I tried AA in beta and quit after 2 days. It just didn't have anything that I found that interesting.
I was also in beta for AC2 and after playing AC1 for years, it was a huge disappointment. While AC2 had beautiful graphics, is was so dumbed down and over simplified compared to AC1 that I lot interest before beta was over. If they had used the same game engine to actually update the game play of AC1, it could have been a huge sucess. I had fun revisiting AC1 during their anniversary welcome-back, but the UI really needs to be brought up to date.
I played E&B for over a year in beta and loved it. The problem was that by then I'd seen it all and there wasn't much else to do. If they brought it back, I'd play it again as it is a much richer game than STO. If Cryptic had taken E&B and put a Star Trek face on it, we could have had a great STO game instead of the shallow disappointment that we have now.
I played TR in beta and had fun, but the crafting system was too much of a mess for me to buy it.
I would like to try a full 3D version of UO as the current one is just to dated for me to enjoy.
I was in the Wish beta and would have bought it if it had ever been released as it was a great skill based system. However, the beta play stressed the servers far beyond what they expected. Their rack of blade servers was already at the max expansion size and it couldn't handle enough players to even break even. Adding a second server rack wouldn't have changed the economics, so it wasn't a viable business project. With todays hardware, I expect that it could work.
Played Earth and Beyond from launch until the day the pulled the plug on the servers(Sunset). Had some good times and bad times as with any MMO. The best thing about that game was the community. People would go out of their way just to help somebody else. I miss my 150 Jenquai Defender and destroying the tengu in the fishbowl, and who could forget the commercials in-station.... BIG! STRONG! WOW!... TADA-O!....tada-o *kids giggle*
Earth and Beyond was (pardon the pun) light-years ahead of its time as a space exploration and domination game. But it never quite struck a chord with the Everquest obsessed masses of its time, and before it really had time to mature as a certain other spaceflight game has, Electronic Arts pulled the plug, as they would do to their own The Sims Online (which also deserves special mention here). Doubly painful? Not only was the game axed, but the fabled Westwood Studios behind it crumbled thereafter as well. Would it have become something of a sleeper hit like EVE? The world will never know, but the former players of E&B will tell you how they miss their ties to Infinit Corp. if you care to listen.
like the movie said,, IT'S BACK
just go to the enb forums, follow what they say, and you can log in and start playing again. I have a few toons back to 150 now. it takes a little longer to lvl then in live, but stilll fun, hope to see you on the new server called SUNRISE
Played Earth and Beyond from launch until the day the pulled the plug on the servers(Sunset). Had some good times and bad times as with any MMO. The best thing about that game was the community. People would go out of their way just to help somebody else. I miss my 150 Jenquai Defender and destroying the tengu in the fishbowl, and who could forget the commercials in-station.... BIG! STRONG! WOW!... TADA-O!....tada-o *kids giggle*
Earth and Beyond was (pardon the pun) light-years ahead of its time as a space exploration and domination game. But it never quite struck a chord with the Everquest obsessed masses of its time, and before it really had time to mature as a certain other spaceflight game has, Electronic Arts pulled the plug, as they would do to their own The Sims Online (which also deserves special mention here). Doubly painful? Not only was the game axed, but the fabled Westwood Studios behind it crumbled thereafter as well. Would it have become something of a sleeper hit like EVE? The world will never know, but the former players of E&B will tell you how they miss their ties to Infinit Corp. if you care to listen.
like the movie said,, IT'S BACK
just go to the enb forums, follow what they say, and you can log in and start playing again. I have a few toons back to 150 now. it takes a little longer to lvl then in live, but stilll fun, hope to see you on the new server called SUNRISE
Checked out the web site. It looks like they are at ST4 right now. I've no idea why EA hasn't sued them yet(given how fond of such they tend to be). But I'll keep an eye on it to see what happens.
I most certainly would have liked to have seen an Asheron's Call sequel building off the original game. I didn't play AC2 because, as you stated, it wasn't like the original. At least enough for me, anyway. But yes, if Turbine would go back to their roots I'd actually break my vow of never signing up for a lifetime membership again.
