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Whats the long term Plan

pmaurapmaura Member UncommonPosts: 530

 

Has any of the developers spoken at all about what the end game is? Currently no one ever goes back and uses there old ships.

I hear there is no real crafting, there is no real reason to pvp, so what do you do when you max out levels because I also here there is no real difference in character class

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  • DoomsDay01DoomsDay01 Member UncommonPosts: 783
    Originally posted by pmaura


     
    Has any of the developers spoken at all about what the end game is? Currently no one ever goes back and uses there old ships.
    I hear there is no real crafting, there is no real reason to pvp, so what do you do when you max out levels because I also here there is no real difference in character class

     

    Not sure about the future, but there is definitely differences in the classes.  Heck there are differences in the same classes just depending on what you take in your skill tree.

  • Matt_UKMatt_UK Member Posts: 420

    I also wondered about the end game. I'm nowhere near yet and i'm currently enjoying playing but i have this horrible feeling that by the time i get to Admiral i'll still be exploring the same systems and killing the same mobs as i am now. Anyone got as far as Admiral yet? What's the endgame like? I suppose i'm asking is it going to be worth subscribing after the free month?

    image
  • booneco877booneco877 Member Posts: 5

    I am currently on the second tier of ships.  I started with the cruiser, and have gone back and purchased the escort class.  They have very different roles in groups and can be a different challenge solo.  I believe that I will pilot all classes of each tier (when I can afford them).

    The game is a little repetitive, but I think it is safe to say that content is being added, and I am confident that they will incorporate a better crafting system in future updates.



    So far, I like what I see.

  • DoomsDay01DoomsDay01 Member UncommonPosts: 783
    Originally posted by Matt_UK


    I also wondered about the end game. I'm nowhere near yet and i'm currently enjoying playing but i have this horrible feeling that by the time i get to Admiral i'll still be exploring the same systems and killing the same mobs as i am now. Anyone got as far as Admiral yet? What's the endgame like? I suppose i'm asking is it going to be worth subscribing after the free month?

     

    I made rear admiral last night (level 41). But havent gotten to any end game stuff yet. been fighting the mirror universe folks and cardasians mostly so far. Looks like some borg content is upcoming for me at around level 45.

  • AmonSulAmonSul Member Posts: 80
    Originally posted by pmaura


     
    Has any of the developers spoken at all about what the end game is? Currently no one ever goes back and uses there old ships.
    I hear there is no real crafting, there is no real reason to pvp, so what do you do when you max out levels because I also here there is no real difference in character class

    There was some notification about a 5-man raid instance coming up.

  • waveslayerwaveslayer Member UncommonPosts: 608

    Cryptic has stated in several interviews that everything from raids to open exploration to RP fluff and much more is in the works, its an MMoRPG folks, it will grow and evolve immensly over time.

    Godz of War I call Thee

  • RydesonRydeson Member UncommonPosts: 3,852

    Yeah. we've all heard that before from the CO folks.. guess what?  LOL

  • ElsaboltsElsabolts Member RarePosts: 3,476

    " Find me one better "

    " Life Liberty and the Pursuit of Those Who  Would Threaten It "
                                            MAGA
  • DistopiaDistopia Member EpicPosts: 21,183
    Originally posted by Rydeson


    Yeah. we've all heard that before from the CO folks.. guess what?  LOL

     

    Obviously there are plenty who are happy with what they got from CO, and the support that has been given to it. Otherwise the game would be shut down by now.

    Are you actually suggesting they won't build on to the current STO? That would be a idiotic thought to have as a development studio, suicidal even.

    I don't like the game, but I have enough sense to realize it will change over time just as any other MMO out there does.

    As for the OP's question, right now they've talked about adding raiding, on a small scale mostly, also expanding interiors of ships. They've mentioned filling in content gaps as well (klingon).

