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Earthrise, a home for the exiled SWG vets?

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  • AngorimAngorim Member Posts: 466
    Originally posted by jrs77


    Sorry to ask, but why should there be housing at all?
    I don't play a MMO to place furniture or decorations in an appartment, but I play it to blow stuff up and fight with and against other players.
    Housing is absolutely unnecessary for the game, so they can scrap it alltogether imho and concentrate on the mechanics that are essential for combat and crafting.



     

    Because it's a matter of personal preference?  I find that any game that doesn't have a house I can pick out and purchase, decorating/designing it to fit my needs lacking a major piece of content.

    By your explanation, everything would be deemed unnecessary since I guarentee someone out there feels it's arbitrary.

  • KhalathwyrKhalathwyr Member UncommonPosts: 3,133
    Originally posted by jrs77


    Sorry to ask, but why should there be housing at all?
    I don't play a MMO to place furniture or decorations in an appartment, but I play it to blow stuff up and fight with and against other players.
    Housing is absolutely unnecessary for the game, so they can scrap it alltogether imho and concentrate on the mechanics that are essential for combat and crafting.

     

    Whether you and the other two guys like it at all, you all should gain some perspective past the ends of your noses and know that a great deal many people DO care about housing and the game not having it may cause them to pass it over.

    Housing being in doesn't stop you from playing the game the way you want. It only adds to the chance of more and more people being interested in the game and coming to it, which in the end is a good thing for you.

    That's the problem with many of the gamers today. It's all "me, me,me" and what I like and to hell with anyone that doesn't like the exact things I do and/or if they don't like what I like then the things they do are "unnecessary". Then they come to forums crying that there aren't enough people playing the game and/or companies have to consolidate servers for lack of population.

    Crafting and housing are the first two things I look at in a potential new game. If all I cared about was combat I'd go play Call of Duty or BF.

    "Many nights, my friend... Many nights I've put a blade to your throat while you were sleeping. Glad I never killed you, Steve. You're alright..."

    Chavez y Chavez

  • jrs77jrs77 Member Posts: 419

    @ ClaudeFR:

    I'm playing EvE Online for some 4 years now, and I don't see any need for walking around in a station. Surprisingly the majority of the current playerbase don't want this feature at all and rather see other things fixed or added. Those who want this feature are meaningless e,pire-dwellers, who do nothing except flying missions. They hope for WiS/Ambulation/Incarna, becuase they wan't to have a 3d-chatclient.

    The 0.0-players, who drive the game couldn't care less about a 3d-chat, aslong as there's still so many other things to fix or add first, which would make territorial warfare better then it is in it's current state.

    Not to mention, that EvE Online is one of the most succesful MMOs of all times and still growing as we speak.

     

    @ Angorim:

    Personal preference, eh?

    Sure, there's people who like stuff lke this and if it's just an meaningless addition (i.e. we don't need to do it), then it's all fine with me, aslong as all the core-elements are working as intended and are polished.

     

    @ Khalathwyr:

    Combat is what drives a MMO like Earthrise. This game is build around territorial warfare and player-driven content.

     

    @ ALL:

    And how exactly do you imagine player-housing to work without instances?

    You spend tons of time and money decorating your house and the next day someone comes along and simply burns it all down...

    ...or like in Neocron, where people sneaked into your appartment and robbed all your stuff, or killed you, while you were unprepared and naked.

    You'll sure love player-housing then, right?

  • KhalathwyrKhalathwyr Member UncommonPosts: 3,133
    Originally posted by jrs77


    @ ClaudeFR:
    I'm playing EvE Online for some 4 years now, and I don't see any need for walking around in a station. Surprisingly the majority of the current playerbase don't want this feature at all and rather see other things fixed or added. Those who want this feature are meaningless e,pire-dwellers, who do nothing except flying missions. They hope for WiS/Ambulation/Incarna, becuase they wan't to have a 3d-chatclient.

    The 0.0-players, who drive the game couldn't care less about a 3d-chat, aslong as there's still so many other things to fix or add first, which would make territorial warfare better then it is in it's current state.

    Not to mention, that EvE Online is one of the most succesful MMOs of all times and still growing as we speak.
     
    @ Angorim:
    Personal preference, eh?
    Sure, there's people who like stuff lke this and if it's just an meaningless addition (i.e. we don't need to do it), then it's all fine with me, aslong as all the core-elements are working as intended and are polished.
     
