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My vision of what STO could be...

RydesonRydeson Member UncommonPosts: 3,852

There was this game that:

  • Allowed me to be born on the planet Vulcan, Earth Kronos or Romulus.. On these planets was a vast land mass that would be similar in size to those found in games like SWG.. Where one can explore the planet and visit many of the known cities via shuttles or other forms of transportation, like the cycle Kirk rode in the recent movie :)
  • In each city, on each planet would have quest lines that would encompass everything from rescue missions, exploration missions, defense missions, diplomatic missions and even assault missions :)  Each planet would have it's own separate flavor and culture to absorb. 
  • On Earth would be the HQ to Star Fleet, which would home the academy in which all star fleet officers would have to start eventually, after they completed the quest lines of their home planet that would lead them here.. or to Kronos if you chose to be on the Klingon side..
  • Along with the major 4 starting planets would be smaller size planets that would home colonies or smaller civilizations to contact and explore.. Approx 20 to start :) or more..  While many of these planets would be within the sector of space patrolled by either the Star Fleet or Klingons , some would be in neutral areas that would be in an ongoing contested struggle of control..
  • The contested planets would be guarded by orbiting defense satellites.. These satellites would have to be disabled by attacking starships before anyone could beam down to the surface.. Watch out for opposing starships that might want to protect their defense satellites :)  If you are successful in the assault and beam down, It is here you must disable the communication dish before a distress signal is sent ..  Watch out for hostiles (player or npc) that might be guarding it.. You have 20 minutes or fail.. :)  This type of encounter will reset every so often.. Maybe ever two hours? Since there would be 3 other planets as well to fight over, giving you 4 in all, every half hour.. Welcome to PvP
  • Each contested planet would home a series of quest and resources only available to the controlling faction (Star Fleet or Klingon empire) Now we have a reason to keep control of what is ours :)
  • The other remaining 16 uncontested planets (8 on each side) would home thousands of quest and quest lines that take you into land encounters or space..
  • Space would be seamless, this means NO INSTANCING..  You have the ability to fly to any of the 20 starting planets without ever waiting for a "Loading, please wait"..  Watch out  tho if you cross the neutral zone, if you do, you'll be flagged PvP.. However if you stay within your own "safe" sector of space, PvP can only be consensual.. This means if a Klingon comes into Star Fleet territory, the Klingon can NOT initiate a fight with a star fleet ship unless the star fleet ship fires first.. Once that occurs both are flagged PvP..  
  • There would be multiple Starbases on each side to offer more quest and vendors.. I would even suggest adding 1 or two contested Starbases as well..  Disable the defense system via star ship, then beam over to the starbase to shut down the communication system.. You have 20 minutes or fail.. Same as contested planets :)
  • Tradeskills would be abundant..  Craft stat food and drink.. "Anyone for some Romulan Ale?"..  Craft different levels and qualities of weaponry such as phasers..  Craft a wide variety of ship components.. Craft armor and clothing..  Have a true player economy.. The options would be endless :)
  • Allow Fleet housing.. This would be the home for private crafting terminals, banking and storage for Fleets (aka guilds)
  • Allow for personal apartments.. Everyone deserves a place to lay down and relax.. and store personal belongings..
  • The only time anyone "loads" is when transporting from space to land (or starbase)

It was a dream.. sorry

 

[Mod Edit]

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Comments

  • Kwonjah12Kwonjah12 Member UncommonPosts: 15

    damn must've been a pretty serious dream

  • JoeTanJoeTan Member UncommonPosts: 70

     Makes me sad, cause the game could have been something like that. What Cryptic did is just.... disgusting...

  • KyngBillsKyngBills Member UncommonPosts: 452

    Yep...

    The OP's discription was FAR closer to what I expected...Instead we got...well...Whatever it is we got...Not sure what it is outside of boring for Me...Oh well...

  • donaldduckdonaldduck Member UncommonPosts: 158

    Lets hope one day... but not today and not with Cryptic...