    In the future it's hard to say what the game will become, however remarks like seen above are hilarious. We all get that people are unimpressed or even disappointed with what STO is. But thinking a game will get zero support and stagnate as is, is as thoughtless as you can get. There's only one reason to post something like that, that's to get a rise out of people.

    What would cryptic gain as an MMO publisher in doing something like that? A new job at McDonalds?

    They have to support this product otherwise they are finished as a studio, there's no way around that. You can't create something with such a big IP behind it without expanding on it's core principles over time. At least not in the MMO world, for them it's expand or die.

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • dhayes68dhayes68 Member UncommonPosts: 1,388
    Originally posted by waveslayer


    Cryptic has stated in several interviews that everything from raids to open exploration to RP fluff and much more is in the works, its an MMoRPG folks, it will grow and evolve immensly over time.

     

    Yes, MMO's do grow and evolve, however to their paying customers a lot of these things should be part of the game at launch. Games should launch with all their parts (small and buggy though they may be), and those parts should grow and evolve and new parts added. STO is kinda bare-bones, and they way the MMO industry is headed, especially Cryptic, there is a good chance that the players are going to be expected to pay for things that should have been in the game at launch, despite paying for the box and a full sub fee.

  • VultureSkullVultureSkull Member UncommonPosts: 1,774

    I would like to see some kind of PvP territory control system, maybe set in the neutral zone where different factions fight for control.

    Currently there are only Feds and klingons, but if they introduce Romulans and Cassadains then there can be a four way fight. I think th ebest end game stuff is not content but mechanisms that keep people engaged for a cause, rather than phat loot.

  • waveslayerwaveslayer Member UncommonPosts: 608
    Originally posted by VultureSkull


    I would like to see some kind of PvP territory control system, maybe set in the neutral zone where different factions fight for control.
    Currently there are only Feds and klingons, but if they introduce Romulans and Cassadains then there can be a four way fight. I think th ebest end game stuff is not content but mechanisms that keep people engaged for a cause, rather than phat loot.

     

     

    Agreed this would be a great, plus in a recent article a dev stated that more playable factions where on the table.

    Godz of War I call Thee

  • ElronirElronir Member UncommonPosts: 36
    Originally posted by Malickie

    Originally posted by Rydeson


    Yeah. we've all heard that before from the CO folks.. guess what?  LOL

     

    Obviously there are plenty who are happy with what they got from CO, and the support that has been given to it. Otherwise the game would be shut down by now.

     

    lol wut? Like many Co subscriber I am not happy with the support they gave to CO. It was absurd, they basicly added nothing, but short lived holiday event that were sad to play. They even planned to charge for the first "real" content update to the game, a simple map with quests, until the community raged and now it will be free. Still it will only come out in march or april, 7-8 months after the game is out, while Turbine release content update every 3 months for lotro and new maps every 6 months. How sad is this. CoH was also slow on update until ncsoft took the control of the game.

    Btw, the only reason why they will not shut down CO is because they want to give the impression to Star trek online subscriber (especially the potential lifetimer), that they don't shut down their game too fast, because CO is dead. I was reading, last week, a post on the official forum made by a fan, who had more time than me, that less than 2500 peoples were playing on the server (it's only one worldwide server), at 7:30pm east time. Dark age of camelot have 3k-3.5k at that time on it's only server. Before september, they will either pull the plug or make CO free to play.

  • PoopyStuffPoopyStuff Member Posts: 297

    long term plan?

    lol

    the game was in development for a year and a half.

    what did people expect?

     

    They are gonna soak as many suckers as they can into paying for this half done MMO, and then shut down hoping to recoup costs.

     

  • elockeelocke Member UncommonPosts: 4,335


    Originally posted by waveslayer
    Cryptic has stated in several interviews that everything from raids to open exploration to RP fluff and much more is in the works, its an MMoRPG folks, it will grow and evolve immensly over time.