    @ Khalathwyr:
    Combat is what drives a MMO like Earthrise. This game is build around territorial warfare and player-driven content.
     
    @ ALL:
    And how exactly do you imagine player-housing to work without instances?

    You spend tons of time and money decorating your house and the next day someone comes along and simply burns it all down...

    ...or like in Neocron, where people sneaked into your appartment and robbed all your stuff, or killed you, while you were unprepared and naked.
    You'll sure love player-housing then, right?

    Why do you care? You've established that you aren't interested in this kind of gameplay mechanic so why would you care how it worked or how it affected us the players who would engage in it.

    It sounds like you assume that because we like to do these extra things that we're some kind of punks who can't take care of ourselves. Well, just to clue you in, the majority of us can handle ourselves just fine in PvP and won't be caught "naked and unprepared" in our houses.

    Combat is what drove WAR and AoC and you see how those turned out. It's mechanics like player housing (which is a form of territorial control) that vests a community in a game and makes them want to log in and protect what's there's. Having my house built in the territory that my clan have conquered and rules over makes me care that much more about logging into the game than if it's just a portion of land my clan owns.

    Where you live, you care about your neighborhood and don't want any low-lifes moving in and robbing people and running over people' kids in the streets. You'd care even more if it were your house they were robbing or your kid that got hit by their cars. Same premise applies.

    "Many nights, my friend... Many nights I've put a blade to your throat while you were sleeping. Glad I never killed you, Steve. You're alright..."

    Chavez y Chavez

  • jrs77jrs77 Member Posts: 419

    But you know that we're talking about a game, right?

    And WAR or AoC are games driven by combat? Where did you get that impression from? There's nothing worth fighting over in WAR or AoC... it doesn't work this way.

    Ressources is what it's all about, and those ressources can only be harvested, if you conquer territory... that's how it works.

    And now tell me again, that you want to build a house and spend tons of time decorating it and placing furniture, wasting your money etc, while this exact territory is being fought over constantly, because everyone want's to get the ressources it is providing.

    I don't think so.

    So what we maybe will see in Earthrise at some point is appartments in the two big cities, where fighting is prohibited, but there'll be definately no housing in contested territories.

    And appartments in the two safe cities just don't provide any functionality for the game, but to drive you actually away from the important game-content.

  • mothelmmothelm Member Posts: 40

    Importent game content is a matter of perception to the player ....and that being subjective cannot be meassure but any other observer

     

     

  • SilverminkSilvermink Member UncommonPosts: 289

    I very much enjoyed the housing in Horizons. Strategically placed housing plots you could develop any way you wanted (if it fit). I dislike the recent addition of multitudes of housing plots all over the world filling up areas. I also dislike the instanced housing in Lotro and EQ2. They gave you a room you could visit and store stuff, but nobody could visit your house because it looked special walking by. The housing in Vanguard was a mix of the 2, but was pretty limited to what you could build and didn't have any useful workshop type buildings.

  • syntax42syntax42 Member UncommonPosts: 1,385

    As of right now, there are no decent sci-fi MMOs. My gaming clan, along with a few others I know of, are hoping Earthrise will be a home for sci-fi MMO gamers after Tabula Rasa got shut down.  Earthrise certainly has a lot of hype behind it, but it will be hard to tell if it can live up to its hype.  All of the features mentioned make this game a tall order to fill.  My clan expected to get into beta back in early November, so the game's schedule must have been pushed back to re-do some very important content.

  • Joker2240Joker2240 Member Posts: 664

     First off we are comparing the wrong games to Earthrise. Warhammer and AoC can't be compared to that of Earthrise as those games do not have open ended full territorial conquest. Let alone full loot potential. We have to compare games like Earthrise to games such as Mortal online, Darkfall and other such games of the FFA full loot games. So, lets all do a huge favor and back off of these games and start thinking along the right sub genre here.

    Housing is not important in such a game like this and EvE proves that. Eve increases in number every year and at a steady pace proving that housing is not a needed mechanic. Yes it would increase the population of the game but that is not the point. Earthrise will still have housing but not at release, so I really do not see why you guys are complaining. 

    Also if you want social interaction what better way of having social interaction then political talks, alliances, bounties, open world bosses and also the player ran economy. Interaction will happen a lot in crafting since most of the so called "uber" gear will be only made by players. You guys close your minds to the typical interaction features and demand that housing is the only way for social interaction to work out. Go on EvE look at the social interaction amongst players. It is great not if better than any other MMO that caters more to PvE. 

