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Compared to Darkfall last year at the same point right before it launched, Mortal Online is extremely quiet. Makes me wonder "why?" exactly. Tons more people were screaming vaporware, scam, and worse about DF..And ofcoure it seemed to also have way more hardcore fans as well. But yeah, those Darkfall forums were certainly lit up last year right before it launched. Makes me wonder if this is a good or bad sign for Mortal Online.
Your thoughts?
- Zaxx
Comments
Darkfall was and is more popular than Mortal Online.
I think a lot of people have given up on Mortal at the moment. Beta felt like Alpha so people just stopped playing and are waiting for release. I mean you can only download a whole game so many times.
Well Darfall was alot more controversial with its many years in devolepment and little to no information on what was going on. Just a horde of "fans" (religouse fanatics) hyping the game as if it was the second coming of christ.
Since Starvault seems to be very open with whats going on with the game, there is no need to argue about it.The fans of this game seems to be alot more mature and down to earth aswell.
But after playing some in the stress test I know that this is not the kind of MMO I enjoy!
If WoW = The Beatles
and WAR = Led Zeppelin
Then LotrO = Pink Floyd
Mortal just seems like it has so far to go before it will be a game I would want to play. I fully support the devs and what they are trying to do however. They already have my $75. I'm just not going to actively follow it for a while...
If you hype the game for release, you can get people excited because they have not yet touched the game. In comparison, Darkfall offered a open beta where almost everybody was invited to join and play the game.
Mortal Online blew their initial release hype by offering a paid beta test, so all the people that were possibly interested after they did the hype up for the game (through interviews, through screenshots, video previews, etc), nobody else was interested. This is all they have now. And since their beta largely has been a dismal display of the game, people have lost interest a LONG time ago. That is the problem with blowing your wad on the hype too early.
At least Age of Conan managed to get a LOT of initial subscriptions and box sales, but it fell quickly afterwards ($23 million in the HOLE, even with all the initial box sales). MO doesn't have that many box sales (13k or so I hear), and of those 13k a lot of people have gotten a refund, a lot of people just stopped following because they figured MO was total crap (most of my guild), and some people are waiting on launch to play at all. The odds of them subbing after a month is dismal as well -- hell, Age of Conan had a LOT of fanboys and a huge community and much more 'gameplay' -- so did Darkfall, and both suffered problems on maintaining subscriptions and offering more content, that is MORE polished and more fun.
The developers keep bringing up EVE, and so do many of the MO fans -- but EVE had a GREAT feature in its PvP. People stuck with the game because it had *one* killer feature. Over time, they implemented more, and grew the game into what it is today. MO has *no* killer features, just a muddled mess of features, most of which that don't work properly, none of which are exemplary or unique, and almost no content in the game.
Again, this game will be dead shortly after they launch, and you'll see that an indy team who has never shipped a title individually OR collectively will be making feeble attempts to keep the game up and running, by throwing in more content while failing to fix the existing broken stuff. Oh yea... and the game is easily hackable to boot, so there will be that negative draw to it too.
All in all, MO is going to fail on an epic scale. I'm just here to watch the train wreck.
Pretty simple answer.
1. MO doesn't have a tard screaming " Feature complete!!! "
2. NDA has already been dropped for a while. I don't think DF dropped theirs until 1 or 2 weeks before release.
3. DF did not offer a p2p beta........... well before the " release " so 90% of its fanboys could not get a taste of its...... current state.
Because everyone that cares about MO is playing, or doing the stress test.... or perhaps they are posting on the MO forums instead of here...
http://www.mortalonline.com/forums
Checking the activity there will get a better view of how things are progressing.
Ah, it seems some of the boxes came today.
Edit: After a little more thought, it might just be that the majority of the community spend more time at the MO forums rather than other places. Certainly not like other MMOs... but neither is this game.
If the stress test in anything like release then MO is far behind DF at it's open beta stage. I remember seeing the video they put out for MO years ago and this doesn't even come close to living up to it. It would be nice if a good pvp centered game could come out and rival WoW for a subscription base. Untill then it seems like we will have to live the the DF and MO incomplete shit.