  • RydesonRydeson Member UncommonPosts: 3,852

    There was this quest line...

    • That started on one of the contested planets (Planet MX-3) in colony camp alpha..
    • Apparently a family member of a high ranking Star Fleet Admiral was taken captive by forces unknown.. He was last seen playing Dobo at a local bar.. It is your task to find out who and where to rescue them..
    • After questioning many patrons of the bar you find one gent that lost alot of money to the missing family member.. Depending how you question this person, you'll go through a series of responses that lead you to a conclusion of bribing the man (he needs to make his money back), or using diplomacy, or maybe you just upset him enough to start a bar fight..  YES.. upon a victory of hand to hand combat you get him to give you the intel where the missing man is..
    • The second stage only leads you to another colony camp where the missing man was taken captive and sold for ransom to a pirating ship that just left orbit days ago..However, you didn't know this and ended up getting into a phaser fire fight in the docking bay where the ship was last by some of his kidnapping partners.. good luck..
    • I was able to stun most and question the leader where the ship went..  The ship's destination was to cross the neutral zone to Planet Bac'moo, in Klingon territory..   OH CHIT!..
    • Using long range scans I carefully make my way through Klingon space (while flagged PvP) to the destination planet.. Here I find a safe orbit on the polar caps to hide my ship from being detected by scanners  (Most of the time don't be surprised if you run into a npc Klingon ship, and hope that it's not the day of the surprise birthday party for a Klingon Fleet event)  anyways..
    • Once in safe orbit undetected you beam down to a random location (to prevent Klingons camping a fixed location) :) and start your way to an area that the ship docked (expect trouble here.. even with klingon players)..  Subdue the captors and rescue the missing family member... OOOOPS..
    • You just found out that Klingon were there to take the captor and put him in prison for ransom .. Have you heard of Rura Pentha?  lol   Good luck
    • Use your imagination as to how you get to Rura, achieve safe orbit and beam down to find and rescue the missing man..  Quest complete.. Reward:  energy credits and a nice upgrade :)  enjoy..
  • Karnage28Karnage28 Member Posts: 12

    The way the OP mentions his version of Star Trek online is not only what I expected, but also what the original game was supposed to be before the project got dropped and taken over by Cryptic. Somehow, I cant imagine how many Star Trek fan are disapointed right now. It makes me sad they had to destroy such a great game and basically slap all the Star Trek fan.

  • Maverz290Maverz290 Member Posts: 447
    Originally posted by Karnage28


    The way the OP mentions his version of Star Trek online is not only what I expected, but also what the original game was supposed to be before the project got dropped and taken over by Cryptic. Somehow, I cant imagine how many Star Trek fan are disapointed right now. It makes me sad they had to destroy such a great game and basically slap all the Star Trek fan.



     

    Nah, they tried to deliver a game for the trek fans, but they are more business like, and need to make money. Thats the simple part of it all.

     Perpetual, although meaning well, obviously couldn't look after their own business, let alone our subs, so I had little hope for them aswell.

    So they didn't destroy the game, Perpetual did. Cryptic made another game, that is overshadowed by what Perpetuals game could've and should've been.

    Longing for Skyrim, The Old Republic and Mass Effect 3

  • YamotaYamota Member UncommonPosts: 6,593

    I would give everything, figuratively speaking, for such a game but alas it was not to be...

  • VesaviusVesavius Member RarePosts: 7,908
    Originally posted by Maverz290

    Originally posted by Karnage28


    The way the OP mentions his version of Star Trek online is not only what I expected, but also what the original game was supposed to be before the project got dropped and taken over by Cryptic. Somehow, I cant imagine how many Star Trek fan are disapointed right now. It makes me sad they had to destroy such a great game and basically slap all the Star Trek fan.



     

    Nah, they tried to deliver a game for the trek fans, but they are more business like, and need to make money. Thats the simple part of it all.

     



     

    despite what some people out there think though, you can make money off delivering a quality product at a reasonable price, based on honesty and value for money. With your integrity intact.

    there is a huge difference between proft and profiteering, and Crypric simply fall on the wrong side.

  • http://suricatasblog.wordpress.com/2009/11/01/pepetuals-sto-tour/

     

    Is it really that different ? I don't see it. Granted, they talked a lot on paper. The finishing ( or what was done ) wasn't that different from what we have at the moment.

     

  • buegurbuegur Member UncommonPosts: 457

    The dream the OP wants is just the same ole MMO formula just based on the Star Trek universe. Nothing wrong with that, but if your going to dream, dream something better!  How about something that had quests that were variable (different from any other), I never can feel special doing the some quest everyone else in the world is doing!  This quests would have different outcomes depending on your actions and would be multiple steps.  Exploring wouldn't be on the some planet as everyone else after all whats the point if everyone and their brother already discovered that stuff first?  Mine would involve exploring space to the point of at least solar systems and having fully developed planets below.  Some would be populated and others might have ruins or whatever.  I would like to see diplomacy that made a difference to the universe, so players could constintly try to make a difference.  I still feel most of what I dream would be mostly instanced, but on a much larger scale than STO has so far.

  • Xondar123Xondar123 Member CommonPosts: 2,543

    I like your ideas, and they sound much closer to what I was hoping for the game over what we got.

    Anyone who says these ideas are undoable would be wrong because many of them have already been done by many other MMOs. The PvP sounds a lot like WoW, the persistent universe sounds like EVE, the explorable planets sound like Star Wars Galaxies, etc., etc. I think that once Cryptic got the starship combat down, they should have started building a universe like the OP described.

    Of course, for Cryptic to have made this game they would have actually cared enough about it to put in lots of resources. Like far more than two years development time for example.

  • Xondar123Xondar123 Member CommonPosts: 2,543
    Originally posted by Maverz290

    Originally posted by Karnage28


    The way the OP mentions his version of Star Trek online is not only what I expected, but also what the original game was supposed to be before the project got dropped and taken over by Cryptic. Somehow, I cant imagine how many Star Trek fan are disapointed right now. It makes me sad they had to destroy such a great game and basically slap all the Star Trek fan.



     

    Nah, they tried to deliver a game for the trek fans, but they are more business like, and need to make money. Thats the simple part of it all.

     Perpetual, although meaning well, obviously couldn't look after their own business, let alone our subs, so I had little hope for them aswell.

    So they didn't destroy the game, Perpetual did. Cryptic made another game, that is overshadowed by what Perpetuals game could've and should've been.



    Yeah, exactly, they needed to make profit. So they didn't do what those other MMOs that are losing money did. You know, like how WoW lost money, and EVE lost money, and City of Heroes lost money, and LOTRO lost money.

    No wait, those were all good quality games that didn't lose any money and indeed are earning profit! I guess one can make a good game and make a profit at the same time!

  • Xondar123Xondar123 Member CommonPosts: 2,543
    Originally posted by buegur


    The dream the OP wants is just the same ole MMO formula just based on the Star Trek universe. Nothing wrong with that, but if your going to dream, dream something better!  How about something that had quests that were variable (different from any other), I never can feel special doing the some quest everyone else in the world is doing!  This quests would have different outcomes depending on your actions and would be multiple steps.  Exploring wouldn't be on the some planet as everyone else after all whats the point if everyone and their brother already discovered that stuff first?  Mine would involve exploring space to the point of at least solar systems and having fully developed planets below.  Some would be populated and others might have ruins or whatever.  I would like to see diplomacy that made a difference to the universe, so players could constintly try to make a difference.  I still feel most of what I dream would be mostly instanced, but on a much larger scale than STO has so far.

     

    If the OP's dream is based on current MMOs, then it seems to me that STO is below current MMOs. It's sad when what people wanted in the game were basic MMO conventions (like a large persistent world) but they were bitterly disappointed on that end.

  • zantaxzantax Member Posts: 254

    While the OP has great ideas the implementation of those ideas would have delayed star trek for an additional 2 years.  To me this doesn't seem viable, Cryptic has created a game that is good, steller no but good.  This is a classic example of people over hyping what is coming out, it doesn't matter what was promised back when the game was just being developed what matters is, is the game fun, is the game give you the feel of being part of the Star Trek universe?  If you can say no to either of those just quit, leave don't play anymore, post your suggestions to Cryptic and then leave and resub in a few months maybe things will change?

    As for me the game seems fun, I like it personally, the ship combat is a stripped down version of starfleet battles, well it is alot like starfleet command, and this I like.  The ground part of the game seems a bit stagnent at the moment but that can change in time.  Overall it is a good attempt at giving hard core Trek fans something to play but at the same time not make it so complicated that someone who doesn't know star trek can pick it up and play.

    As for the pipe dream the OP has, I would love to see it happen but no one will take a chance on that type of game except Sony by the looks of it.

  • DragonSharkDragonShark Member UncommonPosts: 227
    Originally posted by chouming


    http://suricatasblog.wordpress.com/2009/11/01/pepetuals-sto-tour/

     
    Is it really that different ? I don't see it. Granted, they talked a lot on paper. The finishing ( or what was done ) wasn't that different from what we have at the moment.

     



     

    To be fair, what Suricata put in his blog was the second generation of STO from Perpetual. Despite protestations from Cryptic, many of those second gen ideas were carried over when Cryptic took over the IP.

    The original incarnation of Perputual's STO was much deeper, much more sandbox, much more everything. And probably much less possible to complete in a two-three year period.

  • JudgeThaneJudgeThane Member UncommonPosts: 63

    Wow!!  I don't even have this game (but was looking into it) and I gotta say, the OP's vision of what this game should be is awesome. As I read it I actually envisioned all that in my head and got excited.  lol

    Anyway, great post, great ideas. Sadly it will never see the light of day.

  • ThanosxpThanosxp Member UncommonPosts: 177

    Dude...I would buy that game you dreamed of and play like hell!

    It would be a great game,indeed. Please,send your nightmares about "the secret world" universe to Funcon soon,or else they can deliver something like..  *gasp*...  STO

    =[ 

  • Maverz290Maverz290 Member Posts: 447
    Originally posted by Xondar123

    Originally posted by Maverz290

    Originally posted by Karnage28


    The way the OP mentions his version of Star Trek online is not only what I expected, but also what the original game was supposed to be before the project got dropped and taken over by Cryptic. Somehow, I cant imagine how many Star Trek fan are disapointed right now. It makes me sad they had to destroy such a great game and basically slap all the Star Trek fan.



     

    Nah, they tried to deliver a game for the trek fans, but they are more business like, and need to make money. Thats the simple part of it all.

     Perpetual, although meaning well, obviously couldn't look after their own business, let alone our subs, so I had little hope for them aswell.

    So they didn't destroy the game, Perpetual did. Cryptic made another game, that is overshadowed by what Perpetuals game could've and should've been.



    Yeah, exactly, they needed to make profit. So they didn't do what those other MMOs that are losing money did. You know, like how WoW lost money, and EVE lost money, and City of Heroes lost money, and LOTRO lost money.

    No wait, those were all good quality games that didn't lose any money and indeed are earning profit! I guess one can make a good game and make a profit at the same time!



     

    Unfortunately, a game with the target of being that there are player manned crews, just doesn't work for the larger audience. It'd attract a very large fan base of star trek fans, but not enough MMO fans. Some of us don't mind waiting for crews to get on a ship etc, but then, just asked around my office.. its like 80% would hate waiting for a group to play.

     I know theres always options etc, but you can't compare games that follow the basic tried and true ways of what an mmo should be, with something that would be pretty damn unique. Granted EvE was different, but it is just space. Hey, heres hoping some huge fan takes the IP sometime and makes a sandbox star trek game, because quite frankly, a sandbox is the way forward for mmo's with huge worlds and cultures to explore.

    Longing for Skyrim, The Old Republic and Mass Effect 3

  • EvolvedMonkyEvolvedMonky Member Posts: 549
    Originally posted by Rydeson


    There was this game that:

    Allowed me to be born on the planet Vulcan, Earth Kronos or Romulus.. On these planets was a vast land mass that would be similar in size to those found in games like SWG.. Where one can explore the planet and visit many of the known cities via shuttles or other forms of transportation, like the cycle Kirk rode in the recent movie :)
    In each city, on each planet would have quest lines that would encompass everything from rescue missions, exploration missions, defense missions, diplomatic missions and even assault missions :)  Each planet would have it's own separate flavor and culture to absorb. 
    On Earth would be the HQ to Star Fleet, which would home the academy in which all star fleet officers would have to start eventually, after they completed the quest lines of their home planet that would lead them here.. or to Kronos if you chose to be on the Klingon side..
    Along with the major 4 starting planets would be smaller size planets that would home colonies or smaller civilizations to contact and explore.. Approx 20 to start :) or more..  While many of these planets would be within the sector of space patrolled by either the Star Fleet or Klingons , some would be in neutral areas that would be in an ongoing contested struggle of control..
    The contested planets would be guarded by orbiting defense satellites.. These satellites would have to be disabled by attacking starships before anyone could beam down to the surface.. Watch out for opposing starships that might want to protect their defense satellites :)  If you are successful in the assault and beam down, It is here you must disable the communication dish before a distress signal is sent ..  Watch out for hostiles (player or npc) that might be guarding it.. You have 20 minutes or fail.. :)  This type of encounter will reset every so often.. Maybe ever two hours? Since there would be 3 other planets as well to fight over, giving you 4 in all, every half hour.. Welcome to PvP
    Each contested planet would home a series of quest and resources only available to the controlling faction (Star Fleet or Klingon empire) Now we have a reason to keep control of what is ours :)
    The other remaining 16 uncontested planets (8 on each side) would home thousands of quest and quest lines that take you into land encounters or space..
    Space would be seamless, this means NO INSTANCING..  You have the ability to fly to any of the 20 starting planets without ever waiting for a "Loading, please wait"..  Watch out  tho if you cross the neutral zone, if you do, you'll be flagged PvP.. However if you stay within your own "safe" sector of space, PvP can only be consensual.. This means if a Klingon comes into Star Fleet territory, the Klingon can NOT initiate a fight with a star fleet ship unless the star fleet ship fires first.. Once that occurs both are flagged PvP..  
    There would be multiple Starbases on each side to offer more quest and vendors.. I would even suggest adding 1 or two contested Starbases as well..  Disable the defense system via star ship, then beam over to the starbase to shut down the communication system.. You have 20 minutes or fail.. Same as contested planets :)
    Tradeskills would be abundant..  Craft stat food and drink.. "Anyone for some Romulan Ale?"..  Craft different levels and qualities of weaponry such as phasers..  Craft a wide variety of ship components.. Craft armor and clothing..  Have a true player economy.. The options would be endless :)
    Allow Fleet housing.. This would be the home for private crafting terminals, banking and storage for Fleets (aka guilds)
    Allow for personal apartments.. Everyone deserves a place to lay down and relax.. and store personal belongings..
    The only time anyone "loads" is when transporting from space to land (or starbase)

    It was a dream.. sorry
     
    [Mod Edit]



     

    Those games dont make any money.  And that game you dreamed of would take some years 6 to 7. If the devs are good maybe 5 with alot of bugs, Easier to say thousands of quests than it is to make em.  Plus the last dev with ur ip license fell thru. I dont think they would like an idea with a long development time based on a model that doesnt sell well, if it didnt work with the last dev why repeat investment.