I wasn't there to follow Wish yet from how it is described here I'd consider seriously a $20/month subscription. It sounds to me like a game targeted to old school (Advanced D&D 2nd Ed and before) table top dice rollers/rolers and that's right up my alley.
I also didn't follow the UO line of games after the original. I must admit, though, I'd certainly give such an effort a look if they modeled themselves after the original and not the prevalent choice of modeling after WoW that we see these days.
"Many nights, my friend... Many nights I've put a blade to your throat while you were sleeping. Glad I never killed you, Steve. You're alright..."
AC2 I would love to see a return (I've seen an article like this recently and said it there too).
For those who played AC2 and left in the first year of release, I totally understand how you feel about the game...it was a complete unmitigated disaster until Microsoft pulled out and Turbine was able to fix the major issues with the game.
If Turbine had been able to come out at release with the Hero leveling and Crafting systems they eventually worked into the game, it would have been a stellar game. Unfortunately their initial vision of the game was....broken. By the time they got it right and fun to play (and it was VERY fun to play) it was just too late, too many people had left the game, and no one was willing to give it a second chance, not that I blame anyone for that.
Why should they be resurrected without some major changes? They would just fail again.
AC2 was god awful. I was super hyped about it, and bought it on day one. I cancelled a few weeks later. SB had some great ideas, but failed to implement them properly.
Do I know the secret formula to fix them? No. I do know they failed, because not many people found the games worth playing.
And I know If the game AC2 would have released at this day and age it would basically be a carbon copy of most of them casual friendly games of today, only AC2 was FIRST at this when it actually was released. I do not think players where ready for this at that time..Only a a year later WoW was released, and we all know how that went..
There is alot of reasons a game can fail upon , and In the end AC2 was absolutly a blast to play, but with the negative start and so on, it never gained enough population to keep it floating..But a bad game, NOT A CHANCE..
And there was NO HYPE around AC2, maybe for some AC players, but they were also one reason it failed , because it was so diffrent from AC
Actually AC2, Came out in 2002, WoW came out in november of 2004. and to the guy who said that AC2 is a carbon copy of WoWs talents.. you're an idiot. WoW's talent tree is a copy of the way that Diablo was built. AC2's was dynamic you could change/add upgrade talents on the fly (with a little XP) Was it also similar to Diablos, sure it was. But since when does a game company not use ideas from other game companies? Are you one of these ignorant people who has this really insane idea that Blizzard was the innovator of everything MMO? No they've borrowed the ideas and implemented it into their own environment. they haven't done ANYTHING innovative. They take ideas of what other people have done, and copied it, just like everyone else. In a lot of ways they are behind a lot older MMO's
Microsoft had complete control over AC2 until '03 when they went to shut down AC2 because they were using it as an experiment table for their graphics engine (Halo's graphics engine look familiar to anyone else?) Turbine said no and bought it away. But they weren't ALLOWED to make changes to the engine. chat or otherwise until the transaction and legal ownership was complete. And in the end Microsoft didn't uphold to their end of the contract agreements knowing that turbine was in a bad place. All of you haters who blame Turbine, should be blaming microsoft. Ac2 Brought back? Hell ya! needs to update the quest log just a touch a few other enhancements and I think it would do well in today's market as a casual MMO. Am I fanatic? No, but I research stuff before I shoot my mouth off like a forum troll.
What really killed Tabula Rasa is the same thing that got it made: Richard Garriott. His ego. As much as I like the guy as a designer, every time he commented about the game, I kept wishing he'd just shut up. When he tried to turn his "space flight" into a part of the game (as free advertisement), I felt embarrassed to be playing the game during that time. It felt so cheezy.
The "Have you got the SAND to take down the MAN?" stuff was also very embaressing. Not only did it have that pathetic sell line, it also depicted Garriott as a huge, muscular badass with scars on his face. Absolutely cringeworthy.
It was certainly a fun game, and its a shame it closed down.
