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Looking for feedback from new testers

Slapshot1188Slapshot1188 Member LegendaryPosts: 17,710

If you were actually able to get into today's test and it was your first experience with mortal online I'd love to hear your thoughts.  please.. just NEW players.. not folks that love or hate the game.  No accts made in the last few days screaming how bad or how great it is.  Just looking for some feedback from any people that have followed the game but been on the fence.  Now that you have been inside.. what do you think?

 

All time classic  MY NEW FAVORITE POST!  (Keep laying those bricks)

"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

Proudly wearing the Harbinger badge since Dec 23, 2017. 

Coined the phrase "Role-Playing a Development Team" January 2018

"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018

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Comments

  • HerculesSASHerculesSAS Member Posts: 1,272
    Originally posted by rlmccoy1987


    Did not want to reply, but saw no one else posting in here.  I doubt many people actually got into the stress test due to them not posting it publicly (just updating a 6 day old post)  They could have at least put it on the front of mortalonline.com.  So most of the people that were in this were already in the beta.
     
     

    Basically.

     

    And since the "real" stress test is supposed to be tomorrow, and with no advertising (plus not having the client for a lot of people), it will be basically the same people playing today that will be in tomorrow.

     

    So much for a "real" stress test. It's just one to satisfy some investors, and then there will be a launch. Again, we'll see if I'm right but I feel I will be.

  • Slapshot1188Slapshot1188 Member LegendaryPosts: 17,710

    Please guys.. I understand what you are saying.. but lets just leave this thread free and clear and let new people (true new people) post their own thoughts.

    All time classic  MY NEW FAVORITE POST!  (Keep laying those bricks)

    "I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

    Proudly wearing the Harbinger badge since Dec 23, 2017. 

    Coined the phrase "Role-Playing a Development Team" January 2018

    "Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018

  • BloodaxesBloodaxes Member EpicPosts: 4,662

    I would have tried it but got download limit near full and me and my brother and sister (hopefully) are trying to not download anything and obviously not play online games.

    Good thing I bought assassin's creed, might and magic, hitman blood money, 2 worlds and ordered a set with obllivion and bioshock together so got a lot of hours to waste hehe :D


  • SilacoidSilacoid Member UncommonPosts: 237

     I was able to quickly download the client (1 1/2 hrs) and patch up 75mb patch.  The game was laggy, but I was able to get a good sense of the basic mechanics of the game.

    First off, let me start by saying the people who have been saying this is pre-alpha quality are nuts.  This game had some bugs, most of which seemed to be caused by lag, but it was by no means unplayable, and this is during the stress test.  I was able to take advantage of the lag and kill someone who was mining for ore.  The combat mechanics were a little boring.  I could right click or alt+right click to do a basic attack or a thrust.  It was 2 clicks, wait for stamina to regen (few seconds), 2 attacks, repeat.  I found this to be quite boring in comparison with the combat of say Darkfall.

    The harvesting was kind of boring as well, same old routine as other games.  Sit at a tree and click harvest and then watch your char chop some wood.

    The character creation was pretty cool, except for the missing descriptions on everything.  You choose 4 parents from 5 different choices that affect your max stats.  After that you are able to place a few starting attributes.

    The graphics I felt were good in some objects, but most things seemed a little boring in detail for how good they claim the graphics are.  I decided to get myself killed by the guards before I quit and the death visuals are kind of neat.  You go into a ghost-like state and have to find a priest to revive.

    Overall, this totally killed my excitement for the game as nothing I did felt particularly fun.  I think this will be average at best at launch, but as other have said before I think there is a lot of potential for this game, the devs just need to listen to their customer base very closely and follow their advice. 

  • BigMangoBigMango Member UncommonPosts: 1,821

    To make it short:

    I played for 1h30. My feeling is that it was clunky and boring. So boring it was painful; I logged out before the end of the stress test as I couldn't take it anymore. It needs at least 6 months work before they can start an open beta.