    Plus star trek wasnt about visiting well known home worlds it was about seeing random solar systems, so the 20 planets sounds kinda un star trekish.

    Star trek wasnt about crafting. I remember a episode where the characters said they dont even know how to cook food(TNG it was the engineer guy who was married dont remem his name) so crafting is realy un star trekish. They used replicators.

    Dont remember any enterprises going to a bank to store loot .

    PvP sounds worse and more simplistic than WAR. Seriously u just replaced keeps  with satelites and reskined the same mechanics.

     

    Actualy your dream sounds like SWG but in a star trek theme and WAR pvp.  Still dont know why so many on here want crafting  when the hell did anyone craft in star trek. Dont remember the star trek motto being To boldy go and and make worthless junk.  Every game doesnt need crafting in it and you guys say you think outside the box.  Its the same freaking box of sand over and over with mmorpg arm chair developers.   "Hay I got an idea for a game lets make UO or SWG but with <insert IP> skins. Why cant professionals be as innovative"

    Post wasnt so much about u op but with the wannabe devs who lurk this site. You just happen to be the thread I posted on. 

     

    image
  • RydesonRydeson Member UncommonPosts: 3,852
    Originally posted by EvolvedMonky

    Originally posted by Rydeson


    There was this game that:
    ..................(EDITED for space) ................
    It was a dream.. sorry
     
    [Mod Edit]



     

    Those games dont make any money.  Which games would that be? And that game you dreamed of would take some years 6 to 7 It wouldn't take more then 5 years, which is average time for a quality game from scratch.. . If the devs are good maybe 5 with alot of bugs, Easier to say thousands of quests than it is to make em.  Plus the last dev with ur ip license fell thru. I dont think they would like an idea with a long development time based on a model that doesnt sell well, if it didnt work with the last dev why repeat investment. We have no solid reason why the last dev team went belly up.. However games like LoTRO, WoW and EQ2 are doing just fine with long development schedule, and making money :)

    Plus star trek wasnt about visiting well known home worlds it was about seeing random solar systems, so the 20 planets sounds kinda un star trekish.   really.. and instancing little shoe box zones is very Trekish?   lol  As for the number 20.. I know that number is doable.. personally I would like to see 100 planets, I just dont' know what the max amount is reasonable in database room..

    Star trek wasnt about crafting. I remember a episode where the characters said they dont even know how to cook food(TNG it was the engineer guy who was married dont remem his name) so crafting is realy un star trekish. They used replicators. Data used a replicator to craft an offspring android?  You are using a tunnel like vision to envision crafting as sitting down in a campfire cooking food..  1st) that is something that would be interesting to have in a game, considering you'll be on planets questing with no immediate access to a kitchen or replicator.. 2) Using replicators can be part of crafting.. That computer doesn't know how to do anything unless someone tells it first..  and 3rd) Did you miss the entire series of Voyager where one of the main characters was a cook?  

    Dont remember any enterprises going to a bank to store loot . Nope, they have storage facilities.. Same thing, just a spin on words..

    PvP sounds worse and more simplistic than WAR. Seriously u just replaced keeps  with satelites and reskined the same mechanics. And STO current form of PvP is your dream?  no thanks :)

     

    Actualy your dream sounds like SWG but in a star trek theme and WAR pvp.  Still dont know why so many on here want crafting  when the hell did anyone craft in star trek. Dont remember the star trek motto being To boldy go and and make worthless junk. you're repeating yourself now.. Every game doesnt need crafting in it and you guys say you think outside the box.  Its the same freaking box of sand over and over with mmorpg arm chair developers.   "Hay I got an idea for a game lets make UO or SWG but with <insert IP> skins. Why cant professionals be as innovative"

    Post wasnt so much about u op but with the wannabe devs who lurk this site. You just happen to be the thread I posted on. 

