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General: It's About Having Fun

StraddenStradden Managing EditorMember CommonPosts: 6,696

MMORPG.com's Richard Aihoshi dedicates this week's column to recognizing that, in the end, video games are supposed to be about fun first.

Richard Aihoshi

Like probably the vast majority of my fellow Canadians, I spent a good amount of time during the past two weeks watching the Winter Olympics. The fact that they took place in Vancouver raised my interest level well above what it would have been had the event taken place elsewhere. And of course, I was glued to the TV yesterday afternoon for the men's hockey final between the home team and the USA.

Never having been a high-performance athlete, I can only imagine how much pressure the members of the Canadian team must have felt playing for the gold, at home, in our national sport, with an entire nation's expectation of victory riding on their shoulders. What's more, they were up against a team that had already beaten them once, with a hot goalie whose play earned him tournament MVP honors, and after narrowly escaping an ignominious collapse in their semi-final. So, it was interesting that on a few occasions when the camera showed the Canadian bench, some of the players could be seen smiling.

Read It's About Having Fun.

Cheers,
Jon Wood
Managing Editor
MMORPG.com

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Comments

  • linrenlinren Member Posts: 578

    More or less agree.  Another point is just because a game is a certain type or include a certain feature it does not automatically dictate whether it is fun or not, and this is spoken in terms of a just one person.

    Players have a bad tendency to think what is true for themselves must be true for others as well whether it is good or bad.  It is understandable to think that way since as an individual we value our own opinion and empathy is not exactly something everyone learns.

    Instead of putting ourselves in other's shoes, we basically make fun and play keepaway with it.  If you hate when someone for forcing their value upon you, then you can bet everyone else hate it when you do the same.

  • bobfishbobfish Member UncommonPosts: 1,679

    Heh, like developers are EVER going to take timesinks out of their games and concentrate on adding fun to them.

    http://www.youtube.com/watch?v=UQNqk54HPdE <- Says it all :)

  • AOCtesterAOCtester Member, Newbie CommonPosts: 431

    Great article.  So true in most parts.

    I would specially like to point out - "However, visuals don't make a game fun. The most they can do is broaden and enhance the overall experience." 

    The truth is - that in many cases - "better graphics" make for less fun gameplay. But with that beeing said.  Exploration can be fun and if there is something to explore and it can be enhanced by cool looking uniqe places then Im all for that.  But very often - the things that are cool for the first time - become very annoying in the 1000th time you do it.  So.. if visuals and graphics are directly removing the flow of the game (like with long and Frequent loading screens) then its actully reduces the fun part over time.  And fun over time is a key factor for me in MMOs.

    WOW is probably the best example of a game that focuses on FUN.  They also do not create all sorts of extra graphical items in the game (like dishes and mugs and flowers and 10 forks and 20 knives and a well done pig with an apple in its mouth - all on the same table) if they are not beeing used anyway.  It still leaves the game with great immersion and alot better than in those games (LOTRO and AOC for example) where you watch a loading screen pretty much every time you enter a house - and ofc 10 times longer loading screen when you leave that house again.

  • EricDanieEricDanie Member UncommonPosts: 2,238

    I like to check how much the fun can potentially cost me.

    How else would you not be playing for fun? If you're too attached to your character? If you're doing that... you're enjoying it even if it's for the sake of your character or guild, right? If I notice I'm not having fun for too long in a same game, well, I will just go play another game.

    Fun is such a subjective term, yet such a strong factor, if not the strongest, in keeping a player in your game and server the next month or not.

  • PapadamPapadam Member Posts: 2,102

    Sorry cant support an article with a picture of Crosby in it :p

     

     

    If WoW = The Beatles
    and WAR = Led Zeppelin
    Then LotrO = Pink Floyd

  • onetruthonetruth Member Posts: 100
    Originally posted by bobfish


    Heh, like developers are EVER going to take timesinks out of their games and concentrate on adding fun to them.


     

    Agreed.  Timesinks are the business model cornerstone upon which this genre is built, sadly.  Even if the developers wanted to make worlds instead of treadmills, the producers/executives/investors wouldn't let them.

    ...

