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To all the cynics out there...

24

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  • ZekiahZekiah Member UncommonPosts: 2,483
    Originally posted by pineapples



    2) It's not Star Wars Galaxies. It won't be Star Wars Galaxies. Period.

     

    That's why I won't be purchasing the game. Theme parks just don't do it for me, I need more substance than hold-me-by-the-hand questing.

    "Censorship is never over for those who have experienced it. It is a brand on the imagination that affects the individual who has suffered it, forever." - Noam Chomsky

  • greed0104greed0104 Member Posts: 2,134
    Originally posted by Zekiah

    Originally posted by pineapples



    2) It's not Star Wars Galaxies. It won't be Star Wars Galaxies. Period.

     

    That's why I won't be purchasing the game. Theme parks just don't do it for me, I need more substance than hold-me-by-the-hand questing.

     

    SWG: Locate mission terminal, search for mission, mission accepted, location uploaded to datapad, auto-pilot engaged.

    Random Quest game: Locate quest giver, accept quest, map now displays quest objective area, begin to travel.

    I don't see a difference here besides travel.

  • ZekiahZekiah Member UncommonPosts: 2,483
    Originally posted by greed0104

    Originally posted by Zekiah

    Originally posted by pineapples



    2) It's not Star Wars Galaxies. It won't be Star Wars Galaxies. Period.

     

    That's why I won't be purchasing the game. Theme parks just don't do it for me, I need more substance than hold-me-by-the-hand questing.

     

    SWG: Locate mission terminal, search for mission, mission accepted, location uploaded to datapad, auto-pilot engaged.

    Random Quest game: Locate quest giver, accept quest, map now displays quest objective area, begin to travel.

    I don't see a difference here besides travel.

     

    TOR is going to be story-driven, SWG was sandbox.TOR will force you to do quests to advance your character, in SWG you didn't have to do missions if you didn't want to.

    "Censorship is never over for those who have experienced it. It is a brand on the imagination that affects the individual who has suffered it, forever." - Noam Chomsky

  • greed0104greed0104 Member Posts: 2,134
    Originally posted by Zekiah

    Originally posted by greed0104

    Originally posted by Zekiah

    Originally posted by pineapples



    2) It's not Star Wars Galaxies. It won't be Star Wars Galaxies. Period.

     

    That's why I won't be purchasing the game. Theme parks just don't do it for me, I need more substance than hold-me-by-the-hand questing.

     

    SWG: Locate mission terminal, search for mission, mission accepted, location uploaded to datapad, auto-pilot engaged.

    Random Quest game: Locate quest giver, accept quest, map now displays quest objective area, begin to travel.

    I don't see a difference here besides travel.

     

    TOR is going to be story-driven, SWG was sandbox.TOR will force you to do quests to advance your character, in SWG you didn't have to do missions if you didn't want to.

     

    Well you're right about something. ToR is story driven, so it has a developer driving force behind it all. Where SWG was just a couple empty worlds for the players to be the driving force. This is where they will probably differ in a large way. It would be up to you to choose your path here. I'm fine with either one. I can take the awesome scripted game play, or I can take the (hopefully mature)  community to getting my game play. I would like to see both truthfully.

    Where you're wrong. SWG had mostly one way to level, mission terminal didn't do much to actually be noticed, most of SWG "progression" ( skill boxes are pretty much no different then leveling) was to mindlessly slay monsters for hours on end, it was basically a western-asian grinder, there was never any point to it other then to level. I can't count the hours I spent in Squill caves or Geno caves grinding out boxes. Where in most quest based games you can either quest or grind. It's only a difference in multiple choices.  Something SWG surprisingly lacked.

    The major difference between ToR and most other quest based games is ToR questing may actually be fun.

  • ZekiahZekiah Member UncommonPosts: 2,483
    Originally posted by greed0104

    Originally posted by Zekiah

    Originally posted by greed0104

    Originally posted by Zekiah

    Originally posted by pineapples



    2) It's not Star Wars Galaxies. It won't be Star Wars Galaxies. Period.

     

    That's why I won't be purchasing the game. Theme parks just don't do it for me, I need more substance than hold-me-by-the-hand questing.

     

    SWG: Locate mission terminal, search for mission, mission accepted, location uploaded to datapad, auto-pilot engaged.

    Random Quest game: Locate quest giver, accept quest, map now displays quest objective area, begin to travel.