     

    Surprisingly the game ran fine, I had no lag at all (with all of the settings maxed out).

    Character creation was nice. (see post above mine for details)

    Graphics: are good with some high res textures almost everywhere (its not AoC (yet?) but its good). It still needs some polish and they don't have the speedtree trees in yet (speedtree will come post launch).

    I played 2 characters in 2 different areas. Area 1 was ok. Area 2 was buggy alpha quality (i.ex: at main city entrance there were trees flying in the air, some players stuck flying high in the air, invisible walls in the middle of a street - because of these invisible walls in the middle of the main road the only way to enter the city was to commit suicide to respawn in the city, etc...). At the current point in time (close to enter open beta), bugs like these could be acceptable somewhere in the "untested" wilderness, but not at a major city entrance.

    Movement is fine, but jumpping is clunky. Sometimes it works, 50% of the time it doesn't (jumping = pressing the space bar).

    I haven't seen one single mob (but I didn't go far as I was always 1 shot in my starter gear by higher level plate armor players who found it fun to gank level 0 players).

    Harvesting materials was nice (boring as harvesting usually is, but well done).

    Crafting.... well I tried for 30 minutes to craft something and then let it be and logged out out of boredom. It always told me I didn't have enough skill to craft even the simplest things. After reading the manual I learned that I had to buy some skill books from a vendor. The problem is that there is no map in this game, so you have to search for the vendor..... and everything seems to be like this, so in the end I realised that - even with the game running perfectly lag free - I didn't have any fun at all so I logged off.

    Combat: it wasn't fun. It felt slow and clunky. Even watching 2 other players fight wasn't fun... a slow stike followed by a bland groan from the other player. I hope that it will be better at higher skill levels.

    The skill system (combat, crafting, abilities) looks solid and well fleshed out.

    World life: 99% of the NPCs I have seen in the cities are just standing there, lifeless. This will certainly improve, but I don't see how they want to start open beta this month.

    This game has a huge potential. But it still needs a lot of work. I will continue to follow it and I'm sure I will purchase it in 1 year if the development team can stick it out.

    I am usually not a complicated player - I had no problems with the AoC or Vanguard buggy launches (which were alread too much to take for most of the playerbase).... but this is just too rough / empty of content for me as it is now. But I'm sure it will get better.

     

  • PapadamPapadam Member Posts: 2,102

    I had some problems getting the game to work so only got a coupe of hours to try.

    My impressions was:

    Liked the charqater creator with the blood mixing

    Looks really nice

    No crashes but some hiitching. Was alot smoother than I expected.

    I walked and walked, and then I went swiming.

    The world looked very good overall.

    Saw some other players running around. No monster or animals though.

    I walked some more and died from falling and walked in the etherworld instead.

    Nothing else happened...

    Atleast I enjoyed it more than the open beta for Star Trek online!

    If WoW = The Beatles
    and WAR = Led Zeppelin
    Then LotrO = Pink Floyd

  • Slapshot1188Slapshot1188 Member LegendaryPosts: 17,710

    Anyone else get in today for the first time?

    When you were in the test did they announce any numbers on how many connections they had?

     

     Papaderm.  Have you made up your mind on ordering the game?  Just wondering... trying to get a feel for how it came across for new folks.

     

    All time classic  MY NEW FAVORITE POST!  (Keep laying those bricks)

    "I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

    Proudly wearing the Harbinger badge since Dec 23, 2017. 

    Coined the phrase "Role-Playing a Development Team" January 2018

    "Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018

  • SilacoidSilacoid Member UncommonPosts: 237
    Originally posted by Slapshot1188


    Anyone else get in today for the first time?
    When you were in the test did they announce any numbers on how many connections they had?
     
     Papaderm.  Have you made up your mind on ordering the game?  Just wondering... trying to get a feel for how it came across for new folks.
     

     

    I think you're hoping someone will post something good to reinforce your hopes that this game is good.  I too was hoping that this game would be good, but I think the 3 of us that have responded so far agreed that the game was mediocre at best.  I love Darkfall and I did not enjoy anything I did in game today.  These are the same types of activities that I enjoy a lot in Darkfall, everything just feels very clunky and boring.

    I would definately not recommend for anyone to pre-order this game before they try it in open beta/stress test.  There really isn't all that much to do and the game feels a bit lifeless right now.

  •  For those that are interested this is Mortal Onlines combat. 

  • jemibanez777jemibanez777 Member Posts: 31
    Originally posted by xTwiSteDx


     For those that are interested this is Mortal Onlines combat. 

    Could someone link a video with people not using gathering tools ?

    Seems to be the only videos around...

  • LexiscatLexiscat Member Posts: 204

     

    To play devils advocate I will make a couple points.

    Combat isn't meant to be the end all be all of this game. Darkfall Online is all about war, strife,  killing other clans or rival alliances, but MO doesn't come across like it wants to be that type of game.

    MO seems to want more of a world, where killing your neighbor and taking all his stuff is an option, but not the focus. 

    I like to think crafting, gathering, building, supporting, and socializing is the backbone.  All the boring stuff you play games to avoid doing in real life. (amiright?)

    I would like to see a video of what kind of stuff you can build in game.

    Is there a housing system? Can you build towns? If so can you build them anywhere? Can you build walls to protect those towns from being forced to endure boring combat? Are your houses secure or can they be robbed, broken, or destroyed?

    Really the combat is the last thing that interests me in a sandbox MMO world. I played UO for hours before entering into combat, and that was optional, not the focus.

    “Nothing excites jaded Grandmasters more than a theoretical novelty”

  • CevoiaCevoia Member Posts: 7
    Originally posted by Silacoid


    The combat mechanics were a little boring.  I could right click or alt+right click to do a basic attack or a thrust.  It was 2 clicks, wait for stamina to regen (few seconds), 2 attacks, repeat.  I found this to be quite boring in comparison with the combat of say Darkfall.
     
    Originally posted by BigMango
    Combat: it wasn't fun. It felt slow and clunky. Even watching 2 other players fight wasn't fun... a slow stike followed by a bland groan from the other player. I hope that it will be better at higher skill levels.

     

    Interesting to read all the comments from new players.

    Regarding the combat, what weapons did you fight with? Was it the starter axe you use for ming/chopping wood, or did you get to try a real weapon?

    It's a shame you guys never had time to train up your combat skills, particularly  the ones to do with your movement speed or stamina.

    My advice is if you want to get an accurate idea of combat it would be better to get wooden training weapons. You can get them from crafters, who make them by the stack to train up their crafting skill.

  • IkisisIkisis Member UncommonPosts: 443
    Originally posted by Lexiscat
    Is there a housing system? Can you build towns? If so can you build them anywhere? Can you build walls to protect those towns from being forced to endure boring combat? Are your houses secure or can they be robbed, broken, or destroyed?
    Really the combat is the last thing that interests me in a sandbox MMO world. I played UO for hours before entering into combat, and that was optional, not the focus.

    Yes, Yes, Kinda not Terraforming you have to find a house spot but there's a lot of them, Of course you can take it to a village or city level by adding walls, and With the thief skill's high enough i believe you can rob the house and yes all that is Built can be destroyed (House's, Player made bridges).

    The games a lot like UO.



  • LexiscatLexiscat Member Posts: 204

    Here is a video of combat with better weapons.

    Skip to 1:20 to start watching the fights. Includes 2 handers, Polearms, Sword and Board, etc.

    www.youtube.com/watch

    Here is a player built house i guess,

    www.youtube.com/watch

    which is more of the aspects I am interested in.

     

    Haha, i thought this video was hilarious. Showing MO Gameplay.

    www.youtube.com/watch

    This is very accurate of any crafting in MMOs.