  • WizardryWizardry Member LegendaryPosts: 19,332

    There is a HUGE fine line between FUN and ridiculous/unrealistic ideas.The key phrase would be "common sense".

    common sense tells us that one player cannot have 5 bears gnaw at his flesh and come out unscathed killing all 5,then go right back to killing 50 more in a matter of 2 minutes.

    This is why people often argue/complain/discuss game mechanics or design,some people want common sense out of the game,some do not .This would be no different than trying to convince a teenager that you do not need alcohol to have fun,they are not going to listen.

    Sports as used in the Hockey example are fun,not only because they are fun to play,but it is the challenge that makes them fun,this is true in pretty much all matters of fun.I don't care if you are playing checkers,you want the other guy to try and beat you,you do not want an auto win,the FUN factor is lost.There is people that find it FUN going to the racetrack to bet on the ponies,the FUN is in the challenge,they like the challenge of trying to predict the winner against the odds.Two people playing Yahtzee,it is the same thing all over again,fun yet you like the challenge.

    Now of course we will always hear of people who think FUN is just winning ,even if the other guy let you win,people using common sense soon realize it is just dumb and all fun is lost once the challenge is gone.

    Once you introduce dumb/unrealistic ideas in games,the FUN is lost,because those scenarios do not use common sense,no a hockey game should not be 20-20 after the first period,just because you think it would be fun to score 15 goals in a period.No a 100 lb female character should not be wielding a 200 lb steel sword like it is made of paper.No you should not die and respawn instantly like nothing ever happened,when common sense is not used,then of course you cannot see past the reasoning,of why it is not FUN.It is no different than a team mate asking me if it would be fun to take my adult hockey team and beat up on some 10 year old kids,NO it is not fun,it is as simple as common sense.

    Gaming is EXACTLY the same as sports,we play them both for fun,but it is the challenge that makes it fun.

    Never forget 3 mile Island and never trust a government official or company spokesman.

  • dirtyjoe78dirtyjoe78 Member Posts: 400
    Originally posted by Wizardry


    There is a HUGE fine line between FUN and ridiculous/unrealistic ideas.The key phrase would be "common sense".
    common sense tells us that one player cannot have 5 bears gnaw at his flesh and come out unscathed killing all 5,then go right back to killing 50 more in a matter of 2 minutes.
    This is why people often argue/complain/discuss game mechanics or design,some people want common sense out of the game,some do not .This would be no different than trying to convince a teenager that you do not need alcohol to have fun,they are not going to listen.
    Sports as used in the Hockey example are fun,not only because they are fun to play,but it is the challenge that makes them fun,this is true in pretty much all matters of fun.I don't care if you are playing checkers,you want the other guy to try and beat you,you do not want an auto win,the FUN factor is lost.There is people that find it FUN going to the racetrack to bet on the ponies,the FUN is in the challenge,they like the challenge of trying to predict the winner against the odds.Two people playing Yahtzee,it is the same thing all over again,fun yet you like the challenge.
    Now of course we will always hear of people who think FUN is just winning ,even if the other guy let you win,people using common sense soon realize it is just dumb and all fun is lost once the challenge is gone.
    Once you introduce dumb/unrealistic ideas in games,the FUN is lost,because those scenarios do not use common sense,no a hockey game should not be 20-20 after the first period,just because you think it would be fun to score 15 goals in a period.No a 100 lb female character should not be wielding a 200 lb steel sword like it is made of paper.No you should not die and respawn instantly like nothing ever happened,when common sense is not used,then of course you cannot see past the reasoning,of why it is not FUN.It is no different than a team mate asking me if it would be fun to take my adult hockey team and beat up on some 10 year old kids,NO it is not fun,it is as simple as common sense.
    Gaming is EXACTLY the same as sports,we play them both for fun,but it is the challenge that makes it fun.



     

    As players, it can be all too easy to forget that what's enjoyable isn't the same for everyone. This can lead to thinking of one's own perceptions and preferences as absolutes. "This is great fun for me" morphs into "This is great fun." The latter is different because it's unqualified. It applies to everyone. Or should - at least that's how we think, even if only for a few fleeting moments.

     

    You did exactly what he was talking about and applied your opinion to everyone.  I personally like oversized weapons and armor its personal preference and i understand that there are others that do not.  If i die why cant i instantly respawn at a spawn point to me what purpose does it serve to make me wait besides take time from me.  I agree that chalenges make things fun for me but thats the only point i agree with you on and it is a matter of preference.

  • xoringxoring Member Posts: 65
    Originally posted by Wizardry


    There is a HUGE fine line between FUN and ridiculous/unrealistic ideas.The key phrase would be "common sense".
    common sense tells us that one player cannot have 5 bears gnaw at his flesh and come out unscathed killing all 5,then go right back to killing 50 more in a matter of 2 minutes.
    This is why people often argue/complain/discuss game mechanics or design,some people want common sense out of the game,some do not .This would be no different than trying to convince a teenager that you do not need alcohol to have fun,they are not going to listen.
    Sports as used in the Hockey example are fun,not only because they are fun to play,but it is the challenge that makes them fun,this is true in pretty much all matters of fun.I don't care if you are playing checkers,you want the other guy to try and beat you,you do not want an auto win,the FUN factor is lost.There is people that find it FUN going to the racetrack to bet on the ponies,the FUN is in the challenge,they like the challenge of trying to predict the winner against the odds.Two people playing Yahtzee,it is the same thing all over again,fun yet you like the challenge.
    Now of course we will always hear of people who think FUN is just winning ,even if the other guy let you win,people using common sense soon realize it is just dumb and all fun is lost once the challenge is gone.
    Once you introduce dumb/unrealistic ideas in games,the FUN is lost,because those scenarios do not use common sense,no a hockey game should not be 20-20 after the first period,just because you think it would be fun to score 15 goals in a period.No a 100 lb female character should not be wielding a 200 lb steel sword like it is made of paper.No you should not die and respawn instantly like nothing ever happened,when common sense is not used,then of course you cannot see past the reasoning,of why it is not FUN.It is no different than a team mate asking me if it would be fun to take my adult hockey team and beat up on some 10 year old kids,NO it is not fun,it is as simple as common sense.
    Gaming is EXACTLY the same as sports,we play them both for fun,but it is the challenge that makes it fun.

     

    "Normal" people (like you and I) agree that games that are challenging are more fun than just winning all the time without any effort. But there are some people out there who honestly don't have fun unless they always win. They don't care if it's easy or not, so long as they win and keep winning. You could literally give them a dialog box with two buttons, one labeled "Win" and one labeled "Lose". They will happily sit there clicking on the "Win" button for hours and be happy and entertained.

    Often I feel like I want to shoot these people. Not because I disagree with their concept of "fun", but because I don't want them procreating and infecting the gene pool with their obviously defective DNA.

     

    I think, more than the graphics or any other component, what the MMO industry really needs to focus on is better engines for dynamic content generation. The more content you can generate dynamically (and the better quality that content is) the less you'll need arbitrary time sinks like taking half an hour to run from one city to the next. It may even cure some of the over-instancing that has become popular. However dynamic content alone isn't a cure-all. In addition, it would be nice to see a model for incorporating user generated content. Back in the day (1996) I remember playing a few MUDs where the admin(s) actively encouraged users to submit new content for the game. After all, there are a lot of technologically sophisticated and creative gamers in the MMORPG ranks.

    LOVE seems to have some very promising ideas behind it, but the implementation is far too esoteric in it's current state to mesh with a retail title.

  • GustavoMGustavoM Member Posts: 16

    Focusing on "common sense" and "diversity". It's all we need In a game.

    Sure thing that different tastes flows In a game, all right. There's even people that enjoys massive mindless grinding with no reason at all, just to feel the pleasure of smashing buttons all night, but a game shouldn't be made for those minority. Think on majority, and the past game for the minority If I can say that.

     

    And F2P-wise, how are we supposed to feel the real "fun" towards It? It reminds me when a friend of mine said "Yeah but this game does have x situations wich surprass y situations". And here Is the point I asked him and I'll drop this to you all:

     

    - Until... then?

  • ThomasN7ThomasN7 87.18.7.148Member CommonPosts: 6,690

    It should always be about the fun for players but to developer it is all about it being a business.  As a player/customer if I feel I am not having that fun then I certainly will not buy another game from that developer. When developers start making fun good mmos again by all means let us know!