    I don't see a difference here besides travel.

     

    TOR is going to be story-driven, SWG was sandbox.TOR will force you to do quests to advance your character, in SWG you didn't have to do missions if you didn't want to.

     

    Where you're wrong. SWG had mostly one way to level, mission terminal didn't do much to actually be noticed, most of SWG "progression" (all though skill boxes most pretty much no different then leveling) was to mindlessly slay monsters for hours on end, it was basically a western-asian grinder, there was never any point to it other then to level. I can't count the hours I spent in Squill caves or Geno caves grinding out boxes.

     

    You didn't need to take missions to skill-up, missions were more for money. So no, I'm not wrong.

    And if you think SWG was like an asian grinder without doing missions, there's really not much more to say except some people prefer theme parks and some people prefer sandboxes. Story-driven quest lines that level your character doesn't interest me. I don't like being forced down a linear quest line going from A-Z, but to each their own.

    "Censorship is never over for those who have experienced it. It is a brand on the imagination that affects the individual who has suffered it, forever." - Noam Chomsky

  • greed0104greed0104 Member Posts: 2,134
    Originally posted by Zekiah

    Originally posted by greed0104

    Originally posted by Zekiah

    Originally posted by greed0104

    Originally posted by Zekiah

    Originally posted by pineapples



    2) It's not Star Wars Galaxies. It won't be Star Wars Galaxies. Period.

     

    That's why I won't be purchasing the game. Theme parks just don't do it for me, I need more substance than hold-me-by-the-hand questing.

     

    SWG: Locate mission terminal, search for mission, mission accepted, location uploaded to datapad, auto-pilot engaged.

    Random Quest game: Locate quest giver, accept quest, map now displays quest objective area, begin to travel.

    I don't see a difference here besides travel.

     

    TOR is going to be story-driven, SWG was sandbox.TOR will force you to do quests to advance your character, in SWG you didn't have to do missions if you didn't want to.

     

    Where you're wrong. SWG had mostly one way to level, mission terminal didn't do much to actually be noticed, most of SWG "progression" (all though skill boxes most pretty much no different then leveling) was to mindlessly slay monsters for hours on end, it was basically a western-asian grinder, there was never any point to it other then to level. I can't count the hours I spent in Squill caves or Geno caves grinding out boxes.

     

    You didn't need to take missions to skill-up, missions were more for money. So no, I'm not wrong.

    And if you think SWG was like an asian grinder without doing missions, there's really not much more to say except some people prefer theme parks and some people prefer sandboxes. Story-driven quest lines that level your character doesn't interest me. I don't like being forced down a linear quest line going from A-Z, but to each their own.

    I was just explaining that Mission Terminals was certainly not an option, I was not necessarily explaining this to you. I was just touching the subject real fast to eliminate it as an option, which it wasn't.

    As for preference, I don't have one when it comes to labels like "Theme-park" and "Sandbox", I prefer a fun game that will last me long term. I played SWG for a few years, it was my first MMO. There wasn't much of a difference in terms of character progression when compared to your average Asian grinder MMO other then time investment. SWG may have been faster but it wasn't any more fun. SWG was only strong in community, it was seriously lacking in many areas. If we have learned anything or should take anything from SWG it should be what the community used to be, mature, helpful and respectful. Could do without all the complaining, but it would be a start.

    If the old SWG Vets want to enjoy themselves I would suggest on launch to claim a certain server for the vets. Questing may not be your favorite way of progression, but at least you would have that same community with you. Which after all was the greatest thing about SWG.

     

     

  • ZekiahZekiah Member UncommonPosts: 2,483
    Originally posted by greed0104

    Originally posted by Zekiah

    Originally posted by greed0104

    Originally posted by Zekiah

    Originally posted by greed0104

    Originally posted by Zekiah

    Originally posted by pineapples



    2) It's not Star Wars Galaxies. It won't be Star Wars Galaxies. Period.

     

    That's why I won't be purchasing the game. Theme parks just don't do it for me, I need more substance than hold-me-by-the-hand questing.

     

    SWG: Locate mission terminal, search for mission, mission accepted, location uploaded to datapad, auto-pilot engaged.

    Random Quest game: Locate quest giver, accept quest, map now displays quest objective area, begin to travel.

    I don't see a difference here besides travel.