Judging by the support forums no one can actually log in by the looks of things anyway. I don't know how they plan on standing up against Darkfall considering MO needs another 6 months of development atleast by which time DF will have been developed even further.
I have just got out of the stress test and man that game is in rough shape... I wont give them a penny!
yeah they need lot of HARD work before launching, damn even some changes on what is already done ¨¬¬
now: GW2 (11 80s).
Dark Souls 2.
future: Mount&Blade 2 BannerLord.
"Bro, do your even fractal?"
Recommends: Guild Wars 2, Dark Souls, Mount&Blade: Warband, Kingdoms of Amalur: Reckoning.
Darkfall at this stage of Beta was a very good game already.
Haters of course were screaming vaporware, while people who played beta knew the opposite was true, therefore there were fierce discussions from both sides.
This time around everyone knows, even the fanboys, that MO is not even close to get ready, so there is not even point in defending it that much, hence there is less aggro on the board.
This game has potential, it is not vaporware, but it is far from ready.........I believe everyone agrees on that so there is no point in arguing.
Zaxtor, not sure what you expect man. You said this is the best mmo ever made (from your other post) and you and a few fanboys seems to be the only people to actually be excited about Mortal. I want Mortal to get good, but from what they are going to release, it will be a disaster. You and a few fanboys will not be able to keep the game stable enough to survive. Most of the people that purchased the game are not following it anymore and the people that are checking out the stress test think its complete crap in its current state (just look at the multiple reviews)
I honestly hope another company buys Starvault and continues development as thats the only way a good release will happen.
/agree with this. "Fanboys" can't really do that with Mortal and they are just going on "hope" and "potential" as most of the features that Mortal was suppose to include will be implemented months from now.
Since the NDA was lifted people have known what the game is for around a month now. StarVault has had a pretty open WYSIWYG attitude about this since the start of beta with outlining what will be in game on release and really trying to keep the hype down. Darkfall on the other hand launched with Tasos preaching about the second coming of Christ and disappointed everyone. I personally know 4 people who were in DF beta including my brother, who all were very disgrunteled at the end of the process. Currently, 3 of them are now playing MO and are fairly content with the game. Perhaps it took Darkfall to lower expectations for this crowd a bit, or perhaps its because of the lack of overdone hype from this games fanbase (again learning from Darkfall). I personally have MO hyped a 1 here, but I believe its more around an 8 for myself if I were to vote legit. Either way, if the release dates on these 2 games were reversed you might see totally different results.
The question is now: is there enough people to pay for beta testing each month ? We did in DF
They need at least few months to put it together.
The question is now: is there enough people to pay for beta testing each month ? We did in DF
They need at least few months to put it together.
Doubt many people will pay for the 2nd month, many will wait until they actually start adding content in. Some fanatical people will keep their sub to "support" Mortal even if they aren't playing it. They must keep 13k subs for them to continue development (Maerlyn said that) so its going to be really hard to keep it alive from what I see right now.
Darkfall had mostly hate, trolling and flaming here at launch. Maybe 80% of all posts were pure trolling. But there a lot of people posting : )
MO have only a few people pfighting, if none? And that is really a shame.
With MOs launch around the corner the only thing noteworthy is:
"They now have moving grass!"
"OMG I got my box!"
pathetic...
I win!!! LOL@U
and better. The very first Darkfall beta was in A LOT better shape than MO is now, just before release.
Don't put words in my mouth. I never said MO was the best game ever made, heh. I said that it looks like the kinda game I've honestly been waiting YEARS for. I SUPPORT what Star Vault is trying to do with this game. I like their VISION here with this game. I think that if they can make their vision a working reality, then yes, it certainly could be one of the best mmo games ever (at least in my opinion).
Supporting a game is not being a ravid fanboy, and trust me there is a difference. I am not blindly foaming at the mouth about this game, but rather I am trying to support it and have put many, many hours into the game in the beta. I have also submitted many bugs and suggestions on the MO official forums.