    30
  • HedeonHedeon Member UncommonPosts: 997

    well to me he listed a lot of things that made me think.....why not just play an action game instead.....sit wait for HP/power, nope its not fun....but these things adds a minimum of depth in a game, and one of the most used, ok it takes longer as you lvl...but there ofc will be your favorite cook friend willing to make you some nice brews and carrot you can keep dangling infront of ppls nose otw to top lvl...to make it recover faster,  its the small things like that, that make you need other ppl in an MMO, if you dont NEED other ppl for anything but their class you have ruined the MMO - to me

    there should be penalties for dieing, there should be a need for help from other ppl, or it just aint an MMO,,,,proper made am sure even the tediouse can be made fun - personally loved the spirit runs in EQ2, you had reduced stats and had to fight back for them, and actually made it an achievement to regain....and if ppl gave up go back down?  hey there were always tradeskilling to do or alts or housing to play around with sort your bags harvest....whatever you d feel like other than fighting...

    alot didnt and well they removed it, like they have removed alot of other "painful" things.....SOE is very proffesional and listens way too much to the vocal part of the community imo.....MMOs aint meant to be for everyone, but the producers want them to be. which creates a load of games I think of as non MMOs that try to be action games, even if that aint the strong side of a MMO.

    more "painful without a community" and actual adventure MMOs please, with loads of maintaining needed. I love the part of Darkfall that your gear breaks over time...if you should be so lucky no one took it away from you ofc ;P

  • xoringxoring Member Posts: 65
    Originally posted by SaintViktor


    It should always be about the fun for players but to developer it is all about it being a business.  As a player/customer if I feel I am not having that fun then I certainly will not buy another game from that developer. When developers start making fun good mmos again by all means let us know!

     

    I think this is exactly what the article is talking about. Obviously the games being created are fun for somebody otherwise the publishers/developers wouldn't be making any money. They have a financial incentive to create games that people actually want to play. Although they understandably balance the cost of developing content against the revenue it could potentially generate in order to maintain profitability (which is good for everyone because if the company folds the servers disappear).

  • GuintuGuintu Member UncommonPosts: 320

    For me present MMO's aren't fun.  For someone else they may be.  Age of Conan is probably the most fun game I've played and that even has its moments for me.  The thing I like about it is the fighting, you can hit from the left, right, center, you can block, when you run you don't have the mob following you hitting you from 10 feet away with a 5 foot sword, there aren't seeking spells and arrows that follow you.  It still has its moments of dullness though, the mobs still are lifeless without personality.  I guess I'm use to playing single player games where the mobs seem alive and I would like that in an MMO.  I'd also like non-spawning mobs.  I hate after killing a mob I can stand there for a couple minutes and it just appears in front of me.  Why not have it yell for help, or try and run to its friends, or another mob runs for help?  

    Yes I know whats boring to me is fun for others and thats fine, but whats boring to me is also boring to others, when are we going to be satisfied?  Or is there more people who find these MMO's fun and not enough of people like me who want something different?  Maybe Star Wars: Old Republic or APB will change that...I hope.

  • YamotaYamota Member UncommonPosts: 6,593

    I dont know if the olympics can be considered such but professional sports are not about having fun. It is big bussiness and alot of people make their living from it. So there, performance and results comes first, just like any other job, and "having fun" comes second. If you get paid for something then having fun is not your primary concern (or shouldnt be), results is.

    As for MMOGs that is a whole other ballgame, as for one I doubt many people make their living from making MMOGs, so there it should be about having fun. You pay for playing MMOGs so there, naturally, if you are not having fun then why keep doing it?

    However MMOGs are special, or used to be anyway, because you are supposed to share a virtual world with others so devs need to come up with ways so to not make people have fun at the expense of others.

  • BenediktBenedikt Member UncommonPosts: 1,406

    i do agree with the article, but i think it is missing one imho important point. i would say that like 90% of all player dont play so that they have as much fun as possible, but they are playing so that they are most powerfull - especially in games with pvp or high-end raids. i know A LOT of players, who in fact dont like playing they character. they play it just because "it is strongest character for pvp" "guild needs healer/tank for the raid". i dont think that is good way to do something, which is ment to be doen for fun and to relax - playing games.

    as for the more subjective point of view, apart from the fact, that i stopped going on highend pve raids when i realised, that it feels more then having 2. job then playing game for fun, i do personally think, that playing "gimped" character, or e.g. going into instance with so-so group is actually much more fun then be that strong, that you "beat the game" without more or less any problems. I had much more fun wiping from bad pulls, from healers with so bad eq, that they in the middle of the fight were out of mana, then being part of the well oiled machine, which killed anything in its path without sweating it.

  • gorgogorngorgogorn Member Posts: 29

    the common sense camp i think are just plane wrong. A common sense game would be just like playing regular life. common sense would say stay home in a your city and let the army fight the goblin/orc/dragon/monster horde that is out side. most of us in real laugh are not taking up arms to go adventure because common sense says that is a fast way to get our selves serioulsy hurt or killed. Common sense usually tells us not to do the things that are fun. e.g. I could strap a board to my feet and go down this really big hill while its freezing cold or I could just stay inside and be warm. which would common sense tell us to do? Why would you want to play a game that ran on those rules?

     

    In short common sense doesn't make a game more fun it only makes a game more realistic and for some I guess that is fun but for me if I'm looking for realism I look to the real world. I want something different from my games, I want them to be a diversion from the real world.

     

    Oh and if you got mauled by 5 bears and somehow survived it would take you months or years to recover if you ever actually did. Wouldn't that be a fun game to play.

  • GuintuGuintu Member UncommonPosts: 320
    Originally posted by Benedikt


    i do agree with the article, but i think it is missing one imho important point. i would say that like 90% of all player dont play so that they have as much fun as possible, but they are playing so that they are most powerfull - especially in games with pvp or high-end raids. i know A LOT of players, who in fact dont like playing they character. they play it just because "it is strongest character for pvp" "guild needs healer/tank for the raid". i dont think that is good way to do something, which is ment to be doen for fun and to relax - playing games.
    as for the more subjective point of view, apart from the fact, that i stopped going on highend pve raids when i realised, that it feels more then having 2. job then playing game for fun, i do personally think, that playing "gimped" character, or e.g. going into instance with so-so group is actually much more fun then be that strong, that you "beat the game" without more or less any problems. I had much more fun wiping from bad pulls, from healers with so bad eq, that they in the middle of the fight were out of mana, then being part of the well oiled machine, which killed anything in its path without sweating it.

     

    I agree a lot of the MMO's do seem like they're a second job, especially when you're in a guild and they make you feel like they expect you to be there to help them and if you're not on as much as the guild master likes he/she'll just drop you.  I have a couple friends that if I'm at their house they'll tell me "I have to do a raid at 4pm".  I'm like why do you have to do it, are you getting paid?  

    A game that I'm paying to play better be fun to me and not feel like a chore which is why I haven't paid for an MMO in about 3 years.  When a game comes out thats actually fun, and that doesn't insult my intelligence by being like every other game but with a pretty face lift, then I'll pay.

  • Jairoe03Jairoe03 Member Posts: 732


    Originally posted by Yamota
    I dont know if the olympics can be considered such but professional sports are not about having fun. It is big bussiness and alot of people make their living from it. So there, performance and results comes first, just like any other job, and "having fun" comes second. If you get paid for something then having fun is not your primary concern (or shouldnt be), results is.
    As for MMOGs that is a whole other ballgame, as for one I doubt many people make their living from making MMOGs, so there it should be about having fun. You pay for playing MMOGs so there, naturally, if you are not having fun then why keep doing it?
    However MMOGs are special, or used to be anyway, because you are supposed to share a virtual world with others so devs need to come up with ways so to not make people have fun at the expense of others.

    You think these athletes just do it for the money? Now that's a very cynical view on life. Yes, sure they get paid, but they don't fall into their position because they didn't think its fun. Fun encourages these people to practice and become more competitive which ultimately leads them to be the best in the first place.

    It wasn't because they decided on their career choice in life after graduating from high school..."I want to make money off snowboarding because I heard it paid good or that its in high demand".

    It's the same type of thing that encourages players to become better in an MMORPG because ultimately its fun or else they wouldn't be handing over their cash to the companies in the first place. The sports analogy I think is great in exemplifying this part. Maybe to some it is for the money but I highly doubt it is for most, they could of better spent their time on something else for fun considering what it takes to be the best in the world (like in the Olympics).

  • GuintuGuintu Member UncommonPosts: 320
    Originally posted by Jairoe03


     

    Originally posted by Yamota

    I dont know if the olympics can be considered such but professional sports are not about having fun. It is big bussiness and alot of people make their living from it. So there, performance and results comes first, just like any other job, and "having fun" comes second. If you get paid for something then having fun is not your primary concern (or shouldnt be), results is.

    As for MMOGs that is a whole other ballgame, as for one I doubt many people make their living from making MMOGs, so there it should be about having fun. You pay for playing MMOGs so there, naturally, if you are not having fun then why keep doing it?

    However MMOGs are special, or used to be anyway, because you are supposed to share a virtual world with others so devs need to come up with ways so to not make people have fun at the expense of others.

     

    You think these athletes just do it for the money? Now that's a very cynical view on life. Yes, sure they get paid, but they don't fall into their position because they didn't think its fun. Fun encourages these people to practice and become more competitive which ultimately leads them to be the best in the first place.

    It wasn't because they decided on their career choice in life after graduating from high school..."I want to make money off snowboarding because I heard it paid good or that its in high demand".

    It's the same type of thing that encourages players to become better in an MMORPG because ultimately its fun or else they wouldn't be handing over their cash to the companies in the first place. The sports analogy I think is great in exemplifying this part. Maybe to some it is for the money but I highly doubt it is for most, they could of better spent their time on something else for fun considering what it takes to be the best in the world (like in the Olympics).

     

    I agree.  The people who play pro games are the same people who played the same sport for fun with their friends and would continue playing even if they didn't get picked up by a team.  They don't say "I hate basketball...or any sport...but I'm good at it and I won't play with anyone unless I get paid". 

    Just like pro video gamers, they found they're good at what they love so they play in tournaments and get sponsors to make money.  This guy needs to talk to pro athletes and gamers and ask them if they like playing their game, or if they hate it and they're doing it just for the money.  I bet 100% of them say they love playing...sure its hard work and if they're on a team that they don't really care for their teamates for some reason or if they get traded to a team they don't really want to play for it can get tedious, but doesn't mean they don't love the game.

  • pojungpojung Member Posts: 810

    Marginally better column than last week's.

     

    Of course it's about fun. Who *isn't* having the time of their life being at the Olympics? Maybe an athlete from a third world country whose dictator threatened to behead them when they return home without the gold. But lost behind the screens of our televisions, lost behind those moments of the smile, are hard times, sweat, often tears.

    It's done for the love, the fun, but that doesn't mean a 'feel-good' sensation all of the time.

    Investment, hardwork lead to achieving.

     

    Clipped from the column:

    " Recovery downtime happens to be one of my pet peeves. To be specific, it annoys me that as my character rises in levels, it takes longer and longer to regain full health and/or mana when they are nearly depleted. Is this supposed to be fun? It may be for others, but it's definitely not for me. In any case, it seems to be widely regarded as fine. I hope some developers out there are seriously questioning the status quo and considering alternatives, but I'd be pleasantly surprised if there are many doing so. "

     

    It's a necessary evil Richie. There's a balance to be maintained between 'feel good' fun, and 'tough love', not to mention an appeal to the interworkings of life in general.

    Every step of progress you make in life, makes achieving the goal/ a result more realistic, but each step also slows the one that will follow after it.

    Go run for 30min today. Let's say you run a 10min mile. Great. Go run again tomorrow. 8min mile. Awesome! Next day? You might even rebound back from that 8min, maybe run faster, but I guarantee you your progress quickly stops being one that is graphed linearly.

    Progress forward requires diminishing returns. That's what makes goals challenging. And challenge, dear columnist, is part of the ingredients in the recipe of 'fun'.