I definately Agree that they should bring Asheron's Call back but I want it to be like AC1 not AC2. I also want it to be a completely new release with modern graphics, a true sequel named AC3
I was in the WISH beta from day one, and I have to say I really really really reaaallllyyy WISH they would breath new life into this again. That has always been my #1 MMO in my heart even in the beta buggy stage. I think the reason it never made it to release was they bit off more then they could chew with all that they where trying to do with it. it all was new stuff, and nothing was barrowed from another game at the time. I think if they would have made one or 2 small changes to what they wanted it would be a big MMO right now. One of the bigest things i think help them stop it was, to pull an Eve server idea, 1 server to rule them all, but without any form of instan, it was to be on large server and never a loading screen when you traveled from on end to the other of the world. and to have the largest world in even todays standards was just to much at the time. Plus the live content, ever changing world based on what players did in that world (where if the king of the land such and such was killed by a raiding faction (player) then, the king would never respawned, and it was writen into the lore of the game).
I too was in the WISH beta, and that game had so much promise, it was so deep and so involving, it sucked you in. I haven't a clue as to why they canned it, but even letting someone buy the source code of that game, and slapping a new 2010 look on it would make this game grow like crazy. It has so much of what so many people are looking for.
------- Check out my side project http://lfger.com/ - a mobile lfg tool for any game, any time. -------
Games die for a reason. Auto Assault had a lousy UI and movement controls that made you feel like you driving a blimp rather than a car. It had far more flaws than this article points out as do the rest of the games on the list.
I loved Earth & Beyond, and would love to see it resurrected. It definitely had some fun aspects to it, and was the first "non-traditional" MMO that I had encountered.
But the one I really would like to see come back is Auto Assault. I did the beta, then got into it later in the actual live run. I was on a hill watching over the endgame area with some of my fellow die-hard fans when they pulled the plug and shut down the servers. Sure, it wasn't perfect, but still it was alot of fun. Honestly, if they had left it a post-apocalyptic drive & gun game, the appeal might have been more solid across the board, but the developers obviously tried to WoW-ify it too much - I mean, it was too much like spell casting in many of the classes, which detracted from the hardcore Mad Max feel that attracted many to come check it out initially. The crafting system was fun and made sense, the driving mechanics were loads of fun, and the scenery was very cool. It just tried to be more than it should have been, and never achieved that niche hook to keep players loyal. It also had some very steep initial hardware requirements (relative to mainstream computers at the time), which limited who could even run the game. Still, a redux that stuck to the initial theme and didn't water itself down, I'd be in line to buy that (again).
Any early or mid 90's gamers would love this game turned into a real 3d MMOG --- Shadows of Yserbius
(Mainly on The Sierra Network -> The Immagination Network). Now that would be badass. Another I would like to see ressurected would be Dark Sun Online(On TEN -> POGO).
UO, DAoC, and maybe a stellar remake of Shadowbane are the only titles worth rehashing. Sure, some of those other games were ok, but the genre needs something different. Either of those three games offers a unique experience in the current market of mediocre pve repetition. Have to agree that Mythica had me pretty riveted, shame that we never saw that come to light. When Microsoft really committs to something, they normally have extremely good results (see Age of Empires series).
But in no way should anyone hope for Jacobs to re-emerge. I think most of us had plenty of fun bringing his stupidity and unprofessionalism to light on numerous message boards, we dont need him to repolute the genre any further. And you really have a desire for Romans in Space eh? Takes all kinds I guess.
I'd love to see Tabula Rasa back, NCSoft should try it F2P or something. It had a lot of potentials, it had a great scifi setting and it was mainly PvE. Seriously, the scifi MMOs that are coming out are all about being a ship avatar like in Eve, I have no interest in such a thing. In Tabula Rasa we were supposed to go to other planets which would have been way more fun than going around in a ship and never setting foot on planets and exploring them.
If Shadowbane is to be resurrected, one thing would make it popular: optional PvP. Forcing PvP is not what people want, as having been proven time and again.
[Mod Edit]
Either you are incredibly ill-informed or you like to watch pvp games self destruct. Forced pvp has caused most pvp games into very small niche markets, usually unsupportable by the player base. Even if they had mastered all the bugs in Shadowbane it still would probably not be available today.
The most successful pvp game in the genre today is Eve and it has large pve areas. So next time watch who you call names because the label might apply to you instead.
I definitely agree with AC2, WISH, SB, and EnB being on the list!
I played EnB from closed beta all the way up to its closure. I still actually have my game still in its box with the strategy guide and have no desire to toss them just because I really enjoyed the game and keep hoping it will be resurrected some day. I too tried EvE online hoping I could get into something similiar to EnB, but I just could never get into it like I did with EnB.
I was in WISH beta and thought it was a unique and fun MMO. I was sad to see it get closed down and just abandoned the way it was. I loved not having to choose a class and being able to develop your character the way you wanted to.
I played AC2 from closed beta until it closed down. It was a very nice change from the grind of EQ and other MMOs. I would love to see Turbine or some one else revive it as a F2P like DDO.
Shadowbane was unique with its player driven world and I enjoyed it from my first day in closed beta. As time went by though the game seemed to lose its lackluster and it just never seemed to draw in the numbers it needed to stay afloat.
I'm am one person who is actually really surprised to see Gods & heroes being resurrected. I loved the game in closed beta and thought it had a lot of potential. An MMO based on mythology was something that interested me a lot. I was shocked when Perpetual closed it down and stopped production on it. I can't wait to see what Heatwave does with the game!
It hurts you didn't list PlanetSide it's still to this day the only real mmofps and back in the day one of the best no grind questing magic elf crap games to ever live.
That's 'cause SOE is keeping the skeletal remains of Planetside "alive". In the same way a marionette made of your friend's bones is "alive"
I'll add Daggerfall MMO to the list. I think you could easily make a browser-based MMO out of it and people would have a blast. The world is big enough for a boatload of people too.
Imperator is very interesting as a concept. I recently reread a book of the Renegade Legion series, where Rome had resurrected and was a galaxy-spanning empire sometime in the 3rd millennium. Since it's already an RPG, it would be a great candidate for an MMO, provided enough worlds could be generated (always the issue with space games).
Comments
I have to agree, Shadowbane was by far the most fun I ever had playing an MMO
Which Final Fantasy Character Are You?
Final Fantasy 7
every game but the game we are actually playiing right now at any given time!
I tried AA in beta and quit after 2 days. It just didn't have anything that I found that interesting.
I was also in beta for AC2 and after playing AC1 for years, it was a huge disappointment. While AC2 had beautiful graphics, is was so dumbed down and over simplified compared to AC1 that I lot interest before beta was over. If they had used the same game engine to actually update the game play of AC1, it could have been a huge sucess. I had fun revisiting AC1 during their anniversary welcome-back, but the UI really needs to be brought up to date.
I played E&B for over a year in beta and loved it. The problem was that by then I'd seen it all and there wasn't much else to do. If they brought it back, I'd play it again as it is a much richer game than STO. If Cryptic had taken E&B and put a Star Trek face on it, we could have had a great STO game instead of the shallow disappointment that we have now.
I played TR in beta and had fun, but the crafting system was too much of a mess for me to buy it.
I would like to try a full 3D version of UO as the current one is just to dated for me to enjoy.
I was in the Wish beta and would have bought it if it had ever been released as it was a great skill based system. However, the beta play stressed the servers far beyond what they expected. Their rack of blade servers was already at the max expansion size and it couldn't handle enough players to even break even. Adding a second server rack wouldn't have changed the economics, so it wasn't a viable business project. With todays hardware, I expect that it could work.
#7 Earth & Beyond
Earth and Beyond was (pardon the pun) light-years ahead of its time as a space exploration and domination game. But it never quite struck a chord with the Everquest obsessed masses of its time, and before it really had time to mature as a certain other spaceflight game has, Electronic Arts pulled the plug, as they would do to their own The Sims Online (which also deserves special mention here). Doubly painful? Not only was the game axed, but the fabled Westwood Studios behind it crumbled thereafter as well. Would it have become something of a sleeper hit like EVE? The world will never know, but the former players of E&B will tell you how they miss their ties to Infinit Corp. if you care to listen.
like the movie said,, IT'S BACK
just go to the enb forums, follow what they say, and you can log in and start playing again. I have a few toons back to 150 now. it takes a little longer to lvl then in live, but stilll fun, hope to see you on the new server called SUNRISE
#7 Earth & Beyond
Earth and Beyond was (pardon the pun) light-years ahead of its time as a space exploration and domination game. But it never quite struck a chord with the Everquest obsessed masses of its time, and before it really had time to mature as a certain other spaceflight game has, Electronic Arts pulled the plug, as they would do to their own The Sims Online (which also deserves special mention here). Doubly painful? Not only was the game axed, but the fabled Westwood Studios behind it crumbled thereafter as well. Would it have become something of a sleeper hit like EVE? The world will never know, but the former players of E&B will tell you how they miss their ties to Infinit Corp. if you care to listen.
like the movie said,, IT'S BACK
just go to the enb forums, follow what they say, and you can log in and start playing again. I have a few toons back to 150 now. it takes a little longer to lvl then in live, but stilll fun, hope to see you on the new server called SUNRISE
Checked out the web site. It looks like they are at ST4 right now. I've no idea why EA hasn't sued them yet(given how fond of such they tend to be). But I'll keep an eye on it to see what happens.
I most certainly would have liked to have seen an Asheron's Call sequel building off the original game. I didn't play AC2 because, as you stated, it wasn't like the original. At least enough for me, anyway. But yes, if Turbine would go back to their roots I'd actually break my vow of never signing up for a lifetime membership again.
I wasn't there to follow Wish yet from how it is described here I'd consider seriously a $20/month subscription. It sounds to me like a game targeted to old school (Advanced D&D 2nd Ed and before) table top dice rollers/rolers and that's right up my alley.
I also didn't follow the UO line of games after the original. I must admit, though, I'd certainly give such an effort a look if they modeled themselves after the original and not the prevalent choice of modeling after WoW that we see these days.
"Many nights, my friend... Many nights I've put a blade to your throat while you were sleeping. Glad I never killed you, Steve. You're alright..."
Chavez y Chavez
AC2 I would love to see a return (I've seen an article like this recently and said it there too).
For those who played AC2 and left in the first year of release, I totally understand how you feel about the game...it was a complete unmitigated disaster until Microsoft pulled out and Turbine was able to fix the major issues with the game.
If Turbine had been able to come out at release with the Hero leveling and Crafting systems they eventually worked into the game, it would have been a stellar game. Unfortunately their initial vision of the game was....broken. By the time they got it right and fun to play (and it was VERY fun to play) it was just too late, too many people had left the game, and no one was willing to give it a second chance, not that I blame anyone for that.
And I know If the game AC2 would have released at this day and age it would basically be a carbon copy of most of them casual friendly games of today, only AC2 was FIRST at this when it actually was released. I do not think players where ready for this at that time..Only a a year later WoW was released, and we all know how that went..
There is alot of reasons a game can fail upon , and In the end AC2 was absolutly a blast to play, but with the negative start and so on, it never gained enough population to keep it floating..But a bad game, NOT A CHANCE..
And there was NO HYPE around AC2, maybe for some AC players, but they were also one reason it failed , because it was so diffrent from AC
Actually AC2, Came out in 2002, WoW came out in november of 2004. and to the guy who said that AC2 is a carbon copy of WoWs talents.. you're an idiot. WoW's talent tree is a copy of the way that Diablo was built. AC2's was dynamic you could change/add upgrade talents on the fly (with a little XP) Was it also similar to Diablos, sure it was. But since when does a game company not use ideas from other game companies? Are you one of these ignorant people who has this really insane idea that Blizzard was the innovator of everything MMO? No they've borrowed the ideas and implemented it into their own environment. they haven't done ANYTHING innovative. They take ideas of what other people have done, and copied it, just like everyone else. In a lot of ways they are behind a lot older MMO's
I'd love to see AC2 Come back. The issue with chat was actually Microsoft's fault. www.eldergame.com/2010/01/community-friendliness-size-matters/
Microsoft had complete control over AC2 until '03 when they went to shut down AC2 because they were using it as an experiment table for their graphics engine (Halo's graphics engine look familiar to anyone else?) Turbine said no and bought it away. But they weren't ALLOWED to make changes to the engine. chat or otherwise until the transaction and legal ownership was complete. And in the end Microsoft didn't uphold to their end of the contract agreements knowing that turbine was in a bad place. All of you haters who blame Turbine, should be blaming microsoft. Ac2 Brought back? Hell ya! needs to update the quest log just a touch a few other enhancements and I think it would do well in today's market as a casual MMO. Am I fanatic? No, but I research stuff before I shoot my mouth off like a forum troll.
The "Have you got the SAND to take down the MAN?" stuff was also very embaressing. Not only did it have that pathetic sell line, it also depicted Garriott as a huge, muscular badass with scars on his face. Absolutely cringeworthy.
It was certainly a fun game, and its a shame it closed down.
seed should definatly be on this list,, it was a great Idea but terrible implimentation.
make a world, not a game, we dont want another game.
I definately Agree that they should bring Asheron's Call back but I want it to be like AC1 not AC2. I also want it to be a completely new release with modern graphics, a true sequel named AC3
Take the Magic: The Gathering 'What Color Are You?' Quiz.
I was in the WISH beta from day one, and I have to say I really really really reaaallllyyy WISH they would breath new life into this again. That has always been my #1 MMO in my heart even in the beta buggy stage. I think the reason it never made it to release was they bit off more then they could chew with all that they where trying to do with it. it all was new stuff, and nothing was barrowed from another game at the time. I think if they would have made one or 2 small changes to what they wanted it would be a big MMO right now. One of the bigest things i think help them stop it was, to pull an Eve server idea, 1 server to rule them all, but without any form of instan, it was to be on large server and never a loading screen when you traveled from on end to the other of the world. and to have the largest world in even todays standards was just to much at the time. Plus the live content, ever changing world based on what players did in that world (where if the king of the land such and such was killed by a raiding faction (player) then, the king would never respawned, and it was writen into the lore of the game).
i would love TR to be brought back, there is a lack of sci-fi games out there >.>
March on! - Lets Invade Pekopon
I too was in the WISH beta, and that game had so much promise, it was so deep and so involving, it sucked you in. I haven't a clue as to why they canned it, but even letting someone buy the source code of that game, and slapping a new 2010 look on it would make this game grow like crazy. It has so much of what so many people are looking for.
-------
Check out my side project http://lfger.com/ - a mobile lfg tool for any game, any time.
-------
Games die for a reason. Auto Assault had a lousy UI and movement controls that made you feel like you driving a blimp rather than a car. It had far more flaws than this article points out as do the rest of the games on the list.
I loved Earth & Beyond, and would love to see it resurrected. It definitely had some fun aspects to it, and was the first "non-traditional" MMO that I had encountered.
But the one I really would like to see come back is Auto Assault. I did the beta, then got into it later in the actual live run. I was on a hill watching over the endgame area with some of my fellow die-hard fans when they pulled the plug and shut down the servers. Sure, it wasn't perfect, but still it was alot of fun. Honestly, if they had left it a post-apocalyptic drive & gun game, the appeal might have been more solid across the board, but the developers obviously tried to WoW-ify it too much - I mean, it was too much like spell casting in many of the classes, which detracted from the hardcore Mad Max feel that attracted many to come check it out initially. The crafting system was fun and made sense, the driving mechanics were loads of fun, and the scenery was very cool. It just tried to be more than it should have been, and never achieved that niche hook to keep players loyal. It also had some very steep initial hardware requirements (relative to mainstream computers at the time), which limited who could even run the game. Still, a redux that stuck to the initial theme and didn't water itself down, I'd be in line to buy that (again).
