The version you are beta testing isnt even the version that will be released. But if you dont like it..then dont buy it and play. Everyone is too damn concerned with ripping anything new apart and tearing though levels to the end game... bottom line..you dont think there is enough to play then dont buy it and dont play it...rather stupid to come in here and whine about it..it is your choice after all.
Sorry but I keep hearing this beta excuse...................when this game will be released again?
Cause if the game looks crap now, a couple of weeks more are not going to change absolutely anything..................see also CO
Even worse, it's not even a couple of weeks. It's Feb 2... i.e., next week as of this post. But I suppose there's always overtime on the weekend.
I'm afraid like it or not, what we saw in Open Beta (minus as many bug fixes as they can cram in) is what we're going to get.
you just gotta love the internet. 1 dummy makes the statement that you had to "pay" for beta and everyone else takes it as a fact. the fact of the matter is if you pre-ordered you were allowed to participate in the beta, however there were many sites with keys if you werent lazy or brain dead enough to find them for FREE and quite frankly the pre-order beta spots have been standard now for years. so anyone who wanted in on the open beta who didnt want to pre-order had more than enough opportunities to get a key. i know, that at least for me, i would rather pay $5 to beta test a game for 10 days to see if its worth playing before spending the 49.99+ and tossing it in the trash. If you feel thats to much of a cost on your part, id suggest games at release points arent for you and wait until they offer a free trial.
you just gotta love the internet. 1 dummy makes the statement that you had to "pay" for beta and everyone else takes it as a fact. the fact of the matter is if you pre-ordered you were allowed to participate in the beta, however there were many sites with keys if you werent lazy or brain dead enough to find them for FREE and quite frankly the pre-order beta spots have been standard now for years. so anyone who wanted in on the open beta who didnt want to pre-order had more than enough opportunities to get a key. i know, that at least for me, i would rather pay $5 to beta test a game for 10 days to see if its worth playing before spending the 49.99+ and tossing it in the trash. If you feel thats to much of a cost on your part, id suggest games at release points arent for you and wait until they offer a free trial.
Exactly.....Cryptic didn't have a gun to my head when I pre-ordered...though Atari may have one pointed at theirs to launch. I think the game came along very well and changed significantly...mostly in the fine tuning aspect. Looking forward to starting my head start.
So in a couple months or less I'm max 45th level Admiral with nothing to do.. lovely.. Ooops.. wait.. I'm suppose to have multiple slots (3 of them).. OK.. 6 months and 3 toons maxed, then what?
PVP? Collect and trade Officers, find different combo's in officer builds that suit different PVP situations. Hope they add more content.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
So in a couple months or less I'm max 45th level Admiral with nothing to do.. lovely.. Ooops.. wait.. I'm suppose to have multiple slots (3 of them).. OK.. 6 months and 3 toons maxed, then what?
PVP? Collect and trade Officers, find different combo's in officer builds that suit different PVP situations. Hope they add more content.
Originally posted by dunesw64 Champions Online is an IP beloved by a lot of people too. It doesn't change the fact that even CoX had no endgame either.
At least CoX has a lot of content to level through. There's enough content to level about 10-12 characters without repeating more than about 5-10 levels worth of content (starting areas for example). The game also hands you more character slots than you can handle - 12 (up to 36) per server. Which is "a little" more than the maximum of 8 in CO and 3 in STO. Since CoX is also quite group-friendly there's much more reason to actually keep playing than CO or STO, who are very much solo-oriented - I'll not start talking about the super-sidekicking.
And i'll not mention that Cryptic had nothing to do with CoX since 2005. Paragon Studios took over the game at that point, and those were the people that made all these improvements. Cryptic managed to run 1 MMO for just over a year, before calling it quits and starting to work on the then Marvel Universe MMO.
Champions Online still has no endgame. Why would you expect anything different from a Cryptic game?
because they are using the star trek IP and if they don't at least make the game decent they can and will be hanged by trekkies.