     

     

    Have a nice day :)

  • KordeshKordesh Member Posts: 1,715

    FYI, that dream you described would have taken about 4 more years than was taken and a few million dollars extra to realize.  They had about a year and a half to do this from the ground up before the game got canned. 

    edit: Never mind. As evidence above apparently the forum is still against listening to reason at all. 

    Bans a perma, but so are sigs in necro posts.

    EAT ME MMORPG.com!

  • EvolvedMonkyEvolvedMonky Member Posts: 549



     

    "Which games would that be?"

    Sandbox/complex games, unless you count EvE but they dont make that much money.

    "It wouldn't take more then 5 years, which is average time for a quality game from scratch"

     A quality theme park sure but not a game with large amounts of content as he was describing.

    We have no solid reason why the last dev team went belly up.. However games like LoTRO, WoW and EQ2 are doing just fine with long development schedule, and making money :)"       

     Back when I played LoTRO and EQ2 they were zoned and no where equal to the land mass the op was dreaming of. Maybe they equaled one planet but definatly not more than 2.

    "Data used a replicator to craft an offspring android? You are using a tunnel like vision to envision crafting as sitting down in a campfire cooking food.. 1st) that is something that would be interesting to have in a game, considering you'll be on planets questing with no immediate access to a kitchen or replicator.. 2) Using replicators can be part of crafting.. That computer doesn't know how to do anything unless someone tells it first.. and 3rd) Did you miss the entire series of Voyager where one of the main characters was a cook?" : 

    Data was a uber robot. And one guys profession doesnt equal the common star fleet officer. Sure they had hobbies but I wouldnt call them crafters.  Green tea at boiling tempature doesnt sound like telling a computer much.

    "Nope, they have storage facilities.. Same thing, just a spin on words.. "

    And I have pockets does that mean Im a walking bank.  Sure they had storage and STO has inventory just a spin on words. But I never saw Pickard turn the ship around to store his phat loot or retrieve his phaser of +20 that he crafted a week ago.

    "And STO current form of PvP is your dream? no thanks :)

    PvP shouldnt be a focus for a Star trek game imo. PvE should be there focus. PvP in mmos are kinda boring to me anyways I play fps for my pvp desires.

    "you're repeating yourself now.. " 

    Adding salt to wounds, fuming the flames of his ego, stomping on his dreams over and over and over and over and over with my boot of reality.

    I dont have nice days I have amazing days boldly going to grind a tradeskill, deal with office politics and liveing in a working(kinda) economy everyday.  Hmmm no wonder I grew out of sandbox mmos. 

    image
  • Cik_AsalinCik_Asalin Member Posts: 3,033

    Nice dream, OP.  A wet dream at that :)  A game such as that would have taken a little more time, but the upside would have been a game that paid for itself with 10x the level of interest in a shorter period of time from a stronger subscriber base. 

     

    But none-the-less, forum fanboi trolls will defend the indefensible of the pile of Cryptic (the new synonym) that is nothing more than a contentless, lobby-system, rudimentary third-person shooter.

     

    A

  • EvolvedMonkyEvolvedMonky Member Posts: 549
    Originally posted by Cik_Asalin


    Nice dream, OP.  A wet dream at that :)  A game such as that would have taken a little more time, but the upside would have been a game that paid for itself with 10x the level of interest in a shorter period of time from a stronger subscriber base. 
     
    But none-the-less, forum fanboi trolls will defend the indefensible of the pile of Cryptic (the new synonym) that is nothing more than a contentless, lobby-system, rudimentary third-person shooter.
     
    A



     

    Actualy theres not many posters who fit the fanboi idealogy.  Compared to those who like DF or MO,,, comon.   Havnt read one post who said this game is the best or is better than all others.   I just read alot of its a good game not perfect but fun.  How is that a fanboi.    Has it came to the point if some one finds a game fun and you dont there fanbois?

    Read some old posts over at the DF forum then read the ones here and turn off the blind e-rage. You might learn something

    image
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