    Housing is an extra bonus to a game. If you think it is a core mechanic then you are out of your mind. Housing is not needed at all to make a game successful.  

     

  • SilverminkSilvermink Member UncommonPosts: 289

    Housing can be as much a core system as crafting, pvp, or player looting. Housing tacked in later just isn't as good. I was more thinking of games compared to the feature set of SWG then earthrise though. In one game, having a guild city was supposed to add buffs to the players in the guild (don't remember which game this was). This could be a very powerful reason to build a guild town if implemented as a core system. The same way Earthrise's crafting system is designed over mob dropped loot. AoC's castle siege's idea could of been really cool if done as a core system rather than as a battleground additive. More like Shadowbane's cities.

  • Joker2240Joker2240 Member Posts: 664


    Originally posted by Silvermink

    Housing can be as much a core system as crafting, pvp, or player looting. Housing tacked in later just isn't as good. I was more thinking of games compared to the feature set of SWG then earthrise though. In one game, having a guild city was supposed to add buffs to the players in the guild (don't remember which game this was). This could be a very powerful reason to build a guild town if implemented as a core system. The same way Earthrise's crafting system is designed over mob dropped loot. AoC's castle siege's idea could of been really cool if done as a core system rather than as a battleground additive. More like Shadowbane's cities.


    The underlined part is simply just wrong. The majority of crafting will evolve around territorial conquest as some rare materials can only be mined in player owned territories. Well you can still get these rare materials through quests, mobs, and disassemble but not at the quantity that guilds will get. Territorial conquest will have a MAJOR impact on the economy as guilds can monopolize on certain resources.
    Edit: also you do get guild bonuses, we just do not know what kind of bonus.
    Edit edit:
    Here are two questions from one of the interviews that mmorpg.com did...



    MMORPG.com:
    When players form up into their guilds, what features will they have access to?

    Atanas Atanasov:
    Many of our guild features will be similar to other MMOs on the market; however, players who are part of a guild will be able to participate in the capturing and control of the siege territories on the island, which will give the best resources and some other guild bonuses.

    MMORPG.com:
    Will players be able to build their own fortresses in the game?

    Atanas Atanasov:
    Territory control gameplay is all about conquering and defense. Guilds that claim control over a territory will be able to build different types of buildings for mining rare resources, providing defense and even administrative functions such as local access to market. Building bases will be freeform and guild managers will decide the exact location of each building within the perimeter of the base. Terrain and shape of the perimeter will vary with each territory, so what works for one base will not for another. Guild managers will have to consider not only the space constraints, but how combat would be play out within that perimeter if the enemy breaks through the defenses.


  • KhalathwyrKhalathwyr Member UncommonPosts: 3,133
    Originally posted by jrs77


    But you know that we're talking about a game, right?
    Yep. This is a gaming site afterall. Thought you knew that.
    And WAR or AoC are games driven by combat? Where did you get that impression from? There's nothing worth fighting over in WAR or AoC... it doesn't work this way.
    I got that impression from having played both of them. Both games are about nothing but fighting, be it PvE or PvP. WAR has little to nothing else as far as game mechanics, and AoC's are lip service at best. No real depth and interconnectivity has been worked into its other-than-combat mechanics. Crafting is shallow and the guild town thing is half-arsed at best.
    Ressources is what it's all about, and those ressources can only be harvested, if you conquer territory... that's how it works.
    Ooooh, yeah! Looky looky. I got all these resources. Yay! Course, resources don't mean a damn thing when you don't have anything to do with them. Player housing or apartments or whatever give another outlet to use those resources in which makes them even more valuable.
    And now tell me again, that you want to build a house and spend tons of time decorating it and placing furniture,
    Why do you care what I do with my time? Seriously you need to get over the "if you don't find it fun why in the hell does someone else find it fun?" mentality.
     
    wasting your money etc,
    If you are going to start defining for me what is a waste of my money, then I'm going to start doing the same for you.
    while this exact territory is being fought over constantly, because everyone want's to get the ressources it is providing.
    I just can't describe how stupid this thought is. If players know that there is combat going on in their territory only an idiot would think that they will just continue to muddle around in their houses. Of course they are going to go and fight once the alarm is sounded!


    I don't think so.
    So what we maybe will see in Earthrise at some point is appartments in the two big cities, where fighting is prohibited, but there'll be definately no housing in contested territories.