Thats not the case. Alot of trekkies are getting the game simply because its the 'best' thing they have right now. Not only that but having the ST branding on the box will get alot of uneducated sales, and of course hype as we've seen causing an influx of initial first month sales only for this to tail off at a dramatically rapid rate by which point the fanboys will clammer onto the game and it will plod along.
So in a couple months or less I'm max 45th level Admiral with nothing to do.. lovely.. Ooops.. wait.. I'm suppose to have multiple slots (3 of them).. OK.. 6 months and 3 toons maxed, then what?
PVP? Collect and trade Officers, find different combo's in officer builds that suit different PVP situations. Hope they add more content.
So the endgame is basically respeccing?
Sounds like it...
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
So in a couple months or less I'm max 45th level Admiral with nothing to do.. lovely.. Ooops.. wait.. I'm suppose to have multiple slots (3 of them).. OK.. 6 months and 3 toons maxed, then what?
LOL...wow
so people are still trying to get to endgame as fast as they can huh? Then whining their arses off?
When will people learn to take it slow now. You know endgame is NEVER a priority...
/shakes head
"This may hurt a little, but it's something you'll get used to. Relax....."
Winning the race at launch only nets you the prize of having to wait for everyone else for w/e group/raid content there is. If any in this game, I asked earlier and nobody answered - is there any?
Writer / Musician / Game Designer
Now Playing: Skyrim, Wurm Online, Tropico 4 Waiting On: GW2, TSW, Archeage, The Rapture
Winning the race at launch only nets you the prize of having to wait for everyone else for w/e group/raid content there is. If any in this game, I asked earlier and nobody answered - is there any?
Usually it's a pretty safe bet to assume there is none, otherwise you would know about it by now. The only other possibility is they have not been implemented yet. If people had taken part in some sort of endgame content they'd be talking about it, the NDA has been lifted.
Most games don't focus on endgame content during the launch period, if they plan on adding any they should have place holders in game that are easily added to, we'll see.
This is the main reason I don't play MMO's at launch anymore, you never know what the game is going to be in 6 months.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Champions Online is an IP beloved by a lot of people too. It doesn't change the fact that even CoX had no endgame either.
At least CoX has a lot of content to level through. There's enough content to level about 10-12 characters without repeating more than about 5-10 levels worth of content (starting areas for example). The game also hands you more character slots than you can handle - 12 (up to 36) per server. Which is "a little" more than the maximum of 8 in CO and 3 in STO. Since CoX is also quite group-friendly there's much more reason to actually keep playing than CO or STO, who are very much solo-oriented - I'll not start talking about the super-sidekicking.
And i'll not mention that Cryptic had nothing to do with CoX since 2005. Paragon Studios took over the game at that point, and those were the people that made all these improvements. Cryptic managed to run 1 MMO for just over a year, before calling it quits and starting to work on the then Marvel Universe MMO.
Just for the record Paragon Studios is made of the Cryptic employees that created City of Heros/Villains. They stayed with the game after NCSoft bought the IP. They were moved to Mountain View, CA. and later dubbed Paragon Studios.
So it's a bit Oo to say Cryptic developed CoX as the majority of those responsible are still working on CoX lol.
Cryptic only truly has 2 titles under it's belt. CO and STO.
As a matter of fact I found a quote and a link!!!!! lol
On November 6, 2007, Cryptic announced that it had sold the City of Heroes/City of Villainsintellectual property to NCSoft. Most of the City of Heroes/City of Villains development team transitioned over to a newly formed NCSoft NorCal studio in Mountain View to continue development on the game. [5]
Uh, I hate to burst the bubble of some of the posters in this thread who apparently think it's okay to use exploits, but NOBODY paid for the beta.
If you preordered, that money goes towards your purchase of the game, or you can get it refunded if you don't want to purchase the game. If you paid for beta, you wouldn't be able to get it back. Also, beta keys were available freely from a number of sites, 5000 from this site alone, 10000 from TTH I believe, etc.
So no, it wasn't a paid beta at all.
"Because it's easier to nitpick something than to be constructive." -roach5000
Well, considering even the most ardent defenders of the game aren't trying to say there is an end-game, it seems pretty certain there's nothing of the sort. The best the apologists can do is say you shouldn't level quickly and to play less. Pretty lame, especially considering how CO has gone and its been out for what...4 or 5 months?
STO will end up like SWG. Only the diehard fans of the franchise will buy into it and stick with it. THen they will use every excuse in the book to defend and justify lacking content and broken promises. You could see it in the zone channels and on the forums.
I played the beta for STO, I liked it. It has its own charm. But after playing CO beta and going thru a similar over instanced game(AoC), I dont see any future in this game. The game has no feel or life to it. Grouping is so pooly done its not even worth trying to talk to people. Loot, what a joke that is. 20 people in a raid and only 3 people get loot. I really want to play the game at launch, but I dont want to be disappointed. I'll wait for 6 months to see if this game survives and is more than a niche game.
Roses are red Violets are blue The reviewer has a mishapen head Which means his opinion is skewed ...Aldous.MF'n.Huxley
Champions Online is an IP beloved by a lot of people too. It doesn't change the fact that even CoX had no endgame either.
I have to interject here. The Champions IP is PnP RPG system. It has a far smaller following--orders of magnitude smaller--than Star Trek. Also, Champions Online != City of Villians/City of Heros (aka CoX).
_____________________________ Currently Playing: LOTRO; DDO Played: AC2, AO, Auto Assault, CoX, DAoC, DDO, Earth&Beyond, EQ1, EQ2, EVE, Fallen Earth, Jumpgate, Roma Victor, Second Life, SWG, V:SoH, WoW, World War II Online.
Games I'm watching: Infinity: The Quest for Earth, Force of Arms.
Well, considering even the most ardent defenders of the game aren't trying to say there is an end-game, it seems pretty certain there's nothing of the sort. The best the apologists can do is say you shouldn't level quickly and to play less. Pretty lame, especially considering how CO has gone and its been out for what...4 or 5 months?
I'd have to say that's some pretty "lame" logic there. Besides I'm sure you'd pick and choose who you believe anyways. You should know by know that not everything was turned on for everyone throughout the beta. There is endgame content, but only certain people were testing it (and they have been testing it since closed beta).
As the post I linked above points out, these people got to max level in a non-ordinary way, and thus wouldn't necessarily have recieved the proper content progression. What of it that was turned on for open beta player even.
"Because it's easier to nitpick something than to be constructive." -roach5000
Well, considering even the most ardent defenders of the game aren't trying to say there is an end-game, it seems pretty certain there's nothing of the sort. The best the apologists can do is say you shouldn't level quickly and to play less. Pretty lame, especially considering how CO has gone and its been out for what...4 or 5 months?
I'd have to say that's some pretty "lame" logic there. Besides I'm sure you'd pick and choose who you believe anyways. You should know by know that not everything was turned on for everyone throughout the beta. There is endgame content, but only certain people were testing it (and they have been testing it since closed beta).
As the post I linked above points out, these people got to max level in a non-ordinary way, and thus wouldn't necessarily have recieved the proper content progression. What of it that was turned on for open beta player even.
You were IN closed beta, and you don't seem to be offering up anything about what this end-game content is like. If all you can do is say "it's there, it's there!" and not actually back that up, then that's just not very believable.
Well, considering even the most ardent defenders of the game aren't trying to say there is an end-game, it seems pretty certain there's nothing of the sort. The best the apologists can do is say you shouldn't level quickly and to play less. Pretty lame, especially considering how CO has gone and its been out for what...4 or 5 months?
I'd have to say that's some pretty "lame" logic there. Besides I'm sure you'd pick and choose who you believe anyways. You should know by know that not everything was turned on for everyone throughout the beta. There is endgame content, but only certain people were testing it (and they have been testing it since closed beta).
As the post I linked above points out, these people got to max level in a non-ordinary way, and thus wouldn't necessarily have recieved the proper content progression. What of it that was turned on for open beta player even.
You were IN closed beta, and you don't seem to be offering up anything about what this end-game content is like. If all you can do is say "it's there, it's there!" and not actually back that up, then that's just not very believable.
Doesnt end game mean you put on a wig, a tight girdle and launch a film career about your exploits, hell it worked for Kirk.
Somewhat related to end-game content, CO had basically no end-game content and they had similar promises about adding stuff later. They haven't done much and they've now apparently announced an expansion that you will have to pay for, and the game hasn't even been out half a year. I'd be surprised if STO didn't follow a similar scheme (the two games share a lot of overall design principles like this).
Oh, and this paid expansion just offers you another way to hit the last few levels (right now there is only ONE way). So, one would think you might see similar things with STO given how linear people say the questing is. It's also just one zone. So you pay a monthly fee and you pay for all content updates? Really!?
So in a couple months or less I'm max 45th level Admiral with nothing to do.. lovely.. Ooops.. wait.. I'm suppose to have multiple slots (3 of them).. OK.. 6 months and 3 toons maxed, then what?
First MMO you have played at release? Let be realistic instead of just negative.
Never played an MMO that limits you to 3 character slots and so little content.. have you?
none with only 3 slots but basically every current mmo on the market had around the same amount of content.
That's completely untrue and you know it. For example, City of Heroes, Cryptic's first game, had separate mission arcs for every single archtype starting the game. That's like five or six different mission arcs! World of Warcraft had six newbie zones all with unique quests at launch!
Uh, I hate to burst the bubble of some of the posters in this thread who apparently think it's okay to use exploits, but NOBODY paid for the beta. If you preordered, that money goes towards your purchase of the game, or you can get it refunded if you don't want to purchase the game. If you paid for beta, you wouldn't be able to get it back. Also, beta keys were available freely from a number of sites, 5000 from this site alone, 10000 from TTH I believe, etc. So no, it wasn't a paid beta at all.
No. What was said (by me anyway) was that when you pay to play beta then you are under no obligation to actually test.
So, if people do find an exploit then because they paid to play they will simply not report it. They may even use it, and again, because they paid to be there they feel they hae a perfect right to do so.
They are not there to better the game for themselves or other users (since they have already paid for it in some cases {pre-order}) but are there to get their monies worth.
This is why pay to play betas are a bad idea.
Beta Testing is a 'job' even if you volunteer and do it for free. Your obligation is to report bugs and exploits.
But when you pay - you become a customer the obliation becomes theirs.
Oh and no pay to play beta? You get your money back?
So in a couple months or less I'm max 45th level Admiral with nothing to do.. lovely.. Ooops.. wait.. I'm suppose to have multiple slots (3 of them).. OK.. 6 months and 3 toons maxed, then what?
First MMO you have played at release? Let be realistic instead of just negative.
I have never played an MMORPG which had no endgame at all. That is what I gather from this post, if it is wrong then please tell me what the end game is.
You were IN closed beta, and you don't seem to be offering up anything about what this end-game content is like. If all you can do is say "it's there, it's there!" and not actually back that up, then that's just not very believable.
And ruin the surprise for all the people who haven't gotten there yet? Shame on you!
"Because it's easier to nitpick something than to be constructive." -roach5000
Quote from the STO Forums: Hey Everyone, .... There have also been reports of players utilizing known exploits to level at an accelerated rate. There are ongoing discussions revolving around how best to resolve these issues without further impacting gameplay negatively, especially this close to launch. .... we need YOU the players to assist us in finding and reporting on exploits you have come across. In the event you beleive you have come across a potential exploit, how do you proceed? 1,) BUG IT!!! - On your minimap there is a " ? " select this and then select " Report a Bug "
... If you have not already, read this thread it is also a good read for proper guidelines of submitting Showstopper and Critical type bugs
And here is the issue with allowing / making people PAY to play Beta.
Why should people report 'exploits'?
They PAID to PLAY the Beta. So, if they find an 'exploit' which allows them to gain more power or level faster that is to their advantage. It may allow them to experience more of the game they PAID FOR.
So, they owe you (the Developer) nothing. And what's more... you can't do anything about it at this stage.
Ban them? From a Beta? For finding and exploit? Yeah right.
But they didn't report it? How do you know they weren't going to?
This is why Beta Test should never have been allowed to devolve into Pre Release Marketing.
[/rant]
Well, the point of beta is that you're supposed to report bugs and exploits, but I think you already know that. I agree 100% that pay to play betas should never have turned into prerelease marketing. 110% actually.
Yes, there were many people (myself included) who got into the open beta for free, but many people got in through pre-orders. So for those who say that you didn't have to play beta, you're right, but only partially.
I've been against pay for beta for a long time, so it's good to see someone else who agrees. If you're payin through pre-order to play the beta, it really isn't a beta anymore is it? (rhettorical question).
To be perfectly fair Cryptic said at the very beginning of the pre-order cycle that you didn't have to pre-order to get into OB and that they had already made plans to make plenty of free keys available to anyone who wanted one. No one was forced to pay to participate in OB and giving OB keys with Pre-orders has become a standard in the industry (Every MMO company does this, not just Cryptic). Also they made sure that plenty of sites had OB keys days before the OB started so it was not very hard to find one (They even put up a page on the official site linking to all of the sites giving away OB keys). Slamming Cryptic over this particular issue is just plain ignorant.
If you want to fault them over the whole CO Lifetime sub to get into STO CB fiasco that is perfectly understandable but their OB practices were in line with the rest of the industry.
Comments
Sorry but I keep hearing this beta excuse...................when this game will be released again?
Cause if the game looks crap now, a couple of weeks more are not going to change absolutely anything..................see also CO
Even worse, it's not even a couple of weeks. It's Feb 2... i.e., next week as of this post. But I suppose there's always overtime on the weekend.
I'm afraid like it or not, what we saw in Open Beta (minus as many bug fixes as they can cram in) is what we're going to get.
you just gotta love the internet. 1 dummy makes the statement that you had to "pay" for beta and everyone else takes it as a fact. the fact of the matter is if you pre-ordered you were allowed to participate in the beta, however there were many sites with keys if you werent lazy or brain dead enough to find them for FREE and quite frankly the pre-order beta spots have been standard now for years. so anyone who wanted in on the open beta who didnt want to pre-order had more than enough opportunities to get a key. i know, that at least for me, i would rather pay $5 to beta test a game for 10 days to see if its worth playing before spending the 49.99+ and tossing it in the trash. If you feel thats to much of a cost on your part, id suggest games at release points arent for you and wait until they offer a free trial.
Exactly.....Cryptic didn't have a gun to my head when I pre-ordered...though Atari may have one pointed at theirs to launch. I think the game came along very well and changed significantly...mostly in the fine tuning aspect. Looking forward to starting my head start.
PVP? Collect and trade Officers, find different combo's in officer builds that suit different PVP situations. Hope they add more content.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
PVP? Collect and trade Officers, find different combo's in officer builds that suit different PVP situations. Hope they add more content.
So the endgame is basically respeccing?
At least CoX has a lot of content to level through. There's enough content to level about 10-12 characters without repeating more than about 5-10 levels worth of content (starting areas for example). The game also hands you more character slots than you can handle - 12 (up to 36) per server. Which is "a little" more than the maximum of 8 in CO and 3 in STO. Since CoX is also quite group-friendly there's much more reason to actually keep playing than CO or STO, who are very much solo-oriented - I'll not start talking about the super-sidekicking.
And i'll not mention that Cryptic had nothing to do with CoX since 2005. Paragon Studios took over the game at that point, and those were the people that made all these improvements. Cryptic managed to run 1 MMO for just over a year, before calling it quits and starting to work on the then Marvel Universe MMO.
Playing: WF
Played: WoW, GW2, L2, WAR, AoC, DnL (2005), GW, LotRO, EQ2, TOR, CoH (RIP), STO, TSW, TERA, EVE, ESO, BDO
Tried: EQ, UO, AO, EnB, TCoS, Fury, Ryzom, EU, DDO, TR, RF, CO, Aion, VG, DN, Vindictus, AA
because they are using the star trek IP and if they don't at least make the game decent they can and will be hanged by trekkies.
Thats not the case. Alot of trekkies are getting the game simply because its the 'best' thing they have right now. Not only that but having the ST branding on the box will get alot of uneducated sales, and of course hype as we've seen causing an influx of initial first month sales only for this to tail off at a dramatically rapid rate by which point the fanboys will clammer onto the game and it will plod along.
PVP? Collect and trade Officers, find different combo's in officer builds that suit different PVP situations. Hope they add more content.
So the endgame is basically respeccing?
Sounds like it...
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
LOL...wow
so people are still trying to get to endgame as fast as they can huh? Then whining their arses off?
When will people learn to take it slow now. You know endgame is NEVER a priority...
/shakes head
"This may hurt a little, but it's something you'll get used to. Relax....."
Winning the race at launch only nets you the prize of having to wait for everyone else for w/e group/raid content there is. If any in this game, I asked earlier and nobody answered - is there any?
Writer / Musician / Game Designer
Now Playing: Skyrim, Wurm Online, Tropico 4
Waiting On: GW2, TSW, Archeage, The Rapture
Usually it's a pretty safe bet to assume there is none, otherwise you would know about it by now. The only other possibility is they have not been implemented yet. If people had taken part in some sort of endgame content they'd be talking about it, the NDA has been lifted.
Most games don't focus on endgame content during the launch period, if they plan on adding any they should have place holders in game that are easily added to, we'll see.
This is the main reason I don't play MMO's at launch anymore, you never know what the game is going to be in 6 months.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
At least CoX has a lot of content to level through. There's enough content to level about 10-12 characters without repeating more than about 5-10 levels worth of content (starting areas for example). The game also hands you more character slots than you can handle - 12 (up to 36) per server. Which is "a little" more than the maximum of 8 in CO and 3 in STO. Since CoX is also quite group-friendly there's much more reason to actually keep playing than CO or STO, who are very much solo-oriented - I'll not start talking about the super-sidekicking.
And i'll not mention that Cryptic had nothing to do with CoX since 2005. Paragon Studios took over the game at that point, and those were the people that made all these improvements. Cryptic managed to run 1 MMO for just over a year, before calling it quits and starting to work on the then Marvel Universe MMO.
Just for the record Paragon Studios is made of the Cryptic employees that created City of Heros/Villains. They stayed with the game after NCSoft bought the IP. They were moved to Mountain View, CA. and later dubbed Paragon Studios.
So it's a bit Oo to say Cryptic developed CoX as the majority of those responsible are still working on CoX lol.
Cryptic only truly has 2 titles under it's belt. CO and STO.
As a matter of fact I found a quote and a link!!!!! lol
On November 6, 2007, Cryptic announced that it had sold the City of Heroes/City of Villains intellectual property to NCSoft. Most of the City of Heroes/City of Villains development team transitioned over to a newly formed NCSoft NorCal studio in Mountain View to continue development on the game. [5]
http://en.wikipedia.org/wiki/Cryptic_Studios
So giving them credit for CoX isn't exactly accurate lol.
Uh, I hate to burst the bubble of some of the posters in this thread who apparently think it's okay to use exploits, but NOBODY paid for the beta.
If you preordered, that money goes towards your purchase of the game, or you can get it refunded if you don't want to purchase the game. If you paid for beta, you wouldn't be able to get it back. Also, beta keys were available freely from a number of sites, 5000 from this site alone, 10000 from TTH I believe, etc.
So no, it wasn't a paid beta at all.
"Because it's easier to nitpick something than to be constructive." -roach5000
Well, considering even the most ardent defenders of the game aren't trying to say there is an end-game, it seems pretty certain there's nothing of the sort. The best the apologists can do is say you shouldn't level quickly and to play less. Pretty lame, especially considering how CO has gone and its been out for what...4 or 5 months?
STO will end up like SWG. Only the diehard fans of the franchise will buy into it and stick with it. THen they will use every excuse in the book to defend and justify lacking content and broken promises. You could see it in the zone channels and on the forums.
I played the beta for STO, I liked it. It has its own charm. But after playing CO beta and going thru a similar over instanced game(AoC), I dont see any future in this game. The game has no feel or life to it. Grouping is so pooly done its not even worth trying to talk to people. Loot, what a joke that is. 20 people in a raid and only 3 people get loot. I really want to play the game at launch, but I dont want to be disappointed. I'll wait for 6 months to see if this game survives and is more than a niche game.
Roses are red
Violets are blue
The reviewer has a mishapen head
Which means his opinion is skewed
...Aldous.MF'n.Huxley
I have to interject here. The Champions IP is PnP RPG system. It has a far smaller following--orders of magnitude smaller--than Star Trek. Also, Champions Online != City of Villians/City of Heros (aka CoX).
_____________________________
Currently Playing: LOTRO; DDO
Played: AC2, AO, Auto Assault, CoX, DAoC, DDO, Earth&Beyond, EQ1, EQ2, EVE, Fallen Earth, Jumpgate, Roma Victor, Second Life, SWG, V:SoH, WoW, World War II Online.
Games I'm watching: Infinity: The Quest for Earth, Force of Arms.
Find the Truth: http://www.factcheck.org/
I'd have to say that's some pretty "lame" logic there. Besides I'm sure you'd pick and choose who you believe anyways. You should know by know that not everything was turned on for everyone throughout the beta. There is endgame content, but only certain people were testing it (and they have been testing it since closed beta).
As the post I linked above points out, these people got to max level in a non-ordinary way, and thus wouldn't necessarily have recieved the proper content progression. What of it that was turned on for open beta player even.
"Because it's easier to nitpick something than to be constructive." -roach5000
I'd have to say that's some pretty "lame" logic there. Besides I'm sure you'd pick and choose who you believe anyways. You should know by know that not everything was turned on for everyone throughout the beta. There is endgame content, but only certain people were testing it (and they have been testing it since closed beta).
As the post I linked above points out, these people got to max level in a non-ordinary way, and thus wouldn't necessarily have recieved the proper content progression. What of it that was turned on for open beta player even.
You were IN closed beta, and you don't seem to be offering up anything about what this end-game content is like. If all you can do is say "it's there, it's there!" and not actually back that up, then that's just not very believable.
I'd have to say that's some pretty "lame" logic there. Besides I'm sure you'd pick and choose who you believe anyways. You should know by know that not everything was turned on for everyone throughout the beta. There is endgame content, but only certain people were testing it (and they have been testing it since closed beta).
As the post I linked above points out, these people got to max level in a non-ordinary way, and thus wouldn't necessarily have recieved the proper content progression. What of it that was turned on for open beta player even.
You were IN closed beta, and you don't seem to be offering up anything about what this end-game content is like. If all you can do is say "it's there, it's there!" and not actually back that up, then that's just not very believable.
Doesnt end game mean you put on a wig, a tight girdle and launch a film career about your exploits, hell it worked for Kirk.
Somewhat related to end-game content, CO had basically no end-game content and they had similar promises about adding stuff later. They haven't done much and they've now apparently announced an expansion that you will have to pay for, and the game hasn't even been out half a year. I'd be surprised if STO didn't follow a similar scheme (the two games share a lot of overall design principles like this).
Oh, and this paid expansion just offers you another way to hit the last few levels (right now there is only ONE way). So, one would think you might see similar things with STO given how linear people say the questing is. It's also just one zone. So you pay a monthly fee and you pay for all content updates? Really!?
Edit: Oh, here's a link to the proof of the CO thing.
First MMO you have played at release? Let be realistic instead of just negative.
Never played an MMO that limits you to 3 character slots and so little content.. have you?
none with only 3 slots but basically every current mmo on the market had around the same amount of content.
That's completely untrue and you know it. For example, City of Heroes, Cryptic's first game, had separate mission arcs for every single archtype starting the game. That's like five or six different mission arcs! World of Warcraft had six newbie zones all with unique quests at launch!
No. What was said (by me anyway) was that when you pay to play beta then you are under no obligation to actually test.
So, if people do find an exploit then because they paid to play they will simply not report it. They may even use it, and again, because they paid to be there they feel they hae a perfect right to do so.
They are not there to better the game for themselves or other users (since they have already paid for it in some cases {pre-order}) but are there to get their monies worth.
This is why pay to play betas are a bad idea.
Beta Testing is a 'job' even if you volunteer and do it for free. Your obligation is to report bugs and exploits.
But when you pay - you become a customer the obliation becomes theirs.
Oh and no pay to play beta? You get your money back?
http://www.mmorpg.com/showFeature.cfm/loadFeature/3723/page/1
How does a CO subscription buyer get 'his money back' when they buy the game?
And read the advert. The beta was SOLD as a part of a retail product.
Nothing says irony like spelling ideot wrong.
First MMO you have played at release? Let be realistic instead of just negative.
I have never played an MMORPG which had no endgame at all. That is what I gather from this post, if it is wrong then please tell me what the end game is.
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And ruin the surprise for all the people who haven't gotten there yet? Shame on you!
"Because it's easier to nitpick something than to be constructive." -roach5000
And here is the issue with allowing / making people PAY to play Beta.
Why should people report 'exploits'?
They PAID to PLAY the Beta. So, if they find an 'exploit' which allows them to gain more power or level faster that is to their advantage. It may allow them to experience more of the game they PAID FOR.
So, they owe you (the Developer) nothing. And what's more... you can't do anything about it at this stage.
Ban them? From a Beta? For finding and exploit? Yeah right.
But they didn't report it? How do you know they weren't going to?
This is why Beta Test should never have been allowed to devolve into Pre Release Marketing.
[/rant]
Well, the point of beta is that you're supposed to report bugs and exploits, but I think you already know that. I agree 100% that pay to play betas should never have turned into prerelease marketing. 110% actually.
Yes, there were many people (myself included) who got into the open beta for free, but many people got in through pre-orders. So for those who say that you didn't have to play beta, you're right, but only partially.
I've been against pay for beta for a long time, so it's good to see someone else who agrees. If you're payin through pre-order to play the beta, it really isn't a beta anymore is it? (rhettorical question).
To be perfectly fair Cryptic said at the very beginning of the pre-order cycle that you didn't have to pre-order to get into OB and that they had already made plans to make plenty of free keys available to anyone who wanted one. No one was forced to pay to participate in OB and giving OB keys with Pre-orders has become a standard in the industry (Every MMO company does this, not just Cryptic). Also they made sure that plenty of sites had OB keys days before the OB started so it was not very hard to find one (They even put up a page on the official site linking to all of the sites giving away OB keys). Slamming Cryptic over this particular issue is just plain ignorant.
If you want to fault them over the whole CO Lifetime sub to get into STO CB fiasco that is perfectly understandable but their OB practices were in line with the rest of the industry.
Bren
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