slowing the game down etc. In fact, its worse this time, there is so much untested content it makes the mmo gods cry, better brace ourselves for a rough ride, baptism by flame perhaps, lets hope so. 

    Most we can hope for is bug fixes, but as far as improvement goes, forget it.

    - Shijeer

    Good post.

    Every MMO release we see this.  Fanbois proclaiming that there will be a "miracle patch" on release.  There never is.

    In fact, doing major patches anywhere near release is just asking for trouble and indeed have been trouble for other MMOs in the past.

    Once "Head Start" begins the Devs should be prepared just to deal with customer service and urgent 'hotfixes' until at least two weeks after release.  In that time they should leave the game alone so as not to compound any issues and create all new issues during a time which will undoubtably be one of the most frantic times of any MMOs life.

    At launch, player priorities change and along with it playstyles.  With that, bugs and exploits which may not have been obvious in Beta phases suddenly become critical.

    What's more - these people are now paying customers and so the urgency to fix issues and give these people what they have payed for exists where previously they could be happily queued.

     

    As to what should be in game besides combat?

    I could write some non-combat scenarios based on the original series with ease (most of the plots back then weren't exactly 'complex').

    Investigate a weak signal from an unknown planet?  (Find life of a new type there?)

    Cure a disease on a planet?

    Rescue?

    it's not hard.



     

    Nothing says irony like spelling ideot wrong.

  • DrachasorDrachasor Member Posts: 2,678
    Originally posted by Gyrus

    Originally posted by Shijeer


    Nothing, those who cry 'beta' and expect change in 2 weeks time are naiive or ignorant, possibly both. This has been a recurring performance before every mmo launch for the last 5 years or so and nothing ever changes. And Cryptic, of all devs. are not going to be the exception.

    There is no magical patch, the devs are not 'hiding' any content for us, (obviously apart from the stuff not available now) theres no 'debugger' running in the background thats slowing the game down etc. In fact, its worse this time, there is so much untested content it makes the mmo gods cry, better brace ourselves for a rough ride, baptism by flame perhaps, lets hope so. 

    Most we can hope for is bug fixes, but as far as improvement goes, forget it.

    - Shijeer

    Good post.

    Every MMO release we see this.  Fanbois proclaiming that there will be a "miracle patch" on release.  There never is.

    In fact, doing major patches anywhere near release is just asking for trouble and indeed have been trouble for other MMOs in the past.

    Yeah, it is surprising that people still think some "magic patch" is going to come.  Open Betas these days, ESPECIALLY SHORT ONES, are about advertising.  Not having supposed major gameplay features in them is not because you are holding them back for an extra-special surprise, but rather because they aren't done and either a crappy version or no version will be in the release product.

    Once "Head Start" begins the Devs should be prepared just to deal with customer service and urgent 'hotfixes' until at least two weeks after release.  In that time they should leave the game alone so as not to compound any issues and create all new issues during a time which will undoubtably be one of the most frantic times of any MMOs life.

    At launch, player priorities change and along with it playstyles.  With that, bugs and exploits which may not have been obvious in Beta phases suddenly become critical.

    What's more - these people are now paying customers and so the urgency to fix issues and give these people what they have payed for exists where previously they could be happily queued.

    Aye, development of new content will slow tremendously when the game is released as focus shifts for many devs to maintaining the game and fixing problems..  Also, new features won't be about attracting new customers as much as appeasing the current ones.  To me that raises doubts about ever having a Klingon PvE storyline, since a lot of the people who'll end up playing Klingons will be happy without it (judging by posts on the topic).

     As to what should be in game besides combat?

    I could write some non-combat scenarios based on the original series with ease (most of the plots back then weren't exactly 'complex').

    Investigate a weak signal from an unknown planet?  (Find life of a new type there?)

    Cure a disease on a planet?

    Rescue?

    it's not hard.

    Nope, not hard at all.  Star Trek had a lot of crazy stuff happen, and then the crew had to figure out how to deal with it (usually with a number of options on the table).  I think such things are honestly beyond Cryptic's capabilities though.  They make rather shallow combat games and that's it.  There's no sign they are capable or interested in doing anything else. 



     

  • TheAbombTheAbomb Member Posts: 18

    Well, every single MMO I have ever played had a huge patch just after launch, usually followed by another huge patch a week or so later.

    I remember playing Anarchy Online years ago, in the early days fo the game, and the rain would move sideways. There was rubber banding all over the place, the mission system, which randomly generated missions, much like the Genesis system will randomly generate solar systems, was completely broken.

    They fixed all of it, and the game is still here years later. I realize Cryptic has a bad rep right now, I sure hope they realize that this game must succeed or they are probly done for as a game company.

  • DrachasorDrachasor Member Posts: 2,678
    Originally posted by TheAbomb


    Well, every single MMO I have ever played had a huge patch just after launch, usually followed by another huge patch a week or so later.
    I remember playing Anarchy Online years ago, in the early days fo the game, and the rain would move sideways. There was rubber banding all over the place, the mission system, which randomly generated missions, much like the Genesis system will randomly generate solar systems, was completely broken.
    They fixed all of it, and the game is still here years later. I realize Cryptic has a bad rep right now, I sure hope they realize that this game must succeed or they are probly done for as a game company.

    Point is though, launch patches fix problems, they don't add new features.  So you can expect a launch patch that address at least some of the bugs and some balance problems and feature fixes, but certainly don't expect new features that haven't been tested by anyone before.

     

  • TheAbombTheAbomb Member Posts: 18
    Originally posted by Drachasor

    Originally posted by TheAbomb


    Well, every single MMO I have ever played had a huge patch just after launch, usually followed by another huge patch a week or so later.
    I remember playing Anarchy Online years ago, in the early days fo the game, and the rain would move sideways. There was rubber banding all over the place, the mission system, which randomly generated missions, much like the Genesis system will randomly generate solar systems, was completely broken.
    They fixed all of it, and the game is still here years later. I realize Cryptic has a bad rep right now, I sure hope they realize that this game must succeed or they are probly done for as a game company.

    Point is though, launch patches fix problems, they don't add new features.  So you can expect a launch patch that address at least some of the bugs and some balance problems and feature fixes, but certainly don't expect new features that haven't been tested by anyone before.

     



     

    Actually, thats not true, go to the official web site, they have posted what is in the next patch, and they have added a brand new feature.

    By feature, you might be refferring to a complete change in the game mechanics.

  • DibdabsDibdabs Member RarePosts: 3,239
    Originally posted by Gyrus



    Every MMO release we see this.  Fanbois proclaiming that there will be a "miracle patch" on release.  There never is.

    Lol, so true.  I remember when Hellgate: London was released and found to be missing content and infested with bugs and lacking any semblance of depth or variety.  Everyone droned on and on about "The Next Big Patch" which would fix everything, and of course it never came.

    I swear to god that MMO game designers just simply do not play other MMOs themselves, because there is no way that any veteran MMO player would release some of the mundane content we have seen in the last couple of years.

  • YamotaYamota Member UncommonPosts: 6,593
    Originally posted by Jeowan

    Originally posted by nightbird305


    What do you expect to be added at launch?

     

    The MMO part..

    Oh, and maybe the RPG part too..

     

    I Have a feeling STO is going to end up doing this...

     

    You expect or you wish it to be added? Because CO has still not added the MMO part and I doubt ever will. Cryptic simply do not create MMORPGs, they create single player games, with multiplayer elements, call it an MMORPG and ask you for a monthly fee aswell as an RMT.

    That being said, they make pretty good single player games...

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