I do understand the general consensus that the game needs a LOT more work, and I will certainly agree with that. I don't agree that this team could "never" make this game work or that they "suck" or all the other insults that have been thrown at them. I also don't think I would want a big game company like EA or Sony to buy this game, because the whole vision of what this game is trying to become would be drastically changed, and we'd wind up with "WoW Clone #4,212" when they got done with it.
The game has lots of bugs, and certainly needs lots of content to be added. But believe it or not, I am having a lot of fun with it. Some of that fun is probably just relishing in the fact that it has a lot of game play already implemented that takes me back to my old-school days of UO before Trammel ruined it imo.
I went back to Darkfall and tried it recently, but honestly, I cannot seem to get over the lag delay switching between 1st and 3rd person perspectives. It drives me nuts and I don't know if I could get past that one little aspect. I'd rather play MO as it is right now, and that's being totally honest.
I am not saying that this game will turn out great. It has a LONG way to go, but I LOVE what they are trying to do, and I will support them and wait and help submit my ideas and bug feedback etc for as long as they want to listen to their community (which they seem to be doing VERY well) and as long as they want to continue to work on their game.
- Zaxx
Lol, did you even play it then? Or did any1 trick you and gave you another game and called it DFO? Because that was no way near worth playing. It still isn't (my opinion ofcourse).
ok i dont get it... when darkfall was introduces i was like yeaahhhh, then cae the problems, lack of beta access, the activity of developers in forums etc. and it launched. and... dissapointed. why? it wasnt what was promised ( well so far NO game does it but ok) . so the guys that played df found mortal online.. i went to take a look.. and was surprised.
1. devs are active. and i mean ACTIVE on forums, even replying to post that are not much even their job....
2. the truth! they dont lie. they admit they had/have troubles. but nda was lifted, everything is at open.
3. stress test. we can yell as much as we want but it wa a nice 12h open door to everyone.
4. they have stated and state every time. they test features one by one and then blend together. not putting all together and then figuring out wth is wrong.
its not a fanboy statement, hell i like their idea, but i am not sure if i get the game, when i get the game or how long i am going to play it. but over the years there are things that are rare in gaming industry - the honesty. they are open, they communicate, they know what they want, but also consider the feedback. so i find that the game has huge potential, not cause of its current state ( i am brave enough to say it wont launch beore may or june) but because of staff. and yes its being compared to eve for a reason - they play their own game too....
so take the game as it is. its yet unfinished product, with great potential but we dont know atm if it be any good, only time will tell.
but to judge a game in beta phase is well, my english isnt the best... stupid?.
and finally... the last dissapointments in new games have led me to actually admire people who are honest. to be exact- i rather play a game that is in development, but has a good staff, than a game that comes out in secrecy, only thing added is hype and promo. but never communicates with people.
ps regarding stress test. people should actually read what is said. idea was 1, crash server. 2 crash server, 3 crash server, 4, test material gathering.
i had 1 crash. end of story.
Good post vip666. The ideas are what is generally accepted by followers of the game.
Certainly we want a good game, but we are more than willing to support good ideas... particularly when we get to test them, get to communicate with the developers, and get an idea on the direction the game is going. For the most part, the entire MMO industry is in pretty muddy water, but every once in a while a group of people try to build something to stand on and clean the place up... and they get supporters.
But I certainly understand if it is a difficult concept to grasp... it's not like opening a bag of cheetos, shoving a handful in your mouth, and then trying to figure out if they taste good or not.
I've seen a lot of people say SWG pre-pub9 was the greatest game ever invented, do i think their wrong? Not from their point of view. Even though there was zero content, a lot of skills were broken and the major things to do were character building, PVP , explore or craft. I've still yet to find a game that was as fun as it was then in SWG.
I for one am excited there's a game taking these fundamentals and focusing on them as the main game. There's a lot of potential in that idea. I've yet to play it, and I will wait until OB or launch to make up my mind on it. I still am excited there's possibility for a game like this to exist in this day and age.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson