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  • KostKost Member CommonPosts: 1,975
    Originally posted by sickan


    It is not about this thread. You can start a thread about almost everything, like: Oh that is some cool new art in MO, or look at the cool new trailer. Emidiately there are a couple of persons raiding the thread about all other things; like how bad the management is, that they are amateurs, scams and so on and so on. This is to sabotage a thread. If I am discussing the art, I dont want every second post to be about something else.



     

    Then don't post on a public gaming forum with one of the most active global communities?

    Of course there are people who are going to enter the thread and express there disatisfaction with the product, that is unavoidable. It has nothing to do with sabotaging a thread, and everything to do with the fact that opinions vary and on a public forum of this magnitude other users are guaranteed to express themselves, especially when they disagree with something that has been stated.

    Basically, you want to be able to post threads and rave about the game, without fear of anyone who dislikes the game entering the thread and expressing themselves. Nothing about that is realistic at all, nor is it fair to the other users of this site.

    I suggest making a private blog and writing about the game there if you do not want negative opinions being expressed, because you will never get that luxury here, nor should you. Other posters, whether they agree with you or not, have just as much right as you to express there own opinions here.

     

  • HanoverZHanoverZ Member Posts: 1,239
    Originally posted by Kost

    Originally posted by sickan


    It is not about this thread. You can start a thread about almost everything, like: Oh that is some cool new art in MO, or look at the cool new trailer. Emidiately there are a couple of persons raiding the thread about all other things; like how bad the management is, that they are amateurs, scams and so on and so on. This is to sabotage a thread. If I am discussing the art, I dont want every second post to be about something else.



     

    Then don't post on a public gaming forum with one of the most active global communities?

    Of course there are people who are going to enter the thread and express there disatisfaction with the product, that is unavoidable. It has nothing to do with sabotaging a thread, and everything to do with the fact that opinions vary and on a public forum of this magnitude other users are guaranteed to express themselves, especially when they disagree with something that has been stated.

    Basically, you want to be able to post threads and rave about the game, without fear of anyone who dislikes the game entering the thread and expressing themselves. Nothing about that is realistic at all, nor is it fair to the other users of this site.

    I suggest making a private blog and writing about the game there if you do not want negative opinions being expressed, because you will never get that luxury here, nor should you. Other posters, whether they agree with you or not, have just as much right as you to express there own opinions here.

     

     

    There's always the overly moderated MO forums, that place is a MO fanbot utopia. 

    I win!!! LOL@U

  • Slapshot1188Slapshot1188 Member LegendaryPosts: 17,666
    Originally posted by Kost


    Then don't post on a public gaming forum with one of the most active global communities?
    Of course there are people who are going to enter the thread and express there disatisfaction with the product, that is unavoidable. It has nothing to do with sabotaging a thread, and everything to do with the fact that opinions vary and on a public forum of this magnitude other users are guaranteed to express themselves, especially when they disagree with something that has been stated.
    Basically, you want to be able to post threads and rave about the game, without fear of anyone who dislikes the game entering the thread and expressing themselves. Nothing about that is realistic at all, nor is it fair to the other users of this site.
    I suggest making a private blog and writing about the game there if you do not want negative opinions being expressed, because you will never get that luxury here, nor should you. Other posters, whether they agree with you or not, have just as much right as you to express there own opinions here.
     



     

    Amen brother.  Everyone has a right to express their feelings as long as it is done in a respectful way that addresses the issues and not attacking other posters.  As the game just started Open Beta there will be lots of people looking to come and talk about their experiences.

     

    All time classic  MY NEW FAVORITE POST!  (Keep laying those bricks)

    "I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

    Proudly wearing the Harbinger badge since Dec 23, 2017. 

    Coined the phrase "Role-Playing a Development Team" January 2018

    "Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018

  • HanoverZHanoverZ Member Posts: 1,239
    Originally posted by 0guz


    the worst part is the LAG

     

    No, it also sucks without lag.

    I win!!! LOL@U

  • sickansickan Member Posts: 166
    Originally posted by Kost

    Originally posted by sickan


    It is not about this thread. You can start a thread about almost everything, like: Oh that is some cool new art in MO, or look at the cool new trailer. Emidiately there are a couple of persons raiding the thread about all other things; like how bad the management is, that they are amateurs, scams and so on and so on. This is to sabotage a thread. If I am discussing the art, I dont want every second post to be about something else.



     

    Then don't post on a public gaming forum with one of the most active global communities?