    That is exactly right, and we're not saying NO to save WoW, because it is already a lost cause. We are saying NO to dissuade the next group of greedy suits who decide to emulate Blizzard and Cryptic, etc.
    We can prevent some of the future games from spewing this crap, but the sooner we start saying no, the better the results will be.
    So - Stand up, pull up your pants, and walk away.
    - MMO_Doubter

  • J.YossarianJ.Yossarian Member Posts: 128
    Originally posted by Wizardry


    There is a HUGE fine line between FUN and ridiculous/unrealistic ideas.The key phrase would be "common sense".
    common sense tells us that one player cannot have 5 bears gnaw at his flesh and come out unscathed killing all 5,then go right back to killing 50 more in a matter of 2 minutes.
    This is why people often argue/complain/discuss game mechanics or design,some people want common sense out of the game,some do not .This would be no different than trying to convince a teenager that you do not need alcohol to have fun,they are not going to listen.


    This is ludicrous. I used to play a fun game where I was an intalian plumber in a magical mushroom kingdom stomping on giant turtles and eating giant mushrooms! I have never, in 20 years of gaming, played a single game that can be describes as realistic. Yet I have had a lot of fun. There is no such line as you seem to imagine, there is only suspense of disbelief and that goes a long way. This has nothing what so ever to do with common sense.
     
    Sports as used in the Hockey example are fun,not only because they are fun to play,but it is the challenge that makes them fun,this is true in pretty much all matters of fun.I don't care if you are playing checkers,you want the other guy to try and beat you,you do not want an auto win,the FUN factor is lost.There is people that find it FUN going to the racetrack to bet on the ponies,the FUN is in the challenge,they like the challenge of trying to predict the winner against the odds.Two people playing Yahtzee,it is the same thing all over again,fun yet you like the challenge.
     
    Then you can try to explain why people find playing roulette exciting then. There are games devoid of skill, pure luck, yet some enjoy them. The enjoyment of games can not be reduced to "challenge", it is part of the fun in most games, but it is not the full picture. There are other aspects that contribute. your notion is simply too reductionistic.
     
    Now of course we will always hear of people who think FUN is just winning ,even if the other guy let you win,people using common sense soon realize it is just dumb and all fun is lost once the challenge is gone.
    Once you introduce dumb/unrealistic ideas in games,the FUN is lost,because those scenarios do not use common sense,no a hockey game should not be 20-20 after the first period,just because you think it would be fun to score 15 goals in a period.No a 100 lb female character should not be wielding a 200 lb steel sword like it is made of paper.No you should not die and respawn instantly like nothing ever happened,when common sense is not used,then of course you cannot see past the reasoning,of why it is not FUN.It is no different than a team mate asking me if it would be fun to take my adult hockey team and beat up on some 10 year old kids,NO it is not fun,it is as simple as common sense.
    Gaming is EXACTLY the same as sports,we play them both for fun,but it is the challenge that makes it fun.
     
    "You should not die and respawn as if nothing happened." Excuse me, but did you read that before trying to apply your "common sense"? Because my common sense tells me you do not respawn, at all. Never. In a game however it doesn't matter and we can respawn, how ever we like, wield massive swords and generally have a good time. Because it's a game, we can make pretentend, it doesn't have to be "real". Or what ever fantasy you concider common sense. It only has to adhere to a very limited suspense of disbelief.
    Why do you insist on mixing in notions that make no sense? Fun is not the same as challenge, neither is realism. Since when was having a femal toon wield a big sword the equivalent of baeting up kids?! There is no "common sense" to is. It's allso poorly written, but I guess that comes as a bonus.
    I'm sorry to say so, but this post is nonsense. the only sensible bit is that challenge is part of what makes games fun, though you messed that up too. People like the strangest things, different folks different strokes.
  • wgc01wgc01 Member UncommonPosts: 241

    I agree games should be fun, and everyone has a different opinion of what is fun to them.. I think allot of players sabatoge their own fun by setting expections to high.. :)

  • UnsungTooUnsungToo Member Posts: 276

    It's all about the fun for me... Unfortunately business models and hardware costs get in the way, way to often.

    I can find ways to have fun in games I wouldn't ordinarily have fun in but there is always someone there who'll always make me regret it .

    I agree, I too do and will have fun playing the games I have fun playing. That's why I play them. I don't play them because you like to play them, I play them because I like to play them. And if "we" happen to like the same game...cool.