     

    “Nothing excites jaded Grandmasters more than a theoretical novelty”

  • IkisisIkisis Member UncommonPosts: 443
    Originally posted by Lexiscat


    Here is a video of combat with better weapons.
    Skip to 1:20 to start watching the fights. Includes 2 handers, Polearms, Sword and Board, etc.
    www.youtube.com/watch
    Here is a player built house i guess,
    www.youtube.com/watch
    which is more of the aspects I am interested in.
     
    Haha, i thought this video was hilarious. Showing MO Gameplay.
    www.youtube.com/watch
    This is very accurate of any crafting in MMOs.
     

    Good fight But OOOLD

    And a Video of a Fight in a Player built City

    You mean gathering, not crafting



  • WizardryWizardry Member LegendaryPosts: 19,332

    Looked pretty bad and i am a proponent to slow combat.That was not slow that was like the game was searching for code to complete the animation lmao.The axe was going right through the player no blood splat  nothing to look realistic.If the axe went right through the player,he should have been cut in half/dead lol.

    Now even the most optimistic DEV would not be proud of that horrid looking animation,so i am guessing that this is VERY old material and not the state of game right now?

    As far as invisible walls and floating objects ,that sounds like two problems.the problem sounds like RUSHED development and the other sounds like quite possible SPeedtree or some other form of generating content has caused zone issues or mechanic/gravity issues,witch can again be zone property issues.

    Over all it sounds like the game,has been extremely rushed,it does not sound like the developer is checking their own work at all.It sounds more like they are going to rely on testers /players to point out the mistakes for them.

    Never forget 3 mile Island and never trust a government official or company spokesman.

  • LexiscatLexiscat Member Posts: 204
    Originally posted by Ikisis

    Originally posted by Lexiscat


    Here is a video of combat with better weapons.
    Skip to 1:20 to start watching the fights. Includes 2 handers, Polearms, Sword and Board, etc.
    www.youtube.com/watch
    Here is a player built house i guess,
    www.youtube.com/watch
    which is more of the aspects I am interested in.
     
    Haha, i thought this video was hilarious. Showing MO Gameplay.
    www.youtube.com/watch
    This is very accurate of any crafting in MMOs.
     

    Good fight But OOOLD

    And a Video of a Fight in a Player built City

    You mean gathering, not crafting

     

    Thank you for that link. 

    It looked like the horse turned around kicked that guy in the face, did I see that right? Can you train your horse to kick people?

    “Nothing excites jaded Grandmasters more than a theoretical novelty”

  • IkisisIkisis Member UncommonPosts: 443
    Originally posted by Lexiscat

    Originally posted by Ikisis

    Originally posted by Lexiscat


    Here is a video of combat with better weapons.
    Skip to 1:20 to start watching the fights. Includes 2 handers, Polearms, Sword and Board, etc.
    www.youtube.com/watch
    Here is a player built house i guess,
    www.youtube.com/watch
    which is more of the aspects I am interested in.
     
    Haha, i thought this video was hilarious. Showing MO Gameplay.
    www.youtube.com/watch
    This is very accurate of any crafting in MMOs.
     

    Good fight But OOOLD

    And a Video of a Fight in a Player built City

    You mean gathering, not crafting

     

    Thank you for that link. 

    It looked like the horse turned around kicked that guy in the face, did I see that right? Can you train your horse to kick people?

    Not a problem man.

    No not as of yet there arnt horse themselves based attacks (you can attack from your horse).

    But what happened in the video is the guy did to much dmg to his horse making his horse kick the rider off, Why you saw the guy laying on his face right after.

    Thats a big difference from Darkfall to Mortal is the mounts and the way mounted combat works.

    In mortal your mount will kick you off if it takes to much dmg because of a attacker or say the skill's (that arnt in yet but coming to finish the combat skill's off) where you stab the rider or shot him off horse back. (love your arrows in the future)

    Mortal you find your horse walking in the wild and tame it, now to keep that horse yours you have to feed him and gain his loyalty or he will one day turn on you (which will make him kick you off and when you try to get back on he attacks you).

    Also mounts cannot be pocketed such as you get off it stays in the world dosn't turn into a statue in your pack or a summon skill.