    Of course there are people who are going to enter the thread and express there disatisfaction with the product, that is unavoidable. It has nothing to do with sabotaging a thread, and everything to do with the fact that opinions vary and on a public forum of this magnitude other users are guaranteed to express themselves, especially when they disagree with something that has been stated.

    Basically, you want to be able to post threads and rave about the game, without fear of anyone who dislikes the game entering the thread and expressing themselves. Nothing about that is realistic at all, nor is it fair to the other users of this site.

    I suggest making a private blog and writing about the game there if you do not want negative opinions being expressed, because you will never get that luxury here, nor should you. Other posters, whether they agree with you or not, have just as much right as you to express there own opinions here.

     

    I am not against  criticism, other opinions or dissatisfaction. We need all this, and this is what makes games better. And I certainly do not only want to talk about certain stuff. What I am looking for is constuctive criticism. What I am trying to say, is that there are like three (no names mentioned ^^) that are just writing stuff that sometimes are true, but sometimes not. Why not give it constructive instead of just baching. That is what I mean with sabotaging a thread. 

    How hard is it to say it like: "Oh, nah I do not like that. They should have done it like that imo" intead of just: "Jesus crist, what kind of noobs are they, scammers etc etc"

    Hopefully you understand what I mean. I am all for the freedom of speach because it is necessary, but I do not want anarchy irl, and therefore not in all the thread either ;o)

  • YamotaYamota Member UncommonPosts: 6,593
    Originally posted by HanoverZ

    Originally posted by HerculesSAS

    Originally posted by sickan


     lol.. Nice insight guys...
    Fine, more whiners out of my way!

     

    Oddly enough... these comments were the same ones used when Dark and Light went live.

     

    Heh. Wonder how that turned out.

     

    sadly, even DnL was a better game. 

     

    Sickan, this old post made my LOL

    www.mmorpg.com/discussion2.cfm/post/2934891#2934891

    How can you say MO is in better shape than DFO was at launch??? 

     

     

     

     

    He is from Sweden and hence why he supports it so much. Cant think of any other explanation than that since the game is, for any objective person, in early beta status and nowhere near release quality.

    Darkfall was in a much better state than MO currently is and that says alot...

  • DreddsDredds Member Posts: 85

    The only thing I can and will say about MO, is that I did a CC charge back and got my money back... and that I have never, ever done that with any game or purchase of anything. No point in wasting my time posting why.

     

    I wish SV good luck!

  • HerculesSASHerculesSAS Member Posts: 1,272
    Originally posted by Yamota

    Originally posted by HanoverZ

    Originally posted by HerculesSAS

    Originally posted by sickan


     lol.. Nice insight guys...
    Fine, more whiners out of my way!

     

    Oddly enough... these comments were the same ones used when Dark and Light went live.

     

    Heh. Wonder how that turned out.

     

    sadly, even DnL was a better game. 

     

    Sickan, this old post made my LOL

    www.mmorpg.com/discussion2.cfm/post/2934891#2934891

    How can you say MO is in better shape than DFO was at launch??? 

     

     

     

     

    He is from Sweden and hence why he supports it so much. Cant think of any other explanation than that since the game is, for any objective person, in early beta status and nowhere near release quality.

    Darkfall was in a much better state than MO currently is and that says alot...

     

    Reading that link made me spit out my water just now.... LOLOLOLOL

  • HanoverZHanoverZ Member Posts: 1,239
    Originally posted by HerculesSAS

    Originally posted by Yamota

    Originally posted by HanoverZ

    Originally posted by HerculesSAS

    Originally posted by sickan


     lol.. Nice insight guys...
    Fine, more whiners out of my way!

     

    Oddly enough... these comments were the same ones used when Dark and Light went live.

     

    Heh. Wonder how that turned out.

     

    sadly, even DnL was a better game. 

     

    Sickan, this old post made my LOL

    www.mmorpg.com/discussion2.cfm/post/2934891#2934891

    How can you say MO is in better shape than DFO was at launch??? 

     

     

     

     

    He is from Sweden and hence why he supports it so much. Cant think of any other explanation than that since the game is, for any objective person, in early beta status and nowhere near release quality.

    Darkfall was in a much better state than MO currently is and that says alot...

     

    Reading that link made me spit out my water just now.... LOLOLOLOL

     

    The really funny thing is the Fanbots and SV are doing more damage to MOs future than any troll could ever dream.

    I win!!! LOL@U

  • GaurnGaurn Member Posts: 305

    I didn't find the game to be TO bad, if it wasn't for the insane amount of lag, I'd still be in game right now harvesting away. Something else that would help is knowing what character you have selected. If there are a bunch of people around you, and you hit tab, you have no clue who you have selected. The lag is what is keeping me from really enjoying the game.

    I had no problem with the UI(My experience in playing Entropia Universe if probably a direct outcome) so I never felt the UI sucked. When I first logged in, it told me to press H to get help on how to function within the game. I did so, and everything I wanted to know, from how to harvest, to how to switch between fps and mouse cursor mode, and movement. As far as I was concerned that was all I needed to know.

    I want a game that just sets you down in the ass end of nowhere and gives you a thumbs up saying "good luck buddy!" and runs off never to be seen again. It allows me to make up my own reason for why I am where I am, and what I should be doing right now. It was simple as hell to get to my skills, place them in my hot bar, and start harvesting. The only times it was diffifult to do that, was when a lag spike hit and it appeared as though I didn't put my skill in the hotbar. Mind you those lag spikes are quite frequent, but as far as getting the game to do what I wanted to do, whenever there was no lag, I didn't have one bit of difficulty.

    I hope I won't have to look insanely far for monsters, but at the point in time of my life in the game, I'm not worried about it. I'm in my resource gathering mode. I'm going to harvest lumber and ore, find a place to either sell it off for money to buy supplies, or a place where I can craft my own equipment with it. Fighting mobs for me is going to be a  ways off.

    I do see the problem people are having with the character creation screen though. I felt it odd that they didn't provide much information on classes. I decided to go by the pictures on the kind of guy I assumed I was making. Stat allocation was easy enough, you changed a parameter you saw the stat increase or decrease accordingly. I based the stats usefulness off of what they have typically been known for in rpg's, and got them set to where I wanted them and logged in. So as far as difficulty was concerned, all there really was, was a lack of backround information on the different races. Where they come from what they're known for etc. And tooltips on the skills. Some of them are obvious in how to increase their usefulness I.E "Jumping" but there were others that were increasing that I had no clue how they were, like "Combat Movement" All I did was harvest so no clue what was causing that to increase, or what it even IS. So, a tooltip on the skills to show what actions increase what skills and so on, would be quite useful.

    I have a feeling they're going to be putting in quite a bit of things upon release, but I am just a loyal hopeful. I see all of the problems everyone has with the game, I feel the same way on a lot of them, I am just going to try my best to not let it get to me, and to stay open minded, because I feel a game like this NEEDS to be made. As well as Darkfall. There are TO many themepark mmo's out in the market now, and I would rather support a more sandbox mmo than anything else. Those who have read earlier posts of mine, would know that it's just aesthetic choices on my part, as to why I would rather give Mortal a chance than Darkfall, but even THAT can only go so far. I hope this team can provide what I'm hoping they can, but if not, I'll have no problem putting forth my money to AV in support of Darkfall. I'd prefer both strive and survive, but if one should fall, so be it. I'll go to the other.

     

    Edit: Holy crap I apparently enjoy talking. Apologies for the wall of text. Nothing of importance in it, so read at your own leisure.:p

  • HerculesSASHerculesSAS Member Posts: 1,272
    Originally posted by ilydamdris


    I didn't find the game to be TO bad, if it wasn't for the insane amount of lag, I'd still be in game right now harvesting away. Something else that would help is knowing what character you have selected. If there are a bunch of people around you, and you hit tab, you have no clue who you have selected. The lag is what is keeping me from really enjoying the game.
    I had no problem with the UI(My experience in playing Entropia Universe if probably a direct outcome) so I never felt the UI sucked. When I first logged in, it told me to press H to get help on how to function within the game. I did so, and everything I wanted to know, from how to harvest, to how to switch between fps and mouse cursor mode, and movement. As far as I was concerned that was all I needed to know.
    I want a game that just sets you down in the ass end of nowhere and gives you a thumbs up saying "good luck buddy!" and runs off never to be seen again. It allows me to make up my own reason for why I am where I am, and what I should be doing right now. It was simple as hell to get to my skills, place them in my hot bar, and start harvesting. The only times it was diffifult to do that, was when a lag spike hit and it appeared as though I didn't put my skill in the hotbar. Mind you those lag spikes are quite frequent, but as far as getting the game to do what I wanted to do, whenever there was no lag, I didn't have one bit of difficulty.
    I hope I won't have to look insanely far for monsters, but at the point in time of my life in the game, I'm not worried about it. I'm in my resource gathering mode. I'm going to harvest lumber and ore, find a place to either sell it off for money to buy supplies, or a place where I can craft my own equipment with it. Fighting mobs for me is going to be a  ways off.
    I do see the problem people are having with the character creation screen though. I felt it odd that they didn't provide much information on classes. I decided to go by the pictures on the kind of guy I assumed I was making. Stat allocation was easy enough, you changed a parameter you saw the stat increase or decrease accordingly. I based the stats usefulness off of what they have typically been known for in rpg's, and got them set to where I wanted them and logged in. So as far as difficulty was concerned, all there really was, was a lack of backround information on the different races. Where they come from what they're known for etc. And tooltips on the skills. Some of them are obvious in how to increase their usefulness I.E "Jumping" but there were others that were increasing that I had no clue how they were, like "Combat Movement" All I did was harvest so no clue what was causing that to increase, or what it even IS. So, a tooltip on the skills to show what actions increase what skills and so on, would be quite useful.
    I have a feeling they're going to be putting in quite a bit of things upon release, but I am just a loyal hopeful. I see all of the problems everyone has with the game, I feel the same way on a lot of them, I am just going to try my best to not let it get to me, and to stay open minded, because I feel a game like this NEEDS to be made. As well as Darkfall. There are TO many themepark mmo's out in the market now, and I would rather support a more sandbox mmo than anything else. Those who have read earlier posts of mine, would know that it's just aesthetic choices on my part, as to why I would rather give Mortal a chance than Darkfall, but even THAT can only go so far. I hope this team can provide what I'm hoping they can, but if not, I'll have no problem putting forth my money to AV in support of Darkfall. I'd prefer both strive and survive, but if one should fall, so be it. I'll go to the other.
     
    Edit: Holy crap I apparently enjoy talking. Apologies for the wall of text. Nothing of importance in it, so read at your own leisure.:p

     

    I actually appreciate your input -- it's honest and I can see you like some aspects of the game. For those of us who played it for a while, and some of us who came to the conclusion faster... the problem with what your expectations are is that the game is laden with bugs and problems. Being tossed into a game and getting a "good luck" is great -- if there are tools to make your own story come alive. Unfortunately, there aren't any tools, and the few they have tried to provide don't even work.

     

    You will be singing a different tune, when the imbalanced and buggy systems in the game make you frustrated and tired of playing. You will mine ore for an hour to make some weapons, when a thief comes and robs you blind -- and you attack him, and then YOU are guardwhacked, even though he stole from you. Just an example, since the flagging system doesn't work, and theivery is broken too.

     

    A lot of us started out with the aspirations that it would be a "create your own content" kind of game. But the realization -- and it will come -- is that there is no content in the game, there are no tools to create it, and you only have a complex crafting system with a poorly functioning economy and ever-eroding player base to sell it to. And that's if you don't get all your stuff stolen and killed by the numerous exploits in the game.

     

    Oh yea, and since the client is ultimately hackable (and easily so), you'll have problems there too. But if you can get through all of that, you're a more persevering person than I am. I can't take that kind of torture just to you know -- play a game.

  • Slapshot1188Slapshot1188 Member LegendaryPosts: 17,666

    Good post Ilydamdris.  While my opinion differs dramatically from yours, I found your resoning to be understandable. Good Luck

    All time classic  MY NEW FAVORITE POST!  (Keep laying those bricks)

    "I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

    Proudly wearing the Harbinger badge since Dec 23, 2017. 

    Coined the phrase "Role-Playing a Development Team" January 2018

    "Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018

  • ioryadragonioryadragon Member Posts: 91

    Let's see, bad colision system, players just flying around from the houses, horrible animations or non existant on some cases, terrible memory leaks (some can be fixed manually). From the character screen to the game world you get no info on class, skills, there are there for the laughs and most priceless moments, the developers probably dont know anything about game design. Even Planeshift when it was in early alpha stage made more sense then this Alpha, Tech Demo mess.

    On the good site the maps are great but you cant go wrong with that when you have Unreal engine tools. I support indie devs with all my heart but this is the biggest mess i saw since Darkfall.

     

  • JeezesuzJeezesuz Member Posts: 70
    Originally posted by ioryadragon


    Let's see, bad colision system, players just flying around from the houses, horrible animations or non existant on some cases, terrible memory leaks (some can be fixed manually). From the character screen to the game world you get no info on class, skills, there are there for the laughs and most priceless moments, the developers probably dont know anything about game design. Even Planeshift when it was in early alpha stage made more sense then this Alpha, Tech Demo mess.
    On the good site the maps are great but you cant go wrong with that when you have Unreal engine tools. I support indie devs with all my heart but this is the biggest mess i saw since Darkfall.
     