    You lost all credibility with this statement. It has been argued and IMO proven that STO is NOT an MMORPG. Can't grow what isn't there. It can add more of the same of what it has, which is really shallow gameplay, but I don't think they can add truly explorable worlds, crew personalities and storylines with said crews, and other awesome Trek things like Quarks bar being more than a small non interactive room in a very small version of Deep Space Nine.

  • RydesonRydeson Member UncommonPosts: 3,852
    Originally posted by VultureSkull


    I would like to see some kind of PvP territory control system, maybe set in the neutral zone where different factions fight for control.
    Currently there are only Feds and klingons, but if they introduce Romulans and Cassadains then there can be a four way fight. I think th ebest end game stuff is not content but mechanisms that keep people engaged for a cause, rather than phat loot.

     

    OK.. maybe everyone missed the memo.. There will NEVER EVER be a persistent world territory to battle over.. Why?  Because it's impossible based on the Cryptic engines that are used to run the game..  Let me explain it as easy as I can, which is hard because I suck at putting my thoughts in words..  

    Lets assume you have a neutral zone with system X1 that is fought over.... This system ONLY exist in the given instance that is generated such as "System X1 #23"....   Yes there are currently multiple instances of system X1.. If you have a Klingon and Federation battle for control of System X1 #23 and the Klingons win, that control will ONLY exist as long as #23 instance exist.. Once that instance shuts down, POOF, your control is gone too..  

    Ya'll have to remember that EACH and every zone (instance) in STO is only a shard of space and time..  Billy the Klingon wins System X1 #23 and is happy.. Bobby the Klingon loses the battle for System X1 #8 and hates it.. so he switches instances to #23 :) if he's not in queue..  However Billy is pissed cause he won the battle initially in #23, but since he zoned out to do a mission and comes back.. he cant' get back into #23 because it's full..... Tough luck Billy.. LOL

    I hope this clears things up for all you wishing for a persistent world enviroment of PvP control.. NOT GOING TO HAPPEN.. EVER

  • VultureSkullVultureSkull Member UncommonPosts: 1,774
    Originally posted by Rydeson

    Originally posted by VultureSkull


    I would like to see some kind of PvP territory control system, maybe set in the neutral zone where different factions fight for control.
    Currently there are only Feds and klingons, but if they introduce Romulans and Cassadains then there can be a four way fight. I think th ebest end game stuff is not content but mechanisms that keep people engaged for a cause, rather than phat loot.

     

    OK.. maybe everyone missed the memo.. There will NEVER EVER be a persistent world territory to battle over.. Why?  Because it's impossible based on the Cryptic engines that are used to run the game..  Let me explain it as easy as I can, which is hard because I suck at putting my thoughts in words..  

    Lets assume you have a neutral zone with system X1 that is fought over.... This system ONLY exist in the given instance that is generated such as "System X1 #23"....   Yes there are currently multiple instances of system X1.. If you have a Klingon and Federation battle for control of System X1 #23 and the Klingons win, that control will ONLY exist as long as #23 instance exist.. Once that instance shuts down, POOF, your control is gone too..  

    Ya'll have to remember that EACH and every zone (instance) in STO is only a shard of space and time..  Billy the Klingon wins System X1 #23 and is happy.. Bobby the Klingon loses the battle for System X1 #8 and hates it.. so he switches instances to #23 :) if he's not in queue..  However Billy is pissed cause he won the battle initially in #23, but since he zoned out to do a mission and comes back.. he cant' get back into #23 because it's full..... Tough luck Billy.. LOL

    I hope this clears things up for all you wishing for a persistent world enviroment of PvP control.. NOT GOING TO HAPPEN.. EVER

    Yes i understand what you have written and can see the problem.

     

    However i do disagree with "not going to happen .. ever"  It is more than likely that it won't happen, yes, but it is not impossible.

    Just thinking off the top of my head, an idea which occurred to me as i read you post, it is possible to have a map of the neurtal zone, and as people fight in the independant instances the results are logged. These points go towards the conquest of the neutral zone. The more the klingons win in any instance the more progress they make, the neutral zone map will be available to be seen by all at any time. the more of the neurtal zone you have the more perks you get etc.