     

    Godspeed my fellow gamer

  • WSIMikeWSIMike Member Posts: 5,564
    Originally posted by pojung


    Marginally better column than last week's.
     
    Of course it's about fun. Who *isn't* having the time of their life being at the Olympics? Maybe an athlete from a third world country whose dictator threatened to behead them when they return home without the gold. But lost behind the screens of our televisions, lost behind those moments of the smile, are hard times, sweat, often tears.
    It's done for the love, the fun, but that doesn't mean a 'feel-good' sensation all of the time.
    Investment, hardwork lead to achieving.
     
    Clipped from the column:
    " Recovery downtime happens to be one of my pet peeves. To be specific, it annoys me that as my character rises in levels, it takes longer and longer to regain full health and/or mana when they are nearly depleted. Is this supposed to be fun? It may be for others, but it's definitely not for me. In any case, it seems to be widely regarded as fine. I hope some developers out there are seriously questioning the status quo and considering alternatives, but I'd be pleasantly surprised if there are many doing so. "
     
    It's a necessary evil Richie. There's a balance to be maintained between 'feel good' fun, and 'tough love', not to mention an appeal to the interworkings of life in general.
    Every step of progress you make in life, makes achieving the goal/ a result more realistic, but each step also slows the one that will follow after it.
    Go run for 30min today. Let's say you run a 10min mile. Great. Go run again tomorrow. 8min mile. Awesome! Next day? You might even rebound back from that 8min, maybe run faster, but I guarantee you your progress quickly stops being one that is graphed linearly.
    Progress forward requires diminishing returns. That's what makes goals challenging. And challenge, dear columnist, is part of the ingredients in the recipe of 'fun'.

     

    Indeed.

    Believe it or not, no one I've ever met "enjoys" having to stop and heal. Of course they'd rather be off killing again... However, there are, typically (at least in the MMOs I've played) ways to mitigate that downtime that, unfortunately, many don't bother to look into or pursue.

    1. Coming prepared... In some games, there are foods or drinks, or other items with similar function, that can regen MP or HP as you play. Have those on hand and you've reduced downtime. Buy them if you can... craft them if you must (then you can sell them to others as well).



    2. Choose targets more carefully. Instead of trying to fight constantly at the peak of your capability where every fight is a "near death" experience, choose targets slightly lower in challenge where you can kill more in a row, more safely and quickly and with less down-time overall. Believe it or not (and many never seem to) you gain more xp over time the latter way than you do taking on the toughest of everything. (note: this is unless you prefer a more difficult fight and don't care about xp rate... then by all means go after the toughest enemies :p).



    3. Group up! Yep.. I said it and I realize that to some it's the equivalent of asking someone to rip their own arms off and then devour them.. .but seriously... Team up with one or two other people and start a-killin'. It makes the fights go more quickly (again, depending on the difficulty of your targets), reduces down time and, hey... you've got other people around to chat with while you kill.



    4. Check your gear... This should be obvious, yet I'm amazed sometimes at how inadequate some people's gear is for what they're trying to kill. Keep your gear up to date and if you see the gear you're using isn't quite cutting it... look for an upgrade, even if a minimal one; every bit helps.



    That's just four examples... there's more I could think of, but time and my current level of consciousness make my head a bit foggy to think of the others.

    In all... again, no one likes down-time... yet there's a surprising amount of people who cause themselves more downtime than they have to. Ever notice how some people in a MMO can seem to hunt endlessly and hardly ever have downtime, while others seem to be stopping to rest every 3rd fight? Ask the ones going non-stop what they're doing. Chances are they're far more prepared and using their head far more than the other guy.

    Unfortunately, there are many who will look at those suggestions and scoff (I can say for certain because I've met and talked with them about it). They want the downtime to be reduced on their terms - namely, the developers cahnging the game to remove it completely so they can just go forever. They refuse to "be prepared" because "being prepared isn't fun". They refuse to use their heads a bit to find ways to reduce it, because they "shouldn't have to". And so forth... To those people, I always say "perhaps you're in the wrong genre".

    "If you just step away for a sec you will clearly see all the pot holes in the road,
    and the cash shop selling asphalt..."
    - Mimzel on F2P/Cash Shops

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