     

    Darkfall had availabiliy/account management issues accompanied with a desync that lasted one or two days.  Hardly as bad as you make it.  That said I think Mortal Online is going to set a precedent for worst launch ever.

  • HanoverZHanoverZ Member Posts: 1,239
    Originally posted by ioryadragon


    I support indie devs with all my heart but this is the biggest mess i saw since Darkfall.
     

     

    MO even makes DnL look good.

    I win!!! LOL@U

  • onetruthonetruth Member Posts: 100

    I had high hopes for MO, was in Block A, yada yada.  I have to say that I'll be surprised if the game survives at current course and speed (barring some last minute rescue by an outside investor).

    While it's one thing for inexperienced developers to make a blunder or two on their first show, the total lack of professionalism apparent in every phase of this project is just mind-blowing.

    I realize that the team is made up of what is essentially a bunch of kids (early 20s, no real work or life experience, etc), but come on.  Has no told these guys to hire a project manager?  The sort of cowboy engineering that is evident in everything from the patch notes, to the launcher, to the blurred chat box in the new promotional trailer could have been nipped in the bud very early on by an experienced manager.

    Who knows what the actual game code looks like if the public face of the project is so unprofessional.

    It's a shame someone didn't tell these kids to spend some of their development money on a competent PM.  Their game is an absolute disaster on every level.  I wish them well, but right they're exhibit A on how not to do it.

    ...

  • downtoearthdowntoearth Member Posts: 3,558
    Originally posted by Dredds


    The only thing I can and will say about MO, is that I did a CC charge back and got my money back... and that I have never, ever done that with any game or purchase of anything. No point in wasting my time posting why.
     
    I wish SV good luck!



     

    charge backs hurt them you know that

  • downtoearthdowntoearth Member Posts: 3,558
    Originally posted by HanoverZ

    Originally posted by ioryadragon


    I support indie devs with all my heart but this is the biggest mess i saw since Darkfall.
     

     

    MO even makes DnL look good.



     

    DNl was worse to me

  • Slapshot1188Slapshot1188 Member LegendaryPosts: 17,666
    Originally posted by downtoearth

    Originally posted by Dredds


    The only thing I can and will say about MO, is that I did a CC charge back and got my money back... and that I have never, ever done that with any game or purchase of anything. No point in wasting my time posting why.
     
    I wish SV good luck!



     

    charge backs hurt them you know that



     

    Well.. refunds wouldn't hurt as they haven't delivered a product yet.. so they would just be giving back money for something they hope to deliver in the future.  The Chargebacks do hurt because of the $50 - $100 fee imposed by the card companies for each instance.  SV wouldn't have that issue if they simply followed their agreements with the Card Companies.  At this point I think the game is way past the point where chargebacks are going to make or break them.  The die is cast... it's simply just a matter of seeing how it lands.

     

    All time classic  MY NEW FAVORITE POST!  (Keep laying those bricks)

    "I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

    Proudly wearing the Harbinger badge since Dec 23, 2017. 

    Coined the phrase "Role-Playing a Development Team" January 2018

    "Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018

  • DreddsDredds Member Posts: 85
    Originally posted by downtoearth

    Originally posted by Dredds


    The only thing I can and will say about MO, is that I did a CC charge back and got my money back... and that I have never, ever done that with any game or purchase of anything. No point in wasting my time posting why.
     
    I wish SV good luck!



     

    charge backs hurt them you know that



     

     

    Well, that could be easily be avoided by issuing refunds upon request... nuff said

  • HanoverZHanoverZ Member Posts: 1,239
    Originally posted by downtoearth

    Originally posted by HanoverZ

    Originally posted by ioryadragon


    I support indie devs with all my heart but this is the biggest mess i saw since Darkfall.
     

     

    MO even makes DnL look good.



     

    DNl was worse to me

     

    That's not really saying much is it?  ie which ones the bigger turd

    I win!!! LOL@U

  • JinaarJinaar Member UncommonPosts: 46

    Tried the beta, from the get go it felt like a very early alpha build, most of the building blocks are there, some random placeholder npcs, very basic UI, placeholder control scheme and animations, feels very clunky and unresponsive, and generally frustrating to play. 

    If it had some financial backing, a larger dev team and about 12-16 more months of development, I'd put it in the "maybe" pile, but seeing how this is now in the open beta stage, its pretty clear that this is yet another destined to fail mmo made by a small indie company that bit off far more than they could chew.

  • markus2004markus2004 Member UncommonPosts: 43

    yeah the game is very nice but there is some lagg ofcourse it is in beta!

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