    Don't flame me please, as i said this idea is just a thought and i have not really thought it through that much. I am sure that the devs at cryptic can work out a better solution.

     

     

     

    Edit:After another ten minute thinking time: they could add an instance that is exculsively for territory conquest fighting, and all who want to fight there just enter that instance. Which is entierly possible with their current setup. so never say never, more so when computers are invovled.

  • Dragon71UKDragon71UK Member Posts: 86

    Maybe it could be possible inthe future, as of right now that would still not work. The instances are limited to 50 players max at the moment IIRC.

     

    I`m sure that more than 50 players will want too enter that zone/Instance, unless I didn`t understand what you saying.

    Played WOW (5 years), AOC, AO, EQ2,AC2, Horizons, Saga of Ryzom, SWG, CO, STO(Beta),ROM, Allods, and many other F2P titles. Asl been in beta for many of the main titles and played countless SP games. I have been gaming for 15+ years!

  • RydesonRydeson Member UncommonPosts: 3,852

    This game can never have just 1 instance.. It would crash and burn in the first 3 seconds when 10,000 people try to enter it.. LOL  This is why games like WoW and EQ have servers.. It's not perfect, because nothing is, but it's something that Cryptic engine can NEVER offer.. a persistent world that evolves and grows.. 

    Instancing 100% of the game is cheap and quick.. but it limits what you can and can not do.. Sorry..  The only thing I see that is possible is keeping the current PvP system and find a way to keep a tally of wins and losses, and use those numbers to offer buffs and perks to one side or the other.. However I wouldn't call that a persistent world, it's just a score keeping system

  • DrakynnDrakynn Member Posts: 2,030

    Long term plan?Same as their long term CO plan....make as much money as possible at Launch and use that money to fund the next rush job MMO!!!

  • AmonSulAmonSul Member Posts: 80
    Originally posted by waveslayer

    Originally posted by VultureSkull


    I would like to see some kind of PvP territory control system, maybe set in the neutral zone where different factions fight for control.
    Currently there are only Feds and klingons, but if they introduce Romulans and Cassadains then there can be a four way fight. I think th ebest end game stuff is not content but mechanisms that keep people engaged for a cause, rather than phat loot.

     

     

    Agreed this would be a great, plus in a recent article a dev stated that more playable factions where on the table.

    Unfourtunately nothing from Cryptic has indicated that they will implement any kind of end-game PvP territorial control system. Similar thing was asked, and was met with silence, in CO.

    Cryptic just arent that into PvP it seems, they have it like an afterthought but rarely spend time to develop it to anything more than battlegrounds type PvP. I know CoX had some persistant PvP but my personal opinion was that it sucked pretty bad.

  • CymTyrCymTyr Member Posts: 166

    Let me sum up Cryptic's longterm plan both for STO and CO:

    Milk the customer base for as long as possible, as much as possible. CO is atrocious, and I did enjoy the time I spent with STO, but if it's as incomplete as I hear I have reservations on playing it beyond doing some good-will testing in beta.

     

    You know who's to blame for this. Cryptic might have been slow with updates to CoH, but they didn't get super greedy until CO started the final phases of development.

    image

  • maskedweaselmaskedweasel Member LegendaryPosts: 12,195
    Originally posted by CymTyr


    Let me sum up Cryptic's longterm plan both for STO and CO:
    Milk the customer base for as long as possible, as much as possible. CO is atrocious, and I did enjoy the time I spent with STO, but if it's as incomplete as I hear I have reservations on playing it beyond doing some good-will testing in beta.
     
    You know who's to blame for this. Cryptic might have been slow with updates to CoH, but they didn't get super greedy until CO started the final phases of development.

     

    I believe the coined term is "Take the money and run."