Sig? I don't need no stinking sig!
Any early or mid 90's gamers would love this game turned into a real 3d MMOG --- Shadows of Yserbius
(Mainly on The Sierra Network -> The Immagination Network). Now that would be badass. Another I would like to see ressurected would be Dark Sun Online(On TEN -> POGO).
-ststew
UO, DAoC, and maybe a stellar remake of Shadowbane are the only titles worth rehashing. Sure, some of those other games were ok, but the genre needs something different. Either of those three games offers a unique experience in the current market of mediocre pve repetition. Have to agree that Mythica had me pretty riveted, shame that we never saw that come to light. When Microsoft really committs to something, they normally have extremely good results (see Age of Empires series).
But in no way should anyone hope for Jacobs to re-emerge. I think most of us had plenty of fun bringing his stupidity and unprofessionalism to light on numerous message boards, we dont need him to repolute the genre any further. And you really have a desire for Romans in Space eh? Takes all kinds I guess.
I'd love to see Tabula Rasa back, NCSoft should try it F2P or something. It had a lot of potentials, it had a great scifi setting and it was mainly PvE. Seriously, the scifi MMOs that are coming out are all about being a ship avatar like in Eve, I have no interest in such a thing. In Tabula Rasa we were supposed to go to other planets which would have been way more fun than going around in a ship and never setting foot on planets and exploring them.
Don't know about you guys, but I'd love to see Imperator make a comeback.
A modern-day (or rather, futuristic), Roman Empire that never collapsed... the idea sounds intriguing to me.
Read through all the posts and was pretty surprised that no one even bothered to mention this game.
TGWTETIPTNMAITC! -Gary Whitta
[Mod Edit]
Either you are incredibly ill-informed or you like to watch pvp games self destruct. Forced pvp has caused most pvp games into very small niche markets, usually unsupportable by the player base. Even if they had mastered all the bugs in Shadowbane it still would probably not be available today.
The most successful pvp game in the genre today is Eve and it has large pve areas. So next time watch who you call names because the label might apply to you instead.
I can't believe Mythica was left off the list.
Wish promised more than it could deliver and was nowhere near finished. Didn't they have some goofy plan of charging $50 a month?
I definitely agree with AC2, WISH, SB, and EnB being on the list!
I played EnB from closed beta all the way up to its closure. I still actually have my game still in its box with the strategy guide and have no desire to toss them just because I really enjoyed the game and keep hoping it will be resurrected some day. I too tried EvE online hoping I could get into something similiar to EnB, but I just could never get into it like I did with EnB.
I was in WISH beta and thought it was a unique and fun MMO. I was sad to see it get closed down and just abandoned the way it was. I loved not having to choose a class and being able to develop your character the way you wanted to.
I played AC2 from closed beta until it closed down. It was a very nice change from the grind of EQ and other MMOs. I would love to see Turbine or some one else revive it as a F2P like DDO.
Shadowbane was unique with its player driven world and I enjoyed it from my first day in closed beta. As time went by though the game seemed to lose its lackluster and it just never seemed to draw in the numbers it needed to stay afloat.
I'm am one person who is actually really surprised to see Gods & heroes being resurrected. I loved the game in closed beta and thought it had a lot of potential. An MMO based on mythology was something that interested me a lot. I was shocked when Perpetual closed it down and stopped production on it. I can't wait to see what Heatwave does with the game!
Ceissa Desiste: EverQuest (Cazic-Thule/Brell Serilis)
That's 'cause SOE is keeping the skeletal remains of Planetside "alive". In the same way a marionette made of your friend's bones is "alive"
I'll add Daggerfall MMO to the list. I think you could easily make a browser-based MMO out of it and people would have a blast. The world is big enough for a boatload of people too.
Imperator is very interesting as a concept. I recently reread a book of the Renegade Legion series, where Rome had resurrected and was a galaxy-spanning empire sometime in the 3rd millennium. Since it's already an RPG, it would be a great candidate for an MMO, provided enough worlds could be generated (always the issue with space games).