  • Slapshot1188Slapshot1188 Member LegendaryPosts: 17,710

    Let's try and keep this thread clear of anything or anyone except for new people that try Mortal Online for the first time as part of the open testing.  Just make another thread to discuss videos or compare with Darkfall.

     

    Thx

     

    All time classic  MY NEW FAVORITE POST!  (Keep laying those bricks)

    "I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

    Proudly wearing the Harbinger badge since Dec 23, 2017. 

    Coined the phrase "Role-Playing a Development Team" January 2018

    "Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018

  • sickansickan Member Posts: 166
    Originally posted by xTwiSteDx


     For those that are interested this is Mortal Onlines combat. 

    Well, that is the combat with noob characters, with no skills, no attributes and wood cutting axes. So, yeah, it is much better when you got some skills and better weapons man! Sorry for posting in thread, just had to clarify that! THIS IS NOT THE COMBAT IN MO (if you are not completely noob).

  • BigMangoBigMango Member UncommonPosts: 1,821
    Originally posted by Lexiscat

    Here is a video of combat with better weapons.
    Skip to 1:20 to start watching the fights. Includes 2 handers, Polearms, Sword and Board, etc.
    www.youtube.com/watch

    Thanks for posting the nice videos. Yes this certainly looks much better than what I have seen with my starter axe :)


    The foundations are there for a great game. It just isn't ready yet, but I'm sure it will be sometime down the road.
  • RoninSzakyRoninSzaky Member UncommonPosts: 63

    I wanted to make a new thread so someone will actualy read my post but nevermind :)

    MO newbie experience during Stress Test

    Character creation was ok, even though it needs a few more customization options. However I don't' get that "inherit" system or what, after choosing race.  

    Also an other problem I noticed that your surname is totally meaningless because you can't even see your own full name after you created your character. There is no way to see it or maybe I just couldn't find it.

    So I arrived to the world and a newbie guy started bashing me, "ofc" I say it wasn't unexpected at all. I knew that I needed to go out to the wilderness and explore a bit and try to learn the mechanics. After a crash, I got back on the game and in about 2 mins I got ganked by 3 well equipped guys, I believe one was shooting me with a bow and other guys were on horse if not all of them.

    Here comes the fun part :). I not only got gang raped in the first 15 minutes of gameplay but I was completely lost and also dead. I figured those white lines are probably where I can get revived and the guide confirmed. It also said that I can get instantly spawned in the price of 10% stat loss. Naturally I wanted to choose the latter option but it might be bugged coz it didn't teleported me at all.

    Thing is I managed to get to a priest and decided to go on a hunt! Hell yeah, thats what I need! Well at least I thought that, because I soon faced a huge problem, animals run away and they are faster than you. But you can easily kill 'em once the AI starts to work. How? Just wait till they run to a tree or a steeper slope and they just stuck waiting to be butchered (I know this is kind of an exploit but I believe you get my point here).

    I got bored chasing squeriells so I wanted to make a bow. For that you need to gather and craft.I figured out gathering and its not bad but I think woodcutting and mining aren't enough and there should be a few more possibilites. But when I read in the guide that you need about 500 pieces of wood and a working bench also I was kinda shocked. I thought there must be some low material consuming weapons so I just checked my crafting options in the skillbook anyway. I didn't understand and I still have no clue how to craft anything.

    Anyway after a wolf nearly killed me and I could'nt heal myself I just created another character.

    With my new toon I had to realize there is no climbing but I also learned that there is a rest skill. Ohh and if you say I am a dumb bastard then you may be right but that stuff is so well hidden in that great UI. Why isn't there a Clear list where you can see all your usable skills which can be placed on the hotbar -.-'?

    So basicly, without mentioning every little details, that was my experience so far. Do I hate the game? Do I think its a fail? The answer is no. Actually I kinda like it, its not only a real challange but the potential it has is so inviting. And I just love the exploring! The lack of map boosts the gameplay and the world is beautiful. The game sure missing features and buggy as hell like it was stated already on the forums by many. Also, Will it be "ready" in less then two weeks? Would be a miracle but until further news; see you in the next test tonight!