     

    TOR is going to be story-driven, SWG was sandbox.TOR will force you to do quests to advance your character, in SWG you didn't have to do missions if you didn't want to.

     

    Where you're wrong. SWG had mostly one way to level, mission terminal didn't do much to actually be noticed, most of SWG "progression" (all though skill boxes most pretty much no different then leveling) was to mindlessly slay monsters for hours on end, it was basically a western-asian grinder, there was never any point to it other then to level. I can't count the hours I spent in Squill caves or Geno caves grinding out boxes.

     

    You didn't need to take missions to skill-up, missions were more for money. So no, I'm not wrong.

    And if you think SWG was like an asian grinder without doing missions, there's really not much more to say except some people prefer theme parks and some people prefer sandboxes. Story-driven quest lines that level your character doesn't interest me. I don't like being forced down a linear quest line going from A-Z, but to each their own.

    If the old SWG Vets want to enjoy themselves I would suggest on launch to claim a certain server for the vets. Questing may not be your favorite way of progression, but at least you would have that same community with you. Which after all was the greatest thing about SWG.

     

    Well like I said, I'm not going to buy this game so I don't care about servers or who's on it. I also disagree that the community was the greatest thing about SWG. Sure it was great but IMO the best thing about SWG pre-cu was the freedom to play/live however you wanted to. You won't be able to do that in TOR because it's forced story-driven content and that doesn't interest me. I've played a lot of theme park games over the years and they just don't last because they're shallow.

    I'm sure there's going to be plenty of people who will purchase and play the game, I just won't be one of them. 

    *insert dead horse pic here...*

    "Censorship is never over for those who have experienced it. It is a brand on the imagination that affects the individual who has suffered it, forever." - Noam Chomsky

  • alucard3000alucard3000 Member Posts: 414
    Originally posted by RavingRabbid

    Originally posted by Frumgarr

    Originally posted by RavingRabbid


    I personaly cant wait for this game to come out! I can actually have a story with my game instead of reading text boxes! LOL!  Op dont worry about posters opinions here. The people who critcise it more than likely wont be playing it anyway or for very long.
    (BBBBWWWWWWWWWWAAAAAAAAAAAAHHHHHHHHHHH raises plunger in salute to bioware!)

     

    If you want a scripted voice acted storyline, why are you playing MMOs? MMOs are about playing with other people. The people around you are the story. This is what the new generation has lost sight of I think, with the abuse of instances clouding the original purpose of MMORPGs.

     

    If you want a coop single player game, Diablo 3 is coming out soon. Borderlands is out there too! Why can't we just have our MMOs left in peace, why do we need SWTOR coming in trying to charge a monthly fee for a single player game, with a few hub zones tacked on.

    There are times when i like to team up with others and there are times when i dont. I didnt know you were the ultimate say in what MMO's are or arent and what people should like or dislike. Ive lost sight or are you unable to adapt to new generation MMOs? Do me a favor..either quit telling me or others what we should or shouldnt like or go into the industry and change it. Unbelievable!

    (BBBBBWWWWWWWWWAAAAAAAAAAAAAAAHHHHHHH fires soiled plunger at Frumgarr's nut sack!)



     

    Guild Wars is a game you can play with others if you want or hire npc's to help you if you wanted to play alone and it has a storyline but from what I have read most people dont consider it to be an mmo per say, and its free to play after buying the client so by your post saying being unable to adapt to new generation MMOs its been done already so its really not new generation just a different flavor, GW2 is also looking good

    image

  • PalebanePalebane Member RarePosts: 4,011

    I don't believe the OP any more than I do any other poster (positive or negative)  about this game because, well it hasn't released yet.  None of you have proof one way or the other what this game will be like and how it will affect the genre as a whole. At all.

    Vault-Tec analysts have concluded that the odds of worldwide nuclear armaggeddon this decade are 17,143,762... to 1.

  • pineapplespineapples Member Posts: 84

    Well, certainly a lot of interesting feedback.. albeit some of it being less then constructive. All I ask is if you're going to shoot this game down, at least have a good reason for it. From what I've read, the one major concern people have is the story element of this game and how it is going to turn it into a "single player game with a monthly fee". Really? See to me that's an assumption based off nothing but pessimism. Every MMORPG, even the sandbox ones, have a questing/mission system. WoW, EVE, LOTRO, SWG (old and new), etc. The only difference between them is how they went about it, not if they went about it. Bioware is turning their game's questing system into something interesting, where not only are the NPCs fully voiced and interactive, but they give you the opportunity to make choices. Even more to that point, it's not just for one player, but multiple players can be part of the same quest and make decisions together. That's all we know, and all we've seen. To assume that there's no "MMO feel" to the game is nothing but pure cynicism based on nothing.

    Now, aside from the people who make it clear this is not their type of game, but they'll complain about it anyways, there are some who want a new and improved version of SWG. Personally I played SWG for 3 years in Pre-CU all the way to NGE and anyone looking for a SWG re-hash needs to put that tiny thought out of their heads. SWG was a gaming disaster. Sony Online failed at every aspect of their game with one incomplete publish after another, to the massive amount of glitches and bugs that were never fixed. I know because like I said, I played it for 3 years. I went from loving it, to tolerating it, to hating it. Sony is not a quality MMO developer, we all know that now and we need to move on. That's all that needs to be said about SWG and let's stop talking about it and keep it for the SWG Vet forums.

    Bottom line, if you're going to rag on this game, fine.. at least make a good point. Put some thought into an argument. Otherwise you're just coming off as the Glenn Beck of the forum community.

  • alucard3000alucard3000 Member Posts: 414

    your whole swg comment just now expressing your bad feelings about swg pre cu/nge and then saying lets not talk about it anymore when you know there are alot of people passionate about swg pre cu/nge going to continue to reply about it seems to prove my earlier point and seems to me to be baiting for a negative reply yet somehow you get away with it but others seem to get deleted and edited

     

    [Mod edit]

    image

  • greed0104greed0104 Member Posts: 2,134
    Originally posted by alucard3000




     
    Guild Wars is a game you can play with others if you want or hire npc's to help you if you wanted to play alone and it has a storyline but from what I have read most people dont consider it to be an mmo per say, and its free to play after buying the client so by your post saying being unable to adapt to new generation MMOs its been done already so its really not new generation just a different flavor, GW2 is also looking good

    Last time I played that game, after exiting a major city other players were no longer visible unless you're grouped with them. I'm pretty sure this is what the fuss was about. Has nothing to do with NPC companions. Guild Wars "henchmen" were disposable, they meant nothing. Companions in ToR will actually add to your overall experience.

  • alucard3000alucard3000 Member Posts: 414
    Originally posted by greed0104

    Originally posted by alucard3000




     
    Guild Wars is a game you can play with others if you want or hire npc's to help you if you wanted to play alone and it has a storyline but from what I have read most people dont consider it to be an mmo per say, and its free to play after buying the client so by your post saying being unable to adapt to new generation MMOs its been done already so its really not new generation just a different flavor, GW2 is also looking good

    Last time I played that game, after exiting a major city other players were no longer visible unless you're grouped with them. I'm pretty sure this is what the fuss was about. Has nothing to do with NPC companions. Guild Wars "henchmen" were disposable, they meant nothing. Companions in ToR will actually add to your overall experience.



     

    lol the point was if you wanted to enter the world and play alone you could or you could group but never did you see anyone outside a central hub unless you were grouped with them so if you didnt want to group the henchmen meant quite abit as far as progressing thru the world you entered.

    image

  • WickedjellyWickedjelly Member, Newbie CommonPosts: 4,990

    When you consider the amount of mmos that have come out of late that have been disappointments some to a historical level how can you not be at least a bit cynical?

    Nothing wrong with cynicism as long as you're still open to debate items and follow the mantra of " We will see what will be".

    1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.

    2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.

    3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.

  • aducairwenaducairwen Member Posts: 6
    Originally posted by pineapples


    Hello,
    Just wanna say a few things about this game and the developer, Bioware. Flame, troll or say whatever you want in response, just be sure to read to the bottom before you do.
    1) SW:TOR is not and will not be "another WoW clone". To suggest this is an insult to Bioware, who has done nothing but go out of its way to show everyone the complete opposite.
    2) It's not Star Wars Galaxies. It won't be Star Wars Galaxies. Period.
    3) "The graphics are crap!" "It doesn't look fluent" "WTFBBQ there's only one hairstyle". Use a brain people. You were lucky enough to be given a detailed look into a game in such an early development stage - an act which most developers wouldn't dare do precisely because of people who complain about such nonsense! It's still in development and should be blatantly obvious that the game will have significant graphical differences in Alpha and Beta, which by the way is over a year away!
    4) Bioware is one of the highest grossing, most successful, and trusted video game developers out there. They don't mess around and make crappy games that would tarnish their reputation. This is business 101. They have had a working relationship with LucasArts since the first KOTOR and know what they are doing. Most of all, they listen to their customers. Simply put, they are not in the business of disappointing.
     
    That's really all I have to say. Don't feed the trolls.

      Good post!

     

  • JehennaJehenna Member Posts: 27
    Originally posted by Frumgarr


    Nope, it's not a WoW clone. Because while WoW sent the MMO industry into a death spiral its barely begun to almost sort of tilt out of of, this game, has no semblance of an MMORPG. The very fact that they're charing a monthly fee for a game they said is 95% scripted instances is a crime. No denying the single player story will be fun and interesting, but it will NOT be an MMORPG, and anyone pretending it will be, probably started playing MMOs in the WoW generation.

     



     

    That would be the death spiral that's seen more MMOs produced than ever before, with wider choice, more money for development into the genre, and more people playing MMOs than were ever playing before the release of WoW.

     

    That's a death spiral that most industries would be delighted to be experiencing.

  • greed0104greed0104 Member Posts: 2,134
    Originally posted by alucard3000




     
    lol the point was if you wanted to enter the world and play alone you could or you could group but never did you see anyone outside a central hub unless you were grouped with them so if you didnt want to group the henchmen meant quite abit as far as progressing thru the world you entered.

    Still disposable, nothing to get attached to. Also you just explained why it's not considered an MMO. City was a lobby and the world was empty. Worst idea for a "PvP" game.

  • rebelhero1rebelhero1 Member Posts: 229
    Originally posted by pineapples


    Hello,
    Just wanna say a few things about this game and the developer, Bioware. Flame, troll or say whatever you want in response, just be sure to read to the bottom before you do.
    1) SW:TOR is not and will not be "another WoW clone". To suggest this is an insult to Bioware, who has done nothing but go out of its way to show everyone the complete opposite.
    2) It's not Star Wars Galaxies. It won't be Star Wars Galaxies. Period.
    3) "The graphics are crap!" "It doesn't look fluent" "WTFBBQ there's only one hairstyle". Use a brain people. You were lucky enough to be given a detailed look into a game in such an early development stage - an act which most developers wouldn't dare do precisely because of people who complain about such nonsense! It's still in development and should be blatantly obvious that the game will have significant graphical differences in Alpha and Beta, which by the way is over a year away!
    4) Bioware is one of the highest grossing, most successful, and trusted video game developers out there. They don't mess around and make crappy games that would tarnish their reputation. This is business 101. They have had a working relationship with LucasArts since the first KOTOR and know what they are doing. Most of all, they listen to their customers. Simply put, they are not in the business of disappointing.
     
    That's really all I have to say. Don't feed the trolls.

     

    Wtf?



    Someone on this site is competent?!?



    I think we just divided by zero...

    Playing: *sigh* back to WoW :(
    --------
    Waiting for: SW:TOR, APB, WoD
    ---------
    Played and loved: Eve and WoW
    --------
    Played and hated: WoW:WotLK, Warhammer, every single F2P

  • Vagrant_ZeroVagrant_Zero Member Posts: 1,190


    Originally posted by daarco
    Im still worried. What if it turns out to be nothing more then a WoW-clone? Choose class, do quest, get reward, level up, repeat!
     

    You've never played an RPG before have you?

  • SerulithSerulith Member Posts: 92

    Personally im not looking forward to ToR. Not because i think it will be a bad game, but anything Starwars makes me fall asleep. Im sure it will be a good game for those that enjoy the franchise.

    However dont expect ToR to be too different. Bioware themselves have stated over and over again that  ToR will not be innovative, instead they will expand on whats already there.

    You can throw your opinions around all you want, fact is the game could go either way regardless of who is making it. MMOs are VERY different from single player games, much more could go wrong then right. Nobody will know the outcome of ToR until it is released but like every MMO it will have its success' and failures.

  • ktanner3ktanner3 Member UncommonPosts: 4,063
    Originally posted by pineapples


    Hello,
    Just wanna say a few things about this game and the developer, Bioware. Flame, troll or say whatever you want in response, just be sure to read to the bottom before you do.
    1) SW:TOR is not and will not be "another WoW clone". To suggest this is an insult to Bioware, who has done nothing but go out of its way to show everyone the complete opposite.
    Every game in development seems to get this label from the people who want to revisist the "glory" days before World of Warcraft turned their entire world upside down. STO got this label and the game is nothing like World of Warcraft.
    2) It's not Star Wars Galaxies. It won't be Star Wars Galaxies. Period.
    Thank goodness for that.
    3) "The graphics are crap!" "It doesn't look fluent" "WTFBBQ there's only one hairstyle". Use a brain people. You were lucky enough to be given a detailed look into a game in such an early development stage - an act which most developers wouldn't dare do precisely because of people who complain about such nonsense! It's still in development and should be blatantly obvious that the game will have significant graphical differences in Alpha and Beta, which by the way is over a year away!
    I don't consider myself lucky as the developers showed us that art and footage because they are trying to hype the game. Whenever you do that then people have a right to criticize it. IMO the graphics are not very good and I highly doubt that it will change. I just don't like stylized graphics.
    4) Bioware is one of the highest grossing, most successful, and trusted video game developers out there. They don't mess around and make crappy games that would tarnish their reputation. This is business 101. They have had a working relationship with LucasArts since the first KOTOR and know what they are doing. Most of all, they listen to their customers. Simply put, they are not in the business of disappointing.
     
    That's really all I have to say. Don't feed the trolls.



     

    So far I like what I'm seeing with the exception of the graphics. As long as the gameplay is fun I can look past that point.

    Currently Playing: World of Warcraft

  • SabiancymSabiancym Member UncommonPosts: 3,150

    Saying this game is going to be awesome is just as if not more ignorant than saying it will be terrible.

    You have no idea.

     

     

    Personally, when a dev said that they are hoping for people to reroll when they hit max level my "Game suck-o-meter" started going off like a fire alarm.

  • NeanderthalNeanderthal Member RarePosts: 1,861
    Originally posted by greed0104

    Originally posted by alucard3000




     
    lol the point was if you wanted to enter the world and play alone you could or you could group but never did you see anyone outside a central hub unless you were grouped with them so if you didnt want to group the henchmen meant quite abit as far as progressing thru the world you entered.

    Still disposable, nothing to get attached to. Also you just explained why it's not considered an MMO. City was a lobby and the world was empty. Worst idea for a "PvP" game.



     

    But isn't that pretty much what this game is going to be?  Some public quest hubs which basically amount to a lobby and then most of the action takes place in private instances where you get to follow the pre-canned, scripted storyline?

    And as far as Guild wars henchmen goes, yes, there was no particular attachment to them.  But what about the hero henchmen?  The heroes were your own..uh, privately owned henchmen.  You gave them equipment and choose their skills and secondary class and had a great deal of control over them in every way.  They also each had their own story if you gave a damn about it.

  • greed0104greed0104 Member Posts: 2,134
    Originally posted by Neanderthal




     
    But isn't that pretty much what this game is going to be?  Some public quest hubs which basically amount to a lobby and then most of the action takes place in private instances where you get to follow the pre-canned, scripted storyline?
    And as far as Guild wars henchmen goes, yes, there was no particular attachment to them.  But what about the hero henchmen?  The heroes were your own..uh, privately owned henchmen.  You gave them equipment and choose their skills and secondary class and had a great deal of control over them in every way.  They also each had their own story if you gave a damn about it.

     

    Instancing for flashpoints, flashpoint being another word for Dungeon it seems, since they will have repeatable flashpoints. I know they also use phasing for some buildings and maybe a few locations, something WoW does. But it seems nothing is instanced to where you can't see the other players in the world unless you're grouped with them.

    I wouldn't know about hero henchmen in GWs. I haven't played since the game was released. If I had to go from speculation, if companions in ToR work anything like other BioWare games I would say ToR will probably have more depth surrounding the companions.

  • greed0104greed0104 Member Posts: 2,134
    Originally posted by Sabiancym


    Personally, when a dev said that they are hoping for people to reroll when they hit max level my "Game suck-o-meter" started going off like a fire alarm.

     

    I have no clue why. All they're saying is re-roll and try out another class and enjoy another story. They already said endgame would be there for everybody. I think that meter alert was a false alarm.

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