    And appartments in the two safe cities just don't provide any functionality for the game, but to drive you actually away from the important game-content.
    They provide no functionality FOR YOU because you don't know what to do with them and don't find any fun in them. Many other players do find fun with them and will find plenty of functionality with them.
    Being able to see things from another person's perspective makes life alot easier. Once you learn that you'll start seeing the answers to many questions you are asking now.

     

    "Many nights, my friend... Many nights I've put a blade to your throat while you were sleeping. Glad I never killed you, Steve. You're alright..."

    Chavez y Chavez

  • Joker2240Joker2240 Member Posts: 664
    Originally posted by Khalathwyr

    Originally posted by jrs77


    And WAR or AoC are games driven by combat? Where did you get that impression from? There's nothing worth fighting over in WAR or AoC... it doesn't work this way.
    I got that impression from having played both of them. Both games are about nothing but fighting, be it PvE or PvP. WAR has little to nothing else as far as game mechanics, and AoC's are lip service at best. No real depth and interconnectivity has been worked into its other-than-combat mechanics. Crafting is shallow and the guild town thing is half-arsed at best.
    Ressources is what it's all about, and those ressources can only be harvested, if you conquer territory... that's how it works.
    Ooooh, yeah! Looky looky. I got all these resources. Yay! Course, resources don't mean a damn thing when you don't have anything to do with them. Player housing or apartments or whatever give another outlet to use those resources in which makes them even more valuable.

     

    Again... We really need to step away from using AoC and WAR as examples. They are not at all related or close to what Earthrise will be! SO STOP THINKING COOKIE CUTTER!

    Resources are Very much valuable even with out houses and buildings. The simple fact that high end gear is solely made by players give enough reason for any guild to want to control territory that requires the resources they need. Also mechanoid might need these resources. However this is not the case as you will need resources to build your territory bases and also will need resources to upgrade them. 

    *side note. I really do not see the point in this argument as housing will be in later in the game life and we already know that bases will be in at launch. Please read my post. 

  • KatillaKatilla Member UncommonPosts: 829
    Originally posted by Joker2240

    Originally posted by Khalathwyr

    Originally posted by jrs77


    And WAR or AoC are games driven by combat? Where did you get that impression from? There's nothing worth fighting over in WAR or AoC... it doesn't work this way.
    I got that impression from having played both of them. Both games are about nothing but fighting, be it PvE or PvP. WAR has little to nothing else as far as game mechanics, and AoC's are lip service at best. No real depth and interconnectivity has been worked into its other-than-combat mechanics. Crafting is shallow and the guild town thing is half-arsed at best.
    Ressources is what it's all about, and those ressources can only be harvested, if you conquer territory... that's how it works.
    Ooooh, yeah! Looky looky. I got all these resources. Yay! Course, resources don't mean a damn thing when you don't have anything to do with them. Player housing or apartments or whatever give another outlet to use those resources in which makes them even more valuable.

     

    Again... We really need to step away from using AoC and WAR as examples. They are not at all related or close to what Earthrise will be! SO STOP THINKING COOKIE CUTTER!

    Resources are Very much valuable even with out houses and buildings. The simple fact that high end gear is solely made by players give enough reason for any guild to want to control territory that requires the resources they need. Also mechanoid might need these resources. However this is not the case as you will need resources to build your territory bases and also will need resources to upgrade them. 

    *side note. I really do not see the point in this argument as housing will be in later in the game life and we already know that bases will be in at launch. Please read my post. 

    the amount  of nerdrage over player housing not being implemented at launch is astounding.

    i would love to have housing to give me something to do on my down time, but it's not going to stop me from trying  this game when it comes out.

  • rznkainrznkain Member Posts: 539

     I hppe for the sake of the Earthrise community and fanbase that they don't get the whiny tard pre nge swg crowd.If so your community will turn into a 24/7 hour crybaby fest.We want this you changed that waa waa waaa happens in all mmo's of course but you will find this group to be some of the biggest crybabies in any game I am sure when SOE changed swg they probly felt it was worth it to get rid of them as a whole money loss or not I know I would have been.

  • JothmeinJothmein Member Posts: 64

    As an ex-pre-cu galaxies player I also am drawn to this game, it looks awesome! In the meantime Eve Online is holding me over....

     

    I actually returned to star wars galaxies about a year ago for 2 months. Adding levels to a skill based game ruined it... I managed to get to level 90 Structures guy in less than a week. So not worth it, especially since you can change class at any time and retain your level.

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