    Ohh and please be kind to answer my :

     

    Questions

    What is that "inherit" stuff good for?

    What is the surname good for in this game? Will it be visible later on or the problem is with me? :)

    Could someone explain me the crafting system? I am kinda lost...

    Is there climbing?

    "Ad astra per aspera."

  • VorretVorret Member Posts: 101
    Originally posted by Cevoia

    Originally posted by Silacoid


    The combat mechanics were a little boring.  I could right click or alt+right click to do a basic attack or a thrust.  It was 2 clicks, wait for stamina to regen (few seconds), 2 attacks, repeat.  I found this to be quite boring in comparison with the combat of say Darkfall.
     
    Originally posted by BigMango
    Combat: it wasn't fun. It felt slow and clunky. Even watching 2 other players fight wasn't fun... a slow stike followed by a bland groan from the other player. I hope that it will be better at higher skill levels.

     

    Interesting to read all the comments from new players.

    Regarding the combat, what weapons did you fight with? Was it the starter axe you use for ming/chopping wood, or did you get to try a real weapon?

    It's a shame you guys never had time to train up your combat skills, particularly  the ones to do with your movement speed or stamina.

    My advice is if you want to get an accurate idea of combat it would be better to get wooden training weapons. You can get them from crafters, who make them by the stack to train up their crafting skill.

    It's a stress test... they should have given pre-made character with some "decent" gear and skills to people that way you cna actually have a "feel" of the game not the bland, boring part (which I partly agree with... it's kinda boring at this stage)

     

  • Batak_KillerBatak_Killer Member UncommonPosts: 399

     @RoninSzaky

    Based on your inherit system, or bloodline system as it is called, you get different starting attributes. So explore some more of it tonight if you get a chance;)

    The surname is there... well, just to be there i suppose, no use of it... yet.

    The crafting system is very complex. To craft anything you need materials, you get them by harvesting them or by trading. Next, sometimes, you need a correct skill to even know how to craft some weapons or armor. You can learn various skills from books which are sold by vendors in starting towns. When you buy a book to learn a skill, you read it ral-time, meaning that, for example, 5 hours will pass until you learn to "understand the wilderness better" or "learn to make flat bows" etc. Something like learning skills in EvE.

    Once you have the right skill and the materials, and a correct workbench, you can craft what you wanted to craft. So, when you look at it, its fairly complex, but kinda realistic the same way.

    As for climbing, no. But i think there was a mention on the forums, by a dev, tht they are considering it.

    P.S. if you need more answers, feel free to ask. 

    image

  • EsquandolasEsquandolas Member Posts: 18
    Originally posted by Lexiscat


     
    To play devils advocate I will make a couple points.
    Combat isn't meant to be the end all be all of this game. Darkfall Online is all about war, strife,  killing other clans or rival alliances, but MO doesn't come across like it wants to be that type of game.
    MO seems to want more of a world, where killing your neighbor and taking all his stuff is an option, but not the focus. 
    I like to think crafting, gathering, building, supporting, and socializing is the backbone.  All the boring stuff you play games to avoid doing in real life. (amiright?)
    I would like to see a video of what kind of stuff you can build in game.
    Is there a housing system? Can you build towns? If so can you build them anywhere? Can you build walls to protect those towns from being forced to endure boring combat? Are your houses secure or can they be robbed, broken, or destroyed?
    Really the combat is the last thing that interests me in a sandbox MMO world. I played UO for hours before entering into combat, and that was optional, not the focus.

    In my experience I was PK'ed about 15 minutes into the game.  I had nothing on my character, I shouted this to him and his repsonse was "I dont need your stuff, just the satisfaction of killing you".  So in my experience somebody is focusing on grief killing.  On the other hand i have been playing darkfall for 2 or 3 weeks and have never run into someone trash talking me.

     

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