  • RocketeerRocketeer Member UncommonPosts: 1,303

     



    Originally posted by Rydeson

     

    This game can never have just 1 instance.. It would crash and burn in the first 3 seconds when 10,000 people try to enter it.. LOL  This is why games like WoW and EQ have servers.. It's not perfect, because nothing is, but it's something that Cryptic engine can NEVER offer.. a persistent world that evolves and grows.. 

    Instancing 100% of the game is cheap and quick.. but it limits what you can and can not do.. Sorry..  The only thing I see that is possible is keeping the current PvP system and find a way to keep a tally of wins and losses, and use those numbers to offer buffs and perks to one side or the other.. However I wouldn't call that a persistent world, it's just a score keeping system





     

     

    You know, just cause you cant think of a way to do it doesnt mean it cant be done. It could be done by a simple adaption of the way scenarios added to region control in warhammer(those scenarios where instances too). Imagine you have this region in STO, lets call it a pve map, its exactly like the neutral zone and has 25 instances.

    Now in this "new" neutral zone there would be planets you can fly too for pvp, which would be called skirmishes. Winning or loosing skirmishes contributes to the wareffort, if for example the klingons keep winning they push Feds back on the pve map, and i mean in ALL instances of the pve map, it would globally affect the map. The control would slowly slide to the faction who is winning most skirmishes.

    The whole shebang could be as persistant as the players want it to be, there is no technical reason not to permanently grant the winning side control over stations/planets/extra juicy exploration areas(that only the current owner has access to) for as long as they keep repelling the enemy in those scenarios. The scenarios could even change depending on wether the objective is currently held or neutral.

     

    So you see its actually very simple to mix persistance and instances. This is possible because the fighting and the space your fighting over are technically not in the same instance. Eve did a similar thing with sovereignity, just instead of counting the towers in a system in STO we would count the number of lost/won skirmishes and change the gameworld accordingly.

    Maybe even steal some idea from Aion, and have borg/undine flood the zone randomly, resetting everything. but thats obviously optional.

     

    Edit: TLDR version: Dont change instances individually but all at once. Faction that wins in most instances pushes the frontlines in ALL instances. Process would be very slow so it doesnt break immersion if you dont see a sudden shift after winning/loosing a single battle.

     



    Originally posted by CymTyr

     

    Let me sum up Cryptic's longterm plan both for STO and CO:

    Milk the customer base for as long as possible, as much as possible. CO is atrocious, and I did enjoy the time I spent with STO, but if it's as incomplete as I hear I have reservations on playing it beyond doing some good-will testing in beta.



    You know who's to blame for this. Cryptic might have been slow with updates to CoH, but they didn't get super greedy until CO started the final phases of development.



     

     

    Tbh i had the same reservations, and i wouldnt touch CO with a ten foot long pole, but imho STO is receiving first class treatment from cryptic, while CO is ... well not. They already released 2 patches, and even already added new content. They talk the talk the same way warhammer devs did, but they actually delivered stuff only 2 weeks after release. There is even a interview in which the lead dev explictly said they will adress issues the community has, and i believe them, not cause im gullible, but because they already payed part in advance so to speak.

    They will even address the corkscrew sillyness, and add a klingon battlecruiser in T2 which is currently missing horrible, and it was specifically said that they will bring the kind of content we want, which only makes sense if you think about it. Now think about that, how long it took for warhammer to add another class/dungeon/scenario, and how fast cryptic is moving. Sure its easier to add a spaceship, but the important thing is people see a company willing to adress issues the playerbase has in such a timely manner as i have never before witnessed. Which sadly isnt much of a compliment due to how horrible MMORPG companys usually are at this.

     

    And yeah its already paying off, cause i wouldnt be here defending cryptic if i wouldnt see them changing stuff, cause i definitly agree that STO has a long way to go yet, but imho its already on the way.

  • RydesonRydeson Member UncommonPosts: 3,852

    That isn't a true sense of battling over contested zones or planets.. that is using a weight scale on battle ground.. That would be like jury riggin it.. but oh well..

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